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Made in us
Stone Bonkers Fabricator General





Beijing, China

The new Kastelan Robots would do alright

18 str6 AP3 shots that if they wound reduce cover saves for other troops firing at them

T7 3+ save with possible FNP and 2+ save to eat wounds would stand up a little better to str6 spam than most things.

http://imgur.com/a/LoN5K

Wraithguard DSing will eat them though.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Fixture of Dakka





Warlocks can never have Guide.

Also, you may as well make a list of things that handle Tactical Marines. Their defensive profile is the same.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Sadistic Inquisitorial Excruciator





 Leth wrote:
Dont bother going to ground, just throw in cypher or Ilias Issidon for shrouded. Also wyverns should put in some work as well, provided you actually have LOS blocking on the table that is...


Umm... why spend extra points to keep a 150 point conscript blob alive. It's not like they'll blind anything with their flashlights anyway.


Automatically Appended Next Post:
 DarknessEternal wrote:
Warlocks can never have Guide.

Also, you may as well make a list of things that handle Tactical Marines. Their defensive profile is the same.


Yes, tactical marines that can hang out at 36" inches, jink, and flee 36" if they get in serious trouble. Exactly like every marine tactical squad I've ever faced...

This message was edited 1 time. Last update was at 2015/05/01 03:18:04


 
   
Made in au
War Walker Pilot with Withering Fire




 Exergy wrote:
The new Kastelan Robots would do alright

18 str6 AP3 shots that if they wound reduce cover saves for other troops firing at them

T7 3+ save with possible FNP and 2+ save to eat wounds would stand up a little better to str6 spam than most things.


For that many points, i'd hope they kill jetbikes well.

That unit, will get 13.5 hits, 11.25 wounds, 5.6 after jink saves (assuming they're the first unit to fire). Which is...ok I guess.

Oh, and the jetbikes outrange them once you take into account Jetbikes moves.

This message was edited 1 time. Last update was at 2015/05/01 03:32:58


8,000 pts and counting
1,000 points, now painting. 
   
Made in us
Longtime Dakkanaut




Indiana

Mavnas wrote:
 Leth wrote:
Dont bother going to ground, just throw in cypher or Ilias Issidon for shrouded. Also wyverns should put in some work as well, provided you actually have LOS blocking on the table that is...


Umm... why spend extra points to keep a 150 point conscript blob alive. It's not like they'll blind anything with their flashlights anyway.


Automatically Appended Next Post:
 DarknessEternal wrote:
Warlocks can never have Guide.

Also, you may as well make a list of things that handle Tactical Marines. Their defensive profile is the same.


Yes, tactical marines that can hang out at 36" inches, jink, and flee 36" if they get in serious trouble. Exactly like every marine tactical squad I've ever faced...



Sorry, thought we were talking about a guard blob

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in us
Sadistic Inquisitorial Excruciator





 Leth wrote:
Mavnas wrote:
 Leth wrote:
Dont bother going to ground, just throw in cypher or Ilias Issidon for shrouded. Also wyverns should put in some work as well, provided you actually have LOS blocking on the table that is...


Umm... why spend extra points to keep a 150 point conscript blob alive. It's not like they'll blind anything with their flashlights anyway.


Automatically Appended Next Post:
 DarknessEternal wrote:
Warlocks can never have Guide.

Also, you may as well make a list of things that handle Tactical Marines. Their defensive profile is the same.


Yes, tactical marines that can hang out at 36" inches, jink, and flee 36" if they get in serious trouble. Exactly like every marine tactical squad I've ever faced...



Sorry, thought we were talking about a guard blob


Same faction. Since they're meant to be bubble-wrap, I don't count keeping them not gone to ground that critical. If it really matters you could order them to get back up, but when you have a super heavy with 20 fire points... might as well keep the las cannons on the inside, no?
   
Made in gb
Assassin with Black Lotus Poison





Bristol

Mavnas wrote:

 DarknessEternal wrote:
Warlocks can never have Guide.

Also, you may as well make a list of things that handle Tactical Marines. Their defensive profile is the same.


Yes, tactical marines that can hang out at 36" inches, jink, and flee 36" if they get in serious trouble. Exactly like every marine tactical squad I've ever faced...


Don't forget Jump-Shoot-Jump. Those damn pesky jetpack tactical marines!

The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
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Regular Dakkanaut




I'm pretty sure the lumigen works on their own shots as well not just other units
   
 
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