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Made in za
Fixture of Dakka




Temple Prime

 pretre wrote:
Also, haven't Tyranids been doing really well at competitive events?

Only with flyrant and skyblight swarm builds.

Tyrannocytes are really nice drop pods and there are good units, but there are also a lot of really terrible or just plain overcosted units in every slot.

It's something of a monobuild codex in that if you want to win; you get as many crones, flyrants and super-scoring respawning gargs as possible and everything else is simply window dressing or gravy.

When allies are factored in though, the Imperium and Eldar of all flavors are the clear winners on that front.

This message was edited 1 time. Last update was at 2015/04/23 20:51:52


 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Dakka Veteran





California

Wasn't the LVO win by a tyranid with no flyrants and a bunch of lictors ?

edit: never mind the list had 3 flyrants and a bunch of lictors

This message was edited 1 time. Last update was at 2015/04/23 19:54:24


- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one !  
   
Made in gb
Fresh-Faced New User




My opinion on DE (and I think harlequins as well) is based on an interesting podcast I listened to.
Basically was that dark eldar are a spoiler army and can hurt power lists due to the strangeness of the tactics and shenanigans they use.
However they lack the punch to win out at tournaments.

I think that is probably fair assessment.
They can be dreadful, but sometimes, they pull something spectacular out of their arse and win out of nowhere.

Jk

Dancing around space with pointy ears and cardboard aeroplanes!!!

"I think the next stage for him is to remortgage and bring a captial Ship...
.....Brings it on a roof rack, leans out the window, rolls a 2+.Wins. Goes Home.
Its the future we're all facing" 
   
Made in us
Dakka Veteran





California

Lord puberis wrote:
My opinion on DE (and I think harlequins as well) is based on an interesting podcast I listened to.
Basically was that dark eldar are a spoiler army and can hurt power lists due to the strangeness of the tactics and shenanigans they use.
However they lack the punch to win out at tournaments.

I think that is probably fair assessment.
They can be dreadful, but sometimes, they pull something spectacular out of their arse and win out of nowhere.

Jk


this might be true for orks as well. The green tide can really throw a wrench into some strong builds just because of the number of models to deal with.

- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one !  
   
Made in us
Frenzied Berserker Terminator






Dark eldar are amazing.

They just don't have the presence or the generals behind them.

Maybe they're local tourneys but I've placed very time with them, against great armies.

I'm firm that they're a top4-6 army at worst.



" $@#& YOU! There are 3 things I want in a guy: Tall, Handsome, and plays Dark Eldar!"-every woman since
November 2010 
   
Made in gb
Longtime Dakkanaut





UK

cm32 wrote:
Top:

Eldar

Upper-Mid:

Necrons
Space Marines
Tau
Tyranids (Flyrants, yes)
Daemons

Mid

Blood Angels
Imperial Knights


Low-Mid

IG/AM
Tyranids (non-Flyrants)
GK
Dark Eldar
Orks
Sisters


The suck

CSM
Dark Angels


I'd switch Imperial Knights and Tau but other than that I would agree. Maybe slot in SW in Mid, with WolfStar being Upper.

Sad to see Sisters as low, GW need more representation of them!
(not a SoB player, but those gurls need some lovin')

YMDC = nightmare 
   
Made in dk
Servoarm Flailing Magos






Metalica

Sorris wrote:
I play tyranid, I have no allies other then other tyranid

That's not true. In the latest edition, Come The Apocalypse doesn't mean you can't ally. It just means you should keep them away from eachother. But you can easily run some supporting fire Imperial Guard machines as support for your tyranids, for example.

 
   
Made in za
Fixture of Dakka




Temple Prime

 Purifier wrote:
Sorris wrote:
I play tyranid, I have no allies other then other tyranid

That's not true. In the latest edition, Come The Apocalypse doesn't mean you can't ally. It just means you should keep them away from eachother. But you can easily run some supporting fire Imperial Guard machines as support for your tyranids, for example.

It doesn't synergize anywhere near as well as the various Eldar/Other kinds of Eldar or the various Imperial battle brothers team ups. Also, given the overall squishy and very short ranged nature of the Tyranid army, using Guard pieplates is quite likely to end in hilarity. Vendettas and Vanquishers certainly do provide reliable anti-heavy vehicular abilities outside of charge range at that the Tyranid army sorely needs though (friggin' rupture cannons are friggin' terrible.)

Still, not exactly an army that can really minmax the allies system.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in dk
Servoarm Flailing Magos






Metalica

 Kain wrote:
 Purifier wrote:
Sorris wrote:
I play tyranid, I have no allies other then other tyranid

That's not true. In the latest edition, Come The Apocalypse doesn't mean you can't ally. It just means you should keep them away from eachother. But you can easily run some supporting fire Imperial Guard machines as support for your tyranids, for example.

It doesn't synergize anywhere near as well as the various Eldar/Other kinds of Eldar or the various Imperial battle brothers team ups. Also, given the overall squishy and very short ranged nature of the Tyranid army, using Guard pieplates is quite likely to end in hilarity. Vendettas and Vanquishers certainly do provide reliable anti-heavy vehicular abilities outside of charge range at that the Tyranid army sorely needs though (friggin' rupture cannons are friggin' terrible.)

Still, not exactly an army that can really minmax the allies system.

The quote was "I have no other allies." It doesn't matter if you don't think the allies are any good. It's still not true that they can only take other Tyranid as allies.

 
   
Made in gb
Fresh-Faced New User





A lot of people putting Necrons at the top. What about if you took away all wraiths and didn't use Decurion - would they still be "godly"?

I'm interested in collecting them but am put off by this notion of being too powerful, and the above things don't appeal to me in any way.
   
Made in au
Unrelenting Rubric Terminator of Tzeentch





They'd still be pretty strong. Armywide FNP and lots of T5 units and ignores cover T5 jetbikes with Str5 or 6 weapons aren't weak. Neither are relentless JSJ T5 2W destroyers who can have a lascannon for the lulz. Deathmarks used to have a not unreasonable chance to down a wraithknight the turn they came in, though it's not likely anymore because of FNP. There's plenty to like in the 'Cron 'dex, even without wraiths or using the decurion.

You can pretty much make a respectable 'Cron army by simply picking the units you like the look of until you run out of points. In fact, I would bet on a necron army literally selected at random vs a normally built DA or CSM army.

 Peregrine wrote:
What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot?
 
   
Made in gb
Stitch Counter





The North

I tried to come up with my own power rankings in an attempt to form an answer for the OP.

I then realised that there is no factual numerical scale to use that isn't in some way biased or affected by a lot of uncontrollable factors.

I then realised that I don't play every army and couldn't possibly come up with a fair, unbiased ranking system.


Any ranking system feels like easy bait for people to disagree and state their correctness. Who knows, aspects of what they say are likely correct but I think it's a YMMV situation with different ranking systems.

Either way, Go away Eldar

Thousand Sons: 3850pts / Space Marines Deathwatch 5000pts / Dark Eldar Webway Corsairs 2000pts / Scrapheap Challenged Orks 1500pts / Black Death 1500pts

Saga: (Vikings, Normans, Anglo Danes, Irish, Scots, Late Romans, Huns and Anglo Saxons), Lion Rampant, Ronin: (Bushi x2, Sohei), Frostgrave: (Enchanter, Thaumaturge, Illusionist)
 
   
Made in gb
Fresh-Faced New User





That's so disappointing to hear :(

I absolutely love Lychguard and C'tan for my theme, but the idea that the army is THAT much better than others is so off putting.
   
Made in nl
Flashy Flashgitz






I will only list the armies i fight against myself.

Top tier
1)New Eldar.
Reason: Look at the insane new codex and cry... a lot. Previous edition is also a superior codex.
Lots of special rules that give already good units more advantages they dont need that much.

2) Necrons
Reason: Rather easy army to play, reanimation is a big big BIG win. Besides wraith power houses do lack a bit of good CC units though.
Low on special rules.... but hey... Reanimation makes up for that.. BIG time

3) Tau
Reason: Is there anything they cannot kill at insane range? Is there any cover or armour save they can not ignore? Good mobility for jump/jet pack units.And when the remnants of your army reach them... Combined overwatch much hmm?
Dark Eldar
Reason: Spamspamspamspamspam, FF your T values, FF your AV 14 values. Feel no pain much?

Mid Tier

4) Tyranids
Reason: MC, FMC everywhere! Lots of Psychic, though only decent psychic powers. Still an army quite hard to deal with,... unless you are Dark Eldar, Tau, or Eldar lol.
Some nice special rules

5) SM, SW, CSM/Daemonkin/Grey Knights/Daemons
Reason: All decent armies, not good, not bad but still a viable option. Can adapt rather well to face other armies.. Small buffs may be given in new dex IMO

Low tier, almost not worth mentioning... need a massive buff!

6) Dark Angels
Reason: Much like normal SM only more expensive, couple useless out dated special rules

7) Orks
Reason: The current codex is baaad, even with supplements ( Some are decent but still fail due to lack of viable back up). Almost any army can break their morale easily.. Ignore their armor easily, challenge their characters to death easily, There are a lot of weapons that ignore our much needed cover saves. Invul saves are as good as gone, yay they get feel no pain! Lots of str 8+ weapons/attacks capable of ignoring that. Also this army lacks special rules which other armies have a lot of..Example: IMO the Warboss should get the Rage, Hammer of wrath, Rampage special rules which are only logical given the nature of the Warbosses.. These rules do not even have THAT much of an impact in gameplay... this since warbosses almost tend to strike last and die like a grot against decent enemies like MC, SM captains and the like.. ( in challenges)

I do like the 'ere we go rule though, and most warlord traits aint that bad, quite good actually



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