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![[Post New]](/s/i/i.gif) 2015/04/29 06:42:10
Subject: The Worst Time To Grow Fond of Eldar
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Decrepit Dakkanaut
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It has been a very long time since I brought my Eldar to the tabletop, trying to push my Imperial Guard forward.
All of the excitement over the new Eldar Codex has piqued my interest. In the past few days, I grabbed the 7E Codex and a Wraithknight. It looks like I'll also need to grab a Vyper and Support Weapon for a proper Warhost, but I at least have the Guardian Defenders for the massed Aspect Biel-Tan core.
Anyhow, I gotta get that Wraithknight assembled.
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![[Post New]](/s/i/i.gif) 2015/04/29 06:45:17
Subject: The Worst Time To Grow Fond of Eldar
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Fresh-Faced New User
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I'm an Eldar player. I have an Altansar war host, which I have been using for a few years now. Maughan Ra was always a favourite of mine. However I also have marines. The simple answer to beating an Eldar force. Deep strike.
Find a way of not scattering, there are many. And then engage them at close range. The toughness/strength 3 is a huge negative for the Eldar. Rapid fire nine bolters at a squad of Eldar and at least half will die. Chuck in the special/heavy weapon and its goodnight Vienna.
Better yet use Legion of the Damned and you can ignore cover and have a 3+ invulnerable save. Goodbye to those jink saves.
Take a good psyker or two to buff with, prescience or the like, and they become even more ferocious. Then charge (obviously not on the same turn as rapid fire), LOD have fear and are fearless if memory serves.
Termies will also work for this, although not quite as well. Deep strike behind vehicles, and they will be immobilised. If you do need to charge the vehicle its is definitely dead. Serpent shields or not. Those shields don't protect it from rear attacks.
The point is that the Eldar are brittle. Pick the right battles and an Eldar force will collapse quickly.
Now can everyone just stop their whining about the new book. Yes it's a great book, but they are still weaklings.
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![[Post New]](/s/i/i.gif) 2015/04/29 07:29:58
Subject: Re:The Worst Time To Grow Fond of Eldar
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Longtime Dakkanaut
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Deep strike.
Find a way of not scattering, there are many.
What if someones codex designers forgot to add deep striking units, not to mention non scatter units, and you yourself are 3T, but much slower?
But lets say I take sm ally, what if the eldar player doesn't deploy his stuff in 10 man squads, but takes 5-6 of smaller squads ?
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![[Post New]](/s/i/i.gif) 2015/04/29 07:55:16
Subject: Re:The Worst Time To Grow Fond of Eldar
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!!Goffik Rocker!!
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- Wraithknight is a 290 pt Gargant with 2 ranged D weapons.
- ...did you know that i'm a secret eldar fan since forever?
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This message was edited 1 time. Last update was at 2015/04/29 07:55:25
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![[Post New]](/s/i/i.gif) 2015/04/29 08:09:28
Subject: The Worst Time To Grow Fond of Eldar
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Shas'la with Pulse Carbine
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I wish Wraithknights weren't so expensive.
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![[Post New]](/s/i/i.gif) 2015/04/29 09:10:53
Subject: Re:The Worst Time To Grow Fond of Eldar
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Fresh-Faced New User
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Makumba wrote:Deep strike.
Find a way of not scattering, there are many.
What if someones codex designers forgot to add deep striking units, not to mention non scatter units, and you yourself are 3T, but much slower?
But lets say I take sm ally, what if the eldar player doesn't deploy his stuff in 10 man squads, but takes 5-6 of smaller squads ?
Well if he is taking Guardians, he doesn't have much choice in the matter. But if he is taking small five man squads they can easily be wiped out in a turn from a ten man SM squad.
Are you using guard? IGs advantage over Eldar is numbers. Quite often when I have faced guard I have been seriously outnumbered.
And take blast/ordnance weapons. Remember to target models close to jetbikes and skimmers. Why? because you can't jink if you weren't targeted, but you can still be hit by the scatter. Plus all you need is strength six to ID Eldar. So thats Footdar Autarchs and Farseers killed, unless they are Eldrad or the like.
Removing the psychic aspect of the Eldar army is very useful. So take scouts and try to assassinate those psykers.
Take the threat units. For instance, IG are all about the vehicles. So Fire Dragons,Fire Prisms, and Wraith pose the biggest threat. FD need to get close to be effective so down them early so they are on foot and they will die quickly. Fire Prisms you either get behind and shoot rear armour, or at the least make them jink. To kill Wraithguard you need high strength and AP3, you should have that with IG. If you keep WG at a distance, they are harmless. They have 12 range with Wraith cannons, and almost the same with D-Scythes.
IG have a host of commands that are useful. Tank hunter for example. And flyers, which can, of course deep strike. And those big stubborn units that suck up firepower.
A good example of an ally who would be awesome is the Grey Knights Commander Draigo who has the Gate psychic power which means he can deep strike on every turn, providing you get the power off. Imagine that, every turn popping up behind a Skimmer and bringing down. Match fire with fire and use a Centurionstar. Teamed it with Draigo and Psyker a centurionstar will make short work of those Eldar units that everyone fears. Centurions with Grav cannons will probably do for a Wraithknight if done right.
That's just a few ideas off the top of my head.
Every army has something to beat any opposing army, its just a case of figuring out what it is. Just use the right tool for the job.
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![[Post New]](/s/i/i.gif) 2015/04/29 11:14:01
Subject: The Worst Time To Grow Fond of Eldar
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Longtime Dakkanaut
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Imperial Guard die to mass scatter lasers.
I hear apocalyptic blasts with fleshbane are pretty good against blobs too.
Fire Dragons will come in with Falcons deepstriking and absolutely wreck your tanks.
WG will have a way to be in your face turn 2. Only a moron would walk them up the table.
Good luck getting powers off against an army with access to similar numbers of warp charges.
Seriously... IG don't have much of a chance with a TAC list.
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![[Post New]](/s/i/i.gif) 2015/04/29 13:59:21
Subject: The Worst Time To Grow Fond of Eldar
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Fresh-Faced New User
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Yes but scatter lasers were taken on Wave Serpents due to 'Laser lock'. That's gone now so I think there will be a lot more Starcannon/Bright lance/ EML being taken on Wave Serpents. Shuriken Cannons are the best choice on bikes as they get Shred as a formation bonus. IG should use go to ground orders as they can get back up without penalty.
zerosignal wrote:I hear apocalyptic blasts with fleshbane are pretty good against blobs too.
apocalyptic blasts require four warp charges so one would need to throw eight dice in order to give it a good chance of working, that's a lot of dice!!. It's only 24" range, so it's would be at the earliest turn two unless the Farseer is on a jetbike.
zerosignal wrote:Fire Dragons will come in with Falcons deepstriking and absolutely wreck your tanks.
Really? 110 for a Wave Serpent, 125 for a Falcon. No Serpent shield, and the Falcon isn't a dedicated transport so it will eat up slots unless in a formation.
zerosignal wrote:WG will have a way to be in your face turn 2. Only a moron would walk them up the table.
Yes so you deep strike behind the Wave Serpent carrying them and blow it up, preferably with some AP1/2. They then take a pinning test.
zerosignal wrote:Good luck getting powers off against an army with access to similar numbers of warp charges.
remember you need to roll an equal number of sixes as your opponent roles fours in order to block it. It's a blessing so they get no bonus's.
it won't be easy by any means. But it's not impossible. And who really likes easy games, unless you are in a tournament. Enough with the woe is me line.....Honestly. It's a wargame. Some armies are tough, deal with it, like a real soldier. IG are an attrition army. If you put enough troops on the ground the Eldar rarely have enough shots to deal with all of them, and this will be even tougher now there is no laser lock to twin link everything. Wave Serpents and War Walkers lost a lot of bite with that nerf.
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This message was edited 1 time. Last update was at 2015/04/29 14:04:40
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![[Post New]](/s/i/i.gif) 2015/04/29 15:26:46
Subject: The Worst Time To Grow Fond of Eldar
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Battlefortress Driver with Krusha Wheel
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Dark Azrael wrote:I'm an Eldar player. I have an Altansar war host, which I have been using for a few years now. Maughan Ra was always a favourite of mine. However I also have marines. The simple answer to beating an Eldar force. Deep strike.
Find a way of not scattering, there are many. And then engage them at close range. The toughness/strength 3 is a huge negative for the Eldar. Rapid fire nine bolters at a squad of Eldar and at least half will die. Chuck in the special/heavy weapon and its goodnight Vienna.
Better yet use Legion of the Damned and you can ignore cover and have a 3+ invulnerable save. Goodbye to those jink saves.
Take a good psyker or two to buff with, prescience or the like, and they become even more ferocious. Then charge (obviously not on the same turn as rapid fire), LOD have fear and are fearless if memory serves.
Termies will also work for this, although not quite as well. Deep strike behind vehicles, and they will be immobilised. If you do need to charge the vehicle its is definitely dead. Serpent shields or not. Those shields don't protect it from rear attacks.
The point is that the Eldar are brittle. Pick the right battles and an Eldar force will collapse quickly.
Now can everyone just stop their whining about the new book. Yes it's a great book, but they are still weaklings.
Other guys got good stuff too, so you can't complain about eldar. That sums up your post. Which is wrong. Later you go on to say scatter lasers are not a problem because laser lock is gone and serpents won't take them which tells me you either have no clue about jetbikes spam having one cjeeply on each bike and thus haven't read the codex, or your lying through your teeth and trying to deflect. Your argument in the future should be necrons with recursion are broken too so its not just eldar pooping on the game. It at least would be a stronger argument.
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warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!
8k points
3k points
3k points
Admech 2.5k points
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![[Post New]](/s/i/i.gif) 2015/04/29 17:20:39
Subject: The Worst Time To Grow Fond of Eldar
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Decrepit Dakkanaut
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From all indications, the new Imperial Knight will be $150+. $115 for a Wraithknight seems downright reasonable, by comparison.
OK, actually it doesn't.
For how many sprues are in the WK box, it should be $75 or less. Automatically Appended Next Post:
Huh? S6 doesn't do jack to AV12+, which is where most of the anti-Eldar firepower is coming from.
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This message was edited 1 time. Last update was at 2015/04/29 17:22:07
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![[Post New]](/s/i/i.gif) 2015/04/29 17:55:10
Subject: The Worst Time To Grow Fond of Eldar
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Esteemed Veteran Space Marine
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In a sense, I feel bad for Eldar players. Their last release in 6th was about the new shiny wraithknight and wraithguard, and so lots of players bought those. Even then, they were good units for their points, but mass WS tended to overshadow them. Now, they are stupid good, and if those players continue to use the models they bought a couple of years ago, they will be labeled as "That F'n Guy". This goes doubly so for those poor sods that built Ilyanden armies. Good luck getting in a game with that!
Of course, the WK build of choice in 6th was the suncannon and shield. Hope you magnetized
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![[Post New]](/s/i/i.gif) 2015/04/29 17:57:10
Subject: The Worst Time To Grow Fond of Eldar
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Shas'la with Pulse Carbine
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JohnHwangDD wrote:
From all indications, the new Imperial Knight will be $150+. $115 for a Wraithknight seems downright reasonable, by comparison.
OK, actually it doesn't.
For how many sprues are in the WK box, it should be $75 or less.
Automatically Appended Next Post:
Huh? S6 doesn't do jack to AV12+, which is where most of the anti-Eldar firepower is coming from.
I wouldn't say no to an Imperial Knight either, but 150, yeah.
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![[Post New]](/s/i/i.gif) 2015/04/30 00:21:52
Subject: The Worst Time To Grow Fond of Eldar
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Imperial Guard Landspeeder Pilot
On moon miranda.
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Dark Azrael wrote:
Yes but scatter lasers were taken on Wave Serpents due to 'Laser lock'. That's gone now so I think there will be a lot more Starcannon/Bright lance/ EML being taken on Wave Serpents. Shuriken Cannons are the best choice on bikes as they get Shred as a formation bonus. IG should use go to ground orders as they can get back up without penalty.
Requires getting off an Ld test, can only do it to a small number of units, and often won't make a difference with the raw number of shots some of these units can put out.
The Scatterlaser really remains the optimal weapon for most platforms. On Bikes, they get longer range, and are more effective against lighter vehicles, and are more effective against everything on all but the turn 1 turn they'd otherwise get Shred. With Scatterlasers, they were the preferred weapon on things like Wave Serpents, Falcons, and War Walkers before Laserlock, and they're likely to remain so, as they're just so versatile and powerful that they're not hugely less effective than the more specialized weapons at any particular role and can make do in any roll *except* anti-heavy tank, which Eldar don't need help on.
apocalyptic blasts require four warp charges so one would need to throw eight dice in order to give it a good chance of working, that's a lot of dice!!. It's only 24" range, so it's would be at the earliest turn two unless the Farseer is on a jetbike.
With a 12" deployment, 12" jetbike move, and 24" range, you can usually hit an opponent's board edge.
110 for a Wave Serpent, 125 for a Falcon. No Serpent shield, and the Falcon isn't a dedicated transport so it will eat up slots unless in a formation.
Takes up no slots in a Warhost. Falcon also packs more punch than the Wave Serpent (finally)
Yes so you deep strike behind the Wave Serpent carrying them and blow it up, preferably with some AP1/2. They then take a pinning test. WG are fearless. Deepstriking behind a wave serpent and blowing it up in one round (particularly through a Jink save) is also a far less reliable and far more variable prospect than the WG's and their accompanying Wave Serpent are in and of themselves, particularly with an army like IG.
it won't be easy by any means. But it's not impossible. And who really likes easy games, unless you are in a tournament. Enough with the woe is me line.....Honestly. It's a wargame. Some armies are tough, deal with it, like a real soldier. IG are an attrition army.
This isn't a real war, we're not real soldiers, this is a game of plastic toy soldiers, and should be approached as such, and if there's a balance problem, that's a major issue. Handwaving it away with "a real soldier would deal with it" is just that, handwaving.
Likewise, IG armies haven't ever truly functioned well on an attritional basis. Many, if not most, IG units aren't actually particularly cheap, especially next to contemporary units in other armies, and the super cheap units that often are viewed as expendable really aren't all *that* cheap (or particularly useful), at least not since 5th edition.
If you put enough troops on the ground the Eldar rarely have enough shots to deal with all of them, and this will be even tougher now there is no laser lock to twin link everything.
Eldar do however have Guide...
Wave Serpents and War Walkers lost a lot of bite with that nerf.
War Walkers only got a nerf if you were utilizing Laserlock with them, with any other equipment they're the same, and in the case of two scatterlasers (how all of mine are built) they're even cheaper now.
JohnHwangDD wrote:Huh? S6 doesn't do jack to AV12+, which is where most of the anti-Eldar firepower is coming from.
Massed S6 is plenty useful against AV12. 6-7 Scatterlasers are putting enough HP's on AV12 to kill a tank a turn. Ten will do so through a 4+ cover save. Ten guided Scatterlasers will kill two AV12 tanks a turn (say, a squadron of Hellhounds)
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2015/04/30 00:42:50
Subject: The Worst Time To Grow Fond of Eldar
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Decrepit Dakkanaut
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Vaktathi wrote:This isn't a real war, we're not real soldiers, this is a game of plastic toy soldiers, and should be approached as such, and if there's a balance problem, that's a major issue.
JohnHwangDD wrote:Huh? S6 doesn't do jack to AV12+, which is where most of the anti-Eldar firepower is coming from.
Massed S6 is plenty useful against AV12. 6-7 Scatterlasers are putting enough HP's on AV12 to kill a tank a turn. Ten will do so through a 4+ cover save. Ten guided Scatterlasers will kill two AV12 tanks a turn (say, a squadron of Hellhounds)
This is a game of PEWTER toy soldiers, not plastic. My collection of metal toy soldiers outnumbers (and outweighs) my plastic toy soldiers by a considerable margin!
Just how many points are you sinking into those Scatterlasers? With Guide? If you're spending considerably more points than they're spending on Hellhounds, you need to work on your target priority. Also, why are they taking junky, overpriced AV12 Hellhounds, when they should be taking awesome, cheaper AV14 Eradicators with the 36" large Flame blast? Or much cheaper AV12 Chimeras / Sentinels? Do you really need to stack the deck so that the Scatterlasers look better? If we're stacking the deck, can I put your Jetbikes against an AV14 Leman Russ tank that negates their saves and is generally immune to their weapons?
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![[Post New]](/s/i/i.gif) 2015/04/30 00:49:55
Subject: Re:The Worst Time To Grow Fond of Eldar
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Fixture of Dakka
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I don't know the meta, but I do know the geography, like being decent (more potent) booze in Malad, ID, yes?
I would say, if the one game store in SLC has any kind of tourney, it'd be worth the drive. There are guys in Calif that drive from Fresno to LA or San Diego for 3 game RTTs.
Logan? While suburban, yeah, I know it's small.
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"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.
"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013
Quitting Daemon Princes, Bob and Fred - a 40k webcomic |
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![[Post New]](/s/i/i.gif) 2015/04/30 02:14:20
Subject: The Worst Time To Grow Fond of Eldar
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Gargantuan Gargant
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SilverDevilfish wrote:
"These aren't the White Scars, they're the Adaptive Snowmen, my own chapter. Why do they keep changing tactics every new codex, well they're called the Adaptive Snowmen for a reason."
You laugh but, I joked that if I ever fielded a vanilla space codex force that I'm just going to paint them black with no chapter markings and use whatever chapter tactics suit me that week.
TWO of out league members have since started doing that.
It's actually kind of funny.
"So what chapter are they from this week and what do the chapter tactics do ?"
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![[Post New]](/s/i/i.gif) 2015/04/30 02:23:27
Subject: The Worst Time To Grow Fond of Eldar
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Decrepit Dakkanaut
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adamsouza wrote: SilverDevilfish wrote:
"These aren't the White Scars, they're the Adaptive Snowmen, my own chapter. Why do they keep changing tactics every new codex, well they're called the Adaptive Snowmen for a reason."
You laugh but, I joked that if I ever fielded a vanilla space codex force that I'm just going to paint them black with no chapter markings and use whatever chapter tactics suit me that week.
TWO of out league members have since started doing that.
Back in 3E / 4E, when BA/ DA/ SW/ BT were $20 add-ons to the SM book, I played neutral grey marines as Grey Vanilla, Grey Blood, Grey Dark, etc. Basically the same approach as Jervis' Revilers / Relictors.
Now that Codices are $50+, closing on $75, that's not happening any more.
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![[Post New]](/s/i/i.gif) 2015/04/30 02:36:11
Subject: The Worst Time To Grow Fond of Eldar
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Longtime Dakkanaut
St. George, UT
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I like the Eldar visual aesthetic and I've considered a small detachment to join my DE. Yes, I would have used bikes as they are the only troop unit that would really work with the play style of my army. And yes, I'd have a real hard time not giving them all a heavy weapon at this point. And because of that, I don't think I'll be adding eldar. Too bad, because those Hornets look really cool.
And thats the problem. I can't fault anyone for taking the strongest advantages in their codex, I would. However, it doesn't mean that I want to play against it or play against it even if it was my own.
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See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:

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![[Post New]](/s/i/i.gif) 2015/04/30 02:47:24
Subject: The Worst Time To Grow Fond of Eldar
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Gargantuan Gargant
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JohnHwangDD wrote: adamsouza wrote: SilverDevilfish wrote:
"These aren't the White Scars, they're the Adaptive Snowmen, my own chapter. Why do they keep changing tactics every new codex, well they're called the Adaptive Snowmen for a reason."
You laugh but, I joked that if I ever fielded a vanilla space codex force that I'm just going to paint them black with no chapter markings and use whatever chapter tactics suit me that week.
TWO of out league members have since started doing that.
Back in 3E / 4E, when BA/ DA/ SW/ BT were $20 add-ons to the SM book, I played neutral grey marines as Grey Vanilla, Grey Blood, Grey Dark, etc. Basically the same approach as Jervis' Revilers / Relictors.
Now that Codices are $50+, closing on $75, that's not happening any more.
I went from spending $20-30 a week on comics to spening $20-$30 a week on books to spending $50 a month on Codexes. I'm oddly saving money on reading materials since 7E dropped.
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![[Post New]](/s/i/i.gif) 2015/04/30 02:51:25
Subject: Re:The Worst Time To Grow Fond of Eldar
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Stoic Grail Knight
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Because you spend the month reading that one book over and over again? I'm sorry, I'm not trying to be snotty, I just don't know if the comparison is really all that fair.
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![[Post New]](/s/i/i.gif) 2015/04/30 03:24:44
Subject: The Worst Time To Grow Fond of Eldar
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Fixture of Dakka
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adamsouza wrote: SilverDevilfish wrote:
"These aren't the White Scars, they're the Adaptive Snowmen, my own chapter. Why do they keep changing tactics every new codex, well they're called the Adaptive Snowmen for a reason."
You laugh but, I joked that if I ever fielded a vanilla space codex force that I'm just going to paint them black with no chapter markings and use whatever chapter tactics suit me that week.
TWO of out league members have since started doing that.
It's actually kind of funny.
"So what chapter are they from this week and what do the chapter tactics do ?"
Here ya go, the .. (wait for it) DARK KNIGHTS!!!!!
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"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.
"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013
Quitting Daemon Princes, Bob and Fred - a 40k webcomic |
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![[Post New]](/s/i/i.gif) 2015/04/30 10:08:30
Subject: The Worst Time To Grow Fond of Eldar
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Imperial Guard Landspeeder Pilot
On moon miranda.
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JohnHwangDD wrote: Vaktathi wrote:This isn't a real war, we're not real soldiers, this is a game of plastic toy soldiers, and should be approached as such, and if there's a balance problem, that's a major issue.
JohnHwangDD wrote:Huh? S6 doesn't do jack to AV12+, which is where most of the anti-Eldar firepower is coming from.
Massed S6 is plenty useful against AV12. 6-7 Scatterlasers are putting enough HP's on AV12 to kill a tank a turn. Ten will do so through a 4+ cover save. Ten guided Scatterlasers will kill two AV12 tanks a turn (say, a squadron of Hellhounds)
This is a game of PEWTER toy soldiers, not plastic. My collection of metal toy soldiers outnumbers (and outweighs) my plastic toy soldiers by a considerable margin!
Well, my metal collection is considerably less numerous than that, though I've got a fair amount of Resin instead
Just how many points are you sinking into those Scatterlasers? With Guide? If you're spending considerably more points than they're spending on Hellhounds, [
Not that much more actually, ten scatterbikes is only 10 or 20pts more than two Hellhounds (sans any upgrades like Smoke Launchers). The Farseer for Guide is the only thing bringing them out of whack cost wise, but that's only to allow you to kill both HH's in one turn, if you're ok taking two turns to do it, while probably taking little or no return from from the tanks, then you're gravy.
Also, why are they taking junky, overpriced AV12 Hellhounds, when they should be taking awesome, cheaper AV14 Eradicators with the 36" large Flame blast?
Normally I'd agree, in a straight 1v1 the Eradicators are better, but ordinarily those HS slots need to be dedicated to units to engage heavier or more varied targets.
Or much cheaper AV12 Chimeras / Sentinels?
The Scatterbikes are going to waste Sentinels of any stripe in a shooting match on a point for point basis. Even AV12 armored sentinels, assuming they're equipped with a Multilaser, 280pts (7 walkers) of AV12 sentinel is killing 2.917 jetbikes a turn (78.76pts, 0.2813pts killed per point invested), while 270pts of Jetbikes are killing 2.22 Sentinels (88.8pts, 0.3288pts killed per point invested, a ~16.9% advantage) a turn.
Chimeras, if sitting immobile to fire both weapons at full BS, with a turret multilaser and a hull heavy bolter (the most optimal configuration we can hope for in this shoot-out), are less effective at killing equivalent points of bikes than the bikes are at killing equivalent points of Chimera. 65pts of Chimera is killing 20.25pts worth of Scatterbike a turn on average (0.3115pts killed per point invested). 27pts of Scatterbikes are killing 9.62pts of Chimera (0.44 HP's a turn) on average (0.3563pts killed per point invested, a ~14.4% advantage).
So, in either case, the Scatterbikes are far more effective, point for point, at killing either of these units, than the IG are at killing the bikes back. And that's not even getting into the Jetbikes and their incredible mobility, ability to Jink when necessary, and far better psychic support capabilities (while IG orders do absolutely nothing for vehicles and available IG psychic powers that vehicles can benefit from are fewer and things like Prescience are harder to get off and have a shorter range)
Do you really need to stack the deck so that the Scatterlasers look better? HH's were just a unit I picked at random, but, as above, anything AV12 is going to have a very bad time and Scatterbikes are going to have zero issues engaging AV12 armor.
If we're stacking the deck, can I put your Jetbikes against an AV14 Leman Russ tank that negates their saves and is generally immune to their weapons?
If I'm running an IA1 Armoured Battlegroup with nothing but Russ tanks? Sure. Though keep in mind its still paying 2009 points costs for all those Russ tanks (add 25-50pts to every tank after kit over and above current codex prices). Otherwise? Those Scatterbikes will have perfectly good targets.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2015/04/30 12:29:23
Subject: Re:The Worst Time To Grow Fond of Eldar
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Longtime Dakkanaut
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Fun fact is that wraith constructs would look great alongside Tau and in addition you'd get some short range D for the accidental waac douches who think they are entitled to have a shot at you army just becase it's bad in CC. Infantry looks ok but the fact that it's a space elrond inside kind of ruins them for me, I know it's fantasy in spaaace but does it have to be blatant fantasy in space? Why not add glass implants or chlorophyle cables or sth to their faces for a bio cyber elf instead. Eldar tanks are horrible imo (except for FW cobra or lynx, that's the design they should go for), what's with the shooting ruby, can you get more girly with a tank? Anyway go for it it's not your fault that GW released a broken book and contrary to what some people here would like you to believe, bringing an op list to a game does not make you a bad person.
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From the initial Age of Sigmar news thread, when its "feature" list was first confirmed:
Kid_Kyoto wrote:
It's like a train wreck. But one made from two circus trains colliding.
A collosal, terrible, flaming, hysterical train wreck with burning clowns running around spraying it with seltzer bottles while ring masters cry out how everything is fine and we should all come in while the dancing elephants lurch around leaving trails of blood behind them.
How could I look away?
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![[Post New]](/s/i/i.gif) 2015/04/30 13:17:15
Subject: The Worst Time To Grow Fond of Eldar
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Fresh-Faced New User
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Orock wrote:
Other guys got good stuff too, so you can't complain about eldar. That sums up your post. Which is wrong. Later you go on to say scatter lasers are not a problem because laser lock is gone and serpents won't take them which tells me you either have no clue about jetbikes spam having one cjeeply on each bike and thus haven't read the codex, or your lying through your teeth and trying to deflect. Your argument in the future should be necrons with recursion are broken too so its not just eldar pooping on the game. It at least would be a stronger argument.
You seem to have me all figured out don't you. Based on the three posts I've made. Aren't you clever? And in your wisdom I'm wrong, wrong and wrong. Who died and made you Emperor? And of course because I don't think the same way as you that means I haven't read the codex. I couldn't possibly have my own opinion could i? No of course not. And of course I'm a liar. Do you always greet new members to the board in this manner? We have a name for you for people in my country is not very nice, so I won't use it, although it is fitting.
I'm obviously not a nancy boy who cries about other codex's that are more powerful than my own. I say bring them on. Makes it more of a challenge. I've played against the new necron codex three times now (with the old Eldar codex) and I haven't lost yet. It wasn't easy, and I used a decent amount of wraithguards to do it. But it worked.
Did I mention I play marines as well? Just so I can play people like you who whine about how OP the Eldar are.
You actually missed my point entirely. Even though i wrote it in black and white. Use the right tool for the right job. And in addition, prioritise targets. And of course play the mission first, then the army. Every army has strengths and weaknesses, even the OP Eldar. Yes they are one of, if not the top army in the game right now thanks to the new book. But that's the way it is until other armies get their new books or until people figure out ways of beating it.
Deal with it.
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This message was edited 1 time. Last update was at 2015/04/30 13:18:40
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![[Post New]](/s/i/i.gif) 2015/04/30 13:23:05
Subject: The Worst Time To Grow Fond of Eldar
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Locked in the Tower of Amareo
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L2P, yo!
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![[Post New]](/s/i/i.gif) 2015/04/30 13:52:52
Subject: The Worst Time To Grow Fond of Eldar
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Fresh-Faced New User
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Vaktathi wrote:
Yes but scatter lasers were taken on Wave Serpents due to 'Laser lock'. That's gone now so I think there will be a lot more Starcannon/Bright lance/EML being taken on Wave Serpents. Shuriken Cannons are the best choice on bikes as they get Shred as a formation bonus. IG should use go to ground orders as they can get back up without penalty.
Requires getting off an Ld test, can only do it to a small number of units, and often won't make a difference with the raw number of shots some of these units can put out. you assume that everyone playing Eldar is going to be an uber competitive WAAC player. They aren't. Yes scatter lasers are good. But they are one more shot than a Shuriken cannon, and AP6 which is weak. I'd rather have the Bladestorm factor thank you. Especially when facing things tougher than IG.
Vaktathi wrote:The Scatterlaser really remains the optimal weapon for most platforms. On Bikes, they get longer range, and are more effective against lighter vehicles, and are more effective against everything on all but the turn 1 turn they'd otherwise get Shred. With Scatterlasers, they were the preferred weapon on things like Wave Serpents, Falcons, and War Walkers before Laserlock, and they're likely to remain so, as they're just so versatile and powerful that they're not hugely less effective than the more specialized weapons at any particular role and can make do in any roll *except* anti-heavy tank, which Eldar don't need help on. Versatile?? you mean they fire one more shot right, that makes them versatile. An EML is versatile as it can do different things. A scatter laser isn't.
apocalyptic blasts require four warp charges so one would need to throw eight dice in order to give it a good chance of working, that's a lot of dice!!. It's only 24" range, so it's would be at the earliest turn two unless the Farseer is on a jetbike. Vaktathi wrote:With a 12" deployment, 12" jetbike move, and 24" range, you can usually hit an opponent's board edge. Did you not read my 'unless the farseer is on a jetbike' disclaimer?
110 for a Wave Serpent, 125 for a Falcon. No Serpent shield, and the Falcon isn't a dedicated transport so it will eat up slots unless in a formation. Vaktathi wrote:Takes up no slots in a Warhost. Falcon also packs more punch than the Wave Serpent (finally) Yep but you can't put Wraithguard in a Falcon as they are bulky, and Falcons can only carry five man squads.
Yes so you deep strike behind the Wave Serpent carrying them and blow it up, preferably with some AP1/2. They then take a pinning test. Vaktathi wrote: WG are fearless. Deepstriking behind a wave serpent and blowing it up in one round (particularly through a Jink save) is also a far less reliable and far more variable prospect than the WG's and their accompanying Wave Serpent are in and of themselves, particularly with an army like IG. so you use something that ignores cover...flamer maybe? Or maybe use a psychic power, or if you are smart enough to use the Legion of the Damned you don't need to worry as you ignore cover anyway with flaming projectiles. Where there is a will there is a way.
it won't be easy by any means. But it's not impossible. And who really likes easy games, unless you are in a tournament. Enough with the woe is me line.....Honestly. It's a wargame. Some armies are tough, deal with it, like a real soldier. IG are an attrition army. Vaktathi wrote:This isn't a real war, we're not real soldiers, this is a game of plastic toy soldiers, and should be approached as such, and if there's a balance problem, that's a major issue. Handwaving it away with "a real soldier would deal with it" is just that, handwaving. Real soldiers use tactics. They have a plan. So come up with a plan for beating Eldar.
Vaktathi wrote:Likewise, IG armies haven't ever truly functioned well on an attritional basis. Many, if not most, IG units aren't actually particularly cheap, especially next to contemporary units in other armies, and the super cheap units that often are viewed as expendable really aren't all *that* cheap (or particularly useful), at least not since 5th edition.
If you put enough troops on the ground the Eldar rarely have enough shots to deal with all of them, and this will be even tougher now there is no laser lock to twin link everything. Vaktathi wrote:Eldar do however have Guide... So if you have two farseers you can guide two units. Almost everyone can take prescience which does exactly the same bar the proximity of the psyker to the unit.
Wave Serpents and War Walkers lost a lot of bite with that nerf. Vaktathi wrote:War Walkers only got a nerf if you were utilizing Laserlock with them, with any other equipment they're the same, and in the case of two scatterlasers (how all of mine are built) they're even cheaper now. Well with laser lock using another weapon was optimal use of the scatter laser. Now not so much.
JohnHwangDD wrote:Huh? S6 doesn't do jack to AV12+, which is where most of the anti-Eldar firepower is coming from.
Vaktathi wrote:Massed S6 is plenty useful against AV12. 6-7 Scatterlasers are putting enough HP's on AV12 to kill a tank a turn. Ten will do so through a 4+ cover save. Ten guided Scatterlasers will kill two AV12 tanks a turn (say, a squadron of Hellhounds) the key to that phrase is 'guided'. But not eveything can be guided.
If I'm facing an Eldar force one of my top priorities is kill the Farseer(s) ASAP. Followed by down the Wave Serpents. Turn them into footdar. And they will die.
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![[Post New]](/s/i/i.gif) 20112011/11/07 15:18:37
Subject: Re:The Worst Time To Grow Fond of Eldar
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Fresh-Faced New User
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If you avoid D weapons completely, would Eldar be ok to play?
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![[Post New]](/s/i/i.gif) 2015/04/30 15:00:46
Subject: Re:The Worst Time To Grow Fond of Eldar
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Gargantuan Gargant
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Accolade wrote:Because you spend the month reading that one book over and over again? I'm sorry, I'm not trying to be snotty, I just don't know if the comparison is really all that fair.
Comics I read once, maybe twice before they went into storage never to be read again.
Novels get read once then shevled.
RPG books got read and used occasionally, but I was buying at least one new RPG book a week while I was playing.
Codexes I don't read cover to cover. I read parts here and there. Reread to pick up stuff I missed. Referenced and reread anytime I think I about starting a new army, which is pretty much every time I get my hands on a new codex, and studied when my opponents show up with a different army.
I may not be a typical player, but I get a gak ton of mileage out of of every codex.
I'm re-reading Chaos Deamons because I'm playing them. Picked up Khorne Daemonkin, reading it and comparing it to Chaos Daemons, then started re-reading Chaos Space Marines to compare it to the Daemon kin options, while I've only skimmed the Skitarii codex, because no one is fielding them yet. Waiting until tomorrow to pre-order the Imperial Knights codex and order the new Eldar: Kraftworlds codex as well.
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![[Post New]](/s/i/i.gif) 2015/04/30 16:08:54
Subject: The Worst Time To Grow Fond of Eldar
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Cosmic Joe
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If I want a challenge, I want it to come from my opponent's skill, not that he has a naturally stronger army.
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Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. |
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![[Post New]](/s/i/i.gif) 2015/04/30 17:03:54
Subject: The Worst Time To Grow Fond of Eldar
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Shas'la with Pulse Carbine
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MWHistorian wrote:If I want a challenge, I want it to come from my opponent's skill, not that he has a naturally stronger army.
I feel like just because the Eldar are OP, someone who isn't used to them wouldn't do all that well with them for the first little while.
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