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Made in gb
Guard Heavy Weapon Crewman



UK

Hi Guys,

Has anyone tried the Terminator game yet? - it's written by Alessio and shipped from Warlord... there were demos at Salute a few weeks back, but I didn't manage to try it among the chaos!

It's up for Pre-order at the moment - artwork looks good, and as an all-in-one boxed set, I'm sorely tempted - but haven't managed to give it a try yet...

http://www.warlordgames.com/terminator-genisys/

If anyone has any insight, I'd love to hear more! - I'm really excited for the movie, and have loved everything Alessio so far...

Rich
   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom

I don't recall if anyone actually played the game but there are a few folks who read the rules and posted their thoughts over in the news and rumors thread on the game. Hope that helps!

http://www.dakkadakka.com/dakkaforum/posts/list/629383.page
   
Made in gb
Guard Heavy Weapon Crewman



UK

Thanks @warboss - much appreciated!
   
Made in us
[MOD]
Solahma






RVA

Some friends of mine, inlcuding judgedoug, got to play it this past weekend and they thought it was a lot of fun. Hearing about the rules and the games they got to play are really tempting me to buy a box set.

   
Made in us
Haughty Harad Serpent Rider





Richmond, VA

I can confirm that the game is indeed absolutely fantastic and I believe is probably Alessio Cavatore's magnum opus.

Rules are well written and defined, mechanics are simple and elegant AND feature a unified mechanic.

"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
Made in us
[MOD]
Solahma






RVA

I went by our FLGS earlier to get a copy but they were all sold out!

   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

Ah, it's actually gone on sale in vendors?

My nightmare is to buy this only for AvP to come out days later. Pretty incredible considering I have waited about 20 years for both of these things to come out and then arrive almost on top of each other..

Great to hear that the mechanics work well in any case !

This message was edited 1 time. Last update was at 2015/06/15 20:37:56


Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
Made in us
Haughty Harad Serpent Rider





Richmond, VA

 Pacific wrote:
Ah, it's actually gone on sale in vendors?

My nightmare is to buy this only for AvP to come out days later. Pretty incredible considering I have waited about 20 years for both of these things to come out and then arrive almost on top of each other..

Great to hear that the mechanics work well in any case !



FLGS thru Warlord trade direct were able to get theirs a week or so ago

The rules are really quite phenomenal. Something I'm expecting the opposite of for AVP. (though I will get AVP for the figures, as I have also been waiting 20+ years)

This message was edited 1 time. Last update was at 2015/06/15 20:58:22


"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
Made in us
Legendary Master of the Chapter





SoCal

 judgedoug wrote:
I can confirm that the game is indeed absolutely fantastic and I believe is probably Alessio Cavatore's magnum opus.

Rules are well written and defined, mechanics are simple and elegant AND feature a unified mechanic.


I don't quite see what you're getting at with that last bit. >.>


How does the game compare to Bolt Action, Starship Troopers or AT-43?



Can you compare it to Kings of War. No, I don't mean Warpath. I might want to throw down some time traveling cyborgs against a Predator. With swords.

This message was edited 1 time. Last update was at 2015/06/15 21:21:10


   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

How on earth are you meant to compare this to KoW?

I think by 'unified mechanic' he means that there is particular way of rolling dice, working out a result, that is carried out throughout the game and makes it easier to pick up as a result.

An example of this might be the 'roll above stat X and you are bust' of Infinity, or the 'score x on x number of dice, never modify the target' which is used in Jake Thornton games.

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
Made in us
Legendary Master of the Chapter





SoCal

 Pacific wrote:
How on earth are you meant to compare this to KoW?


Shhhh! You're going to ruin it.



I think by 'unified mechanic' he means that there is particular way of rolling dice, working out a result, that is carried out throughout the game and makes it easier to pick up as a result.

An example of this might be the 'roll above stat X and you are bust' of Infinity, or the 'score x on x number of dice, never modify the target' which is used in Jake Thornton games.


While I would like to hear more of JudgeDoug's perspective about the rules, there was a smiley on my first statement.

This message was edited 1 time. Last update was at 2015/06/15 23:42:31


   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom

 Manchu wrote:
I went by our FLGS earlier to get a copy but they were all sold out!


That is both impressive (depending on the numbers they had in stock) and surprising for me personally. Good for them and River Horse though.
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

Bob - you do make me laugh at times !

 warboss wrote:
 Manchu wrote:
I went by our FLGS earlier to get a copy but they were all sold out!


That is both impressive (depending on the numbers they had in stock) and surprising for me personally. Good for them and River Horse though.


Never underestimate the power of a good license ! I suppose the clincher will be whether they have managed to sell these in toy/board game stores, which would knock the sales levels up considerably.

Although I'm really glad that the game sounds like it is well designed, as has been said I have a lot more hope for this than AvP.

Growing up in the 8-16bit era of computer games I have an automatic and deep-rooted distrust of anything that comes out at the same time as a movie (although.. somewhat coincidentally I seem to remember Terminator on the Sega Megadrive being pretty good! )

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
Made in us
Haughty Harad Serpent Rider





Richmond, VA

 BobtheInquisitor wrote:
I don't quite see what you're getting at with that last bit. >.>

Chortle!

IT IS EXACTLY THE SAME no wait

 BobtheInquisitor wrote:
How does the game compare to Bolt Action, Starship Troopers or AT-43?


It is interesting that you mention Starship Troopers. SST is, in my opinion, the finest ruleset crafted by mankind, an amazingly finely tuned system that works perfectly for what it is trying to accomplish (dynamic movement, fluid actions, poor tactics leads to unrecoverable disasters, etc).

Terminator Genisys, when I first read the rulebook last week, gave me the same feeling that I got in 2005 when I read the Starship Troopers rulebook. It reads as a very well designed, very well thought out, tight ruleset. There's almost no room for ambiguity in phrasing - in fact, the precision of the elements of the rules makes this one of the most tournament friendly rulesets I've experienced BUT it's very, very simple.

Well, let's get to the nitty gritty. The system uses a unified mechanic in that there's always a target number you must beat when performing a task. This target number is static for every model. However, the model's ability to reach that number is based on a polyhedral die, from d4, d6, d8, d10, d12, and d20. This die can be upgraded or downgraded in lieu of complicated dice modifiers. For instance, Aiming with Skill d6 means you hit on d8 instead. If it was Long Range to begin with, that's a 6+ target number. So your chances increase from 16.7% to 37.5% chance by the dice shifting up to the next in the chain. Downgrading below d4 = reroll if it's a success; upgrading past d20 = reroll if it's a failure.
This is taken from Stargrunt II, a fine and oft-honored ruleset from about 20 years ago. It's a fantastic way to allow for a huge spread of tasks and skills. And when I say it's a unified mechanic, I mean it's entirely unified. Any dice rolling in the game uses this system. You make a few rolls and you have learned half of the rules.

Models have a total of three stats, which sounds small, but even slight variances can cause huge difference in gameplay. These stats are Skill, Armor, and Resolution. Skill and Resolution, since they are a model's stats, are a dice type, Armor is the target number an enemy skill dice will need to roll against. So a Resistance dude has Skill D6, Armor 4+, Resolution D8.

So, what about actions and whatnot? Okay, here's the way it works. New turn. Whoever has Tactical Edge (roll-off or scenario based, etc) can decide who gets the first Impulse. When it's your Impulse, you roll the FATE die. This is a d6 with 1, 1, 1, 2, 2, FATE. If you roll FATE, you get no activations - unless you have a Command model who can use a special No Fate But What We Make (I'll mention that later). So assuming you roll a number, you declare that many models who are not already marked DONE to activate and place an activation marker next to them. Activate them one at a time, and turn the marker over to a DONE side.

When a model is activated, it can normally Walk, or can Run. This is where the included templates come into play - range templates which I originally thought would be useless but are in fact genius (and are precision engineered). There's three templates in the game of varying length. There's Crawl/Close, Walk/Point Blank, and Run/Short Range. They are of a very specific length and specific width. When you move, you put the template down in front of the model and pick up the model and place it on the opposite end of the template. After Walking, a model can shoot, or after Walking or Running a model can close combat. (Advanced movement allows templates to be split, so a Run can be two Walks can be four Crawls, and any mix, because the templates are designed to be intermixed, with the model itself serving as a pivot point. SO if you imagine this... a model then Walk then move model then Walk and move model is precisely exactly the same length as a model doing Run then move model). The templates are also the exact width of the standard base, showing the entire movement corridor that the model takes.

Assuming your model is going to shoot... well...What's the thing that sucks most about most miniatures games? True line of sight. Gone. Terminator uses Volumetric sizing - a great mix between Warmachine and Starship Troopers. A "size" is roughly one meter, so infantry are Size 2. The bases are integral and form the model's volume. So the included templates I reference above are precisely the width of the lane of fire that your model generates as well - so if you target an enemy, and a friendly base is overlapping the template, you can't fire (this is basically from Bolt Action but MUCH more precise). If you are on a Size 2 hill and you are Size 2, you count as Size 4 and can therefore see over intervening Size 3 and lower. Speaking of which, terrain! So, ALL terrain is classified as basically Clear, Impenetrable, and Difficult. All can have Sizes. Clear size 0 is the ground. Clear size 2 could be a hill. Impenetrable size 1 is a barricade. Impenetrable size 0 is a magma pool. Terrain can be in areas, which can be Dense. So a ruined house is Dense Size 2. Can't move through Impenetrable unless it's a smaller Size than you (and no Run). Can't Run through Dense. Can't draw LOS past Dense of your Size but can see out of and into Dense. It's all well laid out, the rulebook provides like a dozen examples, and leaves no room for ambiguity. [note: my ONLY complaint about the Terrain section is that the Rulebook specifically does not address multi-story intact buildings for urban combat, stating those rules will be covered in the future]

Okay so back to shooting. You check the range. Again, each of the range bands has the target number. Point Blank 4+, Short 5+. Anything over Short is Long 6+. Roll your ROF against a single target, so a plasma rifle has ROF 2 at Short and 1 at Long, so assuming target is within Short range you get 2 shots using your skill. If you hit, your target gets a cover save. Cover is always 4+. Now, this part is awesome. Soft cover - obscuring, like vegetation - d4. Hard cover, that can stop bullets, including other models, d6. Fortifications, d8. You get the best of multiple. If another model is providing cover, and the cover save is made, it gets hit instead. BEST RULE EVER: at Long Range, _everyone_ gets Hard cover even if your dude is standing out in the open. The rules specifically state that because of undulations in terrain that is not modeled on the tabletop, Long Range itself provides hard cover. In the military, this is referred to as micro-terrain, stuff that is never modeled in our games but exists in reality.

[Close combat is similar to shooting, but your Close range band is a 3+ to hit. If you are within close combat range of an enemy model, you cannot shoot! Only close combat. So you have to watch your movement.]

Let's say your shot hits. You now roll the power against the models' armor. So, our human resistance guy from above has a plasma rifle, power D8.

Human Skill D6 Armor 4+ Resolution D8 w/ Plasma Rifle ROF 2/1 Range Long Power D8
versus
T-800 Skill D8 Armor 8+ Resolution D20 w/ Plasma Gun ROF 2 Range Long Power D8

If your weapon Power roll get the target Armor, it's dead, gone removed.

If it's NOT - the model that was hit BUT NOT KILLED makes a Resolution Test. This is a 6+ test. If it rolls a 1, it retreats and is gone from the game, 2-5, it is REELING. (like lightly wounded or has taken some damage that knocks it down, on the ground)
What Reeling does is a whole host of crazy stuff. The model gets a DONE marker - or two DONE markers if it had none. (If a model has two or more DONE markers, it is Reeling)
This is important for two huge reasons - at the end of the turn, each model removes only one Done marker, so Reeling models will be "Done" on their next turn.
The second reason is very very important, but let's check something here first...

notice the Endo has, again, Armor 8 and Resolution D20. As you can see, a human's Plasma Rifle has a 1 in 8 chance of getting the Endo's 8 Armor. Meanwhile the Endo will be wading through humans. We'll get to that in a minute. But since most of the time a hit on an Endo will not kill it, your big chance is to get it to be Reeling. Remember, you have a chance of the Endo rolling a 1 on it's Resolution and be "damaged enough to cause critical systems to fail", thereby retreating the Endo. A larger chance exists to reel the the Endo - making it not be able to activate next turn. Reeling stacks! If you hit and the model Reels a second time, it adds another DONE marker. And so on.

Back to the important second reason Reeling is essential:
as I mentioned above, when you are within Close range of an enemy model, you can't shoot, only close combat. WHOA NOW! If you are within close combat range of a Reeling enemy model (and no other enemy models), you can execute them. It's called Hasta La Vista, Baby, and you get to use your ranged weapon (so full ROF) _and_ your Power is d20, automatically.

You see what is happening here? It's SO hard for Resistance guys to kill Terminators but with volume of fire, they can make them Reeling, and then move in and execute them. Just like in the opening sequence of Terminator 2.

And this is Resistance equipped with Plasma Rifles! By default they have Assault Rifles which are Power D6 - ZERO chance of killing an Endo at range - you HAVE to get the Endos reeling before you move in to finish them off while they are Reeling.

However - the one saving grace is that Heavy Weapons, those that are Power D10 and above, degrade a Resolution dice by one step. So an Endoskeleton hit by a missile launcher (power D20), if it survives, it's Resolution test is degraded from D20 to D12. Same with a Grenade Launcher (power D10 against target and all models within Close range)

But yay, you've now killed an Endo! The Endo gets to roll a D6 against 5+ and if it is successful, it's still alive and functional as a Crawler (which is not that good but still so very annoying)

... whew!

Well wait Doug, what about Command you mentioned earlier?
Ok, the Command stat is how the Resistance can operate effectively. For the Machines, with most of them being autonomous, there's really no commanders (though in the army list a small number of endos can be upgraded). However humans can take NCOs and Lts all over the place, most with Command 1 or Command 2. Command does the following:
if you roll a FATE, an unactivated model with Command can activate himself and any unactivated models within Command range (Point Blank) up to his Command stat
OR
if you activate an unactivated Command model with Command it can ativate any unactivated models within Command range up to his Command stat

as you can see, you can utilize Human command to activate 3 or 4 or mode models in a single Impulse and coordinate their attacks to Reel an Endo and then move in to execute it, or to attempt to Reel multiple Endos so they can't act this turn.

additionally!
at the end of the turn, Commanders can remove extra Done markers from models within Command range, up to his Command stat. This is effectively rallying soldiers who were normally, from Reeling, be unable to activate on the following turn.

Well, gee, humans are super squishy and will be dying left and right, but their Commanders can help them, certainly, but still, Machines are tough hombres!
Another rule also helps them: Machines have Mindless.
Endoskeletons never take cover saves.
They are moving slow and purposefully and not dodging around, so they do not ever benefit from cover.

Have you ever played a miniatures game where you don't have to worry about cover? Playing as the Machines is a wholly different experience from playing as Resistance. (going back to the SST analogy, I have not encountered such a disparate playstyle between armies since the Arachnids vs Mobile Infantry in the SST miniatures game) Your models are nigh invulnerable and are slowly marching forward laying down curtains of plasma death. Playing as Resistance, you are running around taking cover and getting out of LOS and trying to activate multiple models to gang up on the Endos and take them down one by one.

It is actually terrifying to play as the Resistance.

Well I'm probably overlong here and I've given a good overview of the basic rules, so I hope you have an understanding. The rulebook doesn't end there, there's rules for

Time displacement agents
Vehicles (tanks, trucks, apcs, tracked/ground HK, etc)
Transports (black hawks, apcs, etc)
VTOLs (helicopters/apaches, aerial HK, etc)
Ambush fire
Aiming fire
Splitting/suppressive fire
Larger games (normal games are 2x3, Large games are 4' or larger, and introduces Extended range 7+ to hit)
Other special rules (multi wound stuff like vehicles, etc)
More weapons
Infiltrators and Terminator-sniffing Dogs
A 1-6 Scenario and 1-6 Setup matrix, providing 36 different game types...and rules where each player has their own mission rolled secretly
Scenarios from the films
a huge section on making terrain and how they made an entire post-apocalyptic terrain table from scratch, step by step

The rulebook is a masterpiece, honestly. Everything is well laid out and tons of examples and clearly worded.

The models are pretty great, too - though kind of weird at first because they are truescale. The Endos can very obviously fit inside people, so look "slight" compared to say Necrons.
Additionally the plastics are _really_ sharp, I took some pics compared to Bolt Action minis and will post them shortly.

OH and the models included in the wargame version are basically 500 point lists (very last page of the rulebook). 500 points is about the max for a 2x3 board, so it is literally a self-contained game. Expanding to 4x6 would go to 1000 or more points, so think of it like Bolt Action in terms of scale. Resistance would be like 30-40 figs plus some trucks and maybe a vehicle in 1000 points.

Anyway gonna go find those comparison pics and then get back to work

"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
Made in us
Haughty Harad Serpent Rider





Richmond, VA

Here's some shots showing the Michael Perry sculpted Kyle Reese figure that comes with the game. These are the sizes and proportions of the figures. They are 34mm-ish? Compare to 28mm Bolt Action figures. They are about as true scale as you can get before going full 1/48 scale model kit models.

Also, here's a shot of the Endoskeleton sprue. Notice how small the parts are and how defined the chest bits are compared to the Bolt Action German dude. I chose this German fig to compare against because anyone with any experience with Bolt Action will know how goddamn thin and small those German rifles are.
[Thumb - term_Kyle1.jpg]

[Thumb - term_Kyle2.jpg]

[Thumb - term_Kyle3.jpg]

[Thumb - term_Endo1.jpg]

[Thumb - term_Endo2.jpg]

[Thumb - term_Endo3.jpg]


"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom

Thanks for the rules lowdown. I'll have to read that a bit more carefully tonight. I did want to post that it looks like a 100% mission accomplished if the goal is to realistically fit that endoskeleton INSIDE the bolt action trooper. No unrealistic scaling there (for better or worse).
   
Made in us
[MOD]
Solahma






RVA

Great write up! I am really looking forward to a HC version of the rules. They are too good for a pamphlet. I seem to remember Mr Cavatore indicating this would work like LotR, with a smaller book generated by each movie and then a master rulebook after the movies finished up. I don't think I have ever wanted a movie series to do well so badly as now, and it really has little to do with the movies themselves, so much as seeing this line expanded.

   
Made in us
Haughty Harad Serpent Rider





Richmond, VA

 warboss wrote:
Thanks for the rules lowdown. I'll have to read that a bit more carefully tonight. I did want to post that it looks like a 100% mission accomplished if the goal is to realistically fit that endoskeleton INSIDE the bolt action trooper. No unrealistic scaling there (for better or worse).


Woops, my goal was to show that they are scaled NOT as heroic 28mm. The Endos are scaled in proportion with Kyle Reese and the plastic human resistance, which are very truescale. (they are way too tall for normal 28mm minis) As I mentioned, the miniatures are actually pretty close to 1/48 scale models (truescale 36mm)
My pic also only shows the Endo head w/ breastplate/chest... when assembled,the spine is a realistic length. Remember, one of the first sacrifices that heroic 28mm makes is the removal of the "waist" area (ref: Cadians, Space Marines, etc). Simply by adding in the several mm worth of a models' waist back in makes them more truescale. The game basically had to do that or the Endos would have been scaled like GW skeletons and looked very silly and chibi.

For example look at the pic with Kyle and the Endo sprue, you can see the Endo head, chest, and side parts, would fit perfectly inside Kyle, who is truescale.

This message was edited 1 time. Last update was at 2015/06/16 15:58:34


"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
Made in ie
Norn Queen






Dublin, Ireland

Thanks for the rules writeup - its definitely different to what I've experienced in the past. Sounds quite intriguing.
Definitely will keep an eye on this going forward.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom

I was more referring to this pic where you could fit the endo torso and head and even the waist extension bars into the trooper.



I agree that adding a bit to the waist makes heroically scaled guys more truescaled though but the pic at least showed to me why they chose the size/scale they did. I don't fully support it personally but it puts their decision into context so thanks for the pics.
   
Made in us
Haughty Harad Serpent Rider





Richmond, VA

 warboss wrote:
I was more referring to this pic where you could fit the endo torso and head and even the waist extension bars into the trooper.

I agree that adding a bit to the waist makes heroically scaled guys more truescaled though but the pic at least showed to me why they chose the size/scale they did. I don't fully support it personally but it puts their decision into context so thanks for the pics.


Well remember the German's crotch is right below the actual belt so the length of the endo upper torso is a few mm taller than that German's torso.
I can post better pics tonight versus typical miniatures as my Endos are all assembled now.

"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
Made in us
Legendary Master of the Chapter





SoCal

Thanks for the write up. It sounds like the kind of game I might be able to get my friends to play. My only reservation is with the Done tokens, as token upkeep is what killed Star Trek Heroclix for us. It felt like we were moving and flipping tokens more than we were moving the starships.

I take it there are a certain number of impulses per turn and all token upkeep is done at the end of the turn?

   
Made in us
Haughty Harad Serpent Rider





Richmond, VA

 BobtheInquisitor wrote:
Thanks for the write up. It sounds like the kind of game I might be able to get my friends to play. My only reservation is with the Done tokens, as token upkeep is what killed Star Trek Heroclix for us. It felt like we were moving and flipping tokens more than we were moving the starships.

I take it there are a certain number of impulses per turn and all token upkeep is done at the end of the turn?


You continue alternating impulses until every model on a side has activated, then the other side activates all the rest of theirs. It may seem like Machines will activate less and finish first, but the Command options for the Humans means they tend to be activating more models per Impulse.

The only real token interaction is:

Impulse: roll for activations
place "I'm going to activate these models" token on models you're going to activate
Activate models in any order, one at a time, flip token to DONE when it's done

End of turn you remove one DONE marker from every model.
Since REELING adds DONE markers it's possible for models to remain "DONE" or even "REELING" (two or more DONE markers) from turn to turn,
which is a hugely important mechanic.
Being on Ambush is actually two Active markers.
The multipurpose double sides token actually cuts down on token clutter and crap since a single double-sided token takes care of Ambush, Activating, Done, and Reeling.

That's about it. There's a few other tokens for Dogs (if you don't have Dog models) or Command Value (if you can't remember the Command of your leaders for some reason; NCOs are 1, LT are 2, etc) and wound markers for multi-wound stuff, Time Displacement agents (which are re-rolls that cost points), Objective markers, fun stuff like that.

That reminds me! Another one of my favorite things is that as soon as a multi-wound model takes its first wound, it becomes SLOW (no run) and it's Skill is degraded permanently by a step. This is for multi-wound heroes (Kyle Reese, John Connor, 2 wounds each) as well as Vehicles (Abrams has 3 wounds). So the first damaging hit will always make a big powerful model all of a sudden suck a little bit.

Considering that FAST VTOLs when they "Run" can actually be placed anywhere on the board, when you can damage them, they all of a sudden have to loiter a lot more...

This message was edited 2 times. Last update was at 2015/06/16 19:48:16


"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
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Many thanks for taking the time to write this up Judgedoug, really appreciated!

You've certainly sold this to me, just got in touch with my local gamestore now to see if they can get in a copy.

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
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Richmond, VA

 Pacific wrote:
Many thanks for taking the time to write this up Judgedoug, really appreciated!

You've certainly sold this to me, just got in touch with my local gamestore now to see if they can get in a copy.


I know that any store that has a Warlord trade account can order it.

I just checked Golden (Warpath) Distribution and they only have the board game version Terminator Battle for the Future (which is the cheaper version without Full Rulebook and Kyle Reese) available for preorder

"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
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SoCal

What's the difference between the two sets? Just the rule book andReese? What is the price difference?

If I'm not likely to expand beyond the core box, which is a better deal? (Plastic HKs would get me to expand, but not much else.)

   
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Oh come on the chance to meaningfully use a 1/48 Apache or Black Hawk isn't tempting?

This message was edited 1 time. Last update was at 2015/06/16 20:41:33


   
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Richmond, VA

 BobtheInquisitor wrote:
What's the difference between the two sets? Just the rule book andReese? What is the price difference?

If I'm not likely to expand beyond the core box, which is a better deal? (Plastic HKs would get me to expand, but not much else.)


The Boardgame version is like $80, the Full version is like $110. MSRP of the rulebook (separately available in a few weeks) is $32 and I'd assuming Kyle would probably be like 10 bucks but I am not sure he will be available separately.

I bought a Pegasus Models Aerial HK (advertised as 1/35 scale, but based on T2 reference materials, the model is actually 1/58 scale, which is AWESOME) which is $40 retail but you can get it online cheaper. The model kit is gorgeous and I prefer the T2 look over the T:G style aerial HK.

Honestly with the core box having about 500 points per side, you wouldn't need to expand much more - maybe a 1/48 Abrams or Bradley and some Mars Attacks trucks for the Humans, and an Aerial HK and T-1000 and special weapons Endos (releasing metal later on) for the Machines side.

This message was edited 1 time. Last update was at 2015/06/16 20:43:03


"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
Made in us
[MOD]
Solahma






RVA





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This message was edited 1 time. Last update was at 2015/06/17 21:37:34


   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

On top of Judgedoug's comments above, that second video review has now sold it to me x2

Like the fact that it's snap & play out of the box, with having so many heavy projects on the go it sounds like a breath of fresh air.

Now, to get hold of the Brad Fiedl soundtrack

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
 
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