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I got to the part where the guy introduced his mom and decided I would just ask now: at what point does the review begin, and is the review a distinct section from the battle report or whatever makes the video so long?
BobtheInquisitor wrote: I got to the part where the guy introduced his mom and decided I would just ask now: at what point does the review begin, and is the review a distinct section from the battle report or whatever makes the video so long?
thanks.
The second one is well worth watching.
First one was just some dude talking about his wife or something, that was as far as I got.
Don't quit your day job guys, which I'm gonna guess does not involve a lot of concentration!
In the first vid, the unboxing starts at 1:12 ... and the guy introduces his wife, as he explains, because she has never played any miniatures games and part of the review is testing Mr. Cavatore's contention that this game is concise enough that anyone can easily learn it.
Here's another ... one with Mr. Cavatore, even:
Automatically Appended Next Post: Painted up some endos:
I'm pretty excited about this. I only wish someone had considered that what people had wanted to see for years is something like those brief scenes of the future in the Terminator movies.
It's absolutely NUTS that we haven't had a strong Terminator, AvP (scrap that.. separate aliens, predator), Robocop, 'The Thing', Matrix, any other landmark action movie from the 80's/90's, miniature/board game before now.
I guess it is only now that the advances in bringing sculpts to mass production, internet comms, crowdfunding etc. (not to mention a big bit of industry growth) has been reflected in some of these big lisences finally being converted into quality miniature games.
Personally though, I reckon if GW hadn't become publically traded, they would have kept their imaginative edge, and ability to work with other lisences (as they did in the 80's/early 90's) and we probably would have seen a lot of this stuff from them.
This message was edited 2 times. Last update was at 2015/06/19 22:05:14
Manchu wrote: And one for Bram Stoker's Dracula. They were laughably bad.
...and Army of Darkness.
But seriously it's probably because the licenses were often too expensive. AVP is kinda dead right now, so good time to purchase it. As for Terminator, Alessio has already indicated it was hella expensive and his own personal future is riding on the game, haha.
"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke
That was a factor in the downfall of the Babylon 5 games (both AoG and Mongoose, I believe).
You say "It's absolutely NUTS that we haven't had a strong Terminator miniature/board game before now.", but the difference in scale between the licensor and potential licensees is huge. Not many gaming companies can stump up the cash, because the minimum that Fox, Warner Bros or whoever ask for is a huge wodge. It's not just a matter of "the value of the licence"; there's fixed costs for the licensors - paying for the brand managers' time, accountants, legal fees, etc.
I can't provide a link but the buzz that I remember hearing at that time as a player was that they wanted alot of money. Whether that amount was alot compared to the previous licensing fee (unlikely but possible) or alot compared to how absolutely dead as a doornail the property had become in the years since (more likely) is anyone's guess. Asking the same amount for a license when you have no prospects of TV/movies, no mass market toy tie ins, no video games, etc as when you had most or all of the above is "alot". YMMV.
Well got the game on order! Really looking forward to receiving it
AndrewGPaul wrote: That was a factor in the downfall of the Babylon 5 games (both AoG and Mongoose, I believe).
You say "It's absolutely NUTS that we haven't had a strong Terminator miniature/board game before now.", but the difference in scale between the licensor and potential licensees is huge. Not many gaming companies can stump up the cash, because the minimum that Fox, Warner Bros or whoever ask for is a huge wodge. It's not just a matter of "the value of the licence"; there's fixed costs for the licensors - paying for the brand managers' time, accountants, legal fees, etc.
Yes Alessio did joke in a recent interview that he was finished financially if this game didn't have success, because of the cost of the lisence (although I don't know if he was being a bit facetious).
It's interesting though how quickly this has been able to come to the market when compared to Fox's AvP, which has essentially sounded like an exercise in having teeth pulled over the past 18 months. Obviously the company of that guy who owns Oracle, which I believe own the lisence now, must be a lot more relaxed about it.
This message was edited 1 time. Last update was at 2015/06/24 20:33:15
Pacific wrote: Well got the game on order! Really looking forward to receiving it
AndrewGPaul wrote: That was a factor in the downfall of the Babylon 5 games (both AoG and Mongoose, I believe).
You say "It's absolutely NUTS that we haven't had a strong Terminator miniature/board game before now.", but the difference in scale between the licensor and potential licensees is huge. Not many gaming companies can stump up the cash, because the minimum that Fox, Warner Bros or whoever ask for is a huge wodge. It's not just a matter of "the value of the licence"; there's fixed costs for the licensors - paying for the brand managers' time, accountants, legal fees, etc.
Yes Alessio did joke in a recent interview that he was finished financially if this game didn't have success, because of the cost of the lisence (although I don't know if he was being a bit facetious).
It's interesting though how quickly this has been able to come to the market when compared to Fox's AvP, which has essentially sounded like an exercise in having teeth pulled over the past 18 months. Obviously the company of that guy who owns Oracle, which I believe own the lisence now, must be a lot more relaxed about it.
Or, we just never heard of any issues and the game was not announced until it was all worked out. Prodos, going the KS route, couldn't do that.
Every time a terrorist dies a Paratrooper gets his wings.
I believe Alessio said in the interview that the game was made in just a couple of months (I will have to check the exact wording), rather than the usual much longer period of time.
I suppose without seeing the T&C that both Riverhorse and Prodos worked under with the lisence it's not possible to sure (although mitigated somewhat by the fact I'll be putting together Terminators this weekend, and I've just about fething given up for waiting with AvP - it will come when it comes! )
Happened to walk into my FLGS and they had a copy on the shelf. They also happened to have a store-wide 20% sale running today, so this was a no brainer. I have no idea where I'm going to be able to work this into the painting schedule for 2015
Yeah, just took a look at the painting guide in the rulebook and realized I painted my Deadzone Asterians the exact same way. That took just a night to do the whole faction plus booster so endos will be a piece of cake. Resistance look to have a pretty basic paint scheme as well and probably shouldn't take much more than a week.
I broke down and ordered a copy today from The Warstore.
First model/gaming/hobby purchase other than a couple of books in a while. If I like it I'll sell some of my Prodos AvP crap if/when it ever gets delivered to help pay for any cool new models that come out for it.
Every time a terrorist dies a Paratrooper gets his wings.
I saw the box over the weekend and it is suprisingly small for a starter box of that type (rules, two sides, map, terrain albeit cardstock punch out). Not obviously a review of any sort but rather an interesting (for me) observation.
I won't lie, it's not massive value in terms of content. You're not getting piles of minis like something from Mantic or a Bones KS, that you could do for £70.
The miniatures also aren't the best I have ever seen. I would class them as 'acceptable' or 'good', depending on what you are comparing them to. The important thing is that they have got the terminators dead on (one holding two plasma rifles notwithstanding), and the resistance fighters are detailed enough and look pretty good from the painted samples I have seen.
But, what I will say is that thoughts of 'value' will disappear the moment you have had a few games. It really is awesome fun, I've had a tremendous laugh playing even the basic first few scenarios with friends, when you start sending TDD's (time disruption devices - basically agents back in time), trying to move resistance fighters in to finish off a stunned exoskeleton (or crying out "noooo!" as you fail to save one of your guys from a 'crawler') you will forget the crude playing area and 2D terrain etc. Easy to pick up and not having to do much rulebook skimming at all, my initial thoughts about it are extremely positive!
This message was edited 1 time. Last update was at 2015/06/30 17:45:09
Yeah, what i've heard about the rules and having skimmed the AvP rule PDF from Prodos, I think I am going to enjoy this as a game a lot more than AvP. That is what got me to jump in on this. I know I could have just snagged the rulebook and used something like EM4/Copplestone terminators, but honestly, the quick play rulebook in addition to the full rulebook and the plastic figures I can paint with my daughter make the boxed set attractive.
Every time a terrorist dies a Paratrooper gets his wings.
The AVP rulebook is kind of a mess IMO. Terminator is a very transparent ruleset. You won't need to do any flipping back and forth to understand the concepts. The concepts themselves are very solid so far as gaming goes. The only complaint I have about the rules is, I don't see being able to use them for other themes* because they are so tuned into Terminator -- and of course that is actually a plus for playing the game itself.
Going by AVP pics, however, Prodos is way beyond River Horse in terms of miniatures.
* That is, it could be done with a fair amount of work. I have been thinking of how the Terminator rules could be used for AvP for example.
This message was edited 1 time. Last update was at 2015/06/30 18:49:49
From looking at the AvP rules and a lot of looking at the Warzone Res rules, they do have a problem writing a nicely thought out and intuitive rules set.
Though after actually playing Warzone a bit the rules flowed nicely, it was just the damn rulebook!
Prestor Jon wrote: Because children don't have any legal rights until they're adults. A minor is the responsiblity of the parent and has no legal rights except through his/her legal guardian or parent.
Having read a few reviews for this I really like the sound of the rules so I'm going to pick this up. I don't think the box set is "great" value but is still the best way to get started.
Anywhere in the UK selling this below RRP?
it's the quiet ones you have to look out for. Their the ones that change the world, the loud ones just take the credit for it.
I too have caved... after seeing the movie last week, I had to...
Managed to put the models together in about 10min flat... it took another 10min or so to become familiar/fluent with the rules... very elegant and 'clean' - the lack of modifiers means that there's next-to-no flicking back-and-forth in the rulebook... very refreshing.
Has anyone else toyed with escalating the game beyond the 'War Against the Machines' set?... I'm sorely tempted to hunt-down some vehicles and reinforcements... hordes of Endos....