So a couple of people think that the Armada system is also better for Star Trek and/or Crossovers can be fun.
While I am still busy making cards myself
I just wanted your Oppionion to some stats, keep in mind that they should be balanced with the Star Wars Armada ships.
R= Red Die (mostly Torpedos)
B= Blue Die (mostly Phasers)
b= black Die (mostly Disruptors or small phasers)
General Rules:
Leaky shields: If the shields are hit, and are level 1 or not their full level, when the attackers rolls 2 or more critical hits, the hull suffers a hull point loss or a critical effect at the choice of the defender.
Wide Arcs: Ships with this rule can never fire more blue dice in total in a round as the Wide Arcs level.
Transporters: Ships in close range may exchange Support Teams and Officers at will, as long as they have no shields up. A ship may never use more upgrades than it can have in a single turn.
Cloak: All ships that can get cloak updates can cloak. Cloaking/Decloaking takes place at activation. Cloaking/staying cloaked results in: removing of shields, gives them 3 Scatter Defense tokens. They may not fire or claim objectices. When decloaking they may make a free move with half their current speed in an direction. They can spend double their engeering score to recharge shields.
Federation:
Sovereign-Class
Hull: 6 Shields:
4/4/4/
4
Anti-Figher: 1B
Anti-Cap: 4R,4B/ 4B / 4B / 2R 3B
Defense: 4 Redirect
Speed: 3 (1 click/3clicks/3clicks)
C/S/E: 2/0/5
Rules: Wide Arcs 6
Upgrades: Torpedos, Officers x2, Support Teams, Science, Defensive Modifications
Special Ships: USS Enterprise-D, USS Odysseus
Galaxy-Class
Hull: 7 Shields:
4/4/4/
4
Anti-Figher: 1b
Anti-Cap: 3R,3B/ 3B / 3B / 2R 2B
Defense: 3 Redirect, 1 Brace
Speed: 3 (1 click/2clicks/2clicks)
C/S/E: 2/0/5
Rules: Wide Arcs 5
Upgrades: Torpedos, Officers x3, Support Teams, Morale, Science
Special Ships: USS Enterprise-D, USS Odysseus
Nebula-Class
Hull: 6 Shields:
4/4/4/
3
Anti-Figher: 1b
Anti-Cap: 2R,3B/ 3B / 3B / 1R 2B
Defense: 2 Redirect, 1 Brace
Speed: 3 (1 click/2clicks/3clicks)
C/S/E: 3/0/4
Rules: Wide Arcs 4
Upgrades: Torpedos, Officers x2, Support Teams, Morale, Science, Pods (<-Science, Weapon, Hangar or Scanner pods)
Special Ships: USS Phoenix
Ambassador-Class
Hull: 6 Shields:
4/3/3/
3
Anti-Figher: 1 Black
Anti-Cap: 3R,3B/ 3B / 3B / 2R 1B
Defense: 2 Redirect, 1 Brace
Speed: 3 (1 click/2clicks/2clicks)
C/S/E: 2/0/4
Rules: Wide Arcs 4
Upgrades: Torpedos, Officers x2, Support Teams, Morale, Science
Special Ships: USS Enterprise-C
Excelsior-Class
Hull: 5 Shields:
3/3/3/
3
Anti-Figher: 1 Black
Anti-Cap: 2R,3B/ 2B / 2B / 1R 1B
Defense: 2 Redirect, 1 Brace
Speed: 3 (1 click/2clicks/3clicks)
C/S/E: 2/0/4
Rules: Wide Arcs 4
Upgrades: Torpedos, Officers x2, Support Teams, Morale, Science
Special Ships: USS Lakota
Akira-Class
Hull: 5 Shields:
3/3/3/
3
Anti-Figher: 1 Black
Anti-Cap: 3R,3B/ 3B / 3B / 1R 2B
Defense: 2 Redirect, 1 Brace
Speed: 3 (1 click/2clicks/4clicks)
C/S/E: 2/0/4
Rules: Wide Arcs 5
Upgrades: Torpedos, Officers x2, Support Teams, Hangarbays,
Special Ships: USS Thunderchild
Constitution-Class
Hull: 4 Shields:
2/2/2/
2
Anti-Figher: 1 Black
Anti-Cap: 2R,2B/ 2B / 2B / 1R 1B
Defense: 1 Redirect, 2 Brace
Speed: 3 (1 click/2clicks/3clicks)
C/S/E: 2/0/4
Rules: Wide Arcs 4
Upgrades: Torpedos, Officers, Support Teams, Science
Special Ships: USS Enterprise-A, USS Enterprise-B
Miranda-Class
Hull: 4 Shields:
2/2/2/
2
Anti-Figher: 1 Black
Anti-Cap: 1R,2B/ 2B / 2B / 1B
Defense: 2 Redirect, 1 Brace, 1 Evade
Speed: 4 (1 click/2clicks/3clicks/3clicks)
C/S/E: 2/0/4
Rules: Wide Arcs 4
Upgrades: Torpedos, Officers, Support Teams, Science
Special Ships: USS Reliant, USS Miranda
Intrepid-Class
Hull: 4 Shields:
3/2/2/
2
Anti-Figher: 1 Black
Anti-Cap: 2R,2B/ 2B / 2B / 1R,1B
Defense: 3 Redirect, 1 Evade
Speed: 4 (1 click/2clicks/4clicks/3clicks)
C/S/E: 2/0/4
Rules: Wide Arcs 4
Upgrades: Torpedos, Officers, Support Teams, Science, Recon
Special Ships: USS Voyager (+1 Squadron Point?)
Norway-Class
Hull: 3 Shields:
3/2/2/
1
Anti-Figher: 1 B
Anti-Cap: 1R,2B/ 2B / 2B / 2B
Defense: 3 Redirect
Speed: 4 (1 click/2clicks/3clicks/3clicks)
C/S/E: 1/1/3
Rules: Wide Arcs 3
Upgrades: Torpedos, Officers, Support Teams
Special Ships: USS Budapest
Steamrunner-Class
Hull: 3 Shields:
3/2/2/
2
Anti-Figher: 1 B
Anti-Cap: 1R,2B/ 2B / 2B / 1B
Defense: 2 Redirect, 1 Brace
Speed: 4 (0 click/2clicks/3clicks/3clicks)
C/S/E: 1/0/3
Rules: Wide Arcs 3
Upgrades: Torpedos, Officers, Support Teams, Resonance Cascade Modulator (no leaky shields), Makrotorpedos
Special Ships: USS Budapest
Sabre-Class
Hull: 3 Shields:
3/2/2/
1
Anti-Figher: 1 Black
Anti-Cap: 1R,2B/ 2B / 2B / 1B
Defense: 2 Redirect, 1 Evade
Speed: 4 (1 click/2clicks/4clicks/3clicks)
C/S/E: 1/0/3
Rules: Wide Arcs 3
Upgrades: Torpedos, Officers, Support Teams
Special Ships: USS da Vinci
Defiant-Class
Hull: 3 Shields:
2/2/2/
2
Anti-Figher: None
Anti-Cap: 3R,3B/ 1B / 1B / 1B
Defense: 1 Redirect, 1 Brace, 2 Evade
Speed: 4 (1 click/2clicks/3clicks/4clicks)
C/S/E: 1/0/2
Upgrades: Torpedos, Officers, Support Teams, Science, Phasers (<-Pulse Phasers)
Special Ships: USS Defiant (cloak?)
Nova-Class
Hull: 3 Shields:
2/2/2/
1
Anti-Figher: 1 Black
Anti-Cap: 1R,1B/ 1B / 1B /
Defense: 1 Redirect, 1 Evade
Speed: 4 (1 click/3clicks/4clicks/3clicks)
C/S/E: 1/0/1
Rules: Wide Arcs 2
Upgrades: Torpedos, Officers, Support Teams
Peregrine Class
Hull: 5 Speed 3
Anti-Figher: 4B
Anti-Cap: 1 B
Bomber
Klingons:
Neg`Var
Hull: 7 Shields:
3/3/3/
2
Anti-Figher: 1b
Anti-Cap: 4R,4b/ 2b / 2b / 2R 2b
Defense: 1 Redirect, 2 Brace, 1 Contain
Speed: 3 (1 click/2clicks/2clicks)
C/S/E: 3/0/3
Upgrades: Torpedos, Officers, Support Teams, Offensive Modifications, Boarding, Cloak
Vor`cha
Hull: 5 Shields:
3/2/2/
2
Anti-Figher: 1B
Anti-Cap: 3R,3b/ 1b / 1b / 2R 1b
Defense: 1 Redirect, 1 Brace, 1 Contain
Speed: 3 (1 click/3clicks/3clicks)
C/S/E: 2/0/3
Upgrades: Torpedos, Officers, Support Teams, Offensive Modifications, Boarding, Disruptors (<-Large Front disruptor), Cloak
K`Vort
Hull: 5 Shields:
3/2/2/
1
Anti-Figher: -
Anti-Cap: 3R,3b/ - / - / 1R 1b
Defense: 1 Evade, 1 Brace, 1 Redirect
Speed: 4 (1 click/3clicks/3clicks/3clicks)
C/S/E: 2/0/2
Upgrades: Torpedos, Officers, Support Teams, Offensive Modifications, Boarding, Cloak
B`rel
Hull: 3 Shields:
2/1/1/
1
Anti-Figher: -
Anti-Cap: 1R,1b/ - / - / 1R
Defense: 2 Evade, 1 Brace,
Speed: 4 (1 click/3clicks/4clicks/6clicks)
C/S/E: 1/0/1
Upgrades: Torpedos, Officers, Support Teams, Offensive Modifications, Boarding, Cloak
K`tinga
Hull: 4 Shields:
2/2/2/
1
Anti-Figher: 1b
Anti-Cap: 2R,2B/ 1B / 1B / 1R 1B
Defense: 2 Brace, 1 Contain
Speed: 4 (0 click/2clicks/3clicks/3clicks)
C/S/E: 2/0/2
Upgrades: Torpedos, Officers, Support Teams, Offensive Modifications, Boarding,
Romulan Star Empire:
Valdore
Hull: 7 Shields:
4/4/4/
2
Anti-Figher: 1B
Anti-Cap: 3R 1B 4b/ 1B 3b / 1B 3b / 1B 2b
Defense: 2 Redirect, 1 Brace
Speed: 3 (1 click/2clicks/3clicks)
C/S/E: 3/0/3
Rules: Wide Arcs 2
Upgrades: Torpedos, Plasmaweapons, Officers, Support Teams, Intelligence, Cloak
D`Deridex
Hull: 9 Shields:
4/4/4/
2
Anti-Figher: 1B
Anti-Cap: 2R 1B 3b/ 1B 3b / 1B 3b / 1R 1B 2b
Defense: 2 Redirect, 1 Brace
Speed: 3 (1 click/2clicks/2clicks)
C/S/E: 3/0/4
Rules: Wide Arcs 2
Upgrades: Torpedos, Plasmaweapons, Officers, Support Teams, Science, Intelligence, Cloak
Apnex
Hull: 4 Shields:
3/3/3/
2
Anti-Figher: 1B
Anti-Cap: 1B 3b/ 1b / 1b / 1B 1b
Defense: 3 Redirect
Speed: 3 (1 click/2clicks/3clicks)
C/S/E: 2/0/4
Rules: Wide Arcs 1
Upgrades: Plasmaweapons, Officers, Science, Intelligence, Cloak
Talos
Hull: 2 Shields:
2/2/2/
1
Anti-Figher: 1B
Anti-Cap: 1b/ 1b / 1b / 1b
Defense: 2 Evade
Speed: 4 (1 click/2clicks/4clicks/5clicks)
C/S/E: 1/0/1
Upgrades: Plasmaweapons, Officers, Science, Intelligence, Cloak, Recon
Dominion
Jem`Hadar Battleship
Hull: 10 Shields:
4/3/3/
3
Anti-Figher: 1B
Anti-Cap: 4R,4b/ 5b / 5b / 3b
Defense: 1 Brace, 2 Redirect
Speed: 3 (0 click/2clicks/2clicks)
C/S/E: 2/0/3
Upgrades: Offensive Modifications, Boarding, Polaron (<-Shield piercing), Infiltrators
Jem`Hadar Battlecruiser
Hull: 7 Shields:
3/3/3/
1
Anti-Figher: 1B
Anti-Cap: 1R,3b/ 3b / 3b / 3b
Defense: 1 Brace, 2 Redirect
Speed: 3 (0 click/3clicks/3clicks)
C/S/E: 1/0/2
Upgrades: Offensive Modifications, Boarding, Polaron (<-Shield piercing), Infiltrators
Jem`Hadar Attack ship
Hull: 3 Shields:
2/2/1/
1
Anti-Figher: -
Anti-Cap: 3b/ 1b / 1b / -
Defense: 2 Evade
Speed: 4 (1 click/3clicks/4clicks/6clicks)
C/S/E: 1/0/1
Upgrades: Torpedobays, Offensive Modifications, Boarding, Polaron (<-Shield piercing)
Others
Breen Cruiser
Hull: 5 Shields:
3/4/4/
3
Anti-Figher: 1 B
Anti-Cap: 5R/ 1B / 1B / 2R 1B
Defense: 2 Redirect, 1 Evade
Speed: 3 (1 click/4clicks/5clicks)
C/S/E: 2/0/5
Rules: Wide Arcs 2
Upgrades: Torpedos, Officers, Support Teams, Energy Dissipator, Organic Systems
Breen Destroyer (no source for it)
Hull: 3 Shields:
2/3/3/
2
Anti-Figher: 1 B
Anti-Cap: 3R/ 1B / 1B / 1R
Defense: 1 Redirect, 2 Evade
Speed: 4 (1 click/4clicks/5clicks/6clicks)
C/S/E: 1/0/3
Rules: Wide Arcs 1
Upgrades: Torpedos, Officers, Support Teams, Energy Dissipator, Organic Systems
Ferengi D`Kora
Hull: 5 Shields:
3/2/2/
2
Anti-Figher: 1B
Anti-Cap: 2R,1B 1b/ 2B 1b / 2B 1b / 2B 1b
Defense: 1 Redirect, 1 Contain
Speed: 3 (1 click/2clicks/3clicks)
C/S/E: 3/0/2
Upgrades: Torpedos, Officers, Support Teams, Electormagnetic Pulse, Missles
Ferengi Destroyer
Hull: 3 Shields:
2/1/1/
1
Anti-Figher: 1B
Anti-Cap: 1B 1b/ 2B 1b / 2B 1b / 2B 1b
Defense: 1 Redirect, 1 Evade
Speed: 4 (1 click/2clicks/3clicks/3clicks)
C/S/E: 2/0/2
Upgrades: Officers, Support Teams, Electormagnetic Pulse, Missles
Cardassian Galor
Hull: 5 Shields:
3/3/3/
3
Anti-Figher: -
Anti-Cap: 5B/ 2B / 2B / 1B
Defense: 1 Evade, 2 Redirect
Speed: 4 (1 click/2clicks/3clicks/3clicks)
C/S/E: 2/0/2
Upgrades: Torpedos, Officers, Support Teams, Offensive Modifications, Spiral wave disruptors
Cardassian Keldon
Hull: 6 Shields:
3/3/3/
3
Anti-Figher: -
Anti-Cap: 5B/ 2B / 2B / 1B
Defense: 2 Redirect, 1 Brace
Speed: 4 (0 click/2clicks/3clicks/3clicks)
C/S/E: 2/1/2
Upgrades: Torpedos, Officers, Support Teams, Offensive Modifications, Spiral wave disruptors
Cardassian Hideki
Hull: 6 Speed 3
Anti-Figher: 3B
Anti-Cap: 1 black
Bomber, Heavy