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![[Post New]](/s/i/i.gif) 2015/05/19 01:24:55
Subject: units and weapons that are better at taking down wraithknights than imperial knights.
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Longtime Dakkanaut
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I have been told several times these units are exceptionally rare, let's see!
I give exhibit a, everything that relies on krack grenades in melee, and everything that has rending below str5. (Daemons of slaanesh come to mind)
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This message was edited 1 time. Last update was at 2015/05/19 01:28:22
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![[Post New]](/s/i/i.gif) 2015/05/19 01:36:45
Subject: units and weapons that are better at taking down wraithknights than imperial knights.
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Fireknife Shas'el
Lisbon, Portugal
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Melee isn't a good idea, unless if you got hordes of fearless models.
AP4 or worse weaponry need to have high RoF. Kraks aren't a good deal - 6+ to damage, 3+ to save AND 5+ FnP. You'll need S8 AP3 or better stuff. Rending is applicable - try to get Shred.
Multi-meltas, Lascannons and Railguns would do something to it, as Fleshbane.
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AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union
Unit1126PLL wrote:"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"
Shadenuat wrote:Voted Astra Militarum for a chance for them to get nerfed instead of my own army. |
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![[Post New]](/s/i/i.gif) 2015/05/19 01:44:15
Subject: units and weapons that are better at taking down wraithknights than imperial knights.
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Khorne Rhino Driver with Destroyer
York
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If its not eternal warrior, try a Force weapon?
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![[Post New]](/s/i/i.gif) 2015/05/19 01:46:25
Subject: Re:units and weapons that are better at taking down wraithknights than imperial knights.
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Tunneling Trygon
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If you misfortune a WK then las guns become golden. Or, anything rending or grav. Centurions, Daemonettes, 'Stealers, bikes with grav, Force Weapons, etc can all kill wraithknights easily in a vacuum.
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![[Post New]](/s/i/i.gif) 2015/05/19 01:48:15
Subject: units and weapons that are better at taking down wraithknights than imperial knights.
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Longtime Dakkanaut
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Force is good, especially if the unit is str5 or 6 (cough grey knights cough).
I wanted to list EVERY option, then whittle it down to the best ones. Lash whip bone sword tyranid warriors with toxin sacks. You need a 6 to wound, but those wounds are ap3 and instant death! Three 6s eliminate a wraithknight, two can technically do it, and you would be swinging first.
Keep'em comming!
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![[Post New]](/s/i/i.gif) 2015/05/19 01:52:13
Subject: Re:units and weapons that are better at taking down wraithknights than imperial knights.
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Pyromaniac Hellhound Pilot
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I think have an Ace.
Imperial Guard Armored Battlegroup ( IA:Vol 1 2nd Ed): Vanquisher ( HQ or Elite) with Beast Hunter shells.
St 8 Ap 2 small blast Instant Death. (WITH THE RANGE OF THE VANQUISHER CANNON)
for no additional points you get a bucket for Eldar Tears and an iron chalice to drink their tears from.
Bring multiple tanks to survive the barrage the tanks WILL get (or perhaps distract them with another unit. anything to help them survive). If he gets a wound from these big game hunters, he will topple to the ground.
I have an Eldar player that has multiple wraithknights ( at least 3). I want to test my machines against him.
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This message was edited 1 time. Last update was at 2015/05/19 02:08:45
Regiment: 91st Schrott Experimental Regiment
Regiment Planet: Schrott
Specialization: Salvaged, Heavily Modified, and/or Experimental Mechanized Units.
"SIR! Are you sure this will work!?"
"I HAVE NO IDEA, PULL THE TRIGGER!!!" 91st comms chatter. |
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![[Post New]](/s/i/i.gif) 2015/05/19 02:06:09
Subject: units and weapons that are better at taking down wraithknights than imperial knights.
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Longtime Dakkanaut
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That sounds lovely, let us know how it goes
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![[Post New]](/s/i/i.gif) 2015/05/19 02:14:23
Subject: Re:units and weapons that are better at taking down wraithknights than imperial knights.
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Auspicious Daemonic Herald
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Engine of War wrote:I think have an Ace.
Imperial Guard Armored Battlegroup ( IA:Vol 1 2nd Ed): Vanquisher ( HQ or Elite) with Beast Hunter shells.
St 8 Ap 2 small blast Instant Death. (WITH THE RANGE OF THE VANQUISHER CANNON)
for no additional points you get a bucket for Eldar Tears and an iron chalice to drink their tears from.
Bring multiple tanks to survive the barrage the tanks WILL get (or perhaps distract them with another unit. anything to help them survive). If he gets a wound from these big game hunters, he will topple to the ground.
I have an Eldar player that has multiple wraithknights ( at least 3). I want to test my machines against him.
Remember that a Wraithknight is a Gargantuan Creature now so only suffers d3 wounds from Instant Death and doesn't instantly die.
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![[Post New]](/s/i/i.gif) 2015/05/19 02:18:53
Subject: Re:units and weapons that are better at taking down wraithknights than imperial knights.
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Longtime Dakkanaut
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Grav Weaponry will wreck any Wraithknight and with the IoM factions having potential access to a lot of it, definitely not as scary as people make it out to be. Take for example the new Mechanicum Tread Servitors, they can get a Heavy Grav Cannon which is Salvo 4/6 (they are relentless so they get 6 shots all the time) and it has a 30 inch range. Also, they can come in squads of x12...and people are freaking out about how strong the Eldar are.
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19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
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![[Post New]](/s/i/i.gif) 2015/05/19 02:23:57
Subject: units and weapons that are better at taking down wraithknights than imperial knights.
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Mysterious Techpriest
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Haven't tried this on Wraithknights, but I had a squad of three Vanquishers take out an Imperial Knight and Lord of Skulls in a two turns thanks to a few VERY lucky damage rolls. The latter was funnier; the Vanqs actually took all but one HP before a Terminator dinked it to death with krak missiles.
Anyway, the long range on the Vanquisher cannon lets you control the movements of massive units like that and force it into a weaker position, even if you're not lucky enough to snipe it outright. I'd even have high hopes for an LRBT or Basilisk squadron to push it around successfully. I'd also feel pretty good about the Skitarii Onager Dunecrawler's Neutron Laser. S10 AP2 Blast at 48", making it slightly more reliable overall compared to a lascannon.
All in all, regardless of which army you're playing, I think the best bet is to corral it with artillery/sniper weapons before smashing it at medium range with as many lascannons or rapid-firing heavy weapons as you can. Something's gonna make it through those saves eventually; it's just a matter of keeping the Wraithknight away from the parts of your army where it'll wreak the most havoc. Victory will depend on whether you control it, or you're forced to react to it.
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DQ:90S++G+M++B++I+Pw40k04+D++++A++/areWD-R+++T(M)DM+
2800pts Dark Angels
2000pts Adeptus Mechanicus
1850pts Imperial Guard
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![[Post New]](/s/i/i.gif) 2015/05/19 02:30:32
Subject: Re:units and weapons that are better at taking down wraithknights than imperial knights.
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Grim Dark Angels Interrogator-Chaplain
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Deathwing Knights with their Smite mode, if they get the charge, could probably push a Wraithknight's face in. Especially if they also have an Interrogator Chaplain with them to give them rerolls on their missed attacks! The WK would swing first, but they have 3+ invulnerable saves, and the sheer volume of high-power attacks could probably knock it out even if one (possibly two) dies.
I tried this and failed in a very epic way recently. My opponent decided to make his WK invisible, and I could not roll a 6 to hit. It was so depressing. I had plenty of 4s and 5s, so otherwise I would have at least hurt the thing.
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![[Post New]](/s/i/i.gif) 2015/05/19 02:30:36
Subject: units and weapons that are better at taking down wraithknights than imperial knights.
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Executing Exarch
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Grav and D weapons are both brutal against wraithknights.
AP3 weapons are also considerably better against wraithknights than against Imperial Knights, especially front armour.
Bladestorm and mono filament weapons are another category which decimates wraithknights but does little to nothing against imperial knights.
Then there are the entire fleshbane series of weapons (such as death marks).
As for those who say melee is a bad place to be against wraithknights. That is only true if you cannot kill the knight before initiative step 1, and Init 1 is only a huge deal on a roll of 6. If you can then the stock wraithknight will get whooped against most serious melee threats. Most GMC or SH walkers can handle a stock wraithknight in assault.
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![[Post New]](/s/i/i.gif) 2015/05/19 02:32:34
Subject: Re:units and weapons that are better at taking down wraithknights than imperial knights.
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Pyromaniac Hellhound Pilot
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CrownAxe wrote: Engine of War wrote:I think have an Ace.
Imperial Guard Armored Battlegroup ( IA:Vol 1 2nd Ed): Vanquisher ( HQ or Elite) with Beast Hunter shells.
St 8 Ap 2 small blast Instant Death. (WITH THE RANGE OF THE VANQUISHER CANNON)
for no additional points you get a bucket for Eldar Tears and an iron chalice to drink their tears from.
Bring multiple tanks to survive the barrage the tanks WILL get (or perhaps distract them with another unit. anything to help them survive). If he gets a wound from these big game hunters, he will topple to the ground.
I have an Eldar player that has multiple wraithknights ( at least 3). I want to test my machines against him.
Remember that a Wraithknight is a Gargantuan Creature now so only suffers d3 wounds from Instant Death and doesn't instantly die.
Yes, but chopping off D3 wounds per shot is still rather nasty compared to the alternative. In theory (in absolute best case at least) it could take 2 shots, from 2 Vanquishers could kill it at best rolls (5-6s for the 3 wounds). With combined fire from other supporting units (lascannons, battlecannons, etc), A wraithknight could collapse in a single round (again, best case scenario).
In my own search for "Anti-Wraithknight weapons" (that I can gain access too inside the IG, Skitarii and Space Marine codex) a Beast Hunter shell is the best bet in terms of fewest shots needed to kill one.
In order to bring a Beast Hunter shell to the table the Vanquisher tank has to be either the HQ slot from the ABG or an Elite Commissar tank. Both thankfully get a BS of 4 to help with scatter if only just, and the addition of a coaxial weapon for the possibility of TL the gun...
It just might work.
Of course putting all your hopes on a single weapon is dangerous and I bet unless you have something that will totally distract the Eldar player from firing every AT weapon they have into the Vanquishers.
The only other effective weapon I can think of would be a Banewolf blitz with its poison attack. They will most likely not survive the assault, but they might distract the Eldars AT weapons long enough for the Vanquishers to get a shot in and/or other support weapons to hammer the Wraithknights into the dirt, If they do manage to survive their weapons could get some wounds in before they are annihilated by the counterattack. Perhaps even the Malcador Infernus using Chem Cannon ammo might be able to reach out and damage the Wraithknight, though for its points it would likely be inefficient.
A combo of the Beast Hunters, and various other weapons would work. But the list would be almost tailored for the express purpose of killing the Wraithknight and might leave it vulnerable to other units.
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Regiment: 91st Schrott Experimental Regiment
Regiment Planet: Schrott
Specialization: Salvaged, Heavily Modified, and/or Experimental Mechanized Units.
"SIR! Are you sure this will work!?"
"I HAVE NO IDEA, PULL THE TRIGGER!!!" 91st comms chatter. |
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![[Post New]](/s/i/i.gif) 2015/05/19 03:04:14
Subject: units and weapons that are better at taking down wraithknights than imperial knights.
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Auspicious Daemonic Herald
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The problem is it still needs to hit and wound. It's a small blast so its safe to say that it will hit about 2/3 of the time but then it only wounds on a 4+ so a single BE shell will only do any damage 1/3 of the time. Meaning you need like 3 Beast Hunter shells to expect to do any damage and thats only going to be d3
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![[Post New]](/s/i/i.gif) 2015/05/19 04:39:50
Subject: Re:units and weapons that are better at taking down wraithknights than imperial knights.
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Devestating Grey Knight Dreadknight
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In CC, the Dreadknight is still a decent option if the wraithknight doesn't have a D-weapon. 5 attacks on the charge, hits on 3s master-crafted and wounds on 2s. Force won't kill outright, but each wound becomes D3 so on average 3 wounds to kill a wraithknight. And, force ignores FNP.
However, the best option (as others have pointed out) is going to be mass grav, which also has the bonus of being concussive if you have something that wants to charge in and finish it off.
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Hope is the first step on the road to disappointment. |
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![[Post New]](/s/i/i.gif) 2015/05/19 06:47:12
Subject: units and weapons that are better at taking down wraithknights than imperial knights.
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Battleship Captain
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Anything with fleshbane is a good call for wraithknight-murdering. Sniper and poison are at reduced effectiveness, but fleshbane still works at full effect.
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Termagants expended for the Hive Mind: ~2835
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![[Post New]](/s/i/i.gif) 2015/05/19 08:42:26
Subject: units and weapons that are better at taking down wraithknights than imperial knights.
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Regular Dakkanaut
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Would a juggernaut lord with axe of blind fury knock him out?
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![[Post New]](/s/i/i.gif) 2015/05/19 11:36:49
Subject: units and weapons that are better at taking down wraithknights than imperial knights.
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Regular Dakkanaut
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Hilariously, Eldar monofilament weapons murder Wraithknights. Doesn't matter if you're T8 when the guns hit your initiative. 10 Warp Spiders with an Exarch should be able to take 4 wounds off a Wraithknight, more if they're in the Aspect Host (and slightly less if the 'knight is in cover).
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![[Post New]](/s/i/i.gif) 2015/05/19 14:14:48
Subject: units and weapons that are better at taking down wraithknights than imperial knights.
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Killer Klaivex
Oceanside, CA
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Okapi wrote:Hilariously, Eldar monofilament weapons murder Wraithknights. Doesn't matter if you're T8 when the guns hit your initiative. 10 Warp Spiders with an Exarch should be able to take 4 wounds off a Wraithknight, more if they're in the Aspect Host (and slightly less if the 'knight is in cover).
Closer to 2 wounds, and only 1.5 if he took the invul. Don't forget the feel no pain.
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![[Post New]](/s/i/i.gif) 2015/05/19 14:29:23
Subject: units and weapons that are better at taking down wraithknights than imperial knights.
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Stone Bonkers Fabricator General
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He has a chance, but not a very good one. Wounding on 5s then getting the 5++(if applicable) and then FNP isnt going to do 6 wounds quickly.
It only takes 1 wound from the Wraithknight to splat the jugger lord. Automatically Appended Next Post: Engine of War wrote: CrownAxe wrote: Engine of War wrote:I think have an Ace.
Imperial Guard Armored Battlegroup ( IA:Vol 1 2nd Ed): Vanquisher ( HQ or Elite) with Beast Hunter shells.
St 8 Ap 2 small blast Instant Death. (WITH THE RANGE OF THE VANQUISHER CANNON)
for no additional points you get a bucket for Eldar Tears and an iron chalice to drink their tears from.
Bring multiple tanks to survive the barrage the tanks WILL get (or perhaps distract them with another unit. anything to help them survive). If he gets a wound from these big game hunters, he will topple to the ground.
I have an Eldar player that has multiple wraithknights ( at least 3). I want to test my machines against him.
Remember that a Wraithknight is a Gargantuan Creature now so only suffers d3 wounds from Instant Death and doesn't instantly die.
Yes, but chopping off D3 wounds per shot is still rather nasty compared to the alternative. In theory (in absolute best case at least) it could take 2 shots, from 2 Vanquishers could kill it at best rolls (5-6s for the 3 wounds). With combined fire from other supporting units (lascannons, battlecannons, etc), A wraithknight could collapse in a single round (again, best case scenario).
In my own search for "Anti-Wraithknight weapons" (that I can gain access too inside the IG, Skitarii and Space Marine codex) a Beast Hunter shell is the best bet in terms of fewest shots needed to kill one.
In order to bring a Beast Hunter shell to the table the Vanquisher tank has to be either the HQ slot from the ABG or an Elite Commissar tank. Both thankfully get a BS of 4 to help with scatter if only just, and the addition of a coaxial weapon for the possibility of TL the gun...
Skitarii with their cancer guns can put a large number of wounds on one.
Cult Mech with the new torsion guns can do some damage although the grav is obviously better.
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This message was edited 1 time. Last update was at 2015/05/19 14:30:58
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2015/05/19 14:36:35
Subject: units and weapons that are better at taking down wraithknights than imperial knights.
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Longtime Dakkanaut
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In regards to sniper weapons, yes they only wound on a 6, but that wound is still at ap2 because of the sniper rule.
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![[Post New]](/s/i/i.gif) 2015/05/19 14:37:09
Subject: units and weapons that are better at taking down wraithknights than imperial knights.
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Member of a Lodge? I Can't Say
UK
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I've had a lot of success with 12 Fire warriors and a Fireblade and some pathfinders. They really show how fallible that 3+ is.
13 guys putting out 26 shots, if the all hit (markerlights) you get 5 wounds on average and about 2 unsaved.
Next turn rapid fire range 39 hits, 6 wound another 2 or 3 unsaved, you need something to back them up but they do surprisingly well.
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"That's how a Luna Wolf fights."
"If you can't keep up, go and join the Death Guard"
"It had often been said that Space Marines knew no fear, but when Angron charged, he ran" |
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![[Post New]](/s/i/i.gif) 2015/05/19 15:20:07
Subject: Re:units and weapons that are better at taking down wraithknights than imperial knights.
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Furious Fire Dragon
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Grav Guns
Psychic Shriek + Leadership manipulation
Full-sized units of Hammernators (to be fair, they're good at killing either, so long as they can get there)
Anything with Instant Death (S7+ would be more effective)
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This message was edited 1 time. Last update was at 2015/05/19 17:54:17
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![[Post New]](/s/i/i.gif) 2015/05/19 17:31:40
Subject: units and weapons that are better at taking down wraithknights than imperial knights.
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Longtime Dakkanaut
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best ranged for killing Wks- D weapons, or grav. Grav is doubly good as it ignores their armor, has a good chance to wound, but also has concussive which reduces their I down if you engage them in assault.
You need to do a large number of wounds, as not only does the WK have a 3+ but it has FnP so it gets a 5+ if it fails against any attack that is not D or does not have ID.
Force weapons are okay, but most models with force weapons are wounding on 6's which means you need to average 6 hits to get 1 wound through. For many characters this is a no go. 10 GK termies charging with force weapons would average 15 hits iirc, which would be 2-3 wounds each causing d3 wounds from ID and ignoring the FnP and savee.
Fleshbane is also good against Wks as it wounds on a 2+, but not a common thing.
Rarely is an uber character(or any character) the answer to killing a WK. At least one that is above 2 wounds.
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![[Post New]](/s/i/i.gif) 2015/05/19 17:37:55
Subject: units and weapons that are better at taking down wraithknights than imperial knights.
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Stone Bonkers Fabricator General
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blaktoof wrote:best ranged for killing Wks- D weapons, or grav. Grav is doubly good as it ignores their armor, has a good chance to wound, but also has concussive which reduces their I down if you engage them in assault.
You need to do a large number of wounds, as not only does the WK have a 3+ but it has FnP so it gets a 5+ if it fails against any attack that is not D or does not have ID.
Force weapons are okay, but most models with force weapons are wounding on 6's which means you need to average 6 hits to get 1 wound through. For many characters this is a no go. 10 GK termies charging with force weapons would average 15 hits iirc, which would be 2-3 wounds each causing d3 wounds from ID and ignoring the FnP and savee.
Fleshbane is also good against Wks as it wounds on a 2+, but not a common thing.
Rarely is an uber character(or any character) the answer to killing a WK. At least one that is above 2 wounds.
DaemonHammers are ForcePowerfists. So they strike at Str8 or more. A few of them in a unit would be enough.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2015/05/19 19:42:04
Subject: units and weapons that are better at taking down wraithknights than imperial knights.
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Longtime Dakkanaut
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Missile launchers and heavy rail rifles may see a significant increase. They do well against both, and might keep the serpents on the field from firing their shield now that scatter lasers don't twin link other guns and they can't rock a 3+ in the open anymore.
Glad to see the amount of ideas, what else do we have?
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![[Post New]](/s/i/i.gif) 2015/05/19 19:52:25
Subject: units and weapons that are better at taking down wraithknights than imperial knights.
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Dakka Veteran
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Skarbrand if he can get there i10 fleshbane instant death 9 attacks on the charge with hatered. But getting there is unlikely. A few burning chariots firering d3 las cannnon equivalent shots each might work.
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![[Post New]](/s/i/i.gif) 2015/05/19 20:55:59
Subject: units and weapons that are better at taking down wraithknights than imperial knights.
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Longtime Dakkanaut
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Forgot about the burning chariot! I've had the privilege of seeing a green tide formation with hammer hand granted by a weird boy. That would apply a significant amount of hurt. May even drop it with str6 punches before the str10 powerklaws go to work.
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![[Post New]](/s/i/i.gif) 2015/05/20 02:41:51
Subject: units and weapons that are better at taking down wraithknights than imperial knights.
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Regular Dakkanaut
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I lost my WK last game essentially to a single Deathmark volley, and it was NOT on the turn they came in, so they needed 6's.
I already had a wound.
20 shots.
19 hit.
6 6's.
5 failed FNP.
Sigh.
I mean, that's insanely good luck, but still. Snipers man.... snipers.
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![[Post New]](/s/i/i.gif) 2015/05/20 03:37:56
Subject: units and weapons that are better at taking down wraithknights than imperial knights.
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Killer Klaivex
Oceanside, CA
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Deathypoo wrote:
I lost my WK last game essentially to a single Deathmark volley, and it was NOT on the turn they came in, so they needed 6's.
I already had a wound.
20 shots.
19 hit.
6 6's.
5 failed FNP.
Sigh.
I mean, that's insanely good luck, but still. Snipers man.... snipers.
That Necron player should have walked away from that game and bought a lotto ticket. I'm going to bet you won't see that sequence again.
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