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![[Post New]](/s/i/i.gif) 2015/05/20 04:04:16
Subject: units and weapons that are better at taking down wraithknights than imperial knights.
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Longtime Dakkanaut
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That's part of why they cost monstrous creatures the way they do (I think) that could not happen to an imperial knight on the front arc, and on the sides he would have needed those dice to roll 5's and 6's again, if the shield wasn't facing that way.
Things that are listed on this page will see an uptick in the overall meta, and any of them that can also hurt the imperial knights will become staples in most competitive lists. Rocket launchers and assault cannons instead of auto cannons, for example in imperial armies.
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![[Post New]](/s/i/i.gif) 2015/05/20 05:47:44
Subject: units and weapons that are better at taking down wraithknights than imperial knights.
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Regular Dakkanaut
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Deamon prince with black mace! Mon for good jinkz! Mace is fleshbane , so only 2 to wound  )) also Belakor for surez !
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![[Post New]](/s/i/i.gif) 2015/05/20 14:55:45
Subject: Re:units and weapons that are better at taking down wraithknights than imperial knights.
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Quick-fingered Warlord Moderatus
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Prime candidate; Skitarii Vanguard.
100pts for 10 guys with radium carbines 18" S3 AP5 and any roll to wound of 6 gives two wounds irrespective of toughness.
doctrina imperitives give a +1 BS to make them BS5, so hitting on 2's.
Oh, and they are assault 3.
Will mince a wraithknight (when in range) but cannont harm any type of vehicle!
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https://www.youtube.com/channel/UC-px27tzAtVwZpZ4ljopV2w "ashtrays and teacups do not count as cover"
"jack of all trades, master of none; certainly better than a master of one"
The Ordo Reductor - the guy's who make wonderful things like the Landraider Achillies, but can't use them in battle.. |
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![[Post New]](/s/i/i.gif) 2015/05/20 15:19:35
Subject: Re:units and weapons that are better at taking down wraithknights than imperial knights.
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Monstrous Master Moulder
Cleveland, Ohio, USA
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SirDonlad wrote:Prime candidate; Skitarii Vanguard.
100pts for 10 guys with radium carbines 18" S3 AP5 and any roll to wound of 6 gives two wounds irrespective of toughness.
doctrina imperitives give a +1 BS to make them BS5, so hitting on 2's.
Oh, and they are assault 3.
Will mince a wraithknight (when in range) but cannont harm any type of vehicle!
~2 unsaved wounds on a volley by my math.
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They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear. |
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![[Post New]](/s/i/i.gif) 2015/05/20 16:59:23
Subject: units and weapons that are better at taking down wraithknights than imperial knights.
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Longtime Dakkanaut
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That means three units would be able to kill one a turn. If it is running strD range, the BEST it can do is kill two skitarii models a turn. Best part is the unit referenced doesn't bypass armor, so if the wraithknight in question is upgraded to melee or suncannon, it doesn't add any survivability against the skitarii.
Militarum tempestus has an order that allows them to wound monstrous creatures on a 4+ I believe. A 10 man squad with that order would put 3-4 wounds on it in a shooting phase.
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![[Post New]](/s/i/i.gif) 2015/05/20 19:01:06
Subject: units and weapons that are better at taking down wraithknights than imperial knights.
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Prophetic Blood Angel Librarian
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DP of Khorne with AoBF And wings. 8 + d6 st9 ws8 I8 attacks on the charge = 5.1 wounds on average against T8. Of course you will have at one point shot at it to make sure it has lost a wound or 2 so he can finish the job before it even gets to strike.
This is of course as long as the wraithknight doesn't insta gib it with a stD shot.
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![[Post New]](/s/i/i.gif) 2015/05/20 23:28:12
Subject: units and weapons that are better at taking down wraithknights than imperial knights.
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Homicidal Veteran Blood Angel Assault Marine
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Mephiston is pretty good at taking on both. With Quickening and Sanguine Sword he averages 3 unsaved wounds against a wraithknight, and 6 if he has an active force weapon.
With the above 2 powers and prescience against an Imperial Knight, he'll do around 4.45 hullpoints before it gets to swing.
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5,000
:cficon: 1,500 |
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![[Post New]](/s/i/i.gif) 2015/05/20 23:55:57
Subject: units and weapons that are better at taking down wraithknights than imperial knights.
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Longtime Dakkanaut
Indiana
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I plan to take ruststalkers backed up by thunder wolf priests.
Also warlord ulrik in any shooting unit will do some serious work.
Skitarii with plasma, rad grenade shot from dark Angels
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![[Post New]](/s/i/i.gif) 2015/05/21 10:43:05
Subject: units and weapons that are better at taking down wraithknights than imperial knights.
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Regular Dakkanaut
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HawaiiMatt wrote:Okapi wrote:Hilariously, Eldar monofilament weapons murder Wraithknights. Doesn't matter if you're T8 when the guns hit your initiative. 10 Warp Spiders with an Exarch should be able to take 4 wounds off a Wraithknight, more if they're in the Aspect Host (and slightly less if the 'knight is in cover).
Closer to 2 wounds, and only 1.5 if he took the invul. Don't forget the feel no pain.
Just did the math on it. 10 Warp Spiders (no formation, no Exarch) firing at an un-shielded, un-covered Wraithknights inflicts 2,96 wounds on it, which includes FNP.
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![[Post New]](/s/i/i.gif) 2015/05/21 13:36:56
Subject: units and weapons that are better at taking down wraithknights than imperial knights.
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Proud Triarch Praetorian
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Deathmarks have been mentioned a few times, but I'm surprised no one's mentioned the combo with the D. Lord:
10x Deathmarks + Destroyer Lord
Deep strike in within rapid fire range. 20 shots that hit on 3+ (rerolling 1s), wound on 2+ (rerolling 1s), with sniper's pseudo rending.
The D. Lord could probably take some things to mess with it as well, but that's generally enough to cripple it.
...
The problem comes when you're facing multiple.
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![[Post New]](/s/i/i.gif) 2015/05/21 13:50:31
Subject: units and weapons that are better at taking down wraithknights than imperial knights.
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Jealous that Horus is Warmaster
Tampa, Florida
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Bloodthirster of Insensate Rage.
8 Strength D attacks on the charge and it's a FMC.
/thread
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Rule #1 is Look Cool.
Rule #2 is Do Cool S*%* Even If It's Tactically Inadvisable
Winning is something like Rule #17.
-The Shrike
Overkill is officially defined by the Commissariat and the Munitorium as: "The minimum amount of force that is to be brought to bear against the enemies of the Emperor."
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![[Post New]](/s/i/i.gif) 2015/05/21 13:53:11
Subject: units and weapons that are better at taking down wraithknights than imperial knights.
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Monstrous Master Moulder
Cleveland, Ohio, USA
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TranSpyre wrote:Bloodthirster of Insensate Rage.
8 Strength D attacks on the charge and it's a FMC.
/thread
At I1.
It dies before it swings, I'd wager.
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They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear. |
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![[Post New]](/s/i/i.gif) 2015/05/21 14:40:51
Subject: units and weapons that are better at taking down wraithknights than imperial knights.
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Longtime Dakkanaut
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On average it may take 3 wounds. 4 or 5 attacks from the wraithknight, hitting on 5s, even if two attacks hit, it would take about 4 wounds, and probably save one of those. Yes, the wraithknight could roll a 6, it has the same chance to roll a 1.
That really annoyed me about the matchup they did on miniwargaming's YouTube video. The wraithknight got a lucky 6 and they were using that as the basis of it being overpowered. The odds are much more in favor of the bloodthirster pulling that off than they gave him credit for.
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![[Post New]](/s/i/i.gif) 2015/05/21 14:52:00
Subject: units and weapons that are better at taking down wraithknights than imperial knights.
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Monstrous Master Moulder
Cleveland, Ohio, USA
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Lythrandire Biehrellian wrote:On average it may take 3 wounds. 4 or 5 attacks from the wraithknight, hitting on 5s, even if two attacks hit, it would take about 4 wounds, and probably save one of those. Yes, the wraithknight could roll a 6, it has the same chance to roll a 1.
That really annoyed me about the matchup they did on miniwargaming's YouTube video. The wraithknight got a lucky 6 and they were using that as the basis of it being overpowered. The odds are much more in favor of the bloodthirster pulling that off than they gave him credit for.
Can't recall atm, do stomps happen at I1 or post CC attacks? Assuming the former, a 6 on a stomp removes him as well. Even if the BT wins, the points trade favors eldar.
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They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear. |
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![[Post New]](/s/i/i.gif) 2015/05/22 14:09:33
Subject: units and weapons that are better at taking down wraithknights than imperial knights.
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Longtime Dakkanaut
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No, it doesn't. If they kill each other the eldar player lost about 10 more points iirc. The fact that on average the bloodthirster and wraithknight whipe each other out is a testament to the fact that it isn't as overpowered as it seems
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This message was edited 1 time. Last update was at 2015/05/22 14:09:59
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![[Post New]](/s/i/i.gif) 2015/05/22 14:12:56
Subject: units and weapons that are better at taking down wraithknights than imperial knights.
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Monstrous Master Moulder
Cleveland, Ohio, USA
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Whoops, I was thinking 300pt 'thirster. You are correct.
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They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear. |
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![[Post New]](/s/i/i.gif) 2015/05/26 02:42:12
Subject: Re:units and weapons that are better at taking down wraithknights than imperial knights.
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Guardsman with Flashlight
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Death strike missile
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1500 points tau
1000 point Astra militaurm
Hope is the first step on the road to disappointment. |
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![[Post New]](/s/i/i.gif) 2015/05/26 07:07:34
Subject: Re:units and weapons that are better at taking down wraithknights than imperial knights.
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Stalwart Tribune
Canada,eh
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For IG, having a CCS in a Vendetta with 4 Melta guns which will either have Ignores Cover or Monster Hunter when they shoot. You could add a Scion squad with meltas DSing down a turn or two earlier to benefit from those orders and it can be scary. But when in doubt, double up on the CCS/Vendetta. This is theoryhammering on my part, luckily I haven't had to face down a WK yet.
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![[Post New]](/s/i/i.gif) 2015/05/26 11:45:22
Subject: units and weapons that are better at taking down wraithknights than imperial knights.
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Swift Swooping Hawk
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A Harlequin troupe with Shadowseer.
- The Shadowseer's psychic powers can wreck a Wraithknight.
- Caress can wound at AP2 regardless of toughness.
- Neuro Disruptors are Fleshbane AP2
- Veil of Tears can potentiall spare the squad from the D-Weapons long enough to move into position but it's success will vary.
- A squad of 9 or so properly geared could do the trick.
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