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![[Post New]](/s/i/i.gif) 2015/05/26 15:49:03
Subject: [X-Wing] Everything that has transpired has done so according to my design.
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[MOD]
Solahma
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 Emperor Palpatine arrives to X-Wing as a crew upgrade in the Imperial Raider Expansion Pack.
As you might expect, the Emperor isn't like your standard Imperial crew member. First of all, he's the most expensive crew upgrade currently in the game. Second, he requires two crew slots all to himself. Nonetheless, in the right Imperial build, Emperor Palpatine is well worth his squad-point cost:
"Once per round, you may change a friendly ship’s die result to any other die result. That die result cannot be modified again."
In X-Wing, each of your ships has, effectively, four concerns each round: maneuvering, performing actions, attacking, and defending. Of these, two require you to roll dice. Viewed in this light, the Emperor's ability to change any dice of your dice results grants you an unprecendented measure of control over nearly one-half of the game. Convert a blank attack die to a critical hit. Convert a blank defense die to an evade. Did your TIE fighter accidentally clip an asteroid? The Emperor can ensure that you don't suffer damage as a result. Did you suffer a crippling critical hit? The Emperor can easily resolve a Weapon Malfunction or shield you from the brunt of a Minor Explosion .
Also, notice the range restriction – there isn't one. His ability isn't limited to friendly ships at Range "1," nor to those within Range "1–3." He can alter the result of any of your dice results, anywhere on the table. Thus, even though you can currently fly him only on a Lambda-class shuttle, a VT-49 Decimator, or your Raider-class corvette, his ability can impact any of your ships, wherever it's located, and when you need it most.
Should you want to bring the galaxy's most powerful dark side Force user to the battlefield, you'll find plenty of uses for him in both Standard Play and Epic Play
https://www.fantasyflightgames.com/en/news/2015/5/26/the-grand-design/
Article includes some interesting sample builds.
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![[Post New]](/s/i/i.gif) 2015/05/26 18:42:22
Subject: Re:[X-Wing] Everything that has transpired has done so according to my design.
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Douglas Bader
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Initial reaction: interesting, but the point cost and double crew slot requirement is going to be a problem. Unless you're supporting elite aces like Fel or Whisper you're probably going to have the same old "just buy another ship instead" problem that a lot of buff abilities suffer from. And if you do have one of those aces you're almost always going to be saving the effect for defense, since an extra point of damage isn't worth the chance of losing your key ship to bad dice unless the extra damage is getting a threat off the table. But 8 points is the equivalent of two shield upgrades, so you need to stop an extra two hits by changing Fel's dice just to break even on your investment. And that's not even considering the cost of the ship that is carrying Palpatine.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2015/05/26 19:11:12
Subject: [X-Wing] Everything that has transpired has done so according to my design.
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Fixture of Dakka
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See, that seems fair to me...
New card, choice of roles in fleets, not an auto include.
Not everything needs to completely redesign the meta.
Plus, if my memory is correct, Palpatine in a shuttle being escorted by 2 Royal Guard Interceptors fits the TIE Fighter mission he was in.
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![[Post New]](/s/i/i.gif) 2015/05/26 21:23:18
Subject: [X-Wing] Everything that has transpired has done so according to my design.
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[MOD]
Solahma
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The issue is, it does allow you to wring some of the luck factor out of the game -- except that you kind of need to get lucky or unlucky in pretty specific ways to justify the point sink. So really you are trading one kind of chance for another. IMO the card is pretty ambivalent.
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This message was edited 1 time. Last update was at 2015/05/26 21:23:34
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![[Post New]](/s/i/i.gif) 2015/05/26 21:31:17
Subject: [X-Wing] Everything that has transpired has done so according to my design.
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Huge Hierodule
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Personally, I think Palpatine looks like one of those upgrades which does a little bit of everything, and so ends up overpriced if you use him for one thing only. Some games he'll be amazing, others he'll been a waste of two crew slots and 8 points.
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Q: What do you call a Dinosaur Handpuppet?
A: A Maniraptor |
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![[Post New]](/s/i/i.gif) 2015/05/26 21:31:48
Subject: [X-Wing] Everything that has transpired has done so according to my design.
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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I dont see that ability being worth the investment, I mean there are only really 2 options currently for him to ride shotgun in, and I think both of them can be configured to perform more useful functions without him
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![[Post New]](/s/i/i.gif) 2015/05/26 21:53:02
Subject: [X-Wing] Everything that has transpired has done so according to my design.
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Multispectral Nisse
Luton, UK
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Slightly disappointed. But that's probably just because he's not going to be able to ride shotgun in a Phantom, blasting people with Force Lightning as he goes past like I'd envisaged...
I'm struggling to make a list I like with him in. At the moment he's sitting on an otherwise naked shuttle, supporting Fel and Vader with all the usual upgrades (including Vader's engines). Comes to bang on 100, which I don't usually do. I'll give it a go, but really I'm thinking that the 29pts could be better spent elsewhere.
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“Good people are quick to help others in need, without hesitation or requiring proof the need is genuine. The wicked will believe they are fighting for good, but when others are in need they’ll be reluctant to help, withholding compassion until they see proof of that need. And yet Evil is quick to condemn, vilify and attack. For Evil, proof isn’t needed to bring harm, only hatred and a belief in the cause.” |
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![[Post New]](/s/i/i.gif) 2015/05/27 06:27:34
Subject: [X-Wing] Everything that has transpired has done so according to my design.
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Douglas Bader
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chaos0xomega wrote:I dont see that ability being worth the investment, I mean there are only really 2 options currently for him to ride shotgun in, and I think both of them can be configured to perform more useful functions without him
I don't know, I think it really depends on how much of your RAC + Fel/Vader/Whisper strategy is invested in the decimator and how much is invested in the small ship. If your plan is to have RAC support the small ship then Palpatine is a pretty good investment. He's an insurance policy against one round of bad green dice costing you the game (one of your biggest risks with that kind of list) and can give a well-timed damage boost to remove an enemy ship before it can shoot. So many turns with Fel/Vader/Whisper come down to a single 1v1 engagement, and getting to choose the outcome of one die can be decisive. On the other hand, if the small ship is support for RAC then you're better off investing in crew that give a more direct improvement.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2015/05/27 17:19:48
Subject: [X-Wing] Everything that has transpired has done so according to my design.
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Sure Space Wolves Land Raider Pilot
Schaumburg, IL
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Palpatine might pair well with the new and improved Tie advanced pilots. Throw palatine on a shuttle with a sensor jammer and then use a pair of TIe advanced - Vader & "pick one" (I think I'd use strom) with TIE-X1 and ATC. PTL on the non Vader pilot and Predator on Vader. Palpatine could give you the potential to double crit once a turn.
I was also thinking a double decimator list that is all about maximizing damage. Vader on a patrol boat and Oicunn with palpatine, expose and experimental interface. Those two could dish out a ton of damage in a turn.
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I'm not prejudiced, I hate everyone equally |
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![[Post New]](/s/i/i.gif) 2015/05/28 00:57:28
Subject: [X-Wing] Everything that has transpired has done so according to my design.
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Heroic Senior Officer
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I think he's pretty balanced at the whopping 8pts and 2 crew slots. He's still super handy, but his cost prohibits him from really being abused.
He'll be a lot of fun to run though, if I ever get crazy enough to buy the raider I can see myself quoting him quite a bit every time I use his ability.
"Stop flipping that fething defense die or I'm shoving that palpatine card down your throat."
"Good, good, let the hate flow through you. Embrace the dark side!"
"SHUT UP!"
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2015/05/28 06:01:03
Subject: [X-Wing] Everything that has transpired has done so according to my design.
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Shas'ui with Bonding Knife
The Internet- where men are men, women are men, and kids are undercover cops
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Crazy_Carnifex wrote:Personally, I think Palpatine looks like one of those upgrades which does a little bit of everything, and so ends up overpriced if you use him for one thing only. Some games he'll be amazing, others he'll been a waste of two crew slots and 8 points.
He may under perform, but he's never a waste.
I proxied him today using the 2 Int and shuttle list from the site.
I lost Fel in the first round of shooting from bad luck and won the dogfight.
Being able to turn a blank to a crit at will means a lot when you have the option of knowing, EXACTLY, how many hits you've made and your odds of scoring the crit on the enemy. Besides, its a 100% offensive upgrade every turn your Ints arc-dodged successfully, and an extra crit is very rarely wasted. Most of the responses seem to be focused on its defensive benefits- which are great, but it isn't just for creating evades.
Keep in mind that while you can only reroll a die once, nothing saysn you can't use Empy to turn your last blank die into a crit after its rerolled.
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This message was edited 2 times. Last update was at 2015/05/28 06:03:51
Jon Garrett wrote:Perhaps not technically a Marine Chapter anymore, but the Flame Falcons would be pretty creepy to fight.
"Boss, we waz out lookin' for grub when some of them Spice Marines showed up and shot all the lads."
"Right. Well, did you at least use the burnas?"
"We tried, but the gits was already on fire."
"...Kunnin'." |
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![[Post New]](/s/i/i.gif) 2015/05/28 06:11:55
Subject: [X-Wing] Everything that has transpired has done so according to my design.
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Regular Dakkanaut
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I was also above all thinking of an extra critical hit on the moment you want it. And only use him defensively if it saves a ship.
It's an interesting card.
And a lot of points, yes.
But there are quite some builds that combine upgrades and turrets just to get re-rolls. This card gets you results.
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![[Post New]](/s/i/i.gif) 2015/05/28 06:25:22
Subject: [X-Wing] Everything that has transpired has done so according to my design.
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Shas'ui with Bonding Knife
The Internet- where men are men, women are men, and kids are undercover cops
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ORicK wrote:I was also above all thinking of an extra critical hit on the moment you want it. And only use him defensively if it saves a ship.
It's an interesting card.
And a lot of points, yes.
But there are quite some builds that combine upgrades and turrets just to get re-rolls. This card gets you results.
It does. My current thought is to replace the Mangler and Isard on my Oicunn/Scarlett build with Palpy. I frickin' never remember to put the token down. I always remember Palpy.
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Jon Garrett wrote:Perhaps not technically a Marine Chapter anymore, but the Flame Falcons would be pretty creepy to fight.
"Boss, we waz out lookin' for grub when some of them Spice Marines showed up and shot all the lads."
"Right. Well, did you at least use the burnas?"
"We tried, but the gits was already on fire."
"...Kunnin'." |
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![[Post New]](/s/i/i.gif) 2015/05/29 06:56:05
Subject: [X-Wing] Everything that has transpired has done so according to my design.
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Douglas Bader
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Under-performing is the definition of "waste". Palpatine requires a major investment, if you aren't getting something awesome in return then it's a waste of points and crew slots.
Most of the responses seem to be focused on its defensive benefits- which are great, but it isn't just for creating evades.
It isn't just for that, but the lists that can actually use Palpatine effectively are built around Whisper/Vader/Fel/etc and those ships care way more about green dice than red dice. Rolling badly on an attack with Fel is rarely a big deal, you can keep arc dodging and rolling a million green dice until you get another shot. Rolling badly on defense with Fel means you lose the game. Palpatine removes a lot of the "oops, I lose" factor with those ships and that completely changes how the game is played.
ORicK wrote:I was also above all thinking of an extra critical hit on the moment you want it. And only use him defensively if it saves a ship.
That's completely backwards. With Whisper/Fel/Vader/etc your top priority is defense because you have very few HP and one bad roll with the green dice ends the game. You'll almost always save Palpatine for defense unless either you're absolutely sure that you won't have to roll green dice this turn because you've dodged all the arcs, or you're going to get an immediate kill on a ship before it can return fire. In any other situation you keep your defensive "get out of jail free" card. The last thing you want to do is spend it on removing an extra shield from a b-wing and then lose Fel to a bad roll because you don't have the auto-evade.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2015/05/29 09:36:10
Subject: [X-Wing] Everything that has transpired has done so according to my design.
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Infiltrating Broodlord
The Faye
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First time I saw this card I thought this looks great.
Now I'm wondering how I can really use this.
Putting him on Kenkirk's VT-49 with Isard and trying to hang on through the game maybe? Hitting hard till you get your defence boosts and guaranteeing a dodge if you don't manage to roll one. Maybe Lone Wolf could do something. Doesn't seem efficient though, don't think I could justify it all. Still likely to get overwhelmed by attacks and crits can ruin everything
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This message was edited 1 time. Last update was at 2015/05/29 09:36:48
We love what we love. Reason does not enter into it. In many ways, unwise love is the truest love. Anyone can love a thing because. That's as easy as putting a penny in your pocket. But to love something despite. To know the flaws and love them too. That is rare and pure and perfect.
Chaos Knights: 2000 PTS
Thousand Sons: 2000 PTS - In Progress
Tyranids: 2000 PTS
Adeptus Mechanicus: 2000 PTS
Adeptus Custodes: 2000 PTS - In Progress |
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![[Post New]](/s/i/i.gif) 2015/05/29 15:09:13
Subject: [X-Wing] Everything that has transpired has done so according to my design.
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Regular Dakkanaut
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Test played him with the Shuttle+HLC+EU and 2 kitted out Royals (100 pts) vs a VERY fat Chewie, a fat Han and a fat y-Wing (I wanted to stress test the build so I gave my opponent 150 points to play with, the limitation being 3 ships and a legal list...no twin C3POs).
In the end I burned down the Y wing PDQ, killed Chewie, and was working on Han when he conceded. In exchange I lost 1 Royal from back to back bad green rolls. Still, the 2nd Royal lived unscathed the entire game...It was wicked evil seeing Stealth Device still active that late in a game.
Partway through the match my opponent changed up and went after the Shuttle. I was slow-rolling it (Spd 0, Spd1, Spd 0, etc) until he shot me, so I used EU to then force a crash fest with the Falcons. Han ended up bumped and had to waste shots at the Royal while the Royal ripped up Chewie then the Shuttle HLC finished the Job.
Han broke free, shot the shuttle (removing the last Shields) only to be pounded by the Royal...then a lucky 4-hit with HLC...with Palps turning 1 of those hits to a Crit. That was the concession point.
Lesson learned from the IMP side...pay attention to your order of dice modification. Several times early on I used Palpy to roll a saving Evade...when Autothrusters would have provided the same benefit. So...roll greens. Need more evades? Check Autothruster activation. Check tokens (Focus vs Evade). Finally check Palps.
Always keep in mind Gunner or Luke. Sometimes its better to take the 1 hit.
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![[Post New]](/s/i/i.gif) 2015/05/31 00:32:19
Subject: [X-Wing] Everything that has transpired has done so according to my design.
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Shas'ui with Bonding Knife
The Internet- where men are men, women are men, and kids are undercover cops
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Peregrine wrote:
Under-performing is the definition of "waste". Palpatine requires a major investment, if you aren't getting something awesome in return then it's a waste of points and crew slots.
A waste is having gunner against a double-deci list.
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Jon Garrett wrote:Perhaps not technically a Marine Chapter anymore, but the Flame Falcons would be pretty creepy to fight.
"Boss, we waz out lookin' for grub when some of them Spice Marines showed up and shot all the lads."
"Right. Well, did you at least use the burnas?"
"We tried, but the gits was already on fire."
"...Kunnin'." |
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![[Post New]](/s/i/i.gif) 2015/05/31 06:49:25
Subject: [X-Wing] Everything that has transpired has done so according to my design.
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Douglas Bader
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That's a huge waste (not a complete waste since gunner can occasionally help you there). But an upgrade doesn't have to be borderline useless to be a waste. If it underperforms relative to its cost then it's still a waste. You've received X points/upgrade slots worth of value but spent X+Y points/upgrade slots to get it, which means you wasted Y points/upgrade slots.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2015/05/31 16:23:35
Subject: Re:[X-Wing] Everything that has transpired has done so according to my design.
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Executing Exarch
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Something Something dark side...
It's a kind of neat card but the double crew slot restricting it to Lambda and VT-49 is awfully limiting
It doesn't really do anymore that existing cards like Shield/Hull Upgrade, Stealth/Autothrusters or assorted Sensors and Targetting Computers do
Changing one dice per turn is most likely weaker than just chucking more dice to smooth out the averages,
It might be okay in a list that doesn't throw that many dice but those lists aren't great and I'm guessing he'd have to live till at least mid-game to mathwise come close to the 'moar dice theory'
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"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." |
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![[Post New]](/s/i/i.gif) 2015/06/01 21:47:49
Subject: [X-Wing] Everything that has transpired has done so according to my design.
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[MOD]
Solahma
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I wonder if FFG writes rules and then find a character to match them or the other way round.
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![[Post New]](/s/i/i.gif) 2015/06/01 22:09:14
Subject: [X-Wing] Everything that has transpired has done so according to my design.
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Shas'ui with Bonding Knife
The Internet- where men are men, women are men, and kids are undercover cops
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Manchu wrote:I wonder if FFG writes rules and then find a character to match them or the other way round.
... that's a very good thought.
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Jon Garrett wrote:Perhaps not technically a Marine Chapter anymore, but the Flame Falcons would be pretty creepy to fight.
"Boss, we waz out lookin' for grub when some of them Spice Marines showed up and shot all the lads."
"Right. Well, did you at least use the burnas?"
"We tried, but the gits was already on fire."
"...Kunnin'." |
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![[Post New]](/s/i/i.gif) 2015/06/06 03:05:42
Subject: [X-Wing] Everything that has transpired has done so according to my design.
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Steady Space Marine Vet Sergeant
Hanging out on the Great Plains
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The emperor is a must have character fluff wise but he doesn't need to be an imperial must have character. The high point cost and double crew slots is going to make it a limited use item. FFG has to make his ability over the top powerful or it would never see the board, what good is creating something if people never use it.
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Eastern Frontier Exploratores
224th Astra Legion (main army)
628th Praetorian Guard Cohort (wife's army)
827th Auxilia Cohort (ad mech fun)
825th Foderati Cohort (in the beginning army)
1212th Foederati Cohort - Jokaero (cause I like apes with guns) |
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![[Post New]](/s/i/i.gif) 2015/06/06 07:34:37
Subject: Re:[X-Wing] Everything that has transpired has done so according to my design.
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Douglas Bader
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Turnip Jedi wrote:It doesn't really do anymore that existing cards like Shield/Hull Upgrade, Stealth/Autothrusters or assorted Sensors and Targetting Computers do
It does two huge things that those cards can't do:
1) It gives Fel/Vader/etc another upgrade slot. You aren't going to choose between taking the emperor or putting stealth + autothrusters on Fel, you're going to do both. Fel/Vader/Whisper were already powerful, and now they get even better.
2) It creates an imperial "Biggs" equivalent. Fel/Vader/Whisper are extremely hard to deal with when they have a free die change to help them escape a bad roll, which means you're almost certainly going to want to kill that 29 point shuttle hiding in the back corner of the table before trying to deal with the ace. That gets your ace through the dangerous opening turns while you work on setting up a good endgame for them to win.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2015/06/06 15:02:49
Subject: Re:[X-Wing] Everything that has transpired has done so according to my design.
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Huge Hierodule
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Peregrine wrote: Turnip Jedi wrote:It doesn't really do anymore that existing cards like Shield/Hull Upgrade, Stealth/Autothrusters or assorted Sensors and Targetting Computers do
It does two huge things that those cards can't do:
1) It gives Fel/Vader/etc another upgrade slot. You aren't going to choose between taking the emperor or putting stealth + autothrusters on Fel, you're going to do both. Fel/Vader/Whisper were already powerful, and now they get even better.
2) It creates an imperial "Biggs" equivalent. Fel/Vader/Whisper are extremely hard to deal with when they have a free die change to help them escape a bad roll, which means you're almost certainly going to want to kill that 29 point shuttle hiding in the back corner of the table before trying to deal with the ace. That gets your ace through the dangerous opening turns while you work on setting up a good endgame for them to win.
This is kinda how I plan on using him. With a cheap shuttle, I can run Vader and Fel with everything except missiles (have to put Lone Wolf or Vet Instincts on Vader). Shuttle goes down dead centre as bait, and then holds back as bait/points denial. Vader and Fel then flank my opponent. Emperor helps keep them alive, and on turns I arc dodge adds extra firepower.
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Q: What do you call a Dinosaur Handpuppet?
A: A Maniraptor |
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