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Made in us
Douglas Bader






 Nilok wrote:
Sorry if this is a bit too derp RAW, but it never revokes the permissions for what the commander can take.


It does. You can take the coldstar suit instead of the other options.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in au
Longtime Dakkanaut




It seems clear to me that it can only take the two Support Systems and two Drones, not that I think any of the current Signature Systems would actually improve it (assuming you use it in the air where it belongs) aside from Iridium Armour.
   
Made in jm
Sneaky Sniper Drone






Its obvious that the Coldstar cant take Signature systems

This message was edited 1 time. Last update was at 2015/10/16 10:12:57


 
   
Made in at
Wondering Why the Emperor Left









via ATT

This message was edited 1 time. Last update was at 2015/10/16 09:13:21


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http://war-of-sigmar.herokuapp.com/ 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





The Rock

Christ, how difficult is it to take a photograph? lol. Also, interesting that the Coldstar suit has FMC but no Fear, Smash or Vector Strike additional rules for being one.

This message was edited 2 times. Last update was at 2015/10/16 09:18:08


AoV's Hobby Blog 29/04/18 The Tomb World stirs p44
How to take decent photos of your models
There's a beast in every man, and it stirs when you put a sword in his hand
Most importantly, Win or Lose, always try to have fun.
Armies Legion: Dark Angels 
   
Made in us
Shas'la with Pulse Carbine



Los Angeles, CA

I think it's because it acts like an FMC but doesn't really have the mass to do things like cause fear, smash targets, or vector strike into things without blowing up itself haha

I think it fits it's design well!

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Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

They wanted the mobility and defense of a flyer without making him a vehicle, essentially.
   
Made in jm
Sneaky Sniper Drone






its a rules leak strip tease XD, such a sadistic photographer XD
   
Made in ca
Longtime Dakkanaut





Gohan being the Coldstar. Batman being the Y'vahrah this thing so desperately wants to be.

Spoiler:

This message was edited 1 time. Last update was at 2015/10/16 10:24:22


 
   
Made in gb
Insect-Infested Nurgle Chaos Lord







So the Coldstar can only have a burst cannon?

   
Made in us
Been Around the Block





 Medium of Death wrote:
So the Coldstar can only have a burst cannon?

It can only have a High Output Burst Cannon (New weapon) and a missile pod. And two items from the support list.
   
Made in rs
Focused Fire Warrior






Serbia

I like the fact that Breachers, ColdStar (and probably somebody else) have ability to 'forget' their drones, missile turret etc. on the field...
And when they land again, they just have them back!


It will create a havoc on the field! Enemies of the Greater Good will never stand a chance!

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Made in br
Fireknife Shas'el




Lisbon, Portugal

It's a curious upgrade, but... not soooo interesting. IFf the HOBC is a good weapon, I might field a XV86. T4 is too flimsy

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

Assuming the shield generator and commander stay the same points wise, it's 170 for a flying commander with whatever the highoutput burst cannon is and a missile pod. Well, 145 without, but why wouldn't you take a 4++ on your fragile T4 commander?

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

 Crazyterran wrote:
Assuming the shield generator and commander stay the same points wise, it's 170 for a flying commander with whatever the highoutput burst cannon is and a missile pod. Well, 145 without, but why wouldn't you take a 4++ on your fragile T4 commander?


Why spend 170p on it? For +10p I field a Riptide, or a complete MP unit of Crisis.

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in ca
Longtime Dakkanaut





 Vector Strike wrote:
 Crazyterran wrote:
Assuming the shield generator and commander stay the same points wise, it's 170 for a flying commander with whatever the highoutput burst cannon is and a missile pod. Well, 145 without, but why wouldn't you take a 4++ on your fragile T4 commander?


Why spend 170p on it? For +10p I field a Riptide, or a complete MP unit of Crisis.

I know right. This Coldstar is a joke.
   
Made in us
Shas'la with Pulse Carbine





It makes sense that you lose smash, fear and vector. Those are things associated with monstrous creatures. The suit is literally not that big. Its size doesn't strike fear, it doesn't have the weight and strength to rip through armor with its bare hands. Its fluffy that it loses those things. But it gains the movement and defense benefits of being a flyer.

Down with Allies, Solo 2016! 
   
Made in au
Irked Necron Immortal





 Gamgee wrote:
 Vector Strike wrote:

I know right. This Coldstar is a joke.


Getting Swoop for 25pts* is a pretty good deal imo.


*Assuming that missile pods remain 15pts and the HOBC is roughly 20 (given that a regular BC is 10)

On a different note - you know you can express mild opinions, right? Everything doesn't have to 'totally suck' or be a 'joke', you can just say you don't like it and list the reasons why. Hyperbole just makes people disinclined to seriously consider what you have to say.

This message was edited 1 time. Last update was at 2015/10/16 12:37:42


 
   
Made in jm
Sneaky Sniper Drone






 Gamgee wrote:
 Vector Strike wrote:
 Crazyterran wrote:
Assuming the shield generator and commander stay the same points wise, it's 170 for a flying commander with whatever the highoutput burst cannon is and a missile pod. Well, 145 without, but why wouldn't you take a 4++ on your fragile T4 commander?


Why spend 170p on it? For +10p I field a Riptide, or a complete MP unit of Crisis.

I know right. This Coldstar is a joke.

With how riptides were why field anything else...
   
Made in gb
Mighty Vampire Count






UK

 Vector Strike wrote:
 Crazyterran wrote:
Assuming the shield generator and commander stay the same points wise, it's 170 for a flying commander with whatever the highoutput burst cannon is and a missile pod. Well, 145 without, but why wouldn't you take a 4++ on your fragile T4 commander?


Why spend 170p on it? For +10p I field a Riptide, or a complete MP unit of Crisis.


Riptide points are not known at this time - they may be more (or even less!).

Most Dark Eldar Players had bought multiple Ravagers - screwed over in the new codex and guess what most Tau players have bought Riptides. It seems with GW that they like extremes so the Riptide will likely be made overpriced or more overpowered like Wraith Kinghts,

T4 is not that bad - lots of non Marine factions have T3 to contend with.

The partial FMC rules are a good fit - well for as long as they keep using MC rules for non MCs

I AM A MARINE PLAYER

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Made in ca
Water-Caste Negotiator




Ontario, Canada

 Vector Strike wrote:
 Crazyterran wrote:
Assuming the shield generator and commander stay the same points wise, it's 170 for a flying commander with whatever the highoutput burst cannon is and a missile pod. Well, 145 without, but why wouldn't you take a 4++ on your fragile T4 commander?


Why spend 170p on it? For +10p I field a Riptide, or a complete MP unit of Crisis.


The riptide might get nerfed, and even if it doesn't, it's generally considered undercosted (the IA version anyway). Compared to a squad of pure missile crisis suits, you are immune to blasts, templates and assaults, can only be hit on 6's by 90%+ guns in the game, have a far greater degree of speed and can skyfire. Admittedly if the high output burst cannon is only a burst cannon with 1 more shot it will be leaning on underpowered, but if its an assault 6 burst cannon with rending (or something else equally powerful), it will be a versatile little unit capable of threatening most units on the ground or in the skies. We'll have to wait and see what the high output burst cannon does and what, if any, formation bonuses this gets. The sky isn't falling just yet.
   
Made in nl
Water-Caste Negotiator





 chalkobob wrote:
Compared to a squad of pure missile crisis suits, you are immune to blasts, templates and assaults, can only be hit on 6's by 90%+ guns in the game, have a far greater degree of speed and can skyfire.
As my brother puts it, for his Orks there is not much difference between hitting on a 6 or a 5. It would still only take 1 str 8 AP3 hit to take out your commander :(, although I suppose you can jink now, but I'd rather have my 2+ save than 4+ and 50% less hits (in the case of Orks, when not twinlinking cause for deffkopta's its only 25%).

As with all things we have seen so far, its pretty meh on its own/with what we know, but we'll have to see what the codex brings in order to render final judgement.

This message was edited 2 times. Last update was at 2015/10/16 12:52:35


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Made in br
Fireknife Shas'el




Lisbon, Portugal

Mr Morden wrote:
T4 is not that bad - lots of non Marine factions have T3 to contend with.

The partial FMC rules are a good fit - well for as long as they keep using MC rules for non MCs


But there is no FMC with T4 or less, currently. All you need is 1 failed Grounded test.

chalkobob wrote:
The riptide might get nerfed, and even if it doesn't, it's generally considered undercosted (the IA version anyway). Compared to a squad of pure missile crisis suits, you are immune to blasts, templates and assaults, can only be hit on 6's by 90%+ guns in the game, have a far greater degree of speed and can skyfire. Admittedly if the high output burst cannon is only a burst cannon with 1 more shot it will be leaning on underpowered, but if its an assault 6 burst cannon with rending (or something else equally powerful), it will be a versatile little unit capable of threatening most units on the ground or in the skies. We'll have to wait and see what the high output burst cannon does and what, if any, formation bonuses this gets. The sky isn't falling just yet.


FMCs aren't immune to those, as long as the shooter has Skyfire. Only Flyers are immune to those.
As you said, if the HOBC is a good weapon, I'll field one just for the kicks of it. If it isn't..., well, I can find Skyfire somewhere else.

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in au
Liche Priest Hierophant







@ MoD_Legion: Well yeah, but basically every other army in the game does care about snapshots.

Not to mention only 3 units in the Ork codex can spam non-blast S8 AP2/3 weapons, and all of them aren't that tough.

Assuming the shield generator remains that same, ~420pts of Deffkoptas are required to kill a Coldstar w/ shield in a single turn if my maths are correct. That's 3 FA slots btw, and all those shots would be better spent on normal crisis suits.

This message was edited 2 times. Last update was at 2015/10/16 13:15:46


 
   
Made in ca
Water-Caste Negotiator




Ontario, Canada

MoD_Legion wrote:
 chalkobob wrote:
Compared to a squad of pure missile crisis suits, you are immune to blasts, templates and assaults, can only be hit on 6's by 90%+ guns in the game, have a far greater degree of speed and can skyfire.
As my brother puts it, for his Orks there is not much difference between hitting on a 6 or a 5. It would still only take 1 str 8 AP3 hit to take out your commander :(, although I suppose you can jink now, but I'd rather have my 2+ save than 4+ and 50% less hits (in the case of Orks, when not twinlinking cause for deffkopta's its only 25%).

As with all things we have seen so far, its pretty meh on its own/with what we know, but we'll have to see what the codex brings in order to render final judgement.


Orks have a hard enough time against Tau that I don't really mind them being able to kill this one unit efficiently. It still will probably be an uphill battle for Orks anyway.
   
Made in us
Shrieking Traitor Sentinel Pilot





You know, thinking about the ColdStar, I have a pretty major thought: is that bonding knife in the picture modeled on the jetpack already? I hope not, there are much better places for it.
   
Made in se
Jealous that Horus is Warmaster





Oh man.. I feel the need to get a Coldstar Commander and model it on top of some imperial building like it's flying over it. Even if I'm not going to play Tau this just needs to happen!

Alpharius? Never heard of him.  
   
Made in us
Regular Dakkanaut





SaJeel wrote:
Its obvious that the Coldstar cant take Signature systems


I'm not sure its obvious one way or the other. Formatting the options through indentations would certainly have made it more obvious. from the words on the page I'd say it can't, though I'm not sure if that holds if there is any text in the signature systems codex section that discerns if Signiture systems replace weapon/system hardpoints.

Rule-wise, I think the Coldstar is just fine.... it's not a no-brainer choice one way or the other. I honestly don't want EVERY Tau player wanting to field it, because then it takes away from the uniqeness of MY army.

Personally, I can definately make the ColdStar work for me on the tabletop, and I'm already in the process of Scratchbuilding my own! I feel lucky that a "House rules" model I was building actually got official rules it could use!

I'm keen to know what the High output Burst Cannon is. Burst Cannon with Assault 6 is my best guess. Burst Cannonwith Rending would my my wishlist, but unlikely given the adjective promoting volume over velocity.

Waaagh, for the Emperor, and blood for the blood god... 
   
Made in us
Shrieking Traitor Sentinel Pilot





It's very obvious.

May take ranged weapons and support systems.
May take signature systems.
Alternatively, may take a Coldstar with x weapons.
If so, may also take support systems.


Full stop. The XV86, in the WD rules printed, removes the sigsys options, and does not grant them again. Plain as day.

No, it might not be worded the same in the codex. Won't know until we're reading it. But the WD rules are pretty clear.
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

maceria wrote:
You know, thinking about the ColdStar, I have a pretty major thought: is that bonding knife in the picture modeled on the jetpack already? I hope not, there are much better places for it.


The bonding knife looks like it's on the jet pack of a normal crisis suit, not commander/Coldstar, and I doubt it'll be modelled on already.
   
 
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