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Made in us
Been Around the Block




 Gamgee wrote:
GW and FW aare not known for letting conversions be in their shows. It's usually for their stuff.


Some of the pictures I was seeing of the open show from Saturday had a lot of conversions in them. Some weird combinations of a knight upper body with some engine bits from storm talons, some weird flying vehicle conversion made of the top half of a wraithknight. Threw me for a loop at all these new vehicles until I started recognizing body parts.
   
Made in au
Longtime Dakkanaut




 Gamgee wrote:
Every time I've heard someone talk about the Stormsurge like 5+ people now all I hear is this as a rough approximation.

Oh it got bad rolls and died on turn two. Oh it didn't reach its full potential and died on turn 2. Oh I killed it easy with grab drops. It's very underwhelming. Or it died too fast to use its full potential power. Or I got bad rolls so I don't know how good it will actually be.

Most of them insist its very balanced because it didn't do much and died to their armies. Naturally.

All I hear is suck suck suck. :( Why did you do this to us GW. Why? All we wanted was a half decent lord of war option. I didn't need anything OP, but did I need a death sentence?

Nope.



http://advancedtautactica.com/viewtopic.php?f=1&t=23730&start=180

Go read that thread on ATT, people have been fairly positive on it in their in-game impressions. Ultimately for 410 points (assuming Shield Generator, Pulse Driver Cannon, Early Warning Override, Twin-Linked Airbursting Fragmentation Projector) it soaks up a tonne of shooting, has a 72" range Demolisher Cannon that can shoot twice and benefit from Markerlights, can Intercept with said massive gun and from what I've seen in my local group especially it utterly murders anything that's not a Super Heavy Vehicle/Gargantuan Creature/2+ Monstrous Creature on the board. I'm betting you will be pleasently surprised if you get to try it out, I wasn't nearly as down on it as you but I was still pensive about it; let's just say our field-testing so far has been great. I've tried the usual Centurions in Drop Pods combo but dayum that thing just murders them with Interceptor shooting, my Skyhammer had more success as I had a much bigger spread of Deep Striking Grav Cannons but it still wasn't enough to kill it before it took out almost its equivalent in points while soaking up almost all of my damage.

Most people I've talked to/read about are reporting they have been impressed by it relative to supposedly how "mediocre" it is. Toughness 6, 4+ invulnerable save, Feel No Pain (5+) and 8 Wounds still eats up a ridiculous amount of shooting and the whole "Strength 5 AP5 shooting sucks" has proven to be patently false if our testing is anything to go by. If the people mentioned above are legitimately still hopeful about the model despite a mix of bad dice luck and facing its hard counters, there's probably a good reason that they say they are hopeful. Again, we might just be blowing smoke but certainly with the current codex it seems to work out really well and gives Tau a unit that can tank almost anything really well plus putting out a crazy amount of firepower. The most interesting analogy is to a Riptide for us; the Riptide is super reliant on Markerlights to unlock its full potential but the Stormsurge has done very well even with lots of its Markerlight sources dying before it could benefit from them. Already we can tell that the Early Warning Override and Shield Generator upgrades are way too cheap for the Stormsurge and we expect them to change.

It's essentially a giant Broadside from what I can tell, meaning you want to have at least one or two units protecting it even if just for Supporting Fire. The big base makes charging it finicky if it has decent support due to the coverage potential for Supporting Fire. I think it is something that Tau players will probably have to build their list around rather than being a plug-and-play unit like the Wraithknight, much like any Tau unit should be. The fact that it moves 12" and has all the benefits of being a Gargantuan Creature was particularly amusing in a certain match-up where I think it was another Tau player that couldn't do anything at all to it after he lost his Markerlight sources and Skyrays early, meaning the Stormsurge user started to charge it forward and Stomp everything while soaking up all the shooting possible.

This message was edited 4 times. Last update was at 2015/10/18 14:32:32


 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Yeah i call bs on the people claiming they killed a stormsurge turn 2 or 3. The tau player would have to be an idiot to put it that far ahead to get shot that much. Nobody has that many long range guns that can reliably wound it and its immune to ID. Only way i could conceive it is if you faced multiple wraithknights and got good damage rolls.

S5 AP5 spam is indeed strong. Thats how i typically play my tau. What i dont get about it though is they arent high yield smart missiles OR missilepods. Thats the odd thing to me.

Also regarding that radar dish bit. Far as i know nothing is defined what is what for our auxiliary bits but ive always claimed thats the EWO since...its a radar dish... lol

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in au
Longtime Dakkanaut




 Vineheart01 wrote:
Yeah i call bs on the people claiming they killed a stormsurge turn 2 or 3. The tau player would have to be an idiot to put it that far ahead to get shot that much. Nobody has that many long range guns that can reliably wound it and its immune to ID. Only way i could conceive it is if you faced multiple wraithknights and got good damage rolls.

S5 AP5 spam is indeed strong. Thats how i typically play my tau. What i dont get about it though is they arent high yield smart missiles OR missilepods. Thats the odd thing to me.

Also regarding that radar dish bit. Far as i know nothing is defined what is what for our auxiliary bits but ive always claimed thats the EWO since...its a radar dish... lol


The only real way to kill it in two turns is to mass Drop Pod Graviton spam or have lots of long-ranged Destroyer weapons, it's too easy to bubble-wrap for the Wraithguard Webway Portal trick to work. In almost every game I've seen though it soaks up way more points' worth of shooting than its own price while generally making its points back pretty quickly. The vulnerability to small arms fire hasn't really been a factor in any of the games we've played so far, sure the potential for a lucky shot to strip its' last wound off is possible for this thing and not for something like a Wraithknight, but this is also way more resistant to heavy firepower and just generally is a fire magnet. The eight wounds, 4++ and 5+++ are a godsend against Graviton.


Automatically Appended Next Post:
Also, having read up some more on Advanced Tau Tactica the hardcore Tau players are starting to work out some good uses for the new units before we've seen the codex. The wording of the Coldstars' rules with regards to Drones means it might be possible to join it to a unit of Drones, fly and have them all attach to him, then have him land behind a nasty vehicle/squadron/unit/etc and unload with masses of BS5 (Drone Controller) twin-linked S5 AP5 shots, or maybe even S7 AP4 shots if Missile Drones become widely available. Add in the Coldstars' own shooting and it could be a potentially nasty trick, especially against Astra Militarum players. With the Fire Warrior Breachers, Darkstrider seems like an obvious fit as he can give them Outflank plus the whole "Overwatch then retreat" rule, so hopefully his rules stay the same and he gets a point reduction.

This message was edited 2 times. Last update was at 2015/10/18 14:51:04


 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Darkstrider is insanely expensive for what he does though. While that sounds nasty giving breachers that shoot n run tactic, ouch the cost.

The gun drone squad idea is just hilarious. I always have a 5man piranha squad so i always have 10 gun drones floating around. Muhahahaha!
Ive already attached random commanders with drone controllers to them and they become insanely scary quick.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Gamgee wrote:
We got a biggie folks. Some sort of new Tau goodie from FW. What could it be? Looks like an auxiliary to me. An attentive spotter at ATT posted it.



It looks like fast attack. He also speculates it is a demiurge (just a guess from the looks of it). Also you can see either the new alien or Tau on top of the Stormsurge. Could be those Earth Caste engineers they mentioned wanting to make up top, but not the thing on the ground.

I can't wait to see what new units we get in our next FW book alleged to be admech vs tau.

It is an Earth Caste Engineer. They look to be just things for detailing a Stormsurge if you wanted to, like the sitting Elysians in Valkyries or the Gorgon Transport Death Korps.
   
Made in au
Longtime Dakkanaut




 Vineheart01 wrote:
Darkstrider is insanely expensive for what he does though. While that sounds nasty giving breachers that shoot n run tactic, ouch the cost.

The gun drone squad idea is just hilarious. I always have a 5man piranha squad so i always have 10 gun drones floating around. Muhahahaha!
Ive already attached random commanders with drone controllers to them and they become insanely scary quick.


Hence why the tactic rests on him getting a big price drop which I think is in order. His rules are so darned good for Breachers specifically, he just needs to be cheaper.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Caederes wrote:
 Vineheart01 wrote:
Darkstrider is insanely expensive for what he does though. While that sounds nasty giving breachers that shoot n run tactic, ouch the cost.

The gun drone squad idea is just hilarious. I always have a 5man piranha squad so i always have 10 gun drones floating around. Muhahahaha!
Ive already attached random commanders with drone controllers to them and they become insanely scary quick.


Hence why the tactic rests on him getting a big price drop which I think is in order. His rules are so darned good for Breachers specifically, he just needs to be cheaper.

How much cheaper could he get?!

100 points for a BS5 character who brings a Markerlight to the party, has Scout, and makes a unit that he joins able to consolidate D6" after firing Overwatch? And who subtracts a point of Toughness from whatever he and his unit are shooting at, outside of making Snap Shots?

Get Darkstrider with a unit of Breachers onto an objective in Cover early on, call down a turret with a Missile Pod. If Darkstrider and his unit get dug in quick enough, then any unit that is Toughness 3(before the Structural Analyser kicks in) that gets targeted is getting doubled out via weapon strength from 6"-15" thanks to his Signature System--and the Missile Pod is going to be doubling out anything that is T4(before SA kicks in) as well.

I really don't understand why people say he's overcosted for what he brings.

This message was edited 1 time. Last update was at 2015/10/18 15:13:41


 
   
Made in gb
Fresh-Faced New User



England

 Gamgee wrote:
We got a biggie folks. Some sort of new Tau goodie from FW. What could it be? Looks like an auxiliary to me. An attentive spotter at ATT posted it.



It looks like fast attack. He also speculates it is a demiurge (just a guess from the looks of it). Also you can see either the new alien or Tau on top of the Stormsurge. Could be those Earth Caste engineers they mentioned wanting to make up top, but not the thing on the ground.

I can't wait to see what new units we get in our next FW book alleged to be admech vs tau.


Made an account for this sorry if it's terrible grammar or miss use of links and such.
I was at that open day, that little bit of paper in the middle says it is all conversion work on that shelf and was show case for the "talk to design team" stand.
Sorry but that's what it said, I didn't t get a photo of the label but I got another one of that conversion from another angle, bit potato quilts though.
[Thumb - IMG_20151018_161746.JPG]

This message was edited 1 time. Last update was at 2015/10/18 15:20:06


 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Because hes insanely squishy. Pretty much any army can clear a squad of firewarriors and the IC attached in a single turn if they focus enough. Ive never EVER seen Darkstrider get more than 1 turn of shooting before getting wiped off the face of the earth. Thats also why Ethereals are so hard to keep alive without a 'fish around or a broadside unit to attach to and hide behind.
Paying 100pts for something, no matter how strong, isnt worth it when he never survives more than 1 round. T3 4+ armor is really easy to remove, and Darkstrider himself has 5+ armor no invul.

This message was edited 1 time. Last update was at 2015/10/18 15:24:20


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in gb
Insect-Infested Nurgle Chaos Lord







Rx5 wrote:
Made an account for this sorry if it's terrible grammar or miss use of links and such.
I was at that open day, that little bit of paper in the middle says it is all conversion work on that shelf and was show case for the "talk to design team" stand.
Sorry but that's what it said, I didn't t get a photo of the label but I got another one of that conversion from another angle, bit potato quilts though.


Ah thanks for the clearer picture.

It would be sweet if FW made something based off those conversions.

Stealthbikes perhaps.

   
Made in us
Shrieking Traitor Sentinel Pilot





Or maybe little two man skimmer bikes, with markerlights!
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Vineheart01 wrote:
Because hes insanely squishy. Pretty much any army can clear a squad of firewarriors and the IC attached in a single turn if they focus enough. Ive never EVER seen Darkstrider get more than 1 turn of shooting before getting wiped off the face of the earth. Thats also why Ethereals are so hard to keep alive without a 'fish around or a broadside unit to attach to and hide behind.
Paying 100pts for something, no matter how strong, isnt worth it when he never survives more than 1 round. T3 4+ armor is really easy to remove, and Darkstrider himself has 5+ armor no invul.

So don't keep him in the open?
Not every army has huge amounts of "Ignores Cover" weaponry.

And really, 100 points for what he is is ABSURDLY cheap. The Structural Analyzer comes into effect even if all he does is Markerlight the target.

This message was edited 1 time. Last update was at 2015/10/18 15:42:55


 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Personally since Tau are about mobility i dont understand why they dont have strikeforce jetbikes. Stealth technology to make them more elusive and their whole point is drive-by bombing runs (think Deffkoptas) with a backup twinlinked pulse carbine.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Screaming Shining Spear





Northern California

 Kanluwen wrote:
 Vineheart01 wrote:
Because hes insanely squishy. Pretty much any army can clear a squad of firewarriors and the IC attached in a single turn if they focus enough. Ive never EVER seen Darkstrider get more than 1 turn of shooting before getting wiped off the face of the earth. Thats also why Ethereals are so hard to keep alive without a 'fish around or a broadside unit to attach to and hide behind.
Paying 100pts for something, no matter how strong, isnt worth it when he never survives more than 1 round. T3 4+ armor is really easy to remove, and Darkstrider himself has 5+ armor no invul.

So don't keep him in the open?
Not every army has huge amounts of "Ignores Cover" weaponry.

And really, 100 points for what he is is ABSURDLY cheap. The Structural Analyzer comes into effect even if all he does is Markerlight the target.

Going to have to go with Kanluwen here. Darkstrider is appropriately costed for what he brings to the table. HIs main problems are that he takes up an HQ slot and he isn't very survivable. I can see him becoming a special character you can attack to a Pathfinder squad in a similar manner as you could attach a Cadre Fireblade to Fire Warriors. Because he's an Independent Character, he can leave the Pathfinders and join the Breachers for deployment.

~3000 (Fully Painted)
Coming Soon!
Dman137 wrote:
goobs is all you guys will ever be
 
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

maceria wrote:
Or maybe little two man skimmer bikes, with markerlights!


Isn't that basically what Tetras are?
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 TheNewBlood wrote:
 Kanluwen wrote:
 Vineheart01 wrote:
Because hes insanely squishy. Pretty much any army can clear a squad of firewarriors and the IC attached in a single turn if they focus enough. Ive never EVER seen Darkstrider get more than 1 turn of shooting before getting wiped off the face of the earth. Thats also why Ethereals are so hard to keep alive without a 'fish around or a broadside unit to attach to and hide behind.
Paying 100pts for something, no matter how strong, isnt worth it when he never survives more than 1 round. T3 4+ armor is really easy to remove, and Darkstrider himself has 5+ armor no invul.

So don't keep him in the open?
Not every army has huge amounts of "Ignores Cover" weaponry.

And really, 100 points for what he is is ABSURDLY cheap. The Structural Analyzer comes into effect even if all he does is Markerlight the target.

Going to have to go with Kanluwen here. Darkstrider is appropriately costed for what he brings to the table. HIs main problems are that he takes up an HQ slot and he isn't very survivable. I can see him becoming a special character you can attack to a Pathfinder squad in a similar manner as you could attach a Cadre Fireblade to Fire Warriors. Because he's an Independent Character, he can leave the Pathfinders and join the Breachers for deployment.

As it stands right now, Darkstrider has the "Fight on Foot" special rule meaning he can join units of Pathfinders or Fire Warriors.

I hope they restrict him to Pathfinders, personally.
   
Made in au
Longtime Dakkanaut




 Kanluwen wrote:
Caederes wrote:
 Vineheart01 wrote:
Darkstrider is insanely expensive for what he does though. While that sounds nasty giving breachers that shoot n run tactic, ouch the cost.

The gun drone squad idea is just hilarious. I always have a 5man piranha squad so i always have 10 gun drones floating around. Muhahahaha!
Ive already attached random commanders with drone controllers to them and they become insanely scary quick.


Hence why the tactic rests on him getting a big price drop which I think is in order. His rules are so darned good for Breachers specifically, he just needs to be cheaper.

How much cheaper could he get?!

100 points for a BS5 character who brings a Markerlight to the party, has Scout, and makes a unit that he joins able to consolidate D6" after firing Overwatch? And who subtracts a point of Toughness from whatever he and his unit are shooting at, outside of making Snap Shots?

Get Darkstrider with a unit of Breachers onto an objective in Cover early on, call down a turret with a Missile Pod. If Darkstrider and his unit get dug in quick enough, then any unit that is Toughness 3(before the Structural Analyser kicks in) that gets targeted is getting doubled out via weapon strength from 6"-15" thanks to his Signature System--and the Missile Pod is going to be doubling out anything that is T4(before SA kicks in) as well.

I really don't understand why people say he's overcosted for what he brings.


I totally forgot about the Structural Analyzer That thing combined with Breachers is actually ridiculous, you inflict Instant Death on Toughness 4 models and are even capable of seriously hurting a Wraithknight!

The main problem with him before is that it isn't really worth spending that much points on a Fire Warrior/Pathfinder unit, but for Breachers? Christ!

This message was edited 1 time. Last update was at 2015/10/18 16:00:53


 
   
Made in us
Shrieking Traitor Sentinel Pilot





 ImAGeek wrote:
maceria wrote:
Or maybe little two man skimmer bikes, with markerlights!


Isn't that basically what Tetras are?


Exactly.
   
Made in us
Regular Dakkanaut



Bloomington, IL

 Vineheart01 wrote:
Personally since Tau are about mobility i dont understand why they dont have strikeforce jetbikes. Stealth technology to make them more elusive and their whole point is drive-by bombing runs (think Deffkoptas) with a backup twinlinked pulse carbine.


You mean like Piranhas with D-pods?
   
Made in us
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vitae_drinker wrote:
 Vineheart01 wrote:
Personally since Tau are about mobility i dont understand why they dont have strikeforce jetbikes. Stealth technology to make them more elusive and their whole point is drive-by bombing runs (think Deffkoptas) with a backup twinlinked pulse carbine.


You mean like Piranhas with D-pods?


Exactly.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

You have to scream 'AKIRA!' and 'TETSUO!' whilst using those futurebike conversions.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
Screaming Shining Spear





Northern California

 Kanluwen wrote:
 TheNewBlood wrote:
 Kanluwen wrote:
 Vineheart01 wrote:
Because hes insanely squishy. Pretty much any army can clear a squad of firewarriors and the IC attached in a single turn if they focus enough. Ive never EVER seen Darkstrider get more than 1 turn of shooting before getting wiped off the face of the earth. Thats also why Ethereals are so hard to keep alive without a 'fish around or a broadside unit to attach to and hide behind.
Paying 100pts for something, no matter how strong, isnt worth it when he never survives more than 1 round. T3 4+ armor is really easy to remove, and Darkstrider himself has 5+ armor no invul.

So don't keep him in the open?
Not every army has huge amounts of "Ignores Cover" weaponry.

And really, 100 points for what he is is ABSURDLY cheap. The Structural Analyzer comes into effect even if all he does is Markerlight the target.

Going to have to go with Kanluwen here. Darkstrider is appropriately costed for what he brings to the table. HIs main problems are that he takes up an HQ slot and he isn't very survivable. I can see him becoming a special character you can attack to a Pathfinder squad in a similar manner as you could attach a Cadre Fireblade to Fire Warriors. Because he's an Independent Character, he can leave the Pathfinders and join the Breachers for deployment.

As it stands right now, Darkstrider has the "Fight on Foot" special rule meaning he can join units of Pathfinders or Fire Warriors.

I hope they restrict him to Pathfinders, personally.

I don't think he would be too overpowered in a Fire Warrior Striker or Breacher squad. After all, the unit isn't exactly durable for its cost.

~3000 (Fully Painted)
Coming Soon!
Dman137 wrote:
goobs is all you guys will ever be
 
   
Made in us
Human Auxiliary to the Empire




USA

 Kanluwen wrote:
 Vineheart01 wrote:
Because hes insanely squishy. Pretty much any army can clear a squad of firewarriors and the IC attached in a single turn if they focus enough. Ive never EVER seen Darkstrider get more than 1 turn of shooting before getting wiped off the face of the earth. Thats also why Ethereals are so hard to keep alive without a 'fish around or a broadside unit to attach to and hide behind.
Paying 100pts for something, no matter how strong, isnt worth it when he never survives more than 1 round. T3 4+ armor is really easy to remove, and Darkstrider himself has 5+ armor no invul.

So don't keep him in the open?
Not every army has huge amounts of "Ignores Cover" weaponry.

And really, 100 points for what he is is ABSURDLY cheap. The Structural Analyzer comes into effect even if all he does is Markerlight the target.


Yeah, that does make Darkstrider sound like a pretty good unit when put like that... but it's completely wrong. The wording on the Structural Analyzer is quite specific. The unit targeted by Darkstrider and his unit lower their toughness value by one only for that unit's shooting attack. If it worked as you suggested it would be significantly more useful. As is, you have a very squishy 100 point character who will either join a very squishy unit for maximized use of his signature system, (Pathfinders for the potential to double out toughness 5 with overcharged ion rifles. Risky but potentially a big payoff since T5 is where most of the big multiwound models start.) or a slightly tougher unit that can't effectively use the ability. (Firewarriors doubling out toughness 3... wooo i guess?) His Fighting Retreat ability also only comes into play if he is your warlord. (I'm not particularly fond of giving my opponents a practically free warlord kill/point during a game, but then, to each their own i guess.) He also requires the Pathfinder squad you attached him to to be shooting to really take advantage of his ability instead of using marker lights - which as a force multiplier contribute far more to the destruction your army can cause with reliable high powered weapons than his own units shooting will. Oh, and he gives outflank... to the two units in the Tau codex that are least suited for it. So, to review: we have a single fairly fragile unit for between 200 and 250 points - before a potential transport - taking up either HQ/Troop slots, or HQ/FA slots for the chance at slightly better shooting. Yeah, it's pretty easy to see why people aren't taking him.

To sum it all up, the problem with Darkstrider is that he is point/slot inefficient. He's not shooty, supporty, or tough enough to replace any of the other options you can be using your HQ slots for - especially for the cost. If Structural Analyzer actually worked like you think it does he would be an amazing choice but as is that's just not the case. That being said, everything about his kit looks like it should synergize really well with breachers and I expect that we could very easily see him being run with them.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 ObjectivelyBiased wrote:
 Kanluwen wrote:
 Vineheart01 wrote:
Because hes insanely squishy. Pretty much any army can clear a squad of firewarriors and the IC attached in a single turn if they focus enough. Ive never EVER seen Darkstrider get more than 1 turn of shooting before getting wiped off the face of the earth. Thats also why Ethereals are so hard to keep alive without a 'fish around or a broadside unit to attach to and hide behind.
Paying 100pts for something, no matter how strong, isnt worth it when he never survives more than 1 round. T3 4+ armor is really easy to remove, and Darkstrider himself has 5+ armor no invul.

So don't keep him in the open?
Not every army has huge amounts of "Ignores Cover" weaponry.

And really, 100 points for what he is is ABSURDLY cheap. The Structural Analyzer comes into effect even if all he does is Markerlight the target.


Yeah, that does make Darkstrider sound like a pretty good unit when put like that... but it's completely wrong. The wording on the Structural Analyzer is quite specific. The unit targeted by Darkstrider and his unit lower their toughness value by one only for that unit's shooting attack. If it worked as you suggested it would be significantly more useful.

I never suggested that it worked for any other squads...? I'd suggest you read what I posted.
As is, you have a very squishy 100 point character who will either join a very squishy unit for maximized use of his signature system, (Pathfinders for the potential to double out toughness 5 with overcharged ion rifles. Risky but potentially a big payoff since T5 is where most of the big multiwound models start.) or a slightly tougher unit that can't effectively use the ability. (Firewarriors doubling out toughness 3... wooo i guess?)

Yes. You have a "very squishy 100 point character" joining a unit of Pathfinders or Fire Warriors. Which kind of Fire Warriors, a Strike Team or a Breacher Team?
Considering I specifically stated:
Get Darkstrider with a unit of Breachers onto an objective in Cover early on, call down a turret with a Missile Pod. If Darkstrider and his unit get dug in quick enough, then any unit that is Toughness 3(before the Structural Analyser kicks in) that gets targeted is getting doubled out via weapon strength from 6"-15" thanks to his Signature System--and the Missile Pod is going to be doubling out anything that is T4(before SA kicks in) as well.

It should be obvious I'm not referring to either Pathfinders or a Strike Team(which can have Pulse Carbines or Rifles). I suggest you look into what they can do.

His Fighting Retreat ability also only comes into play if he is your warlord. (I'm not particularly fond of giving my opponents a practically free warlord kill/point during a game, but then, to each their own i guess.)

What? It's a "Special Rule" not a "Warlord Trait". If someone is telling you that Fighting Retreat is a Warlord Trait, they're either lying or cannot read.

He also requires the Pathfinder squad you attached him to to be shooting to really take advantage of his ability instead of using marker lights - which as a force multiplier contribute far more to the destruction your army can cause with reliable high powered weapons than his own units shooting will. Oh, and he gives outflank... to the two units in the Tau codex that are least suited for it. So, to review: we have a single fairly fragile unit for between 200 and 250 points - before a potential transport - taking up either HQ/Troop slots, or HQ/FA slots for the chance at slightly better shooting. Yeah, it's pretty easy to see why people aren't taking him.

Because they're hypocrites. They complain that it's ridiculous that Pathfinders need to Markerlight targets instead of utilize the special weapons they can take, so instead of having a designated "Darkstrider Hit Squad"--they complain about the character.

To sum it all up, the problem with Darkstrider is that he is point/slot inefficient. He's not shooty, supporty, or tough enough to replace any of the other options you can be using your HQ slots for - especially for the cost.

Good thing the book is going to become a Decurion styled book, and it's practically guaranteed that he'll show up in a formation with Pathfinders that won't consume HQ slots, huh?

If Structural Analyzer actually worked like you think it does he would be an amazing choice but as is that's just not the case. That being said, everything about his kit looks like it should synergize really well with breachers and I expect that we could very easily see him being run with them.

If you put him into a unit of Breachers and he targets a unit with a Markerlight, Structural Analyzer comes into effect(it's a Shooting Attack).
The Breachers, if able to, would have to fire at the same target since they do not have Split Fire and he does not have a Target Lock.

What that would then mean is that you have a target which is taking Wounds at -1T from the Breachers and their turret/drones while also having a Markerlight token on the target for follow-up attacks from outside units.
   
Made in us
Shrieking Traitor Sentinel Pilot





 JohnnyHell wrote:
You have to scream 'AKIRA!' and 'TETSUO!' whilst using those futurebike conversions.


KANEDA!


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Also, assuming that Darkstriders SA rule is the same, breachers and their missile turret will be nice, I guess. But keep in mind we could already use him and Railfinders to ID TEQ characters at AP1.

The extra point of STR from the missile turret doesn't really do much in relation to the SA.

This message was edited 1 time. Last update was at 2015/10/18 17:44:32


 
   
Made in de
Dakka Veteran





Hello there.


8000 points of XI Legion the Space Vagabonds, they can adapt their tactics to represent any and every Legion and Chapter as needed because they were created by the Emperor to be the ultimate tactical power. They have faked their disappearance in order to infiltrate every part of the conflicts in the galaxy.

8000 points of Tau/Craftworld Eldar/Necron because the Space Vagabonds can also emulate their wargear and tactics.

Victories: ALL
Losses: NONE (My armies have the psychic ability to conjure a cataclysmic storm whenever they are about to lose. This allows the Space Vagabonds to teleport away while releasing power waves that destroys the battlefield and so every battle is a victory)

Sabet wrote:PS: Vhalyar, that signature makes you look like a band wagoner and a very bad loser
 
   
Made in ca
Longtime Dakkanaut





Lordy lordy thank you for this Tau blessing. I will feast on my opponents tears. This wall is amazing.

This message was edited 1 time. Last update was at 2015/10/18 19:34:53


 
   
Made in us
Been Around the Block




So if I'm reading this correctly a land raider crusader could kill itself by shooting hurricane bolters at tau on the other side of a shield wall?

 
   
Made in us
Regular Dakkanaut



Bloomington, IL

Great googly moogly!

I stand corrected, the damned thing does move cross the battlefield. Lol

This thing is awesome!

This message was edited 1 time. Last update was at 2015/10/18 19:41:40


 
   
 
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