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![[Post New]](/s/i/i.gif) 2015/06/11 20:30:18
Subject: Eldar anti-tank options
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Ork Boy Hangin' off a Trukk
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I'm in a frustration. I am building a competitive TAC Eldar list and I can't decide what anti-tank option to take. I'll write possible options with their pros and cons in a way I see them and will gladly hear your opinions, dear dakkanauts.
I. Fire Dragons.
Pros:
1. Exploding most vehicles in the game on 4+.
2. Easy time with any vehicle thanks to Melta special rule.
Cons:
1. Very short range. It follows from this that they:
2. Require delivery. Wave Serpent, Falcon, Raider or any transport is a mandatory, which makes fileding FD kinda expensive.
3. Suicide squad. They get killed after blowing up their first target.
II. War Walkers.
Pros:
1. Have Battle Focus and Fleet. It helps to stay out of LOS and get in cover faster.
2. Can Scout or Outflank.
3. Nice shooting distance of 36" (with Brightlances).
4. Relatively cheap.
Cons:
1. Durability of wet paper. AV10 round, Open-Topped and 2HP aren't much. A lonely Krak Missile can ruin their day.
III. Fire Prism.
Pros:
1. Long range of 60".
2. 3 fire modes - can deal with a lonely Land Raider or squadrons of light vehicles with equal ease.
Cons:
1. Fire Prism is 125 points for ONE SHOT PER ROUND.
2. If forced to Jink, becomes useless.
3. Relatively expensive.
IV. Crimson Hunter.
Pros:
1. Flyer. Non-AA weapons need 6's to Hit and cannot be hit with Blast and Template weapons.
2. Fast. Can shoot almost anything on the turn it arrives from Reserves.
3. 4 S8 shots, 2 of which are Lance. Potentially can kill any tank in one round of shooting.
4. Because it is in the air, has LOS to everything on the table.
Cons:
1. Needs to start a game in Reserves, meaning you have no anti-armor options on the first turn.
2. 10AV and 3 HP means that it will die pretty easily to any AA weaponry.
3. Leaves table from time to time.
4. Expensive.
V. Wraithknight.
Pros:
1. It's a Wraithknight.
2. Allmighty D, 2 shots.
Cons:
1. Expensive.
2. Can shoot only twice.
3. Draws a metric ton of fire.
So, that are the options I can think of. What do you people think?
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![[Post New]](/s/i/i.gif) 2015/06/11 20:52:51
Subject: Eldar anti-tank options
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Unrelenting Rubric Terminator of Tzeentch
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Honestly just pick one and build a game plan around it without putting TOO much of your list into making it work. Eldar have some of the best anti tank in the game what with cheap bright lances and abundant ranged D. You didn't even list D-Scythe Wraith Guard who will absolutely melt anything in the game barring an excellent invuln save. They suffer from the same cons as Fire Dragons, but hit much harder against a larger variety of targets.
A wraithknight seems like a virtual auto include for sooo many Eldar builds, whether it is your dedicated method of anti armor or not. 295 pts is a pittance for all of the things it brings to bear. So bring a wraitknight along side of any of the units you mentioned, and profit. Also I would absolutely list "Draws a metric ton of fire" as a pro for the wraithknight given how insanely durable it is especially if you can utilise terrain to get a cover save for it. Wraith Guard and Fire Dragons will absolutely be priority targets as well, but they are much, much easier to shift than a Wraithknight
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"Backfield? I have no backfield." |
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![[Post New]](/s/i/i.gif) 2015/06/11 21:02:15
Subject: Re:Eldar anti-tank options
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Emboldened Warlock
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Agree with your points. Wraithknight is probably the best option most of the time.
You left out Swooping hawks with Haywire grenades, a full squad is a reliable kill, but like the Dragons probably suicide.
In rare circumstances you could get a turn 1 charge off with their 18" move. In a TAC list you will always find something useful to do with them anyhow.
Deep Stiking Spiders aiming for rear armour is another option, as are Shining Spears in assault.
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![[Post New]](/s/i/i.gif) 2015/06/11 21:05:32
Subject: Re:Eldar anti-tank options
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Freaky Flayed One
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Hornets? Dark Reapers? Automatically Appended Next Post: Hornets? Dark Reapers? Swooping Hawk haywire?
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This message was edited 1 time. Last update was at 2015/06/11 21:06:18
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![[Post New]](/s/i/i.gif) 2015/06/11 21:14:50
Subject: Re:Eldar anti-tank options
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Ork Boy Hangin' off a Trukk
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Ferros wrote:Hornets? Dark Reapers?
Automatically Appended Next Post:
Hornets? Dark Reapers? Swooping Hawk haywire?
No Forgeworld, please!
Also, I didn't mention Scytheguard because of their awesome cheesiness. Eldar are already cheesy enough, no need to make it even more cheesy
I totally forgot about Swooping Hawks. Never actually saw them on the table. Are they any good? What role do they excel at?
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This message was edited 1 time. Last update was at 2015/06/11 21:15:32
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![[Post New]](/s/i/i.gif) 2015/06/11 21:23:12
Subject: Re:Eldar anti-tank options
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Emboldened Warlock
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Assaulting vehicles, shooting light infantry, claiming objectives/line breaker with multiple deep stikes per game, an ignore cover AP4 blast upon arrival for things like pathfinders and backfield objective campers.
In a pinch you can try a fly-over attack on a flyer.
In short there's not much they can't do.
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![[Post New]](/s/i/i.gif) 2015/06/11 23:24:46
Subject: Re:Eldar anti-tank options
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Regular Dakkanaut
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Nivoglibina wrote:
Assaulting vehicles, shooting light infantry, claiming objectives/line breaker with multiple deep stikes per game, an ignore cover AP4 blast upon arrival for things like pathfinders and backfield objective campers.
In a pinch you can try a fly-over attack on a flyer.
In short there's not much they can't do.
Stand up to a stiff breeze?
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![[Post New]](/s/i/i.gif) 2015/06/12 06:18:54
Subject: Re:Eldar anti-tank options
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Ork Boy Hangin' off a Trukk
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Nivoglibina wrote:
Assaulting vehicles, shooting light infantry, claiming objectives/line breaker with multiple deep stikes per game, an ignore cover AP4 blast upon arrival for things like pathfinders and backfield objective campers.
In a pinch you can try a fly-over attack on a flyer.
In short there's not much they can't do.
Can Flyer Jink against their fly-over attack?
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![[Post New]](/s/i/i.gif) 2015/06/12 12:46:02
Subject: Re:Eldar anti-tank options
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Fireknife Shas'el
Lisbon, Portugal
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Nivoglibina wrote:Agree with your points. Wraithknight is probably the best option most of the time.
You left out Swooping hawks with Haywire grenades, a full squad is a reliable kill, but like the Dragons probably suicide.
In rare circumstances you could get a turn 1 charge off with their 18" move. In a TAC list you will always find something useful to do with them anyhow.
Deep Stiking Spiders aiming for rear armour is another option, as are Shining Spears in assault.
Spiders need enemy's Initiative to do Wounds. They can't hurt vehicles now
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AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union
Unit1126PLL wrote:"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"
Shadenuat wrote:Voted Astra Militarum for a chance for them to get nerfed instead of my own army. |
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![[Post New]](/s/i/i.gif) 2015/06/12 13:01:21
Subject: Re:Eldar anti-tank options
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Longtime Dakkanaut
Minneapolis, MN
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The monofilament rule only applies when rolling To Wound. Against vehicles, you roll to penetrate it's AV. (In any case, Warp Spiders are better utilized in a role other than Anti-Armor).
If you're using the warhost detachment, then crimson hunters are sort of a bad choice since you HAVE to take them in squads of 3. Better to kit out your war walkers, which are a required choice.
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This message was edited 1 time. Last update was at 2015/06/12 13:02:59
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