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Made in gb
Death-Dealing Devastator






Martel732 wrote:
I'll come take it Also, an ignore cover grav cent squad will make you very, very sad.


Well, if we're going to start a game one one-upmanship then of course the Centurions will win. The Librarian and Raptors tactics will help to an extent, but I wouldn't expect the Sternguard to hold that objective alone against that kind of enemy.

   
Made in us
Angelic Adepta Sororitas





Normally trying 20 of them. 10-5-5. 3 Drop Pods. Using the formation, giving them Fear, Fearless, and preferred enemy against something plus the -2 LD effect.

10 man and one of the 5 first turn Drop in and combat squad. other 5 man deployed on table normally.

If Heavy Flamers were FREE upgrade, I would take them in one squad. Also Might equip one squad with 3-4 Meltas if my list was lacking anti tank that badly, but I see the combi-weapons on these guys as a waste of points overall in a competitive setting since there are other units in the dex that can kill vehicles without wasting other specialty weapons that I've already paid for in the base model cost.
   
Made in us
Locked in the Tower of Amareo




 Spineyguy wrote:
Martel732 wrote:
I'll come take it Also, an ignore cover grav cent squad will make you very, very sad.


Well, if we're going to start a game one one-upmanship then of course the Centurions will win. The Librarian and Raptors tactics will help to an extent, but I wouldn't expect the Sternguard to hold that objective alone against that kind of enemy.


Just pointing out that I think they are wasted camping objectives.
   
Made in gb
Death-Dealing Devastator






Martel732 wrote:
Just pointing out that I think they are wasted camping objectives.


Well that's the reason for the Infiltrate. This isn't camping in the traditional sense (I have Scouts for that), I generally put my Sternguard on the closest available objective to the enemy, so they can open fire as soon as possible.

One thing I forgot to mention is that Lias Issodon also has a Locator Beacon. I don't know why he'd just be carrying one around, but it does mean that he can be bringing in Flyers, Land Speeders, Assault Squads and Drop Pods from Turn 1.

   
Made in us
Adolescent Youth with Potential



USA

Drop Pod 25 Salamander Veterans down first turn in 3 out of my 5 pods. With minimal scatter can cut off and take out key enemy units before opponent gets to use them. Favorite placement was behind enemy unit of 10 Chaos Marines. Disembarked in a straight firing line and with Sgt. plasma pistol shot, 2 HF, and 7 combi-flamers was able to get 43 hits, and with Salamander chapter tactics roll 35 wounds. All 10 Chaos Marines were tabled.

10 Sternguard: Sgt. w/plasma pistol/chainsword, 2 Heavy flamers, 7 combi flamers

10 Sternguard: Sgt. w/plasma pistol/chainsword, 9 combi-meltas

5 Sternguard: Sgt. w/plasma pistol/power sword, 1 Heavy flamer, 3 combi-flamers.

Scout Power! 
   
 
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