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Made in us
Slashing Veteran Sword Bretheren






A Drone HQ choice.
A Kroot vehicle and/or kroot flyer

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 Madoch1 wrote:
On one hand i want a nerd to there shooting. nothing specific but seriously they have way too much shooting. or maybe an armor nerf.

Also some rules for gue vesa

Not going to happen. That's all we got. Regular Tau Empire has been mostly irrelevant except as an allied detachment. Everything in our codex sucks compared to XV8's and Riptides FSE is where the cheese is. Without FSE I guarantee you Tau would not be doing as good as it is today. No one can or does play competitive standard Tau Empire anymore. It's not doable. It simply lacks in too much shooting compared to FSE and mobility. Regular Tau needs a buff, but that can't just be applied to FSE. I suspect both codices will be rolled into one and hopefully balanced appropriately.

I'm still probably being more prophetic than people are giving me credit for by calling a formation that will let you field Riptides in a squad.
   
Made in ru
Ork Boy Hangin' off a Trukk




What I want:

1. Y'vahra.
2. R'varna.
3. Kroot become ASSAULT infantry - their guns made Assault, Initative 4, Furious Charge.
4. Buff to railguns - Hammerhead gets D or +1 on Vehicle Damage Table. Broadsied get Str9 or 10.
5. Pathfinders get Stealth.
6. Optional: Markerlights become Assault.
7. Vespides become Jet Pack infantry.
8. Give Broadsides Relentless.
9. Cheaper Commander.
10. Cheaper Devilfish.

And, ofc, Decurion, formations, etc...
   
Made in ca
Longtime Dakkanaut





shyzo wrote:
What I want:

1. Y'vahra.
Nope FW. We're likely getting a new GW Riptide anyways.
2. R'varna.
See above.
3. Kroot become ASSAULT infantry - their guns made Assault, Initative 4, Furious Charge.
Kroot might not even be in our dex since we're rumored to get a new Firewarrior box which makes two different troop choices. So look to see them in their own Merc dex. Assuming the rumors are true and they have been very accurate.
4. Buff to railguns - Hammerhead gets D or +1 on Vehicle Damage Table. Broadsied get Str9 or 10.
I agree. I almost feel the HH needs two twin linked shots at Str 10. Broadside would do well at 9. 10 seems a little too much for it.
5. Pathfinders get Stealth.
Agree. Also a points drop. They die like fruit flies and no one ever takes them for ML anymore. You know what. Remove ML if you need to bring their points down and make it an optional upgrade. Also let them take more special weapons options.
6. Optional: Markerlights become Assault.
Hmm.... I dunno about this. I think our ML is really good as it is. If they intend to nerf ML effectiveness then yes I agree. Otherwise no.
7. Vespides become Jet Pack infantry.
Yes and come down in price.
8. Give Broadsides Relentless.
Yes. Or at least the option to purchase it as an upgrade.
9. Cheaper Commander.
Hmm... maybe a small tiny price drop. Doesn't need to be too much.
10. Cheaper Devilfish.
Hell yes.

And, ofc, Decurion, formations, etc...
Calling it now one formaiton will let us take Riptide squadrons.


As for me? Make our codex fliers not gakky. Please. I want a reason to field them. A reason to even look at them. They are a complete joke and some of the worst fliers I've seen really.

This message was edited 1 time. Last update was at 2015/07/17 08:00:39


 
   
Made in us
Regular Dakkanaut




Rules wishlisting :

Pathfinders moved to the troop slot. ( allowed people to take some varied configs , railrifel/ion rifle ect ) without destroying markerlight support
Drones not counting toward casualty moral roles ( at the very least shield drones ) 1/2 the units that can take them make it easier for the unit to run off the board , that's backwards
Devilfish - like 30 points off it . Its great its a skimmer , but i would KILL for fireports or some real weapons on it
Kroot - I have no idea why these guys when from the barbaric assulty guys with 2 weapons to bad snipers . Put them back to what they were.
Vespid - Point decrease , they were never bad , but they only excell in city building fights and most people can't be arsed to set that board up. Plus see pathfinders , limit FOC slot was a issue
Markerlights - Give the marker drone back its networked markerlight , go back to the -1 per token cover system. Make seeker missiles not require the vehicle carrying them to shoot the same target when spending a token
Psycher - I'm fine with not having psychers or no defence against psychers , but not both . There are psycher races in the tau empire , bring em in.
Riptide - incraese cost of the IA , maybe make a single Gets hot roll for HBC tides.
Crisis suits - reduce the cost of the shield gen (20p) , when was the last time a non fluffy list used one ?
Broadsides - HRR needs to not suck , we went from s10 TL shot to a s8 TL shot , either make it hit harder or make it fire more. HYMP - probably a cost increase
Hammerhead - Its just underwhelming and not very threatening . I'm not saying s10 ap 1 is bad , but its a single shot , its meh on a lot of levels
Sunshark/razor shark - more meh , maybe see more use if not competing with pathfinders for FOC slot





   
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 Madoch1 wrote:
On one hand i want a nerd to there shooting. nothing specific but seriously they have way too much shooting. or maybe an armor nerf.

Also some rules for gue vesa


Except that's all Tau can do. Nerf Tau shooting too much and the army doesn't work anymore.

Which of course is exactly what you and everyone else wants anyway, but you have to realize that's not reasonable nor is it realistically going to happen.

And what do you mean an armor nerf? No one takes Tau vehicles because they're so crap as it is. If you're talking about saves, battlesuits are the only thing in the book with a worthwhile save and it kinda makes sense for them to have it. If you're just talking about the riptide in particular being too durable then yeah, that's a given.

This message was edited 2 times. Last update was at 2015/07/17 09:58:50


 Desubot wrote:
Why isnt Slut Wars: The Sexpocalypse a real game dammit.


"It's easier to change the rules than to get good at the game." 
   
Made in il
Warplord Titan Princeps of Tzeentch






I think he was talking on specifically broadsides.

Not that they need nerf, especially not to armor.
It's a freaking dreadnought who is easier to kill than a centurion. That's just wrong.

can neither confirm nor deny I lost track of what I've got right now. 
   
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I want a reason to take sniper drone teams. No one ever talks about them. They aren't very cool either. Kind of boring looking. Not very good. Even when our codex was new it was that one useless unit. I'm not saying make it buffed to super levels or anything, but make it a little better.

Edit
If the wraithknight didn't get priced so cheaply I would be up for a price increase of our Riptides, but they did so I'm all for keeping them the same.

This message was edited 2 times. Last update was at 2015/07/17 16:41:59


 
   
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Imperial Agent Provocateur






 Sidstyler wrote:
 Madoch1 wrote:
On one hand i want a nerd to there shooting. nothing specific but seriously they have way too much shooting. or maybe an armor nerf.

Also some rules for gue vesa


Except that's all Tau can do. Nerf Tau shooting too much and the army doesn't work anymore.

Which of course is exactly what you and everyone else wants anyway, but you have to realize that's not reasonable nor is it realistically going to happen.

And what do you mean an armor nerf? No one takes Tau vehicles because they're so crap as it is. If you're talking about saves, battlesuits are the only thing in the book with a worthwhile save and it kinda makes sense for them to have it. If you're just talking about the riptide in particular being too durable then yeah, that's a given.


By shooting nerf I mean overwatch wise. In my experience it is near impossible to get into cc because of the supporting fire rule.

Disregard my comment on armor because I guess the fire warriors saves aren't too difficult to deal with.

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Between

 Gamgee wrote:
I want a reason to take sniper drone teams. No one ever talks about them. They aren't very cool either. Kind of boring looking. Not very good. Even when our codex was new it was that one useless unit. I'm not saying make it buffed to super levels or anything, but make it a little better.

Edit
If the wraithknight didn't get priced so cheaply I would be up for a price increase of our Riptides, but they did so I'm all for keeping them the same.


You should try spamming sniper drones with Ethereal support if you think they're useless...



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
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preston

A nerf. A big one.
Fuckit, I did a doubles game with a Tau player. Every shooting phase essentially came down to me mopping up what was left of his targets. 2 Rapetides, 2 Firewarrior squads, a Pathfinder Squad, 2 Devilfish and a Hammerhead at BS5. feth it. feth it with a barge pole.
The GK opponent pretty much vanished and by turn three only had a 5 man Purifier squad and his commander left.
The DA opponent faired better, but only because his three fighters could jink like no tomorrow and his re-rolls saved him many times over. His Knights dropped in and my entire army succeeded in killing 4 of them. That is 1.3K's worth of IG firing, with 2 Battletanks, 2 Exterminators, an Eradicator, 2 Veteran squads with Heavy Bolters and a Comapny Command Squad. And we only just killed 4 of the knights. The remaining one was killed by a lazy riptide that had no other targets at the time.

That was... Just broken. That said my IG also suffer from being a bottom end codex so,,,,,,

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*Flip the Range on the HBC and IA.
*Ditch the Gets Hot on the HBC.
*Stealth Suits to Fast Attack.
*Pathfinders as a troop choice with stealth or infiltrate instead of scout.
   
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Screaming Shining Spear





Northern California

kambien wrote:Rules wishlisting :

Pathfinders moved to the troop slot. ( allowed people to take some varied configs , railrifel/ion rifle ect ) without destroying markerlight support
Drones not counting toward casualty moral roles ( at the very least shield drones ) 1/2 the units that can take them make it easier for the unit to run off the board , that's backwards
Devilfish - like 30 points off it . Its great its a skimmer , but i would KILL for fireports or some real weapons on it
Kroot - I have no idea why these guys when from the barbaric assulty guys with 2 weapons to bad snipers . Put them back to what they were.
Vespid - Point decrease , they were never bad , but they only excell in city building fights and most people can't be arsed to set that board up. Plus see pathfinders , limit FOC slot was a issue
Markerlights - Give the marker drone back its networked markerlight , go back to the -1 per token cover system. Make seeker missiles not require the vehicle carrying them to shoot the same target when spending a token
Psycher - I'm fine with not having psychers or no defence against psychers , but not both . There are psycher races in the tau empire , bring em in.
Riptide - incraese cost of the IA , maybe make a single Gets hot roll for HBC tides.
Crisis suits - reduce the cost of the shield gen (20p) , when was the last time a non fluffy list used one ?
Broadsides - HRR needs to not suck , we went from s10 TL shot to a s8 TL shot , either make it hit harder or make it fire more. HYMP - probably a cost increase
Hammerhead - Its just underwhelming and not very threatening . I'm not saying s10 ap 1 is bad , but its a single shot , its meh on a lot of levels
Sunshark/razor shark - more meh , maybe see more use if not competing with pathfinders for FOC slot






Some of this wishlisting I can get behind, but not all.
Drones counting toward casualties is a necessary balancing feature for what they provide to the unit. Besides, leadership has always been a traditional Tau weakness. If I had my way, drones wouldn't be able to leave the unit they joined. Take that, Commander "Mark'o"!
Kroot never were very good at close combat; sniper rounds saved them from going the way of the Vespids. In any case, Tau aren't allowed to be good in CC.
I can get behind something like a Primaris Psyker for Tau, but they would have to be limited in the sorts of spells they can cast. The Tau don't show up in the Warp and should therefore distrust psykers, especially after seeing what Chaos can do. That said, more alien mercenaries would be a welcome addition.

master of ordinance wrote:A nerf. A big one.
Fuckit, I did a doubles game with a Tau player. Every shooting phase essentially came down to me mopping up what was left of his targets. 2 Rapetides, 2 Firewarrior squads, a Pathfinder Squad, 2 Devilfish and a Hammerhead at BS5. feth it. feth it with a barge pole.
The GK opponent pretty much vanished and by turn three only had a 5 man Purifier squad and his commander left.
The DA opponent faired better, but only because his three fighters could jink like no tomorrow and his re-rolls saved him many times over. His Knights dropped in and my entire army succeeded in killing 4 of them. That is 1.3K's worth of IG firing, with 2 Battletanks, 2 Exterminators, an Eradicator, 2 Veteran squads with Heavy Bolters and a Comapny Command Squad. And we only just killed 4 of the knights. The remaining one was killed by a lazy riptide that had no other targets at the time.

That was... Just broken. That said my IG also suffer from being a bottom end codex so,,,,,,

Remember the last time a powerful codex was set to be updated and people called for it to be nerfed? I'm starting to think that GW's design team operates on the principle of reverse psychology.

This message was edited 1 time. Last update was at 2015/07/17 23:01:22


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 master of ordinance wrote:
A nerf. A big one.
Fuckit, I did a doubles game with a Tau player. Every shooting phase essentially came down to me mopping up what was left of his targets. 2 Rapetides, 2 Firewarrior squads, a Pathfinder Squad, 2 Devilfish and a Hammerhead at BS5. feth it. feth it with a barge pole.
The GK opponent pretty much vanished and by turn three only had a 5 man Purifier squad and his commander left.
The DA opponent faired better, but only because his three fighters could jink like no tomorrow and his re-rolls saved him many times over. His Knights dropped in and my entire army succeeded in killing 4 of them. That is 1.3K's worth of IG firing, with 2 Battletanks, 2 Exterminators, an Eradicator, 2 Veteran squads with Heavy Bolters and a Comapny Command Squad. And we only just killed 4 of the knights. The remaining one was killed by a lazy riptide that had no other targets at the time.

That was... Just broken. That said my IG also suffer from being a bottom end codex so,,,,,,


this will happen to GK always because they are such low model counts every time...


Generalized nerfs to the Ion accelerator only. Various points shifting of wargear. mostly the FNP one and EWO. BUFFS to Stealth suits by way a decent point reduction (i love these little things. older ones not the new potato suit.)

Change Marker lights to possibly salvo with range increase 2/1 or something like that (however its listed) makes pathfinders more maneuverable to avoid static play... ish. also kinda makes taking markerdrones on individual units kinda worth it.
Edit: Also give Pathfinder stealth or some kinda stealth wargear like that useless specialty drones.
Also make drones not count for moral.

This message was edited 1 time. Last update was at 2015/07/17 23:06:35


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in ca
Trustworthy Shas'vre




Replace Supporting Fire with Darkstrider's feigned retreat rule. This would mean less boring gunlines and more mobile, in your face type tactics. More fun for those playing Tau and playing against them.

Tau and Space Wolves since 5th Edition. 
   
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Legendary Master of the Chapter






Jefffar wrote:
Replace Supporting Fire with Darkstrider's feigned retreat rule. This would mean less boring gunlines and more mobile, in your face type tactics. More fun for those playing Tau and playing against them.


While i like that idea, you can get super cheesy with it by completely blocking off charges because of the way the assault rules are written.

I think one of the easy way to deal with it is to make markerligtes not work in overwatch. and maybe only allow 1 unit to assist with except to maybe if they have some kinda rule or wargear purchased.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in au
Slippery Scout Biker





Half of these things are just stupid ideas just so you can make Tau the new Necrons, Stealth suits where 6s are always needed to hit them? They are called Stealth suits not invisible suits, hence why they have stealth, Broadsides given relentless is understandable, but defiantly not monstrous creatures

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Inquisition - 500
30k:
Salamanders - 4000
Imperial Militia - 1500
 
   
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 Vulkan Fran'cis wrote:
Half of these things are just stupid ideas just so you can make Tau the new Necrons, Stealth suits where 6s are always needed to hit them? They are called Stealth suits not invisible suits, hence why they have stealth, Broadsides given relentless is understandable, but defiantly not monstrous creatures


Stealth suits used to have something like it, 12+ 2d6 before any shots could hit them iirc. Personally, I'd kinda like to see something like that again.

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bittersashes wrote:One guy down at my gaming club swore he saw an objective flag take out a full unit of Bane Thralls.
 
   
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Lisbon, Portugal

Well, we can expect Decurion-style big formation and smaller ones (I'd bet 2 cores - one for Mont'ka, other for Kayuon - 1 Command and 6-8 Auxiliaries), alongside a new Riptide, another kind of troop and a fortification.

I want new stuff. Our codex is one of the smallest ones, regarding the full-fledged ones - 25 unit entries, while Eldar has more than 40!

As for wishlisting... vehicles with an upgrade to shoot as if they were Fast vehicles, as they had in the previous codex. Losing that was an open invite for fielding Riptide and Crisis instead.

commander dante wrote:What do you want whenever the new Tau codex comes around?
What i want:
Stealth Suit Commander
Farsight to either gain EW, or T5, and can take drone upgrades
Farsights sword to go back to the old rules (AP2, ignores invuns)
Battlesuits have a buyable upgrade for 2+ armour (no more limited to 1 2+ in an army)
Better Signature Systems
More customization for ethereals
Paradox if duality to also work in CC
Hammerhead formation
Stealthsuit formation
Battlesuit formation
Sky ray formation
Stealth suits get the 'hard to hit' rule/constantly affected by Invisibility psychic power/ enemies that target them are WS and BS 1



Stealth Suit Commander? Dunno. Shadowsun already does that.
Farsight really deserves EW. He's 300ish years old! And some kind of Wound-sucking mechanic (if kill a model, recover 1 Wound previously lost)
Ignoring invul is too strong... having fleshbane would make sense.
2+ Armour Crisis would be the new hot fuzz, like Multi-trackers were in the past codex. Only EWO could compete
The SigSystems are pretty good to me, bar 2. I fear they'll limit the number of them per models, though.
The formations are expected (as squadrons for Sky Rays and Hammerheads)
Ethereals need all the help they can get. I'd give Aun'Shi better rules (even Preferred Enemy (all), now that he went in a trip to Comorragh and must have fought against everything this galaxy has to offer). Let Aun'Va join units
The Stealth Suit rule makes much more sense than Shrouded

Psienesis wrote:
Also... feet, or hooves? Are they space-fish or space-cows? C'mon!


Tau has absolutely no fish biology references, only bovine (IIRC, they evolved from bovine-like creatures). Only their vehicles are named as fish stuff. The miniatures clearly have hooves.

Stux wrote:XV9s moved to main codex and made worthwhile.

To do that I would drastically reduce the cost of the weapon upgrades (they aren't much better than the default burst cannons, worse in some cases, and cost a huge amount more) and make them a bit more survivable. T5 is good and all, but for the cost of model it doesn't cut it. Extra wound, default invulnerable save, or 2+ armour, take your pick.

I'm not holding out much hope as it's pretty rare for a model to migrate to main GW from FW, but hey ho! I just love the look of them, but they're never really worth taking over XV8s.

Aside from that:

I wouldn't mind ditching plasma for the whole army and focusing on Tau technology. So Rail Rifles for Crisis suits for example.

More options for firewarriors, such as options for special/heavy weapons, more interesting gear for the shas'ui, and so on.

Incentives to run an Auxilaries based army: kroot, vespid, gue'vesa, any of the others mentioned in the fluff, and tau leaders to control them, almost in a commissar type role.


Nice thinking on the XV9, but I wouldn't hold my hopes. I don't think FW will change them anytime soon, or GW bringing them in.
Interesting point on experimental weapons. Crisis with Ion Rifles could be a good substitute to Missile Pods (and 2 S8 blasts per crisis!), while Rail Rifles could deal with marines better than Plasma (better range)
New options for our troops = pretty ok in my book.
I'd like more auxiliaries, yes. But I fear they'll have their own book and the Tau Codex will become clean of other xenos.

Stormonu wrote:A Skyray with (broadside) smart missile systems instead of the seeker missiles.

A modified Devilfish that replaces the crew compartment with a drone carrier array.

Camo-cloaks for Pathfinders that grant cover save bonuses. I'd go as far as giving them Infiltrate as well.

Remove ability for marker lights to affect overwatch, make marker lights remove cover on a point-for-point cost.


There's something similar: Missile Pod Turret for Hammerheads in IA3.
Drone carrier devilfish sounds nice. Even better, a Tervigon-like vehicle, producing drones the entire battle!
Pathfinders are basically our Scouts, so such upgrade would make sense.
old rules MLs are a constant wish from the community; let's see if GW will listen. But with new DA overwatch, I don't want to see ML support going away for overwatch. This was our trick :(

Gamgee wrote:You know what's actually going to happen?

Riptide squads if you take a formation.

Give in to your inner cheese. You know this to be true. /muahahah


Warzone Damocles already has a Riptide formation, as many others for Tau. Some of them are pretty tame and I'd like to see them in our book (like the drone, piranha and hammerhead ones)

Icculus wrote:A Drone HQ choice.
A Kroot vehicle and/or kroot flyer


Kroot flyer? haha lol, it would compete with Orks on the most ramshackle thing able to fly in the game!

shyzo wrote:What I want:

1. Y'vahra.
2. R'varna.
3. Kroot become ASSAULT infantry - their guns made Assault, Initative 4, Furious Charge.
4. Buff to railguns - Hammerhead gets D or +1 on Vehicle Damage Table. Broadsied get Str9 or 10.
5. Pathfinders get Stealth.
6. Optional: Markerlights become Assault.
7. Vespides become Jet Pack infantry.
8. Give Broadsides Relentless.
9. Cheaper Commander.
10. Cheaper Devilfish.


1 & 2: IA14. No chance to come up in our codex.
3: makes sense. Hope they do it
4: yes! Broadsides won't come back to S10, I think. But they could get Heavy 2, at least. All railguns should get Armourbane or Lance
5: yes
6: don't think so. even as heavy you can mitigate that (tetras, remoras, sky rays, XV84, drones) - imagine if pathfinders could walk and fire ML at full bs. the rage would be unbearable.
7. Don't know why. They are faster than other Tau stuff as Jump and give us something different to toy with the enemy. They need buffs, but becoming Jet Pack isn't something I'd do to them.
8. I don't think Broadies will ever be able to move & fire at full BS again.
9 & 10. Yes! Specially Devilfish.

kambien wrote:Rules wishlisting :

Pathfinders moved to the troop slot. ( allowed people to take some varied configs , railrifel/ion rifle ect ) without destroying markerlight support
Drones not counting toward casualty moral roles ( at the very least shield drones ) 1/2 the units that can take them make it easier for the unit to run off the board , that's backwards
Devilfish - like 30 points off it . Its great its a skimmer , but i would KILL for fireports or some real weapons on it
Psycher - I'm fine with not having psychers or no defence against psychers , but not both . There are psycher races in the tau empire , bring em in.
Hammerhead - Its just underwhelming and not very threatening . I'm not saying s10 ap 1 is bad , but its a single shot , its meh on a lot of levels
Sunshark/razor shark - more meh , maybe see more use if not competing with pathfinders for FOC slot


Pathfinders have a new kit and fire warriors will get a dual-kit, so I don't expect such change.
Bonding Knife Ritual already does that, to an extend. Not seeing it happening.
30p are too many. Venoms are the cheapest DT in the game (I think). 50p for a non-open-topped skimmer with AV12 is nuts. 10 or 15 would be ok (and make SMS upgrade free)
Nicassar is reported to be very fragile, so I wouldn't expect them in any book. Human psykers, on the other hand...
Hammerheads will probably get a squadron option and a formation as well - just like Predators are interesting with Tank/Monster hunter, 3 S10 AP1 with some benefits will be quite cool
The planes will see a 'point-lift', since they probably sold badly

master of ordinance wrote:A nerf. A big one.
Fuckit, I did a doubles game with a Tau player. Every shooting phase essentially came down to me mopping up what was left of his targets. 2 Rapetides, 2 Firewarrior squads, a Pathfinder Squad, 2 Devilfish and a Hammerhead at BS5. feth it. feth it with a barge pole.
The GK opponent pretty much vanished and by turn three only had a 5 man Purifier squad and his commander left.
The DA opponent faired better, but only because his three fighters could jink like no tomorrow and his re-rolls saved him many times over. His Knights dropped in and my entire army succeeded in killing 4 of them. That is 1.3K's worth of IG firing, with 2 Battletanks, 2 Exterminators, an Eradicator, 2 Veteran squads with Heavy Bolters and a Comapny Command Squad. And we only just killed 4 of the knights. The remaining one was killed by a lazy riptide that had no other targets at the time.

That was... Just broken. That said my IG also suffer from being a bottom end codex so,,,,,,


That's not Tau fault. Gk suffers against any heavy-shooting army and IG/AM need a serious buff.

Desubot wrote:Change Marker lights to possibly salvo with range increase 2/1 or something like that (however its listed) makes pathfinders more maneuverable to avoid static play... ish. also kinda makes taking markerdrones on individual units kinda worth it.


salvo would bring (even more) rage towards us. Imagine each pathfinder firing 2 or 3 ML if they stay still?

Vulkan Fran'cis wrote:Half of these things are just stupid ideas just so you can make Tau the new Necrons, Stealth suits where 6s are always needed to hit them? They are called Stealth suits not invisible suits, hence why they have stealth, Broadsides given relentless is understandable, but defiantly not monstrous creatures


In fluff stealth suits ARE pratically invisible, approaching unsuspecting enemies and leaving as they came - without being noticed. Shrouded makes no sense at all for them. the Invisibility psychic power do (minus the snap shot nonsense - BS1 is ok, though)

This message was edited 2 times. Last update was at 2015/07/18 03:22:14


AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Legendary Master of the Chapter






"salvo would bring (even more) rage towards us. Imagine each pathfinder firing 2 or 3 ML if they stay still? "

Well you can always increase points.. Im saying Salvo would hopefully get them from playing too passivly. (or at least run away if need be) As well it bumps Markerdrones in random units a buff.

Perhaps get rid of the auto take drone controller for bs5 marker hits.

As for invisible Stealth suits?

I like it. But maybe as a formation bonus. where if they have it if they dont shoot. and lose it if they do shoot. gives em more time to position them selves.


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in au
Slippery Scout Biker





Look I am fine with making people reduce BS to hit with Stealth suits but don't make them need snap shots, that way Templates and blasts can still fire. Make them need snap shots and well done, you just made them immune to like half of the weapons in the game, Just a point though, whoever said that Farsight is 300 years old thus should have Eternal Warrior, then why doesn't virtually every Marine Captain have Eternal Warrior, they need centuries of combat just to be a captain let alone a chapter master.

40k:
Salamanders - 3500 points
Inquisition - 500
30k:
Salamanders - 4000
Imperial Militia - 1500
 
   
Made in ca
Longtime Dakkanaut





 Vulkan Fran'cis wrote:
Look I am fine with making people reduce BS to hit with Stealth suits but don't make them need snap shots, that way Templates and blasts can still fire. Make them need snap shots and well done, you just made them immune to like half of the weapons in the game, Just a point though, whoever said that Farsight is 300 years old thus should have Eternal Warrior, then why doesn't virtually every Marine Captain have Eternal Warrior, they need centuries of combat just to be a captain let alone a chapter master.

Because they're mooks and Farsight isn't.


This message was edited 1 time. Last update was at 2015/07/18 07:50:35


 
   
Made in au
Slippery Scout Biker





I cant tell if that was supposed to make me upset, anyway I am not gonna go into lore discussions cause this isn't the lore discussion area,

btw how do put in the actual video like that, I can only figure out how to make the link appear?


40k:
Salamanders - 3500 points
Inquisition - 500
30k:
Salamanders - 4000
Imperial Militia - 1500
 
   
Made in us
Regular Dakkanaut




 TheNewBlood wrote:

Drones counting toward casualties is a necessary balancing feature for what they provide to the unit. Besides, leadership has always been a traditional Tau weakness. If I had my way, drones wouldn't be able to leave the unit they joined


See i totally disagree with that . If i purchase shield drones to bolster my unit's staying power it shouldn't have the exact opposite effect. None of the tau units should be worse off for having shield drones. How much more balancing does a model that only provides defense ( assuming correct positioning ) and offers no realistic offense ( outside a single ws2 i2 cc attack ) need ? It works fine on FW teams , high count stealth/crisis teams . It does not work for low count crisis/steath/broadside/ethereal and riptide units , it actually hurts them.
   
Made in fi
Longtime Dakkanaut




Agree with the posters above about shield drones and morale. A Tau player in my group used to field a lot of shield drones, especially with his broadsides, but they always ended up breaking morale and running away. And it is harder to kill a broadside than a shield drone..

Some psyker defence would be a good choice, but GW will probably just buff the shooting even more.

I saw someone wishing for Riptide to be moved to a LoW slot, which just does not make any sense. The problems with that unit are not solved by making it a GMC with even more powerful shooting.

Markerlights need a change, on the other hand they cannot force a grounding check anymore. Switching them to -1 cover / +1 per token might be needed, but that would make pathfinders much worse choice as you would need to field a lot more of them.

Bring Tetras to the codex and make them again better markerlight support. TL BS3 providing two tokens on an easy to kill platform is not too good. Giving them a chance to pop up for shooting is what I want. The model even comes with a detachable drone.

While I am at it, FSE crisis suits are worth fielding, I have 14 of them. How about making the base codex suits worth my while also?
   
Made in ca
Trustworthy Shas'vre




 Desubot wrote:
Jefffar wrote:
Replace Supporting Fire with Darkstrider's feigned retreat rule. This would mean less boring gunlines and more mobile, in your face type tactics. More fun for those playing Tau and playing against them.


While i like that idea, you can get super cheesy with it by completely blocking off charges because of the way the assault rules are written.

I think one of the easy way to deal with it is to make markerligtes not work in overwatch. and maybe only allow 1 unit to assist with except to maybe if they have some kinda rule or wargear purchased.


My idea has that as a side effect because with the loss of Supporting Fire there are virtually no ways for a unit being charged to get a market light token they can use.

The rule doesn't have to work exactly the same (say either dropping it to a D3 move or not allowing overwatch first) , but it would make bunching up in the corner far less appealing while encouraging Tau players to get closer and try to secure objectives. I think that would make more interesting and tactical games.

Tau and Space Wolves since 5th Edition. 
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

 Vulkan Fran'cis wrote:
Look I am fine with making people reduce BS to hit with Stealth suits but don't make them need snap shots, that way Templates and blasts can still fire. Make them need snap shots and well done, you just made them immune to like half of the weapons in the game, Just a point though, whoever said that Farsight is 300 years old thus should have Eternal Warrior, then why doesn't virtually every Marine Captain have Eternal Warrior, they need centuries of combat just to be a captain let alone a chapter master.


Snap Shots are BS1, but not all BS1 attacks are Snap Shots. Forcing to hit Stealth Suits at BS1 isn't the same of forcing to hit them on Snap Shots. There's no reason to make Tempaltes/Blast not hit them.

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in no
Terrifying Doombull





Hefnaheim

 ChazSexington wrote:
My CSMs are about to get tabled in turn 4 fighting a Tau gun line.

I want a nerf.


Make that the erradication of the Tau from the WH40k universe and Il be a happy man, that and when I hear the wailing of the teens that play Tau
   
Made in gb
Fixture of Dakka




Id like markerlights to change to something like 1 markerlight reduces cover by 1.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Sidstyler wrote:
 Madoch1 wrote:
On one hand i want a nerd to there shooting. nothing specific but seriously they have way too much shooting. or maybe an armor nerf.

Also some rules for gue vesa


Except that's all Tau can do. Nerf Tau shooting too much and the army doesn't work anymore.

Which of course is exactly what you and everyone else wants anyway, but you have to realize that's not reasonable nor is it realistically going to happen.

There's a difference between "nerfing Tau shooting too much" and "making Tau effectively play by the rules everyone else does".
Markerlights shouldn't apply so heavily to Overwatching/Supporting Fire.

A flat +1 to BS when Overwatching/Supporting Fire in addition to Tau units getting the ability to Overwatch(NOT Snap Shoot) at BS2(for a total of BS3) wouldn't be too excessive, IMO.

One of, in my opinion, the biggest issues that players have with Tau are Markerlights and the sheer amount of stupidity that they bring to the table for such a minimal cost investiture. If Markerlights had their range reduced to 30" or 25-28", I think a lot of the shenanigans would be toned down.

Alternatively, allowing for an I or LD test to avoid being Marked would be a fair solution as well to prevent the nonsense that I've seen with Markerlights of late.

And what do you mean an armor nerf? No one takes Tau vehicles because they're so crap as it is.

Vehicles are suffering for basically anyone that isn't playing Eldar or Necrons. Tau aren't special in that regard it's an issue with 7th and the relative ease this edition for Glancing vehicles to death.
If you're talking about saves, battlesuits are the only thing in the book with a worthwhile save and it kinda makes sense for them to have it. If you're just talking about the riptide in particular being too durable then yeah, that's a given.

4+ on Fire Warriors isn't exactly anything to sneeze at. You're the exact same save as all of the Skitarii(Rangers, Vanguard, Infiltrators, and Ruststalkers), barring the 5+/6+ FNP save(which isn't really worth mentioning since they're still T3) and the 6++ Invul that the Infiltrators/Ruststalkers have base.




Automatically Appended Next Post:
pm713 wrote:
Id like markerlights to change to something like 1 markerlight reduces cover by 1.

I am hopeful for that given the Omnispex for Skitarii subtracts 1 from a Cover Save in addition to stacking with Luminagen.

This message was edited 2 times. Last update was at 2015/07/18 14:22:58


 
   
 
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