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![[Post New]](/s/i/i.gif) 2015/07/24 15:23:34
Subject: Re:What do you want in the new Tau codex, whenever it comes around?
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Shas'o Commanding the Hunter Kadre
Missouri
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How does everything have Skyfire and Interceptor, anyway? And if everything really does have Skyfire then they paid out the ass for that, for something that might not even be necessary in every game. Is flyer spam even still a thing?
Tailoring shouldn't even come into it since list tailoring is essentially cheating anyway. No wonder everyone has such a bad time playing 40k if they're always playing against the best possible counter to their list, I can see how that would make games pretty pointless pretty fast.
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Desubot wrote:Why isnt Slut Wars: The Sexpocalypse a real game dammit.
"It's easier to change the rules than to get good at the game." |
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![[Post New]](/s/i/i.gif) 2015/07/24 15:25:09
Subject: Re:What do you want in the new Tau codex, whenever it comes around?
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Storming Storm Guardian
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No, so other armies can actually have a fair game against them, or at the very least, have fun playing against them rather than the same game of trying to get into CC with only a few models left over after the 3+ turns running across the board.
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![[Post New]](/s/i/i.gif) 2015/07/24 15:28:07
Subject: Re:What do you want in the new Tau codex, whenever it comes around?
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Locked in the Tower of Amareo
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Farseer Uruvion wrote:
No, so other armies can actually have a fair game against them, or at the very least, have fun playing against them rather than the same game of trying to get into CC with only a few models left over after the 3+ turns running across the board.
I can pull up a couple of predator destructors and lay waste to huge sections of their army. If there weren't lists where destructors were totally useless, I'd do this more.
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![[Post New]](/s/i/i.gif) 2015/07/24 15:28:50
Subject: Re:What do you want in the new Tau codex, whenever it comes around?
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Shas'ui with Bonding Knife
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Farseer Uruvion wrote:
No, so other armies can actually have a fair game against them, or at the very least, have fun playing against them rather than the same game of trying to get into CC with only a few models left over after the 3+ turns running across the board.
So why do you play Eldar then?
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This message was edited 1 time. Last update was at 2015/07/24 15:29:16
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![[Post New]](/s/i/i.gif) 2015/07/24 15:48:47
Subject: Re:What do you want in the new Tau codex, whenever it comes around?
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Storming Storm Guardian
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SGTPozy wrote: Farseer Uruvion wrote:
No, so other armies can actually have a fair game against them, or at the very least, have fun playing against them rather than the same game of trying to get into CC with only a few models left over after the 3+ turns running across the board.
So why do you play Eldar then? 
I understand Eldar are OP too. Not to the degree of Tau though.
The main difference is:
The standard troop choice for Eldar is Guardians. Their weapons are only damn 12" range. They're pretty bad in CC with T3 5+ armour. You can get in charge range no problem.
The standard troop choice for Tau is Fire Warriors. Their weapons are 30" range. It'll take you 3 turns to get into combat, assuming you don't get destroyed before then. And you have to deal with 3+ squads all overwatching your 4 models you have left.
I keep having to describe to people just how Tau are so ridiculous, but a lot of the Dakka Dakka community (not all) support Tau for no reason.
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![[Post New]](/s/i/i.gif) 2015/07/24 15:52:40
Subject: What do you want in the new Tau codex, whenever it comes around?
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Locked in the Tower of Amareo
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The standard troop choice for the Eldar is actually the Windrider with a scatterlaser.
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This message was edited 1 time. Last update was at 2015/07/24 15:52:50
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![[Post New]](/s/i/i.gif) 2015/07/24 15:54:04
Subject: What do you want in the new Tau codex, whenever it comes around?
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Possessed Khorne Marine Covered in Spikes
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Martel732 wrote:The standard troop choice for the Eldar is actually the Windrider with a scatterlaser.
True dat.
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[Khorne Daemonkin Warband] 4/4/0 |
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![[Post New]](/s/i/i.gif) 2015/07/24 15:57:22
Subject: What do you want in the new Tau codex, whenever it comes around?
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Storming Storm Guardian
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Martel732 wrote:The standard troop choice for the Eldar is actually the Windrider with a scatterlaser.
I was trying to make an example.
Just don't play against people who take Scatterbikes.
Tau can't take anything that isn't super strong. See, I'd love to make a Tau army. It would be great, but I look though their codex and I can't make a more engaging list. A list that people would be okay with having a go at.
The biggest problem with facing Tau is there's no variation. Just sit back and shoot. Sit back and shoot. Gun line and shoot. Gun line and shoot. Blah blah blah blah. Boring boring boring boring.
Nothing changes. Automatically Appended Next Post: I go to 3 different gaming stores and groups and it's all the same there. No one will play against Tau (outside of tournaments) because they're too ridiculous. It's sad that the codex is like that because we have about 4 people who play Tau and they're forced to play against each other. No one will play them. It's too boring.
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This message was edited 1 time. Last update was at 2015/07/24 16:00:09
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![[Post New]](/s/i/i.gif) 2015/07/24 16:01:27
Subject: What do you want in the new Tau codex, whenever it comes around?
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Warplord Titan Princeps of Tzeentch
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Admech basic gun is also 30"
Necron basic weapon can wound/glance anything
Eldar official "basic weapon" got crappy range, but rending.
All three on soldiers with superior stat lines and special abilities.
Next flawed argument?
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2015/07/24 16:05:10
Subject: What do you want in the new Tau codex, whenever it comes around?
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Storming Storm Guardian
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BoomWolf wrote:Admech basic gun is also 30"
Necron basic weapon can wound/glance anything
Eldar official "basic weapon" got crappy range, but rending.
All three on soldiers with superior stat lines and special abilities.
Next flawed argument?
Does Admech get 3 shots all at S5 hitting in 2+ ignoring cover? No.
In 40k, it's all about volume of shots and range, which Tau have.
Your next flawed argument?
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![[Post New]](/s/i/i.gif) 2015/07/24 16:09:34
Subject: Re:What do you want in the new Tau codex, whenever it comes around?
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Worthiest of Warlock Engineers
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SGTPozy wrote: master of ordinance wrote: Wolfblade wrote:
Why? They don't need it as much as eldar (*cough cough*), SM, DA, 'crons, or daemon factory. Tau are about average compared to most 'dexes. I can't see having the same power level of 'dar or SM/ DA, there's nothing but MT I'd say that they have a near 100% chance of a win, assuming average dice rolls. Some nerfs? Sure, -1 cover per ML seems fine, riptide's IA could use a points increase for sure, but really, what else is so OP that it puts them up there with 'dar and SM?
*snorts*
I dont even bother challenging Tau players anymore, no matter what I do or what I bring its dead. Infantry blob? Gunned down. Tanks? Rapetide and Hammerhead take care of those. Flyerspam? Everything has Skyfire! Deepstrike? Oh dear, Interceptor alert. Camo gear and hide in cover? Markerlights, markerlights for everyone! Transport assault? Why hello again mr Rapetide! Infantry assault? Turn 5 and those 4 or 5 survivors finally enter CC.....
Yeah, the Tau need a nerf like a fish needs water. IE they need a MASSIVE nerf.
So Tau need a nerf because they can tailor better than your army can?
Oh my army can tailor. Its just most of our units are virtually useless for what they cost (eg, Ogryns @ 40 PPM minimal cost for a squad of three @ 120, cost for an effectiveish squad of 6 @240).
Besides, that above example is, in my experience, not a tailored list. Its an average take all comers list. 2 Rapetides + some Infantry + Markerlights + whatever else the player wants to tack on.
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Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
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![[Post New]](/s/i/i.gif) 2015/07/24 16:29:32
Subject: What do you want in the new Tau codex, whenever it comes around?
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Screaming Shining Spear
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Messy0 wrote:-Stealth Suits to Troop choice. They can stay the same price but make them troops.
-It pains me to say it but...marker lights at -1 cover
-no gets hot in HBC, other than that riptides stay the same
-stealth suit HQ thats not shadowsun or make stealth/shrouded a unique upgrade for commanders.
-Hammer heads become single shot D weapons. Can be taken in squadrons upto 3.
-Broadisdes become Heavy 1 TL S10 Ap1. When they changed them to S8 Knights and Wraithknights (as they are now) didnt exist, things have changed and S10 is now really needed again in tau armies.
- Kroot good at CC, more variations of krrot (or a kroot/merc codex that BB with Tau)
- Vespid...
- Paycher race added to tau (maybe in Tau mercs codex, see Kroot)
- Path finders gain stealth, can take all special weapon upgrades, markerlights as an optional upgrade made troops
- Devil Fish cheaper and FA/dedicated transport
- Tank squadrons (Skyray, HH)
- Flyers that dont suck
- Tau fortifications (feth the fluff, tau would total build a fortification if necessary
-relentless on broadsides
-Sniper drones an optional upgrade to firewarrior squads or stand alone unit
-Shield and marker drones on tanks
- New Superheavy suit thats not forgeworld with D weapons!
- more formations and a Tau decruion(s)
Other than that our codex is perfect as it is...I dont want much.
Automatically Appended Next Post:
Co'tor Shas wrote: BlaxicanX wrote:The biggest changes to the Tau book I would make are increasing the Riptide's base cost to 200 with the IA costing 50 points, and changing markerlights to a modifier for denying cover rather than straight ignores cover. I'd also probably cap the ballistic skill boost to BS4.
Everything else would be buffs. Make vespid and the heavy/sniper drones useful, give kroot straight up stealth rather than [forests], take some points off the devilfish, and more.
so you want a Riptide with IA with a max BS of 4 (not including the cost of bringing the markerlights themselves) to be 40 points cheaper than a GC with 2 D weapons, ala Wraithknight...your not serious
I can agree with some of this, but I think some of these suggestions are misguided or go too far.
1. Stealth Suits don't need to be troops, they need to be cheaper and more versatile.
2. The Riptide needs a points increase, or changes to the Ion Accelerator. The HBC can lose gets hot though.
3. I like this idea. Stealth Suit commander or IC could be really interesting.
4-5. No. The Hammerhead needs submunitions stock (or better ones), not a D-weapon. The problem is the Wraithknight, not that Tau don't have the means of killing one. Also, the reason Broadsides got S8 rifles was because they got skyfire. Give them S10 and there's no reason for anyone to take flyers.
6. Tau aren't allowed to be good at CC (except for Farsight, who gets to be mediocre). More Kroot options is definitely good though.
7. Vespid need a massive points decrease and better leadership. Along with a reason to take them.
8. I can get behind this if it was limited and expensive, like a costlier Primaris Psyker.
9. Pathfinders as troops I like.
10. Also a good idea; Tau need all the mobility they can get, and the Devilfish is too costly to provide it.
11. Squadrons are always good.
12. Make the current flyers better. I don't know how, but there has to be a way.
13. Maybe put some of the FW ones in the codex?
14. Again, moving broadsides would add needed mobility.
15. I think you want sniper drones to be actually useable. They need a better BS.
16. Maybe on Devilfish, but I can't see them on tanks; why would you take the Skyray?
17. But the KX looks so cool!
18. Formations are the future. No problems there.
19. I'm up to 19 items. I don't call this a short list...
master of ordinance wrote: Wolfblade wrote:
Why? They don't need it as much as eldar (*cough cough*), SM, DA, 'crons, or daemon factory. Tau are about average compared to most 'dexes. I can't see having the same power level of 'dar or SM/ DA, there's nothing but MT I'd say that they have a near 100% chance of a win, assuming average dice rolls. Some nerfs? Sure, -1 cover per ML seems fine, riptide's IA could use a points increase for sure, but really, what else is so OP that it puts them up there with 'dar and SM?
*snorts*
I dont even bother challenging Tau players anymore, no matter what I do or what I bring its dead. Infantry blob? Gunned down. Tanks? Rapetide and Hammerhead take care of those. Flyerspam? Everything has Skyfire! Deepstrike? Oh dear, Interceptor alert. Camo gear and hide in cover? Markerlights, markerlights for everyone! Transport assault? Why hello again mr Rapetide! Infantry assault? Turn 5 and those 4 or 5 survivors finally enter CC.....
Yeah, the Tau need a nerf like a fish needs water. IE they need a MASSIVE nerf.
I would argue what you're describing is more a case of the IG codex being terrible than the Tau being OP. Besides, I would be careful of taking about nerfs. I'm starting to think the GW design department reads these forums and does the exact opposite of what people want.
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~3000 (Fully Painted)
Coming Soon!
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![[Post New]](/s/i/i.gif) 2015/07/24 16:38:46
Subject: What do you want in the new Tau codex, whenever it comes around?
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Warplord Titan Princeps of Tzeentch
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Farseer Uruvion wrote: BoomWolf wrote:Admech basic gun is also 30"
Necron basic weapon can wound/glance anything
Eldar official "basic weapon" got crappy range, but rending.
All three on soldiers with superior stat lines and special abilities.
Next flawed argument?
Does Admech get 3 shots all at S5 hitting in 2+ ignoring cover? No.
In 40k, it's all about volume of shots and range, which Tau have.
Your next flawed argument?
Neither does tau unless you sink many points into support units.
Extra shots in halt range by ethreal means a 50 point investment with a squishy HQ that grants bonus points to kill.
Extra shots by fireblade us 60 points and requiring not to move at all with the entire team, still not any more durable than three warriors.
2+ ignore cover is 4 marker hits, minimum 88 points of pathfinders to get that. These guys cannot move and must also be in range, with geq durability.
Rangers on the other hands have ap4, meaning the FW has no armir save,and precision shots pick off the supporting HQs if any exist. And still have better statlines and abilities, they also get bs5 as well when they want, and while it costs ws, tau infantry never had it to begin with.
FW are not any better than rangers point compared.sorry to disappoint you.
You know why I don't even take you people seriously?because I heard the same crap from tau haters in 5th when most tau units were utter crap.you people can't handle an army that plays different , that isn't "omg so grimdark" and that actually fights like an army and not action heroes.
But the main reason I suspect you guys are just bad in this game, us that every "day is op" claimer in my local I army swapped with, got crushed by his own collection while he was using mine.
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This message was edited 1 time. Last update was at 2015/07/24 16:49:15
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![[Post New]](/s/i/i.gif) 2015/07/24 16:54:17
Subject: What do you want in the new Tau codex, whenever it comes around?
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Storming Storm Guardian
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BoomWolf wrote: Farseer Uruvion wrote: BoomWolf wrote:Admech basic gun is also 30"
Necron basic weapon can wound/glance anything
Eldar official "basic weapon" got crappy range, but rending.
All three on soldiers with superior stat lines and special abilities.
Next flawed argument?
Does Admech get 3 shots all at S5 hitting in 2+ ignoring cover? No.
In 40k, it's all about volume of shots and range, which Tau have.
Your next flawed argument?
Neither does tau unless you sink many points into support units.
Extra shots in halt range by ethreal means a 50 point investment with a squishy HQ that grants bonus points to kill.
Extra shots by fireblade us 60 points and requiring not to move at all with the entire team, still not any more durable than three warriors.
2+ ignore cover is 4 marker hits, minimum 88 points of pathfinders to get that. These guys cannot move and must also be in range, with geq durability.
Rangers on the other hands have ap4, meaning the FW has no armir save,and precision shots pick off the supporting HQs if any exist. And still have better statlines and abilities, they also get bs5 as well when they want, and while it costs ws, tau infantry never had it to begin with.
FW are not any better than rangers point compared.sorry to disappoint you.
You know why I don't even take you people seriously?because I heard the same crap from tau haters in 5th when most tau units were utter crap.you people can't handle an army that plays different , that isn't "omg so grimdark" and that actually fights like an army and not action heroes.
You underestimate that investment. S5 is massive. If they were S3 or even S4, I wouldn't care.
I'm making a generalisation for other armies. Admech and Eldar are the only real armies that can actually catch up. I'm making this argument for the benefit of all other armies.
And you think I take you seriously? Pure straight-up Swiss cheese is sitting right in front of your eyes, yet you're blinded. Too ignorant to see the truth. I have no delusions about Eldar either, before you go ranting about that. I know current Eldar is OP and needs a nerf.
You people make the same arguments that "Tau suck in CC" or "Just take out the markerlights". Tau have a counter for everything. Hell, even vehicles can have a tough time against Fire Warriors. AV11 can get glanced to death and they can all take EMP grenades (haywire) for a measly 2 points. I saw a game where 2 Fire Warrior squads charged a Baneblade and blew it up. Just haywired it to death. 24 haywire hits from basic troops is absurd.
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![[Post New]](/s/i/i.gif) 2015/07/24 16:55:36
Subject: What do you want in the new Tau codex, whenever it comes around?
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Locked in the Tower of Amareo
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"Just don't play against people who take Scatterbikes. "
Not an option, as all Eldar players have them where I play. At least 20 per list.
Tau do NOT have an effective counter for mass drop pods. Eldar, do, but not Tau.
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This message was edited 1 time. Last update was at 2015/07/24 16:56:37
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![[Post New]](/s/i/i.gif) 2015/07/24 16:58:06
Subject: What do you want in the new Tau codex, whenever it comes around?
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Shas'ui with Bonding Knife
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If Str5 is "massive" then why aren't heavy bolters used? Oh wait, it's because it isn't "massive".
Also , are IG broken since they can spit out 150 twin-linked (prescience) lasgun shots per squad?
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This message was edited 1 time. Last update was at 2015/07/24 16:58:34
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![[Post New]](/s/i/i.gif) 2015/07/24 17:02:42
Subject: What do you want in the new Tau codex, whenever it comes around?
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Storming Storm Guardian
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Martel732 wrote:"Just don't play against people who take Scatterbikes. "
Not an option, as all Eldar players have them where I play. At least 20 per list.
Tau do NOT have an effective counter for mass drop pods. Eldar, do, but not Tau.
Yes it is an option. No one is forcing you to play the game.
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![[Post New]](/s/i/i.gif) 2015/07/24 17:03:03
Subject: What do you want in the new Tau codex, whenever it comes around?
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Worthiest of Warlock Engineers
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SGTPozy wrote:If Str5 is "massive" then why aren't heavy bolters used? Oh wait, it's because it isn't "massive".
Also , are IG broken since they can spit out 150 twin-linked (prescience) lasgun shots per squad?
150 BS3 S3 AP- 24" range shots at 12"? And only if we manage to get FRFSRF and the psychic power off.
Thats what.... 4, maybe 5 casualties in total.
As opposed too the Tau just launching 24 BS5 S5 AP4/5 shots at 30" and 36 at 15" with ignores cover. Per squad. With three plus squads. And no need for orders, or any dice rolls to do it or any psychic powers. [sarcasm]Yeah, the Imperial Guard are soooo OP [/sarcasm]
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Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
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![[Post New]](/s/i/i.gif) 2015/07/24 17:05:36
Subject: What do you want in the new Tau codex, whenever it comes around?
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Locked in the Tower of Amareo
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Farseer Uruvion wrote:Martel732 wrote:"Just don't play against people who take Scatterbikes. "
Not an option, as all Eldar players have them where I play. At least 20 per list.
Tau do NOT have an effective counter for mass drop pods. Eldar, do, but not Tau.
Yes it is an option. No one is forcing you to play the game.
Let me rephrase. I'm not going to beg my opponent to go easy on me. That's pathetic.
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![[Post New]](/s/i/i.gif) 2015/07/24 17:08:34
Subject: What do you want in the new Tau codex, whenever it comes around?
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Shas'ui with Bonding Knife
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master of ordinance wrote:SGTPozy wrote:If Str5 is "massive" then why aren't heavy bolters used? Oh wait, it's because it isn't "massive".
Also , are IG broken since they can spit out 150 twin-linked (prescience) lasgun shots per squad?
150 BS3 S3 AP- 24" range shots at 12"? And only if we manage to get FRFSRF and the psychic power off.
Thats what.... 4, maybe 5 casualties in total.
As opposed too the Tau just launching 24 BS5 S5 AP4/5 shots at 30" and 36 at 15" with ignores cover. Per squad. With three plus squads. And no need for orders, or any dice rolls to do it or any psychic powers. [sarcasm]Yeah, the Imperial Guard are soooo OP [/sarcasm]
So IG fail to get anything off when Tau automatically get their markers off? Wow... Such idioticness.
Marker lights need to hit, 4 are needed to get to BS5 and ignores cover, and Fire blades aren't squad upgrades... They're HQs.
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![[Post New]](/s/i/i.gif) 2015/07/24 17:08:59
Subject: What do you want in the new Tau codex, whenever it comes around?
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Storming Storm Guardian
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SGTPozy wrote:If Str5 is "massive" then why aren't heavy bolters used? Oh wait, it's because it isn't "massive".
Also , are IG broken since they can spit out 150 twin-linked (prescience) lasgun shots per squad?
"Why aren't heavy bolters used?"
Oh. Hahahahaha.
Heavy bolters are expensive! They're like 15 extra. If you try and field an army of just heavy bolter marines, you're going to have a very very low body count. My point is the volume of shots at S5 is too much.
No, they're not. Obviously.
Their weapons are S3 with no AP at 24" range. And 150? That's all your army right there. Yeah, sure put them behind an Aegis line, but Tau will just ignore it completely. They just have to sit at 30".
Trying to make a comparison of IG and Tau is ludicrous.
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![[Post New]](/s/i/i.gif) 2015/07/24 17:11:36
Subject: What do you want in the new Tau codex, whenever it comes around?
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Legendary Master of the Chapter
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Farseer Uruvion wrote:SGTPozy wrote:If Str5 is "massive" then why aren't heavy bolters used? Oh wait, it's because it isn't "massive". Also , are IG broken since they can spit out 150 twin-linked (prescience) lasgun shots per squad? "Why aren't heavy bolters used?" Oh. Hahahahaha. Heavy bolters are expensive! They're like 15 extra. If you try and field an army of just heavy bolter marines, you're going to have a very very low body count. My point is the volume of shots at S5 is too much. No, they're not. Obviously. Their weapons are S3 with no AP at 24" range. And 150? That's all your army right there. Yeah, sure put them behind an Aegis line, but Tau will just ignore it completely. They just have to sit at 30". Trying to make a comparison of IG and Tau is ludicrous. 150 is a single GoI with a full 50man squad with FRFSRF Iv had the pleasure of getting it off fully once. edit: ok a little less because of sergeants . was great fun
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This message was edited 1 time. Last update was at 2015/07/24 17:12:06
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2015/07/24 17:16:34
Subject: What do you want in the new Tau codex, whenever it comes around?
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Shas'ui with Bonding Knife
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Farseer Uruvion wrote:SGTPozy wrote:If Str5 is "massive" then why aren't heavy bolters used? Oh wait, it's because it isn't "massive".
Also , are IG broken since they can spit out 150 twin-linked (prescience) lasgun shots per squad?
"Why aren't heavy bolters used?"
Oh. Hahahahaha.
Heavy bolters are expensive! They're like 15 extra. If you try and field an army of just heavy bolter marines, you're going to have a very very low body count. My point is the volume of shots at S5 is too much.
No, they're not. Obviously.
Their weapons are S3 with no AP at 24" range. And 150? That's all your army right there. Yeah, sure put them behind an Aegis line, but Tau will just ignore it completely. They just have to sit at 30".
Trying to make a comparison of IG and Tau is ludicrous.
50 man squads with 3 shots each... Yeah clearly an entire army...
You say about cover like IG doesn't have an ignores cover order...
Throw Draigo in there to GoI into 12" range then...
How's it ludicrous? Both are shooty armies (which both tend to be gunlines) yet one is BB with half of the armies...
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![[Post New]](/s/i/i.gif) 2015/07/24 17:18:49
Subject: What do you want in the new Tau codex, whenever it comes around?
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Legendary Master of the Chapter
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SGTPozy wrote: Farseer Uruvion wrote:SGTPozy wrote:If Str5 is "massive" then why aren't heavy bolters used? Oh wait, it's because it isn't "massive".
Also , are IG broken since they can spit out 150 twin-linked (prescience) lasgun shots per squad?
"Why aren't heavy bolters used?"
Oh. Hahahahaha.
Heavy bolters are expensive! They're like 15 extra. If you try and field an army of just heavy bolter marines, you're going to have a very very low body count. My point is the volume of shots at S5 is too much.
No, they're not. Obviously.
Their weapons are S3 with no AP at 24" range. And 150? That's all your army right there. Yeah, sure put them behind an Aegis line, but Tau will just ignore it completely. They just have to sit at 30".
Trying to make a comparison of IG and Tau is ludicrous.
50 man squads with 3 shots each... Yeah clearly an entire army...
You say about cover like IG doesn't have an ignores cover order...
Throw Draigo in there to GoI into 12" range then...
How's it ludicrous? Both are shooty armies (which both tend to be gunlines) yet one is BB with half of the armies...
You cant FRFSRF if you ignore cover.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2015/07/24 17:22:17
Subject: What do you want in the new Tau codex, whenever it comes around?
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Worthiest of Warlock Engineers
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SGTPozy wrote: master of ordinance wrote:SGTPozy wrote:If Str5 is "massive" then why aren't heavy bolters used? Oh wait, it's because it isn't "massive".
Also , are IG broken since they can spit out 150 twin-linked (prescience) lasgun shots per squad?
150 BS3 S3 AP- 24" range shots at 12"? And only if we manage to get FRFSRF and the psychic power off.
Thats what.... 4, maybe 5 casualties in total.
As opposed too the Tau just launching 24 BS5 S5 AP4/5 shots at 30" and 36 at 15" with ignores cover. Per squad. With three plus squads. And no need for orders, or any dice rolls to do it or any psychic powers. [sarcasm]Yeah, the Imperial Guard are soooo OP [/sarcasm]
So IG fail to get anything off when Tau automatically get their markers off? Wow... Such idioticness.
Marker lights need to hit, 4 are needed to get to BS5 and ignores cover, and Fire blades aren't squad upgrades... They're HQs.
Okay. So two fireblades then. Or even just one. Remember that I have to march towards you until I am within 12". That is 4 full turns of marching through your gunfire, three with some good running rolls. How many of my 50 men are left then? If your answer is above 20 then it is you whom is at fault, not my codex. Remember that you basic weapons are ignoring my armour and with your markerderps ignoring my cover too. With what, even just 1 Fireblade and three squads, 156 shots, 48 of which are fired from beyond my maximum range. Of which roughly 90 to 100 are wounding. And I get little to no saves against them.
Yeah, my Lasguns are so broken.
Thankyou for invalidating yourself in the eyes of many here.
Desubot wrote: Farseer Uruvion wrote:SGTPozy wrote:If Str5 is "massive" then why aren't heavy bolters used? Oh wait, it's because it isn't "massive".
Also , are IG broken since they can spit out 150 twin-linked (prescience) lasgun shots per squad?
"Why aren't heavy bolters used?"
Oh. Hahahahaha.
Heavy bolters are expensive! They're like 15 extra. If you try and field an army of just heavy bolter marines, you're going to have a very very low body count. My point is the volume of shots at S5 is too much.
No, they're not. Obviously.
Their weapons are S3 with no AP at 24" range. And 150? That's all your army right there. Yeah, sure put them behind an Aegis line, but Tau will just ignore it completely. They just have to sit at 30".
Trying to make a comparison of IG and Tau is ludicrous.
150 is a single GoI with a full 50man squad with FRFSRF
Iv had the pleasure of getting it off fully once.
edit: ok a little less because of sergeants .
was great fun
You... You are so lucky. I have never once had the chance. My opponent used to blitz the blobs early on.
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Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
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![[Post New]](/s/i/i.gif) 2015/07/24 17:22:37
Subject: What do you want in the new Tau codex, whenever it comes around?
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Shas'ui with Bonding Knife
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Desubot wrote:SGTPozy wrote: Farseer Uruvion wrote:SGTPozy wrote:If Str5 is "massive" then why aren't heavy bolters used? Oh wait, it's because it isn't "massive".
Also , are IG broken since they can spit out 150 twin-linked (prescience) lasgun shots per squad?
"Why aren't heavy bolters used?"
Oh. Hahahahaha.
Heavy bolters are expensive! They're like 15 extra. If you try and field an army of just heavy bolter marines, you're going to have a very very low body count. My point is the volume of shots at S5 is too much.
No, they're not. Obviously.
Their weapons are S3 with no AP at 24" range. And 150? That's all your army right there. Yeah, sure put them behind an Aegis line, but Tau will just ignore it completely. They just have to sit at 30".
Trying to make a comparison of IG and Tau is ludicrous.
50 man squads with 3 shots each... Yeah clearly an entire army...
You say about cover like IG doesn't have an ignores cover order...
Throw Draigo in there to GoI into 12" range then...
How's it ludicrous? Both are shooty armies (which both tend to be gunlines) yet one is BB with half of the armies...
You cant FRFSRF if you ignore cover.
If you want to ignore cover then you don't do FRFSRF. I am aware of IG's rules (as I used to play them) unlike some people here when it comes to Tau (not naming any namesnames) Automatically Appended Next Post: master of ordinance wrote:SGTPozy wrote: master of ordinance wrote:SGTPozy wrote:If Str5 is "massive" then why aren't heavy bolters used? Oh wait, it's because it isn't "massive".
Also , are IG broken since they can spit out 150 twin-linked (prescience) lasgun shots per squad?
150 BS3 S3 AP- 24" range shots at 12"? And only if we manage to get FRFSRF and the psychic power off.
Thats what.... 4, maybe 5 casualties in total.
As opposed too the Tau just launching 24 BS5 S5 AP4/5 shots at 30" and 36 at 15" with ignores cover. Per squad. With three plus squads. And no need for orders, or any dice rolls to do it or any psychic powers. [sarcasm]Yeah, the Imperial Guard are soooo OP [/sarcasm]
So IG fail to get anything off when Tau automatically get their markers off? Wow... Such idioticness.
Marker lights need to hit, 4 are needed to get to BS5 and ignores cover, and Fire blades aren't squad upgrades... They're HQs.
Okay. So two fireblades then. Or even just one. Remember that I have to march towards you until I am within 12". That is 4 full turns of marching through your gunfire, three with some good running rolls. How many of my 50 men are left then? If your answer is above 20 then it is you whom is at fault, not my codex. Remember that you basic weapons are ignoring my armour and with your markerderps ignoring my cover too. With what, even just 1 Fireblade and three squads, 156 shots, 48 of which are fired from beyond my maximum range. Of which roughly 90 to 100 are wounding. And I get little to no saves against them.
Yeah, my Lasguns are so broken.
Thankyou for invalidating yourself in the eyes of many here.
[
FIREBLADES DO NOT WORK LIKE THAT!
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This message was edited 1 time. Last update was at 2015/07/24 17:24:27
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![[Post New]](/s/i/i.gif) 2015/07/24 17:26:42
Subject: Re:What do you want in the new Tau codex, whenever it comes around?
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Storming Storm Guardian
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I beg anyone to go into their gaming store and say that Guardsmen Lasguns are OP. You will get laughed at considerably.
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![[Post New]](/s/i/i.gif) 2015/07/24 17:31:01
Subject: What do you want in the new Tau codex, whenever it comes around?
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Legendary Master of the Chapter
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SGTPozy wrote:
If you want to ignore cover then you don't do FRFSRF. I am aware of IG's rules (as I used to play them) unlike some people here when it comes to Tau (not naming any namesnames)
Well exsqueeze me as you had written them both in order so i jumped to conclusion
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2015/07/24 17:31:12
Subject: Re:What do you want in the new Tau codex, whenever it comes around?
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Worthiest of Warlock Engineers
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Farseer Uruvion wrote:I beg anyone to go into their gaming store and say that Guardsmen Lasguns are OP. You will get laughed at considerably.
Exactly. Have an exalt.
Oh and BTW, I wasfactoring in one Fireblade's buffs but not his shots. Or anything else in your army. The fact is that those 150 shots happen because your too stupid to stop them despite having more than ample opportunity.
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Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
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![[Post New]](/s/i/i.gif) 2015/07/24 17:33:25
Subject: Re:What do you want in the new Tau codex, whenever it comes around?
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Storming Storm Guardian
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I will sound ignorant for this, but what exactly is an exalt? I've only joined this site a few days ago.
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