Hello! I recently won a local 16 man tournament with my White Scars army, the full battle report can be viewed here
http://www.dakkadakka.com/dakkaforum/posts/list/654044.page#7935877.
I have made some changes from that time. I played the army to a 8-1 record, with my only loss coming from Greentide Orks. It felt like the the 215-230 Wolf Lord was a little too expensive, and died multiple times to s10, fighting War Bosses and friends@
ini 1. Most combats I was happy enough with the Iron Priests assault abilities (as you can see in round 3). The multi melta attack bikes were great for Maelstrom and linebreaker, but didn't add the offensive punch I was hoping for.
Dropping those units and a Command Squad left me with the ability to add some Drop Pod Centurions, giving me more grav and more s10 assault, this time striking at initiative 4, allowing them to hit any GMC/
FMC/
MC before they can be hit, as long as they suffer a grav wound first. Rune Priest rolls divination for guaranteed prescience, with the 4+ invul/ignore cover/misfortune powers being a bonus if rolled, but not a priority.
White Scars
CAD
HQ
Khan on Moondrakkem - 150
Troop
4 bikes, 2 grav, sarge w/ grav - 124
4 bikes, 2 grav, sarge w/ grav - 124
4 bikes, 2 grav, sarge w/ grav - 124
3 bikes - 63
Elite
Command squad, bike, 4 grav, 3 shield, apothecary-230
Command squad, bike, 4 grav, 3 shield, apothecary-230
3 assault cents, twinlink melta - 180
Fast
Drop pod - 35
Drop pod - 35
Drop pod - 35
Heavy
Dev Cents, grav, hurricane, omniscope- 250
Company of the Great Wolf
HQ
Rune priest - 60
Elite
Iron Priest, TWolf - 105
Iron Priest, TWolf - 105