Switch Theme:

True Line of Sight  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Gun Mage





Why do so many rules writers seem to think that this is a good concept to use? It sounds simple until you actually try to determine it during gameplay, when it then devolves into arguments about whether you can see the edge of a figure's helmet around that tree or something equally absurd.

This message was edited 1 time. Last update was at 2015/08/12 03:04:40


 
   
Made in us
Longtime Dakkanaut




Maryland

Well, it's kind of an obvious thing to do when writing rules (hunch over and look to see what the models on the table actually see).

But yeah, I agree - it's better to either give models defined base sizes and then essentially quantum cylinders where they can expected to be in at any time during the game, or just measure from base to base and consider any intervening terrain.

   
Made in us
Gun Mage





For the sake of eliminating ambiguity, I'm way in favor of measuring base-to-base and then having rules for which base sizes or terrain pieces block the line.
   
Made in se
Dakka Veteran





Sweden

I'd say that everyone could probably agree that LoS is a bad system.. It's just so much better than all the others..

An open mind is like a fortress with its gates unbarred and unguarded.  
   
Made in gb
Towering Hierophant Bio-Titan





Bristol, England

I'm a huge advocate of using TLOS and have my tables at 40 inches high where possible.
It's immersive I've spent hours painting and modelling both the army and scenery as has my opponent it's nice to take a look at them every now and then, it gives you the models eye view and helps generate narrative. I love sitting behind my swarm or my guardsmen for very different reasons!

If I want my wargames to be precise or competitive I'll play boardgames with cut and dry rules, precision square based movement, perfectly balanced or mirror matched sides etc.

If I want to play something with more relaxed I'll play games with TLOS. These fun games, I play with fun people, if a decision goes one persons way once we'll let it go the other way the next time, if the decisions are odd in number throughout a game then balance is ruined and I tend to tableflip.

Oli: Can I be an orc?
Everyone: No.
Oli: But it fits through the doors, Look! 
   
Made in gb
Multispectral Nisse




Luton, UK

 Reality-Torrent wrote:
I'd say that everyone could probably agree that LoS is a bad system.. It's just so much better than all the others..




And you were doing so well with your first sentence!

“Good people are quick to help others in need, without hesitation or requiring proof the need is genuine. The wicked will believe they are fighting for good, but when others are in need they’ll be reluctant to help, withholding compassion until they see proof of that need. And yet Evil is quick to condemn, vilify and attack. For Evil, proof isn’t needed to bring harm, only hatred and a belief in the cause.” 
   
Made in us
Posts with Authority






 Reality-Torrent wrote:
I'd say that everyone could probably agree that LoS is a bad system.. It's just so much better than all the others..
Except, of course, for any other system.

The one thing that TLoS is good for is visualization - for those folks that want the miniatures to literally represent the warriors on the field.

During WH40K 2 and 3 we used to use laser pointers to determine if a figure could see - fun, but kind of silly....

Removing TLoS makes it a bit more abstract, but also a lot less fiddly. (And allows dramatic poses and dioramic bases without affecting game play - a friend has a Dwarf Ranger unit for KoW that is climbing a mountain....)

The Auld Grump

Kilkrazy wrote:When I was a young boy all my wargames were narratively based because I played with my toy soldiers and vehicles without the use of any rules.

The reason I bought rules and became a real wargamer was because I wanted a properly thought out structure to govern the action instead of just making things up as I went along.
 
   
Made in us
[DCM]
.







So kind of like what INFINITY does now, in their 3rd edition rules?
   
Made in us
Haughty Harad Serpent Rider





Richmond, VA

Unless you are playing a game where your miniatures are literally stone statues that slide around the battlefield one at a time, TLOS makes no sense.

systems like SST, WMH, and T:G all share the same core concepts - volumetric sizing, which is superior and totally removes LOS arguments and ambiguities from the system. It's one of the basic tenets of system elegance.

"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
Made in ca
Fixture of Dakka






 Alex Kolodotschko wrote:
I'm a huge advocate of using TLOS and have my tables at 40 inches high where possible.
It's immersive I've spent hours painting and modelling both the army and scenery as has my opponent it's nice to take a look at them every now and then, it gives you the models eye view and helps generate narrative. I love sitting behind my swarm or my guardsmen for very different reasons!

If I want my wargames to be precise or competitive I'll play boardgames with cut and dry rules, precision square based movement, perfectly balanced or mirror matched sides etc.

If I want to play something with more relaxed I'll play games with TLOS. These fun games, I play with fun people, if a decision goes one persons way once we'll let it go the other way the next time, if the decisions are odd in number throughout a game then balance is ruined and I tend to tableflip.


I have to agree. True LOS makes the game feel much more immersive (which is pretty much why I play tabletop games). When we play, we simply give the shooter always the benefit of the doubt. So if there's any doubt at all, the shooter gets LOS. Likewise, with partial cover -- if it's close, the target gets cover.
   
Made in us
Ultramarine Terminator with Assault Cannon






I rather like TLoS. You can see or you cant. The W40K rules expand on TLoS a little in that you're required to see, wholly, a models arm, leg, torso or head. For me it's pretty clear cut and dry. If I can draw LoS to a hand... Well a hand is not the 'whole arm' as the rules state and therefore I cannot 'see' to target the unit.

Tournament players take the idea of TLoS way to far IMO.

One has to wonder... Why do these nit picking rules disagreements always tend to surround tournament players?
   
Made in us
Haughty Harad Serpent Rider





Richmond, VA

 oni wrote:
Tournament players take the idea of TLoS way to far IMO.

One has to wonder... Why do these nit picking rules disagreements always tend to surround tournament players?


It's more that TLOS is ambiguous and can lead to different interpretations for not only tournaments, but pick up and play games.

Volumetric sizing is superior for all types of players, and not just the "rules should be ambiguous because games are meant to be fun and those tournament gamers can suck it!" crowd.

"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
Made in gb
Painting Within the Lines





 judgedoug wrote:


It's more that TLOS is ambiguous and can lead to different interpretations for not only tournaments, but pick up and play games.

Volumetric sizing is superior for all types of players, and not just the "rules should be ambiguous because games are meant to be fun and those tournament gamers can suck it!" crowd.

But it isn't superior for all types of games. Deadzone/Mars Attacks are better for using TLoS, for example (because of the style of gameplay and the implementation within the rules being pretty unambiguous). Volumetric sizing introduces its own problems if there is a lot of varied scenic terrain scattered about since you either have to classify it all by height at the start and remember it throughout the game (which is tedious) or you have to check LoS to an imaginary space the figure isn't completely occupying (which is worse that TLoS). Games which need to be scenery heavy like Bolt Action would not be improved by using volumetric sizing. On the flipside, I'm glad it is the method now used in KoW2 as it works well there.

If you're trying to determine whether one abstract representation of a soldier can see another abstract representation of a soldier on an abstract representation of a battlefield then no solution is going to be a great one.

Those who live by the sword get shot by those who don't 
   
Made in us
Stealthy Sanctus Slipping in His Blade






My biggest problem with TLOS is that it is dependent upon the terrain models available. Two trees does not make a forest. Though some tourneys and clubs act like it is.

A ton of armies and a terrain habit...


 
   
Made in us
Perfect Shot Dark Angels Predator Pilot





United States

I'm going to go ahead and be TFG - sincere apologies - what is volumetric sizing?

"And the Angels of Darkness descended on pinions of fire and light... the great and terrible dark angels" 
   
Made in us
Fiery Bright Wizard






Idaho

TLOS is only confusing if your trying to abuse it. From the models "eyes", can he see the target, it's either a yes or no question. Yeah, it's not the best system, but more immersive than "well, can his 1" tall .5" wide cylinder see the other 1" tall .5" wide cylinder" Ignoring that that sounds remarkably similar to LOS. Yeah, I know it's not the best, but it's fairly simple, immersive, and an easy concept to explain to new players.

I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field.  
   
Made in us
Combat Jumping Rasyat





Palitine Il

 zgort wrote:
I'm going to go ahead and be TFG - sincere apologies - what is volumetric sizing?


Rather than TLOS each model is esentaly given 2 extra stats, Base size / footprint and Height. As a result the game could be played using cylinders or blocks but we still use figures because they look better.
   
Made in gb
Decrepit Dakkanaut




UK

While attractive I find volumetric methods almost as bad as TLoS,

players who are prone to argue at length about whether their mini can see/be seen in TLoS games tend to do so in volumetric games as well (or argue that no that bit of scenery was meant to be size 3 not size 4)

(if you can put together full tables of scenery for a given game that all fits their size steps this does disappear but it's not very realistic)

 
   
Made in us
Perfect Shot Dark Angels Predator Pilot





United States

 ChaoticMind wrote:
 zgort wrote:
I'm going to go ahead and be TFG - sincere apologies - what is volumetric sizing?


Rather than TLOS each model is esentaly given 2 extra stats, Base size / footprint and Height. As a result the game could be played using cylinders or blocks but we still use figures because they look better.


Thank you. In all honesty it sounds like it would have similar problems to true line of sight. Terrain sounds like it could benefit from these types of rules, though.

"And the Angels of Darkness descended on pinions of fire and light... the great and terrible dark angels" 
   
Made in gb
Multispectral Nisse




Luton, UK

I don't see anything remotely 'immersive' about treating the miniatures as models on the gaming table than can't move and declaring that the arm that's stuck up in the air waving a sword is always stuck up in the air waving a sword because the mini is posed that way.

TLoS is used whenever a rules writer/team is incapable of writing a solid mechanic for LoS. That's all.

“Good people are quick to help others in need, without hesitation or requiring proof the need is genuine. The wicked will believe they are fighting for good, but when others are in need they’ll be reluctant to help, withholding compassion until they see proof of that need. And yet Evil is quick to condemn, vilify and attack. For Evil, proof isn’t needed to bring harm, only hatred and a belief in the cause.” 
   
Made in us
Posts with Authority






 Riquende wrote:
I don't see anything remotely 'immersive' about treating the miniatures as models on the gaming table than can't move and declaring that the arm that's stuck up in the air waving a sword is always stuck up in the air waving a sword because the mini is posed that way.

TLoS is used whenever a rules writer/team is incapable of writing a solid mechanic for LoS. That's all.
Hey, Age of Sigmarines is all about the fact that guy is always waving his sword around like that....

The Auld Grump

Kilkrazy wrote:When I was a young boy all my wargames were narratively based because I played with my toy soldiers and vehicles without the use of any rules.

The reason I bought rules and became a real wargamer was because I wanted a properly thought out structure to govern the action instead of just making things up as I went along.
 
   
Made in us
Flashy Flashgitz





St Louis

we always use TLOS and never have an argument. Laser pointer is your friend

Orks! ~28000
Chaos Dwarfs ~9000
Slaanesh ~14700

Gaming Mayhem on YouTube: https://www.youtube.com/user/MovieMayhem6

Ork P&M Blog: http://www.dakkadakka.com/dakkaforum/posts/list/0/625538.page#7400396

 
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

 Riquende wrote:
I don't see anything remotely 'immersive' about treating the miniatures as models on the gaming table than can't move and declaring that the arm that's stuck up in the air waving a sword is always stuck up in the air waving a sword because the mini is posed that way.

TLoS is used whenever a rules writer/team is incapable of writing a solid mechanic for LoS. That's all.


I agree, it's no more immersive at all and it's a pain in the arse a lot of the time. I was playing Infinity with some mates and we were basically using TLoS (because we hadn't read the silhouette rules) and all 4 of us saw something different when we tried to draw line of sight, some said they were in cover and some didn't, etc. I imagine a laser pointer would help but then that's not 'immersive' either and better LoS and cover rules would work just as well.
   
Made in us
Regular Dakkanaut





At least with 40k I vastly prefer not using TLOS. When the rules shifted to TLOS it seemed it was almost impossible to get out of sight on most boards as most terrain had some little hole that you could see through. This meant firing lanes didn't really matter and manouver became less important. Games are much more interesting when you can't shoot the whole board from anywhere, but instead have to make decisions about optimum placement and covering multiple approach lanes with limited options. This can be done with TLOS but is much easier with abstracted rules.
   
Made in gb
Soul Token




West Yorkshire, England

 Talys wrote:
I'm a huge advocate of using TLOS and have my tables at 40 inches high where possible.
It's immersive I've spent hours painting and modelling both the army and scenery as has my opponent it's nice to take a look at them every now and then, it gives you the models eye view and helps generate narrative.


The narrative of a crouching Guardsman with a plasma gun, who apparently shuffles around the field on his knees at all times. And how his squad was tragically wiped out because when they took cover behind a wall, he was unable to stand up, and so could not see the onrushing Tyranid critter. Truly an epic of our times.

This message was edited 1 time. Last update was at 2015/08/13 21:38:11


"The 75mm gun is firing. The 37mm gun is firing, but is traversed round the wrong way. The Browning is jammed. I am saying "Driver, advance." and the driver, who can't hear me, is reversing. And as I look over the top of the turret and see twelve enemy tanks fifty yards away, someone hands me a cheese sandwich." 
   
Made in ca
Fixture of Dakka






 Elemental wrote:
 Talys wrote:
I'm a huge advocate of using TLOS and have my tables at 40 inches high where possible.
It's immersive I've spent hours painting and modelling both the army and scenery as has my opponent it's nice to take a look at them every now and then, it gives you the models eye view and helps generate narrative.


The narrative of a crouching Guardsman with a plasma gun, who apparently shuffles around the field on his knees at all times. And how his squad was tragically wiped out because when they took cover behind a wall, he was unable to stand up, and so could not see the onrushing Tyranid critter. Truly an epic of our times.


By the way, that was Alex Kolodotschko, not me (misquote, hehe). It's quite alright, though, because I agree with him.

Sadly, I don't have my tables at 40". I would love that, though.
   
Made in be
Longtime Dakkanaut





Depends of the models, I'd say.

TLoS work best with big models and terrain that is actually representing the "reality" of a battlefield. It's even better if those said models have different sizes of bases -like GW like to do. In that, it is indeed more immersive and "simple". Of course, it doesn't prevent some weird situations like crouching soldiers or jumping/flying poses...but usually, those games aren't really picky on the rules and rely greatly on the good will of players.

"Volume" LoS is better with small scale models (where it is really stupid to ask to "see through the eyes of the models", when that said model is a 6mm infantry scale), usually played in regiments rather than individuals. On that size, abstraction is nearly necessary and helps to keep the flow in game.

It is also good with models with standardized bases (not from GW, thus, because GW doesn't care about that at all). Warmachine/Horde is a good example, because they really put a thought about this in particular.

However, I'd also say the main question is a question of player preferences. Some like to play "cinematic" games, other are more adept of more abstract ones. They can also have different views about the importance of rules (and I'm talking about how they are written, as well). This is mainly here the pertinence of having TLoS can really have an answer, IMHO - and obviously, there isn't one absolute in that case.

This message was edited 1 time. Last update was at 2015/08/14 08:27:25


 
   
Made in gb
Lord Commander in a Plush Chair





Beijing

TLOS is utter nonsense and assumes a figure posed waving their arms in the air is doing so even when supposed to be taking cover behind a wall. In a largely abstract game, TLOS is absurdly literal.

This message was edited 1 time. Last update was at 2015/08/14 13:56:20


 
   
Made in gb
Longtime Dakkanaut




TLoS would work if you had a fixed ground scale, and terrain to the same scale. Few games have either

You still need a concept for area terrain, which is not that hard to add though and many games do.

Models scale, eyesight and light doesn't, this is before you get into issues such as seeing part of a hand and converted models.

TLoS gets used because it's easy to write and sounds like a good idea, in a scale simulation it his may be true but in 28mm with undefined time periods and a variable ground scale your shooting rounds corners when you use that laser pointer.

Not saying it's a bad system, but you need to know what it implies for the rest of the game
   
Made in us
Longtime Dakkanaut




Houston, TX

 TheAuldGrump wrote:
 Reality-Torrent wrote:
I'd say that everyone could probably agree that LoS is a bad system.. It's just so much better than all the others..
Except, of course, for any other system.

The one thing that TLoS is good for is visualization - for those folks that want the miniatures to literally represent the warriors on the field.


Except then it's still terrible. I mount a character on a piece of statue for his base. He isnt lugging that around the entire time on the field. His arm isnt locked into position with the sword raised overhead allowing him to be shot easier. TLOS is the worst of both worlds. It's ambiguous and prone to arguments, encourages modeling for advantage, and is nonsensical which to me, breaks any immersion.

Games are abstract by necessity, LOS should reflect that as well. The Malifaux style system of assigning a model and all terrain a specified height is far better IMO.


Automatically Appended Next Post:
 zgort wrote:
 ChaoticMind wrote:
 zgort wrote:
I'm going to go ahead and be TFG - sincere apologies - what is volumetric sizing?


Rather than TLOS each model is esentaly given 2 extra stats, Base size / footprint and Height. As a result the game could be played using cylinders or blocks but we still use figures because they look better.


Thank you. In all honesty it sounds like it would have similar problems to true line of sight. Terrain sounds like it could benefit from these types of rules, though.


Malifaux's terrain rules incorporate that, including height 0 terrain for things like rough ground, water, etc. Walls are assigned a uniform height, so even if there's a small break or a stone out of place, it's all considered the same. It speeds up play because you don't have to waste time trying to figure out every possible angle to manipulate the figure when in reality the person seeking cover isnt in the pose of their model anyways.

This message was edited 3 times. Last update was at 2015/08/14 15:07:17


 
   
 
Forum Index » Dakka Discussions
Go to: