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Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

No. The arguments of the Ork players are based on desire, whereas the Necron side of the argument is based on fact. Very fitting considering their respective nature, but this is real life, and your desire does not make something become truth here.

What arguments do the Orks even have? That blurb about the Orks winning if they united is matched, because the Necrons have one of those too.

The common argument that the Orks can just summon their gods is not enough. They have never done so before, it remains to be seen whether it is actually something that is at all possible.

Meanwhile, the premise assumes a united Necron empire, which means that Orikan will no longer have a reason to keep his time traveling apparati to himself. That alone secures a necron victory as they have effectively infinite time to eradicate ork, after ork, after ork, after ork, after ork until there is no one left. This is without even approaching the topic of the Celestial Orrery, the absurd Necron spaceships with inertialess drives and so on.

People vote Orks because they want Orks to win, period, not because that would be what actually would happen. Fortunately, mob rule is only a thing on the tabletop.

This message was edited 2 times. Last update was at 2015/10/23 17:02:17


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Caliban

 dusara217 wrote:
The Old Ones (the guys who genetically engineered half the Sentients in the galaxy) designed the Eldar and the Krork (ancestors of modern Orks) to use the Warp to counter the Necrons. It didn't work. The Necrons and the C'tan roflstomped the species the Old Ones designed to kill them (not that the Old Ones' creations didn't put up a fight, but it's kind of hard to kill things that have power on par with minor Chaos Gods). If you want a source for this, just look up the War in Heaven on the wiki or on lexicanum or 1d4Chan.
That's not what happened. The main reason the Old Ones lost and the reason the Necrons went into hibernation was the Enslaver Plague, caused by the Old Ones trying to weaponize the Warp. In fact, the Old Ones were winning the war against the Necrons up to that point. As far as I'm aware, all three sources you cited (the lexicanum, wikia, and 1d4 - which doesn't cite sources btw) all agree on that (actually, the old Necron codex does too - most of the fluff is from that codex).

 dusara217 wrote:
This is part of the reason that I say that C'tan Shards (when all are used in conjunction) would be on par with G/Mork. The Old Ones dominated the galaxy through sheer psychic power, and there were millions of them. It's even hypothesized that the Eldar Pantheon was composed primarily of former Old Ones that the Eldar worshiped as Gods (which fed them even more power).They were literally the most Psychically powerful race in all of 40k (numbering in the millions, at least, likely in the billions), and they STILL got curbstomped by the C'tan/Necrons. AND they were supported by the original Orks, Eldar, and dozens of other redonculously powerful psychic races.

Note: Modern fluff doesn't reflect this in the slightest, most of this information comes from old stuff.
Where are the Old Ones' numbers ever mentioned in fluff? And again, the Old Ones were close to defeating the Necrons, not the other way around. But they fethed up the Warp in the process.

And the Angels of Darkness descended on pinions of fire and light... the great and terrible dark angels.
He was not the golden lord. The Emperor will carry us to the stars, but never beyond them. My dreams will be lies, if a golden lord does not rise.

I look to the stars now, with the old scrolls burning runes across my memory. And I see my own hands as I write these words. Erebus and Kor Phaeron speak the truth.

My hands. They, too, are golden.
 
   
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Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

Of course, that the Old Ones were doing good against the Necrons doesn't really say anything about the Necrons, only about the Old Ones.

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Caliban

 Ashiraya wrote:
Of course, that the Old Ones were doing good against the Necrons doesn't really say anything about the Necrons, only about the Old Ones.
The Old Ones and their creations. And that the Necrons didn't "crubstomp/roflstomp" the Old Ones, which is just blatantly false. It also means the Necrons, while powerful, aren't as all powerful as some are making them out to be.

The Necrons are also one-dimensional and boring. That's in the old fluff. I don't even know what they're doing anymore in the new fluff. If they were powerful enough to defeat the Old Ones and trap the C'tan in shards, why can't they find (or make, as the Old Ones would) a suitable species for biotransference?




And the Angels of Darkness descended on pinions of fire and light... the great and terrible dark angels.
He was not the golden lord. The Emperor will carry us to the stars, but never beyond them. My dreams will be lies, if a golden lord does not rise.

I look to the stars now, with the old scrolls burning runes across my memory. And I see my own hands as I write these words. Erebus and Kor Phaeron speak the truth.

My hands. They, too, are golden.
 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

 EngulfedObject wrote:
 Ashiraya wrote:
Of course, that the Old Ones were doing good against the Necrons doesn't really say anything about the Necrons, only about the Old Ones.
The Old Ones and their creations. And that the Necrons didn't "crubstomp/roflstomp" the Old Ones, which is just blatantly false. It also means the Necrons, while powerful, aren't as all powerful as some are making them out to be.


Or it proves how extremely mighty the Old Ones were.

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Caliban

 Ashiraya wrote:
Or it proves how extremely mighty the Old Ones were.
Again, them and their creations, which includes the Eldar and Orks. They turned the tide against the Necrons through their creations after all.



And the Angels of Darkness descended on pinions of fire and light... the great and terrible dark angels.
He was not the golden lord. The Emperor will carry us to the stars, but never beyond them. My dreams will be lies, if a golden lord does not rise.

I look to the stars now, with the old scrolls burning runes across my memory. And I see my own hands as I write these words. Erebus and Kor Phaeron speak the truth.

My hands. They, too, are golden.
 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

I am not surprised that united Orks and united Eldar and the Old Ones were pushing back the Necrons.

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Caliban

 Ashiraya wrote:
I am not surprised that united Orks and united Eldar and the Old Ones were pushing back the Necrons.
Here's what happened:

Necrons fought Old Ones. Old Ones were winning. Necrons begged C'tan for help. Old Ones created several species to fight back. Old Ones were winning again, but then the Enslaver Plague happened, and everybody lost.

Necrons use tech and the C'tan (or, since we're talking old fluff, the C'tan use Necrons and their tech), Old Ones use their powers of creation. Implying that the Necrons were more powerful than the Old Ones is god-modding.

And the Angels of Darkness descended on pinions of fire and light... the great and terrible dark angels.
He was not the golden lord. The Emperor will carry us to the stars, but never beyond them. My dreams will be lies, if a golden lord does not rise.

I look to the stars now, with the old scrolls burning runes across my memory. And I see my own hands as I write these words. Erebus and Kor Phaeron speak the truth.

My hands. They, too, are golden.
 
   
Made in us
Regular Dakkanaut




 EngulfedObject wrote:
 Ashiraya wrote:
I am not surprised that united Orks and united Eldar and the Old Ones were pushing back the Necrons.
Here's what happened:

Necrons fought Old Ones. Old Ones were winning. Necrons begged C'tan for help. Old Ones created several species to fight back. Old Ones were winning again, but then the Enslaver Plague happened, and everybody lost.

Necrons use tech and the C'tan (or, since we're talking old fluff, the C'tan use Necrons and their tech), Old Ones use their powers of creation. Implying that the Necrons were more powerful than the Old Ones is god-modding.


You've got some mistakes in that synopsis, let me clear them up.

The necrontyr declared war on the old ones to stop the wars of secession. Despite their superior numbers and tech, they got massacred because of the old one's superior maneuverability and warp powers. The necrontyr were driven back, but the old ones were either too merciful, to uncaring, or to arrogant to finish them off. The second wars of secession started, and the necrontyr appeared to be completely fethed.

At this point, the necrontyr encountered the C'tan, or the C'tan found them, there is contradictory fluff about this. The deceiver offered to help them fight the old ones, and grant the necrons immortality (which they had coveted for millennia). This resulted in the necrontyr being turned into the necrons. At this point, the tide of the war turned. The old ones were fethed after the necron breached the webway. In desperation, they tried to unleash the endlaver plague, which just accelerated the end of the war.

This is all paraphrased from the 5th Ed necron codex.

Basically, the necrons did better than you are giving the credit for, and it isn't a stretch to say that they were more powerful than the old ones.
   
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Caliban

Anrakyr-the-Traveller wrote:
Spoiler:
 EngulfedObject wrote:
 Ashiraya wrote:
I am not surprised that united Orks and united Eldar and the Old Ones were pushing back the Necrons.
Here's what happened:

Necrons fought Old Ones. Old Ones were winning. Necrons begged C'tan for help. Old Ones created several species to fight back. Old Ones were winning again, but then the Enslaver Plague happened, and everybody lost.

Necrons use tech and the C'tan (or, since we're talking old fluff, the C'tan use Necrons and their tech), Old Ones use their powers of creation. Implying that the Necrons were more powerful than the Old Ones is god-modding.


You've got some mistakes in that synopsis, let me clear them up.

The necrontyr declared war on the old ones to stop the wars of secession. Despite their superior numbers and tech, they got massacred because of the old one's superior maneuverability and warp powers. The necrontyr were driven back, but the old ones were either too merciful, to uncaring, or to arrogant to finish them off. The second wars of secession started, and the necrontyr appeared to be completely fethed.

At this point, the necrontyr encountered the C'tan, or the C'tan found them, there is contradictory fluff about this. The deceiver offered to help them fight the old ones, and grant the necrons immortality (which they had coveted for millennia). This resulted in the necrontyr being turned into the necrons. At this point, the tide of the war turned. The old ones were fethed after the necron breached the webway. In desperation, they tried to unleash the endlaver plague, which just accelerated the end of the war.

This is all paraphrased from the 5th Ed necron codex.

Basically, the necrons did better than you are giving the credit for, and it isn't a stretch to say that they were more powerful than the old ones.
Seems like the 5th ed codex changed the fluff, adding in the Wars of Secession. I guess the Necrons really are that OP in the new fluff.

Some of the articles still reflect the old fluff. Missed the new fluff here:
http://wh40k.lexicanum.com/wiki/War_in_Heaven_%28Necron%29

Which means, I was wrong, according to the 5th codex retcon. Sorry dusara! (you did say old fluff!)

So now the Necrons went into hibernation because of the Eldar (yes, yes, weakened fighting the C'tan, I know)? The old fluff had them go into hibernation because the Enslavers Plague meant the C'tan didn't have enough to feed on - much more interesting.

OP or not, imo the Necron fluff is a mess. It makes the Old Ones seem like idiot pushovers, whereas they were god-like in the old fluff. And stuff like the pylons on Cadia don't really make sense with the new fluff (it's implied that they were put there by the C'tan/Necrons to push back the Warp - which was their greatest weakness in the War in Heaven).

This message was edited 2 times. Last update was at 2015/10/23 19:47:51


And the Angels of Darkness descended on pinions of fire and light... the great and terrible dark angels.
He was not the golden lord. The Emperor will carry us to the stars, but never beyond them. My dreams will be lies, if a golden lord does not rise.

I look to the stars now, with the old scrolls burning runes across my memory. And I see my own hands as I write these words. Erebus and Kor Phaeron speak the truth.

My hands. They, too, are golden.
 
   
Made in us
Sneaky Kommando






There seems to be an assumption that Necrons are going to go over every square inch of a planet, vaporizing the dirt to prevent any trace of ork spores coming back. If we are looking at "untold billions" of Necrons, we have to consider that there are billions of inhabitable worlds. Are they going to cleanse each world of spores? what if they miss a cave or something? are they going to have some guys hang around for 10 years to make sure the orks are really dead? How much time does it even take to cleanse an entire planet of spores? Forget about planets, you also have moons, asteroids, & orks in the warp to think about.

So Gauss weapons will vaporize orks preventing them from releasing spores? In the majority of artwork out there, a gauss flayer has a relatively narrow beam of fire compared to the size of an Ork. They'll vaporize a lot of the orks body, there will still be plenty of spores released upon death. Even if they go back over a battlefield and completely destroy the bodies, the spores are airborne and being carried away to other areas.

It just seems unfeasible for Necrons maintain an efficient enough kill / death ratio when orks are reproducing like rabbits, & every necron death, though rare, it's pretty much a permanent loss. Correct me if I am wrong, but I recall a blurb about orks having untold numbers, outnumbering all other intelligent races. Not sure if that is combined or not.

Also, while the time travel argument for Necrons is valid, we have to take into account that there could be unknown parameters we don't know about. You are opening the door for some devastating consequences in the form of a paradox, which may very well be the reason why that technology is not being shared in the first place. Can you imagine if even 1,000 Necrons had time travel devices? you could only hit the reset button so many times before the universe implodes on it'self.

This message was edited 1 time. Last update was at 2015/10/23 20:16:35


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UK

 Ashiraya wrote:
No. The arguments of the Ork players are based on desire, whereas the Necron side of the argument is based on fact. Very fitting considering their respective nature, but this is real life, and your desire does not make something become truth here.




Real life? I take it you're not being serious.

"All their ferocity was turned outwards, against enemies of the State, foreigners, traitors, saboteurs, thought-criminals" - Orwell, 1984 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

You and me are in real life, and you and me are debating.

This message was edited 1 time. Last update was at 2015/10/23 22:04:59


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UK

About an ever changing fantastical, completely imaginary fluff that changes on a whim, without any consistency.

No facts here buddy, just wild conjecture and opinion.

"All their ferocity was turned outwards, against enemies of the State, foreigners, traitors, saboteurs, thought-criminals" - Orwell, 1984 
   
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 r_squared wrote:
About an ever changing fantastical, completely imaginary fluff that changes on a whim, without any consistency.

No facts here buddy, just wild conjecture and opinion.


Incorrect.

There are facts, ones that no amount of opinion change. Much like with Ork belief, I can believe that there is an Ork that is Titan sized, and killed the emperor. I can believe that Horus is now the new leader of the Imperium, leads an army of ponies to exterminate the half-Tau Ultramarines.
But you all know that is false. No evidence, and destroyed by other pieces of more valid data.

In new codices, our most valid form of said data, there is little mention of Orks being built to kill Necrons, much less by the Old Ones themselves.
Necrons are portrayed as far deadlier creatures with supremely advanced tech.

Pretty much all Ork victories in this thread consist of summoning G/Mork (a feat NEVER ACTUALLY PERFORMED) or blatant hyperbole or metagaming (to use an equivilant term).


They/them

 
   
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 Sgt_Smudge wrote:


Horus is now the new leader of the Imperium, leads an army of ponies to exterminate the half-Tau Ultramarines.
.


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Except when the fluff is changed, again.
Most of the necron "facts" in this thread have been cherry picked from differing versions of fluff, or online "truthisms".
There is one "fact" that is constant. GW have categorically, and consistently stated. Orks win, fact. Double, double fact, no backsies.
:-D

"All their ferocity was turned outwards, against enemies of the State, foreigners, traitors, saboteurs, thought-criminals" - Orwell, 1984 
   
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Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

 r_squared wrote:
There is one "fact" that is constant. GW have categorically, and consistently stated. Orks win, fact. Double, double fact, no backsies.
:-D


I do not know how many times it has been repeated that this has been stated for the Necrons as well so both statements cancel out each other, but ignoring that does not really matter to me.

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 Ashiraya wrote:
No. The arguments of the Ork players are based on desire, whereas the Necron side of the argument is based on fact. Very fitting considering their respective nature, but this is real life, and your desire does not make something become truth here.

What arguments do the Orks even have? That blurb about the Orks winning if they united is matched, because the Necrons have one of those too.

The common argument that the Orks can just summon their gods is not enough. They have never done so before, it remains to be seen whether it is actually something that is at all possible.

Meanwhile, the premise assumes a united Necron empire, which means that Orikan will no longer have a reason to keep his time traveling apparati to himself. That alone secures a necron victory as they have effectively infinite time to eradicate ork, after ork, after ork, after ork, after ork until there is no one left. This is without even approaching the topic of the Celestial Orrery, the absurd Necron spaceships with inertialess drives and so on.

People vote Orks because they want Orks to win, period, not because that would be what actually would happen. Fortunately, mob rule is only a thing on the tabletop.




I take three things from the many conflicting accounts of the war in heaven:

1. The Necrons are sons of bitches, but also a broken force.

2. most of the C'tan are dead.

3. Whatever the objectives or actions of the past, the results of said conflicts was the Orks expanding beyond known space and the Necrons going into stasis/weakening.



But the main point I disagree with in your post is this one:

the common argument that the Orks can just summon their gods is not enough. They have never done so before, it remains to be seen whether it is actually something that is at all possible.


Recently, it has been shown that M'Gork have been taking a keen interest in Orkiod affairs. There is indirect evidence that G'Mork have been planning on doing exactly that.


Remember, this question is not "which faction is going to succeed at their goals given a continuation of current events." This is a "full throttle, who wins?" Full throttle, the Ork gods are in reality and really the warp is a bigger deal than the Necrons. (IMO. The warp is kind of a big thing that makes 40k, 40k to me.)


In keeping with your 40k fan type, you lack imagination.





   
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 Ashiraya wrote:
I am not surprised that united Orks and united Eldar and the Old Ones were pushing back the Necrons.

There are more than a dozen and a half species that aided the Old Ones that we know of (there were probably more). Eldar and Krork were only some of them, not even close to a majority; they just happened to adjust the best to the Old Ones' absence

To quote a fictional character... "Let's make this fun!"
 Tactical_Spam wrote:
There was a story in the SM omnibus where a single kroot killed 2-3 marines then ate their gene seed and became a Kroot-startes.

We must all join the Kroot-startes... 
   
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 Scrabb wrote:

1. The Necrons are sons of bitches, but also a broken force.
The Necrons were united under the Silent King prior to hibernating in the face of the nascent Eldar Empire (this was actually how they succeeded in freeing themselves of the C'tan

2. most of the C'tan are dead.
Actually, the C'tan were fractured into thousands of tiny pieces. A single shard of has mindshattering levels of power. To illustrate, I'll use a bit from the novel Mechanicum about a shard of the C'tan known as the Void Dragon:
Spoiler:
Though her eyes told her that the walls of the cavern were impossibly distant, her brain could not mesh what she was seeing and whater mind was processing.
The angles were impossible, the geometry was insane. Distance was irrelevant and perspective a lie. Every rule of normality was turned upside down in an instant and the natural order of the universe was overthrown in this new, terrifying vision of distorted reality. THe cavern seemed to pulse in every direction at once, compressing and contracting in unfeasible ways, moving as rock was never meant to move.
This was no cavern. Was this entire space, the walls and floor, the air and every molecule within it, part of some vast intelligence, a being or construct of ancient malice and phenomenal, primeval power?....
It was everywhere and nowhere at once. All powerful and trapped at the same time.
The monstrous horror of its very existence threatened to shatter the walls of her mind...
This, a shard of a purely physical being of purely physical energies and power, has an effect that only Gods of the Warp and the most powerful Shards of those Gods (aka, Greater Daemons) have been noted as having (of course, the effect of beings like the Bloodthirster Khabanda and other Greater Daemons is far less pronounced). And the Necrons have access to thousands of these things; enslaved to the will of the Necron Lords.

3. Whatever the objectives or actions of the past, the results of said conflicts was the Orks expanding beyond known space and the Necrons going into stasis/weakening.
You are comparing completely different circumstances and expecting the outcomes to be similar. If the Orks were to suddenly gain a modicum of superhuman intellect, fight a galaxy-shattering war with galaxy-shatteringly powerful beings, and then suddenly have an alliance of species dedicated to your annihilation that's spearheaded by an Empire of insanely powerful psychics after winning said war, then they probably would have gone into hibernation as well.


But the main point I disagree with in your post is this one:

the common argument that the Orks can just summon their gods is not enough. They have never done so before, it remains to be seen whether it is actually something that is at all possible.


Recently, it has been shown that M'Gork have been taking a keen interest in Orkiod affairs. There is indirect evidence that G'Mork have been planning on doing exactly that.


Remember, this question is not "which faction is going to succeed at their goals given a continuation of current events." This is a "full throttle, who wins?" Full throttle, the Ork gods are in reality and really the warp is a bigger deal than the Necrons. (IMO. The warp is kind of a big thing that makes 40k, 40k to me.)

I agree. G'Mork entering the Materium is a very distinct possibility. However, the amount of organic matter required to house such beings would be mindbogglingly huge. They would need hundreds of thousands of Wierdboyz to house their consciousnesses, or, at the very least, an insanely powerful host of Alpha Plus Plus Plus Plus Plus level Psychic powers. This is the kind of thing that can be stopped from occurring with the kinds of super powers that Necrons have. Regardless of the fact that a large enough WAAAAGGH!!! can bring them into the material plane, they would be incapable of remaining without some kind of host (this is a well-established fundamental of Warp beings in general, so I won't even bother citing it)


In keeping with your 40k fan type, you lack imagination.
I beg to differ. I have seen Ashiraya demonstrate more than adequate amounts of imagination. Also,



@Engulfed Object: lol, for me 5th ed is old fluff . Probably an oversight on my part, sorry.

On the Old One population: There is no fluff source for this, however, in order for a species, like the Old Ones, to dominate a galaxy composed of billions of planets, they would need, at the very least, a few hundred million members of the species, though, realistically, it would be closer to a few hundred billion (or even trillion). This is just common sense, to me, that they had a few hundred billion members of the species, though I mentioned million because they were such a powerful species, and might not have bred as rapidly as humans do (and they had virtual immortality, which probably discouraged them to breed too much).

To quote a fictional character... "Let's make this fun!"
 Tactical_Spam wrote:
There was a story in the SM omnibus where a single kroot killed 2-3 marines then ate their gene seed and became a Kroot-startes.

We must all join the Kroot-startes... 
   
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Spawn of Chaos





Dreaming of Electric Sheep

Thing is, Orks can hide out in the Warp. I don't think Necrons can even enter the Warp, certainly the Ctan can't. So no matter what, Ork have a fail safe. In fact, one of the major Ork empires even stretches into the Eye of Terror.

Of course, an Ork victory would involve crushing all the pylons and allowing the warp to flood into reality and send the galaxy into eternal Chaos, but hey, that's probably the way they would prefer it.

Get Some.
 
   
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 Delicate Swarm wrote:
Thing is, Orks can hide out in the Warp. I don't think Necrons can even enter the Warp, certainly the Ctan can't. So no matter what, Ork have a fail safe. In fact, one of the major Ork empires even stretches into the Eye of Terror.

Of course, an Ork victory would involve crushing all the pylons and allowing the warp to flood into reality and send the galaxy into eternal Chaos, but hey, that's probably the way they would prefer it.

Is it just me, or are Orks just Daemons in disguise?

To quote a fictional character... "Let's make this fun!"
 Tactical_Spam wrote:
There was a story in the SM omnibus where a single kroot killed 2-3 marines then ate their gene seed and became a Kroot-startes.

We must all join the Kroot-startes... 
   
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Nasty Nob





UK

 Ashiraya wrote:
 r_squared wrote:
There is one "fact" that is constant. GW have categorically, and consistently stated. Orks win, fact. Double, double fact, no backsies.
:-D


I do not know how many times it has been repeated that this has been stated for the Necrons as well so both statements cancel out each other, but ignoring that does not really matter to me.


Because the phrasing is subtly different, and can be interpreted either way, usually in favour of the orks.
Also, No amount of imaginary tech gubbins will save necrons from rubbish sales, mealy mouthed tactically inept players, boring paint, uninspiring miniatures and OP, blasé codexs that will inevitably persuade GW to squat the whole lot. Probably with images of orks cavorting about with necron brain pain groin protectors.
Orks win.

"All their ferocity was turned outwards, against enemies of the State, foreigners, traitors, saboteurs, thought-criminals" - Orwell, 1984 
   
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 r_squared wrote:
 Ashiraya wrote:
 r_squared wrote:
There is one "fact" that is constant. GW have categorically, and consistently stated. Orks win, fact. Double, double fact, no backsies.
:-D


I do not know how many times it has been repeated that this has been stated for the Necrons as well so both statements cancel out each other, but ignoring that does not really matter to me.


Because the phrasing is subtly different, and can be interpreted either way, usually in favour of the orks.
Also, No amount of imaginary tech gubbins will save necrons from rubbish sales, mealy mouthed tactically inept players, boring paint, uninspiring miniatures and OP, blasé codexs that will inevitably persuade GW to squat the whole lot. Probably with images of orks cavorting about with necron brain pain groin protectors.
Orks win.

You're really having fun playing the part of the brainless Ork XD

To quote a fictional character... "Let's make this fun!"
 Tactical_Spam wrote:
There was a story in the SM omnibus where a single kroot killed 2-3 marines then ate their gene seed and became a Kroot-startes.

We must all join the Kroot-startes... 
   
Made in us
Stubborn Hammerer





 dusara217 wrote:
 Scrabb wrote:

1. The Necrons are sons of bitches, but also a broken force.
The Necrons were united under the Silent King prior to hibernating in the face of the nascent Eldar Empire (this was actually how they succeeded in freeing themselves of the C'tan


I meant physically broken. The Necrons that were damaged in stasis, the tomb worlds destroyed by Eldar and Imperium forces, the commanders that lost their sanity, etc.



2. most of the C'tan are dead.
Actually, the C'tan were fractured into thousands of tiny pieces. A single shard of has mindshattering levels of power. To illustrate, I'll use a bit from the novel Mechanicum about a shard of the C'tan known as the Void Dragon:
Spoiler:
Though her eyes told her that the walls of the cavern were impossibly distant, her brain could not mesh what she was seeing and whater mind was processing.
The angles were impossible, the geometry was insane. Distance was irrelevant and perspective a lie. Every rule of normality was turned upside down in an instant and the natural order of the universe was overthrown in this new, terrifying vision of distorted reality. THe cavern seemed to pulse in every direction at once, compressing and contracting in unfeasible ways, moving as rock was never meant to move.
This was no cavern. Was this entire space, the walls and floor, the air and every molecule within it, part of some vast intelligence, a being or construct of ancient malice and phenomenal, primeval power?....
It was everywhere and nowhere at once. All powerful and trapped at the same time.
The monstrous horror of its very existence threatened to shatter the walls of her mind...
This, a shard of a purely physical being of purely physical energies and power, has an effect that only Gods of the Warp and the most powerful Shards of those Gods (aka, Greater Daemons) have been noted as having (of course, the effect of beings like the Bloodthirster Khabanda and other Greater Daemons is far less pronounced). And the Necrons have access to thousands of these things; enslaved to the will of the Necron Lords.


So 100% of the C'tan still exist and are under the Necron's control? I could have sworn some C'tan ate it or at least were rendered unrecoverable. Fair enough.



3. Whatever the objectives or actions of the past, the results of said conflicts was the Orks expanding beyond known space and the Necrons going into stasis/weakening.
You are comparing completely different circumstances and expecting the outcomes to be similar. If the Orks were to suddenly gain a modicum of superhuman intellect, fight a galaxy-shattering war with galaxy-shatteringly powerful beings, and then suddenly have an alliance of species dedicated to your annihilation that's spearheaded by an Empire of insanely powerful psychics after winning said war, then they probably would have gone into hibernation as well.



Bit of a miscommunication there. I wasn't claiming the Orks 'won' or 'were better than' the Necrons at that point. I'm saying that since said display of awesome power the Necrons have diminished. Left to their own devices the Orks have flourished.

I would parallel the relationship between the Eldar empire and the IoM with the Necron empire and the Orks:

1. empire grows
2. empire peaks
3. catastrophe
4. empire goes into obscurity
5. new power grows

Just observing the trend here.


But the main point I disagree with in your post is this one:

the common argument that the Orks can just summon their gods is not enough. They have never done so before, it remains to be seen whether it is actually something that is at all possible.


Recently, it has been shown that M'Gork have been taking a keen interest in Orkiod affairs. There is indirect evidence that G'Mork have been planning on doing exactly that.


Remember, this question is not "which faction is going to succeed at their goals given a continuation of current events." This is a "full throttle, who wins?" Full throttle, the Ork gods are in reality and really the warp is a bigger deal than the Necrons. (IMO. The warp is kind of a big thing that makes 40k, 40k to me.)

I agree. G'Mork entering the Materium is a very distinct possibility. However, the amount of organic matter required to house such beings would be mindbogglingly huge. They would need hundreds of thousands of Wierdboyz to house their consciousnesses, or, at the very least, an insanely powerful host of Alpha Plus Plus Plus Plus Plus level Psychic powers. This is the kind of thing that can be stopped from occurring with the kinds of super powers that Necrons have. Regardless of the fact that a large enough WAAAAGGH!!! can bring them into the material plane, they would be incapable of remaining without some kind of host (this is a well-established fundamental of Warp beings in general, so I won't even bother citing it)


hundreds of thousands you say? So less than 1% of their wierdboys.

And no, I very strongly disagree that is the sort of thing the Necrons can stop. Again, the warp, IMO, is going to have more power than science in 40k. This philosophical difference may be the core of our disagreement.




In keeping with your 40k fan type, you lack imagination.
I beg to differ. I have seen Ashiraya demonstrate more than adequate amounts of imagination. Also,


Normally I find that meme funny, but the special effects don't do it for me.

I was responding to said poster's assertion that every argument in favor of the Ork faction was made out of a desire to win, as opposed to the arguments for the Necrons, which were based on fact.

Perhaps I'm just a crazy person, but I would think perhaps we're looking at self selecting samples of the fandom, if you will. People who believe in brute force and unshakable conviction as the real power are going to vote for Orks and perhaps find them a compelling faction. People who believe in science and inevitability would perhaps gravitate towards the Necrons.

Perhaps people can honest to goodness look at the same facts and come to different conclusions. Perhaps.



   
Made in gb
Ultramarine Librarian with Freaky Familiar





 r_squared wrote:
 Ashiraya wrote:
 r_squared wrote:
There is one "fact" that is constant. GW have categorically, and consistently stated. Orks win, fact. Double, double fact, no backsies.
:-D


I do not know how many times it has been repeated that this has been stated for the Necrons as well so both statements cancel out each other, but ignoring that does not really matter to me.


Because the phrasing is subtly different, and can be interpreted either way, usually in favour of the orks.
Also, No amount of imaginary tech gubbins will save necrons from rubbish sales, mealy mouthed tactically inept players, boring paint, uninspiring miniatures and OP, blasé codexs that will inevitably persuade GW to squat the whole lot. Probably with images of orks cavorting about with necron brain pain groin protectors.
Orks win.

When have we known GW to do subtle?
Either way, it still states it in the Necron Codex. In fact, pretty much all codexes state that their faction is the best, and if given the chance, would steamroll other factions. The question is, which is more likely. You say undivided orks do, but undivided Orks vs undivided Necrons should, in theory, play out just the same as divided Orks vs divided Necrons: Necrons still win.

Also, very cute post. Seems to reinforce Ashiraya's point all the more.
And since when have OP codexes made GW squat a faction? There are several degrees of wrongness with that entire statement.

Adding on from Delicate Swarm's post, since when have we ever known orks to wilfully hide in the Warp? Or just orks hiding in general? Seems a little odd of ork behaviour.


They/them

 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





Also I'd like to remind people that every single C'tan shard destroyed only hastens the return of the Star Gods to their full power. Each shard destroyed releases the C'tans essence, which goes to rejoin the slowly reforming C'tan embryo.

Killing the Necrons only damns you.

This message was edited 1 time. Last update was at 2015/10/24 19:53:16


“There is only one good, knowledge, and one evil, ignorance.”
 
   
Made in us
Stubborn Hammerer





 Wyzilla wrote:
Also I'd like to remind people that every single C'tan shard destroyed only hastens the return of the Star Gods to their full power. Each shard destroyed releases the C'tans essence, which goes to rejoin the slowly reforming C'tan embryo.

Killing the Necrons only damns you.


I thought the C'tan were tricked into their shells by the Necrons. Wouldn't they then become enemies with each other given a reincarnation?

And you Necron players need to get your C'tan shard stories straight.
   
Made in us
Ancient Venerable Dark Angels Dreadnought





 Scrabb wrote:
 Wyzilla wrote:
Also I'd like to remind people that every single C'tan shard destroyed only hastens the return of the Star Gods to their full power. Each shard destroyed releases the C'tans essence, which goes to rejoin the slowly reforming C'tan embryo.

Killing the Necrons only damns you.


I thought the C'tan were tricked into their shells by the Necrons. Wouldn't they then become enemies with each other given a reincarnation?

And you Necron players need to get your C'tan shard stories straight.


No, with the return of the C'tan the Necrons would enter their old slave protocols and be cast into shackles again with the return of their gods to power.

“There is only one good, knowledge, and one evil, ignorance.”
 
   
 
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