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2015/10/12 18:50:22
Subject: Dragonfall GT Battle Report 3 of 5 Eldar v Orks (again?) *COMPLETE*
So, after one mediocre win and a complete victory, I am 2-0 and where I like to be--playing the middle tables. Unfortunately, my opponent turns out to be Alan 'Pajama Pants'. I hadn't played him yet, though I've seen his lists and watched him play. His decision making seems effortlessly optimized.
When I look at his models though, I see that he's playing Orks. "Where are all the Daemons?" I ask. He tells me that every list he submitted, save the one I'm looking at right now, was nixed. Of course, he's still got a Daemon-summoning Weird Boy, so there's that. I feel (a little) bad for him, so I bring down a bottle of bourbon and we resolve to drink through the entire game (we manage to keep that resolution).
His list is something like this: Characters on bikes (one warboss, one mech guy). Kustom Force Field (4++ versus shooting). A bunch of the copter things, with shootas instead of rockits. Ghaz, I think (he had someone on foot in that blob). Two mech-guys with random-strength zappy cannon things, attached to two units of grots. A weird boy. Another unit of grots. A big trukk with 3 meganobs and Mad Dok in it and, I think that was it.
Deployment style is Hammer and Anvil. With the exception of the Distortion Cannons, I have tremendous mobility and can be in his backfield on Turn Two. The mission is a modified version of The Scouring. There are 6 objectives, two of which go in each 'zone'. The two in the middle zone are worth 2 points a piece to either player. The two in each deployment zone, however, are worth 3 points to the opposing player, and only 1 point to the player that starts in the DZ. So, you have to be able to get to the other side of the table to win. Secondaries are Slay the Warlord, Big Game Hunter (most expensive unit) and Line Breaker.
We both get the Infiltration Warlord Trait. I end up overthinking it (I am going second) and don't take good advantage of it. Whoever wins the roll to infiltrate first can really push the opposing units back. I have a serpent with avengers on the left flank. Hawks on the left flank [Note: Had I remembered that the trukk is open-topped I would have deployed them way way way back and just used Skyleap on turn one. Tsk.] mostly out of line of sight. He deployed hard on the left flank (deployed first).
I won the roll to infiltrate first and used it to push a serpent as far as I can up the right flank, looking at the zzap gun guys with the grots. He is able to infiltrate a unit of grots into the large LoS blocking ruin in the middle of the board. This is a key move that really inhibits the rest of my infiltration. Otherwise, he had the lone Weird Boy and the two units of grots with zzap guns holding his backfield. Not having first turn, I didn't feel confident infiltrating the Distortion Cannons closer, so I deployed them near one of the objectives. The Cloudstrike with the dragons in it was held in reserve.
I fail to seize the initiative (or decline to, whichever).
Orks Turn One
Spoiler:
He pushes the copter and independent character blob with the 4++ up the left flank, as well as the big truck. He then goes flat out/runs to cover more ground. The grots in the center sit tight (they are near an objective). He rolls a 1 for number of Warp Charges for the Psychic Phase, declines to attempt anything. One zzap gun shoots at the infiltrated serpent and does nothing. The other fires at the hawks, killing two. That's it for turn one.
Eldar Turn One
Spoiler:
Although he's moved into range of the Distortion Cannons, he is smartly spread out. I move the hawks up toward the big truck (maybe 6" charge), push the infiltrated serpent further up the side and Warp Jump the spiders into a better position. Due to my poor deployment choice, they don't have a turn one target. The Autarch moves over and joins the cannons. Shooting isn't particularly successful. I kill a lot of grots, but not the zzap guy. They make their leadership check. The hawks throw a haywire grenade but the 4++ force field bounces it. The spiders reposition themselves by the central ruin, on the other side of the wall from the grots and far enough away from the blob to make it a 10 or 11" charge.
And then I assault the big truck with the hawks, hit three times, and get two glances and a pen. I go to roll the pen result when Alan says, oh yeah, it's open topped, I could have fired overwatch. Now, I believe, is the moment that indicates my degree of sportsmanship: Go ahead and fire overwatch, I say. Turns out, though, that he has 3 heavy flamers in the unit, and the bulk of my hawks are rocking a 4+ armor save.... So I take back the entire assault, shooting attack AND movement and Skyleap them. Awesome. In a different situation, I would have insisted on honoring the results of the assault. But in a different situation, Alan wouldn't have been playing a truck in the first place. /shrug EDIT: Wouldn't you know it, the Meganobs are Slow and Purposeful so couldn't have overwatched. >.< Lesson learned.
Orks Turn Two
Spoiler:
The big truck splits off, plowing through the ruins in the middle of the table, positioning itself very centrally. The blob moves closer, and spreads out in order to have multiple assault options. The Weird Boy again fails to summon anything. Shooting is half-hearted; the infiltrated serpent takes a hull point. The ork bikes try shooting at the Distortion Cannons but, unsurprisingly, do nothing.
In the Maelstrom, he scores both of his (all of his?) cards, having drawn for objectives that he was already sitting on.
Eldar Turn Two
Spoiler:
The Cloudstrike comes in. As in my first game, and because of the astonishing success of my second game (versus a truck with meganobs in it), I drop the falcons down between the truck and my opponent's backfield units. I am confident that, between the Fire Dragons, Falcons, and Warp Spiders (if needed), I can kill 3 meganobs and Mad Dok. I'm not entirely careless, I'm just not as cautious as I should have been (that is, I leave myself open to being screwed by dice). I drop the hawks into his backfield, right near his Weird Boy, and the infiltrated serpent continues to push around the corner. He's running out of Grots and will likely lose one of the zzap guns this turn. So, I'm positioned to take care of as many as five units in the middle or on his side of the table: truck, meganobs+mad dok, Weird Boy, Zzap guy with grots, and the grots in the ruins (spiders' alternate target).
On the other end of the board, I back a serpent way into a corner (there's an objective nearby that I'm thinking to contest/control at the end of the game, denying my opponent those 3 points). The problem, of course, is all the power klaws....
Shooting sees not a SINGLE model removed by the distortion cannons, thanks to the 4++. Remember kids: Strength D breaks the game, but grav centurions + tiggy in drop pods don't. /shrug The wave serpent bounces some shots off of a character with a 2+ armor save. The swooping hawks fail to kill the Weird Boy.... The Fire Dragons do their job and blow the truck sky-high. The infiltrated serpent fails to take out the zzap guy (all those Look Out Sir rolls). The Falcons, with 6 S8 AP2 shots, 4 S6 AP2 shots and 12 S6 Bladestorm shots, kill ONE meganob. Ok, I think, I'll just finish them with the spiders. I roll a ton of hits and plenty of wounds, but only one 'rend'. When all the rolling is done, I put ONE WOUND on Mad Dok. So...I'm relatively screwed, and in real danger of losing the game outright, because I put myself in a position where a bad round of dice can cost me the game.
In Maelstrom, I score a point (I think), having drawn cards requiring me to capture my opponent's objectives. I needed to kill the Weird Boy to score an objective marker.
Orks Turn Three
Spoiler:
The Meganobs and Mad Dok line up to charge the Falcon squadron. The grots scurry out of the central ruins to shoot (and assault) the Fire Dragons. A character breaks off of the big blob in order to assault the serpent. The blob repositions itself for the opportunity to multi-assault into the spiders in addition to the cannons/Autarch. The lucky Weird Boy joins up with a zzap gun guy and unit of grots. The psychic phase is poor again, with the Weird Boy failing to successfully summon some daemons. I lose a Fire Dragon in shooting, but don't recall anything else being particularly effective.
In assault, the Meganobs & Mad Dok wreck two of the Falcons with ease. The Grots go in against the Fire Dragons and end up in a tied combat (we each lose one). The lone character wrecks the serpent on the left flank. The Dire Avengers disembark but are not pinned. He decides to multi-assault the cannons and the spiders, easily making it in to both. He does not issue a challenge, so I do. He declines quickly, after I explain what the Shard of Anaris does in a challenge. I choose the 'killiest' of the characters in the assault to turn away (he was within range to accept so could be turned away). I lose a couple of guardians and a couple of spiders, and do maybe one unsaved wound in return. The spiders try to hit-and-run, but roll up a '6' and are stuck in.
He scores his Maestrom again.
Eldar Turn Three
Spoiler:
There isn't much left to shoot with; the dragons and spiders being locked in combat. I disembark the Dire Avengers from the infiltrated serpent, now very deep in his backfield. I reposition my hawks to get clean, no-cover-save shots on the grots and Weird Boy. I use the remaining Falcon to tank shock some grots off of an objective. They make their morale check and simply move out of the way.
Shooting is decent, considering what I available. The unit with the Weird Boy breaks and runs and I take out a Zzap guy and his unit of grots. This leaves one, relatively untouched, Zzap guy with grots unit and the Meganobs with Mad Dok to deal with. Firing the Falcon at the Meganobs is ineffective yet again. Had the spiders broken free, I would have given the Meganobs another go, as they are the most dangerous unit in his deployment zone. Not being able to deal with them means I will have to stay away from the objectives until the very last turn. The avengers recently disembarked fire, to no effect, at the character holding the objective on the left side of my DZ. Without getting lucky Bladestorm wounds, they're essentially useless. He has an AP4 flamer that will eat them all. So, again, if they're alive at the end of the game, they'll just have to try to run up and ninja the objective.
The fire dragons lose a guy and the grots lose two, but they make their morale check again (that Leadership tho!). I issue a challenge and this time Alan decides to accept. I immediately hit 4 times and put two rends and two wounds (all Instant Death) on his character. As he's picking up the character, he says, "Okay, the rest of those aren't instant death anymore." I politely disagree, pointing out that a character involved in a challenge is considered to still be in a challenge until the end of the combat phase in which he dispatches his opponent. Obviously this would mean losing at least one more model, and as many as three more. He says something like Truck Bat and declares that he's changed his mind about accepting the challenge. I oblige him, and manage to still take out a copter. His rolls are really poor, and he only manages to take out a couple more guardians and a couple more spiders. Given that he will stay stuck in with the Autarch and artillery crew, I decide to hit-and run again. There is little risk to doing this, since shooting at well-placed Warp Spiders is futile. They are successful.
I score one of my Maelstrom objectives. That half of the mission isn't entirely lost to me, though I should have given up on it and tried to save the remaining Falcon (Big Game Hunter) by forgoing its shooting and just moving it away. It remains to be seen whether or not I can prevent him from scoring 6+ points on the 'Scouring' objectives at the end of the game. That will depend on what I have left that's alive and whether or not I can make it to within 3" of the objectives I need.
Orks Turn Four
Spoiler:
Alan lines up on the last Falcon. Almost everything else is in close combat. His shooting is poor, except where my avengers (the ones in my backfield hoping to do a turn 5 objective deny/grab) fail a break check and run off the board. In assault, he wrecks (or blows up) the last Falcon. The grots and Fire Dragons tie combat again. He declines the challenge I issue and kills the remaining guardians. I make a 4++ on the Autarch to stay alive. He's down to just a couple of copters and the two characters in that melee.
He scores all his Maelstrom points again, winning that part of the mission. It will come down to last-turn objective grabs/denial to see if I can salvage any points from this game.
Eldar Turn Four
Spoiler:
I use a Wave Serpent to tank shock grots again, and this time they break, but don't run off the table. Spiders shoot the Meganobs to no effect (Dice!). The Dire Avengers shoot at, and then assault the other unit (with the zzap gun) of grots. They tie combat. Swooping Hawks shoot at the broken unit, causing them to need another break check (which they automatically fail, as they are falling back) and they run off the table. I have a fairly firm grip on one of the 3 point objectives in my opponent's DZ. The Meganobs are lurking near the other. The combat with grots and Fire Dragons is down to just the Exarch.
Maelstrom is lost to me.
Orks Turn Five
Spoiler:
We know going into this turn that it will be the last, due to time. Alan piles a character (with the lucky stick) into the combat with the Autarch. The Meganobs are forced to assault the ObSec serpent (sitting on one of the 3 point objectives in his backfield), easily destroying it. The grots and Fire Dragon Exarch slap each other comically. And, what do you know, my Dire Avengers win combat (either killing the grot/zzap guy outright or sweeping them) and break free. They need a good Difficult Terrain move and a good Run to ninja the 3 point objective from the Meganobs. The best thing though, is how my Autarch issues a challenge, turning away the new character, and then makes another 4++ to stay in the game. He's taken a couple of wounds from copters/not strength 6+ stuff though, so he's on his last wound. A random character (I don't remember what unit it came out of) assaults the spiders, who fail to hit and run.
Alan needs my Autarch to die in order to take the 3 point objective originally held by the DCannons and now contested by the Autarch. He has no ObSec units on this side of the table.
Eldar Turn Five
Spoiler:
I end up needing a 5" run move to snag the 3 point objective from the Meganobs. The hawks hold the other. In the middle of the field, the Ork/spider combat has them both contesting an objective. If my Autarch dies, Alan will hold both of mine, meaning the best I can do is tie this part of the mission.
Long story short, I get a 6" run, and make all my saves (including a crucial 4++ versus a Klaw), stealing the Scouring 6-3.
Results & Performance Assessment
Spoiler:
We each take one of the missions, and both have Linebreaker. Neither of us have Slay the Warlord. Unfortunately, my sloppy play with the Cloudstrike (and subsequently not moving the remaining Falcon to 'safety') costs me a point, as he gets Big Game Hunter and I don't. Final score: 13-12 loss. A far better result than I deserved.
Performance Assessment is partly based on my estimation of how the dice went, and partly based on the decisions I made for the unit.
Autarch (B): Not sure what else I could have done with him. Clutch roles, and being able to pick which character to 'deny' participation in a combat is significant.
Dire Avengers: (C): One unit was awesome (shooting, assaulting, capturing), the other sucked. If the assault on the big truck went the way it should have (me destroying it on the bottom of turn one), life might have been easier for them.
Wave Serpents (C): One was awesome (the one I infiltrated up the right flank), the other was bleh. See Dire Avenger note above.
Swooping Hawks (F): Look, I know they came back and actually helped win the game, but I can't give myself a pass for failing to know/understand the rules pertinent to their effectiveness on the battlefield. /shame
Warp Spiders (B): I had them in the right positions to do the right things. Dice!
Fire Dragons (C): I'll take Fire Dragons vs. Grots any day! I realize that isn't saying much.
Distortion Cannons (B/C): People that say that ranged D breaks the game can go chew dice. The unit put out 5 'wounds' in two rounds of shooting. One of those was a '6', which was passed off to a chump copter. The other 5 were all saved (4++ or Jink). But hey--they held up in combat for just long enough to give my Autarch a chance to survive to the end of the game!
Falcons (Cloudstrike) (F): Just because you can do a thing, doesn't mean you should. I've lost a couple of other games since this one, but not due to misplacing my Cloudstrike. I have been much more measured (and patient!) in my employment.
Overall: D. 'D' stands for 'Dice!'! What are you gonna do? At least I came away with some points.
Link to Round Four game here:
This message was edited 11 times. Last update was at 2015/10/20 14:25:48
2015/10/13 23:40:39
Subject: Dragonfall GT Battle Report 3 of 5 Eldar v Orks (again?) *WIP*
And then I assault the big truck with the hawks, hit three times, and get two glances and a pen. I go to roll the pen result when Alan says, oh yeah, it's open topped, I could have fired overwatch. Now, I believe, is the moment that indicates my degree of sportsmanship: Go ahead and fire overwatch, I say. Turns out, though, that he has 3 heavy flamers in the unit, and the bulk of my hawks are rocking a 4+ armor save.... So I take back the entire assault, shooting attack AND movement and Skyleap them. Awesome. In a different situation, I would have insisted on honoring the results of the assault. But in a different situation, Alan wouldn't have been playing a truck in the first place. /shrug
Not to rub salt into the wound, but that squad can't overwatch - Meganobs are Slow and Purposeful.
This message was edited 1 time. Last update was at 2015/10/13 23:40:46
2015-2016 GT Record
Iron Halo GT - 1st Place
Bay Area Open 2016 - 2nd Place
WAAAGHFEST 2016 - 1st Place
Flying Monkey 2016 - 1st Place
Adepticon 2016 - 2nd Place
Renegade GT 2015 - 1st Overall / 2nd General
Dragonfall GT 2015 - 1st Place
Victory goes to the player who makes the next-to-last mistake. -Chessmaster Tartakower
2015/10/14 01:46:48
Subject: Dragonfall GT Battle Report 3 of 5 Eldar v Orks (again?) *WIP*
And then I assault the big truck with the hawks, hit three times, and get two glances and a pen. I go to roll the pen result when Alan says, oh yeah, it's open topped, I could have fired overwatch. Now, I believe, is the moment that indicates my degree of sportsmanship: Go ahead and fire overwatch, I say. Turns out, though, that he has 3 heavy flamers in the unit, and the bulk of my hawks are rocking a 4+ armor save.... So I take back the entire assault, shooting attack AND movement and Skyleap them. Awesome. In a different situation, I would have insisted on honoring the results of the assault. But in a different situation, Alan wouldn't have been playing a truck in the first place. /shrug
Not to rub salt into the wound, but that squad can't overwatch - Meganobs are Slow and Purposeful.
NOOOOOOOOOOO!
Son of a
Lesson learned.
2015/10/14 01:52:35
Subject: Dragonfall GT Battle Report 3 of 5 Eldar v Orks (again?) *WIP*
koooaei wrote: Also, hawks can't hurt big gunz as it's s3 vs t7.
Please excuse my lack of familiarity with Ork units in general. There were no 'Big Gunz' in his list though (no artillery). So, if I described something in a way that gave the impression that he had artillery, I apologize. I assure you, all of the hawks' targets were legitimate.
2015/10/20 20:04:22
Subject: Re:Dragonfall GT Battle Report 3 of 5 Eldar v Orks (again?) *WIP*
Please excuse my lack of familiarity with Ork units in general. There were no 'Big Gunz' in his list though (no artillery). So, if I described something in a way that gave the impression that he had artillery, I apologize. I assure you, all of the hawks' targets were legitimate.
It would appear that's what you mean by "grots with zzap guns."
Those would presumably be Mek Gunz, which are artillery. Grots otherwise don't have any weapon options.
2015/10/20 20:48:46
Subject: Dragonfall GT Battle Report 3 of 5 Eldar v Orks (again?) *COMPLETE*
Please excuse my lack of familiarity with Ork units in general. There were no 'Big Gunz' in his list though (no artillery). So, if I described something in a way that gave the impression that he had artillery, I apologize. I assure you, all of the hawks' targets were legitimate.
It would appear that's what you mean by "grots with zzap guns."
Those would presumably be Mek Gunz, which are artillery. Grots otherwise don't have any weapon options.
Ah. I see. No, it was a unit of 10 grots joined by a character equipped with a variable-strength blast weapon.
Automatically Appended Next Post:
Orock wrote: His weirdboy on turn one should have taken a wound, since every turn they fail to manifest a power they take a wound. Slightly cheated there.
Interesting. He should have been dead then, as he failed to cast a power for three straight turns.
This message was edited 1 time. Last update was at 2015/10/20 21:17:11
2015/10/20 21:34:59
Subject: Dragonfall GT Battle Report 3 of 5 Eldar v Orks (again?) *COMPLETE*
Looking at the matchup, personally I wouldn't probably have deep struck the Cloudstrike, which would have made T1 a big lot of AP2 to the face, and they would probably have survived, like you say. Live and learn! Or in the Grim Dark, be annihilated and learn, then be annihilated again!
Also I'm like you, I just can't get the Swooping Hawks to quite work for me, but they did do some work for you in this game to be fair.
Wet Coast GT 2015 Best Overall
TSHFT 3rd Place, Best Eldar
Guardian Cup 8.5 Best General
Attack-X Best Overall
WGWB Best Overall
Tanksgiving Best Overall, Best Painted
22-2 for 2015
2015/10/20 22:20:45
Subject: Re:Dragonfall GT Battle Report 3 of 5 Eldar v Orks (again?) *WIP*
Don't want to be that guy but i will seems that you screwed up and still won. Eldar are leagues ahead of orks in rules department, really.
Anywayz, he could have gotten better results rolling on ork psy table. It's not great but at least he'd get something off and not just peril non-stop. Also, if the wierdboy fails to cast anything and there are more than 10 mob-rule models around, he recieves a s2 ap2 hit.
This message was edited 5 times. Last update was at 2015/10/21 06:21:57
2015/10/21 14:34:39
Subject: Dragonfall GT Battle Report 3 of 5 Eldar v Orks (again?) *COMPLETE*
koooaei wrote: Don't want to be that guy but i will seems that you screwed up and still won. Eldar are leagues ahead of orks in rules department, really.
Anywayz, he could have gotten better results rolling on ork psy table. It's not great but at least he'd get something off and not just peril non-stop. Also, if the wierdboy fails to cast anything and there are more than 10 mob-rule models around, he recieves a s2 ap2 hit.
I lost; 13-12.
2015/10/22 17:17:36
Subject: Dragonfall GT Battle Report 3 of 5 Eldar v Orks (again?) *COMPLETE*
koooaei wrote: Don't want to be that guy but i will seems that you screwed up and still won. Eldar are leagues ahead of orks in rules department, really.
Anywayz, he could have gotten better results rolling on ork psy table. It's not great but at least he'd get something off and not just peril non-stop. Also, if the wierdboy fails to cast anything and there are more than 10 mob-rule models around, he recieves a s2 ap2 hit.
I lost; 13-12.
And the other guy cheated, significantly, at least twice. But it must all be your fault because Eldar, right? Dakka is becoming such a cesspool
Automatically Appended Next Post:
koooaei wrote: Don't want to be that guy but i will seems that you screwed up and still won. Eldar are leagues ahead of orks in rules department, really.
Anywayz, he could have gotten better results rolling on ork psy table. It's not great but at least he'd get something off and not just peril non-stop. Also, if the wierdboy fails to cast anything and there are more than 10 mob-rule models around, he recieves a s2 ap2 hit.
Its pretty humorous how Eldar hate has reached a level where it can change the actual results of a batrep.
Automatically Appended Next Post: You're a good sport about it, but Alan has a notorious reputation. People need to stop cutting him any breaks. Or he needs to be barred from organized play
This message was edited 2 times. Last update was at 2015/10/22 17:23:48
Abadabadoobaddon wrote:
Phoenix wrote:Well I don't think the battle company would do much to bolster the ranks of my eldar army so no.
Nonsense. The Battle Company box is perfect for filling out your ranks of aspect warriors with a large contingent from the Screaming Baldies shrine.
2015/10/23 02:41:13
Subject: Dragonfall GT Battle Report 3 of 5 Eldar v Orks (again?) *COMPLETE*
Silverthorne wrote:You're a good sport about it, but Alan has a notorious reputation. People need to stop cutting him any breaks. Or he needs to be barred from organized play
That's pretty heavily overstated. Alan plays a very loose game, but it's just as frequently to his detriment as advantage. It cost him heavily at NOVA in the invitational final.
For as good as he does, he just doesn't take 40k as seriously as some people. For what it's worth, Nanavati is very similar, but tends to make less army-rule mistakes since he's been playing the same army for so long.
2015/10/23 03:42:40
Subject: Dragonfall GT Battle Report 3 of 5 Eldar v Orks (again?) *COMPLETE*
Oh, misread the 6-3 scouring as your victory =D Sorry for that. And need to say, i don't 'hate' eldar. They're a cool and tematic army. Just happen to have superior rules.
Anywayz, you must admit that if it was the opponent who made such mistake it wouldn't have been 12-13. And I do believe that you'd still win if he kept up with the rules. Like wierdboy never taking extra hits and never perilling trying to roll on Daemonology. Remember, you still peril for doubles even if the power doesn't go off.
This message was edited 2 times. Last update was at 2015/10/23 04:00:03
2015/10/23 06:05:21
Subject: Dragonfall GT Battle Report 3 of 5 Eldar v Orks (again?) *COMPLETE*
Forr clarification, From the battep it seems that thw Weirdboy was surrounded by grots, not by boyz. (thought I could be wrong). If that's the case, the weirboy dont get additional warp charge and dont get hit if he fails to cast a simgle spell.
So at least for this part there was no cheating
//Oh, and nice batrep by the way!
This message was edited 2 times. Last update was at 2015/10/23 06:22:02
2015/10/23 13:54:27
Subject: Dragonfall GT Battle Report 3 of 5 Eldar v Orks (again?) *COMPLETE*
Dozer Blades wrote: Too bad to see a game decided by so many mistakes... A bit shocking.
I think if you factor for the Bourbon, it makes a bit more (less) sense.
Oh: We need a Drunk Ork emoticon, maybe bubbles floating overhead or hiccupping....
As for the game Alan played/the way Alan plays games: I'm a big boy. If I didn't like what was going on, I would have said something. I had a good time, and learned good lessons.
Please keep in mind I took a CLOUDSTRIKE (400+ points of Falcons) to this tournament. Yeah, they're still Eldar and yeah, they still have cool rules, but they're not 400+ points of optimized Eldar....