Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2015/10/14 18:54:16
Subject: The new tau so far are pretty disappointing.
|
 |
Monstrously Massive Big Mutant
|
Ooo can I get in on this?!
"Yeah, I dont think Tau will be super OP neither, I think they're shoosti will be in line and the power creep will halt as well! Also, LoWs with Squadrons aren't OP mang! The things us Tau collectors are getting aren't nearly as OP as I'm SURE CSM will get when their codex gets released!"
Enough of that nonsense now, because having played Tau before 6th and actually being considered one of those generals who HAD to make decisions in a game like throw away expendable Kroot, Fire Warriors and Pathfinders in order to secure objectives, now Tau armies simply have the mentality of "Bigger & More is better". 150 shot volleys against everything 36" away makes for dull games and even duller opponents when they creep up next to you trying to exclaim "If you just, JUST took X army, you'd have done much better" when the reality is, if you play a shooting army, your costs are generally cheaper, your bodies are generally more expendable, and what ever you decide to point at tends to disappear much faster than what ever is trying to beat your face in.
|
Life: An incomprehensible, endless circle of involuntary self-destruction.
12,000
14,000
11,000
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/14 19:18:15
Subject: Re:The new tau so far are pretty disappointing.
|
 |
Drone without a Controller
|
My only problem with "dialing back the power creep" is that it doesn't really accomplish much as long as the top armies stay the same power level. So, for example, making the new Tau Codex less powerful than current top tier armies doesn't balance the game any better or really do anything besides giving players that want a competitive army one less option.
Especially once the profit figures for the "balanced codex release" start coming in and it turns out no one wants to buy $500 worth of new models that suck for an army that's just going to lose to all the overpowered crap that's already out there - then GW's going to turn the next release up to 12 just to make up for the money they lost.
Honestly, if GW is going to insist that they're strictly a model company and not give game development any more attention than they do, I wish they'd just stick to making models and contract game development out to a company with a better track record. Personally, I'd love to see what Privateer Press could do with 40k.
|
This message was edited 1 time. Last update was at 2015/10/14 19:30:39
: Because I'm sure as hell not going all the way over there to kill you.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/14 19:27:00
Subject: The new tau so far are pretty disappointing.
|
 |
Screaming Shining Spear
|
I see you're back, Dman137. Unfortunately, I've been waiting for you.
Dman137 wrote: if what has been leaked is any indication of what's to come, then you can be sure that tau will be at the bottom holding hands with harlequins
Somebody clearly hasn't read Jimsolo's Freakshow tactics articles. Harlequins are excellent as allies, and more than capable of holding their own. they' just don't do well as a solo codex due to a lack of units.
Weren't you the one raving about the Ghostkeel before you took a break from this forum? I'm sensing a bit of cognitive dissonance here.
Dman137 wrote: your clearly helpless, not to meantion a FAAC player, with that said. GW making tau bad just means more people will complain about the other top tier army's, you want to Balance the game then bring all codexs up to eldar and necron level.
If you played Orks, you'd be feeling pretty helpless in this edition too.
What does "FAAC" mean? Fluff at all costs? If there is anything GW does besides sell models, it's create a game that tries to reflect the lore on the tabletop as much as possible. See why Eldar Distortion weapons became D-weapons.
While I agree that some of the design philosophies that inform the 7.5 edition codexes (Decurion-style detachments, multitudes of formations) should be given to all armies, bringing all armies up to Eldar or Necron or Space Marine levels of power is not the answer. That just encourages more power creep and imbalance in games.
Here's an idea: why don't we wait until the Tau codex has been released or fully revealed to decide whether or not it sucks or is overpowered.
|
~3000 (Fully Painted)
Coming Soon!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/14 19:41:22
Subject: The new tau so far are pretty disappointing.
|
 |
Regular Dakkanaut
|
Ah Dman, please don't take this as a personal attack but stop posting threads like this or your going to get them. I understand this forum is about speaking your mind on 40k stuff, but constantly saying that your army isn't as OP as everyone says/else's isn't winning you friends.
I have a soft spot for tau and back when they were released had a small army, so I'm not going to be biased :-P they should be a middle rate army. I think they'll be pretty great once the dex is out but for now I think it's great the leaks have been a little BALANCED.
The power creep is a massive issue at the moment and I hope formations will be the levelling factor for army's but that may have to wait for 8th edition (I estimate this time next year)
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/14 20:01:02
Subject: The new tau so far are pretty disappointing.
|
 |
Khorne Rhino Driver with Destroyer
|
How are the new units "sub-par"?
What were you expecting? D-weapon spam from 60" away? Really? It's already shaping up that with a couple Stormsurges, Hammerheads, and the Tidewall raillguns, you may actually have a VIABLE Str 10 spam.
Aside from that, my most initial observation was that I'd be playing Tau a little differently than before. The close range of the Stormsurge's D-weapon and the Fire Warrior Breacher load out shows a style of gameplay where you'll want to be relatively close to devastate your opponents. But it's looking like you'll also have options to respectively shoot from a distance.
The new Tau are shaping up to be this...you can either sit back and shoot, just like before, OR you can be a little more risky/aggressive and get close for higher damage attacks.
If markerlights don't receive any nerfs in the new codex, then this style of gameplay could be amazing for Tau players.
|
5500 points
6000 points |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/14 20:06:38
Subject: The new tau so far are pretty disappointing.
|
 |
Regular Dakkanaut
|
Could you imagine if they made tau OP but only at 12 inches, that would be pretty cool, get close and hope you kill everything before you get charged. Wait that's not OP it's interesting :-P
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/14 20:09:46
Subject: The new tau so far are pretty disappointing.
|
 |
Worthiest of Warlock Engineers
|
Well, let me put things this way:
If GW keep on releasing OP codexes then they will stop being OP because this stupid level of power we are already at will be considered the norm, which in turn means that the next codex that comes out and is considered OP will be EVEN MORE powerful, turning the stupid metre up to 12.
So I feel that, if the lack of OPness is true, GW are finally doing the right thing and taking things in the right direction. Just so long as they forget to tone things down around the time that they update the IG codex of course
|
Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/14 20:11:45
Subject: The new tau so far are pretty disappointing.
|
 |
Krazed Killa Kan
|
Im disappointed in the lack of "Empire" elements in the Tau Empire but the rules for the new releases seem alright to me (the default gun on the stormsurge is laughably bad so far). Tau are dependent on synergy so we have no idea what markerlights, Ethereals, support systems, signature systems, and this new "Fire Team" rule does which could greatly impact a units potential power. Also the Necron release was absolutely in the above average section of the power curve except when you factor in the Decurion which shot them up to OP land. The Taucurion could have some crazy rule about getting an extra shot on each weapon, multiple units benefiting from the same markerlights, shoot and run, or even having army wide "fighting retreat" to fall back after overwatching.
|
"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/14 20:33:33
Subject: The new tau so far are pretty disappointing.
|
 |
Shrieking Traitor Sentinel Pilot
New Bedford, MA
|
Matthew wrote:Dman137 wrote:JinxDragon wrote:Do you understand how 'power creep' works, Dman137?
What you are suggesting, granting over-powered things to ensure a Faction remains over-powered, is the exact problem!
yeah release good units, so they can keep up with all the other good armys
Don't Tau have tons of good units? Why can't Orks get anything good? Why can't anyone love me...
To be fair the last time I tried to love an ork it didn't end well.
|
I notice my posts seem to bring threads to a screeching halt. Considering the content of most threads on dakka, you're welcome. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/14 20:47:26
Subject: The new tau so far are pretty disappointing.
|
 |
Twisting Tzeentch Horror
Canada
|
Is this the csm release thread....?
|
3000 Points Tzeentch |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/14 21:32:05
Subject: The new tau so far are pretty disappointing.
|
 |
Monstrously Massive Big Mutant
|
No the CSM Release thread was the opposite, people thought CSM were broken because of 1 unit and terrible "Star aligning" charts we COULD roll on, when reality struck 99.99% of people quickly ran onto the forums and deleted all their own posts in a shameful act of self pity for believing that CSM might once again, be competitive outside FW.
On a positive note, did you guys hear about CSM / Daemonkin becoming the new CSM dex and CSM not actually being a Dex anymore?! I sure didn't! And I'm 100% happier about it
*skips off into a field of posies*
|
Life: An incomprehensible, endless circle of involuntary self-destruction.
12,000
14,000
11,000
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/14 21:53:18
Subject: The new tau so far are pretty disappointing.
|
 |
Screaming Shining Spear
|
GoliothOnline wrote:No the CSM Release thread was the opposite, people thought CSM were broken because of 1 unit and terrible "Star aligning" charts we COULD roll on, when reality struck 99.99% of people quickly ran onto the forums and deleted all their own posts in a shameful act of self pity for believing that CSM might once again, be competitive outside FW.
On a positive note, did you guys hear about CSM / Daemonkin becoming the new CSM dex and CSM not actually being a Dex anymore?! I sure didn't! And I'm 100% happier about it
*skips off into a field of posies*
Believe me, I am too. Splitting the CSM codex up into god-specific books would have been a travesty. What about Legions that follow Chaos Undivided or have mixed units?
I don't think Tau will be broken from what we've seen, only balanced against the other 7.5 codexes.
|
~3000 (Fully Painted)
Coming Soon!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/14 22:10:55
Subject: The new tau so far are pretty disappointing.
|
 |
Quick-fingered Warlord Moderatus
|
Dman137 wrote:With the release of SM, eldar, necrons. I for sure thought tau were going to get turned up to 11, but so far the units that have been leaked are very subpar.
So whats it like being in the future with the Codex in hand?
Oh wait..
|
3000
4000 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/14 22:18:50
Subject: The new tau so far are pretty disappointing.
|
 |
Screaming Shining Spear
|
WrentheFaceless wrote:Dman137 wrote:With the release of SM, eldar, necrons. I for sure thought tau were going to get turned up to 11, but so far the units that have been leaked are very subpar.
So whats it like being in the future with the Codex in hand?
Oh wait..
I'll fire up my time machine and travel forward in time to spoil the Tau codex if enough people copy the quote in my signature. I need to get it warmed up anyway; I'm feeling hungry for tomorrow night's leftovers.
|
~3000 (Fully Painted)
Coming Soon!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/14 22:38:38
Subject: The new tau so far are pretty disappointing.
|
 |
Evasive Pleasureseeker
Lost in a blizzard, somewhere near Toronto
|
TheNewBlood wrote: WrentheFaceless wrote:Dman137 wrote:With the release of SM, eldar, necrons. I for sure thought tau were going to get turned up to 11, but so far the units that have been leaked are very subpar.
So whats it like being in the future with the Codex in hand?
Oh wait..
I'll fire up my time machine and travel forward in time to spoil the Tau codex if enough people copy the quote in my signature. I need to get it warmed up anyway; I'm feeling hungry for tomorrow night's leftovers.
This entire BS about Tau being 100% 'the suck' makes my head hurt...
But then, I can remember when the same types of people were claiming that the new Daemons codex at the time was so bad & full of unplayable "LolzRanDUMB!" that only drooling idiots would ever be hoodwinked into actually playing the army...
3-4 weeks later, and those same people were back screaming about how OP and broken Daemons were.
Here's my prediction:
1. The codex will come out, and within hours it will be declared the worst and most massively under powered thing GW has ever released.
2. Within a few weeks, the forum will be filled to bursting with threads about how the Tau Decruion/Formation synergies are now the most hideously OP thing GW has ever released.
So, normal codex release will be normal!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/14 22:59:37
Subject: Re:The new tau so far are pretty disappointing.
|
 |
Longtime Dakkanaut
|
Dman137 wrote:With the release of SM, eldar, necrons. I for sure thought tau were going to get turned up to 11, but so far the units that have been leaked are very subpar.
This thread and your original post actually make my heard hurt, honestly I'm not sure you could have engineered a more hilariously stupid thread if you tried. With that in mind, I'll just clear the air for everyone here with a number of points as to why this thread is silly;
1) How competitive are the new units taken in isolation?
As you yourself stated in an earlier thread (contradiction much?) the Ghostkeel borders on being over-powered, I personally think it is a very strong but not imbalanced unit. It has fantastic durability, good mobility and firepower, a very powerful situational defensive rule, the ability to defend itself in melee decently well and a super low cost. It is pretty widely considered to be a great unit. The Stormsurge is not - as the general community seems to believe - a terrible unit as any of the big-name pro players will tell you. If it was such a crap unit, why would both Reecius and Frankie (the guys who run ITC and Frontline Gaming) have predicted that competitive Tau lists in ITC events will commonly field a unit of two Stormsurges? I might be wrong but if two of the worlds' most respected and well-known competitive players believe that many Tau lists will spend over 720+ points on Stormsurges, it probably doesn't suck as you and others seem to believe. As for Breachers, lots of people have gone over this in another thread; they have a fine rule-set themselves, but they are entirely reliant on delivery options (i.e. the Devilfish) to be competitive. If they had Drop Pods available to them they would be incredibly good units, but they don't so we have to wait and see what the Devilfish is like in the new codex. In any case, taken on their own merits all three units are not "subpar" just because they aren't Wraithknights/Windriders/Centurions. You'll find a lot of codices would kill for the firepower offered by a Stormsurge given that almost no Gargantuan Creature matches it for shooting while it remains pretty cheap by GMC standards, while you could plug a Ghostkeel into any codex and expect it to be popular. Breachers are entirely codex-dependent because they need a good cheap transport to function competitively but then you could also argue sort of argue that the same would be true of Centurion Devastators. Try putting them in an army that can't teleport them around, buff them that much or give them a form of alpha strike (i.e. a Drop Pod) and all of a sudden their presence in the competitive meta plummets as any kind of AP2 shooting will ruin their day before they get to shoot.
2. Tau are based on synergy.
Of all the armies in 40K, none are based around combos and synergy quite as much as Tau. Markerlights are the most obvious force-enabler as they turn what can often be a decent shooting phase into a super-powered one that few armies can match, but they aren't the only ones. The firepower of a Riptide is actually the best example of this; take a Riptide by itself with the Ion Accelerator and look at it what it outputs damage-wise. Three S7 AP2 shots at BS3 or one S8 AP2 Large Blast with BS3 and Gets Hot, plus a twin-linked secondary weapon - usually a smart missile system for four S5 AP5 shots that Ignore Cover and don't require line of sight. For the nearly 200 points you pay, the firepower is actually really weak when you think about it as its main gun is hilariously inaccurate, the blast variation of the same weapon is prone to missing or being rendered null by easily accessed cover saves and just generally it's not going to do much. Now, throw Markerlights into the mix and it is an entirely different story; that S8 AP2 Large Blast goes from maybe killing a few models (provided it hits something) to wiping out entire units with near guaranteed accuracy through some Markerlight hits due to the juicy combo of improved Ballistic Skill and Ignores Cover, while the three single shots become much more effective for trying to snipe vehicles or monstrous creatures given that they should hit and ignore any saves they have. Similarly, bunching up Fire Warriors might be a bad idea in a lot of cases and leave them prone to multi-charges, but chuck an Ethereal and the Supporting Fire special rule in and you have yourself a fire-base that puts out utterly ridiculous amounts of Strength 5 shooting. If you get within 15" of the Fire Warrior group - let's say three teams of ten as this still errs on the side of being cheap - you'll be struck by ninety Strength 5 AP5 shots due to Storm of Fire. That's not all though; if you try to charge one of the units, you'll get hit by another ninety shots (assuming no casualties) in Overwatch due to the Supporting Fire rules that actually gives them a reason to bunch up. You might try and say "oh but 45 Strength 5 AP5 hits on average is not that bad ( LOL)" but then you throw six Markerlight hits into the mix, two per unit; those ninety shots split at thirty per unit with the potential to hit three different targets all of a sudden become so, so much scarier when they are all fired at Ballistic Skill 5. Unlike other codices you actually have HQs designed entirely to support the army that don't pay for any kind of combat stats, namely the Ethereal and "Buffmander", while Tau are also the only army in the game to feature units that have the sole purpose of making the rest of the army operate more efficiently (units wielding Markerlights such as Pathfinders and Tetras).
With all that in mind, especially considering we don't specifically know what upgrades are available for these units, how Markerlights function, what the various support HQs do now, what the Fire Team rule constitutes and how the "Relics" will be incorporated into codex, automatically dismissing the three new units as "subpar" and using that as an excuse to proclaim that Tau are getting a weak codex is not only insulting, it is downright laughable. If you are actually a Tau player and know a damned thing about what you are talking about, you will know that Tau units traditionally aren't the best on their own - the major and only exception to the rule being Broadsides with High Yield Missile Pods and Smart Missile Systems, though to a lesser extent you could also include the Skyray. As mentioned above, the firepower of a Riptide is pretty poor for the points you pay for, but once "enabled" by Markerlights it becomes absolutely terrifying for almost any army. How could you possibly know the same won't be true for something like the Stormsurge? Heck, we could be here a few months from now complaining about how powerful the Stormsurge is because we don't know the full story yet.
3. We don't know what the formations will be like.
Here's the kicker which further proves you have absolutely no idea what constitutes a Necron or post-Necron 7th Edition codex. Every single one of the armies that criteria fits is designed with formations and alternate detachments in mind, meaning a lot of their power comes from using those methods of building a list that don't involve Combined Arms detachments. Competitive Necrons are built almost entirely around specific formations as part of the Decurion detachment. Competitive Eldar are often built around the Craftworld Warhost detachment because it enables them to take whatever they want - such as five Wraithknights in an 1850 point list - all the while gaining massive buffs to all of its constituents. One of the most competitive Space Marine builds going around is the Battle Company as part of a Gladius Strike Force as there aren't many armies in the game that can compete with a Gladius in what 7th Edition is designed for; generating victory points through objectives. Those death-stars you often see in Imperium of Man combined lists are often assisted by a Librarius Conclave. Additionally, remember that little army called the Adeptus Mechanicus? Their combined force in a War Convocation is one of the most powerful armies in tournaments right now. Oh, and as for Tau, you do know that one of the biggest parts of any competitive Tau list is the very first formation they - or any army - received; the Firebase Support Cadre. Whether that specific formation still remains in the new codex is irrelevant as the standard has been set very high not only by the FSC but also by the many, many competitive formations and alternative Decurion-style detachments we have seen in recent codices. Proclaiming that the Tau book is going to suck before seeing these is inane and stupid given that if you take - for example - the Space Marine codex to a tournament where death-stars are either banned or over-nerfed, you're not going to have the best time with just a CAD as the top-tier armies are usually built around formations. In the case of Space Marines, a mix of Battle Company via Gladius and a Skyhammer Annihilation Force is instantly more competitive than any pure-Space Marines (i.e. one codex) army list you could come up with if death-stars are weakened as they often are in a lot of big tournaments, and that is all achieved through the power of formations. If Tau follow that example, we will have a good base codex - which we already do possess (the people that say Tau suck are actually oblivious to reality) - that is made so much stronger by formations.
4. Your suggestion that Tau will be a bottom-tier codex alongside Harlequins is downright idiotic.
As mentioned above, the current Tau codex - when you allow for Farsight Enclaves and the Firebase Support Cadre - is still quite strong. It was a top-tier 6th Edition codex and it is now an upper middle-tier 7th Edition codex pre-update. The army hasn't scaled well into 7th Edition tournaments for two main reasons; it struggles to deal with rampant death-stars and it has no Battle Brothers to allow for ridiculous shenanigans. This keeps them from being right at the top-tier but they are still a devastating army to play against for a lot of armies; a well designed Tau list can still compete for 3rd or 4th at major tournaments as I believe at least one recent report has indicated. They are currently in a way better position than most codices and they manage to stay strong even despite being an older codex with access to just one formation, meaning the diversity of their lists is lacking. For Tau to be "alongside Harlequins" as a pure army would require two things; the current army list to be completely smashed to pieces by nerf upon nerf, and their support elements to either be removed or reworked into an inferior state. If you somehow believe a codex that features Riptides, Skyrays, Broadsides, Ethereals and "Buffmanders" to be trash-tier, you probably have no idea what constitutes a good codex. The problem with the army is that the 6th Edition codex specifically favours static builds which doesn't mesh well with 7th Edition at all, while as mentioned prior they absolutely cannot deal with psychic death-stars; they can punish top builds like Ravenwing that are reliant on cover saves, but otherwise the army lists that dominate tournaments give Tau a lot of problems. When said lists aren't present though, Tau are still incredibly strong and a nightmare to face for many armies; all of the middle tier and lower tier codices get face-stomped by Tau, and they give the stronger codices a run for their money on a regular basis.
Additionally, if we go off the actual general assumptions of the competitive scene on the new Tau units, the actual belief surrounding the Tau codex is optimism; they expect a good codex that lines up perfectly with other Necron and post-Necron codices for build variety and overall competitiveness. There were a lot of people that thought Space Marines wouldn't be that great because they didn't change much, even though the reality is that Space Marines are arguably the strongest tournament army in the game because of - guess what - those hidden unit combinations (i.e. Centurion Devastators given all the support you can afford) and formations (the Battle Company, the Skyhammer Annihilation Force, etc) that we currently have no actual clue of with regards to Tau. So far we are confirmed to have one very strong unit (the Ghostkeel), one decent to good unit (the Stormsurge), and one unit that could be really good or just mediocre depending on what the codex holds for it (the Breachers). We also know that like those other codices, the real power of the army will be made apparent once we have all the knowledge available and can start working out those juicy unit combinations and formation bonuses; this is even more important in the case of Tau because the entire army is balanced around unit synergy. As such, if you seriously believe Tau will be the new Harlequins (as an aside, you see Harlequins pop up in some tournament builds for Eldar and Dark Eldar, just an FYI) you are not only absolutely clueless and jumping to conclusions based on evidence that doesn't in any way support said conclusion, you are probably one of those people that doesn't even understand what makes Tau a good army.
Cheers.
Automatically Appended Next Post:
Experiment 626 wrote: TheNewBlood wrote: WrentheFaceless wrote:Dman137 wrote:With the release of SM, eldar, necrons. I for sure thought tau were going to get turned up to 11, but so far the units that have been leaked are very subpar.
So whats it like being in the future with the Codex in hand?
Oh wait..
I'll fire up my time machine and travel forward in time to spoil the Tau codex if enough people copy the quote in my signature. I need to get it warmed up anyway; I'm feeling hungry for tomorrow night's leftovers.
This entire BS about Tau being 100% 'the suck' makes my head hurt...
But then, I can remember when the same types of people were claiming that the new Daemons codex at the time was so bad & full of unplayable "LolzRanDUMB!" that only drooling idiots would ever be hoodwinked into actually playing the army...
3-4 weeks later, and those same people were back screaming about how OP and broken Daemons were.
Here's my prediction:
1. The codex will come out, and within hours it will be declared the worst and most massively under powered thing GW has ever released.
2. Within a few weeks, the forum will be filled to bursting with threads about how the Tau Decruion/Formation synergies are now the most hideously OP thing GW has ever released.
So, normal codex release will be normal!
This sums it up to a tee for those that don't want to read my ultra long post. These kinds of reaction threads are almost always exaggerated and outright wrong. People thought the new (whether 6th or 7th) Space Marines were weak too and thought Centurion Devastators were too limited to be competitive....and look where we are now with Centurion Devastator death-stars still being a top-tier build. Regarding the Stormsurge, what amazes me is that when the 6th Edition Eldar codex leaked there was actually a big chunk of the community that thought the Wraithknight was sub-par because of one or a number of reasons; too expensive, not quick enough, not tough enough, not enough firepower, not good enough in melee, vulnerable to Instant Death, etc and the list goes on. People were so focused on any particular individual aspect of the model that they failed to realize that the overall profile of the Wraithknight was actually really good, hence why a lot of 6th Edition Eldar builds featured two of them.
The amazing thing about Chaos Daemons is that people to this day still look at the codex and think it is weak. It absolutely boggles my mind that anyone thought it would be weak. Granted, I had no idea just how strong it would prove to be but even I could tell it was at the very least a strong codex. Heck, there were people even complaining about bloody Dark Angels being a nerfed version of the Space Marine codex even though Ravenwing have catapulted to being one of the strongest armies in the game! Honestly, the general community rarely has a good grasp of what constitutes a competitive codex as has been proven time and again, especially with the recent codices. The only book I can think of that everyone universally cried " OP" for is Eldar, and that's more due to Destroyer Weapons/Wraithknights/Windriders than anything else even though you can still make extremely powerful builds without using more than one of those elements.
|
This message was edited 3 times. Last update was at 2015/10/14 23:23:01
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/14 23:49:43
Subject: The new tau so far are pretty disappointing.
|
 |
Locked in the Tower of Amareo
|
I'd just like to point out that my initial reaction about the BA codex is still my opinion of the BA codex. However, the Tau codex seems much more intricate, so we should reserve judgment.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/14 23:57:35
Subject: The new tau so far are pretty disappointing.
|
 |
Longtime Dakkanaut
|
Martel732 wrote:I'd just like to point out that my initial reaction about the BA codex is still my opinion of the BA codex. However, the Tau codex seems much more intricate, so we should reserve judgment.
I feel your pain but honestly could you say the same thing about any of the Necron and post-Necron codices? I'm sure most of the community couldn't.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/14 23:57:50
Subject: Re:The new tau so far are pretty disappointing.
|
 |
Journeyman Inquisitor with Visions of the Warp
|
Caederes wrote:The amazing thing about Chaos Daemons is that people to this day still look at the codex and think it is weak.
Anything more complicated than 1) shoot it 2) drop in and shoot it, or 3) charge with invincible superheavies is obviously too subtle for us
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/15 00:10:42
Subject: The new tau so far are pretty disappointing.
|
 |
Longtime Dakkanaut
|
Dman137 wrote:JinxDragon wrote:I approve of the less then over-powered nature of the leaks we have seen, as Game Workshop needs to work on their 'power creep' problem anyway.
that's what I mean, like it's fine to release normal stuff that's not OP and what not, but if you already have army's that are OP why would you release something not as good. Tau were already really good and were able to keep up with the current meta, now they just moved down the ladder.
Look what happened to Astra Militarum and Grey Knights. Having said that though Grey Knights are actually quite competitive IMO.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/15 00:21:49
Subject: The new tau so far are pretty disappointing.
|
 |
Longtime Dakkanaut
|
Dozer Blades wrote:Dman137 wrote:JinxDragon wrote:I approve of the less then over-powered nature of the leaks we have seen, as Game Workshop needs to work on their 'power creep' problem anyway.
that's what I mean, like it's fine to release normal stuff that's not OP and what not, but if you already have army's that are OP why would you release something not as good. Tau were already really good and were able to keep up with the current meta, now they just moved down the ladder.
Look what happened to Astra Militarum and Grey Knights. Having said that though Grey Knights are actually quite competitive IMO.
It hasn't happened to any codex with a "Decurion" in it yet so I'd be amazed if Tau bucked the trend. Besides, both Astra Militarum and Grey Knights got hit hard by the 6th and 7th Edition rulebook changes which were compounded by their redone codices. Tau sort of got hit by 7th Edition but not to the extent those other two armies were.
Also again another highlight of "Tau...now they just moved down the ladder" by @Dman137. Ugh. Assuming a codex is bad because you've seen the rules for a grand total of three units, all of which are entirely new to the faction.
|
This message was edited 2 times. Last update was at 2015/10/15 00:35:30
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/15 01:22:55
Subject: The new tau so far are pretty disappointing.
|
 |
Longtime Dakkanaut
|
The units are all pretty good so far, as they all bring something new to the table without actually completely nullifying older units that existed. The fact that you can actually have a debate about whether the Ghostkeel is better or worse than two Broadsides with HYMP, without an actual definitive answer, is pretty awesome.
It also probably shows they're trying to balance the game somewhat, because Tau is already in that weird tier 1.5 section that is very healthy, as opposed to just overpowering things to push sales.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/15 01:34:40
Subject: The new tau so far are pretty disappointing.
|
 |
Regular Dakkanaut
|
What did you expect? The only reason why eldar was tuned up to 11 was to keep the powergamers happy.
Since 3rd, all codex cycles has been the same, with some miserable army at the bottom, and eldar at the top of the cycle, other than the great nerfing of 5th (eldar was not updated, so they can keep their easy-mode army status)
this cycle will end with guard, CSM or tyranids at the bottom, be prepared for that.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/15 04:06:14
Subject: The new tau so far are pretty disappointing.
|
 |
Monstrously Massive Big Mutant
|
If anyone hasnt seen the pictures yet, Tau have a massive Tower point defense system much like a D-Line but it has a bloody Rail Cannon, and not the small ones neither, its about the size of the stupid ones on that FW model carrying 3 of them.
|
Life: An incomprehensible, endless circle of involuntary self-destruction.
12,000
14,000
11,000
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/15 04:11:50
Subject: Re:The new tau so far are pretty disappointing.
|
 |
Wise Ethereal with Bodyguard
Catskills in NYS
|
No, it's a regular railgun, just twin-linked. It's the same one that's on the hammerhead.
|
Homosexuality is the #1 cause of gay marriage.
kronk wrote:Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
sebster wrote:Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens BaronIveagh wrote:Basically they went from a carrot and stick to a smaller carrot and flanged mace. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/15 04:12:55
Subject: Re:The new tau so far are pretty disappointing.
|
 |
Monstrously Massive Big Mutant
|
Co'tor Shas wrote:No, it's a regular railgun, just twin-linked. It's the same one that's on the hammerhead.
Looks must deceive then. Rules are stupid too, but hey, w/e floats the Tau boat.
|
Life: An incomprehensible, endless circle of involuntary self-destruction.
12,000
14,000
11,000
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/15 04:15:21
Subject: The new tau so far are pretty disappointing.
|
 |
Longtime Dakkanaut
|
As someone who hates the Hammerhead currently, I'm actually very excited for the new defensive fortification, even if it's just armed with a twin-linked rail gun in the same way the Hammerhead is, for the same points. Not only because it's twin-linked, but it also provides defense for your units, and as rumour has it, it comes with four drones of your choice... That's like a four man drone squad on a Rail Gun that's twin-linked, and can block for your Strike Squad D:
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/15 04:28:41
Subject: Re:The new tau so far are pretty disappointing.
|
 |
Wise Ethereal with Bodyguard
Catskills in NYS
|
We don't know if he railgun had changed at all in the new codex though.
|
Homosexuality is the #1 cause of gay marriage.
kronk wrote:Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
sebster wrote:Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens BaronIveagh wrote:Basically they went from a carrot and stick to a smaller carrot and flanged mace. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/15 04:32:11
Subject: Re:The new tau so far are pretty disappointing.
|
 |
Shas'ui with Bonding Knife
I wanna go back to New Jersey
|
text removed.
Reds8n
|
This message was edited 8 times. Last update was at 2015/10/16 10:58:03
bonbaonbardlements |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/15 04:33:49
Subject: Re:The new tau so far are pretty disappointing.
|
 |
Wise Ethereal with Bodyguard
Catskills in NYS
|
GoliothOnline wrote: Co'tor Shas wrote:No, it's a regular railgun, just twin-linked. It's the same one that's on the hammerhead.
Looks must deceive then. Rules are stupid too, but hey, w/e floats the Tau boat.
Not really, the railgun is pretty damn big. But the ones on the tau'nar are so big as to be ridiculous. They are probably twice the length of a rail-gun at minimum.
And we don't actually have the rules AFAIK, so theres no way to tell if they are stupid or not.
|
Homosexuality is the #1 cause of gay marriage.
kronk wrote:Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
sebster wrote:Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens BaronIveagh wrote:Basically they went from a carrot and stick to a smaller carrot and flanged mace. |
|
 |
 |
|