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Made in us
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 TheNewBlood wrote:
nudibranch wrote:
And finally, the cherry on top of this cheese sundae, the Tau Hunter Cadre formation. Basically, when one unit shoots at an enemy unit, all other units in the formation gain that first unit's special rules (and Marker Points, I think). Consider the Buffmander and cry.

Yes, this is the most ridiculous part of Tau that has been revealed so far. However, the Buffmander may not still be a thing, as the wargear page has yet to be spoiled for us yet.

I do like how the entire opinion of the forum can change in less than one day. Stay classy, DakkaDakka!


The rules leaks have already shown that signature systems are the same, and there are ALOT of crazy shenanigans going on with formations if you look at the thread.

Yes it was silly for people to overexaggerate about how bad the new units were, but its fairly obvious that these newly revealed rules are Eldar level broken.




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My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.

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UK

No, it's more Necron/Skyhammer/Gladius broken.

I'd agree with Eldar power, but it's the super detachment that brings them to this level, not because of the models unique special rules/wargear.


YMDC = nightmare 
   
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Once again, any hopes for a more reasonable dex are outright destroyed by the formations. Look at that gak.

GW wants us to field their armies, instead of building our own.

Think about how much better this game would be without this formation gak.

Only Grav in the SM codex would be stupid.

Only T5 on Wraiths in the Necron codex is off point.

Half of the stupid (but only half) in the CWE codex would be gone.

And now, Tau. Sans formations, the release basically just adds some interesting, but mostly reasonable, options.

I'm quite disappointed that they didn't fix Pathfinder special weapons, HRR, or missilespam. But the real insult is the formations.

The game would be better without them.
   
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Well, I just got another reason to never want to play my local Tau players. Thanks again, GW!

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No more disappointment /thread.

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 Frozocrone wrote:
No, it's more Necron/Skyhammer/Gladius broken.

I'd agree with Eldar power, but it's the super detachment that brings them to this level, not because of the models unique special rules/wargear.



Fair enough.

The power level has been raised to stupid levels, but only when you take them in the Decurion style formations.

This message was edited 1 time. Last update was at 2015/10/23 15:16:10



Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.

‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson 
   
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I mean, the style of how they are broken is similar to the other formation based ones.
Are these the strongest formations in the game? It seems that way.
   
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Fixture of Dakka





Oh, there is still disappointment.

Just not from players who were afraid the new dex wouldn't let them cheese stomp anyone foolish enough to play them.
   
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Bharring wrote:
Oh, there is still disappointment.

Just not from players who were afraid the new dex wouldn't let them cheese stomp anyone foolish enough to play them.


I'm not gonna lie I'm having some flashbacks from the beginning of 6th edition Tau when I look at these rules. Its going to be nasty.


Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.

‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson 
   
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The bright side being there might be one list the Eldar have to halfway try against to win. Maybe 40K needs relegation. Some codices just are prohibited from playing others.

This message was edited 1 time. Last update was at 2015/10/23 16:45:34


 
   
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I hope the OP is enjoying delicious Crow right now

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 WrentheFaceless wrote:
I hope the OP is enjoying delicious Crow right now


He's immune. He's Eldar. Just like how WK are immune to everything now.
   
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Lost in a blizzard, somewhere near Toronto

Martel732 wrote:
 WrentheFaceless wrote:
I hope the OP is enjoying delicious Crow right now


He's immune. He's Eldar. Just like how WK are immune to everything now.


I have a feeling that the OP will tell us lowly goobs how they were always a brilliant Tau player even back in 5th edition, and that Vanilla Marines will still murder optimised Hunter Cadre lists with a contemptuous flick of their Grav spam.

 
   
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Sioux Falls, SD

What, precisely, does the Gladius have on the new Tau formations? With stuff like being able to always hit rear vehicle armor(one of the formations allows this), the ONE thing Gladius has going for it gets taken away by a single turn of shooting. Being able to make super units stack markerlights. Massed StrD due to Stormsurges being able to be taken in groups of three. Never mind the fact that without the formations, Tau are still better than C:SM. All we have is grav. That is it.

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 casvalremdeikun wrote:
What, precisely, does the Gladius have on the new Tau formations? With stuff like being able to always hit rear vehicle armor(one of the formations allows this), the ONE thing Gladius has going for it gets taken away by a single turn of shooting. Being able to make super units stack markerlights. Massed StrD due to Stormsurges being able to be taken in groups of three. Never mind the fact that without the formations, Tau are still better than C:SM. All we have is grav. That is it.


It is a damn powerful formation and people keep treating it like it is the ultimate in derp. That said Tau can quite easily counter it - their basic guns can and will annihilate AV11 spam.

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 casvalremdeikun wrote:
What, precisely, does the Gladius have on the new Tau formations? With stuff like being able to always hit rear vehicle armor(one of the formations allows this), the ONE thing Gladius has going for it gets taken away by a single turn of shooting. Being able to make super units stack markerlights. Massed StrD due to Stormsurges being able to be taken in groups of three. Never mind the fact that without the formations, Tau are still better than C:SM. All we have is grav. That is it.


Actually, that massed SD will be pretty darn hard to pull off because:
- The Blastcannon has poor range.
- The Destroyer Missiles need a markerlight token per missile to become D (and that's a lot of markerlight tokens!).

Also, as an interesting side-note, here is the collection of special rules the Contingent's Focus Fire will share between the units:
/tg/ wrote:>Any special rule that works in the shooting phase and is transferred from one model to the unit (most notably tank/monster hunter and preferred enemy; fearless and stealth/shrouded technically transfer as well, but you'd only beenfit from those if your own models somehow get shot in your own shooting phase).
>Markerlights
>Drone controller (drones in the unit use bearer's bs)
>Multispectral Sensor Suite (aka. the "gives unit ignores cover if bearer does't shoot" relic)
>Command and Control Node (aka. "gives unit rerolls to hit if bearer doesn't shoot" relic)
>Puretide Neurochip (gives tank/monster hunter; you can choose each turn).
>Pathfinder's pulse accelerator drone (pulse weapons in the unit get 6'' extra range)
>Darkstrider's "enemy unit gets -1t when shot by Darkstrider's unit" wargear (assuming he can be taken in the Taucurion; if not you could take a regular Tau detachment with him as the HQ choise and join a Taucurion unit)
>Fireblade's volley fire (all pulse rifles and carbines in the unit get +1 shots, but only if the entire unit didn't move)
>Ethereal's storm of fire (all pulse weapons in affected units get +1 shots at half range)
>Shadowsun's command link drone (unit gets to reroll 1s to hit)
>Longstrike (has tank hunter)
>The warlord trait that lets you reroll 1s to hit
>The warlord trait that gives the warlord and his unit skyfire
>Fire Team special rule (models with the rule get +1 bs if the unit has 3 or more models)
>The Farsight warlord trait that gives warlord and his unit rerolls to wound when shooting
>The Farsight warlord trait that gives warlord tank/monster hunter (choose at the beginning of the game and can't be changed)
>Mirrorcidex from Farsight book (relic that gives +1 to seize the initiative and can give preferred enemy if you pass a roll)

This message was edited 1 time. Last update was at 2015/10/23 20:12:03


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 master of ordinance wrote:
 casvalremdeikun wrote:
What, precisely, does the Gladius have on the new Tau formations? With stuff like being able to always hit rear vehicle armor(one of the formations allows this), the ONE thing Gladius has going for it gets taken away by a single turn of shooting. Being able to make super units stack markerlights. Massed StrD due to Stormsurges being able to be taken in groups of three. Never mind the fact that without the formations, Tau are still better than C:SM. All we have is grav. That is it.


It is a damn powerful formation and people keep treating it like it is the ultimate in derp. That said Tau can quite easily counter it - their basic guns can and will annihilate AV11 spam.
Gladius is powerful. But it isn't essentially shooting most vehicles at AV10 or 11 powerful. Or, as the poster above me has shown, SHARE ALL THE SPECIAL RULES powerful.

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UK

Survivability and Ob Sec.

Former is questionable with the new Tau release, latter is not.

YMDC = nightmare 
   
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Thats a ton of rules that can be shared, jebus

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So we'll give it what, 5 minutes or 5 seconds on release day before Dakka gets flooded with the inevitable mass of "New Tau are auto-win" threads?

 
   
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 master of ordinance wrote:
 casvalremdeikun wrote:
What, precisely, does the Gladius have on the new Tau formations? With stuff like being able to always hit rear vehicle armor(one of the formations allows this), the ONE thing Gladius has going for it gets taken away by a single turn of shooting. Being able to make super units stack markerlights. Massed StrD due to Stormsurges being able to be taken in groups of three. Never mind the fact that without the formations, Tau are still better than C:SM. All we have is grav. That is it.


It is a damn powerful formation and people keep treating it like it is the ultimate in derp. That said Tau can quite easily counter it - their basic guns can and will annihilate AV11 spam.


Especially since they can also now hit the av10 rear of the razorbacks/rhinos as well.


That formation also makes the LRBT worse than ever before


Automatically Appended Next Post:
Experiment 626 wrote:
So we'll give it what, 5 minutes or 5 seconds on release day before Dakka gets flooded with the inevitable mass of "New Tau are auto-win" threads?


Why wait till then. We could start right now!

This message was edited 1 time. Last update was at 2015/10/23 20:34:44



Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.

‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson 
   
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Northern California

 DoomShakaLaka wrote:



Automatically Appended Next Post:
Experiment 626 wrote:
So we'll give it what, 5 minutes or 5 seconds on release day before Dakka gets flooded with the inevitable mass of "New Tau are auto-win" threads?


Why wait till then. We could start right now!

Too Late!

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 TheNewBlood wrote:
 DoomShakaLaka wrote:



Automatically Appended Next Post:
Experiment 626 wrote:
So we'll give it what, 5 minutes or 5 seconds on release day before Dakka gets flooded with the inevitable mass of "New Tau are auto-win" threads?


Why wait till then. We could start right now!

Too Late!


But that's a fake Tau hate thread.

We need a real one so we can get it out of our system.

....

Hey Dman you busy? We got a job for yeh

This message was edited 1 time. Last update was at 2015/10/23 21:00:01



Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.

‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson 
   
Made in us
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 DoomShakaLaka wrote:
 TheNewBlood wrote:
 DoomShakaLaka wrote:



Automatically Appended Next Post:
Experiment 626 wrote:
So we'll give it what, 5 minutes or 5 seconds on release day before Dakka gets flooded with the inevitable mass of "New Tau are auto-win" threads?


Why wait till then. We could start right now!

Too Late!


But that's a fake Tau hate thread.

We need a real one so we can get it out of our system.

....

Hey Dman you busy? We got a job for yeh

People who truly hate Tau don't follow the rumors, and are thus blindsided by all the rules once they play a game. I expect the threads to start 1 hour a 5 minutes after the drop of the codex. Just enough time for one game, and a rage induced forum post.
   
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You think these people actually play a game before declaring tau OP? You poor, naive little man.

This message was edited 1 time. Last update was at 2015/10/24 01:22:43


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 Co'tor Shas wrote:
You think these people actually play a game before declaring tau OP? You poor, naive little man.

How else are they going to know what they are callled? They don't even know what a Fusion Blaster is, let alone a Ghostkeel or Stormsurge until it has burned it into the back of their mind with pulse, ion, and missile spam.
   
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Is it time to burn all of our non-flyer vehicles? I mean, the ones we accumulated since Codex: Decurion came out?

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
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 Crazyterran wrote:
Is it time to burn all of our non-flyer vehicles? I mean, the ones we accumulated since Codex: Decurion came out?
It certainly does feel that way with every new codex release.

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 Vaktathi wrote:
 Crazyterran wrote:
Is it time to burn all of our non-flyer vehicles? I mean, the ones we accumulated since Codex: Decurion came out?
It certainly does feel that way with every new codex release.

I wouldn't be so sure about flyers. After all, Eldar have the best anti-air flyer in the game, and a formation to make it even better.

Could be worse. Does anyone remember the bad old days of Taudar? At least 7th edition put a stop to that. Tau now have to cheese it alone, but it's not like they need the help now!

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