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![[Post New]](/s/i/i.gif) 2015/11/09 15:58:58
Subject: How to fix the wraithknight
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Longtime Dakkanaut
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It should be gargantuan. It is bigger than a heirodule AND the imperial knights. In no way should those smaller units be able to stomp on the wraithknight.
Adjust the points to 395, done.
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![[Post New]](/s/i/i.gif) 2015/11/09 19:52:15
Subject: How to fix the wraithknight
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Lythrandire Biehrellian wrote:It should be gargantuan. It is bigger than a heirodule AND the imperial knights. In no way should those smaller units be able to stomp on the wraithknight.
Adjust the points to 395, done.
430 base and then you're done.
Also while you're at it, add the "Heavy" special rule to all of the Eldar Grav-Tanks to remove their ability to Jink.
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![[Post New]](/s/i/i.gif) 2015/11/10 01:55:16
Subject: How to fix the wraithknight
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Longtime Dakkanaut
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430 base is obscene. Making it 5 points cheaper than a knight lancer is all it takes. And why would you be that nonsensical about the skimmers for eldar? Drop their speed to less than a rhino, make them unable to jink damage, and still be over 100 points each?
Don't be obtuse. Nobody is still complaining about waveserpents or falcons.
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![[Post New]](/s/i/i.gif) 2015/11/10 02:20:59
Subject: How to fix the wraithknight
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Locked in the Tower of Amareo
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430 is about fair for how tough it is.
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![[Post New]](/s/i/i.gif) 2015/11/10 03:50:48
Subject: How to fix the wraithknight
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Big Mek in Kustom Dragster with Soopa-Gun
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I'd agree about 400ish. Its literally just as durable as a Stormsurge, which costs about 440ish with its 4++ wargear. Stormsurge isnt as beastly in melee though, so theres that.
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This message was edited 1 time. Last update was at 2015/11/10 03:59:06
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2015/11/10 04:05:02
Subject: How to fix the wraithknight
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Dakka Veteran
Miles City, MT
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I would say 395 is a starting point, and if after testing it still feels too low raise it a bit and try again until you find the sweet spot..
BTW Vineheart01 I love your dancing avatar.
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Twinkle, Twinkle little star.
I ran over your Wave Serpents with my car. |
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![[Post New]](/s/i/i.gif) 2015/11/10 18:51:27
Subject: How to fix the wraithknight
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Locked in the Tower of Amareo
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Vineheart01 wrote:I'd agree about 400ish. Its literally just as durable as a Stormsurge, which costs about 440ish with its 4++ wargear. Stormsurge isnt as beastly in melee though, so theres that.
Who cares? It's melee, and Stormsurge still has stomp.
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![[Post New]](/s/i/i.gif) 2015/11/10 21:05:13
Subject: How to fix the wraithknight
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Big Mek in Kustom Dragster with Soopa-Gun
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Martel732 wrote: Vineheart01 wrote:I'd agree about 400ish. Its literally just as durable as a Stormsurge, which costs about 440ish with its 4++ wargear. Stormsurge isnt as beastly in melee though, so theres that. Who cares? It's melee, and Stormsurge still has stomp. Actually it doesnt, least not immediately. A stormsurge that isnt Anchored via Stabilizers is wasting his time, and while deployed he cannot move or stomp. You have to wait until your movement phase to release them, then a full turn on top of that to regain the Anchored buff. I for one would really hate having to raise my stabilizers. Obviously i'd do it over being tarpitted but it would still tick me off. Either way, thats at least 1 round of combat where he cant stomp
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This message was edited 1 time. Last update was at 2015/11/10 21:05:28
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2015/11/11 04:16:21
Subject: How to fix the wraithknight
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Missionary On A Mission
Eastern VA
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And during those two Assault Phases, it's only T6 with 3+/4++/FNP. I mean, yes, that's tough, but also manageable. A Stormsurge is scared of Hammernators or Hammervets. A Wraithknight mostly is not.
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~4500 -- ~4000 -- ~2000 -- ~5000 -- ~5000 -- ~4000 |
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![[Post New]](/s/i/i.gif) 2015/11/11 05:35:34
Subject: How to fix the wraithknight
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Decrepit Dakkanaut
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Allow them to be taken in squads of 1-3 models, at the same points costs.
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![[Post New]](/s/i/i.gif) 2015/11/11 15:06:36
Subject: How to fix the wraithknight
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Unshakeable Grey Knight Land Raider Pilot
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JohnHwangDD wrote:
Allow them to be taken in squads of 1-3 models, at the same points costs.
No, they need some kind of bonus for taking three.
I think a permanent 4+ Cover save would be cool.
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![[Post New]](/s/i/i.gif) 2015/11/11 18:10:16
Subject: How to fix the wraithknight
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Big Mek in Kustom Dragster with Soopa-Gun
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How about in squads of 3 they automatically hit? kappa
Kinda surprised they didnt become squads, unless that started being a trend right after the new eldar dex. I mean, Stormsurges are in squads even though i'd be shocked as hell to see someone do it rofl. Its not only a dollar problem but a point problem to do that.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2015/11/11 18:44:25
Subject: How to fix the wraithknight
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Decrepit Dakkanaut
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In light of the Stormsurge, it is possible that the WK's lower cost reflects that it does not squad, in the same way that the IKT's cost reflects that it can be whored out to any IoM force.
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![[Post New]](/s/i/i.gif) 2015/11/11 18:51:48
Subject: How to fix the wraithknight
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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JohnHwangDD wrote:In light of the Stormsurge, it is possible that the WK's lower cost reflects that it does not squad, in the same way that the IKT's cost reflects that it can be whored out to any IoM force.
The IKT's cost reflects the fact that it can be killed by infantry carried weapons that have Melta, Armourbane, or Haywire.
Oh and that it's a vehicle.
The Wraithknight's cost reflects that Phil Kelly likely was allowed to work on the most recent Eldar book.
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![[Post New]](/s/i/i.gif) 2015/11/11 19:16:20
Subject: How to fix the wraithknight
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Locked in the Tower of Amareo
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The WK can be whored out to any list in the game.
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![[Post New]](/s/i/i.gif) 2015/11/11 19:35:52
Subject: How to fix the wraithknight
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Fireknife Shas'el
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Not if you're trying to stay battle-forged.
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![[Post New]](/s/i/i.gif) 2015/11/11 20:08:23
Subject: How to fix the wraithknight
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Locked in the Tower of Amareo
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Who cares? The wk is worth it. IKs suck completely compared to mcs and gmcs.
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![[Post New]](/s/i/i.gif) 2015/11/11 21:19:00
Subject: Re:How to fix the wraithknight
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Worthiest of Warlock Engineers
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Battle foged? whats that
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Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
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![[Post New]](/s/i/i.gif) 2015/11/11 21:24:55
Subject: How to fix the wraithknight
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Locked in the Tower of Amareo
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Many lists can't get a benefit as great as a WK from being battle forged anyway. If I had the models, I'd totally use them with BA. Why not at this point?
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![[Post New]](/s/i/i.gif) 2015/11/11 21:33:16
Subject: How to fix the wraithknight
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Decrepit Dakkanaut
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Martel732 wrote:Many lists can't get a benefit as great as a WK from being battle forged anyway. If I had the models, I'd totally use them with BA. Why not at this point?
Because it still looks silly?
Besides, if you're BA, don't you partner with different Xenos?
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![[Post New]](/s/i/i.gif) 2015/11/11 22:04:00
Subject: How to fix the wraithknight
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Locked in the Tower of Amareo
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Looking silly means nothing. Only functionality.
Actually, I didn't mind the BA/Necron team up. It only doesn't make sense in a setting where everyone is slowed.
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![[Post New]](/s/i/i.gif) 2015/11/11 22:14:24
Subject: How to fix the wraithknight
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Decrepit Dakkanaut
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BA & Necrons being best buds doesn't make sense, ever.
WKs should be Eldars only. IKTs should be IoM, only. Necrons and Nids should be Forever Alone.
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![[Post New]](/s/i/i.gif) 2015/11/12 02:58:57
Subject: How to fix the wraithknight
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Locked in the Tower of Amareo
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I like to think of BA as kinder, gentler souls who are willing to work with others.
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![[Post New]](/s/i/i.gif) 2015/11/12 03:12:04
Subject: How to fix the wraithknight
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Gargantuan Gargant
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Martel732 wrote:I like to think of BA as kinder, gentler souls who are willing to work with others. When I think Blood Angels I don't kind and gentle, the whole red thirst and black rage kinda goes against that. Noble maybe, but certainly not kind. The closest chapter I can think of that fit that description are the Salamanders and they still abhor and kill the xenos. This ain't no pansy Star Trek where getting along with aliens is fine!
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This message was edited 1 time. Last update was at 2015/11/12 03:12:24
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![[Post New]](/s/i/i.gif) 2015/11/12 04:00:20
Subject: How to fix the wraithknight
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Decrepit Dakkanaut
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Martel732 wrote:I like to think of BA as kinder, gentler souls who are willing to work with others.
No, no. That would be the Black Templars. Totally chill.
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![[Post New]](/s/i/i.gif) 2015/11/12 04:47:37
Subject: How to fix the wraithknight
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Gargantuan Gargant
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JohnHwangDD wrote:Martel732 wrote:I like to think of BA as kinder, gentler souls who are willing to work with others.
No, no. That would be the Black Templars. Totally chill.
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