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Made in us
Shadowy Grot Kommittee Memba






What's the big flaw in your playstyle that costs you games? How do you compensate? Why do you see it as your biggest struggle?

Only by examining your weaknesses can we become stronger.

Nobody may comment in this thread unless they first post their own struggles. Don't criticize others before examining yourself.

I often get demoralized by early losses. Spending the time to build and paint a new, impressive model or models, I lose focus from the game if it's simply removed before it gets to do something interesting. To that end, most of my lists are constructed in such a way to heavily punish "alpha strike" style lists, and to have options when my opponent seeks to limit mine with super aggressive strategies. Having wasted points in a normal game is worth it to me if, when facing against my most hated opponent the full drop pod spam list, I can kill half their silly walking tin can men before they pop out of their Ultrasmurf Express Delivery Boxes.

Still, I find I often make stupid mistakes more often if my opponent for instance seizes initiative and blows up two expensive vehicles before they get to move.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Locked in the Tower of Amareo




In 5th ed, I feared the hidden power fist/claw too much. That, and I often tried to minimize casualties when I shouldn't have bothered.

In 6th/7th, I have no idea because I feel like more of a spectator. I roll dice, but then nothing happens. All the action is coming from the other player's list.
   
Made in us
Ultramarine Master with Gauntlets of Macragge




What's left of Cadia

I also tend to become demoralized by early losses. I struggle enough to paint as is, and seeing that Leman Russ I spent hours painting get wrecked by grav fire is just like a kick in the teeth. I deal with it by ensuring that for every unit of mine that is killed, that my opponent loses 2 units. I also struggle a lot with proper deployment. I get to play so infrequently and I play against such a wide variety of opponents that I never quite know how to deploy, especially against Drop Pod lists

TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
 
   
Made in us
Locked in the Tower of Amareo




Use regular IG squads with no equipment at all as your bubblewrap. Physically block landing sites and force drop pod lists to come down in suboptimal places and kill zones. Also, accept that Leman Russes are now garbage because of 7th ed rules.
   
Made in au
Devastating Dark Reaper




Australia

In maelstrom games, I play way too offensively, always going for the kill rather than trying to grab objectives. This has caused me a few losses on points when I really should have won based on what was left on the table.

This message was edited 1 time. Last update was at 2015/11/28 16:49:49


 
   
Made in us
Shas'la with Pulse Carbine



San Diego, CA

I played against an opponent with chaos renegades eith necron allies. He runs three squads of 6 wraiths and lots of rapier batters and earth shakers.... I'll beat him one day!

7000
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Made in us
Noise Marine Terminator with Sonic Blaster





Moon Township, PA

Martel732 wrote:
.

In 6th/7th, I have no idea because I feel like more of a spectator. I roll dice, but then nothing happens. All the action is coming from the other player's list.


Truth
   
Made in us
Shadowy Grot Kommittee Memba






 War Kitten wrote:
I also tend to become demoralized by early losses. I struggle enough to paint as is, and seeing that Leman Russ I spent hours painting get wrecked by grav fire is just like a kick in the teeth. I deal with it by ensuring that for every unit of mine that is killed, that my opponent loses 2 units. I also struggle a lot with proper deployment. I get to play so infrequently and I play against such a wide variety of opponents that I never quite know how to deploy, especially against Drop Pod lists


I have shifted my strategy in favor of having a blob squad with conscripts deployed in front of it in the bulk of my IG list. Inquisitor Coteaz gives the blob teeth. Half my deployment can be covered by physical bodies preventing a successful drop, the other half by Coteaz' I Was Expecting You and the risk of board edge scatter.

Additionally, to be extra mean, or if you lack sufficient bodies to protect, remember you can construct pod traps. Any models that can't disembark from a drop pod are instantly removed, and if a pod scatters it goes in the "closest allowable area where it can land"-no regard for the passengers.

Use your vehicles and soldiers to create a ring large enough for a pod to deploy, but without enough space for its occupants to disembark. If the pod scatters such that that trap is the closest empty space your opponent immediately loses the occupying squad.

Use that tactic with caution though-in a tournament setting it's powerful and pretty well known
, in a casual setting it's likely to cause a lot of very butthurt anger and a rules argument.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Locked in the Tower of Amareo




Drop pods traps almost got me into a fist fight. Totally worth it, though. Especially because it was SW.
   
Made in se
Ancient Space Wolves Venerable Dreadnought






I... actually don't know. Help?

I always go first. I should learn to stay calm and fire a few turns before assaulting...

To Valhall! ~2800 points

Tutorials: Wet Palette | Painting Station
 
   
Made in us
Locked in the Tower of Amareo




 Matthew wrote:
I always go first. I should learn to stay calm and fire a few turns before assaulting...


Which list? For many, that's suicidal. You can't out outshoot the Eldar or Tau.
   
Made in us
Shadowy Grot Kommittee Memba






 Green is Best! wrote:
Martel732 wrote:
.

In 6th/7th, I have no idea because I feel like more of a spectator. I roll dice, but then nothing happens. All the action is coming from the other player's list.


Truth


This is not a thread for complaining about 6th/7th. If you believe this edition is devoid of tactics, there is no point of entering into a tactical discussion. I appreciate that it is a prevailing opinion that the game this forum centers on is terrible and nobody should want to play and enjoy it. There are a number of threads centering around that opinion, I'm not sure where you got the impression that that is the purpose of this one.

Please don't think I'm attacking you for your opinion. Just that "the game sucks!" Doesn't really apply as an answer to "what do you find to be your tactical weakness?"

Answering discussion threads with non sequiturs and celebrating them with imaginary points is part of the grand tradition of the internet, but I would really appreciate if you would not.


Automatically Appended Next Post:
 Matthew wrote:
I always go first. I should learn to stay calm and fire a few turns before assaulting...


Depends on your list, though. I'm curious how you always go first though. Just how the dice tend to go? My games seem to have seized initiative (against or by me) waaaay more than 1/6 of the time.

This message was edited 1 time. Last update was at 2015/11/28 17:33:28


 
   
Made in se
Ancient Space Wolves Venerable Dreadnought






I... actually don't know. Help?

I usually play Grey Hunters in Drop Pods with Thunderwolves and Lone Wolves.

To Valhall! ~2800 points

Tutorials: Wet Palette | Painting Station
 
   
Made in us
Locked in the Tower of Amareo




 Matthew wrote:
I usually play Grey Hunters in Drop Pods with Thunderwolves and Lone Wolves.


There's no point in holding back. You should be able to run over just about everything in the game. Literally.
   
Made in se
Ancient Space Wolves Venerable Dreadnought






I... actually don't know. Help?

Yeah, but I play against a guy who SPAMS Devastators and Plasma.

To Valhall! ~2800 points

Tutorials: Wet Palette | Painting Station
 
   
Made in us
Locked in the Tower of Amareo




 Matthew wrote:
Yeah, but I play against a guy who SPAMS Devastators and Plasma.


The sooner you get there, the sooner they die. Devastators and plasma is very 5th ed anyway, you should have no problems at all running him over. I'd kill to go against devastators and plasma with BA.

This message was edited 1 time. Last update was at 2015/11/28 17:42:05


 
   
Made in us
Leutnant





Louisville, KY, USA

Using the wrong whatever in an attempt to earn more than a models points back. For example, using the Vindicare's Turbo-Penetrator round to try and knock out their Warlord in one shot (and having every wound in six turns saved) instead of Shield-Breaker rounds (which would guaranteed take the model out in three turns).
   
Made in us
Shadowy Grot Kommittee Memba






 Carlson793 wrote:
Using the wrong whatever in an attempt to earn more than a models points back. For example, using the Vindicare's Turbo-Penetrator round to try and knock out their Warlord in one shot (and having every wound in six turns saved) instead of Shield-Breaker rounds (which would guaranteed take the model out in three turns).


Ah, the ol' shoot for the moon play. Most of the reason my ork lists still include Battlewagons-you can always count on an opponent thinking it'd be sweet if they managed a lucky explodes on that AV14 face with their Lascannons rather than the near sure-thing attack against a Trukk or looted wagon.

The real thing to do is consider which move would really impede your opponent. If for instance you have a nice anti tank weapon, and your opponent has an expensive vehicle deployed behind a cheap transport, yes, the transport is only worth a few points, but if you take it out rather than going for the long odds, you've effectively removed it and its occupants from the game (as they now must walk) and impeded the more expensive vehicle as now it needs to work around his now footslogging infantry unit if it wants to advance.


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Hierarch





Not seeing my own models and forgetting they are there. It happens way too often to me because of how much I tunnel-vision when doing strategy

 Tamereth wrote:

We'll take your Magnus leak and raise you plastic sisters, take that internet.
 
   
Made in dk
Bonkers Buggy Driver with Rockets




Denmark.

I'm definately too aggressive. I move as fast as possible, flanking and cornering the enemy force through that method, but if something can't be beaten in my alpha stage, I'm suddenly stumped. I also have a love for underused units. Come the five-man outflanking Speshul Unit Kommando unit.

Plus, my friends know how I play now, and I have to try and keep up by trying to be imaginative... Which I barely can.
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

I tend to play a little too recklessly, going for kills instead of getting the objectives (but I'm getting better at this). I also have problems with target selection. I've wasted entire armies' worth of shooting to try to knock down fliers before...

Another problem I have is good deployment strategy. I'm never sure what the best place to put some units is. Some are no-brainers (like putting lascannon Devs in ruins), but other things...

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
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Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 25 | Current main painting project: Tomb Kings
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The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in gb
Tough Traitorous Guardsman




London, England

i show up :(

www.leadmess.com - my painting and modelling blog! 
   
Made in us
Shadowy Grot Kommittee Memba






 ZergSmasher wrote:
I tend to play a little too recklessly, going for kills instead of getting the objectives (but I'm getting better at this). I also have problems with target selection. I've wasted entire armies' worth of shooting to try to knock down fliers before...

Another problem I have is good deployment strategy. I'm never sure what the best place to put some units is. Some are no-brainers (like putting lascannon Devs in ruins), but other things...


I know that playing fragile armies like Harlequins has really forced me to think more about deployment, how to use terrain to my advantage for more than just a cover save, and to think more about where I'd like to be positioned turn two rather than just what I'd like to shoot turn one.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Regular Dakkanaut




my lists generally have maybe one or two units that actually do anything, and the rest of my army is basically useless
example of effectively useless units, 5 man tac squad with a missile launcher/plasma cannon sitting back. i keep using it for some reason but it never does anything.
Or a 5 man tac squad in a rhino with a melta, which never actually pops a tank or kills anything important. Instead it just gets assaulted and dies

As for tactical stuff, every time i face Tau I can never figure out what to do and get shot apart and die
   
Made in us
Screaming Shining Spear





Northern California

My biggest problem is that I have trouble determining the threat ranges of enemy units on the assault. More than once I have unintentionally put my models in a position where enemy units can easily assault them.

In most cases, the best thing that can happen is for me to lose combat, fail leadership, and successfully break away due to high Initiative.

Playing against Khorne Daemonkin regularly has helped significantly, but I still find myself making mistakes with my movement that let my models get caught out of position and charged. I think the main issue might be that I'm being too aggressive with my models in the movement phase when close to the enemy.

~3000 (Fully Painted)
Coming Soon!
Dman137 wrote:
goobs is all you guys will ever be
 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

In terms of list-building, I think I often spend too much on characters. Similarly, I'll often buy inferior wargear or such because it fits my character's fluff better.

Also, I rarely use the same list twice, which I suspect to be a mistake.

In terms of tactics on the field:

- With my DE, I think I struggle to find the right balance with my characters and melee units. My characters are fragile, so I'm kinda wary about throwing them forward early on, but on the other hand I can rarely afford for them and their squad to be sitting on the sidelines for most of the game. If I win, fine. if I lose, I usually overcompensate. e.g. If I was too aggressive with my Archon and lost him early, next game he'll spend almost the entire match hiding somehwere. Or, if he was bunkered in my last game, I'll be overly aggressive with him and probably lose him.

- I think I suffer from 'wanting to see stuff happen' syndrome. As in, even if it's advantageous for me to do nothing or stay bunkered (for whatever reason), I'm usually disinclined to do so. I'd rather be losing but having stuff happen than winning by doing sod-all. If you see what I mean.

- With my IG, I forget that I'm not playing DE and end up with massive pile-ups as I realise my vehicles can't just hop over one another.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in gb
Fixture of Dakka




With Space Wolves I spend too much on hq's.
With Eldar I always put the Avatar in the wrong place during deployment so the buff bubble doesn't reach the right units so turns 1 and 2 are spent fixing it.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
Regular Dakkanaut





Wisconsin

Forgetting one of the squads inside one of my transports is still inside and has done zip the entire game until the game is over...

If you're not part of the solution, you're part of the particulate. 
   
Made in us
Regular Dakkanaut




I also usually pick the worst places to deepstrike my terminators, just because there is more room over near those thunderwolf cavalry, or by that riptide, or that other big scary thing
   
Made in us
Painlord Titan Princeps of Slaanesh





My achillies heel is not accepting that I should have given up on this hobby almost a decade ago. I will never go pro. I hate the maelstrom and I dont build lists with enough troops to go score obj. Troops and HQs to me are just a marketing scheme to get people to buy them as minimum requirements. I just do the minimum 1 sorc and 2x10 cultists and thats it as I spend the rest of my points on other slots.
Formations are great at this.

My other achillies heel is playing CSM.
   
 
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