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Made in ca
Water-Caste Negotiator




Ontario, Canada

Martel732 wrote:
Drop pods traps almost got me into a fist fight. Totally worth it, though. Especially because it was SW.


This story sounds interesting. Can you elaborate it in all its juicy scandalous glory?
   
Made in us
Locked in the Tower of Amareo




 chalkobob wrote:
Martel732 wrote:
Drop pods traps almost got me into a fist fight. Totally worth it, though. Especially because it was SW.


This story sounds interesting. Can you elaborate it in all its juicy scandalous glory?


It's not that great. Just someone who wasn't aware of the issue with not being able to disembark from a pod. This was also back in 5th, where every dead grey hunter was precious. Dude had quit the win streak that this threatened. It was really a long shot, too, he had to roll an "11" and an arrow pointed just right.
   
Made in ca
Water-Caste Negotiator




Ontario, Canada

Sounds like his fault for not knowing the rules. Frustrating sure, but fist fight worthy? Sounds like this guy is a real piece of work.
   
Made in us
Locked in the Tower of Amareo




 chalkobob wrote:
Sounds like his fault for not knowing the rules. Frustrating sure, but fist fight worthy? Sounds like this guy is a real piece of work.


Lots of interesting people play this game. I learned to take a loss immediately in 2nd ed. A lot of people who start with the new hotness army learn much later. Can you imagine starting Eldar in 7th?
   
Made in ca
Water-Caste Negotiator




Ontario, Canada

It would give you a false sense of confidence, maybe even an entitled to victory attitude, but threatening to fight someone for losing is definitely not normal. For the record, my first game was in 3rd as Imperial guard, went up against a blood angel army designed to generate as much death company as possible. I got tabled. It was a rude awakening.
   
Made in us
Angelic Adepta Sororitas





I tend to forget the mission and try to kill everything if there aren't cards involved... It causes a few losses.
   
Made in us
Ultramarine Master with Gauntlets of Macragge




What's left of Cadia

Martel732 wrote:
 chalkobob wrote:
Sounds like his fault for not knowing the rules. Frustrating sure, but fist fight worthy? Sounds like this guy is a real piece of work.


Lots of interesting people play this game. I learned to take a loss immediately in 2nd ed. A lot of people who start with the new hotness army learn much later. Can you imagine starting Eldar in 7th?


I can since I'M starting an Eldar army. I fully expect to lose several times before I learn how to play them properly. The army type I intend to run can't take a hit like my marines could.

TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
 
   
Made in us
Tough Tyrant Guard





my new achillies heel is heavy flamers. amazing how squishy skitarii are when you burn them to death :(. I need some rent-a-pods.
   
Made in us
Discriminating Deathmark Assassin





Out of my Mind

Something I do in most of my casual games, and was reminded in my game vs. Tau this week.

I lost the roll to deploy first. I pulled out my models and had finished my setup before my opponent had finished to get to the game. While he did place some models after I had finished, I didn't take the opportunity to redeploy as needed. The result was that I had mis-paired the units because I just wanted to play and spent the first part of the game getting my units where I needed to go.

While it is funny sometimes to see my opponents face when I say I'm done setting up before he's finished, it's a bit unnerving because I'm also saying that I don't care how he deploys. While this might come across as arrogant, it couldn't be further from the truth, and the confusion means he spends the game trying to throw me off, when all I'm trying to do is fix my impatience.

Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)

 
   
Made in us
Locked in the Tower of Amareo




StarHunter25 wrote:
my new achillies heel is heavy flamers. amazing how squishy skitarii are when you burn them to death :(. I need some rent-a-pods.


Get your own pods! Leave ours alone! /grumble
   
Made in gb
Proud Triarch Praetorian





 Akar wrote:
Something I do in most of my casual games, and was reminded in my game vs. Tau this week.

I lost the roll to deploy first. I pulled out my models and had finished my setup before my opponent had finished to get to the game. While he did place some models after I had finished, I didn't take the opportunity to redeploy as needed. The result was that I had mis-paired the units because I just wanted to play and spent the first part of the game getting my units where I needed to go.

While it is funny sometimes to see my opponents face when I say I'm done setting up before he's finished, it's a bit unnerving because I'm also saying that I don't care how he deploys. While this might come across as arrogant, it couldn't be further from the truth, and the confusion means he spends the game trying to throw me off, when all I'm trying to do is fix my impatience.
This is a larg part of having SlowCrons problem. I spend a little while trying to correct the deployment errors while still reacting to whats going on elsewhere on the table.Not running Wraiths makers it difficult to stay manuverable

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
Stabbin' Skarboy




Pittsburgh

Footslogging orks have a similar problem. Although if I finish setting up before my opponent then it will be a very long game. Also I can sympathize with the big models. I like to assault stuff but with my dread mob I wish there was no terrain lol. Everything is too big to get cover often and even then the KFF is normally just as good so all terrain does is slow me down. Then again I like to hide gretchin behind every bump on the table lol. I had someone try to shoot gretchin behind a 3/4 inch hill and when I said they couldn't because they couldn't see them they started cracking up lol.

My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly 
   
Made in gb
Stalwart Tribune





In the Trenchs

Tau. I play Combined Admech, the longest range guns I have are 48" and my regular guys have 18" range guns (I run lot's of Vanguard) so they just out-range AND outgun me. I'm used to blasting my enemy apart with my stupid SHORT RANGE firepower, not being blasted apart by their stupid LONG RANGE firepower.

Bloody Xenos stealing jobs from hard working tech-priests...


Automatically Appended Next Post:
StarHunter25 wrote:
my new achillies heel is heavy flamers. amazing how squishy skitarii are when you burn them to death :(. I need some rent-a-pods.


WOW someone else who plays Admech! also yes, skitarii are squishy (or is that crunchy?). Try some plasma Calavers and ALWAYS take first turn, 12" of movements means that your in range 2 turns earlier.

This message was edited 1 time. Last update was at 2015/12/04 14:27:23


Praise be to Dark Sphere savior of cheapskates! 
   
Made in us
Discriminating Deathmark Assassin





Out of my Mind

 IHateNids wrote:
This is a large part of having SlowCrons problem. I spend a little while trying to correct the deployment errors while still reacting to whats going on elsewhere on the table.Not running Wraiths makers it difficult to stay manuverable


I've actually not had an issue with MTC/Relentless. My usual list also has 8-10 Tomb Blades, and ~30 Flayed Ones, so I don't find myself missing Wraiths at all. This particular list I sub'd out the FO's for DM's to try them out, so I didn't have my Infiltrators to cover my flaws in deployment. I often REALLY don't care how my opponent deploys in most games, and it's just become so common for me that I end up deploying the same way. In this game, all of his troop choices ended up in cover on the opposite side of where I had deployed my TB's, so they ended up across from his Ghostkeels, where I didn't want them. Wouldn't have been an issue if I had just waited for him to finish, or realize what I had done when he asked 'Do you want to change any of your deployment, since I wasn't finished'. Just wanted to get to the game.

This message was edited 1 time. Last update was at 2015/12/04 16:34:59


Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)

 
   
Made in us
Leutnant





Louisville, KY, USA

 Swampmist wrote:
Not seeing my own models and forgetting they are there. It happens way too often to me because of how much I tunnel-vision when doing strategy

Hah! My last game, it was turn 5 before I remembered a LotD squad that didn't come in with the rest turn 2. But it worked out okay: when I remembered that, my opponent looked down and saw the squad of Swooping Hawks he'd forgotten on the side board.
   
Made in gb
One Canoptek Scarab in a Swarm




uk

my major flaw would be long ranged fire power, my armies are either close combat or fast striking short ranged weapons, in the form of ork green tide and necron deep striking and transports. in larger games I can bring super heavies which balance it but other than that I will
usually by shot down by tau or eldar before I get close to bring all of my weapons to bare.

Necrons: Triarch remnant - 10,000 points
Orks: waaagh! Buzzkill-20,000 points 
   
Made in ru
!!Goffik Rocker!!






Sometimes i feel that my Achilles' heel is all around the body except for the tiiiiny part in some unexpected place. First must find this place, stick it out and push against the opponent's Achilles' heel as hard as possible. Oh, and it's changing location from game to game. Footslogging orkses here.

This message was edited 1 time. Last update was at 2015/12/07 16:00:33


 
   
Made in us
Shas'ui with Bonding Knife






What's the big flaw in your playstyle that costs you games? How do you compensate? Why do you see it as your biggest struggle?

This thread is very interesting.. i'll post so I can comment =)

My bigest flaw I would say is my elitest play style, so larger horde armies are the worst for me. To compensate I try and consolidate my army together, when I play Tau I drop most of my army and focus down one flank, then try to sweep the field taking on the opponent piece meal. Many times this works.. but sometimes their is just no way to do this (deployment, terrain, objective game, lots of variables).

In other cases, I do often lose my wits, or get to emotional if i start the game with a terrible loss of a key model to bad dice rolls. For example, just yesterday Pask shot at my riptide. I had 4 wounds to start... rolled 6/8 1s to save. and rolled 0 FNPs after. That sucked. This was also turn 3 after my riptide failed nova. and failed his ion overcharge the previous turn.


Take a look at my painting blog! Always looking to improve, please feel free to comment with thoughts and advice!

Play TE or FSE, check out my useful guide for New players! 
   
Made in us
Locked in the Tower of Amareo




Does expecting to lose every game count?

But seriously, I can't deconvolute my codex deficiencies from errors in pushing the plastic.

My turn: I shoot some meltas and a couple predators at the Wave Serpents and WK. Nothing dies.

Their turn: Pick up four units. That one, that one, that one, and that one.

There's no where I can put my stuff that the Eldar can't get to it. Same thing happens with say, DA, it just takes longer for them.

This message was edited 1 time. Last update was at 2015/12/07 16:23:29


 
   
Made in us
Stabbin' Skarboy




Pittsburgh

Well personally I play footslogging orks. Or the dread mob but I'm branching out some. I've got a snakebites themed one with squiggoths and I'm working on my tank line for the blood axes. Also I like the dread mob with all the walkers. My biggest issue due to this footslogging type of list is reaching the enemy. Also since I like to assault and orks don't have cc invul saves that can cause problems. If I'm running the horde ill normally bring some kommandos and stormboyz for more pressure. My shooting units don't like to hit so ya. For the dread mob I take some trukk boys to fly up the field turn one and remove some pressure from the mob hopefully. Now I'm trying stupid amounts of killkannons because its hilarious. Also for me my nemesis is the IG. I would rather fight the eldar. At least we can reach combat with them.

My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly 
   
Made in us
Shadowy Grot Kommittee Memba






Martel732 wrote:
Does expecting to lose every game count?

But seriously, I can't deconvolute my codex deficiencies from errors in pushing the plastic.

My turn: I shoot some meltas and a couple predators at the Wave Serpents and WK. Nothing dies.

Their turn: Pick up four units. That one, that one, that one, and that one.

There's no where I can put my stuff that the Eldar can't get to it. Same thing happens with say, DA, it just takes longer for them.


Yes, it really does. I recently found an awesome batrep channel with a guy who plays basically nothing but dark Eldar, taking on basically everything in the competitive meta right now, and never seeming like he doesn't have a chance. I don't exactly play DE (harlequins) but the whole theme of "every game can be won" has really changed how I approach the game. It's called Skaredcast, I recommend looking him up on youtube if you're ever interested in what people do to fight against serious codex deficiencies.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in pt
Skillful Swordmaster




The Shadowlands of Nagarythe

I definitely need to work on my deployment.

"Let them that are happy talk of piety; we that would work our adversary must take no account of laws." http://back2basing.blogspot.pt/

 
   
Made in ca
Guard Heavy Weapon Crewman





 SharkoutofWata wrote:
Impatience, theatricality, playing Tyranids as a first army.


I think some theatricality is the cornerstone of an enjoyable game. Anytime a commissar stands vigilant against superior forces, I find myself pleased. It doesn't matter if it is my commissar.
Impatience is a difficult trait to overcome, and any length of time spent playing nids seems to really hamper progress in that department. I find myself, and other nid players to have a similar confusion about nids. Although now with MTO (check out the awsome nid tactics forum) you can have a working, eat everything as fast as possible strategy. Still try some sit there and come move me units like the Tervigon to balance out your play style.

Just a thought.
   
Made in eu
Shrieking Guardian Jetbiker





Usually I have 20-30 warp charges flying round a turn and usually I'm taking psychic disciplines from 4 different books... the need to not make every psychic phase not take half an hour or more generally leads me to make mistakes.

Then we have Tau, now its not so much a power level difference (I play Eldar for goodness sake) but I don't know how to interact with them without using a Seerstar or other horrifically OP lists.


Automatically Appended Next Post:
Martel732 wrote:
Does expecting to lose every game count?

But seriously, I can't deconvolute my codex deficiencies from errors in pushing the plastic.

My turn: I shoot some meltas and a couple predators at the Wave Serpents and WK. Nothing dies.

Their turn: Pick up four units. That one, that one, that one, and that one.

There's no where I can put my stuff that the Eldar can't get to it. Same thing happens with say, DA, it just takes longer for them.


This maybe slightly off topic but I really do find this disheartening, do all Eldar players that play you just not tone down their lists? I mean I know it's a sad state of afairs when you have to do that but sure, do players really have to bring out the D, scatpack spam and Wraithknights for non-competitive matches and pick up games?

Heck, I've got a game with Eldar vs Blood Angels today and I'm bringing 30 howling banshees, Avatar and Melee Autarch against a Death company melee list because I think that might have the most fun interactions... but going all out with any of the top codexes outside of say a league, tournament or any other competitive game just irks me, especially against the lower tier factions.

This message was edited 3 times. Last update was at 2016/02/04 10:02:14


 Hawky wrote:
Power Armour's greatest weakness is Newton, the deadliest snfbtch in space.



"You're in the Guard(ians), son! 
   
Made in nl
Brainy Zoanthrope





I tend too rush my raiders forward to get into rapid fire range, which gets themm charged and wrecked alot whenn they don;t kil their target.

Staying back and schooting an extra turn would often be smarter yet i keep doing it annyways.

   
Made in us
Missionary On A Mission



Eastern VA

I have a few big ones.

1) Forgetting which army I'm playing. I play Tau, Eldar, DE, Harlies, Sisters, Iron Hands and Inquisition (the last three usually in combination), and I find all too often I get myself in one mindset and stink up the whole first turn as a result - like I'll hang my Raiders in the breeze forgetting that they really shouldn't do that, or I'll castle a Skyray, when there's only one single lascannon that could even hit it, and it has AV13...

2) Derping. More than once I've just plain forgotten to roll for reserves, or forgotten my psychic phase, or let a unit that I outflanked into the backfield just sit there for a turn. This is better with more caffeine.

3) Being too aggressive. I tend to move forward to close the distance way too aggressively, even with lists that don't want to assault, and I get myself in trouble that way. I don't always need to move forward into double-tap range - that Death Company squad, or Genestealer squad, or Raider full of Grotesques or what have ye will come to me...

4) Getting tunnel vision. I sometimes laser-focus on killing a unit, figuring I can grab the objective once they're dead - but then they don't die, and now I've got my arse in the breeze, not holding the objective. Oops.

5) Not meta-tailoring enough. At my usual LGS, nobody plays null-deployment pod lists or the like - at least, not often enough to plan on. At the other shop, they do it all the time - but I forget to tweak things to compensate. Tailoring to a specific opponent's list is bad sportsmanship - but not planning on alpha strikes when all your opponents will be playing pod marines is just dain-bramaged.

6) Having too many "favorite units" that are cool but not really competitive.

~4500 -- ~4000 -- ~2000 -- ~5000 -- ~5000 -- ~4000 
   
Made in us
Longtime Dakkanaut




Indiana

Overspending on upgrades....I want my guys to be awesome sauce.

Also getting hyper focused on the strategy I thought up to the point where I get blinded to other options that would be better. Also not recognizing when a random new idea is not better than my fixed battle plan....

Its an interactive problem.

Also I find that victory is what you decide is a victory. If your actual goal is to kill his stuff then make that your objective. Many times in a tournament I face a list where it is gonna be a huge uphill battle, for those games I decide I am going to try and play for a tie. In those cases anything other than a slaughter feels like a victory. Getting as many points as I can, trying out new tactics. Being really smart, sometimes it turns into a win because they start to get sloppy.

This message was edited 1 time. Last update was at 2016/02/04 15:55:22


People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in us
Omnipotent Necron Overlord






My biggest heel is I usually end up going second because I am unlucky. And I get seized on too much.


Automatically Appended Next Post:
the_scotsman wrote:
Martel732 wrote:
Does expecting to lose every game count?

But seriously, I can't deconvolute my codex deficiencies from errors in pushing the plastic.

My turn: I shoot some meltas and a couple predators at the Wave Serpents and WK. Nothing dies.

Their turn: Pick up four units. That one, that one, that one, and that one.

There's no where I can put my stuff that the Eldar can't get to it. Same thing happens with say, DA, it just takes longer for them.


Yes, it really does. I recently found an awesome batrep channel with a guy who plays basically nothing but dark Eldar, taking on basically everything in the competitive meta right now, and never seeming like he doesn't have a chance. I don't exactly play DE (harlequins) but the whole theme of "every game can be won" has really changed how I approach the game. It's called Skaredcast, I recommend looking him up on youtube if you're ever interested in what people do to fight against serious codex deficiencies.

If you spam nothing but the good stuff in DE they are pretty dang good.

This message was edited 1 time. Last update was at 2016/02/04 19:50:25


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Confessor Of Sins




WA, USA

I've lost some wins to draws by not doing my backfield housekeeping. Ignored a couple of pods which gave my opponent Linebreaker when I chased off to wipe out the rest of his troops and characters. Silly, silly me.

Also, a general weakness of Sisters is armor at range commanded by someone who knows not to put it near an outflank edge.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in us
Bonkers Buggy Driver with Rockets





Indianapolis, IN

My achilles' heel is when I play and find get be bad. I can lose and be okay, but its when I get table at the bottom of turn two or top of 3. Or if I feel like I did nothing to my opponent and then get table. Its like," Why do I even play this game?" Usually have to take a break from 40k and do something else.

Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
 
   
 
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