Switch Theme:

Emperors shield infantry company, plan on using it!  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Boom! Leman Russ Commander





Ohio

Alright so I play a lot of fluffy armies and love the cadian fluff. I also play a lot of bigger games and usually prefer playing bigger games all the time.

So as I plan on using this company what are people's suggestions and comments on how to run it???

It seems that with the marching drill bonus to the platoon command squads it would seem like you want to at lease have a blob with heavy weapons to walk up the board. Then have some msu 10 man infantry squads to issue the frfsrf to as they act as meat shields for tanks and speed bumbs for the blobs so they don't get assaulted easily.

How would you equip these msu's and blobs???

Comments are welcome!!!

 
   
Made in my
Veteran Knight Baron in a Crusader






At my desk

As many Flamers as you can take - with a vox caster if you have the points - for your MSU's to make give them a bit of threat for infantry if you're using them as speed bumps.

For you proper squads definitely a vox-caster, with specials of your choice - I take flamers. Maybe a priest of commissar? I don't know the formation so I can't really say anything specific.

3000pts Blood Angels (4th Company) - 2000pts Skitarii (Voss Prime) - 2500pts Imperial Knights (Unnamed House) - 1000pts Imperial Guard (Household Retainers)

2000pts Free Peoples (Edlynd Fusiliers) - 2000pts Kharadron Overlords (Barak Zilfin) - 500pts Ironweld Arsenal (Edlynd Ironwork Federation) - 1000pts Duardin (Grongrok Powderheads)

Wargaming's no fun when you have a plan! 
   
Made in us
Shadowy Grot Kommittee Memba






1 blob with priests, flamers. 1 blob with commissar and Autocannons. Third blob the same as second.

Pretty simple really. I'd work in the vendettas formation for drop PCSes with meltas as you'll have 2 ccses for orders.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Death-Dealing Devastator






United States

The formation can't get priests. Looking at the codex it says an astra militarum detachment can add priests. The formation is a cadian detachment. Same goes for psykers. Commissars however are an addition and can work.

I have been experimenting with different ways to run the cadian detatchment. 1850 being the target point limit. The detachment bonus helps foot guard more than the leman russ route. Rerolling 1's with lasguns and the bonus to orders. I've run three blobs, one for each platoon with heavy weapons. But it can't deal with enough threats at a time. Not that your units go anywhere. Most armies cannot shoot through that many guys. And assault is a risky business with 50 men. A thing to note, vox's are not required anymore as you will not fail orders rolling three dice. The exception being the artillery formation.

My last list saw me run a 50 man blob with grenades, a 40 man blob with autocannons, and a 30 man blob with meltas. The other squads were individual and had a flamers. They were supported with lascannon heavy weapon teams. I am usually against heavy weapon teams, but rolling three dice get rid of the highest makes orders pass on them more reliably. And two master or ordnance. This was against a tau army no less. I ended up winning on maelstrom (this was an itc mission) and had first strike and warlord. I lost a gak load of guys though. Think I was down to 20ish models at the end. He had his unit of ghostkeels all down to one wound and a wounded riptide left.

My only gripe is the formation is it's so expensive. If you want to make the men effective, you do not have enough points at 1850 to field most of the other formations. The artillery would be a nice addition, but its slightly too much. I added a scion platoon as an auxiliary in my last game. I see potential, but more testing required. Not sure how hard a knight or a stompa will be. At least the stormsurge can get lasgunned down.

This message was edited 1 time. Last update was at 2015/12/04 05:20:57


2500 pts  
   
Made in us
Boom! Leman Russ Commander





Ohio

Yea so far I have 1 blob set with 4 infantry squads, 4 lascannons and melta bombs on the sergeants. I have plenty of autocannons so I could run another blob or 2 of them. Probably only do those at 3 infantry squads in each. That way I have enough msu's to run around jump on objectives and to handle the amount of orders that will be getting thrown around as well.

You guys run scout or armored sentinels??? Throw any upgrades on them as they are cheap or just ditch that since it's already too expensive.

So the go to for the msu's would just be flamers and voxs. Because just for fluff and looks I will be running voxs.


Automatically Appended Next Post:
But I do also agree with you. If you run the cadian detachment you are pretty much forced to run infantry because all the benefits from the formation are for orders and lasguns so going the Russ route is almost foolish. Although you could still get some infantry in with the tanks I'm not sure it would be enough for the benefits.

This message was edited 1 time. Last update was at 2015/12/04 05:38:57


 
   
Made in us
Rookie Pilot



Ohiowa

Do you get obsec? If not, MSU isn't going to work as well. At the same time, I feel like you're severely lacking in mobility. For lols you could take 3 stormlords to carry around your 3 platoons.

You could also take several of the veteran assault teams to get you fast(er) obsec,.

You could also ally in space pups to get some combat power through 8-9 iron priests on wolves. Librarius could also be handy for divination. You can go psykana, but they are squishy in comparison.

Artillery company for days. This thing is amazing.

Agree with flamers on the world. Heavy weapons are tricky since you want orders to make shooting good and orders to make you shoot and move. Just something to think about.
   
Made in us
Boom! Leman Russ Commander





Ohio

Unfortunately the infantry company loses obj secured which does suck. But the msu is there because just to run the infantry company you need a ccs in the high command which gets 3 orders at 24" another ccs for the infantry company and then 3 pcs's so that's 8 orders to possibly go out just for this infantry company. So I want to make sure I have enough units to accept all those orders. Even if it's simple frfsrf on the msu's to keep stacking wounds on my opponents. Because honestly with the blobs having bigger guns my opponents t may want to forget about the msu's running around.

I plan In 2k games I could squeeze in the artillery company as well.


 
   
Made in gb
Regular Dakkanaut




 Bonachinonin wrote:
The formation can't get priests. Looking at the codex it says an astra militarum detachment can add priests. The formation is a cadian detachment. Same goes for psykers. Commissars however are an addition and can work.
I'm really not sold on that logic. Treating Cadian forces as a sub-type of the Astra Militarum is both fluffy, and avoids some awkward RAW issues.
Does Preferred Enemy (Astra Militarum) work against Cadians?
Are Cadian officers able to issue orders to Cadian troops? Remember, orders only work on units from Codex: Astra Militarum.
Commissar's Summary Execution only works with Codex: Astra Militarum models.
The list could go on.


   
Made in us
Boom! Leman Russ Commander





Ohio

When I get a chance I will post a pic of what it says about the cadian detachment or at least type what it says.

 
   
Made in us
Pulsating Possessed Chaos Marine




Seattle, WA

 tankboy145 wrote:
Yea so far I have 1 blob set with 4 infantry squads, 4 lascannons and melta bombs on the sergeants. I have plenty of autocannons so I could run another blob or 2 of them. Probably only do those at 3 infantry squads in each. That way I have enough msu's to run around jump on objectives and to handle the amount of orders that will be getting thrown around as well.


The rules specify that you need 5 Infantry Squads, so you need maxed out blobs.

It seems that with the marching drill bonus to the platoon command squads it would seem like you want to at lease have a blob with heavy weapons to walk up the board.


The silly part of this is that it's not that useful. You can get more movement by moving all the non-heavy weapon team models forward and then issue "Forward for the Emperor". Everyone fires and then the heavy weapon teams can run and catch up with the rest of the blob. The regular dudes in the blob can move farther too.

So the only real benefit of this formation is re-rolling 1s with lasguns...which is better than nothing. I don't think it outweighs the benefits of objective secured.

I would stick with a Combined Arms Detachment and just grab the cane artifact that allows all orders to go off on anything but double sixes. Pair that item with artillery carriages and you get cover ignoring blasts that don't require you to take the Emperor's Wrath artillery formation.

So you're weighing re-rolling 1s for lasguns against ob-sec and freedom to not take bad units like sentinels and artillery pieces you don't want. If you want the CCS with a longer command range and more orders, you can grab one without having to take the rest of the formations.
   
Made in us
Preacher of the Emperor




Boston, MA

A Cadian detachment is an AM detachment. If you follow the additional restrictions on named characters, you have the option of buying the extra relics. The faction doesn't change from AM so there are no compatibility issues.
   
Made in us
Boom! Leman Russ Commander





Ohio

bogalubov wrote:
 tankboy145 wrote:
Yea so far I have 1 blob set with 4 infantry squads, 4 lascannons and melta bombs on the sergeants. I have plenty of autocannons so I could run another blob or 2 of them. Probably only do those at 3 infantry squads in each. That way I have enough msu's to run around jump on objectives and to handle the amount of orders that will be getting thrown around as well.


The rules specify that you need 5 Infantry Squads, so you need maxed out blobs.

It seems that with the marching drill bonus to the platoon command squads it would seem like you want to at lease have a blob with heavy weapons to walk up the board.


The silly part of this is that it's not that useful. You can get more movement by moving all the non-heavy weapon team models forward and then issue "Forward for the Emperor". Everyone fires and then the heavy weapon teams can run and catch up with the rest of the blob. The regular dudes in the blob can move farther too.

So the only real benefit of this formation is re-rolling 1s with lasguns...which is better than nothing. I don't think it outweighs the benefits of objective secured.

I would stick with a Combined Arms Detachment and just grab the cane artifact that allows all orders to go off on anything but double sixes. Pair that item with artillery carriages and you get cover ignoring blasts that don't require you to take the Emperor's Wrath artillery formation.

So you're weighing re-rolling 1s for lasguns against ob-sec and freedom to not take bad units like sentinels and artillery pieces you don't want. If you want the CCS with a longer command range and more orders, you can grab one without having to take the rest of the formations.


Oh I know there needs to be 5 infantry squads. I'm just saying I usually like my blobs at 4 infantry squads so then I would have 1 lone 10 man squad running around by themselves. 5 infantry strong blobs seem too big for me and easy to flank and pick apart.

 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 tankboy145 wrote:
Alright so I play a lot of fluffy armies and love the cadian fluff. I also play a lot of bigger games and usually prefer playing bigger games all the time.

So as I plan on using this company what are people's suggestions and comments on how to run it???

It seems that with the marching drill bonus to the platoon command squads it would seem like you want to at lease have a blob with heavy weapons to walk up the board. Then have some msu 10 man infantry squads to issue the frfsrf to as they act as meat shields for tanks and speed bumbs for the blobs so they don't get assaulted easily.

How would you equip these msu's and blobs???

Comments are welcome!!!


Lascannons and Power Axes all around. Add Priests. Add Psykers. Stir.

There have bee other thread on it. Here's another one. Waves of humanity coming atcha!

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Boom! Leman Russ Commander





Ohio

See my only problem with that is that if an enemy walker jumps in the blob they will get tied up the rest of the game. I usually stick with the melta bombs for that.

 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 tankboy145 wrote:
See my only problem with that is that if an enemy walker jumps in the blob they will get tied up the rest of the game. I usually stick with the melta bombs for that.


Meltabombs? Sure. Why choose?

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Lord Commander in a Plush Chair






The flaw with "forward for the emperor is that move shoot move there only works once for adding movement to the non-heavies and costs an order.

The marching order from the formation is an additional order from your PCS to his platoon blob(so can set an order on the last 10-man element or himself) and can do the exact same thing(I think, away from my book atm).

I will be adding a full tactica and clarification/explanation to some associated rules when I get home to my computer: priests and commissars are not accessible.

This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
 
Forum Index » 40K General Discussion
Go to: