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![[Post New]](/s/i/i.gif) 2015/12/10 16:12:36
Subject: Conceding defeat?
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Shadowy Grot Kommittee Memba
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Probably about half my games are called before the final tally? Sometimes it's just to preserve the fun because everything awesome happened already, sometimes were just not interested in resolving a big grinding fistfight at the end, and sometimes the outcome is obvious turn 4 and one player doesn't want to play with two empty drop pods left.
Many people care only about the exhibition/tactics portion of a game and don't want to deal with the going thru the motions of the endgame. That's fine.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2015/12/10 16:22:27
Subject: Conceding defeat?
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Morphing Obliterator
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Not on a tournament game. Hope (in CSM) is the last thing to die.
On friendly games I usually play until the 5th turn no matter how bad the game is going, if the game doesn't end I see if there is any chance to win. No point in playing a 6th or 7th turn if even if I complete objectives I won't be able to catch up or the more often scenario when I'm down to 1 - 2 CSM units vs a above 50% tau/necron/eldar/SM force, happy times
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CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
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![[Post New]](/s/i/i.gif) 2015/12/10 16:38:14
Subject: Re:Conceding defeat?
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Abel
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There is an old saying...
"Quitters never win, and winners never quit." - Vince Lombardi (look him up if you don't know who he is)
I have rage quit once or twice- mostly when facing guys that are cheating/don't know how to play the game and refuse to believe it, and those that come with a WAC list tailored to beat mine. I'd like to think I've matured enough for that not to happen, but it hasn't.  25+ years of gaming, and little toy soldiers can still get me all worked up.  Sometimes, I just need to take a break, walk away from the table for a minute or two and I'm good, or sometimes I just have to remind myself that it's a game of little toy soldiers, and represents like >1% of my total life- as in, I don't define myself by my W/L record in a game of little toy soldiers.
There are other times when the game has become a forgone conclusion, and that's when I really, really start thinking what went wrong, how could I have done better, etc. etc. When it happens to my opponent, I try to put myself in their shoes and figure out what they could have done differently. Or I'll have only a turn left before I lose. So what can I do in that turn? Take another objective? Kill the model that has been giving me so much grief all game long? One last charge of the Light Brigade? Banzai? Or maybe hunker down so that last unit denies my opponent a complete victory? Even though the game might be lost, doesn't mean that you still can't continue to play and have fun.
I try to remember that this is a game of little toy soldiers and dice. We play games to have fun, AND to win. It's also a two player game, and BOTH players should be having fun. It's amazing how much fun both you and your opponent can have when neither one of you care who wins.
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Kara Sloan shoots through Time and Design Space for a Negative Play Experience |
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![[Post New]](/s/i/i.gif) 2015/12/10 16:43:18
Subject: Re:Conceding defeat?
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Longtime Dakkanaut
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the_Armyman wrote:Makumba wrote:You have an obligation in a tournament not to concede prematurely, because points are at stake, and conceding gives your opponent max points. I've seen lots of tourneys where the margin between best overall is down to a matter of a few points. Play it out until the game is over or time's up.
But this is done in almost every event. People drop out turn 1 or 2, so their friends have a higher over all score. If you didn't win first two rounds with a good score you won't win the tournament anyway. So it is a good thing for your friend to have a higher chance to win and no friends to not.
How about my friends try and win on their own merits?
how do they not win on they own merit. They still have to win their games. You just drop their opponents score, why would anyone care in a tournament setting, what non friends want. In big invitational tournaments some people go just to drop other people score. Sometime you don't even have to do it for a friend. Someone not wining is just as fun, specialy when you don't like them or when they are from part of a city your at war at.
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![[Post New]](/s/i/i.gif) 2015/12/10 16:53:27
Subject: Re:Conceding defeat?
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Longtime Dakkanaut
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vipoid wrote: Peregrine wrote:Yes, of course it's ok to concede a game when the outcome is inevitable. Just don't ragequit. Ragequitting is TFG behavior.
Sorry if this is a silly question, but what counts as a 'ragequit'?
Flipping a table, swearing excessively, knocking over models, storming off....you know it when you see it.
I think in a tournament, you have an obligation to play it through. In WMH, scooping, as it's called, became a big problem in the tournament scene and some of the players who are popular had to ask everyone to stop doing it, as it was skewing results. 40k doesn't have an organized active tournament scene, but I like to think the same rules apply.
In friendly games, I only quit if I can get another game in. If I can save 1 hour or more by quitting and playing a different opponent or we can change our lists around, I'll do that. Otherwise, let the guy enjoy his stomping, sometimes it happens.
If it's a team game I don't quit.
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![[Post New]](/s/i/i.gif) 2015/12/10 16:55:39
Subject: Conceding defeat?
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Tzeentch Veteran Marine with Psychic Potential
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I've seen someone concede right after deployment to an Eldar player. Once the guy put his Wraithknight and Windrider Host into play, he extended the hand and said "GG, I lose".
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It's called a thick skin. The Jersey born have it innately. |
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![[Post New]](/s/i/i.gif) 2015/12/10 16:57:38
Subject: Conceding defeat?
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Longtime Dakkanaut
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Arkaine wrote:I've seen someone concede right after deployment to an Eldar player. Once the guy put his Wraithknight and Windrider Host into play, he extended the hand and said "GG, I lose".
You guys don't exchange lists before hand? What army was the opponent using?
If I was using my Chaos, I'd ask if I could swap out for my nids, tau, SM, necron, or eldar forces (whoever I brought as a backup...with CSM you need a backup army). CSM would just get rolled, orks most likely as well. Probably guard too, so I can see some armies declining the game.
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![[Post New]](/s/i/i.gif) 2015/12/10 17:02:42
Subject: Re:Conceding defeat?
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Snivelling Workbot
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I've only ever quit before the point where it wasn't clearly over (as in, absolutely no hope to return from the beat-down, and it being a waste of time from that point forward) in one situation.
I was taking part in a friendly local campaign. There were a few simple rules, including having your list printed out and in hand before the game (the rule was put in place because we had a few people who were finding out what their opponent was and what the scenario was, then picking a list to counter it from their phones, when the intent of the campaign was for all comers lists to be picked beforehand). The guy I was playing failed to print out his list, even after it was very CLEARLY reiterated that you had to do so. He didn't have any rulebooks, except what was on his phone. He didn't have any grasp of the rules of his army, and I knew he was doing things wrong, but he wasn't checking his rulebook. He rolled his psychic powers just off the top of his head. Even with all that, I was thinking "this is some bs, but I want to get a game in so I'll live with it".
What made me decide I had better things to do was when he shot at my Tech-priest warlord, and I asked him what the strength of the attack was so I could determine if I should have him go to ground for the 2+ invul. He told me the attack was S4, so I opted to not go to ground. He rolls the attack, and then rolls again for the strength of the shot. Apparently it was S4 + d6. Didn't tell me the D6. Naturally, he rolls high enough to insta-gib my warlord. That's when I packed up.
I'm pretty tolerant of my opponents doing things, or disregarding campaign rules, in favor of getting a game in. But when the rule you tell me changes mid-roll, feth you I have better things to do. I left in the middle of turn 1.
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AdMech - 1500 pts
Catachans - ~5000 pts
Space Wolves - 1500 pts
Sisters of Battle - 1500 pts
Deathwatch - 1500 pts
Necrons - 1500 pts
1k Sons - 1000 pts |
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![[Post New]](/s/i/i.gif) 2015/12/10 17:05:40
Subject: Re:Conceding defeat?
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Grim Dark Angels Interrogator-Chaplain
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I say it is ok to concede a game if you know beyond a shadow of a doubt that you are going to lose. Just say "Good game", shake hands with your opponent, and move on. I've done this plenty of times (my tourney W/L record is horribly bad). Rage quitting, on the other hand, is never acceptable. Especially if you are a mature adult. Losing is part of playing any game, just get over it and try and do better next time. Learn from your failures. In games I've lost, I usually talk to my opponent afterwards to see what I might have done better. Either that, or we swap painting/modelling tips. My play group is real friendly; we don't have any TFG types that I know of.
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![[Post New]](/s/i/i.gif) 2015/12/10 17:09:06
Subject: Re:Conceding defeat?
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Ancient Venerable Black Templar Dreadnought
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For myself, the quote "Oh, oh, I see! Running away, eh? You yellow bastards! Come back here and take what's coming to you! I'll bite your legs off!" the quote from the Black Knight in Monty Python springs to mind. Never say die but still keep it fun. I have played every game to the end unless we just ran out of time.
If it is my opponent being butchered, I usually ask "Are you good for playing this to the end or want to wrap this up?".
Sometimes you get to try things you would not dare when winning.
Rage / anger / sorrow really has no place in gaming, it is supposed to be for fun after all.
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A revolution is an idea which has found its bayonets.
Napoleon Bonaparte |
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![[Post New]](/s/i/i.gif) 2015/12/10 17:21:03
Subject: Conceding defeat?
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Loyal Necron Lychguard
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Arkaine wrote:I've seen someone concede right after deployment to an Eldar player. Once the guy put his Wraithknight and Windrider Host into play, he extended the hand and said "GG, I lose".
Sounds about right.
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40k:
8th Edtion: 9405 pts - Varantekh Dynasty |
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![[Post New]](/s/i/i.gif) 2015/12/10 17:33:50
Subject: Conceding defeat?
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Longtime Dakkanaut
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If there is Narrative to be Forged I'll stick with it!
On the other hand, I have often snatched defeat away from the jaws of victory and would be disappointed if my opponents had denied me the opportunity to make those mistakes!
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![[Post New]](/s/i/i.gif) 2015/12/10 17:37:08
Subject: Conceding defeat?
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Regular Dakkanaut
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The only time I or anyone I play against has conceded is later in the game on the last or second to last turn when it is fairly one sided. We play out the last two turns verbally in terms of our actions and see if there's any point of continuing.
I've been in tournaments where some players have quit too soon because of heavy casualties without realizing they can still hold/take objectives. Similarly, I've won or at least drawn several games even though I got my butt handed to me in terms of casualties just because of objectives being met/held.
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![[Post New]](/s/i/i.gif) 2015/12/10 23:35:34
Subject: Conceding defeat?
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Unrelenting Rubric Terminator of Tzeentch
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In a tournament? Never.
In a friendly? Whenever you both realise that there is no chance to change the outcome.
When a fluff list is against a cheese list (ie CSM vs wraithknights & scatbikes)? I don't even start the game, they can go live out their power fantasies somewhere else.
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Peregrine wrote:What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot? |
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![[Post New]](/s/i/i.gif) 2015/12/11 00:04:56
Subject: Conceding defeat?
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Hellish Haemonculus
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We have some local guys who sent above playing the most of a game in a tourney and then 'conceding' to boost the scores of the player in the better position.
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![[Post New]](/s/i/i.gif) 2015/12/11 01:30:09
Subject: Conceding defeat?
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Confessor Of Sins
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When it's turn 5, your opponent has two objectives you can't dislodge him from (because your mobile units are dead) and your one held objective is just about to be hit by a unit you know will wipe out your defenders... yes, it's not wrong to admit defeat and move on to the next game.
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![[Post New]](/s/i/i.gif) 2015/12/11 01:56:19
Subject: Conceding defeat?
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Insect-Infested Nurgle Chaos Lord
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While I've never done it in 40k, I usually concede in MTG when my opponent will win next turn with nothing I can do about it (like having enough creatures to kill me or I have no cards left to draw). It's generally to make things go faster cuz when victory is assured like that, playing it out is a mere formality and the time saved could squeeze another game in.
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2015/12/11 02:01:45
Subject: Conceding defeat?
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Longtime Dakkanaut
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Buttery Commissar wrote:Now not about winning or losing, but what if you know you cannot keep up to speed, and this would penalise your opponent as well as yourself?
New players, tired players, and if we're being very cynical ...stalling players?
I'm not looking for validation, but I'll give an example - on Saturday I was taking part in a three game tourney, and started projectile vomiting midway through game 2 (not at the table). Having cleared my system, I was absolutely fine. Fit to play. But I was very tired, slow, and I'd cost my opponent at least 20mins of game time with no explanation bar running away with hands over my mouth.
Utter gent, he insisted that he was okay with playing on if I was happy to, and went on to beat me due to skill rather than me being spaced.
Looking back, it would have benefitted him if I conceded, as he was hampered severely by my speed.
This is something from MtG tournament stuff but there are two things that should happen:
1.) Intentional stalling is a slow play warning.
2.) Any bathroom breaks, medical issues, or whatever else that is legitimate is afforded a reasonable time extension to the round for the players who were affected by it. Basically, if you started throwing up, you're entitled to at least a 10 minute time extension to your game for both players, as that is not something you have control over, as such you and your opponent should not be penalized as heavily.
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![[Post New]](/s/i/i.gif) 2015/12/11 04:43:40
Subject: Conceding defeat?
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Longtime Dakkanaut
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I always play it out to the last roll. There has been several times at tournaments it looked like I would lose for sure then luck or bad decisions by an opponent turned it around. I personally have never been tabled so far it's not an issue.
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![[Post New]](/s/i/i.gif) 2015/12/11 10:37:51
Subject: Conceding defeat?
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Committed Chaos Cult Marine
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Only once, and not for my own sake (though I was losing hard). We were the only ones left in the shop, it was 11 PM and I thought it'd be nice for the last staffer to go home so I suggested I'd concede, but he didn't mind, so we continued.
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This message was edited 1 time. Last update was at 2015/12/11 10:38:00
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![[Post New]](/s/i/i.gif) 2015/12/12 05:28:31
Subject: Conceding defeat?
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Imperial Agent Provocateur
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I gave up the game on turn 1 one time. I had a DE army of infantry and like 2 vehicles. My opponent brought Decurion Necrons. I stole the initiative, got first blood (haywiring a ghost-arc) and conceded defeat. We then played a match of Decurion vs Decurion. Decurion (He) won
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This message was edited 1 time. Last update was at 2015/12/12 05:31:10
1500pts Kabal of the Blood Moon
200pts Order of Ash and Silver
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![[Post New]](/s/i/i.gif) 2015/12/12 06:13:55
Subject: Conceding defeat?
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The Hammer of Witches
A new day, a new time zone.
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MechaEmperor7000 wrote:While I've never done it in 40k, I usually concede in MTG when my opponent will win next turn with nothing I can do about it (like having enough creatures to kill me or I have no cards left to draw). It's generally to make things go faster cuz when victory is assured like that, playing it out is a mere formality and the time saved could squeeze another game in.
Yeah, when the game is at a point that there is no appreciable way to affect the outcome of a game is when I'll call it, especially if it's a tourney and the few extra minutes to hit the head, grab a snack, or something will be usefull. Either way my opponent is getting full points, so I might as well.
But if it hasn't hit that point, then there's no reason to give up. I was playing a friend a few weeks ago and doing a pretty decent job of kicking him around the battlefield. He started saying that he might as well call it by around turn three, while I pointed out he was getting far enough ahead on objectives, that I'd have to table him to win. And I didn't table him. He failed to fully killy any of my units, and only had a few models left, but he had me beaten by objectives by 2 to 1.
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"-Nonsense, the Inquisitor and his retinue are our hounoured guests, of course we should invite them to celebrate Four-armed Emperor-day with us..." Thought for the Day - Never use the powerfist hand to wipe. |
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![[Post New]](/s/i/i.gif) 2015/12/12 10:12:35
Subject: Conceding defeat?
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Boosting Ultramarine Biker
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When you play against a kid who brought this to a "1000" point game:
Dante
Sanguinor
Jump Pack Chaplain
Baal Pred
Vindicator
2 Librarian Dreadnoughts
3 Furioso Dreadnoughts
3 Regular Dreadnoughts
1 Death Company Dreadnought (No death company tho)
3 Assault Squads
1 Scout Snipers
And the thing is his father swore blind that it was a 1000 point list. The worst part is I'm good mates with his older brother, who's used to this bull.
I brought:
Captain Sicarius
Rhino (which had nothing in it, but he wasted his shots on it nonetheless)
2 Tacs
Devastators
Terminators
Dev Centurions
Most of these units were minimum squad number. Thing is, I put my very gak list on the table and he waltzed over to his case and pulled out his 9 fething Dreadnoughts! I put up a huge fight, the Rhino blew up and then wrecked the 3 Melta dreadnoughts, my Tacs laid down Grav smackdown on the Baal Pred, my Centurions tried their damnes hardest to tarpit the Librarian Dreads but they were shot down by the bastards with Prescience in the Assault Squads. Sanguinor was one shotted by Sicarius because Sanguinor suuuuuucks. Dante got shunted off the table by my brave, brave Terminators who beat him in CC, despite being the shooty kind. My devastators got insta-rekt by the illegal Death Company Dreads,
On T4 it was obvious who was winning, and I told the father until his son learnt to play fair and adhere to the points limit I would bring Grav Bikers, Tigurius, Cents, Demi-Companies, Skyhammer and my DJ Chronus deathstar until he learnt. He looked at me in disbelief while the older brother just said "Dad, he's bringing OP gak.". I packed my stuff and left.
Oh and the kid also cheats at dice rolls, i.e rolling out of sight, picking up fails as successes.
Next day I played him again and he nearly cried from the stinky cheese.
Tigurius
3x Tactical Squads with Grav Guns/Cannons/Combi-G's.
1x Tactical Squads with Melta/Multi-M/Combi-M in Pod.
SKYHAMMER:
2x 10 man Assault
2x 10 man Grav-estators
DJ Chronus Deathstar:
Chronus
LRR
Techmarine w/ Beamer
2 Servitors
Stormtalon Wing of 3
It was glorius for the Ultramarines that day, glorius.
The moral? Someone unfairly curbstomps you, fairly curbstomp them back.
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![[Post New]](/s/i/i.gif) 2015/12/12 10:26:41
Subject: Conceding defeat?
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Killer Klaivex
The dark behind the eyes.
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Could you not have just asked to see his list in the first game?
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2015/12/12 10:42:38
Subject: Conceding defeat?
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Longtime Dakkanaut
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When a Dreadnought costs 100 base and there are ten of them you don't need to see the list to know its over points.
The bigger issue are the attitudes.
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2015/12/12 10:47:32
Subject: Conceding defeat?
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Killer Klaivex
The dark behind the eyes.
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Frozocrone wrote:When a Dreadnought costs 100 base and there are ten of them you don't need to see the list to know its over points.
So, why not confront him? It seems pretty easy to just prove that his army is over the point limit.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2015/12/12 11:29:34
Subject: Re:Conceding defeat?
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Secretive Dark Angels Veteran
Canada
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Frozocrone wrote: vipoid wrote: Peregrine wrote:Yes, of course it's ok to concede a game when the outcome is inevitable. Just don't ragequit. Ragequitting is TFG behavior.
Sorry if this is a silly question, but what counts as a 'ragequit'?
Things just aren't going your way so you leave in frustration.
That said, I've never seen rage quits in 40k. Something about still being in their physical presence diminishes the effect.
Now flipping the table, that's something else
to be upfront i had just got out of a toxic problem where i was playing against one local guy in his apartment where he would use my brand new 500p army as a punching bag for his rule lawyering and cheese spamming eldar. met a new guy to be a regular player with who played guardsmen and started list tailoring in front of me and being an all around jerk everytime we played and i felt like flipping the table over and then picking up the pieces and going home there n then when the final straw was drawn. i didnt but i can see situations where a player would feel absolutely mad about their run of bad situation after bad situation
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DA army: 3500pts,
admech army: 600pts
ravenguard: 565 pts
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![[Post New]](/s/i/i.gif) 2015/12/12 15:03:09
Subject: Conceding defeat?
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Humorless Arbite
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Even if you believe the outcome is inevitable or that there's nothing you can do to change it... try.
A loss is only guaranteed if you surrender.
For example - in one of the games I've played recently I had lost over half my army by the end of turn 2 and my opponent hadn't even lost a quarter of his. We both believed that the outcome was inevitable and there was no chance to change it... Not true.
From that moment he lost perspective and focussed on tabling me and I was focussed on nothing but the objectives. I ended up winning with only a handful of men left standing against half his army.
Even if it's truly hopeless, choose to do something fluffy instead of conceding. Be that attempting to extract what remains of your men or holing up in a building for a glorious last stand.
It's more fun for both parties that way.
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![[Post New]](/s/i/i.gif) 2015/12/12 17:09:13
Subject: Conceding defeat?
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Longtime Dakkanaut
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Otto Weston wrote:Even if you believe the outcome is inevitable or that there's nothing you can do to change it... try.
A loss is only guaranteed if you surrender.
For example - in one of the games I've played recently I had lost over half my army by the end of turn 2 and my opponent hadn't even lost a quarter of his. We both believed that the outcome was inevitable and there was no chance to change it... Not true.
From that moment he lost perspective and focussed on tabling me and I was focussed on nothing but the objectives. I ended up winning with only a handful of men left standing against half his army.
Even if it's truly hopeless, choose to do something fluffy instead of conceding. Be that attempting to extract what remains of your men or holing up in a building for a glorious last stand.
It's more fun for both parties that way.
I recommend this, though in my early gaming days I did used to concede (and still do if there is no possible way for me to win, like not being able to grab objectives).
Case in point, I borrowed my friends Tau against Imperial Guard and used my Orks against Decurion. In both games I got tabled or close to tabled, although could have won had the game ended on turn 5. Alas, both games went to turn 7 and there was nothing I could do as either I couldn't kill his guys or I was promptly blasted off objectives. Automatically Appended Next Post: vipoid wrote: Frozocrone wrote:When a Dreadnought costs 100 base and there are ten of them you don't need to see the list to know its over points.
So, why not confront him? It seems pretty easy to just prove that his army is over the point limit.
I've met some pretty unpleasant people who believe their children can do no wrong and will vehemently defend them in all circumstances. I just deny them a game, even more so if they get agitated. I did not sign a contract stating I had to play them.
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This message was edited 1 time. Last update was at 2015/12/12 17:13:05
YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2015/12/13 00:18:26
Subject: Conceding defeat?
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Boosting Ultramarine Biker
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