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2015/12/24 16:51:54
Subject: Asmodee/FFG to block cheap online game sales
It'd be better if they did a carrot for shopping at a LGS rather than a stick for not. Do something like Wyrd does, and make promotions exclusive to LGS retailers (an exclusive repaint available at a LGS if you spend X amount or something).
2015/12/24 17:03:12
Subject: Asmodee/FFG to block cheap online game sales
decker_cky wrote: It'd be better if they did a carrot for shopping at a LGS rather than a stick for not. Do something like Wyrd does, and make promotions exclusive to LGS retailers (an exclusive repaint available at a LGS if you spend X amount or something).
That costs them money. Pushing around small stores that sell online will just shift those sales to the big box stores and online massive discounters that they can't push around and doesn't cost them money. It's a short term win win for FFG and Amazon/Target/Miniature Market... just not for customers or small stores.
2015/12/24 22:26:27
Subject: Asmodee/FFG to block cheap online game sales
Duncan_Idaho wrote: Markets do not work out when left alone. Best example are the banks... it takes only some who get too greedy and all have to pay dearly for it later. Asmodee does what a good government would do. It regulates business where necessary. And if you keep in mind how fast Asmodee has grown in the last ten years they are definitly not the ones lacking a good understanding of business.
I'm pretty sure that's what CitiGroup thought when it went on its acquisition spree.
You're talking in broad vague terms, so let me talk in specific ones: Hasbro's acquisition of WotC. I spoke, at the time, with some employees who left WotC at the time of the purchase, and they pretty much said they were able to cash out of the company and form their own small ones. In fact, if you look at Z-Man Games after Filosofia Games acquired it, not only can you find threads on BGG about various negative changes in the company, but its founder, Zev, has left the company as well. Asmodee also bought Days of Wonder, and, iirc, the CEO and key personnel have left there, too. If you've followed editions of D&D after AD&D, they were made by short-term freelancers rather than long-standing employees (?) of the company. New editions of D&D were released at shorter cycles, on the notion that core books sell. On the other hand, when you have personnel who don't want to work for a corporation leave and start up their own companies, and because games have a low barrier to entry, you still have companies like Paizo starting up. Paizo was formed by employees who left WotC to form their own company. Not only have they a competitive roleplaying game line, but even released a boardgame, Pathinder Adventure Card Game, which has some following on BGG.
BTW, Many companies acquire companies not just for their products, but for their market share. I don't see how much market share the hobby boardgame companies have for the Big Box game industry, assuming (easily) that Asmodee's goal is the Big Box market. Most hobby boardgames are known through friends and game events. Most family games are known through older relatives, and is a much larger audience than the hobby market, with parents, uncles, and aunts buying cheap, familiar games for younger children for many, many generations. (Monopoly was invented in the 1920's during the Great Depression.) Meanwhile, for hobby games, while Eurogames have taken off dramatically in the last decade, it's only a few lifestyle games, like Magic the Gathering, Warhammer 40K, and Dungeons and Dragons, which can be said as specific games that have a large audience, and then only within the hobby market. Asmodee doesn't even own these games.
Finally, though, maybe it's Eurazeo that knows what it's doing. Asmodee is such a small amount of Eurazeo's portfolio, if a company that's acquired several hobby boardgame companies fail, it won't have a major impact on Eurazeo's returns. Assuming, of course, that the returns of a private equity firm are more important to you than the continued creativity of certain hobby boardgame companies.
Um... you got your facts not quite right. Asmodee is well-known over here for not touching studios after acquisition. They are not that stupid and know that the people working there and not the name is what is the essence of the studio. Most new studios you mention are also branches of Asmodee, but they do not advertise it that much. Z-Man had some problems, but they also had some problems before that (Clash of Cultures, miniature-bleeding e.g.).
And Asmodee has amuch healthier approach to business than other companies, like Hasbro.
You know there is a social part to gaming, right? meeting like minded people, getting information and people views on games...
So, nothing that inherently requires you to be standing in a shop...
Not inherently. But, like it or not, that's how it works in the US.
Not around me. Where exactly do you live where you think most people game in a store? Particularly board games? Yeah, that's just what I want, to lug 7 expansions of Arkham Horror to game with some random dudes rather than my friends in my home!
Shop i used to go to in my home country was a kite/boardgame/GW seller store.
Duncan_Idaho wrote: Um... you got your facts not quite right. Asmodee is well-known over here for not touching studios after acquisition.
Let's certainly hope this is the case. Again, I'd say that the CEOs of Days of Wonder leaving after the acquisition is change. In the states, we pretty much bristle at "the corporation", and haven't seen many positive changes to boardgame companies after acquisitions.
In the end, though, I think us bargain-hunters will still find Asmodee games available at a discount when Big Box stores start fighting among themselves during the holidays, and MM and CSI will still sell games from smaller companies at a good discount.
* freely admits to picking up two Walmart editions of Magic the Gathering: Planeswalkers Arena for $20 each and a box of Battle for Zendikar boosters and intro packs at Walgreens for 40% off before sales tax*
Merry Christmas!
This message was edited 1 time. Last update was at 2015/12/25 05:27:19
I for one welcome our Big Box Shop Gaming Overlords!
Weirdest thing about all this is that I've seen FFG games in my local (crappy) and close to work (not as crappy) Targets for some time now, along with the usual Catans, Pandemics, Tickets to Ride... games of those ilk.
Hell, bought and flipped a couple of Silver Line FFG games a while back when they weren't selling too well at Target and I knew someone out there would want them (and I still didn't sell them for close to what FFG was suggesting they sell for).
From what I understand though, a lot of those games are picked up through local distributors and then put in the stores, not Target itself putting in a big order.
Curious to see how this plays out, because it's not like Target doesn't do its fair share of price slashing either.
Cartwheel + Red Card + Coupons = I'm still not spending anywhere close to what Asmodee or FFG think I should be spending on their games. Probably less when I let my wife do the shopping for these kinds of items, as she's like a fifth degree black belt when it comes to gaming the stores into getting items super SUPER cheap.
Poorly lit photos of my ever- growing collection of completely unrelated models!
Duncan_Idaho wrote: Um... you got your facts not quite right. Asmodee is well-known over here for not touching studios after acquisition.
Guess they fethed that up then. Just because they didn't fire anyone doesn't mean they didn't touch FFG. Their sales terms and practices are arguably a part of the studio and it's success.
Sure, it can change, but we have to be realistic about this: it's not how things work right now, and it's uncertain if or how things might change in the future. And we really have to ask which is more likely here:
1) The US is moving to a "buy online, play at a gaming club" kind of community and business model where physical stores are just a place to pick up a box of something if it's convenient and in-store gaming is limited to occasional demo games of a new product.
or
2) Stores are important and will continue to be important for the foreseeable future, and this is just a case of short-sighted customers chasing the lowest possible prices no matter how much it hurts them in the long run.
What's becoming a trend in Montreal is the gaming pub. The Colonel Mustard and Randolph are both establishments where you can either bring your games or use the owners' and eat or drink while you're there. It can be pricey to switch your offering, but oftentimes, you might have to in order to survive. The consumers will rarely talk exclusively about prices. We have to listen to them.
From my readings on authenticity, you have really corner your market as an entrepreneur. If your customer base is only sensitive to price, then yes, the internet discounters will win and protectionism is doomed to fail. If the market evolves (like it did for cars in the US since the 1950s) and demands different things, then different segments can be carved out and catered to. You will always have those who clamour only for better prices, and for those websites exist so they can endlessly hunt for a better deal on a car, or games. There comes a cycle in the life of a type of product where having it or more of it is not the ultimate goal. When the product becomes a symbol of prestige, for instance, people will be willing to pay the price for it.
When and if the commodity fetishism lessens and people realize that their dollars are more than just for stuff but can have an impact on their community and local jobs are more important than saving a few bucks every year, then the stakes are different, but you can't hope for that. If such a time ever comes about, it'll be part of a much larger ersatz movement.
When people come to purchase an offering not just to consume but as a means of self-realization, to fulfill an image they have of themselves, price takes a backseat in this instance.
For my part, I gladly support an FLGS that respects MSRP. One charges above it and I refuse to give him my patronage. Amazon generally turns out to be a lot more expensive for such specialty products. Sure, they'll have one day deals on a specific product (Tantive IV was on sale for 56$ on December 23rd) but if you want something specific, I sometimes see them at up to 100% above MSRP.
Again, I don't think protectionism of this sort works. I don't know what will. But I do hope that gaming pubs catch on. They seem to be great fun.
GamesWorkshop wrote: And I would have gotten away with it too, if it weren't for you meddling kids!
2015/12/27 05:37:55
Subject: Asmodee/FFG to block cheap online game sales
I'm sure l'office de la langue française will soon find a way to close down these gaming pubs, or fine them out of existence for offering an insufficiently large selection of games in French.
This message was edited 1 time. Last update was at 2015/12/27 05:41:45
2015/12/27 19:55:30
Subject: Asmodee/FFG to block cheap online game sales
They might indeed. Although the pub's name is in French. But that's beside the point. The pubs have a working relationship with distributors so could easily have a sales account and sell the games people sampled while eating or drinking. And it does bring back a social dimension to gaming.
GamesWorkshop wrote: And I would have gotten away with it too, if it weren't for you meddling kids!
2015/12/29 14:10:31
Subject: Re:Asmodee/FFG to block cheap online game sales
Last week, Asmodee announced that in a post-merger consolidation, business operations of Asmodee, Fantasy Flight Games (FFG) and Days of Wonder (DOW) will be consolidated into Asmodee North America (see "Asmodee, Fantasy Flight, Days of Wonder Consolidate"), and that terms of sale to the trade will be changing. ICv2 caught up with new Asmodee NA CEO Christian Petersen to learn more about the specifics of the deal. In Part 1, we discuss branding, marketing investments, organized play, stocking policies, and selling direct to retailers. In Part 2, we discussed the company’s new terms and how they differ by channel, MAP, and online retailing.
ICv2: How will the four different brands (three studios, plus Asmodee NA) be used? Will products continue to be branded with the studios, as Asmodee NA, or both?
Petersen: The publishers, Asmodee Publishing, Days of Wonder, Fantasy Flight Games will continue to operate and be represented under their own identity. They will continue their own independent websites, catalogs, convention presences, OP programs, etc. In other words, the activities and people behind those publishers will largely continue to operate as they have been.
The Asmodee North America unit represents the business-to-business, operative, logistical, administration, and shared-marketing services for the publishers in North America. We are not a consumer-facing brand.
The announcement of the consolidation said that one outcome of the changes would be additional investment in marketing. Is there anything beyond the new Asmodee website that you can share as far as new investments in marketing and communications?
There are several initiatives. We’ve been in the process of recruiting hundreds of contractors around the country to engage in significantly more event-based and demonstration based marketing. For example, we just did a big X-Wing event in the main rotunda at the Mall of America (Minnesota) in connection with the release of the new Star Wars film. This approach will extend to many Asmodee and DOW products, as well as to activity specific to the Spot It! brand (see "Asmodee Acquires 'Spot It!'").
As you mentioned, we are launching a new Asmodee Publishing website soon. The team is dedicating a lot of work to this, and will be generating a lot of ongoing website content providing articles, previews, and other resources for consumers. Based on past experience, we believe this will give a noteworthy boost in interest for the games published under the Asmodee brand.
We’re also contributing financially to a new marketing program in connection with our authorized distributors which we hope will help our communications and support for the specialty retail space.
Overall, across all three publishing brands, we’re making huge increases in marketing investment. This is primarily targeted at consumer marketing and new player acquisition, but we’re also increasing our trade marketing. I’m very hopeful retailers will see positive effects from all these efforts.
Will organized play programs be merged, and if so, when?
FFG’s OP program will continue its current direction, and AsmoPlay will also continue (see "Asmodee's New Organized Play Program"). They will be handled as two separate programs under their respective publishing brands.
In terms of the talent behind the programs, the OP for each brand will be managed by distinct teams (having access to shared internal resources) with know-how in each supported game. We want to ensure that the OP experience is authentic and relevant for the loyal audiences of each game supported by our OP.
You’ve confirmed that logistics will be one of the functions that will be consolidated in Minnesota. Will Days of Wonder and Asmodee games be stocked according to FFG’s policies, or vice versa? Will out-of-stocks for the three lines now be more like FFG’s have been in the past, or like Asmodee and Days of Wonder’s have been in the past?
[Laughing] We seem to touch on inventory policy each time we talk, Milton. We believe that FFG’s inventory levels and our reaction to demand has significantly improved, with the lion’s share of FFG’s 1,500+ SKU catalog being in stock at almost all times.
That said, like the weather, inventory management is local, with idiosyncratic problems related to the story of each product. X-Wing has been a huge success for us, and has pushed the capacity of first one, and now two factories; however, we’ve managed to have most of the core X-Wing SKU’s in stock for large portions of 2015 while growing the line to encapsulate the scope of the new movies. The same is true for many of FFG’s other mainstay products (and new major product like Star Wars: Imperial Assault, Star Wars: Armada, etc).
New product stock is notoriously difficult to predict. For example, the Game of Thrones LCG 2nd Edition Core Set sold out in the first few weeks, even though we produced nearly twice as many as the most recent LCG. Same with the Warhammer Quest Adventure Card Game--we printed a lot, but we simply underestimated demand and have been blown away by the extremely positive gamer reception to that title. On the flip side of the coin, we have been able to keep good supplies of other hot recent products, such as the X-Wing Force Awakens Core Set and Fury of Dracula.
As you know, the difficulty of anticipating new product demand is not unique to the FFG line. In this growth market, new product shortages happen frequently to all publishers. In terms of the Asmodee line, for example, this fall we ran out of both Mysterium and Seven Wonders: Duels in the first week, and we’re moving quickly to get more in stock.
In any stock-keeping business, inventory decisions can have a severe impact on your health. Just as distribution and retail must be careful in this area, we also need to have a balanced approach that will ensure a reasonable overall turn-rate while still serving markets. Obviously, we intend to keep making inventory investments that ensure we keep key core products in stock at most times, such as Ticket to Ride products, Seven Wonders, Dixit, Game of Thrones: The Board Game, X-Wing, Arkham Horror and others.
We’re seeing three distributors on the FFG list that will be eliminated--what about Asmodee, is it eliminating any distributors, and if so, which ones?
The business side of Asmodee, FFG, and DOW are being consolidated into the Asmodee North America business unit, so our distribution choices affect all the lines that we represent. In other words, ACD, Alliance, Southern Hobby, PHD, and GTS will represent hobby distribution for all our lines.
The publisher-to-retailer channel is new, correct?
No, it’s not new. Since the very beginning FFG has serviced retail accounts that wished to purchase direct. So, this represents a continuation of existing services. In most cases, it will make sense for specialty retailers to buy from our authorized distributors, but we’ll serve those retailers that prefer a direct relationship.
On allocated products, how will the allocations be divided between Asmodee-direct-to-retailer and sales through distributor channels?
We do not envision any significant difference in how this has been administered by FFG for years. We aim to be fair and transparent with all parties in allocation situations.
Last week, Asmodee announced that in a post-merger consolidation, business operations of Asmodee, Fantasy Flight Games (FFG) and Days of Wonder (DOW) will be consolidated into Asmodee North America (see "Asmodee, Fantasy Flight, Days of Wonder Consolidate"), and that terms of sale to the trade will be changing. ICv2 caught up with new Asmodee NA CEO Christian Petersen to learn more about the specifics of the deal. In Part 2, we discuss the company’s new terms and how they differ by channel, MAP, and online retailing. In Part 1, we discusded branding, marketing investments, organized play, stocking policies, and selling direct to retailers.
You’ve outlined new sales terms starting in April of next year. What was behind these changes? What does it mean when you say the new "sales terms provided to [specialty brick and mortar] retailers, relative to other channels, are positively reflective of the value they add to our distribution chain?" How are the new sales terms reflective of the additional value vs. other channels--price, other?
This is a key question. It is also a complex one. I will assume some readers are not well-versed in workings of the present games distribution mechanisms, so, I’ll "start from the top" in outlining what our new sales policies are about.
When we, or one of our publishing partners, start development of a game product, we do so with a conviction that the product will have a certain value to the gamer, the consumer. On the basis of this expected value, we invest in design, creative inputs, safety testing, manufacturing, marketing, licensing, and the many other aspects of successfully getting a game to market.
As part of that process, we engage in relationships with distribution and retail businesses that provide services in facilitating our road-to-market for the product, i.e. getting the product to the consumer. These parties take inventory risk, assist in communicating product benefits, and facilitate getting the physical product transacted to the consumer.
In return for services provided, we pay distributors and retailers in the form of trade discounts, this is their incentive to invest, and hopefully allows them to achieve success in their business.
I believe business partners who provide services and investment that we value, relative to others who do not, should receive proportional compensation from us so that they may succeed and continue in such activities.
In comparison to, for example, the online channel of sales, most specialty retailers make investments in areas we consider critical to the health and growth of the gaming hobby, such as a local presence, instant product availability, new customer generation, and crucially, in-store gaming events, demonstrations, tournaments, and organized play facilitation.
However, these unique services cost money.
Asmodee North America wants to fairly pay for these services, that is--issue a better trade discount--to those retailers who invest in such practices, as opposed to those retailers that do not.
In the present "one-size-fits-all system" of providing discounts to the hobby games market, we simply pay everyone for the services expected, without asking for representation as to such services actually being done. This has caused an increasingly dangerous distortion. Retailers that do not make those investments, especially online retailers, have increasingly leveraged this publisher-granted benefit into price reductions, undermining not only the core value proposition of the products, but directly harming those retailers providing the services for which the discounts partly were intended. Increasingly over the last 10 years, this has resulted in the publisher not receiving the expected services it is paying for by the discounts extended, and has created an unfair situation for the retailers that are making those investments.
So, how to fix this problem? After extensive deliberation, we determined the only practical approach is to cleanly identify which retail operations are dedicated to a certain channel of product availability and services. Once identified, we can pay them according to the services they give us in bringing the product to market.
In summary, for sound and fair reasons, we want to grant additional discounts to the brick-and-mortar specialty retailer for the unique work they provide, while not granting those discounts to the online specialty retailer given the fact they are not providing the same services or making the same investment.
What do you say to those that argue that online retail is a more efficient channel, one helped by technology that is able to bring product to consumers in a more price-effective manner?
Online retail is an amazing and valuable road to market. We recognize that and as a publisher we certainly want to keep this channel viable. However, it is primarily a mechanism to more efficiently effect transaction and delivery for an existing demand. The stage of transaction and delivery is only one part of the necessary market functions to have a successful sale to a happy consumer. Another function is communication of availability and benefit (fancy words for marketing) and the most important, and most difficult, function is the creation of demand. Without those others, the function of transaction and delivery will have no reason to exist.
At its core, the value of physical gaming products stems from the medium of shared play between people in the same location. A game is only as valuable as the customer’s ability to play it. Our products, in most cases, require players to connect with other people willing to share a gaming experience.
The most significant obstacle in the growth and perceived value of the gaming business is the need for players to find other players, and for new players to enter the hobby. I estimate that the hobby loses between 10 - 20% of its players every year, so the creation of new players into the hobby is vital for every participant to have a thriving marketplace and have exciting new products developed.
In this hectic digital age, it is evident, especially over the last 10 years, that audiences of niche markets have a growing need to connect with people that share the same interest. Some of these connections happen online (in the gaming niche via specialty game sites), but the phenomenon is also expressed in the meteoric rise in attendance at shows and conventions (such as Gen Con, San Diego Comic-Con, and others). Most significant, in our mind, is the rapidly growing game gatherings and events in thousands of independent hobby game stores worldwide every day.
Whether it be cooking, crafting, games, or other activities, we believe the next evolution in how people interact with each other in niche marketplaces to be increasing engagement with physical and local "third places" where people celebrate their interests, discover new products, and find new friends or participants. Related to games, these are services I feel that publishers must support in order to incubate demand for their products.
For a market to be efficient, it must internalize its true cost and be sustainable. In the case of the current hobby market, one channel (online) is relying significantly on the cost and investments of another channel (specialty retail). Our new sales policy seeks to reconcile where Asmodee North America is willing to pay (in the form of the wholesale discounts we extend) for the services we need for the creation of demand.
Are you going to institute any MAP ("Minimum Advertised Price") policies for online retailers? If so, what will the minimum price be?
No, for a number of reasons. One is the difficulty in enforcing MAP on the broad and mass markets. We would not want one market to be MAP-enforced and not another. Secondly and related to the first point, we’re advised that a number of state laws conflict with MAP, which could cause leaks in any MAP policy. There are also some practical considerations: what if a retailer wants to have temporary sale? What if a product doesn’t work and a retailer needs to clear the inventory? These are sensible practices that become controversial under MAP.
As mentioned earlier, our approach with these new sales policies is instead to give discount according to defined channel, meaning relative to the services and the value-add represented by the activity of the retailer. We see this as the best approach at this time. If necessary, we will consider a MAP policy in the future.
Does the Specialty Retail Policy cover specialty retail chains (e.g., Barnes & Noble)? If not, how do the Specialty Retail Policy terms differ from those given to specialty retail chains to reflect the additional value provided by stores that do OP, demos, and other services?
Broad and mass merchants, being Barnes and Noble, Target, Amazon, etc., are important players and obviously cannot be ignored as important outlets for our products. We categorize these in different channels, with different scale and cost of operations than that of specialty retail. Our job is to make sure that we can facilitate success in these markets that does not come at the expense of the success of brick and mortar specialty retailers or online specialty retailers.
Will the five distributors be selling to online retailers, or will the "appointed distributors acting under Asmodee North America’s related policy" be a different roster?
Online Specialty retailers will be required to deal directly with Asmodee North America, and will be subject to sales policies governing that channel. On a case-by-case basis, we may allow a distributor to service that relationship on our behalf and under the related policy.
Do sales to the military while deployed or college students while away at school (or home for the summer) constitute mail order under the terms, or only if it’s advertised?
Per the brick-and-mortar specialty retail policy, sales that are transacted outside the physical store are prohibited. We don’t see this as significant impediment to the consumer, as these examples are clearly best serviced by our authorized online sellers.
That said, our sales policies allow us to make exceptions as we deem sensible. Exceptions will likely apply to services provided to the military, educational, or charitable institutions.
What impact do you expect this change in policies to have on the online marketplace for products from the Asmodee companies?
We believe that online sales is a viable and important marketplace, and that some consumers either prefer to buy their games online, or do not have access to a high-quality brick-and-mortar gaming retail store. As a publisher, we obviously still want to serve those consumers. We expect to authorize a number of excellent online specialty dealers, and would expect our products to be easily found online.
It is reasonable to assume that product will still be discounted online; this makes sense as that channel has a number of disadvantages (such as product receipt delay, shipping expenses, etc.). However, given the fact that our trade discounts to the online channel have been aligned with the services they provide, it is likely that online discounts will not be as disproportional as they have been in the past relative to pricing (which includes the volume or loyalty discounts) offered by many brick-and-mortar retailers.
Do you expect the number of online retailers to decline?
Yes.
Note: Petersen declined to answer several questions related to the company’s reorganization that touched on human resources issues. We expect to revisit those questions in January to clarify some of the changes being made.
The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
2015/12/29 14:18:15
Subject: Asmodee/FFG to block cheap online game sales
In summary, for sound and fair reasons, we want to grant additional discounts to the brick-and-mortar specialty retailer for the unique work they provide, while not granting those discounts to the online specialty retailer given the fact they are not providing the same services or making the same investment.
Do you expect the number of online retailers to decline?
Yes.
Well, there it is.
2015/12/29 14:23:17
Subject: Asmodee/FFG to block cheap online game sales
That's a lot of words to essentially restate what we'd already sussed out; they're using the BS "online retailers are parasites on Our Glorious FLGS Leaders and must be re-educated!" excuse to justify trade terms that allow them to structure their distribution to be favourable to big name chain retailers.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal
2015/12/29 14:26:24
Subject: Re:Asmodee/FFG to block cheap online game sales
"Do you expect the number of online retailers to decline?
Yes. "
Still want to know if Warstore/CSI/MM will have them at discounts.
If not, I still see the board games seling just fine. Even at the retail level of around 80-100, you get your moneys worth. but for their miniature game lines (x wing, armada) I see them dieing off. I know for certain id sell off mine if I had to pay retail price, as sad as it would be
This message was edited 1 time. Last update was at 2015/12/29 14:27:25
2015/12/29 14:32:38
Subject: Asmodee/FFG to block cheap online game sales
Yup, it's just a 1,000 word way of saying "We can push around the little guys but can't afford to go after the real discounters so we won't". Because the best way to protect stores from deep online discounters is to limit what those little stores can do while not touching those deep online discounters.
2015/12/29 14:42:55
Subject: Asmodee/FFG to block cheap online game sales
It's very strange thinking IMHO. I could see them carving out certain product lines (such as X-Wing), but lumping all the gaming catalogs together under the same umbrella is just going to cripple a lot of boardgame sales outside of Amazon (how many SKU's can big box stores really carry).
2015/12/29 17:20:30
Subject: Asmodee/FFG to block cheap online game sales
FWIW, Star Wars: Rebellion preorder prices have shot up at MM and CSI to $74.99 from $59.99 and $60.99 respectively. Could just be speculation on their part, but it certainly looks like the beginning of the price hikes is on its way.
2015/12/29 18:22:43
Subject: Re:Asmodee/FFG to block cheap online game sales
Another large gaming company trying to control the market? Where have we seen that before...
Not a big fan of this move, and most brick and mortar stores I know also have an online store and sell on eBay. For a company to limit distribution and tell a store that they can only sell their product in a certain way for a certain price is stupid for the consumer and the store. I'm getting really sick of these companies that think they have such a unique and awesome product they can dictate terms of sale to the consumer. Guess what? As the consumer, I can choose not to buy their product, and that seems like a really good idea here.
Kara Sloan shoots through Time and Design Space for a Negative Play Experience
2015/12/30 02:19:27
Subject: Asmodee/FFG to block cheap online game sales
Bombad wrote: FWIW, Star Wars: Rebellion preorder prices have shot up at MM and CSI to $74.99 from $59.99 and $60.99 respectively. Could just be speculation on their part, but it certainly looks like the beginning of the price hikes is on its way.
Wow, didn't know they had it going for that cheap.
I wouldn't say beginning of price hike though, if anything, a undervaluation on a product that will be sold out guaranteed. Their more recent 100$ board games (Imperial Assault/Forbidden Stars) are only slightly less. MMs standard is 25% off so it matches the norm to all their other products.
2016/01/08 04:36:43
Subject: Re:Asmodee/FFG to block cheap online game sales