Warhammer
40K (12 Man Death Clock) Tournament at Grand Adventures
Where: Grand Adventures Comics (1103 NW. Broad, STE A, Murfreesboro TN 37129)
(615) 867-0838 *Call us or Walk in to register.
When: Saturday, January 30, 2016.
What time: Dice will roll at 9am Sharp! Store will be open at 8am.
How Many Points: 1850 pt. armies
Army Composition:
1. Only “bound” armies are legal for this tournament.
2. Armies may include any number of Formations, Allied Detachment’s, or Detachments, up to a maximum of 3. (example- Bob takes 3 formations, this is a legal army.)
Format: ( read Carefully)
3 Rounds at 2
hr. 30 min. per round
30 Min lunch break between round 1 and 2.
We will be Using the ITC
FAQ found here:
https://www.frontlinegaming.org/2013/02/14/40k-independent-tournament-faq/
Death Clock :
1. Each player will be assigned a timer. Each player is assigned 1 hour and 15 minutes on this countdown timer.
2. The player who deploys first, starts his timer, Deploys, then stops his timer.
3. The player who deploys second then immediately starts his timer, deploys, then stops his timer when he finishes.
4. Player who attempts to seize initiative.
5. BEFORE ANY MODEL IS MOVED, THE OWNING PLAYER, WHOS TURN
IT IS, MUST HAVE
HIS CLOCK RUNNING. Before rolling any dice, other than seize the initiative and roll for table sides, the clock must be running. The penalty for not starting the clock before turn begins: That player will deduct 5 minutes from his overall play time on his clock.
6. (example. It is Johns Turn. John shoots Bob’s unit of tyrannids. Bob takes a cover save and removes models. John’s timer is still running.
7. (Example. It is Johns Turn. John declares a charge on Bob’s unit of Tyrannids. John stops his timer. Bob’ immediately starts his timer, Fires overwatch, applies wounds. John Rolls armor saves. Bob’s timer is still running. Once models have been removed, Bob stops his timer and John starts his so he can continue his turn.
8. (Example: It is Johns Turn. John has a higher imitative against Bob’s Tyrannids. John goes first in close combat. His timer is still running. After all attacks, Damage, and models removed, it is now Bob’s Turn to fight in close combat. Although it is still Johns Turn, John will stop his clock and Bob will start his. Bob will now attack John’s models in the Assault phase.
Death Clock, when a player can stop his timer:
1. When His opponent declares and over watch
2. When His opponent Fights back in Close combat.
3. When his opponent interrupts his turn for a rules question.
4. When he, or his opponent, asks for a judge. (Models MAY NOT be moved when the timer has stopped. Dice MAY NOT be rolled when the timer is stopped.
5. If the game is interrupted for any reason.
Out of time:
1. Once a player runs out of time on his timer. He may not move any models. He may not over watch.
2. It is considered dice down for all purposes for a player who runs out of time.
3. If A player has time left, and the game hasn’t ended but his opponent is out of time, that player may continue to play until the game is over, or he runs out of time, for which the game ends.
What players need:
1. We will provide the Clocks.
2. Codex (digital is acceptable), Templates, 3 copies of your Army list, (1 copy submitted to organizer) and tokens.
3. Basically everything you need to play the game, including the rule book (digital is acceptable) The store will not loan out pens, pencils, paper, tape measure etc.
Missions:
The missions used for this tournament are the 2015 Nova missions. Missions used will be mission 1-3 for this tournament. The Nova document is attached to this post. Missions start on page 10 of the Nova document.