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Made in us
Pyromaniac Hellhound Pilot






It was/is constructive criticism but if you want to call it bashing its bashing, I don't care. My goal has been accomplished people are looking at the Tau codex and evaluating the bias nerfs themselves, if they don't agree with me that's fine as long as it was an informed decision.

Will someone tell me why every one gets mad that I am campaigning about a bad decision made by the ITC on Tau?

   
Made in au
Liche Priest Hierophant







Because most people agreed with the changes because they evaluated the nerfs themselves before the thread was made and they were sick of seeing a new 'ITC nerfed Tau please fix' thread every day?
Even those who don't agree would get sick of multiple posters posting different threads about the exact same topic.

This message was edited 1 time. Last update was at 2016/02/17 23:39:06


 
   
Made in us
Pyromaniac Hellhound Pilot






 Matt.Kingsley wrote:
Because most people agreed with the changes because they evaluated the nerfs themselves before the thread was made and they were sick of seeing a new 'ITC nerfed Tau please fix' thread every day?


What changes did you agree with? Besides the obvious coordinated fire power one. I am starting to understand why you rarely see the big names post on forums because this is getting no where fast.

   
Made in us
Rough Rider with Boomstick




USA

a. Models in the Piranha Firestream Wing formation may not leave the table using the Rearm and Refuel special rule the same turn that they arrive from Reserves or Ongoing Reserves.

b. When returning to the table using the Rearm and Refuel special rule, the Piranha unit does so at full strength, including regaining Piranhas that have been destroyed earlier in the game. However, models that have formed their own unit due to being immobilized are not replaced.

c. All Ghostkeels in a unit activate their Holophoton Countermeasures at the same time.

d. If a Stormsurge that has deployed its Stabilising Anchors is Tank Shocked, it must Death or Glory in response. If it fails to stop the Tank Shocking vehicle, it suffers D3 wounds and the tank is left in base to base contact with the Stormsurge at the point it made contact with it.

These are the changes ITC made for the new Tau codex.... LOL in the end this is just another thread about Drone Factory, get over it. I hope NOVA implements this for their FAQ too.
   
Made in us
Pyromaniac Hellhound Pilot






Sons of Vulkan there are 2 that bothers me the ghostkeels having to activate their ability at the same time despite it saying model bothers me. Its unit not turn its not over powered at all.

The stormsurge one doesn't make sense it has the option to move next turn so why not give them the option. If they move they cant shoot twice if they stay they risk taking d3 wounds good either way but ok.

Why would I care dude I am Kenpachi I cant be stopped! LOL

   
Made in us
Regular Dakkanaut




 CKO wrote:

The stormsurge one doesn't make sense it has the option to move next turn so why not give them the option. If they move they cant shoot twice if they stay they risk taking d3 wounds good either way but ok.

Oh no, a special rule that has a trade off on when its good to use. How terrible
   
Made in us
Rough Rider with Boomstick




USA

 CKO wrote:
Sons of Vulkan there are 2 that bothers me the ghostkeels having to activate their ability at the same time despite it saying model bothers me. Its unit not turn its not over powered at all.

The stormsurge one doesn't make sense it has the option to move next turn so why not give them the option. If they move they cant shoot twice if they stay they risk taking d3 wounds good either way but ok.

Why would I care dude I am Kenpachi I cant be stopped! LOL


Nice try but I highly doubt those two things affecting ghostkeel/stormsurge will keep Tau from doing well at GTs. They will continue to do well as more skilled players switch over to them for future GTs even without the Dronefactory.... You can stop crying now on the forums.
   
Made in gb
Worthiest of Warlock Engineers






preston

 CKO wrote:
 Matt.Kingsley wrote:
Because most people agreed with the changes because they evaluated the nerfs themselves before the thread was made and they were sick of seeing a new 'ITC nerfed Tau please fix' thread every day?


What changes did you agree with? Besides the obvious coordinated fire power one. I am starting to understand why you rarely see the big names post on forums because this is getting no where fast.


All of them. As a Guard player (the original gunline army - yes, someone did it before the spacefishcowcommies) I hate the Tau with a passion. I have to get close to them with an army that struggles to move more that 6+D6" per turn. They can out shoot me. Their basic guns ignore my armour and the only save I get - cover - is completely ignored by their markerlights. If I try to shoot them then I barely even scratch them and starting a shooting war with them is tantamount to suicide but assault is pointless too as whatever tattered remnants make it close enough will be annihilated by their supporting fire and overwatch.
My tanks are laughable against their Railguns, D missiles, Ghost Keels and the like whilst their Riptides and Stormsurges are basically immune to my army as I have no feasible way of putting out enough firepower to kill them.

Tau are massively overpowered and the ITC nerfs are very, very, welcome and much needed.

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in us
Longtime Dakkanaut





 SonsofVulkan wrote:
a. Models in the Piranha Firestream Wing formation may not leave the table using the Rearm and Refuel special rule the same turn that they arrive from Reserves or Ongoing Reserves.

b. When returning to the table using the Rearm and Refuel special rule, the Piranha unit does so at full strength, including regaining Piranhas that have been destroyed earlier in the game. However, models that have formed their own unit due to being immobilized are not replaced.

c. All Ghostkeels in a unit activate their Holophoton Countermeasures at the same time.

d. If a Stormsurge that has deployed its Stabilising Anchors is Tank Shocked, it must Death or Glory in response. If it fails to stop the Tank Shocking vehicle, it suffers D3 wounds and the tank is left in base to base contact with the Stormsurge at the point it made contact with it.

These are the changes ITC made for the new Tau codex.... LOL in the end this is just another thread about Drone Factory, get over it. I hope NOVA implements this for their FAQ too.

Thankfully, as of now, NOVA WILL NOT BE NERFING ANY TAU FORMATIONs. The only modification is targetlock and rules sharing for hunter contingent. No Ghostkeel nerf, no crippling Hunter Contingent nerf, no Firestream nerf.

p.s. I play SM and Eldar, so I dont gain from being anti-Tau nerfs, I just happen to think its fair that those rules be given a chance.

Bee beep boo baap 
   
Made in us
Pyromaniac Hellhound Pilot






 SonsofVulkan wrote:
Nice try but I highly doubt those two things affecting ghostkeel/stormsurge will keep Tau from doing well at GTs. They will continue to do well as more skilled players switch over to them for future GTs even without the Dronefactory.... You can stop crying now on the forums.


Will 2 more uses of counter measure break the game? If not why so much hate on the unit, I guess because its new and shiny. Also I am not crying are you trying to insult me! If so your mean!

Wow, Nova is doing the right thing maybe I should attend Nova!

This message was edited 1 time. Last update was at 2016/02/18 00:19:33


   
Made in us
Longtime Dakkanaut





 master of ordinance wrote:
 CKO wrote:
 Matt.Kingsley wrote:
Because most people agreed with the changes because they evaluated the nerfs themselves before the thread was made and they were sick of seeing a new 'ITC nerfed Tau please fix' thread every day?


What changes did you agree with? Besides the obvious coordinated fire power one. I am starting to understand why you rarely see the big names post on forums because this is getting no where fast.


All of them. As a Guard player (the original gunline army - yes, someone did it before the spacefishcowcommies) I hate the Tau with a passion. I have to get close to them with an army that struggles to move more that 6+D6" per turn. They can out shoot me. Their basic guns ignore my armour and the only save I get - cover - is completely ignored by their markerlights. If I try to shoot them then I barely even scratch them and starting a shooting war with them is tantamount to suicide but assault is pointless too as whatever tattered remnants make it close enough will be annihilated by their supporting fire and overwatch.
My tanks are laughable against their Railguns, D missiles, Ghost Keels and the like whilst their Riptides and Stormsurges are basically immune to my army as I have no feasible way of putting out enough firepower to kill them.

Tau are massively overpowered and the ITC nerfs are very, very, welcome and much needed.

Want to make your Tau matchup better?

Some tips: Take a huge blob of Guardsmen, 50 man big. Take Azrael from Dark Angels. All your Guardsmen now have a 4++ save at worst. This means all Tau weaponry will become very inefficient at removing your squad. For fun, add psykers and attempt to get more buffs (Sanctuary for a 3++ save on the entire blob, Invisibility because.. yeah, endurance for 4+ FNP and eternal warrior), take an inquisitor for Rad and Psychostroke grenades, load up on power axes and your blob will actually be very formidable in CC (I used to use a list like this, if you want I can PM you details). Load up on Wyverns, i'd recommend 2 squads of 2, they absolutely shred any non-MC infantry tau take, including the drones from both the drone net and the spawned drones. By taking SM allies you also gain the ability to bring along FA Drop Pods. Place Command Squads or Veterans squads inside the pods, load up on plasmas. A command squad full of Plasma, with rerolls and orders should be able to put a dent into some of those Tau MCs, you could also ally in Grav from Codex: SM to shore up that weakness.

As an imperial player, you should be using all the tools at your disposal. Bring along your buddies for the assistance you require.

Bee beep boo baap 
   
Made in us
Trigger-Happy Baal Predator Pilot






 CKO wrote:


Will someone tell me why every one gets mad that I am campaigning about a bad decision made by the ITC on Tau?


We're not mad about your campaigning. This entire thread is just feeding a ridiculous troll who's too busy trying to be right to realize his points sometimes contradict themselves. It's pretty great....at this point, almost no one is actually listening to anything he has to say.

Oh...eh. Erm...awkward.
   
Made in us
Pyromaniac Hellhound Pilot






Lvalx where have you been? For a second they had me believing that Tau was unbeatable.

   
Made in us
Fixture of Dakka





San Jose, CA

 LValx wrote:
 master of ordinance wrote:
 CKO wrote:
 Matt.Kingsley wrote:
Because most people agreed with the changes because they evaluated the nerfs themselves before the thread was made and they were sick of seeing a new 'ITC nerfed Tau please fix' thread every day?


What changes did you agree with? Besides the obvious coordinated fire power one. I am starting to understand why you rarely see the big names post on forums because this is getting no where fast.


All of them. As a Guard player (the original gunline army - yes, someone did it before the spacefishcowcommies) I hate the Tau with a passion. I have to get close to them with an army that struggles to move more that 6+D6" per turn. They can out shoot me. Their basic guns ignore my armour and the only save I get - cover - is completely ignored by their markerlights. If I try to shoot them then I barely even scratch them and starting a shooting war with them is tantamount to suicide but assault is pointless too as whatever tattered remnants make it close enough will be annihilated by their supporting fire and overwatch.
My tanks are laughable against their Railguns, D missiles, Ghost Keels and the like whilst their Riptides and Stormsurges are basically immune to my army as I have no feasible way of putting out enough firepower to kill them.

Tau are massively overpowered and the ITC nerfs are very, very, welcome and much needed.

Want to make your Tau matchup better?

Some tips: Take a huge blob of Guardsmen, 50 man big. Take Azrael from Dark Angels. All your Guardsmen now have a 4++ save at worst. This means all Tau weaponry will become very inefficient at removing your squad. For fun, add psykers and attempt to get more buffs (Sanctuary for a 3++ save on the entire blob, Invisibility because.. yeah, endurance for 4+ FNP and eternal warrior), take an inquisitor for Rad and Psychostroke grenades, load up on power axes and your blob will actually be very formidable in CC (I used to use a list like this, if you want I can PM you details). Load up on Wyverns, i'd recommend 2 squads of 2, they absolutely shred any non-MC infantry tau take, including the drones from both the drone net and the spawned drones. By taking SM allies you also gain the ability to bring along FA Drop Pods. Place Command Squads or Veterans squads inside the pods, load up on plasmas. A command squad full of Plasma, with rerolls and orders should be able to put a dent into some of those Tau MCs, you could also ally in Grav from Codex: SM to shore up that weakness.

As an imperial player, you should be using all the tools at your disposal. Bring along your buddies for the assistance you require.

Moreover, there is an upgrade you can give to certain Leman Russ tanks that causes Instant Death.

Loss my Bloodthirster with the Grimoire on Turn 1 and gave away First Blood because of that tank. S8 AP2 Instant Death....trust me, it'll kill riptides dead in no time.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Pyromaniac Hellhound Pilot






 Voidwraith wrote:
 CKO wrote:


Will someone tell me why every one gets mad that I am campaigning about a bad decision made by the ITC on Tau?


We're not mad about your campaigning. This entire thread is just feeding a ridiculous troll who's too busy trying to be right to realize his points sometimes contradict themselves. It's pretty great....at this point, almost no one is actually listening to anything he has to say.

Oh...eh. Erm...awkward.


If defending your statements is trolling than I guess I am trolling?

No one is listening the thread has 4000 views, what are you talking about? If your not listening why are you posting?

   
Made in us
Rough Rider with Boomstick




USA

 Voidwraith wrote:
 CKO wrote:


Will someone tell me why every one gets mad that I am campaigning about a bad decision made by the ITC on Tau?


We're not mad about your campaigning. This entire thread is just feeding a ridiculous troll who's too busy trying to be right to realize his points sometimes contradict themselves. It's pretty great....at this point, almost no one is actually listening to anything he has to say.

Oh...eh. Erm...awkward.


This pretty much sums things up... kinda sad this thread went 10 pages, people gotta stop feeding the troll lol

On a off note: I checked the wargamescon link he posted up, he got the lowest sportsmanship score out of everyone.... LOL what a surprise, annoying on the internet and annoying in RL

This message was edited 1 time. Last update was at 2016/02/18 00:27:28


 
   
Made in us
Fixture of Dakka





San Jose, CA

 LValx wrote:
 SonsofVulkan wrote:
a. Models in the Piranha Firestream Wing formation may not leave the table using the Rearm and Refuel special rule the same turn that they arrive from Reserves or Ongoing Reserves.

b. When returning to the table using the Rearm and Refuel special rule, the Piranha unit does so at full strength, including regaining Piranhas that have been destroyed earlier in the game. However, models that have formed their own unit due to being immobilized are not replaced.

c. All Ghostkeels in a unit activate their Holophoton Countermeasures at the same time.

d. If a Stormsurge that has deployed its Stabilising Anchors is Tank Shocked, it must Death or Glory in response. If it fails to stop the Tank Shocking vehicle, it suffers D3 wounds and the tank is left in base to base contact with the Stormsurge at the point it made contact with it.

These are the changes ITC made for the new Tau codex.... LOL in the end this is just another thread about Drone Factory, get over it. I hope NOVA implements this for their FAQ too.

Thankfully, as of now, NOVA WILL NOT BE NERFING ANY TAU FORMATIONs. The only modification is targetlock and rules sharing for hunter contingent. No Ghostkeel nerf, no crippling Hunter Contingent nerf, no Firestream nerf.

p.s. I play SM and Eldar, so I dont gain from being anti-Tau nerfs, I just happen to think its fair that those rules be given a chance.

NOVA does tend more to go with the full monte over the ITC. That's ok if you don't mind playing against some of the more OP aspects of the game like unmodified Invisibility, unmodified re-rollable 2+'s, deathstars that can fire off 5 Psychic Shrieks and so on.

But I was surprised last year that they didn't allow the wraithknight and with all their restrictions on Forgeworld. Just different strokes for different folks, I guess.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Pyromaniac Hellhound Pilot






Jy2 where can you find the upgrade that allows a leman russ to instant kill your MC?

   
Made in gb
Worthiest of Warlock Engineers






preston

jy2 wrote:
 LValx wrote:
 master of ordinance wrote:
 CKO wrote:
 Matt.Kingsley wrote:
Because most people agreed with the changes because they evaluated the nerfs themselves before the thread was made and they were sick of seeing a new 'ITC nerfed Tau please fix' thread every day?


What changes did you agree with? Besides the obvious coordinated fire power one. I am starting to understand why you rarely see the big names post on forums because this is getting no where fast.


All of them. As a Guard player (the original gunline army - yes, someone did it before the spacefishcowcommies) I hate the Tau with a passion. I have to get close to them with an army that struggles to move more that 6+D6" per turn. They can out shoot me. Their basic guns ignore my armour and the only save I get - cover - is completely ignored by their markerlights. If I try to shoot them then I barely even scratch them and starting a shooting war with them is tantamount to suicide but assault is pointless too as whatever tattered remnants make it close enough will be annihilated by their supporting fire and overwatch.
My tanks are laughable against their Railguns, D missiles, Ghost Keels and the like whilst their Riptides and Stormsurges are basically immune to my army as I have no feasible way of putting out enough firepower to kill them.

Tau are massively overpowered and the ITC nerfs are very, very, welcome and much needed.

Want to make your Tau matchup better?

Some tips: Take a huge blob of Guardsmen, 50 man big. Take Azrael from Dark Angels. All your Guardsmen now have a 4++ save at worst. This means all Tau weaponry will become very inefficient at removing your squad. For fun, add psykers and attempt to get more buffs (Sanctuary for a 3++ save on the entire blob, Invisibility because.. yeah, endurance for 4+ FNP and eternal warrior), take an inquisitor for Rad and Psychostroke grenades, load up on power axes and your blob will actually be very formidable in CC (I used to use a list like this, if you want I can PM you details). Load up on Wyverns, i'd recommend 2 squads of 2, they absolutely shred any non-MC infantry tau take, including the drones from both the drone net and the spawned drones. By taking SM allies you also gain the ability to bring along FA Drop Pods. Place Command Squads or Veterans squads inside the pods, load up on plasmas. A command squad full of Plasma, with rerolls and orders should be able to put a dent into some of those Tau MCs, you could also ally in Grav from Codex: SM to shore up that weakness.

As an imperial player, you should be using all the tools at your disposal. Bring along your buddies for the assistance you require.

Moreover, there is an upgrade you can give to certain Leman Russ tanks that causes Instant Death.

Loss my Bloodthirster with the Grimoire on Turn 1 and gave away First Blood because of that tank. S8 AP2 Instant Death....trust me, it'll kill riptides dead in no time.


That is a piece of wargear only available to the Leman Russ Vanquisher in the IA Book 2, Armoured Company list. It is also only available to a command tank which, as anyone knows, is very, very, easy to destroy.

LValx wrote:
 master of ordinance wrote:
 CKO wrote:
 Matt.Kingsley wrote:
Because most people agreed with the changes because they evaluated the nerfs themselves before the thread was made and they were sick of seeing a new 'ITC nerfed Tau please fix' thread every day?


What changes did you agree with? Besides the obvious coordinated fire power one. I am starting to understand why you rarely see the big names post on forums because this is getting no where fast.


All of them. As a Guard player (the original gunline army - yes, someone did it before the spacefishcowcommies) I hate the Tau with a passion. I have to get close to them with an army that struggles to move more that 6+D6" per turn. They can out shoot me. Their basic guns ignore my armour and the only save I get - cover - is completely ignored by their markerlights. If I try to shoot them then I barely even scratch them and starting a shooting war with them is tantamount to suicide but assault is pointless too as whatever tattered remnants make it close enough will be annihilated by their supporting fire and overwatch.
My tanks are laughable against their Railguns, D missiles, Ghost Keels and the like whilst their Riptides and Stormsurges are basically immune to my army as I have no feasible way of putting out enough firepower to kill them.

Tau are massively overpowered and the ITC nerfs are very, very, welcome and much needed.

Want to make your Tau matchup better?

Some tips: Take a huge blob of Guardsmen, 50 man big. Take Azrael from Dark Angels. All your Guardsmen now have a 4++ save at worst. This means all Tau weaponry will become very inefficient at removing your squad. For fun, add psykers and attempt to get more buffs (Sanctuary for a 3++ save on the entire blob, Invisibility because.. yeah, endurance for 4+ FNP and eternal warrior), take an inquisitor for Rad and Psychostroke grenades, load up on power axes and your blob will actually be very formidable in CC (I used to use a list like this, if you want I can PM you details). Load up on Wyverns, i'd recommend 2 squads of 2, they absolutely shred any non-MC infantry tau take, including the drones from both the drone net and the spawned drones. By taking SM allies you also gain the ability to bring along FA Drop Pods. Place Command Squads or Veterans squads inside the pods, load up on plasmas. A command squad full of Plasma, with rerolls and orders should be able to put a dent into some of those Tau MCs, you could also ally in Grav from Codex: SM to shore up that weakness.

As an imperial player, you should be using all the tools at your disposal. Bring along your buddies for the assistance you require.

Ah I see now, oh how I have been blinded!
In order to play the army that I like well I should go out and purchase two to three different codex's alongside my regular IG one. I should then purchase the models to let me field these as well. So to play my Guard I should also bring an SM allied force and a DA allied force to face the mighty Tau whom for some reason do not need to brig allies to be competitive....
You know what, if I head down this route then why bother with my IG at all? I will end up playing Marines and DA with a tiny side serving of IG.



Automatically Appended Next Post:
 CKO wrote:
Jy2 where can you find the upgrade that allows a leman russ to instant kill your MC?

Imperial Armour Book 2. Beast Hunter Shells, though they are only available to Leman Russ Vanquishers that are taken as Command Tanks so you are limited to two per army at the most.

This message was edited 1 time. Last update was at 2016/02/18 00:48:47


Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in us
Longtime Dakkanaut




 LValx wrote:
 master of ordinance wrote:
 CKO wrote:
 Matt.Kingsley wrote:
Because most people agreed with the changes because they evaluated the nerfs themselves before the thread was made and they were sick of seeing a new 'ITC nerfed Tau please fix' thread every day?


What changes did you agree with? Besides the obvious coordinated fire power one. I am starting to understand why you rarely see the big names post on forums because this is getting no where fast.


All of them. As a Guard player (the original gunline army - yes, someone did it before the spacefishcowcommies) I hate the Tau with a passion. I have to get close to them with an army that struggles to move more that 6+D6" per turn. They can out shoot me. Their basic guns ignore my armour and the only save I get - cover - is completely ignored by their markerlights. If I try to shoot them then I barely even scratch them and starting a shooting war with them is tantamount to suicide but assault is pointless too as whatever tattered remnants make it close enough will be annihilated by their supporting fire and overwatch.
My tanks are laughable against their Railguns, D missiles, Ghost Keels and the like whilst their Riptides and Stormsurges are basically immune to my army as I have no feasible way of putting out enough firepower to kill them.

Tau are massively overpowered and the ITC nerfs are very, very, welcome and much needed.


Want to make your Tau matchup better?

Some tips: Take a huge blob of Guardsmen, 50 man big. Take Azrael from Dark Angels. All your Guardsmen now have a 4++ save at worst. This means all Tau weaponry will become very inefficient at removing your squad. For fun, add psykers and attempt to get more buffs (Sanctuary for a 3++ save on the entire blob, Invisibility because.. yeah, endurance for 4+ FNP and eternal warrior), take an inquisitor for Rad and Psychostroke grenades, load up on power axes and your blob will actually be very formidable in CC (I used to use a list like this, if you want I can PM you details). Load up on Wyverns, i'd recommend 2 squads of 2, they absolutely shred any non-MC infantry tau take, including the drones from both the drone net and the spawned drones. By taking SM allies you also gain the ability to bring along FA Drop Pods. Place Command Squads or Veterans squads inside the pods, load up on plasmas. A command squad full of Plasma, with rerolls and orders should be able to put a dent into some of those Tau MCs, you could also ally in Grav from Codex: SM to shore up that weakness.

As an imperial player, you should be using all the tools at your disposal. Bring along your buddies for the assistance you require.


So in order to stand up up to an even moderate tau list, take a very specific build, that A requires atleast three different books, B pisses all over the fluff. No army should have to stoop that low.
   
Made in us
Fixture of Dakka





San Jose, CA

 master of ordinance wrote:
jy2 wrote:
 LValx wrote:
 master of ordinance wrote:
 CKO wrote:
 Matt.Kingsley wrote:
Because most people agreed with the changes because they evaluated the nerfs themselves before the thread was made and they were sick of seeing a new 'ITC nerfed Tau please fix' thread every day?


What changes did you agree with? Besides the obvious coordinated fire power one. I am starting to understand why you rarely see the big names post on forums because this is getting no where fast.


All of them. As a Guard player (the original gunline army - yes, someone did it before the spacefishcowcommies) I hate the Tau with a passion. I have to get close to them with an army that struggles to move more that 6+D6" per turn. They can out shoot me. Their basic guns ignore my armour and the only save I get - cover - is completely ignored by their markerlights. If I try to shoot them then I barely even scratch them and starting a shooting war with them is tantamount to suicide but assault is pointless too as whatever tattered remnants make it close enough will be annihilated by their supporting fire and overwatch.
My tanks are laughable against their Railguns, D missiles, Ghost Keels and the like whilst their Riptides and Stormsurges are basically immune to my army as I have no feasible way of putting out enough firepower to kill them.

Tau are massively overpowered and the ITC nerfs are very, very, welcome and much needed.

Want to make your Tau matchup better?

Some tips: Take a huge blob of Guardsmen, 50 man big. Take Azrael from Dark Angels. All your Guardsmen now have a 4++ save at worst. This means all Tau weaponry will become very inefficient at removing your squad. For fun, add psykers and attempt to get more buffs (Sanctuary for a 3++ save on the entire blob, Invisibility because.. yeah, endurance for 4+ FNP and eternal warrior), take an inquisitor for Rad and Psychostroke grenades, load up on power axes and your blob will actually be very formidable in CC (I used to use a list like this, if you want I can PM you details). Load up on Wyverns, i'd recommend 2 squads of 2, they absolutely shred any non-MC infantry tau take, including the drones from both the drone net and the spawned drones. By taking SM allies you also gain the ability to bring along FA Drop Pods. Place Command Squads or Veterans squads inside the pods, load up on plasmas. A command squad full of Plasma, with rerolls and orders should be able to put a dent into some of those Tau MCs, you could also ally in Grav from Codex: SM to shore up that weakness.

As an imperial player, you should be using all the tools at your disposal. Bring along your buddies for the assistance you require.

Moreover, there is an upgrade you can give to certain Leman Russ tanks that causes Instant Death.

Loss my Bloodthirster with the Grimoire on Turn 1 and gave away First Blood because of that tank. S8 AP2 Instant Death....trust me, it'll kill riptides dead in no time.


That is a piece of wargear only available to the Leman Russ Vanquisher in the IA Book 2, Armoured Company list. It is also only available to a command tank which, as anyone knows, is very, very, easy to destroy.

It's a tank. It can be destroyed just like any other tank. Nothing new about that.

But since many guard players are already taking Tank squadrons as their HQ's anyways, it's not a big investment. At least not as big as bringing in 2 additional detachments.

This message was edited 1 time. Last update was at 2016/02/18 01:34:19



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
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 SonsofVulkan wrote:
 CKO wrote:
the_scotsman wrote:
I am confused. Why does your army need anything? Surely you can just use superior tactics and defeat the Eldar regardless of nerfs.

A man once said "the general is everything." Why should it matter if GW or ITC is putting the rules in place?


I have said this several times its not hurting me as an individual at all. I am doing this for our community its that simple! We cant go nerfing things out of irrational fear when it hasn't been play tested!

All of that doesn't matter now as I see people vote for a variety of reasons.



This is mostly about you... 2 whine threads later lol

Community voted to nerf drone factory which has nothing to do with Tau shooting, you made a thread about it that got no where and got bashed. Made this thread about Tau, which we all know is just another shot at ITC, get bashed again.

Don't like ITC don't play the tourney. No one cares if you become another eldar player, wait for the changes and play accordingly.






Hey buddy, how about you know what you are talking about before posting.

There WAS NO VOTE for the most recent Tau ITC nerfs. They just decided on their own.

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preston

notredameguy10 wrote:
 SonsofVulkan wrote:
 CKO wrote:
the_scotsman wrote:
I am confused. Why does your army need anything? Surely you can just use superior tactics and defeat the Eldar regardless of nerfs.

A man once said "the general is everything." Why should it matter if GW or ITC is putting the rules in place?


I have said this several times its not hurting me as an individual at all. I am doing this for our community its that simple! We cant go nerfing things out of irrational fear when it hasn't been play tested!

All of that doesn't matter now as I see people vote for a variety of reasons.



This is mostly about you... 2 whine threads later lol

Community voted to nerf drone factory which has nothing to do with Tau shooting, you made a thread about it that got no where and got bashed. Made this thread about Tau, which we all know is just another shot at ITC, get bashed again.

Don't like ITC don't play the tourney. No one cares if you become another eldar player, wait for the changes and play accordingly.






Hey buddy, how about you know what you are talking about before posting.

There WAS NO VOTE for the most recent Tau ITC nerfs. They just decided on their own.

That , barring the Tau players, the entire community is behind these nerf should say something.

Free from GW's tyranny and the hobby is looking better for it
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also, said nerfs are going to vote now that the LVO is over. They where rushed out so that the judges would have a ruling. So please, know what your talking about b4 you post

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We'll take your Magnus leak and raise you plastic sisters, take that internet.
 
   
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 master of ordinance wrote:
notredameguy10 wrote:
 SonsofVulkan wrote:
 CKO wrote:
the_scotsman wrote:
I am confused. Why does your army need anything? Surely you can just use superior tactics and defeat the Eldar regardless of nerfs.

A man once said "the general is everything." Why should it matter if GW or ITC is putting the rules in place?


I have said this several times its not hurting me as an individual at all. I am doing this for our community its that simple! We cant go nerfing things out of irrational fear when it hasn't been play tested!

All of that doesn't matter now as I see people vote for a variety of reasons.



This is mostly about you... 2 whine threads later lol

Community voted to nerf drone factory which has nothing to do with Tau shooting, you made a thread about it that got no where and got bashed. Made this thread about Tau, which we all know is just another shot at ITC, get bashed again.

Don't like ITC don't play the tourney. No one cares if you become another eldar player, wait for the changes and play accordingly.






Hey buddy, how about you know what you are talking about before posting.

There WAS NO VOTE for the most recent Tau ITC nerfs. They just decided on their own.

That , barring the Tau players, the entire community is behind these nerf should say something.


haha that is not true. And the only reason anyone would want those nerfs is for selfish reasons for their own armies.

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Actually as the writer of various threads most people agree with me on all issues except the piranhas!

   
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 Swampmist wrote:
also, said nerfs are going to vote now that the LVO is over. They where rushed out so that the judges would have a ruling. So please, know what your talking about b4 you post


I knew that. I was merely responding to the guy who jumped in accusing people of things


Automatically Appended Next Post:
 master of ordinance wrote:
notredameguy10 wrote:
 SonsofVulkan wrote:
 CKO wrote:
the_scotsman wrote:
I am confused. Why does your army need anything? Surely you can just use superior tactics and defeat the Eldar regardless of nerfs.

A man once said "the general is everything." Why should it matter if GW or ITC is putting the rules in place?


I have said this several times its not hurting me as an individual at all. I am doing this for our community its that simple! We cant go nerfing things out of irrational fear when it hasn't been play tested!

All of that doesn't matter now as I see people vote for a variety of reasons.



This is mostly about you... 2 whine threads later lol

Community voted to nerf drone factory which has nothing to do with Tau shooting, you made a thread about it that got no where and got bashed. Made this thread about Tau, which we all know is just another shot at ITC, get bashed again.

Don't like ITC don't play the tourney. No one cares if you become another eldar player, wait for the changes and play accordingly.






Hey buddy, how about you know what you are talking about before posting.

There WAS NO VOTE for the most recent Tau ITC nerfs. They just decided on their own.

That , barring the Tau players, the entire community is behind these nerf should say something.


The only nerf people agree with is the Piranha one (which I agree and am fine with). The rest are ridiculous.

This message was edited 1 time. Last update was at 2016/02/18 02:26:45


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USA

notredameguy10 wrote:
 Swampmist wrote:
also, said nerfs are going to vote now that the LVO is over. They where rushed out so that the judges would have a ruling. So please, know what your talking about b4 you post


I knew that. I was merely responding to the guy who jumped in accusing people of things


Automatically Appended Next Post:
 master of ordinance wrote:
notredameguy10 wrote:
 SonsofVulkan wrote:
 CKO wrote:
the_scotsman wrote:
I am confused. Why does your army need anything? Surely you can just use superior tactics and defeat the Eldar regardless of nerfs.

A man once said "the general is everything." Why should it matter if GW or ITC is putting the rules in place?


I have said this several times its not hurting me as an individual at all. I am doing this for our community its that simple! We cant go nerfing things out of irrational fear when it hasn't been play tested!

All of that doesn't matter now as I see people vote for a variety of reasons.



This is mostly about you... 2 whine threads later lol

Community voted to nerf drone factory which has nothing to do with Tau shooting, you made a thread about it that got no where and got bashed. Made this thread about Tau, which we all know is just another shot at ITC, get bashed again.

Don't like ITC don't play the tourney. No one cares if you become another eldar player, wait for the changes and play accordingly.






Hey buddy, how about you know what you are talking about before posting.

There WAS NO VOTE for the most recent Tau ITC nerfs. They just decided on their own.

That , barring the Tau players, the entire community is behind these nerf should say something.


The only nerf people agree with is the Piranha one (which I agree and am fine with). The rest are ridiculous.


Right there wasn't a actual survey vote, but the FLG organizers came to that decision after the concern was brought to their attention by the community... They didnt just implemented them out of whim and as far I can see most people are fine with the nerf on Drone factory. Now over the next few months if they going to remove some of the other rulings on Tau, sure no problem as long as they keep the nerf on Drone factory.
   
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 SonsofVulkan wrote:

Right there wasn't a actual survey vote, but the FLG organizers came to that decision after the concern was brought to their attention by the community... They didnt just implemented them out of whim and as far I can see most people are fine with the nerf on Drone factory. Now over the next few months if they going to remove some of the other rulings on Tau, sure no problem as long as they keep the nerf on Drone factory.


I am fine with that. I agree Drone Factory would be very annoying... for everyone! It would be annoying to the opponent to have to keep killing new drones, and just annoying because it is kinda cheesy. The reason Tau players are mad is not because of nerfs for the sake of fairness, it is nerfs for the sake of fear of fairness. Several of the nerfs were gut reactions that had no validity other than fear of something being too strong. The ghostkeel nerf in particular is the one that bothers me the most. Its not even that competitive of a unit (I don't believe it was in any Tau army at LVO) and the pre-nerf was in no way OP.

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I got tabled by the Sisters of Battle against my daemon army... so it's difficult to complain about the Tau or Necrons kicking my ass.


(All joking aside, the warpstorm table killed my own HQ turn 2 so It was really in the hands of fate )
   
 
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