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2016/03/01 04:41:16
Subject: Matchup Predictor - Give Me 2 Armies and I Will Give Tactics and Predict Who Will Win
I definitely like your thread here. I'm not the most competitive but reading some of these predictions of how things will play out may help me since I am starting to try to be more competitive with the tempestus anyway. I prefer footslogging orks and don't have a void shield so that hasnt worked very much because I can't reach combat. The tempestus require more thought though and so this is exactly the type of thread to read to get into the tactical mindset I think. So keep it up!
My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly
2016/03/01 05:26:17
Subject: Re:Matchup Predictor - Give Me 2 Armies and I Will Give Tactics and Predict Who Will Win
cranect wrote: I definitely like your thread here. I'm not the most competitive but reading some of these predictions of how things will play out may help me since I am starting to try to be more competitive with the tempestus anyway. I prefer footslogging orks and don't have a void shield so that hasnt worked very much because I can't reach combat. The tempestus require more thought though and so this is exactly the type of thread to read to get into the tactical mindset I think. So keep it up!
Thanks. It's fun to give these types of analysis and I hope it proves to be educational for those who want to learn to play a little more competitively also. But in the end, it's more about helping the community and to improving competitive play for those who want to.
Frozocrone wrote: 1500 pts, non-ITC. Either Eternal War or Maelstrom (rolled for before game)
IoM List 1 - Centurion + Thunderwolves
Spoiler:
White Scars CAD:
Librarian w/ Terminator Armour, Force Axe, Hunters Eye, ML 2 = 135
Librarian w/ Terminator Armour, Force Axe, ML2 = 115
I'm assuming you're the Space Marine+TWC player? I'll go from their perspective.
BTW, their tactic is illegal. Cannot put the Terminator Libbies with the GravCents in the Drop Pods. They take up 11 spaces and the Pod only has space for 10. You need to take off the Terminator armors from the Libbies. Also, give the other Libby an Auspex to reduce enemy cover saves by -1.
Tips/Tactics:
Take out his Spiders with your GravCents. They are always a priority target. It makes killing the rest of the army much, much easier. You can potentially kill 3 spiders in 1 turn depending on how he deploys. If you go 1st, they are dead because they won't have the chance to bring up Reanimation Protocols yet. If you go 2nd, well, you may or may not kill them. Once they go down, it becomes much, much easier to deal with his wraiths and scarabs.
While your Wolfstar can multi-charge, I'd recommend focusing on 1 unit of wraiths a turn because if you multi-assault, you might get stuck with his wraiths. If you focus on killing the unit by just assaulting 1 wraith unit at a time, you stand a better chance of not getting locked in combat. The last thing you'd want is to get tied up by 2-3 units of wraiths the entire game.
After you kill off his spiders, the next thing you'd want to do is to kill off his mobility. That means the 1) the tomb blades and 2) the scarabs. Even 1 unit of scarabs can tie up your much more expensive centurions for the entire game. Watch out for that. Best thing to do is to drop by an objective if possible. This way, at least you are contesting his objective even if your centurions get tarpitted.
Prediction:
If you guys play Maelstroms, the Marines are going to get clobbered pretty badly. Just too much MSU and too much mobility for the Marine list to handle. All he needs to do is to tie up your Wolfstar (wraiths) and the centurions (scarabs, perhaps spiders) and he'll have the advantage.
In Eternal War missions, I still favor the Necrons. His army plays to the Objectives much better than yours with his MSU units and his superior mobility.
ZergSmasher wrote: Here's one for you, taken from game 2 of a recent tournament experience. I'm interested to hear what I could have done to turn this one into a win.
Points: 1850
Mission: Not sure if its an official mission type (ITC, etc.), but the primary objective is escalated killpoints (2 points per unit killed), and the secondary objective is progressive take and hold points that award 2 points per turn for controlling the one closer to you and 4 points per turn for controlling the one farther away from you. Half the points if you contest it.
My army:
Spoiler:
Dark Angels CAD HQ:
Librarian on foot with ML2
Troops:
Scout Squad with 4 Sniper Rifles and a Heavy Bolter, with Camo Cloaks
5 man Tactical Squad with Combiplasma and Plasmagun in a Razorback w/TL Lascannon
Fast Attack:
Drop Pod w/Deathwind Launcher
Heavy Support:
10 man Devastator Squad with 2 Lascannons and 2 Gravcannons and a Rhino (I combat squadded them of course!)
Ravenwing Strike Force:
HQ:
Librarian on a Bike with ML2 and an Auspex
Elites:
Ravenwing Command Squad (6 man) with Apothecary, Champion, RW banner, and 1 grenade launcher
Fast Attack:
Darkshroud
Ravenwing Bike Squad with 6 bikes and a MM attack bike, 2 gravguns, a Power Sword and Melta Bombs on the Sgt.
Ravenwing Bike Squad with 3 bikes, 2 gravguns, Melta Bombs, Lightning Claw and Veteran upgrade on the Sgt.
Ravenwing Land Speeder with TML
Ravenwing Land Speeder with Assault Cannon and MM Officio Assassinorum Detachment:
Culexus Assassin (in the pod)
Opponent's army: Ad Mech War Convocation with BA pods and Culexus. Can't remember what units/upgrades exactly.
War Convocation is a top-tier build, especially if the general behind it is skilled. One of my teammates who is a Top 5 ITC player runs a very similar War Convo/BA/Culexus build as your opponent (some of you guys will know him as iNcontrol) and his army is really tough to play against. They've also got more special rules than I care to remember. Lol.
A few tricks of theirs that you should know.
1. They can get Stealth and Shrouding for 2 turns, so if you think you can get the alpha-strike against them, you are looking at shooting at units with 2+ cover for 2 turns.
2. Their alpha strike - 2 units of Grav kataphrons in drop pods - is super-nasty. Moreover, they have ways to cause -2 to your cover saves. Don't think your Ravenwing with its re-rollable cover saves is safe.
3. They've actually got some nasty assault units. I actually assaulted one of those units with my D-thirster before and got owned by them to my surprise.
4. His units are surprisingly fast. Dunestrider gives him +3" to move, +3" to run and +3" to assault. Keep a safe distance from his Skitarri assault guys if you don't want to get assaulted by them.
Tips/Tactics:
Going 1st or 2nd would depend on how the progressive objectives will be scored. If they are scored at the beginning of your next turn or at the end of each player turn, then go 1st. If they are scored at the end of each game turn, then consider going 2nd (you're not going to kill much of his army due to 2+ cover and he is still going to get the alpha-strike against your army). You're going to take your lumps from his alpha-strike no matter what. Just make sure to kill off those Kataphrons afterwards with both shooting and assault.
Knight will be a problem for your army as you just can't deal with it and all the other threats in his army at the same time. Same with his assault units. They might look scrawny, but they pack quite a punch. I've seen them (a unit of 5 only) kill bloodthirsters and wraithknights before so they're pretty deadly. Unfortunately, so is his shooting. Be careful of engaging them. You also don't want to engage the knight if he is armed with D weapon in CC. You know what they say, shoot the choppy ones and chop the shooty ones.
This is how he will play. Assault units and drop pod units will play aggressively and try to hold you in your deployment zone. His softer units and his Warlord will stay in his backfield and the Imperial Knight will play free safety in the middle. In case you go after his backfield, his Knight will go back to help out. He'll have a lot of units to contest your objective whereas you won't have much to contest his. Consider splitting up your army and put pressure on his backfield with your Ravenwing bike units. Use the melta squad to distract the Knight and clear out his backfield with your Command squad. It won't be easy, but it will be better than trying to fight his army while stuck in your deployment zone. Then, it'll be your game to lose as your objective will always be threatened while his remains safe from any of your threats.
Prediction:
War Convocation takes this one and they win big. There is a reason why War Convo is a top-tier build and you will find out soon enough why (barring really bad dice or a really crappy generalship by your opponent). They have so many dangerous units and their army is just full of tricks. If you had some form of Ignores Cover firepower or anti-deepstrike defense, you may stand a chance. But your army currently has a lot of units that won't really do too well against them. The Ravenwing part is good. I love their mobility. However, the more static CAD part of your army will be a liability in this game due to their lack of mobility.
As I said, this game was actually in the past, at my most recent tournament outing. What you said is very much what happened, except I didn't get a chance to really harass the Knight at all. He had it, a squad of Kataphron Breachers (with the arc weapons), and some Skitarii Rangers hiding in and behind some ruins for the whole game. From what you said, it was mainly a bad matchup for me, and that was definitely what happened. I might have more for you later on, although I'll wait and let others seek your wisdom first!
My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 25 | Current main painting project: Tomb Kings
Mad Doc Grotsnik wrote: You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
2016/03/01 06:19:40
Subject: Matchup Predictor - Give Me 2 Armies and I Will Give Tactics and Predict Who Will Win
Mission:
Primary: 6 objectives two in each deployment zone and 2 in no mans land. Worth 3 points each at the end of the game. Winner gets 16, draw 12, loss 8
Secondary: Maelstrom Max of 8 points
Tertiary: Kill up to 4 enemy characters for up to 4 points
SLW and LB in effect
Total of 30 possible points
My Army
Militarum Tempestus
Ground Assault Formation
Commissar
Command Squad with 4 Volleyguns
5 man Scion Squad with 2 volleyguns
5 man Scion Squad with 2 volleyguns
5 man Scion Squad with 2 plasma guns
3 Taurox Primes with Missile Launchers, twin linked autocannons and camo netting
1 Taurox Prime with Battle Cannon, twin linked auto cannon, and camo netting
Airborne Assault Formation
Commissar
Command Squad with 4 Plasma Guns
3x 5 man Scion Squads with 2 melta Guns
4 Valkyries with Multi rocket pods
Opponents List
War Convocation with Librarious Conclave
There were 2 units of Kataphrons with the Grav
Other than that I dont really remember but it made the orks hurt a lot.
I think the tempestus could work well here but I am curious what you think would happen.
My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly
2016/03/01 06:29:58
Subject: Re:Matchup Predictor - Give Me 2 Armies and I Will Give Tactics and Predict Who Will Win
Tomorrow, my posts will slow down as I will be going out of town until Friday. I'll try to get to the matchups whenever I can get access to a computer.
Have a list, not sure what my opponent will have. Probably going to end up being 30k vs 40kBA. Either Straight Purge or a roll on the Eternal War table.
My Army:
30k Iron Warriors, 3000 points
Siege Breaker w/ Cataphractii Armor and a Chainfist
ML2 Librarian w/ Cataphractii Armor
2 15-man Legion Tactical Marines, Sarge w/ Artificer Armor
5 Recon Marines w/ Recon Armor, Sniper Rifles, Nuncio-vox
10 Legion Veterans w/ Sniper, two suspensor-web heavy bolters with Shrapnel Bolts (AP5 and pinning)
- in a Rhino w/ HB with Shrapnel Bolts and Dozer Blades
5 Legion Terminators w/ Heavy Flamer and 5x Power Fist
6 Tyrant Siege Terminators (Cataphractii Armor, 6x Cyclone Missle Launcher, Omni-scope on Sergeant.) w/ Combi Melta on Sergeant.
2x Legion Apothecaries w/ Artificer Armor, with the tacticals
Legion Dreadnaught w/ Multi Melta + Dreadnaught CC Weapon with underslung Melta gun. Has Ceramite Plating.
-In a Dreadnaught DropPod.
3 Legion Outriders w/ 3 Twin-Linked Melta Guns
5 Iron Havoc Support Marines (Tank Hunter, -1 to Cover Saves) w/5 Missile Launchers
The Primarch Perturabo w/ ForgeBreaker
Expected match-up- BA vehicle spam with a LR Redeemer and a ton of jump marines.
This message was edited 3 times. Last update was at 2016/03/01 13:42:59
Dark Eldar/Eldar (dont know the exact compoisition) 2 Raiders with Aspect Fire Dragons + an archon w/webway portal 3 Ravagers 1 squad of aspect Warp Spiders (I think there is an Autarch here) Razorwing fighter w/dark lances and venom missiles 4 venoms w/ five warriors each 2 squads of three scatterbikes
I know he always starts a game with his four venoms on the field and everything else in reserve. He uses the raiders to deep strike without scatter next to a big vehicle threat and everything else comes on his board edge.
This message was edited 1 time. Last update was at 2016/03/01 21:23:01
They Keep Getting Back UP
2016/03/02 00:54:10
Subject: Re:Matchup Predictor - Give Me 2 Armies and I Will Give Tactics and Predict Who Will Win
Haha great prediction. I played this game against him and it could have been a tie if I had thought to use my mawloc into combat on the last turn of the game. He made me go first and wouldn't even allow me to anti-sieze! (It's a fake mechanic that I came up with where you make the other person go first on a 1 lol)
Also FWIW they are also my Daemons now haha. It's the list I run, although I have been toying around with the D thirster and the khorne knight. All so solid.
Thanks!
In my Daemon army, I am running the D-thirster and the Khorne Knight. They make for a very good combination. Took them to the LVO and they did quite well. You guys will read about my LVO experiences in the near future. The trend now is to go with Chaos Knights, especially in the ITC format where they are legal. Even Nick is running a Chaos Knight in his list currently.
Yeah and the legacy of ruin on that baby...so hot. It warms my soul that Khorne is playable again. Definitely will be trying out more Fateweaver Be'Lakor and the D Thirster. Ironically, I initially strayed away from it because....it was too many points in the HQ slot
#irony
2016/03/02 03:28:28
Subject: Re:Matchup Predictor - Give Me 2 Armies and I Will Give Tactics and Predict Who Will Win
The CSM list has a few traits that will give the Draigostar some problems. It's got a number of units with no armor saves (Spawns, Daemons). It's also a MSU list, which is something that will potentially give your mini-Centstar problems....
Overall, I think Chaos will take it here if you play nice. However, if you resort to Daemon Summoning as well (and if you do it every turn), then your army will be able to take it.
Good post jy! Thank you for your analysis. Have an exalt!
This message was edited 1 time. Last update was at 2016/03/02 03:28:45
2016/03/02 04:18:28
Subject: Re:Matchup Predictor - Give Me 2 Armies and I Will Give Tactics and Predict Who Will Win
Its a 2v2 1500 points a player, so 3000 a side. Teammates armies are considered allies of convenience with each other.
The mission is the maelstrom mission were you don't show your cards to your opponents. We use the vanilla GW decks for maelstrom missions. Hammer and anvil deployment.
My army eldar
pale court with an autarch with warp jump generator and melta, and three units of dire avengers.
Aspect shrine with 3*5 warpspiders
Aspect shrine 3*6 swooping hawks.
A night spinner
A skathach wraithknight with the hellstorm template guns and a single scatter laser
My allies army orks
warboss with lucky stick, and a weird boy.
3 trucks full of boys with nob and power klaw
a squigoth full of burna boys.
a battlewagon full of shoota boys
a gorkanuaght
Opponent one tau
some formation that gives twin linked when shooting at units on objectives. I think it is an etherial, 3 units of breachers, and a unit of pathfinders all in devilfish.
optimized stealth cadre with one unit of 3 ghost keels all with ion guns and two units of three stealth suits with burst cannons.
Opponent two space marines
Every unit is in a drop pod, except the assasin.
vulkan with a command squad. 4xflamers and an apothacary.
3 ten man tac squads with melta and combi melta.
librarian with auspex, and centurions.
An assassin. The one with a template attack, and can walk in from your opponents deployment edge.
2016/03/03 02:34:25
Subject: Re:Matchup Predictor - Give Me 2 Armies and I Will Give Tactics and Predict Who Will Win
I apologize, but due to being out of town (on vaca) and limited computer access, I won't be doing any matchup analysis until I get back on Friday.
However, if any of the more experienced players here want to take a shot at analyzing any of the matchups here, you have my blessings. Have fun and go for it!
My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly
2016/03/03 05:27:32
Subject: Re:Matchup Predictor - Give Me 2 Armies and I Will Give Tactics and Predict Who Will Win
This will be an interesting battle. You are bringing a more casual Tyranid list and he is bringing a more elite Space Wolf list. That's not necessarily a bad thing for you. In this battle, the tervigon is actually going to be very helpful. As an elitist army, the SW army is one of limited resources. He doesn't have very many objective holders other than his offensive units. You, on the other hand, can make it a challenging battle for him if your tervigon can spawn for multiple rounds. The more units he creates, the more trouble you opponent will have due to his limited resources.
Tips/Tactics:
He's got a few heavy hitters. Wolflord with TWC (or he may put him with the Fenrisian wolves), the Wulfen and the Imperial Knight can all do a lot of damage in Assault. Fortunately for you, have have quite a few tarpitting bodies. Here are the strategies you should employ:
1. Use your gribblies to screen out and/or tarpit his assault units. Preferably the Knight and either the TWC or the Wulfen (but don't try to tarpit both units at the same time with 1 unit of gribblies). Tie up 2 of his Assault units only. Leave either the TWC or Wulfen open so you can shoot them down. Keep at least a few models trailing and in range of your venomthrope to protect your gribblies.
2. Focus your shooting on 1 unit at a time. Between 2 flyrants (assuming they are dakka) and 2 dakkafexes, you've actually got a lot of anti-infantry firepower. Ignore the Knight. Your firepower can't kill him efficiently (for the Knight, just feed him the termagants if possible). Focus your firepower either on the TWC or the Wulfen, whichever is closer (most likely the TWC).
3. Advance with your units. DO NOT let him take control of the board. Meet him head on. Your gribblies should be in assault with his units no later than Turn 2. He would have a major advantage if he can control the board. Also, the sooner you can get your gribblies into combat to try to tarpit his units, the less pounding you will have to take from his quad mortars (they are nasty against hordes).
4. Quad-mortars are devastating against infantry/hordes. Try to get your gribblies into combat ASAP. Otherwise, you will be bleeding gribblies from his shooting. One tactic that he may employ is to hold back his assault units for a turn or so in order to try to thin out your hordes. Just keep that in mind. Ignore the mortars initially. They are not as big a threat to your army as his fast assault units are.
5. Sicaran Battle Tanks. Being AP4, they will shred your Shrikes and Crone (at least the Crone will be flying). Try to keep those units in area terrain or behind cover. You can ignore these units initially as well. They are not as big a threat to your army as his fast assault units are.
6. Stormwolf. Ignore. It is not as big a threat to your army as his fast assault units are.
7. Shrikes. Keep them in cover. Daisy-chain them back so that 1 model is in range of the venomthrope until they are ready to assault. They will die to whichever unit they assault. They can't hurt the Knight so only go after the Wulfen and TWC. Best-case scenario is to assault both your hormagants and the Shrikes into either the TWC or the Wulfen.
8. Carnifexes. Use them for their firepower. Then when his Knight gets close enough, assault it with both of your carnifexes. This is your best solution to the IK. Even their Hammer of Wrath will hurt the knight. Just make sure you screen them out so that his assault units cannot assault your fexes first.
9. FMC's (Flyrants + Crone) - assuming you are running dakkaflyrants, best to keep them in the air as harassment units. DO NOT land them unless its for objectives at the end of the game.
10. Tervigon. Keep spawning units. Use those units for screening purposes and to go after objectives. Screen out your tervigon until he stops spawning. Then, he becomes as expendable as any of the other units in your army.
11. Mawloc. You can use it to threaten his Wulfen or to threaten his backfield, depending on which you feel is more necessary.
12. Go 2nd. Your army has the resiliency to survive his initial firepower. Besides the last turn objective-grab for going 2nd, it is also better for him to advance first. That ways, your dakkafexes will almost certainly be in shooting range and you can potentially get the charge off with your hormagants and Shrikes against his TWC unit.
Prediction:
This matchup is almost a coin flip. Both armies are somewhat evenly matched. Your Tyranids can potentially win this if 1) you go 2nd and 2) if your tervigon doesn't crap out early. However, if either of those 2 conditions does not go your way, then I am calling this a Space Wolf victory.
ALEXisAWESOME wrote: As Dark Eldar could I just ask for some general advice for beating Gladius? I have enough Dark Eldar to jiggery-pokery with my own list but his list at 1850 is Normal Gladius (6 Tacs, 2 Assault and 2 Devs) + a Stormraven and 2 Stormtalons, all Razorbacks are totting Heavy Bolters and all Tac squads house a Meltagun.
I like to run a variation on Jimsolo's freakshow list, Heroes Path + Dark Artisan formation plus A CAD Dark Eldar army. I use Raiders instead of Venoms because I am fond of the 3+ jink save but I could switch to Venoms if you believe it'll help against all his Obj.Sec.
It just seems like he can out score me, out shoot me and I can't out combat him or Psy-Shriek him to death or make him run off the board. Pain Engines are relatively survivable with their 4+-re-roll1's FNP but against Grav Gun Devastators they are living on borrowed time. Perhaps I should invest more heavily into Coven? Get a few more Talsoi and run a Corpse Thief Claw to punish him for MSU?
Heroes Path formation:
Solitaire with Cegorarch's kiss
DeathJester
Shadowseer with Mask of Secrets Mastery level 2.
(Shadowseer throws all my dice at Shriek, which puts the opponent at -3 Leadership if within 12'' of both herself and the Pain Engines)
Dark Artisan formation:
Haemonculus with Scissorhands, Webway portal, Liquifier Gun and Sump.
Talosi with TL Liquifier + Heat Lance.
Chronus with Spirit Probe.
(Most durable Warlord I can buy, T7 4+ FNP re-rolling 1's. Good area denial. Deepstrike in and Flame a unit then act as area denial)
CAD Llhamaen in Venom with double cannons
2x10 Warriors with Splinter cannon's in Raiders with Dark lances, Night shields and Splinter racks
1 5 man warrior unit with Blaster inside doube cannon venom.
2x5 Scourges with 4 Haywire Blasters
1x3 Reavers with 1 Cluster Caltrops
2xDark Lance Ravager
(My Obj.Sec, everyone is mobile and has decent fire power. Has powerful AV but all that is tied to certain units and such is vulnerable to being counter striked)
I'm perhaps considering doing a switch about to include the Corpse theif Claw (5 Talosi, 1 unit, Scout, gains VP for every non-vehicle unit killed) by dropping the Dark Artisan and the Heroes Path formation but that unit is hard countered by D weapons and excess Grav. I have enough AV to knock out the first wave, but then when he fires his Heavy Bolters at my Ravagers they are forced to Jink or they just shred the Scourges, thus making me AV worth little and less.
I am just going to look at the battle from the perspective of your current list. If you want a simulation with another potential list (i.e. with the Corpsethief formation), then submit the new list to me again. Sorry, but I don't look at what-if scenarios, particularly if the army is not in my area of expertise. Here, I am looking at specific scenarios.
Your current list looks as if it has a lot of tricks. I have actually gone up against the Heroe's Path formation, but I don't have any experience with the Dark Artisan formation. I'm not sure how familiar your opponent is with your army, but if he's not, he's going to make some target priority mistakes and that could be the difference-maker here.
As I don't know what missions you normally play there in the UK, I am going to assume BRB Eternal War missions.
Tips/Tactics:
How you will play against his list depends on whether razorbacks or drop pods. If he plays primarily drop pods and a Denial strategy, then you'd want to go 2nd for the last turn objective-grab. In this case, you're going to get alpha-struck anyways so might as well get a chance to retaliate after his forces come in.
If he's playing mostly razorbacks, then I'd still attempt to go 2nd (in non-Kill Point missions) but only if there is enough BLOS (blocking-LOS) terrain for me to hide my units behind. Going 1st against Battle Company in an objectives mission is almost a guaranteed loss unless you are running an extreme-firepower army.
As with any mech army, the first priority is to de-mech them. Take out the transports first. This way, you can then use your anti-infantry and LD-based attacks. If he's running drop pods, you can ignore the drop pods initially and just go after the disembarked infantry.
Ignore his flyers. You can't kill them efficiently so don't bother. Rather, use your AT on all ground units first.
You've got plenty of infantry-killing firepower. Between Warriors with splinter racks, venoms, the reavers, the Webway Haemy, the Solitaire, LD-hijinks, and your MC's, he's going to lose any infantry unit that is not outside of your LOS.
Prediction:
While I have confidence in your ability to deal with infantry, I am not as confident in your AT, at least not when dealing with mech-spam. It appears that your scourges is your best source of AT. However, any knowledgeable general will know to try to take them out first. Once they are gone, you are going to have a much tougher time against his razors.
Moreover, while you are trying to take out his mobility, he will also be trying to do the same to you. For each of his transports that you destroy, he loses mainly mobility. For each of your transport that he destroys, not only do you lose mobility, but you also lose critical AT or anti-infantry firepower. That tends to hurt your army more than it hurts his. And while TL-heavy bolters aren't exactly great as AT, his flyers will tear apart your transports when they come in.
If the Space Marine player is familiar with your army (i.e. he's played against it before) and goes 2nd (unless Kill Points, in which case if he goes 1st), then the chances for a Space Marines victory is 75%. If he is unfamiliar with your army but is going 2nd (or 1st in KP missions), then his chances for a victory is only 55% due to mistakes on his part in target priority. If he is not familiar with your army and is going 1st, then the chances for a Deldar victory is 55%. In any case, he will have an inherent advantage against your army in any missions other than Kill Points.
Automatically Appended Next Post:
Klowny wrote: First game between friends, both fairly new to the hobby
1000 points, kill team mission, half board with minimal terrain
1004 points (I asked him to set a limit that I would match, he set 1004)
Space wolf CAD
Rune priest,
Grey hunters bolt guns and chains swords
Blood claws bolt guns and chain swords
Venerable dreadnaught with hell frost cannon and power fist
Venerable dreadnaught with storm shield and thunder axe?
Terminators with stuff
Potentially TWC with hammers and shields (doubt it though)
Not sure what else
Go
I don't know what a Kill Team mission is. Please expand. How does it play? What are the win conditions?
This message was edited 1 time. Last update was at 2016/03/05 19:18:46
Mission:
Primary: 6 objectives two in each deployment zone and 2 in no mans land. Worth 3 points each at the end of the game. Winner gets 16, draw 12, loss 8
Secondary: Maelstrom Max of 8 points
Tertiary: Kill up to 4 enemy characters for up to 4 points
SLW and LB in effect
Total of 30 possible points
My Army
Militarum Tempestus
Ground Assault Formation
Commissar
Command Squad with 4 Volleyguns
5 man Scion Squad with 2 volleyguns
5 man Scion Squad with 2 volleyguns
5 man Scion Squad with 2 plasma guns
3 Taurox Primes with Missile Launchers, twin linked autocannons and camo netting
1 Taurox Prime with Battle Cannon, twin linked auto cannon, and camo netting
Airborne Assault Formation
Commissar
Command Squad with 4 Plasma Guns
3x 5 man Scion Squads with 2 melta Guns
4 Valkyries with Multi rocket pods
Opponents List
War Convocation with Librarious Conclave
There were 2 units of Kataphrons with the Grav
Other than that I dont really remember but it made the orks hurt a lot.
I think the tempestus could work well here but I am curious what you think would happen.
Keep in mind that War Convo has about 700+ pts of free wargear. So it is essentially an 1850 army (yours) against a 2550+ army (War Convo). In order to beat it, you've got to have something extraordinary about your list. Sorry, but I just don't see it.
He can get Stealth/Shroud for 2 turns. That means he can have a 2+ cover in ruins against your alpha and beta-strikes. You need a way to Ignore Cover. Perhaps you can make 1 unit re-roll successful cover saves but that is not enough.
His shooting is pretty deadly. He can increase his BS by 1, 2 or 3 or he can twin-link certain units. In addition, many of his units can reduce your cover saves by -1. As soon as your units deepstrike in, they are going to die to his shooting.
His assault is often under-estimated but can be quite deadly. You take out the shooty unit and his assault will kill you. You take out the assault unit and his shooting will kill you. His units are also more resilient than yours, meaning he will kill off your units much faster than you will his.
There is a good chance that his Conclave will be White Scars for 1) Ignores Cover Relic and 2) Hit-&-Run for any unit they are attached to.
This will be a tough battle for your army.
Tips/Tactics:
You are running a mainly Null-deployment, Denial list. Make sure you keep at least one unit on the table, preferably hidden somewhere behind BLOS terrain.
Try to place objectives outside of terrain (especially ruins) to deny him 2+ cover. This may hurt you army as well, but let's face it, with -1 to your cover, your units will die in cover just as easily as out in the open.
Try to draw his assault units out in the open. Make them assault you out in the open. Then when they finish off your unit, you can shoot down his assault unit in the open.
Have your Tauroxes nearby objectives if possible. Thus, when his Kataphrons immobilize your transports with Grav (and they will), at least you will still be claiming the objective.
Ignore the Knight. He is just too tough to kill for your army. You can potentially kill him if you focus enough units against him, but then those units will most likely die the following turn and there's no guarantee that they knight will even die.
Your flyers may give him problems as his anti-air (AA) firepower isn't exactly great. However, he does have a few tools against flyers. Most likely his Warlord will have a way to control the outcome of Mysterious objectives (either by re-rolling it or by being able to just pick 1, I forget exactly). One of his units has Skyfire. Grav Kataphrons with Prescience from a Libby is actually pretty good against flyers. Imperial Knight may have limited Skyfire (it has the option for a Skyfire secondary gun and he gets it for free). Basically, you flyers aren't 100% safe but at least they will live longer than your troops on the ground.
Try to focus down on 1 unit at a time. Don't spread out your firepower too much. For example, if 3 of your anti-infantry unit comes in, don't fire at 3 different targets. Instead, focus on 1 target until it is killed or basically rendered impotent.
Prediction:
This will be a tough, tough battle for your army. Your chances for a victory is slim. He's got excellent resiliency compared to yours. He will win the war of attrition against your army (with an extra 700+ pts of free wargear, that's only natural). He's got much, much better board control than your army. As you will be playing a Denial-strategy, he should get the early lead on the Maelstrom objectives and from there, it's going to be really hard for you to come back. Barring extreme luck or really bad play from your opponent, I really can't see your Tempestus beating his War Convo.
Automatically Appended Next Post:
Swampmist wrote: Have a list, not sure what my opponent will have. Probably going to end up being 30k vs 40kBA. Either Straight Purge or a roll on the Eternal War table.
My Army:
30k Iron Warriors, 3000 points
Siege Breaker w/ Cataphractii Armor and a Chainfist
ML2 Librarian w/ Cataphractii Armor
2 15-man Legion Tactical Marines, Sarge w/ Artificer Armor
5 Recon Marines w/ Recon Armor, Sniper Rifles, Nuncio-vox
10 Legion Veterans w/ Sniper, two suspensor-web heavy bolters with Shrapnel Bolts (AP5 and pinning)
- in a Rhino w/ HB with Shrapnel Bolts and Dozer Blades
5 Legion Terminators w/ Heavy Flamer and 5x Power Fist
6 Tyrant Siege Terminators (Cataphractii Armor, 6x Cyclone Missle Launcher, Omni-scope on Sergeant.) w/ Combi Melta on Sergeant.
2x Legion Apothecaries w/ Artificer Armor, with the tacticals
Legion Dreadnaught w/ Multi Melta + Dreadnaught CC Weapon with underslung Melta gun. Has Ceramite Plating.
-In a Dreadnaught DropPod.
3 Legion Outriders w/ 3 Twin-Linked Melta Guns
5 Iron Havoc Support Marines (Tank Hunter, -1 to Cover Saves) w/5 Missile Launchers
The Primarch Perturabo w/ ForgeBreaker
Expected match-up- BA vehicle spam with a LR Redeemer and a ton of jump marines.
Sorry, but I don't know enough about how 30K units work. Also, your opponent's list is too general. I need more information with regards to it to make a prediction.
Ya I would probably lose to the war convocation. I did beat a drop pod and knight list today though. The tauroxes annihilated the imperial knight in two turns with 2 tauroxes and one melta squad. The knight crusader did a grand total of zero damage.
My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly
2016/03/06 18:00:23
Subject: Matchup Predictor - Give Me 2 Armies and I Will Give Tactics and Predict Who Will Win
ok so....
murder horde demonic incursion
K herald less reward, juggernaut, exalted locus
7 bloodcrushers champion with lesser reward
6x5 hounds
8 hounds
D thirster 2 greater rewards
karanak
opponent list
monobikes white scars with korsarro kan and GM about 6/7x5 bikes with meltas and GM on bike with EW save4+ power fist
the scenario is dawn of war emperor will.
This message was edited 1 time. Last update was at 2016/03/06 18:03:14
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2016/03/07 00:15:28
Subject: Re:Matchup Predictor - Give Me 2 Armies and I Will Give Tactics and Predict Who Will Win
Tau Hunter Contingent Hunter Cadre: HQ: Commander: 2x Missile Pod, Drone Controller, Target Lock, Iridium Suit, 2x Marker Drone Cadre Fireblade Elites: Crisis Suit Team: 1 suit, 2x Fusion Blaster Crisis Suit Team: 2 suits, 2x Plasma Rifle and Target Lock on each, 3x Gun Drone Troops: Breacher Team: 10 men, Shas'ui upgrade, Guardian Drone, dedicated Devilfish w/Sensor Spines Kroot Carnivore Squad: 12 men, Sniper Rounds Strike Team: 19 men, DS8 Tactical Turret w/SMS Fast Attack: Drone Squadron: 4 Marker Drones Pathfinder Team: 4 men, 3x Rail Rifle Pathfinder Team: 6 men Heavy Support: KV128 Stormsurge: Pulse Driver Cannon, TL Frag Projector, Shield Generator, Early Warning Override, Advanced Targeting System Optimized Stealth Cadre: XV95 Ghostkeel: 1 suit, Cyclic Ion Raker, TL Fusion Blaster, Early Warning Override, Velocity Tracker Stealth Team: 3 suits, Shas'vre upgrade, Fusion on Shas'vre, Markerlight and Target Lock on Shas'vre Stealth Team: 3 suits, Shas'vre upgrade, Fusion on Shas'vre, Markerlight and Target Lock on Shas'vre
Opponent's list:
Spoiler:
Eldar Combined Arms Detachment HQ: Farseer w/several upgrades, including the one that lets you reroll psychic tests, on foot (my opponent usually rolls on Runes of Fate) Elites: 5 man unit of Fire Dragons in Wave Serpent Troops: Guardian Defenders: 20 men, 2 or 3 Bright Lances 2 or 3 3-man units of Scatbikes Fast Attack: 2 8-man units of Warp Spiders 3-vehicle squadron of Hornets with S8 cannons Heavy Support: 2-vehicle squadron of Fire Prisms Lord of War: Wraithknight with D-cannons and Scatter Laser
Mission: Another mission that I am not sure where it comes from or whether it is unique to us. Primary objectives are two Meat Grinder objectives near the center of the board (Hammer and Anvil deployment), each worth 2 VP at the beginning of a player's turn if they control it. Other objectives are two Crusader objectives in each player's deployment zone (4 total), near the corners of the board, that are worth 2 or 3 points to the player that controls them at the end of the game. Secondary objectives are the usual First Blood, Slay the Warlord, and Linebreaker. I faced this list in a tournament a couple of months ago, but with my Daemonkin instead of Tau, and I got absolutely crushed. We have more than one Eldar player in my local meta, so I thought I would seek your sage advice on how my Tau might prevail against them.
This message was edited 1 time. Last update was at 2016/03/07 00:16:05
My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 25 | Current main painting project: Tomb Kings
Mad Doc Grotsnik wrote: You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
2016/03/07 13:33:01
Subject: Matchup Predictor - Give Me 2 Armies and I Will Give Tactics and Predict Who Will Win
Orks vs Necrons, 2000 points maelstrom (the mission where the number of objectives held = how many you draw). This battle happened so I want to see how close you are at predicting the outcome and what occurred.
Orks 2000 points
Spoiler:
CAD Lucky Stikk Mega Armored Warboss (Warlord, rolled night fighting trait)
19 Shoota boyz + PK Nob
17 Slugga boyz + PK Nob (Warboss in this unit)
5 Meganobz, one has killsaws
10 Flash Gitz
11 Tankbustas + Busta Nob, 2 bomb squigs
Dakkajet with 3x supa shootas
Dakkajet with 3x supa shootas
Blitz Brigade (all have rams)
Battlewagon with rokkit launcha (boyz)
Battlewagon with rokkit launcha (boyz)
Battlewagon with killkannon (gitz)
Battlewagon with killkannon (meganobz)
Battlewagon with killkannon (bustas)
Necrons 2000 points
Spoiler:
CAD Catacomb Command Barge (Warlord)
Catacomb Command Barge
Triarch Stalker
3 Tomb Blades with Gauss
10 Warriors in Ghost Ark
10 Warriors in Ghost Ark
10 Warriors in Ghost Ark
Night Scythe
Night Scythe
3 Tomb Blades with Gauss
Doomsday Ark
Annihilation Barge
Annihilation Barge
Ill even give you an assist with the Necrons winning the roll off and going 1st, Orks did not sieze, Dawn of War deployment, lots of terrain (50% covered), fair amount of LoS blocking.
"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise"
2016/03/07 15:13:48
Subject: Matchup Predictor - Give Me 2 Armies and I Will Give Tactics and Predict Who Will Win
yes maybe in 3 months you will examine all matchups
3rd place league tournament
03-18-2018
2nd place league tournament
06-12-2018
3rd place league
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12-09-2018
3rd place league tournament
01-13-2019
1st place league tournament
01-27-2019
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02-25-2019
2016/03/07 18:22:46
Subject: Matchup Predictor - Give Me 2 Armies and I Will Give Tactics and Predict Who Will Win
3rd place league tournament
03-18-2018
2nd place league tournament
06-12-2018
3rd place league
tournament
12-09-2018
3rd place league tournament
01-13-2019
1st place league tournament
01-27-2019
1st place league
tournament
02-25-2019
2016/03/07 20:45:08
Subject: Matchup Predictor - Give Me 2 Armies and I Will Give Tactics and Predict Who Will Win