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Matchup Predictor - Give Me 2 Armies and I Will Give Tactics and Predict Who Will Win  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in sc
Regular Dakkanaut




jy2 wrote:
If he goes 1st, then he will Scout up and hit you with a very nasty alpha-strike. If he doesn't, he may still deploy his units due to your lack of a very strong alpha-strike yourself. Usually, White Scars BC don't normally Outflank unless 1) you have a very strong alpha-strike or 2) you have a very nasty deathstar. Your deathstar is good, but it isn't TWC-good. He'll survive.


I have servo skulls in the list, but thanks for the input!
   
Made in us
Shas'la with Pulse Carbine





Across the Great Divide

I'll take a stab at this. A friend and I am prepping for an upcoming GT, 1850 modified ITC FAQ. Don't know specifics on the missions yet beyond that 4 have objectives as primary and 2 with kill points as primary all have maelstrom secondary.

My tau list

Spoiler:

CAD
Commander
2 x MD, DC, 2 x MP,TL, Iridium

XV8 Crisis Battlesuits
BKR, 2 x FB

2 x 2 XV8 Crisis Battlesuits
BKR, 2 x Ion

2 x 2 XV8 Crisis Battlesuits
BKR ,2 x Plasma

4x MD

XV109 Y'vahra Battlesuit
Stims

2 x 1 Missileside
BKR, EWO

VSG
2x Projected Void Shields

Optimized Stealth Cadre

XV25 Stealth Battlesuits
1 x FB

XV25 Stealth Battlesuits
1 x FB

XV95 Ghostkeel Battlesuits
BKR, 3 x ion, 3 x EWO, 2 x TL, 3 x FB, 1 x VT


His eldar list

Spoiler:

CAD

Autarch
Banshee mask, Skyrunner, The Phoenix Gem

Wraithguard
Wave Serpent
Ghostwalk Matrix, Twin-linked scatter lasers, Twin-linked shuriken catapults
5x Wraithguard
5x D-scythe

6 x 3 Scatter bikes


Shining Spears
4x Shining Spear
Shining Spear Exarch
Star Lance

Wraithknight
2x Scatter laser, d-cannons

Crimson Death

Crimson Hunter
Exarch, BL

Crimson Hunter
BL

Crimson Hunter
BL


Forest hunter sept ~3500
guardians of the covenant 4th company ~ 6000
Warrior based hive fleet

DA:90S+G++M++B--I+PW40k07+D++A++/areWD-R++T(T)DM+ 
   
Made in us
Fixture of Dakka





San Jose, CA

Remtek wrote:
jy2 wrote:
If he goes 1st, then he will Scout up and hit you with a very nasty alpha-strike. If he doesn't, he may still deploy his units due to your lack of a very strong alpha-strike yourself. Usually, White Scars BC don't normally Outflank unless 1) you have a very strong alpha-strike or 2) you have a very nasty deathstar. Your deathstar is good, but it isn't TWC-good. He'll survive.


I have servo skulls in the list, but thanks for the input!

Sorry I missed that.

That makes it easier for you. Going 2nd gives you a slight advantage with regards to the Eternal War mission. Just deploy out of his threat range and he'll lose one turn of Grav-shooting. The rest of the tactics remain the same. The faster you can de-mech him, the better your chances are for a victory.


 iddy00711 wrote:
Hey I've got this one to try out. 1850ish. ETC missions. Primary is crusade, secondary is cleanse and control.


Eldar ( with Doom of M.) - Me

1 Farseer

2x3 scat bikes

S. wraithknight - inferno lances, 2xscat lasers.

warp hunter

Aux.

3x 5 warpspiders + exarch

Aux

3x 5 warpspiders + exarch

Knight detachment

CERASTUS KNIGHT-ACHERON



1850



Versus



Curse of the wolfen daemons


Burning sky host

9x3 screamers

Herald on a disk


Baronial court

3 knight wardens


1870


This will be an interesting matchup. I plan to run the Burning Skyhost myself once I have enough Screamers.

Screamers from the Skyhost are one of the units that can potentially give Warp Spiders some problems as they have the ability to bypass the spider's Flickerjump defensive ability. His Daemons can match your Eldar in mobility. He's also got 3 Super-heavies compared to your 2. Lastly, you both are about even in the Kill Points department. It's going to come down to whoever can kill each other's supporting units faster with probably take this game.

Tips/Tactics:

You want to kill off his mobility. That means target the Screamers with the majority of your shooting.

You also can't ignore his Knights. They will gang up against your Super-heavies. Use the Warp Hunter and WK against them and when they get close enough, charge 1 Knight at a time with both of your Supers (unless it is already severely weakened from your shooting). Essentially, you need to gang up on his Knights one at a time. You can't afford to do a 2-vs-3 battle, especially since your WK doesn't sport D weapons in close-combat.

Opt to go 2nd. An experienced player can easily minimize your alpha-strike through clever deployment, so you might as well go 2nd for the last-turn Crusade objective-grab/contest. Besides, if you advance with your spiders, it just makes it easier for his Screamers to do their flyby attack against them.

Prediction:

This is a battle I would want to test out against my friend's Mymeara Eldar army had I the models, but I don't have all my Screamers yet. It's going to be a close battle, almost a coin flip, between 2 very good armies. However, I am going to give your Daemon opponent the Win here.

Crusade is going to come down to who goes 2nd. It's about a 50/50 here.

Kill Points is about even. Again, about 50/50 here as well.

With regards to the Maelstroms, IMO his mobility is slightly better than yours. Moreover, he's got 3 D-toting close combat Super-heavies compared to your 2 (of which only 1 his a D close-combat weapon). Thus, he's also got slightly better board control. He has the advantage and will take Maelstrom.

The X-factor here is that he can and will resort to Summoning to give him the edge that he needs against your army.

Finally, he is ignoring one of your best defenses, the Flickerjump. You don't have that advantage in this game like your normally do against other armies.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in gb
Sybarite Swinging an Agonizer





Kazakhstan

Cheers for the write up mate, although I'd probably null deploy with a single bait unit and then deepstrike the rest of the spiders on.
   
Made in us
Regular Dakkanaut




Latveria

Here I'll give it a try:

Renegades and Heretics Unending Host VS. Eldar

Mission: ITC 2016 Scenario #2 (https://drive.google.com/file/d/0ByVzaY23LOX-UjRhQjJxQzVnUDQ/view)

My List:
Spoiler:




His List:
Spoiler:




Who will win? Obviously the Eldar player will have some advantage, and if the WK gets into the infantry who knows what will stop it.

Playing:
Main:
-Chaos Daemons
-Sometimes CSM allies for Daemons
Alts:
-Dark Angels
-Inquisition, nobody expects the imperial
-Officio Assassinorum
-Legion of the Damned 
   
Made in us
Guardsman with Flashlight



Edmonton, Alberta

I'd like to see a matchup with an infantry skitari army vs a tau army 2k pts

No Pity, No Remorse, No Fear 
   
Made in nl
Regular Dakkanaut




Obeliske, you have to give a list this is way to generic and just means what do you think of this match up. The op only wanted list, atleast all units described

Not flame you but just fyi
   
Made in us
Frenzied Juggernaut





Colorado

iRON HANDS + FIREHAWKS + INQ


Spoiler:
iRON HANDS

Chapter Master Smash fether - AA - TH - G-Chain - Jump Pack - 245
-(goes in MkIV Pod or starts with the 2 INQ s to deny 1st blood. from missle sides)

Grav Cents - Omni - 250
-Pod - 35 - SB

MkIV Suicide Squad (Svets) - 2x melta, 3x Combi--melta - 135
-Pod - 35 - SB

5x Scouts - Camo cloaks, snipers- 70
-Scout Speeder - HF - 40

5x Scouts - Camo cloaks, snipers - 70
-Scout Speeder - HF - 40

Officio Ass

Culexus Assassin - 140
-Pod - 35 (bought in IH detachment)

Inquisiton


INQ - 3x Skulls - Boltgun - 35

Firehawks

5x Devs - 4x grav/amp, combi-grav - 220
-Pod - 45 - Missile launcher

5x Devs - 4x MM , combi-melta - 120
-Pod - 45 - Missile launcher

5x Assault Marines - Jump packs, 2x Flamers, Power Sword, MB, Eviscerator - 145

5x Assault Marines - Jump packs, 2x Flamers, Power Sword, MB, Eviscerator - 145



TOTAL - 1850




VS

Spoiler:

Infernal Tetrad
280 - Khorne DP, Wings, Armour of Scorn, 1x Lesser Reward [Axe], 2x Greater Rewards
340 - Nurgle DP, Wings, Armour, ML3, Corruption, 1x Greater Reward
350 - Slaanesh DP, Wings, Armour, ML3, Soulstealer, 2x Greater Rewards
320 - Tzeentch DP, Wings, Impossible Robe, ML3, 1x Lesser Reward

Daemons CAD
350 - Belakor HQ
99 - 11x Horrors
99 - 11x Horrors


Or a flying circus of equal nonsense/



OR


Spoiler:
+++ Space Wolves - Adepticon (1850pts) +++


++ Space Wolves: Codex (2014) (SW Wolf Claw Strike Force) ++


+ Command +


Wyrdstorm Brotherhood
····Rune Priest [Psyker Mastery Level 1, Relic: Helm of Durfast, Rune Stave]
········Power Armour [Bolt Pistol]
····Rune Priest [Psyker Mastery Level 1, Rune Axe]
········Power Armour [Bolt Pistol]
····Rune Priest [Psyker Mastery Level 1, Rune Axe]
········Power Armour [Bolt Pistol]


+ Core +


Legendary Greatpack
····The Blackmanes
········Blood Claws
············5x Blood Claw [5x Bolt Pistol, 4x Chainsword, Flamer]
············Drop Pod [Storm Bolter]
········Blood Claws
············5x Blood Claw [5x Bolt Pistol, 4x Chainsword, Flamer]
············Drop Pod [Storm Bolter]
········Blood Claws
············5x Blood Claw [5x Bolt Pistol, 4x Chainsword, Flamer]
············Drop Pod [Storm Bolter]
········Grey Hunters
············Drop Pod [Storm Bolter]
············4x Grey Hunter [4x Bolt Pistol, 3x Bolter, Meltagun]
············Wolf Guard Terminator Pack Leader [Storm Shield, Thunder Hammer]
········Grey Hunters
············Drop Pod [Storm Bolter]
············4x Grey Hunter [4x Bolt Pistol, 3x Bolter, Meltagun]
············Wolf Guard Terminator Pack Leader [Storm Shield, Thunder Hammer]
········Grey Hunters
············Drop Pod [Storm Bolter]
············4x Grey Hunter [4x Bolt Pistol, 3x Bolter, Meltagun]
············Wolf Guard Terminator Pack Leader [Storm Shield, Thunder Hammer]
········Land Speeder Squadron
············Land Speeder [Multi-melta]
········Land Speeder Squadron
············Land Speeder [Multi-melta]
········Long Fangs [2x Long Fang w/ Flakk Missile Launcher, 2x Long Fang w/ Missile Launcher]
············Long Fang Ancient [Bolt Pistol, Chainsword]
········Wolf Guard
············Drop Pod [Storm Bolter]
············4x Wolf Guard [4x Chainsword, 4x Combi Plasma]
············Wolf Guard Pack Leader [Chainsword, Combi Plasma]
········Wolf Guard Battle Leader [Warlord]
············Terminator Armour [Storm Shield, Thunder Hammer]
········Wolf Scouts
············5x Wolf Scout [5x Bolt Pistol, 4x Bolter, Meltagun]


+ Auxiliary +


Wolfkin
····Fenrisian Wolves [5x Fenrisian Wolf]
····Fenrisian Wolves [5x Fenrisian Wolf]


++ Imperial Knights: Codex (2015) (IK Oathsworn Detachment) ++


+ Lord of War +


Knight Warden [Heavy Stubber, Reaper Chainsword]

This message was edited 7 times. Last update was at 2016/03/18 20:06:17


37,500 pts Daemon Army of the Gods

35,000 pts - X - Iron Tenth

15,000pts - Firehawks

7,000 pts - Nighthaunt

Dkok - 1850
 
   
Made in us
Fixture of Dakka





San Jose, CA

 iddy00711 wrote:
Cheers for the write up mate, although I'd probably null deploy with a single bait unit and then deepstrike the rest of the spiders on.

Null deployment is a fine strategy if you don't mind giving your opponent the potential early lead in the Maelstrom department. Personally, I'd probably leave 2-3 units of Spiders on the table to start and then deepstrike the rest of the Spiders. Then just stay out of range of his Flyby attacks on Turn 1. You need some shooting to thin out his Screamers.


 Green is Best! wrote:
OK, I'm sold. And I will keep up the Necron theme as they are currently a pain in my .... well.... you know.

Here goes:

RAVEN GUARD:
Chaplain (Raven's Fury, meltabombs)
5x Tac Squad (Grav Cannon, Rhino)
5x Tac Squad (Grav Cannon)
5x Tac Squad (Grav Cannon)
5x Assault Squad (JP, MB)
5x Dev Squad (4 Las cannons)
5x CCW Scouts (MB) LSS w/MM
5x CCW Scouts (MB) LSS w/MM
3x Scout bikes (2 x AGL, locator beacon, MB)

Land Speeder (TML, HB)
2 Storm Talons (Skyhammer ML)

Storm Raven (TL AC, TL MM, Hurricane Bolters)
5x Sternguard (4 combi-grav, drop pod)
Ven Dread (TL AC)

vs.

NECRONS

Command Barge
10x warriors
10x warriors
10x Immortals (gauss blasters)
10x Immortals (gauss blasters)
5x Lych Guard w/ dispersion shields

3x Tomb Blades
4x Destroyers (1 heavy)
4x Destroyers (1 heavy)
4x Destroyers (1 heavy)
1x Destroyer Lord (staff of light)

Monolith

Mission is The Relic (standard deployment)

Looks like your Necron opponent is running the Reclamation Legion + Destroyer Cult. That is bad news for you. His army is super tough.

With the amount of Grav in your army, he'd probably deepstrike his Monolith. If he's experienced, he'd probably keep his Command Barge outside of your Grav range as well.

Tips/Tactics:

As you are playing the Relic, I would recommend going 1st in this game. Scout with your Scout bikes up onto the Relic if possible. Then on your Shooting phase, turbo-boost them back 6" towards your deployment table. If your Necron opponent went 1st, he'd probably do the same thing. (Note - the restriction on the Relic is that you cannot Run with it, but most tournament formats allow you to turbo-boost with it as long as you move no more than 6".)

Then kill off all of his mobility, starting with the Tomb Blades if you have the range and then the Destroyers.

As soon as his CCB (Command Barge) or Monolith gets within range, immobilize them with Grav. BTW, his infantry has the resiliency to withstand your Grav as long as they are in cover (4+/5+ cover followed by 4+ Reanimation Protocols).

Then block off his infantry from reaching the Relic with screening units.

Keep in cover. His Destroyers are brutally good against your army. You will have a hard time holding down the Relic because of them.

If you're going 2nd, keep those Scouts in Land Speeder Storms alive at all costs. You're going to need them to take away his Relic on the last turn, especially since your troops are ObSec and his are not. But remember, an experienced Necron general will likely do to you what you should be doing to him, and that is to take out your mobility. The ObSec LSS's will be a priority target for your Necron opponent.

Prediction:

Normally, the Necron Decurion will be a tough matchup for most Marine armies. I don't see any exception in this case. You will have problems trying to kill his army, even with all the Grav in your army. Fortunately for you, you don't necessarily need to kill off his army to win. You just need to kill off his mobility. With the mission being pure Relic, it's going to boil down to this....whoever is going 1st will have the advantage. But if going 1st is 50:50, I'm going to predict that the Necron resiliency will give your opponent 55:45 odds of taking this game.




Automatically Appended Next Post:
Aleinikov wrote:
This one is fun! So I would like to put up my upcoming match:

Missions:

Primary (max 10:0 points): Maelstrom, Tactical Escalation
Secondary (max 6:0 points): Emperor's Will
Tertiary (max 4:0 points): Warlord, First Blood, Linebreaker, Detachment killed

Setup: Spearhead

My Army:

CAD Renegades & Heretics (IA13)

HQ
Renegade Command Squad, Demagogue Primaris Witch Lvl1, Covenant of Tzeentch (Warlord)

Standard:
Infantry Platoon
Platoon Command, Krak Grenades, 15 Renegades w/Laspistol, 1 Renegade w/ Chaos Sigil, Demagogue
Infantry Squad, 14 Renegades w/Lasgun, 1 Renegade w/ Chaos Sigil
Infantry Squad, 14 Renegades w/Shotgun, 1 Renegade w/ Chaos Sigil

5 Renegade Veterans w/ Lasguns

3x3 Chaos Spawn

Heavy Support
3 Rapier Laser Destroyer w/ add. crew, Militia Training

'The Purge' Detachment (IA SoV)

HQ:
CSM Sorcerer, Lvl1

Elite:
2x 5 Disciples w/Lasguns

Heavy Support:
3 Earthshaker Artillery Platforms

5 Griffons

5 Griffons


Allied Detachment Crimson Slaughter

HQ:
Lvl3 Sorcerer, Balestar of Mannon

Standard:
5 CSM, in Rhino w/Tzenakh the Occluder

Fast:
Heldrake

Heavy Support
3 Cyclothrathe Conversion Beamer Rapier


Opponent's Army:

DA/SW Wolfstar - 5 SW HQ on Wolves, 9+ Cyber/wolves, 3x1 Servitor, Ravenwing Command Squad, Azrael with Libby Conclave, Deathshroud, Whirlwind Scorpius w/ ignore cover LoG

Holy crap! What a deathstar! Looks like your opponent went all in with his deathstar.

I am not too familiar with Renegades so I won't be too specific with your army. Instead, I will give you more general tactics.

Keep in mind the following "weaknesses" of Deathstar armies:

1. They have limited resources.

2. You can beat Deathstar armies not by killing the Deathstar itself but, rather, by killing his Support units.

Tips/Tactics:

You need mobility in your army. I only see 4 mobile units - the Chaos Spawns and your Heldrake. If you have any units that can Outflank or Deepstrike, then do so. The goal here is to force him to make decisions with regards to where his star needs to go. Otherwise, he'd just bum-rush your army in your deployment zone.

Do not deploy together. Deploy far away from each other - on opposite corners if you have to. Force him to go 1 direction or the other. Deepstrike/outflank guys behind him (if you have the capability). He can only be in 1 location at a time unless he splits off. If he splits off, then make that unit pay and focus your shooting on it.

Deploy your fast units (i.e. the Spawns) on the flanks as well and rush them forwards towards his deployment zone, especially if you have no deepstrikers/outflankers.

Use screening tactics. Impede his movement with your sacrificial infantry units. Just be careful in your positioning to minimize his chances for a multi-charge. The goal is to slow down his star and only lose 1 unit by doing so. However, with the large footprint of his deathstar, that may be hard to do.

If you have any Ignores Cover firepower, then take out his Darkshroud first. That is a high priority target, but keep in mind, he won't make it easy for you to do so.

Prediction:

This is really a hard game to predict. Pure Maelstrom is just so random. However, due to your lack of mobility, which is one of the most important characteristics of a good Maelstrom army, I am going to say that the Wolfstar takes this one. He's got Board Control and you just don't have the mobility to make it to the objectives without having to get through his star.




Automatically Appended Next Post:
X078 wrote:
Nice thread, here is my addition:

1850 points (40k RAW)

6 Points based Objectives (1 1 2 2 3 3)
BRB mix (Eternal War, Maelstrom of War, 3 Tactical Objective cards each turn with 2 scoring maximum, may discard 1 card each turn)
Kill points

Tau Empire (me)

Heavy Retribution Cadre (Monsoon of Destruction, Optimum Fire Position)
Stormsurge [Early Warning Override, Pulse Blastcannon, Shield Generator, Twin-linked Airbursting Fragmentation Projector, Warlord]
Stormsurge [Early Warning Override, Pulse Blastcannon, Shield Generator, Twin-linked Airbursting Fragmentation Projector]
Ghostkeel [Cyclic Ion Raker, Twin-linked Fusion Blaster] (Fire Team, EWS, Supporting Fire)
Ghostkeel [Cyclic Ion Raker, Early Warning Override, Target Lock, Twin-linked Fusion Blaster] (Fire Team, EWS, Supporting Fire)
Ghostkeel [Cyclic Ion Raker, Early Warning Override, Target Lock, Twin-linked Fusion Blaster] (Fire Team, EWS, Supporting Fire)

Riptide Wing (Coordinated Attacks, Networked Reactors, Riptide Hailfire, Fire Team, Supporting Fire)
XV104 Riptide [Early Warning Override, Ion Accelerator, Twin-linked Smart Missile System]
XV104 Riptide [Early Warning Override, Ion Accelerator, Twin-linked Smart Missile System]
XV104 Riptide [Early Warning Override, Ion Accelerator, Twin-linked Smart Missile System]

VS

Dark Eldar

CAD
Lahmean [Venom, 2x splinter cannons]
5 Warriors [1 blaster, Venom, 2x splinter cannons]
5 Warriors [1 blaster, Venom, 2x splinter cannons]
Aegis Line [Comms Relay]

Real Space Raiders
Lahmean [Venom, 2x splinter cannons]
5 Trueborn [4 blasters, venom, 2x splinter cannons]
5 Trueborn [4 blasters, venom, 2x splinter cannons]
5 Warriors [1 blaster, Venom, 2x splinter cannons]
5 Warriors [1 blaster, Venom, 2x splinter cannons]
Razorwing [2 dark lances, 4 monoscythe, TL splinter rifle]
Razorwing [2 dark lances, 4 monoscythe, TL splinter rifle]
Razorwing [2 dark lances, 4 monsocythe, TL splinter rifle]
5 Scourges [4 haywire blasters]
5 Scourges [4 haywire blasters]
5 Scourges [4 haywire blasters]

This is going to be a tough battle for your DE opponent. IMO, he just does not have the firepower to deal with all of your MC's and all of your MC's are deadly to his transports.

Tips/Tactics:

Be aggressive. Advance with your MC's. Head towards the objectives, even with your Surges. When they are on (or near) an objective, then you can plant your Surges down or do Hailfire with your Iontides. Thus, it'll probably be T2 before you unleash your full firepower, and when you do, I don't see the game continuing for very much longer.

I probably don't need to tell you to take out those Trueborn venoms first.

Prediction:

Sorry, but not much tactics is necessary here. Get in position. Shoot. Profit.

Tau annihilates DE in this game. You won't table him because of his flyers....no, wait, let me rephrase that.....you won't table him because he'll concede before you get the chance to.

This message was edited 3 times. Last update was at 2016/03/19 19:38:51



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in it
Contagious Dreadnought of Nurgle





About this match
demon CAD
LOC 3°lev. 1 exalted rew i greater rew impossible robe
(should switch for D thirster but unsure)
Kairos
2x11 horrors
chaos knight errat dirge caster mark of Korne

Chaos allied
Be'lakor
10 cuiltist


Orikan
D lord with voidblade
6+6+6 immortals
6+6 wraiths with wiph coils
7 lichguards shield+hyper sword
3+3 tomb guards nebuloscope
3 canoptek scarabs
canoptek spider
3 heavy destroyers
Scenario is pure maelstrom lost contact.

This message was edited 1 time. Last update was at 2016/03/19 21:39:02


3rd place league tournament
03-18-2018
2nd place league tournament
06-12-2018
3rd place league
tournament
12-09-2018
3rd place league tournament
01-13-2019
1st place league tournament
01-27-2019
1st place league
tournament
02-25-2019 
   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

Alright jy, I'll give you one that was already played and we can see how accurately you predict the actual results
1850pts
2015 ITC scenarios and FAQ

Side A:
GK Nemesis (Primary)
PML3 Libby w/ DLD
5 man GKSS
NDK with Teleport, Sword, Psycan, Incin
NDK with Teleport, Sword, Psycan, Psilen
Draigo
SM Allied
Tiggy
5 man Marine with Melta and combiMelta in Pod
3 Cents with Grav (no other upgrades)
Hero's Path Formation
PML2 Shadowseer w/ Mask
Death Jester
Solitare

Side B:
SM CAD, Ultramarines
Chaplin
Two 5 man scout Squads
Three 4 gun Quad Mortar Supports (https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Horus_Heresy/RapierQuadMortar40k.pdf)
Skyshield
SM Allied, White Scars
Chapter Master with Hunter's Eye
5 man scout squad
4 gun Quad Mortar
Skyhammer Formation
Two 5 man Assaults
5 man Grav cannon
5 man Melta

This message was edited 1 time. Last update was at 2016/03/20 20:10:34


LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in us
Fixture of Dakka





San Jose, CA

 FirePainter wrote:
I'll take a stab at this. A friend and I am prepping for an upcoming GT, 1850 modified ITC FAQ. Don't know specifics on the missions yet beyond that 4 have objectives as primary and 2 with kill points as primary all have maelstrom secondary.

My tau list

Spoiler:

CAD
Commander
2 x MD, DC, 2 x MP,TL, Iridium

XV8 Crisis Battlesuits
BKR, 2 x FB

2 x 2 XV8 Crisis Battlesuits
BKR, 2 x Ion

2 x 2 XV8 Crisis Battlesuits
BKR ,2 x Plasma

4x MD

XV109 Y'vahra Battlesuit
Stims

2 x 1 Missileside
BKR, EWO

VSG
2x Projected Void Shields

Optimized Stealth Cadre

XV25 Stealth Battlesuits
1 x FB

XV25 Stealth Battlesuits
1 x FB

XV95 Ghostkeel Battlesuits
BKR, 3 x ion, 3 x EWO, 2 x TL, 3 x FB, 1 x VT


His eldar list

Spoiler:

CAD

Autarch
Banshee mask, Skyrunner, The Phoenix Gem

Wraithguard
Wave Serpent
Ghostwalk Matrix, Twin-linked scatter lasers, Twin-linked shuriken catapults
5x Wraithguard
5x D-scythe

6 x 3 Scatter bikes


Shining Spears
4x Shining Spear
Shining Spear Exarch
Star Lance

Wraithknight
2x Scatter laser, d-cannons

Crimson Death

Crimson Hunter
Exarch, BL

Crimson Hunter
BL

Crimson Hunter
BL


It is strange that he is only running 1 dedicated transport but 2 units of wraithguards. If one of them is on foot, then that is good for you. Could it be that the WS is a Fast Attack? That would make more sense because then, he will have the flexibility to start either units of WG's in it depending on what the opponent brings.

As you are running the ITC FAQ, I am going to assume you guys will be playing ITC missions or something similar to it.

Tips/Tactics:

Your OSC is the best tool to deal with his vehicles, whether it be the WS or the flyers. Try to keep them alive until then.

Kill off his mobility. If you can, take out his Scatbikes if presented the opportunity with outflanking Stealth teams, deepstriking suits and even the Y'vahra. Just make sure to keep the Y'vahra out of the WK's threat range.

The VSG will only protect you against his initial volley. Don't expect it to last for very long, especially with that many scatter lasers coming your way. Don't rely too much on it.

Do not deploy everything in your deployment zone. You need different deployment tactics like deepstriking suits and perhaps outflanking or infiltrating Stealth suits.

Take advantage of cover for your stealthier units. Your Eldar opponent lacks cover-ignoring firepower.

Too me, the WK and the flyers are lower-priority targets. My target philosophy is mobility and efficiency-of-kill. What that means is kill the fastest, easiest-to-kill scoring units first. Save the slow or really tough-to-kill units for last.

Oh, and opt to go 2nd. Scatbikes + 2nd Turn in an Objectives mission = bad news.

Prediction:

I feel that the lack of Markerlights in your army will hurt you in this game. Just 1 source of Markerlights isn't enough, especially when you are going after MSU units. Your Eldar opponent will have a strong Board Control advantage, especially with his WK + Wraithguards, as well as a huge mobility advantage. To success of your army will depend on how quickly you can kill his Scatbike units but without a way to control your Reserves (and with only 1 source for Markerlights), I don't think you will be able to kill them fast enough. I will bet on Eldar in this matchup.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Stabbin' Skarboy




Pittsburgh

Alright I've got another. It was already played but we shall see if you think the result was a fluke.
I think it was 1850 but may have been 2000 points
Just maelstrom since it was a pick up game. We got the one where you need to hold objectives to draw more cards

My army Militarum tempestus
Airborne assault formation
2 valks with multi rocket pods and two with the hellstruke missiles
Command squad with 4 plasma guns
3 5 man squads with 2 meltas
Bare commissar

Ground assault formation
4 tauroxes with ML and autocannon. I think some had camo netting as well.
Command squad with 4 flamers
3 5 man squads with 2 hotshot volleyguns each
Bare commissar

Culexus assassin

His list
Infernal tetrad with one of each god
Belakor
A unit of nurglings (the swarm guys)
A unit of plaguebearers

Oh yes and I chose to go second and had the tauroxes on the table turn one deployed away from 3 of his 5 flying demons.

This message was edited 1 time. Last update was at 2016/03/23 14:25:15


My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly 
   
Made in us
Fixture of Dakka





San Jose, CA

 The Internet is for Khorn wrote:
Here I'll give it a try:

Renegades and Heretics Unending Host VS. Eldar

Mission: ITC 2016 Scenario #2 (https://drive.google.com/file/d/0ByVzaY23LOX-UjRhQjJxQzVnUDQ/view)

My List:
Spoiler:




His List:
Spoiler:




Who will win? Obviously the Eldar player will have some advantage, and if the WK gets into the infantry who knows what will stop it.

Tips/Tactics:

I am not too familiar with Renegades so forgive me if I get some of their army-specific rules wrong. As they are a little similar to Astra Militarum, I am using AM as a basis for your army rules-wise.

Be aggressive. Push your army forwards. Use your Scorpion to control the board but beware of Wall of Death Ovewatch from his Wraithguards. If the WG's are out in the open, then nuke them with the Scorpion's shooting and then charge the WG's with a Renegade squad first to eat Ovewatch.

I would recommend not blobbing your units up. Overwhelm him with more ObSec than he can handle.

You want to go 1st in this game. Eldar mobility and jetbikes means that on T1, if your Eldar opponent went 1st, he would just move his bikes on top of the Relic and then turbo-boost them back 6" in his Shooting phase. You won't be able to catch him then.

Prediction:

Eldar will win the Secondary Maelstrom. He's just got too much mobility and he can very easily kill your MSU troops in the VP objectives. Your only chance is to win Primary (and only if you went 1st) but then, you are almost certain to give up First Strike. Best-case scenario, you win Primary but lose by 1-pt due to First Strike in a very close game (at least point-wise). Worst-case scenario, you get slaughtered by the Mission. Either ways, Eldar takes it.


 xSoulgrinderx wrote:
iRON HANDS + FIREHAWKS + INQ

Spoiler:
iRON HANDS

Chapter Master Smash fether - AA - TH - G-Chain - Jump Pack - 245
-(goes in MkIV Pod or starts with the 2 INQ s to deny 1st blood. from missle sides)

Grav Cents - Omni - 250
-Pod - 35 - SB

MkIV Suicide Squad (Svets) - 2x melta, 3x Combi--melta - 135
-Pod - 35 - SB

5x Scouts - Camo cloaks, snipers- 70
-Scout Speeder - HF - 40

5x Scouts - Camo cloaks, snipers - 70
-Scout Speeder - HF - 40

Officio Ass

Culexus Assassin - 140
-Pod - 35 (bought in IH detachment)

Inquisiton


INQ - 3x Skulls - Boltgun - 35

Firehawks

5x Devs - 4x grav/amp, combi-grav - 220
-Pod - 45 - Missile launcher

5x Devs - 4x MM , combi-melta - 120
-Pod - 45 - Missile launcher

5x Assault Marines - Jump packs, 2x Flamers, Power Sword, MB, Eviscerator - 145

5x Assault Marines - Jump packs, 2x Flamers, Power Sword, MB, Eviscerator - 145

TOTAL - 1850




VS

Spoiler:

Infernal Tetrad
280 - Khorne DP, Wings, Armour of Scorn, 1x Lesser Reward [Axe], 2x Greater Rewards
340 - Nurgle DP, Wings, Armour, ML3, Corruption, 1x Greater Reward
350 - Slaanesh DP, Wings, Armour, ML3, Soulstealer, 2x Greater Rewards
320 - Tzeentch DP, Wings, Impossible Robe, ML3, 1x Lesser Reward

Daemons CAD
350 - Belakor HQ
99 - 11x Horrors
99 - 11x Horrors


Or a flying circus of equal nonsense/



OR

Spoiler:
+++ Space Wolves - Adepticon (1850pts) +++

++ Space Wolves: Codex (2014) (SW Wolf Claw Strike Force) ++

+ Command +

Wyrdstorm Brotherhood
····Rune Priest [Psyker Mastery Level 1, Relic: Helm of Durfast, Rune Stave]
········Power Armour [Bolt Pistol]
····Rune Priest [Psyker Mastery Level 1, Rune Axe]
········Power Armour [Bolt Pistol]
····Rune Priest [Psyker Mastery Level 1, Rune Axe]
········Power Armour [Bolt Pistol]

+ Core +

Legendary Greatpack
····The Blackmanes
········Blood Claws
············5x Blood Claw [5x Bolt Pistol, 4x Chainsword, Flamer]
············Drop Pod [Storm Bolter]
········Blood Claws
············5x Blood Claw [5x Bolt Pistol, 4x Chainsword, Flamer]
············Drop Pod [Storm Bolter]
········Blood Claws
············5x Blood Claw [5x Bolt Pistol, 4x Chainsword, Flamer]
············Drop Pod [Storm Bolter]
········Grey Hunters
············Drop Pod [Storm Bolter]
············4x Grey Hunter [4x Bolt Pistol, 3x Bolter, Meltagun]
············Wolf Guard Terminator Pack Leader [Storm Shield, Thunder Hammer]
········Grey Hunters
············Drop Pod [Storm Bolter]
············4x Grey Hunter [4x Bolt Pistol, 3x Bolter, Meltagun]
············Wolf Guard Terminator Pack Leader [Storm Shield, Thunder Hammer]
········Grey Hunters
············Drop Pod [Storm Bolter]
············4x Grey Hunter [4x Bolt Pistol, 3x Bolter, Meltagun]
············Wolf Guard Terminator Pack Leader [Storm Shield, Thunder Hammer]
········Land Speeder Squadron
············Land Speeder [Multi-melta]
········Land Speeder Squadron
············Land Speeder [Multi-melta]
········Long Fangs [2x Long Fang w/ Flakk Missile Launcher, 2x Long Fang w/ Missile Launcher]
············Long Fang Ancient [Bolt Pistol, Chainsword]
········Wolf Guard
············Drop Pod [Storm Bolter]
············4x Wolf Guard [4x Chainsword, 4x Combi Plasma]
············Wolf Guard Pack Leader [Chainsword, Combi Plasma]
········Wolf Guard Battle Leader [Warlord]
············Terminator Armour [Storm Shield, Thunder Hammer]
········Wolf Scouts
············5x Wolf Scout [5x Bolt Pistol, 4x Bolter, Meltagun]

+ Auxiliary +

Wolfkin
····Fenrisian Wolves [5x Fenrisian Wolf]
····Fenrisian Wolves [5x Fenrisian Wolf]

++ Imperial Knights: Codex (2015) (IK Oathsworn Detachment) ++

+ Lord of War +

Knight Warden [Heavy Stubber, Reaper Chainsword]


As no missions are posted, I'll assume ITC.

Tips/Tactics:

Hit them and hit them hard. Against Daemons, going 1st can potentially cripple him with your alpha-strike. Ignore the Tzeentch DP. He is just too hard to kill. Ignore the Nurgle DP initially as well unless you have some ways to ignore or reduce cover. He'll be sporting 2+ cover. Be'lakor will also be sporting 2+ cover. That leaves the Khorne and Slaanesh DP's that you could try to take out with your alpha-strikes. Try to land on or near objectives. After your initial alpha-strike, you'll have to weather the storm and the Summoning.

Against Space Wolves, naturally you'd want to go 2nd. The game is much easier if you get the alpha-strike on your opponent. If you are forced to go 1st and decide to alpha-strike his Knight, be careful not to drop too far away from the objectives. Otherwise, you will lose even if you do manage to take out his Knight. If you go 2nd, then kill off all his infantry first and ignore the Knight. The Knight will do its thing, however, what will beat you are his troops on objectives.

Prediction:

Daemons will be a rough matchup for your army. Even in the best-case scenario where you come in and take out 2 DP's, you will still struggle due to all the new units they can bring in via Summoning. The lack of Cover Ignoring (or even cover reducing) firepower means that you will struggle to take down DP's in range of Be'lakor's Shrouding bubble (from psychic powers). Even if you do manage to turn off Shrouding for a turn with your Culexus, you won't be able to turn off Be'lakor or the Nurgle Prince's natural Shrouding or the Tzeentch DP's natural 3++. When they get into combat, you don't have anything that can stand up to his DP's in combat. IMO, best-case scenario, your chances for a victory is 55%. Average scenario, your chances for a victory is 40%. As for worst-case scenario, your army gets slaughtered.

I think your army will fare much better against Space Wolves, especially if you go 2nd. Your army has the tools to devastate his infantry to the point where it could be a blow-out if you get 2nd turn. If you go 1st however, things get a little tricky. You'd want to bring your Skyhammer down on T2. However, you'll want to leave enough units on the ground so that you won't get tabled. Overall, I think that if your Space Wolf opponent went 2nd, I'd say he would be a slight favorite with a 55% chance for a victory. But if you went 2nd, then you are a heavy favorite to take this game, perhaps as high as a 75% chance for a victory. Overall, this matchup should favor your army.

This message was edited 1 time. Last update was at 2016/03/27 17:37:16



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Regular Dakkanaut




I have a list I like you to compare vs your White scar bike list in the first post.

Your List copied from their.
Points: 1850

Missions: New ITC

My list. I will be rolling on the Santic or Biomance powers will depend on who I am facing. Will be using the drop pod for wolfen with the 3 storm shields turn one.
+++ Wolf Pounce (1850pts) +++

++ Space Wolves: Codex (2014) (SW Company of the Great Wolf Detachment) ++

+ HQ +

Rune Priest [Bike, Psyker Mastery Level 2, Rune Axe]
··Power Armour [Bolt Pistol]

Rune Priest [Bike, Psychic Hood, Psyker Mastery Level 2, Rune Sword]
··Power Armour [Bolt Pistol]

+ Elites +

Servitors [Servitor]

Servitors [Servitor]

+ Fast Attack +

Drop Pod [Storm Bolter]

Thunderwolf Cavalry
··Thunderwolf Cavalry [Power Fist, Storm Shield]
··Thunderwolf Cavalry [Chainsword, Storm Shield]
··Thunderwolf Cavalry [Chainsword, Storm Shield]
··Thunderwolf Cavalry Pack Leader [Storm Shield, Wolf Claw]

++ Space Wolves: Codex (2014) (Formation Detachment) ++

"Deathpack"
··Grey Hunters
····5x Grey Hunter [5x Bolt Pistol, 5x Bolter]

··Thunderwolf Cavalry
····Thunderwolf Cavalry [Power Fist, Storm Shield]
····Thunderwolf Cavalry [Chainsword, Storm Shield]
····Thunderwolf Cavalry [Power Fist, Storm Shield]
····Thunderwolf Cavalry [Chainsword, Storm Shield]
····Thunderwolf Cavalry [Chainsword, Storm Shield]
····Thunderwolf Cavalry Pack Leader [Storm Shield, Wolf Claw]

··Wolf Lord [Thunderwolf, Warlord]
Armour of Russ [Pair of Wolf Claws]

Wulfen Murderpack
··Wulfen
····Wulfen [Thunder Hammer/Storm Shield]
····Wulfen [Thunder Hammer/Storm Shield]
····Wulfen [Stormfrag Auto-Launcher, Thunder Hammer/Storm Shield]
····Wulfen [Dual Frost Claws, Stormfrag Auto-Launcher]
····Wulfen [Dual Frost Claws, Stormfrag Auto-Launcher]

··Wulfen
····Wulfen [Thunder Hammer/Storm Shield]
··Wulfen [Thunder Hammer/Storm Shield]
·Wulfen [Great Frost Axe, Stormfrag Auto-Launcher]
··Wulfen [Close Combat Weapon]
·Wulfen [Close Combat Weapon]

··Wulfen
·Wulfen [Thunder Hammer/Storm Shield]
·Wulfen [Great Frost Axe, Stormfrag Auto-Launcher]
·Wulfen [Close Combat Weapon]
·Wulfen [Close Combat Weapon]
·Wulfen [Close Combat Weapon]


Opponent's Army:

1850 WHITE SCARS BATTLE COMPANY

Demi-Company:

Kor'sarro Khan - Moondrakken

Command Squad - Apothecary, Bikes, 4x Meltabombs, 1x Power Fist, 5x Storm Shields
Razorback - TL-Lascannons

5x Tactical Squad - Grav-cannon
Rhino - Dozer Blades
5x Tactical Squad - Grav-cannon
Rhino - Dozer Blades
5x Tactical Squad - Lascannon
Razorback - TL-Lascannons

Attack Bike - Multi-melta

5x Devastators - 2x Grav-cannons
Rhino - Dozer Blades

Demi-Company:

Chaplain - Auspex, Bike

5x Tactical Squad - Grav-cannon
Rhino - Dozer Blades
5x Tactical Squad - Grav-cannon
Rhino - Dozer Blades
5x Tactical Squad - Lascannon
Razorback - TL-Lascannons

Attack Bike - Multi-melta

5x Devastators - 2x Grav-cannons
Rhino - Dozer Blades

Armoured Task Force:

Techmarine - Hunter's Eye

Whirlwind
Whirlwind
Whirlwind

Would love to see how this list woud far vs your Tyranids.. But I play Tyranids so I pretty sure how that game would go. I haven't played you since TSHFT in WA a couple years ago where I got lucky and Beat your Necrons with my Tyranids round 1. I am still playing Tyranids but thought I would try out Assault Space wolves for a change.
   
Made in gb
Hellacious Havoc





I've really been enjoying this thread. Fun and insightful. So I thought I'd throw in as well.

Mission: The Emperor's Will
Deployment: Hammer and Anvil
Dark Eldar Realspace Raiders vs Unbound Tau 1500pts. (Double blind pregame, so neither player knew what army he would face; although I suspect my opponent may have guessed that I might play my newly finished Dark Eldar LOL).

The table has plenty of ruins and some LOS blocking terrain. Good fire lanes down the flanks.

Dark Eldar

Archon w/ Blast Pistol, Power Sword, Shadow Field w/court
Sslyth x2
Lhamaean
Venom w/ 2x Splinter Cannons

10 Warriors w/ Blaster, Splinter Cannon
Raider w/ Splinter Racks, Dark Lance

10 Warriors w/ Blaster, Splinter Cannon
Raider w/ Splinter Racks, Dark Lance

10 Wyches
Raider w/ Dark Lance

5 Warriors

5 Trueborn w/ 2x Blasters
Venom w/ 2x Splinter Cannons

3 Mandrakes

Razorwing w/ 2 Dark Lance, Splinter Cannon, 2x monoscythe and 2x necrotoxin missiles

5 Scourges w/ 2x Haywire Blasters

3 Reavers w/ Blaster

4 Reavers w/ Heat Lance


Tau I might be a bit shakey on some details.

Darkstrider

10 Fire Warriors

10 Fire Warriors

5 Path Finders

5 Path Finders

5 Path Finders w/ 3x Rail Rifles

5 Path Finders w/ 3x Rail Rifles

Sunshark Bomber

6 Stealth Suits w/ 1x Fusion Blaster

6 Stealht Suits w/ 1x Fusion Blaster

Hammer Head Gunship w/ Ion Cannon

Hammer Head Gunship w/ Longstrike

Every unit that could took Black Sun Filters, and assorted goodies scattered around.


Since I played this game, I can tell you that he deployed a tank in each back corner of his deployment zone behind cover(still having good sight lines down the board), and castled his infantry together in a multi tiered ruin in the center close to his forward edge of his deployment zone. Stealth Suits infiltrated forward toward the center of the board into some craters.

I've only played my Dark Eldar twice, and am trying to get a handle on how to deploy them better. I'm keen to read your analysis. Thanks.



This message was edited 1 time. Last update was at 2016/03/28 17:41:38


 
   
Made in no
Regular Dakkanaut




 jy2 wrote:
Remtek wrote:
jy2 wrote:
If he goes 1st, then he will Scout up and hit you with a very nasty alpha-strike. If he doesn't, he may still deploy his units due to your lack of a very strong alpha-strike yourself. Usually, White Scars BC don't normally Outflank unless 1) you have a very strong alpha-strike or 2) you have a very nasty deathstar. Your deathstar is good, but it isn't TWC-good. He'll survive.


I have servo skulls in the list, but thanks for the input!

Sorry I missed that.

That makes it easier for you. Going 2nd gives you a slight advantage with regards to the Eternal War mission. Just deploy out of his threat range and he'll lose one turn of Grav-shooting. The rest of the tactics remain the same. The faster you can de-mech him, the better your chances are for a victory.


I got to test the match last night. The game was suprisingly easy for superfriends, with 4 mobile multi melta and 16 str 8 tank hunter/str5 barrage it was pretty easy taking out the hunters eye unit. Next turn more transports died to shooting and i spread my sammy star out for multi assaults. This was against a strong opponent, we talked about the game afterwards and concluded it would be tough for gladius due to the massive amount of anti tank combined with the super durable deathstar. 3+/4+ feel no pains and 3++ invuls on pretty much the whole unit.

If i really needed a maelstrom objective i could pretty much clear it with prescience barrage and use the darkshroud or 3man bike units to grab them.


This message was edited 1 time. Last update was at 2016/03/30 10:00:51


 
   
Made in us
Ancient Ultramarine Venerable Dreadnought






Illinois

How 'bout this:

Deff Dread with
4 power klaws (6 attacks, 7 on the charge)

Versus

Hive Tyrant with
Lash Whip and Bonesword
Wings

I think the Deff Dread would win.

INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
 
   
Made in us
Fixture of Dakka





San Jose, CA

 blackmage wrote:
About this match
demon CAD
LOC 3°lev. 1 exalted rew i greater rew impossible robe
(should switch for D thirster but unsure)
Kairos
2x11 horrors
chaos knight errat dirge caster mark of Korne

Chaos allied
Be'lakor
10 cuiltist


Orikan
D lord with voidblade
6+6+6 immortals
6+6 wraiths with wiph coils
7 lichguards shield+hyper sword
3+3 tomb guards nebuloscope
3 canoptek scarabs
canoptek spider
3 heavy destroyers
Scenario is pure maelstrom lost contact.

BTW, the Daemon list is illegal. You cannot take both the an Exalted Gift (Grimoire) and the Impossible Robes. Only 1 Relic per unit.

Tips/Tactics:

I'd go with Summoning here. Summon fast units like Flesh Hounds to try to tie up some of his more mobile units. Screamers and Plague Drones would also be good. In pure Maelstrom missions, you want mobility.

Go after his mobile units with Fateweaver. Shoot down his tomb blades. It looks like he is running the Canoptek Harvest. If so, gun down his spider when possible.

He's got 3 assault and hard-to-kill unit that's going to be a problem, the wraiths and the lychstar. What you need to do is to tarpit his wraiths. They are a bigger threat due to their mobility. The Knight can take care of the Lychstar.

Prediction:

Fortunately for you, it doesn't appear that your opponent is running the Necron Decurion, which means his guys are a little easier to kill. However, he has arguably better board control than your Daemons. Lychstar or wraiths will tie up your Knight for the entire game. You LoC can tie up a unit of wraiths for the entire game. However, in a battle between Be'lakor and the wraiths, the wraiths will eventually win out. Then with regards to the supporting units, his army has much better mobility than yours. If you can Summon successfully, you can even out this discrepancy. Otherwise, he's got you on the mobility advantage as well. Better board control and better mobility, I'm going to give this battle to the Necrons unless you do better than normal with your summoning attempts.



 Elric Greywolf wrote:
Alright jy, I'll give you one that was already played and we can see how accurately you predict the actual results
1850pts
2015 ITC scenarios and FAQ

Side A:
GK Nemesis (Primary)
PML3 Libby w/ DLD
5 man GKSS
NDK with Teleport, Sword, Psycan, Incin
NDK with Teleport, Sword, Psycan, Psilen
Draigo
SM Allied
Tiggy
5 man Marine with Melta and combiMelta in Pod
3 Cents with Grav (no other upgrades)
Hero's Path Formation
PML2 Shadowseer w/ Mask
Death Jester
Solitare

Side B:
SM CAD, Ultramarines
Chaplin
Two 5 man scout Squads
Three 4 gun Quad Mortar Supports (https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Horus_Heresy/RapierQuadMortar40k.pdf)
Skyshield
SM Allied, White Scars
Chapter Master with Hunter's Eye
5 man scout squad
4 gun Quad Mortar
Skyhammer Formation
Two 5 man Assaults
5 man Grav cannon
5 man Melta

Interest list for Side B.

I am going to assume you are playing GK+SM+Harlies (Side A).

I will also assume that when you say 4 gun Quad Mortar, you mean 1 Quad Mortar? Because the unit can only have 3 mortars max.

Tips/Tactics:

Honestly, I am not too familiar with the Hero's Path formation. I have, however, played against it once. To me, they are the X-factor in your list. Solitaire is a brute if he can get the charge off. With 3++ and I believe Eternal Warrior (?), he might actually survive to make it into combat.

Death Jester is potentially pretty nasty. I believe he forces the unit to take a Morale test at -2 if he causes an unsaved wound? That could help a lot against those Quad Mortars.

Other than being a psyker, I am not so sure what the Shadowseer brings. Perhaps some more Leadership shenanigans?

Due to his Skyhammer, you may be forced to reserve you dreadknights. I'm not sure how many gravcannons he's packing with his Sky-devastators, but if it's more than 1, then your Centstar and DK's are going to be in trouble.

I think the psychic power that you need to go for with Tiggy is Levitation. Otherwise, when you Gate, he's going to pound you with all of those Quad Mortars. Moreover, if you can Gate and somehow Levitate onto his Skyshield (assuming there is room), then it gives you some protection against his Grav.

Otherwise, go for Endurance. Lastly you can go for Divination for Perfect Timing/Forewarning. Forewarning will help you with Grav but it won't help you against the Quad Mortars.

While I would normally prefer to go 2nd in ITC objectives missions, in this game, I would probably choose to go 1st if possible. You want to get up your defensive buffs and your alpha-strike can really hurt your opponent's army as well.

Lastly, kill off his support units whenever possible. That means the Skyhammer units. The Quad Mortars, while dangerous, are static units that will most likely just sit on top of the Skyshield on top of 1 objective. At least you don't have to worry about them threatening the other objectives. If you kill off his support units, he will only control 1 objective while you control all of the other objectives.

Prediction:

I think that this is going to be a hard matchup for the Centstar. Your opponent has a lot of firepower and his alpha-strike (or beta-strike should you decide to reserve your star) can really hurt you. On the other hand, you play the objectives better with your superior mobility and your alpha-strike has the potential to hurt your opponent's army as well. If you get luck and get some good defensive powers, your Centstar can actually survive his grav as well. I am going to say that GK's+SM+Harlies take this game, but only by a hair.



Remtek wrote:
 jy2 wrote:
Remtek wrote:
jy2 wrote:
If he goes 1st, then he will Scout up and hit you with a very nasty alpha-strike. If he doesn't, he may still deploy his units due to your lack of a very strong alpha-strike yourself. Usually, White Scars BC don't normally Outflank unless 1) you have a very strong alpha-strike or 2) you have a very nasty deathstar. Your deathstar is good, but it isn't TWC-good. He'll survive.


I have servo skulls in the list, but thanks for the input!

Sorry I missed that.

That makes it easier for you. Going 2nd gives you a slight advantage with regards to the Eternal War mission. Just deploy out of his threat range and he'll lose one turn of Grav-shooting. The rest of the tactics remain the same. The faster you can de-mech him, the better your chances are for a victory.

I got to test the match last night. The game was suprisingly easy for superfriends, with 4 mobile multi melta and 16 str 8 tank hunter/str5 barrage it was pretty easy taking out the hunters eye unit. Next turn more transports died to shooting and i spread my sammy star out for multi assaults. This was against a strong opponent, we talked about the game afterwards and concluded it would be tough for gladius due to the massive amount of anti tank combined with the super durable deathstar. 3+/4+ feel no pains and 3++ invuls on pretty much the whole unit.

If i really needed a maelstrom objective i could pretty much clear it with prescience barrage and use the darkshroud or 3man bike units to grab them.


Excellent! Thanks for sharing.

I wasn't very familiar with Quad Mortars before, but now, I'm beginning to see how good they really are. Might have to toss 1 or 2 into my Marine list.


Coming up next....


1. cranect
2. shadowfinder
3. SpookyRuben
4. KaptinBadrukk

This message was edited 3 times. Last update was at 2016/04/05 17:01:36



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

 jy2 wrote:

 Elric Greywolf wrote:
Alright jy, I'll give you one that was already played and we can see how accurately you predict the actual results
1850pts
2015 ITC scenarios and FAQ
Spoiler:

Side A:
GK Nemesis (Primary)
PML3 Libby w/ DLD
5 man GKSS
NDK with Teleport, Sword, Psycan, Incin
NDK with Teleport, Sword, Psycan, Psilen
Draigo
SM Allied
Tiggy
5 man Marine with Melta and combiMelta in Pod
3 Cents with Grav (no other upgrades)
Hero's Path Formation
PML2 Shadowseer w/ Mask
Death Jester
Solitare

Side B:
SM CAD, Ultramarines
Chaplin
Two 5 man scout Squads
Three 4 gun Quad Mortar Supports (https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Horus_Heresy/RapierQuadMortar40k.pdf)
Skyshield
SM Allied, White Scars
Chapter Master with Hunter's Eye
5 man scout squad
4 gun Quad Mortar
Skyhammer Formation
Two 5 man Assaults
5 man Grav cannon
5 man Melta

Interest list for Side B.

I am going to assume you are playing GK+SM+Harlies (Side A).

I will also assume that when you say 4 gun Quad Mortar, you mean 1 Quad Mortar? Because the unit can only have 3 mortars max.

Tips/Tactics:

Honestly, I am not too familiar with the Hero's Path formation. I have, however, played against it once. To me, they are the X-factor in your list. Solitaire is a brute if he can get the charge off. With 3++ and I believe Eternal Warrior (?), he might actually survive to make it into combat.

Death Jester is potentially pretty nasty. I believe he forces the unit to take a Morale test at -2 if he causes an unsaved wound? That could help a lot against those Quad Mortars.

Other than being a psyker, I am not so sure what the Shadowseer brings. Perhaps some more Leadership shenanigans?

Due to his Skyhammer, you may be forced to reserve you dreadknights. I'm not sure how many gravcannons he's packing with his Sky-devastators, but if it's more than 1, then your Centstar and DK's are going to be in trouble.

I think the psychic power that you need to go for with Tiggy is Levitation. Otherwise, when you Gate, he's going to pound you with all of those Quad Mortars. Moreover, if you can Gate and somehow Levitate onto his Skyshield (assuming there is room), then it gives you some protection against his Grav.

Otherwise, go for Endurance. Lastly you can go for Divination for Perfect Timing/Forewarning. Forewarning will help you with Grav but it won't help you against the Quad Mortars.

While I would normally prefer to go 2nd in ITC objectives missions, in this game, I would probably choose to go 1st if possible. You want to get up your defensive buffs and your alpha-strike can really hurt your opponent's army as well.

Lastly, kill off his support units whenever possible. That means the Skyhammer units. The Quad Mortars, while dangerous, are static units that will most likely just sit on top of the Skyshield on top of 1 objective. At least you don't have to worry about them threatening the other objectives. If you kill off his support units, he will only control 1 objective while you control all of the other objectives.

Prediction:

I think that this is going to be a hard matchup for the Centstar. Your opponent has a lot of firepower and his alpha-strike (or beta-strike should you decide to reserve your star) can really hurt you. On the other hand, you play the objectives better with your superior mobility and your alpha-strike has the potential to hurt your opponent's army as well. If you get luck and get some good defensive powers, your Centstar can actually survive his grav as well. I am going to say that GK's+SM+Harlies take this game, but only by a hair.


Well, thanks for that, it was fun to read

I did have a typo in my opponent's list. He had a total of TWELVE quad mortar guns, 4 units of 3 guns each. Three of the units fit onto the Skyshield, and the fourth White Scars unit was on another objective.
I rolled to go first and placed everything on the table, but he seized! Ouch. And ofc the Skyhammer came in T1.
He got around 80 hits on my Centstar from the mortars T1, which was a bit bunched up to be out of LoS at least against the mortars. Great saves and bad wounds resulted in two Cents dying. Draigo took two wounds, and Tiggy took one as well.
The Grav skyhammer (with 4-5 grav cannons) killed a NDK. The melta skyhammer didn't do anything, fortunately for me.

I won't give the full report, but I will give some highlights. The Solitare whittled away the White Scars unit and eventually killed all of them, including the CM. Draigo killed 5 units by himself over the course of the game: the grav unit, the melta unit, a scout unit, and both assault marine units. (Yes, he did in the entire Skyhammer, not counting pods.) The surviving NDK, supported by all the Power Armour, cleaned up the mortars.
The Shadowseer and DJ haven't been very useful in any of the games I've played. The Shadowseer's mask has a -2Ld bubble, and I had thought that, with Psychic Shriek and the DJ's gun, would really hurt a lot of units, but that hasn't seemed to be the case most of the time. (Maybe I just need to fight some Tau or Eldar with them, which I haven't.)

It WAS a close game models-wise, with each of us having less than 3 models on the board at game end. However, I got a massive victory, getting full points -1 (didn't get First Blood) to his...2 points, I think?

This message was edited 3 times. Last update was at 2016/04/06 04:03:04


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The Grimdark Future 8500 1500 6000 2000 5000


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Made in jp
Fresh-Faced New User




Hello, thank for the previous prediction
I got a new match up, what do you think?

=================================
1850 points Malestorm

Spoiler:





My opponent
Spoiler:

Necrons: Decurion Detachment

Necrons: Reclamation Legion
Catacomb Command Barge
[Gauntlet of the Conflagrator - Warscythe - Phase Shifter - Resurrection Orb]
Lychguard (5)
Immortals (5)
Warriors (10)
Warriors (10)
Ghost Ark
Tomb Blades (3)
--------------------
Necrons: Destroyer Cult
Destroyer Lord
[Voidreaper - Phase Shifter - Resurrection Orb]
Destroyers (3)
[1 Heavy Destroyer]
Destroyers (3)
[1 Heavy Destroyer]
Destroyers (3)
--------------------
Necrons: Canoptek Harvest
Spider
Scarabs (3)
Wraiths (6)

This message was edited 1 time. Last update was at 2016/04/06 05:29:41


 
   
Made in us
Fixture of Dakka





San Jose, CA

 Elric Greywolf wrote:

Well, thanks for that, it was fun to read

I did have a typo in my opponent's list. He had a total of TWELVE quad mortar guns, 4 units of 3 guns each. Three of the units fit onto the Skyshield, and the fourth White Scars unit was on another objective.
I rolled to go first and placed everything on the table, but he seized! Ouch. And ofc the Skyhammer came in T1.
He got around 80 hits on my Centstar from the mortars T1, which was a bit bunched up to be out of LoS at least against the mortars. Great saves and bad wounds resulted in two Cents dying. Draigo took two wounds, and Tiggy took one as well.
The Grav skyhammer (with 4-5 grav cannons) killed a NDK. The melta skyhammer didn't do anything, fortunately for me.

I won't give the full report, but I will give some highlights. The Solitare whittled away the White Scars unit and eventually killed all of them, including the CM. Draigo killed 5 units by himself over the course of the game: the grav unit, the melta unit, a scout unit, and both assault marine units. (Yes, he did in the entire Skyhammer, not counting pods.) The surviving NDK, supported by all the Power Armour, cleaned up the mortars.
The Shadowseer and DJ haven't been very useful in any of the games I've played. The Shadowseer's mask has a -2Ld bubble, and I had thought that, with Psychic Shriek and the DJ's gun, would really hurt a lot of units, but that hasn't seemed to be the case most of the time. (Maybe I just need to fight some Tau or Eldar with them, which I haven't.)

It WAS a close game models-wise, with each of us having less than 3 models on the board at game end. However, I got a massive victory, getting full points -1 (didn't get First Blood) to his...2 points, I think?

Yeah, that makes more sense with the mortars.

Seizing hurts, but fortunately for you, you managed to survive it. Though the score wasn't that close, the game was as I expected, very bloody and not a lot left on either sides afterwards.

Thanks for sharing.


 cranect wrote:
Alright I've got another. It was already played but we shall see if you think the result was a fluke.
I think it was 1850 but may have been 2000 points
Just maelstrom since it was a pick up game. We got the one where you need to hold objectives to draw more cards

My army Militarum tempestus
Airborne assault formation
2 valks with multi rocket pods and two with the hellstruke missiles
Command squad with 4 plasma guns
3 5 man squads with 2 meltas
Bare commissar

Ground assault formation
4 tauroxes with ML and autocannon. I think some had camo netting as well.
Command squad with 4 flamers
3 5 man squads with 2 hotshot volleyguns each
Bare commissar

Culexus assassin

His list
Infernal tetrad with one of each god
Belakor
A unit of nurglings (the swarm guys)
A unit of plaguebearers

Oh yes and I chose to go second and had the tauroxes on the table turn one deployed away from 3 of his 5 flying demons.

As you guys have already played this game, I will just go with an analysis and my prediction for your game.

Prediction:

He's going to have trouble against your flyers in this game. The Tetrad can't reliably deal with flyers other than to shoot them in the rear, but the Tetrad also does not have a lot of shooting.

On the other hand, the Daemon player isn't going to care too much for all of your AP1/2/3 shooting. He's going to have 2+ jink cover against them if his FMC's are near Be'lakor. You're not going to be able to hurt his FMC's very well.

The Culexus on foot can easily be ignored and that's what he'll probably do for most of the game. Hope you had him (Culexus) on an objective throughout the game. You should be able to score with him almost every time.

The problem here is that the Daemon list does not do Maelstrom objectives very well. It doesn't have a great ground presence and he has to keep most of his Daemons close together. If you spread out, you can potentially win the Maelstrom objectives without actually killing very much of his army.

Now he can resort to Summoning, but I don't expect him to Summon all that much. In a Tetrad list, most of the Warp Dice will be spent on buffing up his DP's and he actually does not have a whole lot of warp dice in the first place. His army might have done better had he gone with 2x11 Pink Horrors instead to give himself more Warp Dice.

Lastly, you've got a lot more ObSec here than your opponent.

I'm going to say that your Astra Militarum takes this one.

This message was edited 2 times. Last update was at 2016/04/07 23:29:15



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Fixture of Dakka





San Jose, CA

shadowfinder wrote:
I have a list I like you to compare vs your White scar bike list in the first post.

Your List copied from their.
Points: 1850

Missions: New ITC

My list. I will be rolling on the Santic or Biomance powers will depend on who I am facing. Will be using the drop pod for wolfen with the 3 storm shields turn one.
+++ Wolf Pounce (1850pts) +++
Spoiler:

++ Space Wolves: Codex (2014) (SW Company of the Great Wolf Detachment) ++

+ HQ +

Rune Priest [Bike, Psyker Mastery Level 2, Rune Axe]
··Power Armour [Bolt Pistol]

Rune Priest [Bike, Psychic Hood, Psyker Mastery Level 2, Rune Sword]
··Power Armour [Bolt Pistol]

+ Elites +

Servitors [Servitor]

Servitors [Servitor]

+ Fast Attack +

Drop Pod [Storm Bolter]

Thunderwolf Cavalry
··Thunderwolf Cavalry [Power Fist, Storm Shield]
··Thunderwolf Cavalry [Chainsword, Storm Shield]
··Thunderwolf Cavalry [Chainsword, Storm Shield]
··Thunderwolf Cavalry Pack Leader [Storm Shield, Wolf Claw]

++ Space Wolves: Codex (2014) (Formation Detachment) ++

"Deathpack"
··Grey Hunters
····5x Grey Hunter [5x Bolt Pistol, 5x Bolter]

··Thunderwolf Cavalry
····Thunderwolf Cavalry [Power Fist, Storm Shield]
····Thunderwolf Cavalry [Chainsword, Storm Shield]
····Thunderwolf Cavalry [Power Fist, Storm Shield]
····Thunderwolf Cavalry [Chainsword, Storm Shield]
····Thunderwolf Cavalry [Chainsword, Storm Shield]
····Thunderwolf Cavalry Pack Leader [Storm Shield, Wolf Claw]

··Wolf Lord [Thunderwolf, Warlord]
Armour of Russ [Pair of Wolf Claws]

Wulfen Murderpack
··Wulfen
····Wulfen [Thunder Hammer/Storm Shield]
····Wulfen [Thunder Hammer/Storm Shield]
····Wulfen [Stormfrag Auto-Launcher, Thunder Hammer/Storm Shield]
····Wulfen [Dual Frost Claws, Stormfrag Auto-Launcher]
····Wulfen [Dual Frost Claws, Stormfrag Auto-Launcher]

··Wulfen
····Wulfen [Thunder Hammer/Storm Shield]
··Wulfen [Thunder Hammer/Storm Shield]
·Wulfen [Great Frost Axe, Stormfrag Auto-Launcher]
··Wulfen [Close Combat Weapon]
·Wulfen [Close Combat Weapon]

··Wulfen
·Wulfen [Thunder Hammer/Storm Shield]
·Wulfen [Great Frost Axe, Stormfrag Auto-Launcher]
·Wulfen [Close Combat Weapon]
·Wulfen [Close Combat Weapon]
·Wulfen [Close Combat Weapon]


Opponent's Army:

1850 WHITE SCARS BATTLE COMPANY

Spoiler:
Demi-Company:

Kor'sarro Khan - Moondrakken

Command Squad - Apothecary, Bikes, 4x Meltabombs, 1x Power Fist, 5x Storm Shields
Razorback - TL-Lascannons

5x Tactical Squad - Grav-cannon
Rhino - Dozer Blades
5x Tactical Squad - Grav-cannon
Rhino - Dozer Blades
5x Tactical Squad - Lascannon
Razorback - TL-Lascannons

Attack Bike - Multi-melta

5x Devastators - 2x Grav-cannons
Rhino - Dozer Blades

Demi-Company:

Chaplain - Auspex, Bike

5x Tactical Squad - Grav-cannon
Rhino - Dozer Blades
5x Tactical Squad - Grav-cannon
Rhino - Dozer Blades
5x Tactical Squad - Lascannon
Razorback - TL-Lascannons

Attack Bike - Multi-melta

5x Devastators - 2x Grav-cannons
Rhino - Dozer Blades

Armoured Task Force:

Techmarine - Hunter's Eye

Whirlwind
Whirlwind
Whirlwind

Would love to see how this list woud far vs your Tyranids.. But I play Tyranids so I pretty sure how that game would go. I haven't played you since TSHFT in WA a couple years ago where I got lucky and Beat your Necrons with my Tyranids round 1. I am still playing Tyranids but thought I would try out Assault Space wolves for a change.

So I will stick to the 2 armies you posted above. Yeah, the new Space Wolves are really mean. It is one of the better board control armies currently and with all the 3++ storm shields in your army, you can pretty much survive all of his Grav.

Tips/Tactics:

There's really not much tactics involved in this game. For your army, it's just charge forwards and multi-assault if possible. Your opponent needs to Scout up in order to alpha-strike you (assuming he is going 1st). You should be able to easily survive his alpha-strike and then next turn, he's going to lose a lot of vehicles to your multi-assault. If you go 1st, you might actually make the charge on T1! Worst-case scenario is that he don't, he gets 1 turn of shooting and then next turn, you multi-assault.

Prediction:

Aside from you rolling poorly on your saves, I don't see you losing this matchup. Best-case scenario, you get the 1st turn charge, wreck a few transports and by Turn 3, he will concede if he hasn't already done so on T2. Worst case scenario, you lose your star maybe on T3, but by that time, the Wulfen and your backup TWC unit is in his "zone" and killing his units as well. Barring poor saves on your part, I see this as a very uphill battle for your Battle Company opponent. For him to have a chance, he's going to have to give up board control and to resort to deployment "tricks" like Outflanking. Otherwise, his army is just going to get eaten up by your very hungry wolves.




Automatically Appended Next Post:
SpookyRuben wrote:
I've really been enjoying this thread. Fun and insightful. So I thought I'd throw in as well.

Mission: The Emperor's Will
Deployment: Hammer and Anvil
Dark Eldar Realspace Raiders vs Unbound Tau 1500pts. (Double blind pregame, so neither player knew what army he would face; although I suspect my opponent may have guessed that I might play my newly finished Dark Eldar LOL).

The table has plenty of ruins and some LOS blocking terrain. Good fire lanes down the flanks.

Dark Eldar

Spoiler:
Archon w/ Blast Pistol, Power Sword, Shadow Field w/court
Sslyth x2
Lhamaean
Venom w/ 2x Splinter Cannons

10 Warriors w/ Blaster, Splinter Cannon
Raider w/ Splinter Racks, Dark Lance

10 Warriors w/ Blaster, Splinter Cannon
Raider w/ Splinter Racks, Dark Lance

10 Wyches
Raider w/ Dark Lance

5 Warriors

5 Trueborn w/ 2x Blasters
Venom w/ 2x Splinter Cannons

3 Mandrakes

Razorwing w/ 2 Dark Lance, Splinter Cannon, 2x monoscythe and 2x necrotoxin missiles

5 Scourges w/ 2x Haywire Blasters

3 Reavers w/ Blaster

4 Reavers w/ Heat Lance


Tau I might be a bit shakey on some details.

Spoiler:
Darkstrider

10 Fire Warriors

10 Fire Warriors

5 Path Finders

5 Path Finders

5 Path Finders w/ 3x Rail Rifles

5 Path Finders w/ 3x Rail Rifles

Sunshark Bomber

6 Stealth Suits w/ 1x Fusion Blaster

6 Stealht Suits w/ 1x Fusion Blaster

Hammer Head Gunship w/ Ion Cannon

Hammer Head Gunship w/ Longstrike

Every unit that could took Black Sun Filters, and assorted goodies scattered around.


Since I played this game, I can tell you that he deployed a tank in each back corner of his deployment zone behind cover(still having good sight lines down the board), and castled his infantry together in a multi tiered ruin in the center close to his forward edge of his deployment zone. Stealth Suits infiltrated forward toward the center of the board into some craters.

I've only played my Dark Eldar twice, and am trying to get a handle on how to deploy them better. I'm keen to read your analysis. Thanks.


It's an interesting list that your Tau opponent runs. It's not the most competitive Tau list (far from it) but even still, it can give your glass boats some problems.

Tips/Tactics:

Target priority is paramount in this game. Take out the right units and you can easily win. Go after the wrong ones and your army is done for. Go after in this order:

1. Markerlights.

2. Stealth suits when they come in from reserves.

3. Any Tau infantry by his objective.

Don't worry too much about his 2 hammerheads. Just kill off all the infantry on his objective first. You can send your Reavers and Scourges after his hammerhands if you like, but your priority should be to clear off any unit by his objective. Then take out the stealth suits when they deepstrike in as they are the units that can truly threaten your objective.

Be careful not to get too close to his rapid-fire double-shot range. You out-range him. Don't get too close until his S5 shots is crippled.

You'd want to go first if possible.

Prediction:

DE takes this. His army isn't optimized and your shooting out-ranges his. If you can get the alpha-strike off against his army, your chances of winning is great (maybe 75%). If not, then I think your army will still be favored to win as long as your target priority is correct. If he goes first, I'd say your chances for a victory is about 55%.

This message was edited 1 time. Last update was at 2016/04/08 00:20:25



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in au
Screaming Shining Spear





Western Australia

I like the idea of this - keen to see what you think of this.

Points: 1500

Mission: Mission 4 from the pack linked below... Terrain is approx. 1/3 of the table coverage with a large LoS blocker in the middle of the table. 2 other LoS blockers (one in each deployment zone) plus 2 hills, 2 forests and a scatter of small walls around the table.

Objective #1: Eternal War: The Scouring – 6 Objectives (Modified Victory Points Each).
- Each player places 3 objectives, worth 1VP, 2VP and 3VP in secret (write down which is worth what). Before Seizing the
Initiative reveal the objective values to your opponent.
- In addition, at the end of the game, each player receives 1 Victory Point for each enemy Fast Attack unit that has been
completely destroyed. Units that are Falling Back at the end of the game, and units that are not on the board at the end
of the game, count as destroyed for the purposes of this mission.

Objective #2: Maelstrom of War: Tactical Escalation
- Each player generates or discards Tactical Objectives at the start of their turn to bring their number of Active Tactical
Objectives to current turn number, so 1 on Turn 1, 2 on Turn 2, etc.

Objective #3: Kill Points:
- At the end of the game each player counts the number of kill points they have achieved from their opponents force,
including units created during the game via mechanisms such as Conjuring, the Portaglyph, and others.

Secondary Objectives: Slay the Warlord, First Blood and Linebreaker.

Deployment: Hammer and Anvil.

Link to the Players Pack

My Army:

Spoiler:
PRIMARY DETACHMENT: Eldar Harlequins
DETACHMENT: Cegorach's Revenge Formation
TROOP1: Troupe 95 pts (3 additional players 45pts, 2 Harlequins caress 16pts, 5 Harlequins kiss 25pts) – 181pts
TROOP2: Troupe 95 pts (3 additional players 45pts, 2 Harlequins caress 16pts, 5 Harlequins kiss 25pts) – 181pts
TROOP3: Troupe 95 pts (3 additional players 45pts, 5 Harlequins kiss 25pts, Power Sword 15pts, haywire grenades 5pts) – 185pts
FA1: Sky Weaver Jet Bikes 100pts (2 Zephyr Glaives 20pts, 2 haywire cannons 10pts) – 130pts
FA2: Sky Weaver Jet Bikes 100pts (2 Zephyr Glaives 20pts, 2 haywire cannons 10pts) – 130pts
HVY1: Voidweaver 75 pts (Prismatic Cannon 5 pts) - 80 pts
EL1: Death Jester 60pts – 60pts
EL2: Death Jester 60pts – 60pts
EL3: Death Jester 60pts – 60pts
EL4: Solitaire 145pts – 145pts
EL5: Shadow Seer 60pts (level 2 psychic 25pts, haywire grenades 5pts, Mask of Secrets 15pts) – 105pts WARLORD
EL6: Shadow Seer 60pts (level 2 psychic 25pts, haywire grenades 5pts) – 90pts
EL7: Shadow Seer 60pts (level 2 psychic 25pts, haywire grenades 5pts) – 90pts
PRIMARY TOTAL: 1497 pts


Opponent's Army:

Spoiler:
Detachment: Space Marines (White Scars)
Detachment Name: Scarblade Strike Force
Command: WARLORD Kor’sarro Khan (125) Moondrakkan(25) 150 Points
Core: Hunting Force
Captain (90) Artificer Armour (20) Thunder Hammer (30) Storm Shield (15) The Hunter’s Eye (20) Space Marine Bike (20) 195 Points
Command Squad (18x5) Melta Bombs (5x4) 4Grav Guns (15x4) Apocethary (15) Space Marine Bikes (7x5) 220 Points
Space Marine Bikes (21x5) 2 Grav Guns (2x15) Combi-Grav (10) 145 Points
Space Marine Bikes (21x5) 2 Grav Guns (2x15) Combi-Grav (10) 145 Points
Scout Bikers (18x5) 3 Astartes Grenade Launchers (3x5) 105 Points
Attack Bikes (2x40) 80 Points
Auxillary: Speartip Strike
Space Marine Bikes (4x21) 2 Meltaguns (2x10) Melta Bombs (5) Attack Bike (40) Multi-Melta (10)159 Points
Space Marine Bikes (4x21) 2 Meltaguns (2x10) Melta Bombs (5) Attack Bike (40) Multi-Melta (10)159 Points
Land Speeder (45) Typhoon Missile Launcher (25) 70 Points
Land Speeder (45) Typhoon Missile Launcher (25) 70 Points
Army Total: 1498 Points

For gaming, hobby and events in Perth, Western Australia - https://objectivesecured.com.au 
   
Made in us
Regular Dakkanaut




Was not sure if you are still doing htis but I was wondering on your thoughts of this list VS White scars Gladius list with rinos and razor back spam.

My list.

Great wolf detachment

lvl 2 Libby on bike
Servitor
Servitor
3 drop pods

Lvl 1 Libby on bike
Servitor
Servitor
5x thunderwolves with 5 Storm shields, 2 Power Fist, 1 Wolf Claw
5x thunderwolves with 5 Storm shields, 2 Power Fist, 1 Wolf Claw
VSG with 3 shields.

Murderpack
Wulfen with 5 Thunder hammer and Storm Shield
Wulfen with 5 Thunder hammer and Storm Shield
Wulfen with 2 Thunder hammer and Storm Shield, 2 with great axe and auto gun, 1 Normal guy

   
Made in us
Fixture of Dakka





San Jose, CA

I'm on vaca but I'll get back to you when I return on Friday.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Fixture of Dakka





San Jose, CA

shadowfinder wrote:
Was not sure if you are still doing htis but I was wondering on your thoughts of this list VS White scars Gladius list with rinos and razor back spam.

My list.

Great wolf detachment

lvl 2 Libby on bike
Servitor
Servitor
3 drop pods

Lvl 1 Libby on bike
Servitor
Servitor
5x thunderwolves with 5 Storm shields, 2 Power Fist, 1 Wolf Claw
5x thunderwolves with 5 Storm shields, 2 Power Fist, 1 Wolf Claw
VSG with 3 shields.

Murderpack
Wulfen with 5 Thunder hammer and Storm Shield
Wulfen with 5 Thunder hammer and Storm Shield
Wulfen with 2 Thunder hammer and Storm Shield, 2 with great axe and auto gun, 1 Normal guy


Tips/Tactics:

I will assume ITC missions.

That is quite a scary Space Wolf army. Just a note, but I believe your SW unit has to be within 6" of a unit of Wulfen in order to benefit from its Curse of the Wulfen special rule. If your Wulfens are in drop pods, then that may be a little trickier to pull off. +3" to your Movement and then +3" to your Assault move may spell 1st Turn charge. Just something to think about.

Also, instead of 2x GW detachments, have you considered the Deathpack formation with Librarius Conclave? I think that may be a more deadly variation of your list.

In any case, you may want to start 1 unit of wulfens on the table to "buff" up your TWC's. If your opponent isn't suspecting, it could be really bad for him, especially if you can get the 1st turn charge with both of your TWC's. Also, if you attempt this tactic, join the Biker Rune Priests to the Wulfen instead. This way, your TWC won't lose their Fleet special rules.

Against Gladius BC, you would want to go first to try to minimize the amount of shooting your army has to take. This may put you at a disadvantage in regards to the Eternal War Primary objectives, but that is a tradeoff worth taking. Your army has the potential to try to table your opponent's army or to make him concede. That is your best chance for a victory. It also doesn't hurt to try to get First Blood/First Strike either because the game may boil down to the bonus Tertiary objectives.

However, if your opponent is going first, then leave your wulfen in the drop pods and deploy both units of TWC. Hide your TWC behind BLOS terrain if at all possible and let your opponent scout up.

Also, place your objectives near the center of the table just in case if your opponent decides to out-flank. Because if you go first, he just might do that rather than risk getting trapped by your army.

Lastly, keep in mind that Grav-cannons have limited range when moving. If the unit moves, its effective Grav threat range is 18". Take advantage of that knowledge.

Oh, one more thing. If your opponent opts to out-flank, you can really hurt him by lining up your TWC against 1 board edge (but only in DoW or Vanguard deployment). It's a gamble and tricky to do, but I'd like to see it just for the sheer LOL's of the tactic.


Prediction:

Your opponent will have the advantage in the Maelstrom objectives. Battle Company usually does. The Primary mission can go either ways depending on what it is. In this scenario, whoever goes 1st will have the advantage. So 1st Turn is 50/50. Primary mission is a 50/50. Maelstrom Secondary goes to Battle Company. Ordinarily, I would give Gladius Battle Company the win in this matchup, but I think your SW army does have the tools to pull off the upset here.



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Illinois

 KaptinBadrukk wrote:
How 'bout this:

Deff Dread with
4 power klaws (6 attacks, 7 on the charge)

Versus

Hive Tyrant with
Lash Whip and Bonesword
Wings

I think the Deff Dread would win.


jy2--don't forget to do my matchup.

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Fixture of Dakka





San Jose, CA

 KaptinBadrukk wrote:
 KaptinBadrukk wrote:
How 'bout this:

Deff Dread with
4 power klaws (6 attacks, 7 on the charge)

Versus

Hive Tyrant with
Lash Whip and Bonesword
Wings

I think the Deff Dread would win.


jy2--don't forget to do my matchup.

Yes, I predict the Deff Dread would take it.

MC's in this edition really aren't optimized to deal with walkers in Assault. Tyrant lets the Dread charge. He then eats 1.5HP due to Wall of Death Electrogrubs Overwatch (that's Haywire). Then the flyrant gets 1 Smash attack before most likely dying to 7 power klaw attacks on the charge. If the flyrant gets lucky and rolls a 6 on the Pen chart, then he wins. Otherwise, he loses.

Once again, I'd like to re-iterate the dangers of charging into a Tyrant with Electroshock Grubs. He could potentially do 3HP of damage and kill the Dread with Overwatch!

This message was edited 1 time. Last update was at 2016/05/26 19:41:13



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
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Nurgle Chosen Marine on a Palanquin






Here is my attempt at a competitive Renegades and Heretics list. I think my biggest threat would be against a White Scars Gladius. As fast mobile infantry has always given me more trouble than a death star or a few super heavies.

My army
Spoiler:
1850 points
Purge - Siege of Vraks - 1040pt

HQ 85pt
Command Squad - Ordnance Tyrant, Nurgle devotion

Elite 390pt
Renegade Heavy Ordnance Battery - Earthshaker cannon, +4 crew
Renegade Heavy Ordnance Battery - Earthshaker cannon, +4 crew
Renegade Heavy Ordnance Battery - Earthshaker cannon, +4 crew
Renegade Heavy Ordnance Battery - Earthshaker cannon, +4 crew
Renegade Wyvern

Troops 273pt
Plague Zombie mob x20
Plague Zombie mob x20
Plague Zombie mob x20
Plague Zombie mob x20
Plague Zombie mob x11

Heavy Support 292pt
Renegade Rapier Laser Destroyer Battery x3, extra crew, militia training
Renegade Rapier Laser Destroyer Battery x3, extra crew, militia training
Renegade Rapier Laser Destroyer Battery x3, extra crew, militia training
Renegade Wyvern

Purge - Siege of Vraks - 550pt

HQ 45pt
Command squad

Elite 330pt
Renegade Chaos spawn x3
Renegade Chaos spawn x3
Renegade Chaos spawn x3
Renegade Chaos spawn x3
Renegade Chaos spawn x3
Renegade Chaos spawn x3

Heavy support 175pt
Renegade Heavy Ordnance Battery - Earthshaker cannon x3 Militia training

Fortifications - 75pt
Skyshield Landing Pad

Allies - Crimson slaughter CSM - 185pt

HQ 135pt
Sorcerer - ML3, Balestar of Mannon

Troops - 50pt
Cultists

Info: Units with blast/barrage within 12" of the ordnance tyrant can fire into CC, he is an IC.


Opponent: White Scar Gladius

This message was edited 2 times. Last update was at 2016/05/26 20:32:59


   
 
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