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Made in us
Automated Rubric Marine of Tzeentch




Err, I phrased that very poorly, I meant it's a no-brainer outside of low points, but in a list without psyker levels it's a very dangerous trait list to roll on, I feel. I think it's not worth the risk of getting something like the "manifesting on 3+" trait when you have no psykers to begin with. My bad.

I didn't get a chance to try the tetrad out that night :(
   
Made in us
Death-Dealing Devastator






 whembly wrote:
Has anyone tried using Tallyband+Infernal Tetrad?


At WillowWars this past Sunday I ran the Tetrad with Tallyband, and it has renewed my intrest in 40k! So much fun.
List at a glance:
Tetrad: Khorne DP Armour of Scorn, x2 greater, x1 lesser, Nurgle DP, x2 greater ML 3, Tzeentch DP x2 greater, x1 lesser, Impossible robes, ML 3, WL, Slaanesh DP, Armour, ML3, x2 greater, soulstealer
Talleyband: Nurgle Herald ML 2, doombell, FnP locus, x6 nuglings, x1 plaguebearers, x1 Nurgle Furies

Game 1:
This was a massacre, I tabled him by turn two. Very new player and I got super lucky with powers. Rolled +1 ML for each DP and I just screamed everything to death.

Game 2:
This was an interesting game. It was ITC scenario 4. and I was playing against another Daemonic Incursion list with the Tzeentch core, D-thirster, LoC, and Fatey. I got first turn and I had crap powers and crap gifts. I got first turn and infiltrated all my nurglings on objectives. By end of first turn I had control of 4 out of 6 objectives and still had 4 squads of Nurglings in reserve. I flew my Slaanesh and Nurgle DP's up the right flank, and glided my Tzeentch and Khorne DP up the left flank. His D-thirster LoC came fast and hard at my left flank. Fatey flew over the central LOS blocking terrain and was ready to psychic my nurglings. His horrors cast a bunch of flickering fire at my Slaanesh DP, causing 1 wound. I failed my toughness test and took 3 more wounds, dying. His Exalted flamers cause 1 Str 10 wound on my Nurgle Prince and he fails his 2+ save, dying. His D-thirster charges my Tzeentch DP, Ding him out. But his LoC charges a squad of nurglings. My nurglings did 1 wound to his LoC and he fails his Ld check dying. What a bloody turn!
Turn two all my nurglings come in and I get them in position to keep my objectives. I charge my plaguebearers, herald, and Khorne DP at his D-thirster. His Thirster challenges, and I accept with my herald. My herald explodes, and nothing else happens. His turn Fatey takes a wound from a perils and grounds himself. My Khorne DP then instant kills his D-thirster.
On my turn 3 I fly over my khorne DP to Fatey and charge 3 squads of nurglings into a central squad of horrors. Khorne DP kills Fatey and the nurglings barely win combat. At this point he waslike, Oh dang, so he summoned another D-thirster with a unit of horrors.
my turn 4 I move my Khorne Dp into a position to charge his unit of furies to stop them from taking the 3 point objective in my deployment zone. Nurglings still hold in combat, but he had a grimoire herald in the combat, so I didn't do much. His turn 4 he moves the D-thirster into in striking range of my Khorne Dp and summons a unit of screamers to try and take objectives from my nurglings. Nurgling horror slap fight continues with me losing by 1 and taking another wound or two from DI.
My turn 5 I move my Khorne DP into position right next to his D-thirster but in range of a charge to an exalted flamer on a central objective, and everything else is in combat except for 1 fury left keeping an objective for me. I fail the 9 inch charge to the exalted flamer and the nurglings suffer another few wounds without doing anything. He flies his D-thirster over and kills my fury taking the objective from me. He rolls for game to end, but it goes on.
My turn 6 I'm losing objectives and nurglings fast now, so I charge my Khorne DP into the Exalted flamer to get the objective back and get closer to the nurgling horror slap fight. I easily kill the exalted horror and my last nurgling base in the horror fight dies. His D-thirster flies over to charge my Khorne DP and he moves some horrors and flamers around to cap some objectives that I took from him with my deep striking nurglings. He charges my Khorne DP and I instant kill him through a 2++ save! I love the Axe of Khorne! I roll to see if the game ends, but it goes on.
My turn 7 I charge my khorne DP into the horror unit by the objective and kill the grimoire herald, my last nurgling squad dies to the screamers, losing me that objective. He then moves his screamers to the last objective in my back field and I kill off the horror unit and try to make it to line breaker, but fail by half an inch. He ends up winning 11 to 1. Really fun game, really fun opponent.

Game 3
Played against a 14 dropod space wolves army. I get decent powers and great gifts. He seizes the initiative and drops everything to try and kill my DP of Tzeentch. His eye of the storm power gets 27 hits and does 1 wound after 3++ and 4+ FNP. After that I kill 3-4 units a turn with my DP's taking a total of 4 wounds between my 4 DP's and winning 11-1. The soulstealer sword really gets super powered when you roll +1 W, it will not die, and warp speed.

So there you have it, I realy like this army and will say that the +/- to the warpstorm table is amazing. The worst thing that happened to me was my Khorne DP got hit once by the Dark prince thirsts. And playing another daemon army with more characters is interesting for re-thinking which warpstorm results are useful =P causing his characters to take DI by my warpstorm was a really weird experience.

 
   
Made in us
Fixture of Dakka





San Jose, CA

 LordRogalDorn wrote:
 whembly wrote:
Has anyone tried using Tallyband+Infernal Tetrad?


At WillowWars this past Sunday I ran the Tetrad with Tallyband, and it has renewed my intrest in 40k! So much fun.
List at a glance:
Tetrad: Khorne DP Armour of Scorn, x2 greater, x1 lesser, Nurgle DP, x2 greater ML 3, Tzeentch DP x2 greater, x1 lesser, Impossible robes, ML 3, WL, Slaanesh DP, Armour, ML3, x2 greater, soulstealer
Talleyband: Nurgle Herald ML 2, doombell, FnP locus, x6 nuglings, x1 plaguebearers, x1 Nurgle Furies

Game 1:
This was a massacre, I tabled him by turn two. Very new player and I got super lucky with powers. Rolled +1 ML for each DP and I just screamed everything to death.

Game 2:
This was an interesting game. It was ITC scenario 4. and I was playing against another Daemonic Incursion list with the Tzeentch core, D-thirster, LoC, and Fatey. I got first turn and I had crap powers and crap gifts. I got first turn and infiltrated all my nurglings on objectives. By end of first turn I had control of 4 out of 6 objectives and still had 4 squads of Nurglings in reserve. I flew my Slaanesh and Nurgle DP's up the right flank, and glided my Tzeentch and Khorne DP up the left flank. His D-thirster LoC came fast and hard at my left flank. Fatey flew over the central LOS blocking terrain and was ready to psychic my nurglings. His horrors cast a bunch of flickering fire at my Slaanesh DP, causing 1 wound. I failed my toughness test and took 3 more wounds, dying. His Exalted flamers cause 1 Str 10 wound on my Nurgle Prince and he fails his 2+ save, dying. His D-thirster charges my Tzeentch DP, Ding him out. But his LoC charges a squad of nurglings. My nurglings did 1 wound to his LoC and he fails his Ld check dying. What a bloody turn!
Turn two all my nurglings come in and I get them in position to keep my objectives. I charge my plaguebearers, herald, and Khorne DP at his D-thirster. His Thirster challenges, and I accept with my herald. My herald explodes, and nothing else happens. His turn Fatey takes a wound from a perils and grounds himself. My Khorne DP then instant kills his D-thirster.
On my turn 3 I fly over my khorne DP to Fatey and charge 3 squads of nurglings into a central squad of horrors. Khorne DP kills Fatey and the nurglings barely win combat. At this point he waslike, Oh dang, so he summoned another D-thirster with a unit of horrors.
my turn 4 I move my Khorne Dp into a position to charge his unit of furies to stop them from taking the 3 point objective in my deployment zone. Nurglings still hold in combat, but he had a grimoire herald in the combat, so I didn't do much. His turn 4 he moves the D-thirster into in striking range of my Khorne Dp and summons a unit of screamers to try and take objectives from my nurglings. Nurgling horror slap fight continues with me losing by 1 and taking another wound or two from DI.
My turn 5 I move my Khorne DP into position right next to his D-thirster but in range of a charge to an exalted flamer on a central objective, and everything else is in combat except for 1 fury left keeping an objective for me. I fail the 9 inch charge to the exalted flamer and the nurglings suffer another few wounds without doing anything. He flies his D-thirster over and kills my fury taking the objective from me. He rolls for game to end, but it goes on.
My turn 6 I'm losing objectives and nurglings fast now, so I charge my Khorne DP into the Exalted flamer to get the objective back and get closer to the nurgling horror slap fight. I easily kill the exalted horror and my last nurgling base in the horror fight dies. His D-thirster flies over to charge my Khorne DP and he moves some horrors and flamers around to cap some objectives that I took from him with my deep striking nurglings. He charges my Khorne DP and I instant kill him through a 2++ save! I love the Axe of Khorne! I roll to see if the game ends, but it goes on.
My turn 7 I charge my khorne DP into the horror unit by the objective and kill the grimoire herald, my last nurgling squad dies to the screamers, losing me that objective. He then moves his screamers to the last objective in my back field and I kill off the horror unit and try to make it to line breaker, but fail by half an inch. He ends up winning 11 to 1. Really fun game, really fun opponent.

Game 3
Played against a 14 dropod space wolves army. I get decent powers and great gifts. He seizes the initiative and drops everything to try and kill my DP of Tzeentch. His eye of the storm power gets 27 hits and does 1 wound after 3++ and 4+ FNP. After that I kill 3-4 units a turn with my DP's taking a total of 4 wounds between my 4 DP's and winning 11-1. The soulstealer sword really gets super powered when you roll +1 W, it will not die, and warp speed.

So there you have it, I realy like this army and will say that the +/- to the warpstorm table is amazing. The worst thing that happened to me was my Khorne DP got hit once by the Dark prince thirsts. And playing another daemon army with more characters is interesting for re-thinking which warpstorm results are useful =P causing his characters to take DI by my warpstorm was a really weird experience.

Hi!

I was at the same tournament. I was the Space Wolves Wulfen player and a friend of your round #2 opponent. As a matter of fact, part of his army was actually my models, including the D-Thirster and the LoC. It looked like a very interesting battle between the 2 of you. It's no shame to lose to Jeremy (aka the French Overlord aka MikhailLenin here on dakka). He is a really good player and a multiple-GT winner. That was actually his first time playing Daemons since 5E, but he's definitely has enough experience playing against mine (and other's) Daemons.

I would have loved to play against your Tetrad but I guess it would have to be sometime in the future instead. Cheers!



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Automated Rubric Marine of Tzeentch




I'm really happy to see the tallyband and tetrad combo is good, I started building pretty much the same list up, and then it seemed like people were more for tzeentch/slaanesh stuff so I was left wondering if I was making a subpar army. But my god of choice is Nurgle, so I stuck with it and I'm working on my last DP then I can field it. Slaanesh - DP kitbashed with wraithlord.

So thank you for the report!
   
Made in us
Death-Dealing Devastator






 jy2 wrote:
 LordRogalDorn wrote:
 whembly wrote:
Has anyone tried using Tallyband+Infernal Tetrad?


Spoiler:
At WillowWars this past Sunday I ran the Tetrad with Tallyband, and it has renewed my intrest in 40k! So much fun.
List at a glance:
Tetrad: Khorne DP Armour of Scorn, x2 greater, x1 lesser, Nurgle DP, x2 greater ML 3, Tzeentch DP x2 greater, x1 lesser, Impossible robes, ML 3, WL, Slaanesh DP, Armour, ML3, x2 greater, soulstealer
Talleyband: Nurgle Herald ML 2, doombell, FnP locus, x6 nuglings, x1 plaguebearers, x1 Nurgle Furies

Game 1:
This was a massacre, I tabled him by turn two. Very new player and I got super lucky with powers. Rolled +1 ML for each DP and I just screamed everything to death.

Game 2:
This was an interesting game. It was ITC scenario 4. and I was playing against another Daemonic Incursion list with the Tzeentch core, D-thirster, LoC, and Fatey. I got first turn and I had crap powers and crap gifts. I got first turn and infiltrated all my nurglings on objectives. By end of first turn I had control of 4 out of 6 objectives and still had 4 squads of Nurglings in reserve. I flew my Slaanesh and Nurgle DP's up the right flank, and glided my Tzeentch and Khorne DP up the left flank. His D-thirster LoC came fast and hard at my left flank. Fatey flew over the central LOS blocking terrain and was ready to psychic my nurglings. His horrors cast a bunch of flickering fire at my Slaanesh DP, causing 1 wound. I failed my toughness test and took 3 more wounds, dying. His Exalted flamers cause 1 Str 10 wound on my Nurgle Prince and he fails his 2+ save, dying. His D-thirster charges my Tzeentch DP, Ding him out. But his LoC charges a squad of nurglings. My nurglings did 1 wound to his LoC and he fails his Ld check dying. What a bloody turn!
Turn two all my nurglings come in and I get them in position to keep my objectives. I charge my plaguebearers, herald, and Khorne DP at his D-thirster. His Thirster challenges, and I accept with my herald. My herald explodes, and nothing else happens. His turn Fatey takes a wound from a perils and grounds himself. My Khorne DP then instant kills his D-thirster.
On my turn 3 I fly over my khorne DP to Fatey and charge 3 squads of nurglings into a central squad of horrors. Khorne DP kills Fatey and the nurglings barely win combat. At this point he waslike, Oh dang, so he summoned another D-thirster with a unit of horrors.
my turn 4 I move my Khorne Dp into a position to charge his unit of furies to stop them from taking the 3 point objective in my deployment zone. Nurglings still hold in combat, but he had a grimoire herald in the combat, so I didn't do much. His turn 4 he moves the D-thirster into in striking range of my Khorne Dp and summons a unit of screamers to try and take objectives from my nurglings. Nurgling horror slap fight continues with me losing by 1 and taking another wound or two from DI.
My turn 5 I move my Khorne DP into position right next to his D-thirster but in range of a charge to an exalted flamer on a central objective, and everything else is in combat except for 1 fury left keeping an objective for me. I fail the 9 inch charge to the exalted flamer and the nurglings suffer another few wounds without doing anything. He flies his D-thirster over and kills my fury taking the objective from me. He rolls for game to end, but it goes on.
My turn 6 I'm losing objectives and nurglings fast now, so I charge my Khorne DP into the Exalted flamer to get the objective back and get closer to the nurgling horror slap fight. I easily kill the exalted horror and my last nurgling base in the horror fight dies. His D-thirster flies over to charge my Khorne DP and he moves some horrors and flamers around to cap some objectives that I took from him with my deep striking nurglings. He charges my Khorne DP and I instant kill him through a 2++ save! I love the Axe of Khorne! I roll to see if the game ends, but it goes on.
My turn 7 I charge my khorne DP into the horror unit by the objective and kill the grimoire herald, my last nurgling squad dies to the screamers, losing me that objective. He then moves his screamers to the last objective in my back field and I kill off the horror unit and try to make it to line breaker, but fail by half an inch. He ends up winning 11 to 1. Really fun game, really fun opponent.

Game 3
Played against a 14 dropod space wolves army. I get decent powers and great gifts. He seizes the initiative and drops everything to try and kill my DP of Tzeentch. His eye of the storm power gets 27 hits and does 1 wound after 3++ and 4+ FNP. After that I kill 3-4 units a turn with my DP's taking a total of 4 wounds between my 4 DP's and winning 11-1. The soulstealer sword really gets super powered when you roll +1 W, it will not die, and warp speed.

So there you have it, I realy like this army and will say that the +/- to the warpstorm table is amazing. The worst thing that happened to me was my Khorne DP got hit once by the Dark prince thirsts. And playing another daemon army with more characters is interesting for re-thinking which warpstorm results are useful =P causing his characters to take DI by my warpstorm was a really weird experience.

Hi!

I was at the same tournament. I was the Space Wolves Wulfen player and a friend of your round #2 opponent. As a matter of fact, part of his army was actually my models, including the D-Thirster and the LoC. It looked like a very interesting battle between the 2 of you. It's no shame to lose to Jeremy (aka the French Overlord aka MikhailLenin here on dakka). He is a really good player and a multiple-GT winner. That was actually his first time playing Daemons since 5E, but he's definitely has enough experience playing against mine (and other's) Daemons.

I would have loved to play against your Tetrad but I guess it would have to be sometime in the future instead. Cheers!



That was the best game I had all tournament and it could have gone either way. At the end he just had more units alive and was able to secure all of the objectives. I feel no shame at all!

@jy2, I look forward to when we can thrown down dice together, it should prove to be an interesting bout.

@BossJakadakk The nurglings are the secret sauce for my army. They claim all the objectives and sit in cover not being threatening at all, while the DP's go around stomping things. People focus on the DP's which can be really difficult to kill, and then they either run out of time to remove the nurglings from objectives or they kill all the nurglings, securing the win.

 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

Hi guys,
I am trying out my first Tetrad list tomorrow against an imperial guard player, here is the list:
Tz DP- wings, ML3, greater reward, impossible robes, armour, lesser reward.
Nu DP- wings, ML3, 2xgreater reward, armour, lesser reward.
Sl DP- wings, ML3, 2xgreater reward, soulstealer, armour, lesser reward.
Kh DP- wings, 2xgreater reward, armour of scorn, lesser reward.
Tz Herald- 3ML, Paradox.
9xExalt Flamers.
Furies.
2xD-Thirster.

The plan is to start the game with all of the greater daemons on the board and buff them with: cursed earth, iron arm, rewards, etc. And to have the Flamers DS down and hopefully pop several of the IG players tanks/burn any troops.

Is this a sound list/tactic? I have taken many pointers from this and other threads.

Also would anyone like a battle report?

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in at
Regular Dakkanaut





Sure!^^ Make a battle report as soon as you can =)


Btw how much points are this? 2500?
   
Made in gb
Nurgle Veteran Marine with the Flu






 mrhappyface wrote:
And to have the Flamers DS down and hopefully pop several of the IG players tanks/burn any troops.

Is this a sound list/tactic? I have taken many pointers from this and other threads.


Unless I'm mistaken, won't you be limited to snap shots with the Blue Fire from the flamers after you DS? If you're deep striking the lot you'll still probably get some hits but nowhere near as effective as if they were shooting normally.
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

 Tonberry7 wrote:
 mrhappyface wrote:
And to have the Flamers DS down and hopefully pop several of the IG players tanks/burn any troops.

Is this a sound list/tactic? I have taken many pointers from this and other threads.


Unless I'm mistaken, won't you be limited to snap shots with the Blue Fire from the flamers after you DS? If you're deep striking the lot you'll still probably get some hits but nowhere near as effective as if they were shooting normally.

Oh yes, I forgot about that. {Is there a psychic power I can give them to make them relentless?} Nevermind, I have found endurance. Hopefully one of the princes will get this and I can make my blob unstoppable! (But not really)


Automatically Appended Next Post:
 Darksider wrote:
Sure!^^ Make a battle report as soon as you can =)


Btw how much points are this? 2500?

2500pts


Automatically Appended Next Post:
 Darksider wrote:
Sure!^^ Make a battle report as soon as you can =)

Here you go: http://www.dakkadakka.com/dakkaforum/posts/list/0/695574.page#8753618

This message was edited 3 times. Last update was at 2016/07/03 18:43:17


Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Death-Dealing Devastator






Hey guys, I just brought my Tetrad list to BAO and got 10th place. I got really lucky with my match ups.

Game one was against a 4 knight list, but lucky for me, he didn't have any Strength D weapons. He got unlucky with his stomps and I was rolling really well for my saves. He conceded turn 4 for a 11-2 win.
Game two was against a white scars battle company with some warp spiders. I infiltrated my nurglings right next to the relic, and bubble wrapped it with my other nurgling and furies, preventing his ob sec units from getting within 3 inches of it. I ended up winning 7-2.
Game three I went up against a white scars army with a culexus assassin. I made the mistake of getting my Dp's too close to his assassin and I was tabled by the end of turn 4. It was enough of a slaughter that he was using his grav cannons on my nurglings. 11-2 loss for me.
Game four I played against a 6 flyrant list. I got the perfect storm of abilities. All 4 of my Dp's had a 3++ save and a 3+ FNP for the first two turns. I just slowly ate his flyrants and only lost my Khorne DP. It was a 10-1 win for me.
Game five I played against an 80 necron warrior list. My god, the number of bullets coming out of those dudes is impressive. I lost 3 DP's, but the soulstealer Slaanesh DP had 6 wounds, and my opponent would bring her down to 2 and I would kill a squad and she would full heal. I just barley pulled off primary, and had one run away turn on secondary giving me a 10-1 win.
Game six I played against the top dark eldar player and that was an intense game. I killed way too many bikes with warp storm and blind grenades. My saves were also on point. I made 7 saves on last turn to keep line breaker, giving me a 7-6 win.
At the end of the weekend I got 5-1 and placed 10th out of 172 people. This is by far the best I have ever done at a GT. I'm very happy with the way I played, and most of my games came down to the last turn to see who would win, the best kind of game anyone can ask for. I would be happy to write up more detailed reports if people are interested.

 
   
Made in dk
Regular Dakkanaut




Congratulations on the results.

What I think would be nice, either in place of or along side a more detailed battle report, would be your tactical learnings from the tournament - A sort of "What did you do, what would you have done differently in hinsight against each enemy" thing :-)
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

 LordRogalDorn wrote:
Hey guys, I just brought my Tetrad list to BAO and got 10th place. I got really lucky with my match ups.
I would really like to see more detail of your matches as well.

Congrats on the win!
   
Made in us
Death-Dealing Devastator






Alright, I will go through my games and my thought process and do a post-match analysis. Unfortunately I didn't take any pictures of my matches because I didn't think I would do so well, but I think I will try to for games going forward. I got a little bit carried away and it may be a bit of a long read, so each game will be under a spoiler tag.

Game One
Spoiler:
Game one was against a really nice guy named Stephen who brought a 4 knight list. From memory he had 4 knights with Gatling guns and battle cannons and 2 inquisitorial warband squads with a bunch of acolytes and an order xenos inquisitor with servo skulls. It was ITC scenario 1, Emperor’s Will. This would be a bad match up for me if his knights had D-slappers, but as they didn’t I was feeling pretty confident that I could do well. My Tzeentch Dp got Staff of change, Hellfire Gaze, Dark blessing, Summoning, incursion, and sacrifice. Nurgle Dp got Balesword, Touch of uncreation, Shriek, Endurance, and warp speed. Khorne Dp got Axe of Khorne, Blade of blood, Dark blessing. Slaanesh Dp got Corpulescence, daemonic resilience, Shrouding, Smite, and Hemorrhage. I got Impenetrable Hide WL trait. For this game I was going to try an experiment and outflank half my nurglings and see if I liked that strategy. So I placed objective 1 on the right flank out in the open so he would be less inclined to take it, and he put objective 2 in the dead center of the board between two mountain, LOS blocking, impassible terrain pieces. I put my Emperor’s Will objective behind a LOS blocking building and he put his between two buildings near a crater. I won to go first and set up my Tzeentch DP on my left flank, my Nurgle DP on my right flank because I thought they could take a knight each, and my other two DP’s in the center to hopefully tag team a knight. I put my plaguebearers and herald on my Emperor’s will objective. I kept my Furies and 3 units of nurglings in deep strike reserve. Stephen set up his knights in a line across his deployment zone with his warlord knight in the middle. He put one warband squad on a hill on my right flank and his inquisitor with the other warband on his Emperor’s Will objective. He set up his servo skulls in a line across the middle of the board. With that we began the game and he failed to seize.
Turn one I rolled hold objective 1 and objective 2. I moved my Nurgle DP out to the flank to grab objective 1, corrupting it, and moved my Slaanesh and Khorne Dp’s up the middle towards Objective 2 to try and corrupt it. I moved my Tzeentch Dp into a crater on my left flank to try and draw out one of his knights. I sat my plaguebearers on my objective this turn to corrupt it. In the psychic phase I shrieked one of his acolyte squads to half strength and got shrouding off on my Slaanesh DP and failed to shriek for my last power. In the shooting phase I rolled a dark prince thirsts and failed to do anything. I ran my Khorne and Slaanesh DP’s into position to corrupt the central objective and were placed so that only one of his knights would be able to fit in the space. I also moved into range of the objective 2, corrupting it. Turn one Stephen rolled hold objective 1 and kill a unit. He moved his warlord knight and one other to the center closing in on my Slaanesh and Khorne Dp’s. He moved one knight behind them with LOS to all of my Dp’s and moved a knight to get into position to charge my Tzeentch Dp. His shooting did 0 wounds to my Dp’s, so he charged my Tzeentch and Slaanesh Dp’s. I smashed with my Slaanesh Dp and did nothing, and my Tzeentch Dp took out 5 hull points. Stephen did 0 wounds with his melee and stomp attacks.
Turn two I scored both of my objectives and rolled kill a unit and hold objective 1. Two outflanking squads came in on my left flank, basically securing line breaker for me, and two units of deep striking nurglings come in and scatter into the center of his 3 knights. I moved my Khorne Dp over the two knights in the center of the board and got into charge range of his inquisitor and that unit of acolytes. I moved my Nurgle Dp towards the center from the right flank and I began moving my plaguebearers and herald up the field to try and touch of rust a knight. For my psychic phase I finished off the acolytes and got a few buffs on my Tzeentch prince. I failed to summon. Nothing of note in my shooting phase. In my assault phase I charged my Khorne Dp into his Inquisitor and acolytes, killed the unit and my Tzeentch Dp finished off the knight he was fighting without taking a wound. The Slaanesh Dp took a hull point off of the knight she was fighting without taking any wounds in return. Stephen claimed neither of his objectives and rolled kill two units. He moved two knights to charge the Khorne Dp and shot at him doing 0 wounds. The two knights charged and the Khorne Dp did 1 hull point to one and took 1 wound for his trouble. The Slaanesh Dp did nothing and took 1 wound.
Turn three I scored both of my objectives and rolled Have a scoring unit within 12’ of enemy deployment and hold objective 1. The third outflanking squad came in on the right flank, basically securing that objective for me, and my furies came in near the center on my side of the LOS blocking terrain. I moved my Tzeentch Dp over to help out my Slaanesh Dp and I moved my Nurgle Dp to help out my Khorne Dp. Nothing of note happened in my physic phase and I ran my furies in the shooting phase to get within 3in of the central objective. My Nurgle Dp failed his charge and the Khorne Dp took 3 more hull point off of the injured knight. He took 1 more wound. My Tzeentch and Slaanesh Dp’s killed off the Warlord knight and the Tzeentch Dp died from the Explosion. Stephen got 1 maelstrom point and rolled hold both objectives. My Khorne Dp didn’t cause any damage this turn. Stephen skipped swinging and went straight for stomps. He didn’t do any wounds with his stomps. At this point Stephen decided to coincide.
I think the only things I could have done differently were to not go for my maelstrom objective on the first turn with my Nurgle Dp, as that brought him way out of position and cost me two turns of not fighting Knights with my Str 7 Armourbane attacks. I also should have deployed my plaguebearers and herald closer to the line and used a squad of nurglings or furies to hold my Emperor’s Will objective. This game went my way pretty much the entire time. I also got lucky and he failed to 6 out any of my Dp’s with his stomps.


Game Two
Spoiler:
Game two I went up against a cool dude, Cameron, who brought a white scars battle company with khan, 4 rhinos, 1 razorback, 4 Drop pods, and 3 squads of warp spiders. Assault squads had flamers, tacticals had a mix of melta combi-melta and grav, and his devastators were double grav. This mission was ITC scenario 2, the relic. I knew that this was going to be a hard mission for me to pull off because of all the scouting obsec, but I wasn’t going to let that get me down. I just had to get to the relic and bubble wrap it with units and kill a squad a turn with each Dp. That was the plan. I won the roll to go first and set up objective 1 in my deployment zone way in the back behind a building. Cameron set his up deep in his deployment zone. I got My Tzeentch Dp got Staff of change, Mutating Warp blade, Daemonic resilience, Shriek, Shrouding, and cursed earth. Nurgle Dp got Balesword, Dark blessing, Shriek, Shrouding, leech life. Khorne Dp got Axe of Khorne, Blade of blood, dark blessing. Slaanesh Dp got Lash, daemonic resilience, Shriek, Leech life, Iron Arm. I got Impenetrable Hide WL trait. I set up my Khorne and Nurgle Dp’s on my right flank, and my Slaanesh and Tzeentch Dp’s on my left flank. I deployed my plaguebearers as spread out as I could around the objective in my deployment zone, and outflanked 3 units of nurglings and infiltrated 3 units. I kept the furies in DS reserve. Cameron set up his 4 rhinos in a block on my right flank right behind one of the big mountain things in the middle of the board. He set up 2 squads of scouts near his objective 2 and the other squad in the ruins on the other side of the table. His khan razorback was held in normal reserve and had his assault squads in Drop pods, 1 tac squad in a Drop pod, and his melta command squad in a Drop pod. I infiltrated my three squads of nurglings in the center 6 inches away from the relic. He scout moved his rhinos in the block formation around the mountain thing and towards the relic. He failed to seize and the game began.
Turn one I rolled hold objective 2 (his) and kill a unit. I moved my nurglings up to the relic, picking it up. All of Dp’s glide up 12ines and get into position to attack. Got cursed earth, iron arm, and shrouding off and I summon a unit of Daemonettes in my back field from the herald. I run the daemonettes to take up as much Drop pod space as possible and I blow up a rhino with the Lash. Nurgle Dp makes the charge into the now disembarked squad, Tzeentch Dp charges a Rhino and Khorne Dp fails his charge. I kill the rhino, and drop the squad to 2 guys. They break and run from the Nurgle prince. Cameron rolled kill a unit and hold objective 1. His 2 pods of flamer assault squads came in and got on target drops to kill my nurglings. He moved a tac squad up to claim the objective. His flamers lit my nurglings up, but he spread out some of the flamer love. With 4 flamers, and with cursed earth he managed to kill 1 base from 1 squad, and 2 bases from another squad, and 2 wounds to the squad holding the relic. The rest of his shooting managed to get that 1 nurgling base to 1 wound.
Turn two I scored 1 of my objectives and rolled have at least 3 units in your DZ and 0 opponents and kill a unit. Two of my nurgling units came in and I got them near his two scout squads holding his objective 2. My furies came in and landed on my side of no-mans, right around where I wanted to move my relic nurglings to. I run away with the relic using the other big mountain thing as a shield from the back. My other two injured nurglings come in and bubble wrapped around the relic. My Dp’s got ready to kill a bunch of tactical and assault marines that were all within 6 inches of all my Dp’s. My daemonettes moved in to try and kill a Drop pod. In my psychic phase I shrieked a squad away, stream of corrupted a few marines away, and got cursed earth off. In the shooting phase I ran my furies around my relic nurglings completing the Drop pod defense bubble wrap, and killed some marines with Lash. The Nurgle Dp charged the 2 man squad that ran away from last turn, my Khorne and Tzeentch Dp’s charged two tac squads, and the daemonettes charged the Drop pod. I killed all units I charged. Cameron’s turn two he scored neither of his objectives and his command squad and khan fail to come in. His tac squad Drop pod scatters off the table and I place it in the far corner away from everything. Two of his warp spider units come in and deep strike near my bubble wrapped relic bearing nurgling. He starts to move one of his rhinos around the big mountain to try and go for the other flank, and keeps his one devastator squad in its rhino with a hunter’s eye chaplain. He shoots at the nurglings kill the squad with 1 wound left, and manages to get another 2 wounds on the relic bearing squad. He also shoots some ignores cover grav at my Slaanesh Dp and she takes 3 wounds. He assault moves his spiders away and charges a squad of nurglings with his scouts by his objective doing 0 wounds to each other.
Turn three I scored both my objectives and I rolled kill a unit twice, and decide not to gamble. The Tzeentch prince goes chasing the runaway rhino, and the Slaanesh Dp moves up to go after the chaplain squad in the rhino. The Khorne Dp moves in to kill a marine squad in the wreckage, and the Nurgle prince goes after a squad of spiders. The daemonettes abandon their hopeless attempt to destroy the Drop pod and move to assault the second squad of spiders. In the psychic phase I summon a unit of bloodletters and cast leech life from the Slaanesh Dp to regain 2 wounds from Khorne’s targeted squad. I shoot the rhino and destroy it with Lash and run the bloodletters so they take up as much space as possible in my deployment zone to keep the battle away from the relic. The Tzeentch Dp charges the runaway rhino, destroying it. The Slaanesh Dp charges the Chaplain squad killing most of the squad and regaining all her wounds. The Khorne Dp charges his now 3 man unit of marines killing them easily. The Nurgle Dp and the daemonettes easily finish off both squads of spiders. Cameron gets his last squad of spiders and his command squad in. They deep strike in to try and take out the bubble wrap and the relic bearer. He manages to kill all the furies and takes another 2 wounds from the relic squad, but not the bearer. Slaanesh Dp finishes off the Chaplain in CC.
Turn four I scored both of my objectives and we decide to call this last turn because we have 18 minutes to dice down. I move all my Dp’s back to the center of the board and put everything into killing the command squad and the spiders. The Dp’s kill the command squad in the psychic phase with shriek and the daemonettes and letters charge the spiders, killing them all. Cameron kills a unit of nurglings on his turn four getting him a maelstrom point. We tied maelstrom and I got first strike, and we tied table quarters, giving me a 7-2 win.
I think I played well this game. My biggest mistake was trying to take out the scout squads with 2 squads of nurglings. They don’t do any damage even on turns when they cause the -1 Str and T. I should have used them to hide and keep a table quarter instead of trying to take his objective from him.


Game Three
Spoiler:
Game three was against a tournament friend of mine Mike. He ran grav heavy white scars Battle Company in rhinos with a culexus assassin, order xenos inquisitor and 3 servo skulls. I was feeling pretty confident after just beating a battle company and going up against another one on a kill point mission. However I made two big mistakes that cost me this game. I moved all my daemon princes to within 12 inches of the assassin and rolled a 3 and kept it on the warp storm table on my first turn. My Tzeentch Dp exploded and I lost my Slaanesh Dp to his shooting right off the bat. We played out three more turns of him mopping up my nurglings and killing my Khorne Dp with so much grav. When my Nurgle Prince finally died I called it. He was up 3 to 1 kill points by the end of the second turn.
What I should have done is moved all my Dp’s away from the culexus assassin and charge her with the Khorne Dp. But I was tired and have never played against a culexus assassin. I will never make that mistake again. I will also always remember that 2 is better than 3 on the warp storm table.


Well those are my Day 1 battle reports. I will do Day 2 soon.

 
   
Made in nz
Trustworthy Shas'vre






 LordRogalDorn wrote:
Alright, I will go through my games and my thought process and do a post-match analysis. Unfortunately I didn't take any pictures of my matches because I didn't think I would do so well, but I think I will try to for games going forward. I got a little bit carried away and it may be a bit of a long read, so each game will be under a spoiler tag.

Well those are my Day 1 battle reports. I will do Day 2 soon.


Thanks for the reports, well done at the tourney.
Game 1 sounds very lucky with the stomps. I've faced a similar list with similar tactics and lost 3 Daemon Princes in one round due to tactical 6's coming up.

It seems like you're using the Nurgle prince as warlord. 'Conventional Wisdom' is that the Tzeentch warlord traits are a bit more widely beneficial. What's the reasoning behind Nurgle?

Also... I'm considering taking the list to a 2000pt tourney in a few weeks. How would you build up an extra 150-175pts to the list? (BOnus points: It's Australian Community Comp http://communitycomp.org/, wherein the Tetrad takes up my entire 'budget' of points, and I can't add anything you might consider 'good' to the rest of the army!)
   
Made in us
Automated Rubric Marine of Tzeentch




Trasvi wrote:
 LordRogalDorn wrote:
Alright, I will go through my games and my thought process and do a post-match analysis. Unfortunately I didn't take any pictures of my matches because I didn't think I would do so well, but I think I will try to for games going forward. I got a little bit carried away and it may be a bit of a long read, so each game will be under a spoiler tag.

Well those are my Day 1 battle reports. I will do Day 2 soon.


It seems like you're using the Nurgle prince as warlord. 'Conventional Wisdom' is that the Tzeentch warlord traits are a bit more widely beneficial. What's the reasoning behind Nurgle?



Awesome job! I was curious about the warlord stuff as well. Then I checked it out.

Respectively Day 1, your Tzeentch traits would have been:

Ignoring the first perils each turn for all princes (although FNP is definitely nothing to scoff at!)

Same thing game 2

Game 3 I don't see a WL trait.

So actually, rolling a 5 for WL trait, I think I would rather have the Nurgle trait 5 as well haha. Unless I was only trying to blast a few powers a turn and throwing handfuls of dice to make sure they weren't denied by an opposing psychic army with a bunch of deny dice.

Generally though, I'm curious why you decided on that table, I feel like I would have rolled Tzeentch all the way, it's just that with how you played and what you played against, it seems like you got the right WL trait. Plus, Khorne DP rolling a psychic power on the Tzeentch table makes such a funny story.

Again, looks like you had a good time, and played well, and that's just awesome, man! I've only played a few games with my tetrad now, but it's seriously the most fun I've had.


   
Made in us
Death-Dealing Devastator






BossJakadakk wrote:
Trasvi wrote:
 LordRogalDorn wrote:
Alright, I will go through my games and my thought process and do a post-match analysis. Unfortunately I didn't take any pictures of my matches because I didn't think I would do so well, but I think I will try to for games going forward. I got a little bit carried away and it may be a bit of a long read, so each game will be under a spoiler tag.

Well those are my Day 1 battle reports. I will do Day 2 soon.


It seems like you're using the Nurgle prince as warlord. 'Conventional Wisdom' is that the Tzeentch warlord traits are a bit more widely beneficial. What's the reasoning behind Nurgle?



Awesome job! I was curious about the warlord stuff as well. Then I checked it out.

Respectively Day 1, your Tzeentch traits would have been:

Ignoring the first perils each turn for all princes (although FNP is definitely nothing to scoff at!)

Same thing game 2

Game 3 I don't see a WL trait.

So actually, rolling a 5 for WL trait, I think I would rather have the Nurgle trait 5 as well haha. Unless I was only trying to blast a few powers a turn and throwing handfuls of dice to make sure they weren't denied by an opposing psychic army with a bunch of deny dice.

Generally though, I'm curious why you decided on that table, I feel like I would have rolled Tzeentch all the way, it's just that with how you played and what you played against, it seems like you got the right WL trait. Plus, Khorne DP rolling a psychic power on the Tzeentch table makes such a funny story.

Again, looks like you had a good time, and played well, and that's just awesome, man! I've only played a few games with my tetrad now, but it's seriously the most fun I've had.


In my game 3 I rolled a 2, which wouldn't have helped me too much in game 3. As Tzeentch it would have made a little bit of a difference, but I made those two tactical errors and it wouldn't have mattered too much any ways.

I know Tzeentch is the more common "better" warlord table to roll on for all the princes, but I thought I would try something a little different because I have not been happy with the Tzeentch prince as my WL. I have found that most people like to try and force me to take Ld checks on my Tzeentch prince to try for an impossible robes away (and admittedly I fail those Ld checks a lot), and they typically ignore my Nurgle prince because of 2+ cover most of the time. So I give up WL a lot less with the Nurgle prince as WL. Also, it fits a little more thematically because the majority of the army is a daemon of Nurgle and it kinda makes sense that the Nurgle prince is in charge. I have also found that I tend to roll the not great powers on the Tzeentch table, like soul blaze and ignore first perils. Those are not all that great considering I typically throw 3 dice per power, unless my opponent has a decent number of deny dice, then I use 4. The Nurgle table is pretty good too. I like +1 Wound (saved my bacon in game 5), FNP or +1 to FNP (just awesome), enemies have to snap fire if targeting WL and within 7in (mitigates rapid fire and other 12 in guns a bit), and the 6 result causing more wounds has helped me finish off a unit. So those are my reasons for going Nurgle.

I did get very lucky with the stomps, and that is probably the only reason I beat him. He got something like 16 stomp attempts and 0 magic 6's. I'm working on Day 2 battle reports now. They should be up in the next day or two.

If I were to take this up to 2000 points, there isn't much more I would add. I would try and add a palanquin of Nurgle to the Herald and give him either a greater or lesser ether blade, add more bodies and command to the PB squad to try and make them a credible threat, and see if I could fit in Grotti the Nurgling on the Nurgle DP. I might consider taking the Tzeentch core instead of the tallyband, but I really like infiltrating/outflanking nurglings. The Nurgle Herald on a palanquin with a greater ether blade is hitting almost as hard as a DP, which is impressive.

 
   
Made in us
Automated Rubric Marine of Tzeentch




That's pretty good reasoning. I'm gonna keep an eye on my games as I continue to play the tetrad and see if I get similar trends, then I may also try out Nurgle traits. Thanks!
   
Made in us
Death-Dealing Devastator






Here are my BAO Day two battle reports.

Game Four
Spoiler:
Game four I went up against a nice guy Jaminh, who was bringing a 6 flyrant list with some lictors and a venomthrope and a VSG on ITC mission 4, the Scouring. He got 1 instance of Catalyst and 2 Screams and 5 paroxysms. I was feeling confident on this one because the terrain was set up perfectly for me. There were 6 large pieces of LOS blocking terrain all along the outside of the board where my Nurglings could easily hide from all the flying tyrants. Each objective was placed within one of these daemonic buildings. My Tzeentch Prince got Staff of change, Touch of uncreation, Daemonic resilience, Shriek, Shrouding, and cursed earth. Nurgle Prince got Balesword, Dark blessing, Shriek, Enfeeble and Endurance. Khorne Prince got Axe of Khorne, Blade of blood, Daemonic Resilience. Slaanesh Prince got Lash, daemonic resilience, Shriek, Smite, and Iron Arm. I got Impenetrable Hide WL trait. I rolled to go first and set up all my Princes as far forward as I could, my plaguebearers and herald on my 1 point objective in position to go for my 2 point objective on the left flank, and 1 squad of nurglings on my 1 point and 3 point objectives. I held 4 squads of nurglings in outflank reserve and my furies in deep strike reserve. He set up his 6 flyrants in the corner by his 3 point objective with the VSG and venomthrope. He put 3 of his spores on the edge of his deployment zone and kept the other 3 in deep strike reserve. He kept 1 lictor on his 1 point objective and infiltrated 1 on his 2 point objective on the right flank, and kept the third in deep strike reserve. He chose not to seize.
Turn One I roll hold objective 3 and kill a unit. I glide my Slaanesh prince to go after his lictor in the middle of the field, and fly my Nurgle and Tzeentch Princes straight towards his flier wing of tyrants. I glide my Khorne Prince over hoping for grounding checks to be failed. For the psychic phase I get iron arm off on my Slaanesh Prince, Cursed earth off, endurance on Nurgle Prince, and 1 shriek at his lictor, doing 1 wound. In the shooting phase I roll a 10. I lash his lictor away. Jaminh rolls hold objective 1 and kill a unit. He moves his attack wing towards my Princes and gets paroxysms off on each of them. I deny catalyst and he fails warp blast. His shooting doesn’t cause a single wound. He was up against a 3++ with a reroll and a 3+ FNP on the Nurgle PRINCE, a 3++ and 3+ FNP on the Khorne PRINCE with -1 Str to attacks, a 2++/4++ with a 3++ FNP on the Tzeentch PRINCE, and a T9 Slaanesh PRINCE with a 3+ and 3+ FNP.
Turn Two I scored both of mine and rolled hold Objective 1 and kill a unit. 3 squads of nurglings come in and move towards his venomthrope and the other middle Objective 2. I decide to vector strike one of his Tyrants with the Nurgle and Tzeentch Princes, dealing 3 wounds. The Khorne one waits for failed grounding checks which never happened, and the Slaanesh Prince Flies over in position to shoot with the Lash. I get cursed earth off, Endurance on Nurgle, and fail to get iron arm off. I try shrieking twice doing 0 wounds each time. I roll a 10 again on warp storm, which is dumb, and the Slaanesh Prince shoots but gets 3 shots and causes no wounds. Jaminh scored 1 of his objectives, and rolled kill 2 units. Gets a lictor to deep strike near my objective 3. He flies his flier wing up a bit and shoots at the Khorne and Nurgle Prince. I deny all of his powers. He gets 2 wounds through on the Khorne Prince, and none on the Nurgle Prince. He charges his venomthrope at my nurglings and they kill it before it swings because of charging through cover, which also gave me my second maelstrom point.
Turn three I scored both of mine and rolled hold objective 2 and 3. I land my Nurgle and Tzeentch Princes and glide them back towards the flyer wing. The Slaanesh prince stays in the air and gets into position to shoot another Flyrant. The Khorne Prince vector strikes the injured flyrant, killing it. I get Iron Arm, cursed earth, endurance, and 2 shrieks off. I kill 1 tyrant with shrieks and shooting from the Slaanesh Prince. Warp storm killed his lictor by my objective 3 with Rot, glorious rot. Jaminh moves his flier wing towards my objective 3 and kills the Khorne Prince with shooting, giving him big game hunter.
The next 3 turns is a game of chase the flyrants as they try to kill things, but don’t. I end up winning 10 to 1. I think the only thing I should have done differently is vector strike with my Khorne Prince earlier, and remember in the second half of the game that he had armour of scorn. There was not much he could do with the powers and gifts that I rolled.


Game Five
Spoiler:
Game five I played against Evan with his 8 squads of 10 necron warriors, 3 squads of destroyers, one 5 man unit of immortals, and 1 unit of flayed ones. This was big guns never tire, and I don’t think either of us had any Heavy support. Going into this game I was feeling confident that I could kill a warrior squad a PRINCE each turn and that I had this, I was so wrong. Funnily enough I was playing on the same table I was on when I lost to Mike, so I was at least familiar with the terrain. My Tzeentch Prince got Staff of change, mutating warp blade, and Daemonic resilience, Shriek, Shrouding, and summoning. Nurgle Prince got Balesword, touch of uncreation, Shriek, Enfeeble and Iron arm. Khorne Prince got Axe of Khorne, Blade of blood, and hellfire gaze. Slaanesh Prince got Lash, Corpulescence, Shriek, warp speed, and Iron Arm. Rolled +1 wound for WL trait. I placed my back field objective behind a shipping crate and my mid field objective in some industrial terrain near the center of the map. Evan set up his two objectives very similarly to mine. I rolled to go first and set up my Nurgle Prince on my right flank, and the other three in the center. He makes a wall of warriors along his deployment edge and has 2 units of destroyers sitting behind them. Evan holds his warriors in Deep strike reserve and infiltrates his flayed ones on my right flank. He chooses not to seize.
Turn one I glide my 3 central Princes up the center and my Nurgle Prince towards his flayed ones, who are 19 inches away. I cast shrouding, both Iron arms and 2 shrieks, which kill 1 warrior. I roll a 3 on warp storm and change it to a 2 taking 0 wounds on anything. I charge his flayed ones with the Nurgle PRINCE and make it. Kill 3 and they can’t hurt me with Iron Arm on. Evan lights up my Khorne Prince with all of his warriors, dealing 3 wounds to him, leaving him at 2. The Nurgle Prince finishes off the Flayed ones in CC.
Turn two I move all my Princes into position to charge 4 squads of warriors. I get shrouding, stream of corruption, 2 shrieks, and iron arm off on my Nurgle prince, he Denied warp speed on the Slaanesh Prince. I charge in, and he causes 1 wound to the Tzeentch Prince, and I fail my Ld check, dead Tzeentch Prince. The Khorne Prince takes a wound from over watch fire, and slaughters the squad in return. Slaanesh prince kills her squad with a sweeping advance. The squad engaged with the Nurgle Prince fell back to the board edge, but not off. Evan’s warrior squad rallies and his immortals mishap and into the far corner they go. His bikes also came in from reserve. He kills the Khorne Prince, and takes 2 wounds off of the Nurgle and Slaanesh prince.
Turn three I move my Nurgle Prince into position to charge one squad, flame another, and shriek the bikes. My Slaanesh prince moves into position to charge some of the destroyers. My nurglings come onto the board on his back field objective side and move as far forward as possible. I get Iron arm on the Nurgle Prince, and stream of corruption kills 3 of the 5. The bikes die to shriek. The Slaanesh prince makes the charge into the 3 destroyers and the Nurgle Prince finishes off a unit. On Evan’s turn he moves his warriors into position to shoot and kill the Nurgle Prince, which he does. He also takes the Slaanesh prince down to 2 wounds.
Turn four I’m down to the nurglings and the Slaanesh Prince who can influence this battle. I move my Nurglings to charge the squad of warriors by his objective and my Slaanesh Prince to engage the destroyers nearby. I get warp speed off, fail to shriek, and fail to summon off of my herald. The Slaanesh Prince charges and kills the three destroyers coming back up to 5 wounds, and the nurglings do nothing. Evan shoots everything at the Slaanesh Prince again and brings her down to 1 wound.
Turn five I cast warp speed and charge the squad with the nurglings by his back field objective. She kills the squad and regains 5 wounds, bringing her back to full. At this point Evan decides that he no longer has the models to deal 6 wounds to the Slaanesh Prince in 1 turn and decides to call it there. We also only had about 15 minutes left in the game. I ended up winning 10 to 1. He got Warlord and I didn’t.
What I should have done differently to prevent a bunch of damage was decide to smash with all my Princes on the turn they charge, because that would have prevented a lot of his ability to return fire, then hopefully kill the squad like I did, just on his turn.


Game Six
Spoiler:
Game six I was up against a good friend of mine and teammate, Willow, who also got best dark elder at BAO. I knew this would be a hard match because of her Leadership bomb, and all the poison. Her list can be found here
My Tzeentch Prince got Staff of change, mutating warp blade, and hellfire gaze, Shriek, dark flame, and summoning. Nurgle Prince got Balesword, corpulescence, Shriek, endurance and Iron arm. Khorne Prince got Axe of Khorne, Blade of blood, and daemonic resilience. Slaanesh Prince got Lash, hellfire gaze, Shriek, warp speed, and smite. Rolled Miasma of pestilence WL trait. This table had a few buildings around, but not too much for me to hide my Princes in from all the fast shooting Willow had. I placed objective 2 on my left flank near a building in Willow’s deployment zone and my objective 1 behind a building in my deployment zone. Willow put her objective 1 behind a building in her deployment zone, and her objective 2 in the middle of the table. I deploy my Princes as far forward as possible and infiltrate 2 squads of nurglings and outflank 4 squads. Willow placed her VSG in in the center of her deployment zone with everything except for her leadership bomb hidden around her VSG. Willow fails to seize and the game begins.
Turn one I roll objective 2 and destroy a unit. I fly my Slaanesh and Tzeentch Princes straight towards her line and glide the Nurgle and Khorne towards the center. In the psychic phase I cast endurance on the Tzeentch prince, fail summoning, fail lash of submission, and fail sacrifice. I Lash a venom and destroy it, and fail to do anything else. Willow rolls to hold both objectives and gets a sky fire nexus on her back field objective right next to her dark reapers. She blasts my Slaanesh prince away and does a wound to the Khorne prince.
Turn two I scored one of my objectives and roll the same thing. My nurglings come in on my objective 2 and I land my Tzeentch Prince in the middle of Willows deployment zone and moved my Khorne Prince into position to charge her VSG or bikes that are sitting on it. I get endurance on the Tzeentch prince and fail summoning. Warp storm gets rot glorious rot, and kills 2 members of a bike squad. I throw 2 blind grenades at a bike squad from the nurglings, wound with one and kill one biker. The squad fails their Ld check and fall back off the board. I charge the bike squad on the VSG with the Khorne prince and killed them. Because the bike squad that suffered from Rot glorious rot was within 7in of my Tzeentch Prince, they also suffered another d6 str 1 poison 5+ wounds that ignore armour and cover due to my WL trait, and that killed the last bike. Willow scored both of her points and rolled the same as turn 1. Her Ld bomb came on and she got them into the perfect position of hit all 3 of my Daemon princes. The Ld bomb killed the Khorne Prince and did 1 wound to the Tzeentch Prince, and I failed my Ld check so he vanished, and the Nurgle prince took 0 wounds. The rest of Willows shooting did 1 wound to the Nurgle prince.
Turn three I scored both of my objectives and rolled hold objective 1 and have a unit in Willows deployment zone. The rest of my reserves come in, and the furies scatter 11 inches from the central objective. I move my now 3 squads of nurglings towards Willow’s table edge, but still near enough to the objective to keep her units away. Shriek does nothing and I cast endurance on some nearby nurglings I summon a unit of Daemonettes from the herald near the center of the board. I charge her Ld bomb with the nurglings, denying Willow over watch, then charge with the Nurgle Prince. I kill her Prince with HoW and then proceed to not do any wounds. Willow scored one of her objectives and rolled kill two units. She move her venoms into position to last turn objective grab and stay in range of all my units. She brings the squad of daemonettes to 2 models, and takes out a squad of nurglings on the flank. She also kills 1 model from the furies. In the she kills a base of nurglings in the assault phase. And I don’t get through the shadow field.
Turn four I scored both of my objectives and roll hold both objectives. I move the daemonettes into some cover and fly the furies to try and contest her back field objective. I get endurance on the nurglings again. Willow again kills a base of nurglings in the assault phase and I still fail to get through the shadow field. Willow scored one of her objectives and rolled kill two units. She didn’t move anything and finished off the daemonettes and a squad of flanking nurglings, and kills another 2 models from the furies. In combat she kills off the nurglings and I still don’t get through her shadow field. The Nurgle prince takes 4 wounds from daemonic instability killing it.
Turn five I score both my objectives and move my furies and nurglings to go for line breaker, while still trying to bubble wrap the objectives. I fail to summon. I roll another 2 on warp storm, which kills the furies. Willow scored both of her objectives and moved everything to capture 3 of the 4 objectives. Her Ld bomb of fire dragons move to try and finish off the 2 bases of nurglings that are giving me line breaker. She kills one of the bases with the dragons and the game ends. 7 to 6 my win, because I make way too many saves and first blood.
What I wish I had done differently this game was smash on the turns I charge and then use all my attacks on Willows turn. My Khorne Prince probably would have survived another turn if I had done that. I also am very wasteful with my plaguebearers and herald. I need to be much more aggressive with that unit. I also should have just soaked the over watch fire on my Nurgle Prince, so that the nurglings couldn’t hurt the Nurgle Prince with daemonic instability.


I hope you enjoyed these. The Tetrad list is so much fun to play. It has renewed my interests in the game and the hobby. It is a list that can do well if you work with what you got, and also has most of the tools to deal with almost any opponent, as long as you roll it.

 
   
Made in dk
Regular Dakkanaut




Thanks for taking the time to write up some Bat-reps.
It's always interesting to hear what is possible with the Tetrad, as I'm (slowly) working on my own.
   
Made in us
Cultist of Nurgle with Open Sores






Chicago IL

Thanks for the battle reports. I have been running mine with Fateweaver, Tzeentch Herald, Horrors and Nurglings have been loving it I guess I have to give the tally band a try.
   
Made in us
Death-Dealing Devastator






I really like what the Daemonic Incursion gets you. +/- 1 to warp storm table is pretty amazing. I'm almost always able to do something useful with it because of that. Re-rolling daemonic instability is incredibly useful in keeping models on the table if you lose to CC and for the 2 on the warp storm table. Daemonic corruption is useful for tagging objectives as you pass with the daemon princes (I almost never fly them) and you can treat it like poor man's objective secured if you keep models in controlling range. You also get 6-7 infiltrating squads which have pretty good staying power against shooting. After BAO I have lost faith in my nurglings actually killing anything, so I use them to get objectives, tie up shooting units until a prince can come and save them, or use them as speed bumps to stall death stars.

I want to try the Tzeentch core with 8 or 9 exalted flamers, my one worry with that is I will have 5 mini death stars and no ground control. I would be curious to hear if people have tried that one or the Slaanesh one successfully with a tetrad.

I'm also thinking about switching out the plaguebearer squad for another nurgling squad and super powering the herald of nurgle, because he can become a non-flying DP with all his upgrades.

 
   
Made in nz
Trustworthy Shas'vre






 LordRogalDorn wrote:
I'm also thinking about switching out the plaguebearer squad for another nurgling squad and super powering the herald of nurgle, because he can become a non-flying DP with all his upgrades.
'

That might seem tempting... but when do you ever see anyone using a non-flying Daemon Prince
Especially of Nurgle, where he can't run or sweep. If I was doing a DP on foot it would be Slaanesh.
   
Made in us
Unhealthy Competition With Other Legions





OK so its been a while since I have played with my tetrad. I actually have a batrep from when the formation first came out. It was against tau and well... ya you probably know what happened. I do have some questions if you can answer them.

1. what is the tetrad's worst matchup
2. what is its main weakness
3. Does it have potential to win the top 10 or 15



Automatically Appended Next Post:
I was also thinking about maybe trying to fix the problem that I see with the tetrad which is obsec. Any1 want to tell their thoughts on a ork bike army with the tetrad for some fast obsec?

This message was edited 1 time. Last update was at 2016/08/01 22:00:56


 
   
Made in us
Death-Dealing Devastator






 -v10mega wrote:
OK so its been a while since I have played with my tetrad. I actually have a batrep from when the formation first came out. It was against tau and well... ya you probably know what happened. I do have some questions if you can answer them.

1. what is the tetrad's worst matchup
2. what is its main weakness
3. Does it have potential to win the top 10 or 15


Automatically Appended Next Post:
I was also thinking about maybe trying to fix the problem that I see with the tetrad which is obsec. Any1 want to tell their thoughts on a ork bike army with the tetrad for some fast obsec?


1. I have found that the worst match ups for me are against other daemons, and melee D-weapons.
2. I find its main weakness is your own dice. If you roll all the good defensive upgrades they will work wonders, but you have 4 mini death stars with 4 to 6 wounds. If you start rolling below average or worse they go down pretty quick. I will say I have not gone up against a super friends list yet, so I don't know how that will go personally.
3. I placed 10th out of 172 at BAO, so it has the potential to do well.

Obsec is a problem, but by prioritizing your assaults with the Dps you can handle killing obsec units near critical objectives. Also bubble wrapping objectives so that your opponents units can't get within 3 inches sometimes works.

 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

 -v10mega wrote:
OK so its been a while since I have played with my tetrad. I actually have a batrep from when the formation first came out. It was against tau and well... ya you probably know what happened. I do have some questions if you can answer them.

1. what is the tetrad's worst matchup
2. what is its main weakness
3. Does it have potential to win the top 10 or 15



Automatically Appended Next Post:
I was also thinking about maybe trying to fix the problem that I see with the tetrad which is obsec. Any1 want to tell their thoughts on a ork bike army with the tetrad for some fast obsec?

1. For me I would say Orks. A Daemon prince can take any big model or elite unit in cc anyday but an Ork horde charging a Daemon prince can do a lot of damage through weight of attacks and the prince won't have enough attacks to take them all down.
2. As I said ^ hordes with hundreds of attacks can be damaging. And as you have said the problem with obsec is there; if the enemy can keep throwing units on an objective (Orks, Guard, Nids) then it doesn't matter how many you kill.
3. The problem here is that in order for the tetrad to be consistently good your rolls on: psychic, warlord, rewards, warpstorm, etc. All need to be on point. The reason why Daemons aren't seen as top teer is because of this uncertainty.

The biker tetrad list is an interesting idea, I know that the bikes can take care of themselves (is it a 2+ cover save) which lets the princes do their own thing. I would say go for it and let us know how it works out.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in fi
Fresh-Faced New User




Hello all, new guy here. Been thinking a lot about making infernal tedrat army for upcoming tournament , but the problem is that tournament runs on 1750 pts. so incursion is not really viable option if you want to use tedrat to full potential. I've been thinking that mby kdk allied detachment of juggernaut herald+hounds+min. cultists would be good support for it? They could capture objectives and give some tablepresence for the army, but it doesn't give any help against warpstorm. What do you think, could they be viable support for tedrat?
   
Made in us
Automated Rubric Marine of Tzeentch




hordelover wrote:
Hello all, new guy here. Been thinking a lot about making infernal tedrat army for upcoming tournament , but the problem is that tournament runs on 1750 pts. so incursion is not really viable option if you want to use tedrat to full potential. I've been thinking that mby kdk allied detachment of juggernaut herald+hounds+min. cultists would be good support for it? They could capture objectives and give some tablepresence for the army, but it doesn't give any help against warpstorm. What do you think, could they be viable support for tedrat?


Welcome!

You could still do the Incursion with Tetrad + Tallyband, if you have the Nurgle models. I wrote up a quick list that basically only gives you 25 points worth of upgrades on the herald of nurgle. That's with 6 units of nurglings and 1 unit of plaguebearers. It might be worth it to drop the pb unit for another nurgling unit at that point to free up more options, idk.

Otherwise, KDK gorepack has been used to good effect with the tetrad, I believe, so your idea would probably be good too! Quick, scary units combined with the tetrad is probably apt to give your opponents fits.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

I've tried out the Tetrad without using the Tallyband, and I gotta say that the Incursion bonuses can be critical. I was using Belakor w/ 1 Horror unit and 2x 3 Nurlgings.
With so many big characters, a bad Warp Storm roll can be awful. Plus, there really aren't enough bodies for objectives.

As fun and fluffy as it was to use Belakor + 4 DPs, or using a Gorepack, having all the Infiltrating, Shrouded Nurglings + Incursion bonuses really does swing the balance for objective missions.
It's also nice that 2 Nurgling box sets can make up to 18 Nurgling bases (6 units). Just put each "slab" on its' own base and cluster the extra ones on their own bases. Each of mine has at least 6 Nurglings per base (7-8 per "slab" base)
Adding the Bell onto the Nurgle Herald is also really good for Shrieks and other tests.

As for making a Tetrad + Tallyband at 1750, just take the minimum 7 units of Nurglings, Herlad w/ Bell and Furies. That should leave more that 1300pts for the Tetrad.

-

This message was edited 6 times. Last update was at 2016/08/04 16:28:43


   
Made in jp
Regular Dakkanaut





The tetrad is really good but i found most of my heavy lifting was done by the tzeentch dude. Dont forget to add fighter ace to the dude to give him a 33% chance of getting his 2 plus invulnerable naturally!
   
Made in us
Automated Rubric Marine of Tzeentch




I'm going to play Tetrad against my grey knights friend this weekend. 1500 points, and per a suggestion on an army list thread, I'm allying the Tetrad with a CSM sorc and some cultists. I took this list to the lgs one weekend and it worked out pretty well, but I haven't played GK yet with it, I feel like they might have a decent chance of taking out my T6, so curious what strategy I might go with. I have been keeping my Slaanesh prince in reserve, deep striking it and laying about with the lash, and considering my friend allies in Inquisition or IG with a flyer, I think I'm gonna keep that pattern. I don't know exactly what his list will be, but mine is probably going to be something like:

Tetrad (1285):
Khorne - flight, 2x greater, Armor of Scorne
Nurgle - flight, 2x greater, 3x ML
Slaanesh - flight, 2x greater, 3x ML, Soulstealer
Tzeentch - flight, 2x greater, 3x ML, Impossible Robes

Allied Detachment: CSM (215):

HQ:
Sorcerer - Bike, MoN, 2x Additional Mastery Level, Spell Familiar, Force Sword

Troops:
Cultists - with Flamer

The mark of Nurgle on the sorcerer is so that I have 5 T6 models, and was put there initially because I had extra points. Force sword on him and the Flamer with the cultists are there because that's how they were modeled, though my friends and I allow each other to bend WYSIWYG.

Any general GK tactical advice? I don't really want to tailor the list, so I'm more looking for things I can do strategically with what I'm bringing to the table.

EDIT:

Played the game yesterday. Maelstrom, Cloak and Shadows. I like the secret objectives part of this one. It went very well, was incredibly fun! If the game had ended turn 5, it would have been a tie 9-9. The game went to turn 6, however, and I ended up tabling the GK.

He brought GK with Inquisition allies, he had a flyer but we didn't play DftS, as neither of us own the book. I don't have any experience writing battle reports, and didn't take any pictures, but I can type something up later. The game felt very close (even though really I guess it wasn't as I reflect on it, because I only lost one DP, the Sorcerer, and the throwaway cultists, while I killed off his LR, Rhino, Purgation Squad (the shunting power armor guys are called that, right?), strike squad, dreadknight, whichever flyer (Valkyrie?), inquisitor, terminators + librarian WL, and two squads of the inquisition troopers). But what matters is at the end of the game we both *felt* like it was a close and good game.

This message was edited 1 time. Last update was at 2016/08/08 14:55:08


 
   
 
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