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Made in si
Foxy Wildborne







 CoreCommander wrote:
 lord_blackfang wrote:
 Eldarain wrote:
Taking stock of my collection/accessories this might be very expensive. Might be switching over to Modcube tokens if there is a lot of change there.


Aren't PP tokens completely generic and made to use with dry erase markers?


Only the spell tokens are generic (so you can write the name of the spell or effect). All other tokens IIRC have their specific uses.


Context is important. My question was in relation to the tokens needing to be upgraded because of the edition switch. I'm guessing not unless they introduce a bunch of new continuous effects.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in no
Umber Guard







I am guessing the custom tokens would need expansion packs but I doubt there is going to be a lot of spell musical chairs and name changes. The PP tokens are of course generic.
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

 Vertrucio wrote:
THIS IS WARMACHINE!!!

*KICKS TOPIC INTO WELL OF RELEVANCY*

Thanks

Regarding the discussion last page, this is a second warning to get back on topic - if you want a broader discussion of board games / Euro / American games in general, start a thread in Dakka Discussions and link to it here.

So please, take general discussion elsewhere, and only discuss Warmachine Mk 3 (rules, new models / sets, etc) here. Dakka Discussions is there for a reason, and is very popular - make use of it!

Thanks all


This message was edited 5 times. Last update was at 2016/04/15 11:55:17


 
   
Made in us
Widowmaker




Somewhere in the Ginnungagap

Speaking of tokens, I saw pre-orders on Doc's not only for MkIII faction tokens but universal token sets for conditions and a set for corpse and soul tokens. Looks like they'll be put shortly after rules release. I for one have been waiting some time for that.
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Ah that sounds great! I always end up using my fury tokens for these, which is bad when I've got beasts, a Bokor collecting corpses and a Sacral Vault collecting souls in the same list!

This message was edited 2 times. Last update was at 2016/04/15 12:10:16


 
   
Made in us
Nihilistic Necron Lord






I know Muse had said they're doing update packs to bring their tokens up to mkIII when they find out what they need to add.

 
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

 Azreal13 wrote:
Why choose? Skull Rivets for all!


I would totes buy a super heavy chaos tank with skull rivets.


Automatically Appended Next Post:
Sining wrote:
https://www.youtube.com/watch?v=9UBBcOVuY4U

This just landed....

Combined with their recent decisions, I suspect that's why they made the moves they did


Best of luck on their relaunch. I have seen more and more players at my FLGS on the weekends.

This message was edited 1 time. Last update was at 2016/04/15 13:52:57


DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in us
Longtime Dakkanaut





 RiTides wrote:

Regarding the discussion last page, this is a second warning to get back on topic - if you want a broader discussion of board games / Euro / American games in general, start a thread in Dakka Discussions and link to it here.

Consider it done.

This message was edited 1 time. Last update was at 2016/04/15 14:20:45


 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Excellent, thanks Sqorgar - please direct any general discussion comparing wargames to board games (and where the line is) over there!

---

With all the news on Mk3 the local warmahordes groups have spiked up in activity - I'm really excited to start playing in a more organized fashion again . Reminds me of when I started playing near the beginning of Mk2, which similarly did away with some mechanics that had become broken over time in Mk1, streamlined things and made jacks more viable. This is the next logical step and while probably a bit overdue, late is much better than never

This message was edited 1 time. Last update was at 2016/04/15 14:34:34


 
   
Made in us
Purged Thrall





FL

Frozen Forge (on facebook) has also said they're looking at making a "Mk3" upgrade set whenever the rules come out.
   
Made in us
Longrifle




New Orleans, LA

I was a PG for 13 years for PP. I was also an external play test group leader. Despite all that, I'm not a PP fanboy, as to me that implies that PP's faults cannot be perceived. With that disclaimer out of the way, the trend of theme forces and some rules imbalance lead me to the decision that I was not good PG material anymore and I resigned. No game is perfect and the meta in my area had stagnated. I didn't feel the drive to even try and revive it. This single announcement has brought players out of the woodwork, generated discussion and revived the meta far better than I ever could have short of hostage taking. I've taken a break from playing, but I'm really excited too, as a player. MK II made the game better and I expect MK III to do the same. PP has shown that they can learn from their mistakes (fairly frequent errata, design updates, combining SKUs) so I expect this edition to be better than the last.

I've no doubts that there will be an amount of rage quitting but I'm sure that this edition will bring in fresh blood too.

This message was edited 1 time. Last update was at 2016/04/15 16:38:59


A strong man stands up for himself; A stronger man stands up for others. Be the stronger man. 
   
Made in us
Mechanithrall




 Mymearan wrote:
Regardless of the board game/ameritrash debate which is mainly semantic, I do think it would be very interesting if PP started moving WMH more towards the gaming end of the spectrum and de-emphasizing the hobby aspects, with pre-assembled, pre-colored miniatures for example. No one would play 40k without the model design and fluff, whereas I think you would have to look around a bit to find a WMH player who got into the game because of those aspects. After all, aren't many (most?) WMH players disenfranchised GW players who want a more robust game and less focus on "forging the narrative" with fluffy armies and custom paint schemes, random is fun and fairness is secondary mentality? I can completely understand that, even though I am the complete opposite (the game is secondary to me, I don't care about testing my skills, getting better etc). Going in that direction doesn't even have to mean you de-emphasize the story and the world, just look at X-Wing. You're just catering to gamers rather than hobbyists.


Ok. So let me get this straight. YOU don't like the model design, so that automatically means no one else likes the model design. You assume that everyone who plays Warmachine or Hordes is a disenfranchised GW player, so it must be true. You don't like the new online policy, so it must be a vast conspiracy that PP is somehow making money off of, even though they don't have an online store that sells anything other than online exclusives, bits, and pins. Why don't you get a clue before assuming what other people think and/or why they play a particular gamer over another. I've personally introduced Warmachine and Hordes to more non GW gamers than GW gamers over the last decade, and it seems, from your comments, far more likely that I know a lot more Warmachine and Hordes players than you do.

Knight

This message was edited 5 times. Last update was at 2016/04/17 23:16:21


 
   
Made in us
Sergeant





I think most people get int WM/H because the aesthetic does speak for them. The rules are cool and all, but if someone doesn't like the look of the jacks and beasts, they're probably not going to even try a demo game.

I think the competitive game/rules first (and only?) crowd are actually a minority of PP's customers. They might make up the majority of the attendance at tournaments and the store gaming nights that they basically treat as tournament practice*, but I think the majority of PP's customers are like GW's customers. People who buy, paint and play with a small circle of friends in private.

I rag on PVC, but people I talk to who are painted only players who play at home seem mostly fine with it. Maybe they are used to the prep or are lucky in terms of having avoided the worst offenders, but I'm not sure the material is as big of a turn off for most of PP's customers as it is for people like me on DakkaDakka.

My real feelings on the materials are that if you can inspect a kit before purchase (open it up and look at the parts through the baggies) you can get good miniatures that require very little work to look great. So the real issue with these MK3 boxes is whether or not they are going to be inconsistent and rushed like the Convergence plastics or totally fine like the Retribution Sentinels/Invictors plastics.

The worst case scenario is that they are inconsistent in their own run and you can get horrible mold lines and gate tears on one box but the one next to it is fine. And then if they are shrink wrapped closed, you'll be playing the poo lottery. I won't be pre-ordering any of the new battle boxes because not only will I not know if the run as a whole is a good PVC run, but I won't be able to inspect and decline a pre-order without grief from local stores (they just love it when you special order or pre-order something and then refuse it when it shows up). I can't see myself buying the rules because they'll be free and my tablet is awesome. I can't see myself buying cards because I'm hoping either War Room or Warmachine & Hordes Army Creator (an android app) will be a better way to go. Right now WHAC is way better than either War Room or physical cards.

*Best news I got all month was that two guys who travel to all the big events are not going to do so any more (X-Wing has taken over their competitive gaming) so the tone of the local stores might be changing to be less about constant tournament practice. Warmachine/Hordes is such a good game when you don't play it to win as quickly as possible with only the best things in a list. When you take the stuff that looks and sounds cool to you and play to see what happens, the game just sings.

This message was edited 1 time. Last update was at 2016/04/18 00:38:52


 
   
Made in us
Using Object Source Lighting





Portland

In my personal experience of a few WM/Hgaming circles, they've all been very competitive, and the only difference being attitude (pleasantly competitive vs. trash talking).

And right there with you on PVC, think it's a horrible material, but if people are fine paying for it, it's their money. I also think first run movie theaters are a ripoff, but that's not going to stop anyone from going.


My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
Made in us
Been Around the Block




 oni wrote:
HAHA!

Announce a new policy that you know will upset your fan base, but follow it up with a new exciting release to make everyone forget about it.

Well played PP... Well played.


What do mean? What's the bad policy?
   
Made in us
Blood-Drenched Death Company Marine




Privateer Press has restricted the discount retailers can sell their products at. Lots of drama followed.
   
Made in us
Been Around the Block




Ok thanks for the response!
   
Made in se
Executing Exarch






KnightoNi1894 wrote:
 Mymearan wrote:
Regardless of the board game/ameritrash debate which is mainly semantic, I do think it would be very interesting if PP started moving WMH more towards the gaming end of the spectrum and de-emphasizing the hobby aspects, with pre-assembled, pre-colored miniatures for example. No one would play 40k without the model design and fluff, whereas I think you would have to look around a bit to find a WMH player who got into the game because of those aspects. After all, aren't many (most?) WMH players disenfranchised GW players who want a more robust game and less focus on "forging the narrative" with fluffy armies and custom paint schemes, random is fun and fairness is secondary mentality? I can completely understand that, even though I am the complete opposite (the game is secondary to me, I don't care about testing my skills, getting better etc). Going in that direction doesn't even have to mean you de-emphasize the story and the world, just look at X-Wing. You're just catering to gamers rather than hobbyists.


Ok. So let me get this straight. YOU don't like the model design, so that automatically means no one else likes the model design. You assume that everyone who plays Warmachine or Hordes is a disenfranchised GW player, so it must be true. You don't like the new online policy, so it must be a vast conspiracy that PP is somehow making money off of, even though they don't have an online store that sells anything other than online exclusives, bits, and pins. Why don't you get a clue before assuming what other people think and/or why they play a particular gamer over another. I've personally introduced Warmachine and Hordes to more non GW gamers than GW gamers over the last decade, and it seems, from your comments, far more likely that I know a lot more Warmachine and Hordes players than you do.

Knight


I didn't say anything about the model design, or the new online policy, and this is my first post in this thread... did you quote the wrong person?

This message was edited 1 time. Last update was at 2016/04/18 06:26:48


 
   
Made in au
Hacking Proxy Mk.1





Australia

http://privateerpress.com/community/privateer-insider/insider-04-18-2016

I haven't seen this posted yet, skill checks are gone, wreck markers are gone, and frenzy has been simplified to charge the nearest model with your strongest attack.

 Fafnir wrote:
Oh, I certainly vote with my dollar, but the problem is that that is not enough. The problem with the 'vote with your dollar' response is that it doesn't take into account why we're not buying the product. I want to enjoy 40k enough to buy back in. It was my introduction to traditional games, and there was a time when I enjoyed it very much. I want to buy 40k, but Gamesworkshop is doing their very best to push me away, and simply not buying their product won't tell them that.
 
   
Made in us
Krazed Killa Kan





SoCal

Wreck markers were interesting, but they did muck with things in weird ways.

That said, you can still use wreck markers as terrain... Assuming warmachine players will actually want to use terrain in Mk3. If I start playing again, I might do just that.

This message was edited 1 time. Last update was at 2016/04/19 06:04:12


   
Made in au
Longtime Dakkanaut





Melbourne, Australia

I always found it odd that Jacks left obstacles but not beasts.

The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. 
   
Made in bg
Cosmic Joe





Bulgaria

And i found it weird that a jack offered better cover after it was turned into a pile of scrap than when it was a solid machine.


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
[MOD]
Madrak Ironhide







You could also use your heavy wreck markers as objectives
and your medium ones as "flags"

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in ca
Buttons Should Be Brass, Not Gold!






Soviet Kanukistan

I hope the wreck marker kits aren't discontinued. They make awesome scenic base components. Otherwise I think I'll have to go on a buying spree!

This message was edited 1 time. Last update was at 2016/04/19 14:00:35


 
   
Made in us
Sergeant





I like the direction things are going so far if this is what they meant by streamlining. No more command checks, no more skill checks, frenzy is just shake, charge & attack closest model.
   
Made in us
Longtime Dakkanaut






Los Angeles

Interesting that skill checks were removed for what seems like adding utility to often ignored support models. As someone who hangs out on the bad side of the dice bell curve I like that change.

Also, the removal of the wreck markers is technically the first instance of PP invalidating a WM model, right? I know wreck markers don't have stats or really function in the game except as an obstacle, but it is a type of model PP sells (or sold if wreck markers are actually being cut from production).

Maybe the wreck markers will get bundled into some kind of terrain pack? Seems a waste to let those model molds go unused.

   
Made in au
Longtime Dakkanaut





Melbourne, Australia

Wreck markets make perfect objective though, so not entirely invalidated.

The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. 
   
Made in sg
Longtime Dakkanaut




Unboxing of the new starter boxes
http://imgur.com/a/SZ7rG

The figs do come in colored plastic

My warmachine batrep & other misc stuff blog
http://sining83.blogspot.com/ 
   
Made in us
Stealthy Sanctus Slipping in His Blade





Sining wrote:
Unboxing of the new starter boxes
http://imgur.com/a/SZ7rG

The figs do come in colored plastic


Slightly disappointed that the mat is a paper sheet. But then again, what was I hoping for? A 40 dollar gaming mat?

But they look alright. Eager to see the rest unboxed and the rules posted later.

PourSpelur wrote:
It's fully within the rules for me to look up your Facebook page, find out your dear Mother Gladys is single, take her on a lovely date, and tell you all the details of our hot, sweaty, animal sex during your psychic phase.
I mean, fifty bucks is on the line.
There's no rule that says I can't.
Hive Fleet Hercual - 6760pts
Hazaak Dynasty - 3400 pts
Seraphon - 4600pts
 
   
Made in us
[MOD]
Madrak Ironhide







Booo not enough close ups of statcards.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
 
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