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![[Post New]](/s/i/i.gif) 2016/04/18 18:33:21
Subject: [1850] - SM Iron Hands - FnP Star
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Horrific Howling Banshee
Barrie, ON
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FnP Star 1850 ITC
3 source
Company of the Great Wolf Detachment
HQ:
Wolf Guard Battle Leader Thunderwolf / Runic Armour / Power Fist / Storm Shield
Wolf Guard Battle Leader Thunderwolf / Runic Armour / Power Fist / Storm Shield
Wolf Guard Battle Leader Thunderwolf / Runic Armour / Power Fist / Storm Shield
Elites:
Servitor
Servitor
Fast Attack:
Drop Pod
AoD Fist of Medusa Strike Force(Iron Hands Chapter Tactics)
Command:
Librarius Conclave
Librarian ML2 / Power Armour / Bolt Pistol / Force Stave / Space Marine Bike
Librarian ML2 / Power Armour / Bolt Pistol / Force Axe / Space Marine Bike
Librarian ML2 / Power Armour / Bolt Pistol / Force Axe / Space Marine Bike
Strike Force Command
Captain / Chapter Master / Artificer Armour / The Gorgon's Chain / Lightning Claw / Power Fist / Space Marine Bike
Core:
Armoured Task Force
Techmarine / Bolt Pistol / Power Axe / Servo-arm / Space Marine Bike
Whirlwind
Whirlwind
Whirlwind
Auxiliary:
Honoured Ancients
Dreadnought / Power Fist / MM
Dark Angels Allied Detachment
HQ:
Librarian ML2 / Power Armour / Bolt Pistol / Force Axe / Space Marine Bike
Elites:
Ravenwing Command Squad Black Knight(3) / Ravenwing Apothecary / Ravenwing Company Banner
Troops:
Scout Squad Scout(4) / Sergeant
Total: 1850 on the dot
Plan: As always, join the ICs to the command squad. In this list the libbies enjoy a 3+ FnP box standard, while the Chapter Master enjoys his 2+ FnP. The star controls the midfield and the Whirlwinds sit in the back and pick away at troops. The Techmarine can join the star or hang back and join a Servitor to repair Whirlwinds on a 2+. Dread will hang back and protect the firebase. The pod adds the possibility of a turn one charge if I roll on Fulmination. Otherwise libbies will default to the Librarius discipline. 9 ICs to split off late game.
quite liking the synergy of this list!
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This message was edited 7 times. Last update was at 2016/04/21 17:50:10
...that big sanction stamp of APPROVAL means it's OFFICIAL. No, I don't have to ask you for permission. D-cannons win games.
2000+
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![[Post New]](/s/i/i.gif) 2016/04/18 19:41:26
Subject: [1850] - SM Iron Hands - FnP Star
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Frenzied Juggernaut
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One single 6 STR D shot and poof!!! Big blod squad gone =P
What happens when you get challenged by a cullexus and he ties down your whole Deathstar for 3 turns?
I really like this list. Ultra mega daeth star with dogs. Very rude, but easily tarpitted.
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37,500 pts Daemon Army of the Gods
35,000 pts - X - Iron Tenth
15,000pts - Firehawks
7,000 pts - Nighthaunt
 
Dkok - 1850
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![[Post New]](/s/i/i.gif) 2016/04/18 19:45:05
Subject: [1850] - SM Iron Hands - FnP Star
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Horrific Howling Banshee
Barrie, ON
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xSoulgrinderx wrote:One single 6 STR D shot and poof!!! Big blod squad gone =P
What happens when you get challenged by a cullexus and he ties down your whole Deathstar for 3 turns?
I really like this list. Ultra mega daeth star with dogs. Very rude, but easily tarpitted.
ITC plays with modified ranged D tables. As for the Cullexus pitting the unit; they auto pass hit and run with the Ravenwing Banner and move 4D6. It really is a fun list
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This message was edited 2 times. Last update was at 2016/04/19 03:38:47
...that big sanction stamp of APPROVAL means it's OFFICIAL. No, I don't have to ask you for permission. D-cannons win games.
2000+
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![[Post New]](/s/i/i.gif) 2016/04/18 20:14:41
Subject: [1850] - SM Iron Hands - FnP Star
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Pious Palatine
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xSoulgrinderx wrote:One single 6 STR D shot and poof!!! Big blod squad gone =P
What happens when you get challenged by a cullexus and he ties down your whole Deathstar for 3 turns?
I really like this list. Ultra mega daeth star with dogs. Very rude, but easily tarpitted.
You're wrong for a lot of reasons.
1 D shot only hits 1 model. Even if you roll 6 on the D table and then 6 again for the D6+6, you will lose at most 1 model and that's what look out sirs are for.
2 Cullexus is hit on 5s and half this squad only need 1 hit to insta gib him, so that means statistically you only need 2 thunderwolves to guarantee death. As for his ID eat the challenge with the EW Gorgon's champ and laugh. OH you think a solo model in a challenge can't be hit by the rest of the squad. Yeah; no to that too.
3 The squad is impossible to tarpit because RW have Hit and Run base and the CMs initiative 5 means you pass on everything but a 6 AND with the sheer number of AP 2 STR 8-10 attacks this squad kicks out you'd be hard pressed to have anything less than a unit of stormsurges or a 50 man 5 priests and azrael blob last even 1 turn.
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![[Post New]](/s/i/i.gif) 2016/04/18 21:43:45
Subject: [1850] - SM Iron Hands - FnP Star
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Frenzied Juggernaut
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LinkXx wrote: xSoulgrinderx wrote:One single 6 STR D shot and poof!!! Big blod squad gone =P
What happens when you get challenged by a cullexus and he ties down your whole Deathstar for 3 turns?
I really like this list. Ultra mega daeth star with dogs. Very rude, but easily tarpitted.
ITC plays with modified ranged D tables. Can't roll a 6. As for the Cullexus pitting the unit; they auto pass hit and run with the Ravenwing Banner and move 4D6. It really is a fun list 
Oh my. Super friends getting whipped forward with geokensis or elctroteleoportation... ew gross, get it off...... So, it seems like the only way to death with this is to shoot str 10 ap 1 ignores cover instant death nonsense? Automatically Appended Next Post: Okay now im seeing how this list plays out... and I was taking into account the ITC rulings on Culexus and D table. Went to Adepticon and they use full strength horse caca.
This seems like a brutal single death star list. I may suggest swapping out the Aux Whirldwind team for a pair of stalkers and a hunter. That would cover your anti air lacking and deal with princes
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This message was edited 1 time. Last update was at 2016/04/18 21:48:15
37,500 pts Daemon Army of the Gods
35,000 pts - X - Iron Tenth
15,000pts - Firehawks
7,000 pts - Nighthaunt
 
Dkok - 1850
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![[Post New]](/s/i/i.gif) 2016/04/19 03:38:09
Subject: [1850] - SM Iron Hands - FnP Star
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Horrific Howling Banshee
Barrie, ON
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xSoulgrinderx wrote:LinkXx wrote: xSoulgrinderx wrote:One single 6 STR D shot and poof!!! Big blod squad gone =P
What happens when you get challenged by a cullexus and he ties down your whole Deathstar for 3 turns?
I really like this list. Ultra mega daeth star with dogs. Very rude, but easily tarpitted.
ITC plays with modified ranged D tables. Can't roll a 6. As for the Cullexus pitting the unit; they auto pass hit and run with the Ravenwing Banner and move 4D6. It really is a fun list 
Oh my. Super friends getting whipped forward with geokensis or elctroteleoportation... ew gross, get it off...... So, it seems like the only way to death with this is to shoot str 10 ap 1 ignores cover instant death nonsense?
Automatically Appended Next Post:
Okay now im seeing how this list plays out... and I was taking into account the ITC rulings on Culexus and D table. Went to Adepticon and they use full strength horse caca.
This seems like a brutal single death star list. I may suggest swapping out the Aux Whirldwind team for a pair of stalkers and a hunter. That would cover your anti air lacking and deal with princes
If ITC rules that one won't be able to take the Chapter Master upgrade where it says "Captain", that might free up enough points to run the AA formation. As of right now, there's unfortunately no way of fitting that into the list. I already had to cut a Librarian from the conclave just to fit in the dread. I don't like running less than 4 libbies normally, but this star isn't AS dependent on powers I suppose. Thanks for the input though!
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...that big sanction stamp of APPROVAL means it's OFFICIAL. No, I don't have to ask you for permission. D-cannons win games.
2000+
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![[Post New]](/s/i/i.gif) 2016/04/19 07:50:44
Subject: [1850] - SM Iron Hands - FnP Star
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Regular Dakkanaut
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Has ITC ruled on not being able to upgrade the captain?
As for the list, have you considered skipping the DA element and taking a marine command squad with a few storm shields, then taking Iron Priests as HQ's? Saves you 40pts per Wolf guard battle leader, which should give you the points for another libby.
Perhaps something like this:
HQ:
Iron Priest / Thunderwolf mount
Iron Priest / Thunderwolf mount
Iron Priest / Thunderwolf mount
Elites:
Servitor
Servitor
Cypher
AoD Fist of Medusa Strike Force(Iron Hands Chapter Tactics)
Command:
Librarius Conclave
Librarian ML2 / Power Armour / Bolt Pistol / Force Stave / Space Marine Bike
Librarian ML2 / Power Armour / Bolt Pistol / Force Stave / Space Marine Bike
Librarian ML2 / Power Armour / Bolt Pistol / Force Stave / Space Marine Bike
Librarian ML2 / Power Armour / Bolt Pistol / Force Stave / Space Marine Bike
Strike Force Command
Captain / Chapter Master / Artificer Armour / The Gorgon's Chain / Power Fist / Space Marine Bike
Command Squad / 4 Grav Guns / Apothecary / 2 Storm Shields / Bikes
Core:
Armoured Task Force
Techmarine
Whirlwind
Whirlwind
Whirlwind
Auxiliary:
Honoured Ancients
Dreadnought / Power Fist / MM
I also added Cypher to give you a 2+ jink save and hit & run.
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![[Post New]](/s/i/i.gif) 2016/04/19 16:13:12
Subject: [1850] - SM Iron Hands - FnP Star
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Pious Palatine
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ITC has ruled and only Battle-Demi Company captains can't be upgraded, strike force command captains can be.
Also, while I like the normal space marine command squad better in terms of power and survivability, being able to get 3++ 3+FNP on a whole unit is pretty intense, but scout+H&R+ keeping your 12 inch move is too good compared to a normal command squad+cypher. Getting another Libby is sort of irrelevant, you can only cast 2 powers anyway and with 3 Lvl 2 libbies you have something like an 80% chance of rolling up the powers you want, and even if you don't this squad doesn't really need help to survive. I'd actually roll up sanctic most of the time for hammerhand and sanctuary, if not the new tables. If you're going to go the iron priest route, which is how it works in general for deathballs like these, get cyberwolves with the points you would have spent on the libby and see if you can't get your majority armor save down to 4+.
Also, to the guy who said it, The whirlwinds are part of the CORE formation in this decurion, not Aux.
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This message was edited 1 time. Last update was at 2016/04/19 16:16:14
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![[Post New]](/s/i/i.gif) 2016/04/19 17:07:03
Subject: [1850] - SM Iron Hands - FnP Star
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Horrific Howling Banshee
Barrie, ON
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KillswitchUK wrote:Has ITC ruled on not being able to upgrade the captain?
As for the list, have you considered skipping the DA element and taking a marine command squad with a few storm shields, then taking Iron Priests as HQ's? Saves you 40pts per Wolf guard battle leader, which should give you the points for another libby.
Perhaps something like this:
HQ:
Iron Priest / Thunderwolf mount
Iron Priest / Thunderwolf mount
Iron Priest / Thunderwolf mount
Elites:
Servitor
Servitor
Cypher
AoD Fist of Medusa Strike Force(Iron Hands Chapter Tactics)
Command:
Librarius Conclave
Librarian ML2 / Power Armour / Bolt Pistol / Force Stave / Space Marine Bike
Librarian ML2 / Power Armour / Bolt Pistol / Force Stave / Space Marine Bike
Librarian ML2 / Power Armour / Bolt Pistol / Force Stave / Space Marine Bike
Librarian ML2 / Power Armour / Bolt Pistol / Force Stave / Space Marine Bike
Strike Force Command
Captain / Chapter Master / Artificer Armour / The Gorgon's Chain / Power Fist / Space Marine Bike
Command Squad / 4 Grav Guns / Apothecary / 2 Storm Shields / Bikes
Core:
Armoured Task Force
Techmarine
Whirlwind
Whirlwind
Whirlwind
Auxiliary:
Honoured Ancients
Dreadnought / Power Fist / MM
I also added Cypher to give you a 2+ jink save and hit & run.
There's 2 reasons why I don't have Iron Priests in the list. First and foremost because I can't if just using Servitors to fill the mandatory elite slots. Servitors don't take up any slots when there's at least 1 Iron Priest in the same detachment. Secondly, I really do like the 3++, often with re-rolls now. Also, personally, I do not like to mix infantry characters with faster models(that's just personal preference). Definitely appreciate the input though, mate!
ERJAK wrote:ITC has ruled and only Battle-Demi Company captains can't be upgraded, strike force command captains can be.
Also, while I like the normal space marine command squad better in terms of power and survivability, being able to get 3++ 3+FNP on a whole unit is pretty intense, but scout+H&R+ keeping your 12 inch move is too good compared to a normal command squad+cypher. Getting another Libby is sort of irrelevant, you can only cast 2 powers anyway and with 3 Lvl 2 libbies you have something like an 80% chance of rolling up the powers you want, and even if you don't this squad doesn't really need help to survive. I'd actually roll up sanctic most of the time for hammerhand and sanctuary, if not the new tables. If you're going to go the iron priest route, which is how it works in general for deathballs like these, get cyberwolves with the points you would have spent on the libby and see if you can't get your majority armor save down to 4+.
Also, to the guy who said it, The whirlwinds are part of the CORE formation in this decurion, not Aux.
My 1500 version of this uses the Heralds of the Great Wolf formation as a core, and then I join the WGBLs and a White Scars Librarius Conclave to it. Oddly enough even in a list where I could actually bring 4 Cyberwolves with my Iron Priest, I don't. They are great, but I don't find them a necessity. And as mentioned above, I can't legally bring Iron Priests in this list without spending a lot more points on the CotGW's elite slots(something I'm not wanting to do).
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This message was edited 1 time. Last update was at 2016/04/19 17:09:33
...that big sanction stamp of APPROVAL means it's OFFICIAL. No, I don't have to ask you for permission. D-cannons win games.
2000+
2000+ |
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![[Post New]](/s/i/i.gif) 2016/04/19 18:27:12
Subject: [1850] - SM Iron Hands - FnP Star
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Pious Palatine
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I was referring to the whirlwind group being the mandatory core choice of the medusa strike force. Also, I prefer the S10 attacks of the thunderwolves.
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![[Post New]](/s/i/i.gif) 2016/04/19 18:41:02
Subject: [1850] - SM Iron Hands - FnP Star
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Fresh-Faced New User
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How are you going to kill vehicles? Like if I brought
Renegade knight w/ 2 gatling:
Sicaran Battle Tank: (with lascannon sponsons)
Be’Lakor:
Spartan Assault Tank w/ melta:
15 csm mark of khorne icon of wrath:
Chaos Sorc lvl 3 with familiar:
2x 10 cultist:
11 pink horrors:
I suppose you can use ur whirlwinds to kill the cultists easily enough but you have nothing to break heavy armor it seems. and FNP only works if you are not being InstaDeathed by Lascannons or stomps.
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![[Post New]](/s/i/i.gif) 2016/04/19 18:54:27
Subject: [1850] - SM Iron Hands - FnP Star
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Horrific Howling Banshee
Barrie, ON
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not a lot of FW in our meta, but lascannons don't ID this list. ITC rules change ranged D. I have T1 charge potential, and even if a super heavy lives to stomp, it's a 1 n 6 chance(per stomp) to remove 2 models if I place them properly. Honestly not THAT worried. BKor can be ignored. And how do I kill vehicles? With the 12-15 S10 AP2 attacks and 5-6 S8 AP2 attacks from the beatsticks alone.
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This message was edited 1 time. Last update was at 2016/04/19 19:10:46
...that big sanction stamp of APPROVAL means it's OFFICIAL. No, I don't have to ask you for permission. D-cannons win games.
2000+
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![[Post New]](/s/i/i.gif) 2016/04/19 22:01:10
Subject: [1850] - SM Iron Hands - FnP Star
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Fully-charged Electropriest
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CHAøSs wrote:How are you going to kill vehicles? Like if I brought
Renegade knight w/ 2 gatling:
Sicaran Battle Tank: (with lascannon sponsons)
Be’Lakor:
Spartan Assault Tank w/ melta:
15 csm mark of khorne icon of wrath:
Chaos Sorc lvl 3 with familiar:
2x 10 cultist:
11 pink horrors:
I suppose you can use ur whirlwinds to kill the cultists easily enough but you have nothing to break heavy armor it seems. and FNP only works if you are not being InstaDeathed by Lascannons or stomps.
There's nothing among the units you listed that would cause any problems for this list. Funny enough, the Knight would be scarier if it still had a D-weapon.
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![[Post New]](/s/i/i.gif) 2016/04/20 01:23:49
Subject: [1850] - SM Iron Hands - FnP Star
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Pious Palatine
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CHAøSs wrote:How are you going to kill vehicles? Like if I brought Renegade knight w/ 2 gatling: Sicaran Battle Tank: (with lascannon sponsons) Be’Lakor: Spartan Assault Tank w/ melta: 15 csm mark of khorne icon of wrath: Chaos Sorc lvl 3 with familiar: 2x 10 cultist: 11 pink horrors: I suppose you can use ur whirlwinds to kill the cultists easily enough but you have nothing to break heavy armor it seems. and FNP only works if you are not being InstaDeathed by Lascannons or stomps.
Knight shoots 24 shots, gets lucky hits 18, wounds on 3s due to majority toughness 5, gets 12 wounds, hits the CMs 2+ armor, 10 wounds get saved, 2 go through, 2+ FNP gives you a 30% chance of 1 wound sneaking through IWND gives a 33% chance of healing it right back. This is WITHOUT psychic, without ANY of the survivabilty powers, or ravenwing jink. With buffs, you would need 10 knights with gatling cannons to reliably do 1 wound per turn. What you have to understand about a list like this is that it does NOT care at all about any kind of shooting outside of template S10 and SD and even then only BEFORE psychic powers kick in. Statistically you need 75 lascannon shots on a unit like this, assuming BS 4 and hitting the captain, before you'll be statistically likely to do even a single wound. Literally the only thing you would even need to kind of worry about is the knight and that is ONLY because of the stomps.
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This message was edited 1 time. Last update was at 2016/04/20 01:24:37
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![[Post New]](/s/i/i.gif) 2016/04/20 03:09:38
Subject: [1850] - SM Iron Hands - FnP Star
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Horrific Howling Banshee
Barrie, ON
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Yeah, people who haven't played against a star like this don't realize how tough they actually are... most times you literally have to outplay them, as engaging them will not help your cause.
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...that big sanction stamp of APPROVAL means it's OFFICIAL. No, I don't have to ask you for permission. D-cannons win games.
2000+
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![[Post New]](/s/i/i.gif) 2016/04/20 11:14:39
Subject: [1850] - SM Iron Hands - FnP Star
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Fresh-Faced New User
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LinkXx wrote:not a lot of FW in our meta, but lascannons don't ID this list. ITC rules change ranged D. I have T1 charge potential, and even if a super heavy lives to stomp, it's a 1 n 6 chance(per stomp) to remove 2 models if I place them properly. Honestly not THAT worried. BKor can be ignored. And how do I kill vehicles? With the 12-15 S10 AP2 attacks and 5-6 S8 AP2 attacks from the beatsticks alone.
So all of your anti vehicle is melee right? Also why can BKor be ignored? He is S7 AP2 at initiative.
Interesting list, is the star LD10?
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![[Post New]](/s/i/i.gif) 2016/04/20 19:10:02
Subject: [1850] - SM Iron Hands - FnP Star
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Horrific Howling Banshee
Barrie, ON
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CHAøSs wrote:LinkXx wrote:not a lot of FW in our meta, but lascannons don't ID this list. ITC rules change ranged D. I have T1 charge potential, and even if a super heavy lives to stomp, it's a 1 n 6 chance(per stomp) to remove 2 models if I place them properly. Honestly not THAT worried. BKor can be ignored. And how do I kill vehicles? With the 12-15 S10 AP2 attacks and 5-6 S8 AP2 attacks from the beatsticks alone.
So all of your anti vehicle is melee right? Also why can BKor be ignored? He is S7 AP2 at initiative.
Interesting list, is the star LD10?
Yes. Everything this star does is in melee. Yes, they are LD10 and fearless. And not to undermine BKor here(Daemons are one of my other 2 armies), but he won't do anything against this star. The best he could try doing is spend 2 turns just to get to my tanks and knock them out with his armourbane attacks.
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...that big sanction stamp of APPROVAL means it's OFFICIAL. No, I don't have to ask you for permission. D-cannons win games.
2000+
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![[Post New]](/s/i/i.gif) 2016/04/20 20:24:22
Subject: [1850] - SM Iron Hands - FnP Star
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Pious Palatine
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Too add on to the above poster, and to reiterate this for those who are still unsure: The whole reason this ball is so good is because IF IT DOESN'T ID, IT DOESN'T DO DAMAGE.
Belakors S7 AP2 has a 3-4% better chance of sticking a wound overall than an equal number of bolter shots. You could shoot 1850 points of scat bikes into the chapter master and do NOTHING, it is litertally 200 bolter shots to stick 1 wound.
With psychic powers up, anything less than S10, SD, or stomps is functionally the same as a grot blasta. If you get the +1 toughness power, ONLY SD and Stomps have ANY chance of sticking wounds on the characters.
In a 1v1 of belakor VS a CM who has the gorgon's chain and the FNP SM Warlord trait, the CM kills belakor in 2-3 turns depending on who got the charge and belakor literally can not hurt him back.
Here's math, bel charges gets 6 attacks on the CM(challenge)
He gets 4.33 hits due his high WS and master crafted, he gets 3.6ish wounds due to fleshbane, the CM saves 2.4ish leaving 1.2 wounds. CM FNP takes that down to .2 IWND down to .13. That is .13 wounds per round from a strong CC character, with no psychic powers or unit buffing at all.
I charged Smashfucker into a bloodthirster of unfettered fury and gibbed it in 1 turn with no wounds taken back. Any CC character that doesn't have D or S10 or all instant death attacks is just gonna die.
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![[Post New]](/s/i/i.gif) 2016/04/20 21:10:15
Subject: [1850] - SM Iron Hands - FnP Star
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Regular Dakkanaut
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Would massed dscythes be able to hurt this star?
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![[Post New]](/s/i/i.gif) 2016/04/20 21:42:01
Subject: [1850] - SM Iron Hands - FnP Star
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Fully-charged Electropriest
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Are you seriously asking if D-weapons hurt?
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![[Post New]](/s/i/i.gif) 2016/04/20 21:46:22
Subject: [1850] - SM Iron Hands - FnP Star
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Rough Rider with Boomstick
USA
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No if the chapter master tanks the hits 3++, 2++ FNP or any other models with 3++. If the libbys rolls the veil power for re-rollerable saves then this death is even more indestructible.
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![[Post New]](/s/i/i.gif) 2016/04/20 21:57:08
Subject: [1850] - SM Iron Hands - FnP Star
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Blood-Drenched Death Company Marine
Little Rock, Arkansas
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SonsofVulkan wrote:
No if the chapter master tanks the hits 3++, 2++ FNP or any other models with 3++. If the libbys rolls the veil power for re-rollerable saves then this death is even more indestructible.
He can't take fnp's against D, not even the "counts as str 4" scythes, because the D rules prohibit FNP.
So yes snagging a few models under a webway'd dscythe unit would do a bit of damage. Bonus points if you land so that one or more libbies suck it up first, as they won't have any save unless it gets cast on them. On the space wolves and chapter master though, you need to get through some 3++'s.
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20000+ points
Tournament reports:
1234567 |
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![[Post New]](/s/i/i.gif) 2016/04/20 23:16:34
Subject: [1850] - SM Iron Hands - FnP Star
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Frenzied Juggernaut
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can get get the rewrite of this list?
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37,500 pts Daemon Army of the Gods
35,000 pts - X - Iron Tenth
15,000pts - Firehawks
7,000 pts - Nighthaunt
 
Dkok - 1850
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![[Post New]](/s/i/i.gif) 2016/04/20 23:53:02
Subject: [1850] - SM Iron Hands - FnP Star
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Blood-Drenched Death Company Marine
Little Rock, Arkansas
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And to earlier posts: I'm always a bit in shock at how few people on Dakka can do basic math hammer. It's just weird to me to see someone list something like canoptek harvest wraiths or screamerstar, and then see someone else imply that a single dev squad of lascannons or something would take them out. >.>
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20000+ points
Tournament reports:
1234567 |
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![[Post New]](/s/i/i.gif) 2016/04/21 15:04:08
Subject: [1850] - SM Iron Hands - FnP Star
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Frenzied Juggernaut
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niv-mizzet wrote:And to earlier posts: I'm always a bit in shock at how few people on Dakka can do basic math hammer. It's just weird to me to see someone list something like canoptek harvest wraiths or screamerstar, and then see someone else imply that a single dev squad of lascannons or something would take them out. >.>
THANK YOU! I scoffed at the 75 shots nonsense earlier because theyre not taking into account tons of factors out of their control Not to mention quantum levels of fekery. Ive seen some gak man.... ive seen some gak.....
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Personally, Im thinking about running a Las-pred and 2x vindicators. In case I roll "ignores cover" as one of my spells. This provides a bit more umph and can insta kill deathstars. Gives more of an option if facing a superfriends list like this. Considering dropping off Cypher from that list earlier to pay for the upgrades on the tanks.
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As well iron priest ftw. Gives you fleet and H&R
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This message was edited 3 times. Last update was at 2016/04/21 15:28:15
37,500 pts Daemon Army of the Gods
35,000 pts - X - Iron Tenth
15,000pts - Firehawks
7,000 pts - Nighthaunt
 
Dkok - 1850
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![[Post New]](/s/i/i.gif) 2016/04/21 16:17:50
Subject: [1850] - SM Iron Hands - FnP Star
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Fully-charged Electropriest
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xSoulgrinderx wrote: niv-mizzet wrote:And to earlier posts: I'm always a bit in shock at how few people on Dakka can do basic math hammer. It's just weird to me to see someone list something like canoptek harvest wraiths or screamerstar, and then see someone else imply that a single dev squad of lascannons or something would take them out. >.>
THANK YOU! I scoffed at the 75 shots nonsense earlier because theyre not taking into account tons of factors out of their control Not to mention quantum levels of fekery. Ive seen some gak man.... ive seen some gak.....
Automatically Appended Next Post:
Personally, Im thinking about running a Las-pred and 2x vindicators. In case I roll "ignores cover" as one of my spells. This provides a bit more umph and can insta kill deathstars. Gives more of an option if facing a superfriends list like this. Considering dropping off Cypher from that list earlier to pay for the upgrades on the tanks.
Automatically Appended Next Post:
As well iron priest ftw. Gives you fleet and H&R
I just never seem to cease to be amazed by your posts. You have so many concepts of the game wrong that it borders on unbelievable sometimes. In case you didn't notice, niv-mizzet is stating that you have an infinitesimally small chance of dealing considerable damage to a deathstar like this with a few lascannons. A list like this laughs at lascannons, especially ones on Predators. Also good luck shooting those Vindicators at an invisible unit.
Have you tried to do the math yourself to see how many lascannons it would take to kill the Chapter Master in this unit? Even if he wouldn't get invisibility off on some turn the CM has 4 wounds and has EW so can't instakill either with any of those "scary" Vindicators.
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![[Post New]](/s/i/i.gif) 2016/04/21 16:52:27
Subject: [1850] - SM Iron Hands - FnP Star
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Frenzied Juggernaut
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Lammikkovalas wrote: xSoulgrinderx wrote: niv-mizzet wrote:And to earlier posts: I'm always a bit in shock at how few people on Dakka can do basic math hammer. It's just weird to me to see someone list something like canoptek harvest wraiths or screamerstar, and then see someone else imply that a single dev squad of lascannons or something would take them out. >.>
THANK YOU! I scoffed at the 75 shots nonsense earlier because theyre not taking into account tons of factors out of their control Not to mention quantum levels of fekery. Ive seen some gak man.... ive seen some gak.....
Automatically Appended Next Post:
Personally, Im thinking about running a Las-pred and 2x vindicators. In case I roll "ignores cover" as one of my spells. This provides a bit more umph and can insta kill deathstars. Gives more of an option if facing a superfriends list like this. Considering dropping off Cypher from that list earlier to pay for the upgrades on the tanks.
Automatically Appended Next Post:
As well iron priest ftw. Gives you fleet and H&R
I just never seem to cease to be amazed by your posts. You have so many concepts of the game wrong that it borders on unbelievable sometimes. In case you didn't notice, niv-mizzet is stating that you have an infinitesimally small chance of dealing considerable damage to a deathstar like this with a few lascannons. A list like this laughs at lascannons, especially ones on Predators. Also good luck shooting those Vindicators at an invisible unit.
Have you tried to do the math yourself to see how many lascannons it would take to kill the Chapter Master in this unit? Even if he wouldn't get invisibility off on some turn the CM has 4 wounds and has EW so can't instakill either with any of those "scary" Vindicators.
My statement, good sir, was to point out that luck has a factor, but regardless, Im glad my posts amuse you. I understand that preds "aint gonna do fek bro" against the CM, and i fully understand the concept of mathammer and statistical probability. I also appreciate your assumptions that the preds will be shooting the star. That job solely relies on the vindicators, while the pred gets ignores cover and hunts the amoured company hiding somewhere. I felt this would be a better use of points than a whirlwind providing small support.
There however, is the decent change of insta deathing models with the Vinis ignoring cover (jinks), provided the unit doesnt have the CM with it. The idea is to use the vinis to keep the blob star from breaking into smaller deathstars, leaving the safety of their CM's bonus to FNP and insane lookout sirs, somewhat effectively slowing it down. Invisibility in ITC read "For ITC format events, The Invisibility psychic power is altered to read: units shooting at the Invisible unit do so at BS1, and hit it in melee on a 5+." Which does not say snap shots, thusly, we can pie plate invisibile units but with reduced scatter.
So, really, im trying to find ways to corral this monster of deathstar instead of outright kill it. But, Lammikkovalas, if you believe mocking my knowledge of the game will be the best method of teaching, then by all means please continue your most unimpressive beratement of my posts.
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37,500 pts Daemon Army of the Gods
35,000 pts - X - Iron Tenth
15,000pts - Firehawks
7,000 pts - Nighthaunt
 
Dkok - 1850
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![[Post New]](/s/i/i.gif) 2016/04/21 18:08:04
Subject: [1850] - SM Iron Hands - FnP Star
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Rough Rider with Boomstick
USA
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niv-mizzet wrote: SonsofVulkan wrote:
No if the chapter master tanks the hits 3++, 2++ FNP or any other models with 3++. If the libbys rolls the veil power for re-rollerable saves then this death is even more indestructible.
He can't take fnp's against D, not even the "counts as str 4" scythes, because the D rules prohibit FNP.
So yes snagging a few models under a webway'd dscythe unit would do a bit of damage. Bonus points if you land so that one or more libbies suck it up first, as they won't have any save unless it gets cast on them. On the space wolves and chapter master though, you need to get through some 3++'s.
Oops forgot about that. Therefore it is pertinent for them to get veil off for reroll 3++ before get scythed.
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![[Post New]](/s/i/i.gif) 2016/04/21 18:34:21
Subject: Re:[1850] - SM Iron Hands - FnP Star
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Brutal Black Orc
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This is an impossible nut to crack open at once... but what if we go and focus on the other parts? instead of targetting the big mean chapter master why not try to disable the rest of his army?
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![[Post New]](/s/i/i.gif) 2016/04/21 19:10:38
Subject: Re:[1850] - SM Iron Hands - FnP Star
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Frenzied Juggernaut
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Lord Kragan wrote:This is an impossible nut to crack open at once... but what if we go and focus on the other parts? instead of targetting the big mean chapter master why not try to disable the rest of his army?
This guy gets it!
I suggested the pred and vini to threaten the Armoured Company hiding and to threaten him from breaking off into a multistar. he cant leave the safety of the CMSF (Chptr mstr smsh fkr)
Im considering mass spamming 40 base of nurglings in MSU and hearlds to tarpit the unholy hell out of this nonsense. Corrupt the obj, tarpit and stall ftw. Heh, invis nurglings meet invis superfriends. GO! I wanna see how many bases they can insta vape over 5 turns. i bet it wont equal the points cost of the squad.
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This message was edited 1 time. Last update was at 2016/04/21 19:11:30
37,500 pts Daemon Army of the Gods
35,000 pts - X - Iron Tenth
15,000pts - Firehawks
7,000 pts - Nighthaunt
 
Dkok - 1850
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