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Made in gb
The Last Chancer Who Survived




United Kingdom

Yeah, I need to rethink my BT army.

Needs nore Grav spam. Especially since I was right, and two grav thingies DO remove 3 HP.
   
Made in us
Blood-Drenched Death Company Marine





Mississippi

Regarding Grenades, having one character/model armed with Meltabombs might not be a bad idea any more, since only one model can use a Grenade per phase, you could throw a krak (or frag) grenade in the shooting phase if you wish, and then use the meltabomb on whatever armored target you're charging in against. It's only one swing, but AP:1 with armorbane if it hits. Decent odds of wrecking or exploding it.

I'm overall somewhat pleased with the FAQ draft, specifically the allied transports starting embarked, and the toe-in cover save for big critters and the like.

That said, I am curious about the Relics thing, as I was under the impression that a model could have multiple relics provided only one of them was a weapon. If that's not the case, I'm going to have to re-think how I field my Blood Angels Captain, which normally wields the Valor's Edge, and wears the Crown Angelic. If I have to go to using his weapon as a Relic Blade I will, without issue, just kinda surprised me to see that little addendum at the end of the FAQ.

We'll see what happens, but I am fairly happy with seeing this so soon after the question request on facebook a few weeks back.

Take it easy.

-Red__Thirst-

You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in fi
Battlewagon Driver with Charged Engine






Finland

I was under the impression that having single Meltabombs on a squad has been deemed an effective choice for well over 1,5 years now. In the more competitive scene atleast.

   
Made in us
Been Around the Block




I think the thing we really need to take away from this is just how unreliable the YMDC crowd is for accurately interpreting RAW.

This message was edited 1 time. Last update was at 2016/05/05 07:23:55


 
   
Made in us
Auspicious Daemonic Herald





 KalethNL wrote:
 oldzoggy wrote:
Automatically Appended Next Post:
Q: Using grenades in the Assault phase. Can every model replace their close combat attacks with a single grenade attack or just one model in the unit? Like in the Shooting phase e.g. a unit of 5 Tau Pathfinders charge a Knight. Do 5 Pathfinders make close combat haywire grenade attacks?
A: Only one model from the unit can attack with a grenade in the Assault phase. Per Warhammer 40,000: The Rules, ‘Only one grenade (of any type) can be thrown by a unit per phase’.
Ugh lets hope that this is not in the final form or my tank busta's and inquisitors are completely useless : (

I really don't get why these are ruled this way ( pure from a rule perspective not from balance etc)


As an Orks Player, I understand your feeling, but for unfortunatly, I found the RB pretty clear on this point and the FAQ confirm it....

But you don't throw grenades in close combat, you clamp them on (the BRB evven says so)
   
Made in us
Hurr! Ogryn Bone 'Ead!




A Place

Over all I think they did an okay job, there were a few changes that I didn't really like, such as
FMC are now immune to blasts when swooping.
Veil of Darkness makes you walk on the board edge if you don't have DS on everyone in the unit.

But there are a few I really don't like:

Only one grenade in assault; so I pay 10points for krak grenades on my guardsmen why?

SHV must snap shoot after a ram; really? Mr. Bane blade can't so much as bump a war buggy without lossing all targeting? Whaaaat?

Preferred Enemy no longer grants rerolls to gets hot on blast weapons; So exactly the opposite of IIRC what it EXPLICITLLY states in the BRB. Well I guess my Leman Russ Executioners will never see the table again, as they would just kill themselves anyway.

Serpent Shield and Ramshackle can now stop D weapons; So let me get this straight, no amount of phase shift, or non-void shields, or being daemon-ey, or what ever can stop a D weapon, but random McEldar shield, or shoddy craftsmanship can stop D weapons.....I don't even.......

This message was edited 1 time. Last update was at 2016/05/05 07:28:23


 
   
Made in us
Auspicious Daemonic Herald





Cindis wrote:
I think the thing we really need to take away from this is just how unreliable the YMDC crowd is for accurately interpreting RAW.

A lot of the answers in this are clearly against what was written in the book.
   
Made in us
Douglas Bader






 CrownAxe wrote:
Cindis wrote:
I think the thing we really need to take away from this is just how unreliable the YMDC crowd is for accurately interpreting RAW.

A lot of the answers in this are clearly against what was written in the book.


Exactly. The thing we actually take away from this is that the YMDC crowd is bad at accurately predicting what GW will do, because GW's FAQ authors are idiots who don't even understand their own rules. GW issuing a ruling that directly contradicts RAW is not a failure by the players, it's a failure by GW.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in it
Spawn of Chaos




Q: Are passengers in Jinking Transports forced to fire Snap Shots?
A: Yes.

Damn DE are screwed

This message was edited 1 time. Last update was at 2016/05/05 08:13:22


 
   
Made in ru
!!Goffik Rocker!!






 Draco wrote:
Faq for grenades is good imo. Now walkers are little better than earlier (not so good as MCs). LR could be a problem now altough.


Yes...for orks.
   
Made in no
Tail-spinning Tomb Blade Pilot






 Runic wrote:
I was under the impression that having single Meltabombs on a squad has been deemed an effective choice for well over 1,5 years now. In the more competitive scene atleast.


My impression melta bombs have been an afterthought, because Krak is everywhere.

I brought melta bombs for all my AM sergeants and ICs in the Norwegian national tournament this january. I feel it was a waste of points. Sure it is a safeguard against pure mech armies, but you just dont get many opportunities to use them. In the 5 matches I had I got to swing once with a meltabomb (against a space wolves dreadnought). Nobody used meltabombs against me, even if I had a baneblade.

My friend ran a dradnought heavy list (none of us came with very competative lists), and did not meet melta bombs either. They just PF or Krak you.

Let the galaxy burn. 
   
Made in ca
Roaring Reaver Rider






Overall I'm happy with most of the changes.

I like:
-No more toe in cover for many annoying things
-Changes to FMC cover saves
-Rolling to hit for certain witchfires (specifically many focused)
-Clarification on jinking and snap shots for passengers
-Making it harder for allied taxi service lists (I started playing back when it was single-CAD from an individual codex, allies are still a strange concept to me short of dexes like harlequins)

I'm not very fond of:
-The grenades in assault ruling. I thought it was weird to throw only 1 grenade in the shooting phase but I chalked it up to balance. In the assault phase however I feel this was an unnecessary change. As was stated earlier the issue isn't so much grenades it's the HP system and auto-hit rear armour. Just my opinion.
-The ability to make Look out sir attempts from focused witchfires. I hate Look out sir in it's current iteration as is and having people throw themselves in front of your special attacks or precision shots is really annoying. This is an especially deep thorn in my side as I often roll up Mind war and I can't fathom how a random dude dives in the way and blocks my mental attack with his brain...

In general though I'm glad we got his FAQ/Errata thing. It's long overdue. By the way anyone else look at the Quantum shielding vs. Lance weapon ruling and just scratch their head? Now your typically str8 lance weapons are hitting most necron vehicles on AV 11 instead of twelve. That was an unexpected ruling.

1500 1000
Please check out my project log on Dakka here  
   
Made in at
Stalwart Tribune





Austria

Q: Can I have an Unbound army comprising nothing but buildings?
A: No.

Great Omnissiah!!! Who the feth asked that?

I couldn`t care less about that pod-nerf. Never played that way, and the AdMech is still a complete mess.
The Get`s-hot-thing on the other hand.... More Iradiation-engines, less Photon thruster on my Myrmidon Destructors. Oh, well....

30k: Taghmata Omnissiah(5,5k)
Ordo Reductor(4,5k)
Legio Cybernetica(WIP)

40k(Inactive): Adeptus Mechanicus(2,5k)

WFB(Inactive): Nippon, Skaven

01001111 01110010 01100100 01101111 00100000 01010010 01100101 01100100 01110101 01100011 01110100 01101111 01110010 00100001  
   
Made in ca
Fighter Ace






I like how get hots blasts can't be re rolled, but regular gets hot still can for reasons.
   
Made in au
Unrelenting Rubric Terminator of Tzeentch





 Ankhalagon wrote:
Q: Can I have an Unbound army comprising nothing but buildings?
A: No.

Great Omnissiah!!! Who the feth asked that?


A player in my local GW who had already bought, built and painted the army. We will all still let him play it.

 Peregrine wrote:
What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot?
 
   
Made in fi
Battlewagon Driver with Charged Engine






Finland

 slip wrote:
I like how get hots blasts can't be re rolled, but regular gets hot still can for reasons.


Gets Hot shots are usually re-rolled with abilities that affect To Hit Rolls. The Gets Hot roll on a Blast weapon is not a To Hit Roll.

   
Made in gb
Hooded Inquisitorial Interrogator






Disappointed by a lack of changes to the Graviton rule; it desperately needs to be nerfed down to only inflict Crew Shaken then Hull Points only once the crew are already shaken, maybe adjusted to wound based on bulk rather than save.

   
Made in ca
Fighter Ace






 Runic wrote:
 slip wrote:
I like how get hots blasts can't be re rolled, but regular gets hot still can for reasons.


Gets Hot shots are usually re-rolled with abilities that affect To Hit Rolls. The Gets Hot roll on a Blast weapon is not a To Hit Roll.


Did you think I didn't understand that part?
   
Made in au
[MOD]
Making Stuff






Under the couch

Cindis wrote:
I think the thing we really need to take away from this is just how unreliable the YMDC crowd is for accurately interpreting RAW.

Almost as if they're a bunch of different people with different opinions...



Given GW's penchant for writing unclear rules, and for 'clarifying' rules in ways that completely contradict the rules, any given interpretation of the RAW is only ever going to be at best a guess when it comes to divining what the writer actually intended.

 
   
Made in ca
Fighter Ace






 Runic wrote:
 slip wrote:
I like how get hots blasts can't be re rolled, but regular gets hot still can for reasons.


Gets Hot shots are usually re-rolled with abilities that affect To Hit Rolls. The Gets Hot roll on a Blast weapon is not a To Hit Roll.


I know, I know. Now forge a narrative for it.

This message was edited 2 times. Last update was at 2016/05/05 09:40:54


 
   
Made in us
Nasty Nob






 Drasius wrote:
 Ankhalagon wrote:
Q: Can I have an Unbound army comprising nothing but buildings?
A: No.

Great Omnissiah!!! Who the feth asked that?


A player in my local GW who had already bought, built and painted the army. We will all still let him play it.


Ok, I have to know. What buildings were in the list? Possibly something like Fortress of Redemption, Aquila Strongpoint, Bastion, maybe some VSG's?


My P&M blog: Cleatus, the Scratch-building Mekboy
Successful Swap Trades: 6 
   
Made in no
Committed Chaos Cult Marine






 Runic wrote:
I was under the impression that having single Meltabombs on a squad has been deemed an effective choice for well over 1,5 years now. In the more competitive scene atleast.


 NL_Cirrus wrote:

Only one grenade in assault; so I pay 10points for krak grenades on my guardsmen why?


 triplegrim wrote:
 Runic wrote:
I was under the impression that having single Meltabombs on a squad has been deemed an effective choice for well over 1,5 years now. In the more competitive scene atleast.


My impression melta bombs have been an afterthought, because Krak is everywhere.

I brought melta bombs for all my AM sergeants and ICs in the Norwegian national tournament this january. I feel it was a waste of points. Sure it is a safeguard against pure mech armies, but you just dont get many opportunities to use them. In the 5 matches I had I got to swing once with a meltabomb (against a space wolves dreadnought). Nobody used meltabombs against me, even if I had a baneblade.

My friend ran a dradnought heavy list (none of us came with very competative lists), and did not meet melta bombs either. They just PF or Krak you.


I'm split on the krak grenades and melta bombs. I feel you shouldn't be able to use grenades in CC anyway and I feel this addresses it.

However, the issue is the codices were clearly not written with this in mind, and FW, which allows Veteran Squads and Command Squads to take melta bombs for everyone. No point with 25pt upgrades the melta bombs then.
   
Made in gb
Savage Khorne Berserker Biker





UK

 oldzoggy wrote:

Q: Can I have an Unbound army comprising nothing but buildings?
A: No.


Hahaha! Did someone actually ask that?

pronouns: she/her
We're going to need more skulls - My blogspot
Quanar wrote:you were able to fit regular guardsmen in drop pods before the FAQ and they'd just come out as a sort of soup..
 
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

I forgot that I need to join the smug party on being right about the colossal weapon for the Dthirster. Where is kriswall, I need to give him a good natured smugging.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in gb
Decrepit Dakkanaut






Springfield, VA

Oh god. The Ordinatus is practically indestructible now.
   
Made in gb
Rampaging Reaver Titan Princeps






 Unit1126PLL wrote:
Oh god. The Ordinatus is practically indestructible now.


You forgot this image:

   
Made in gb
Lethal Lhamean




Birmingham

 Ankhalagon wrote:
Q: Can I have an Unbound army comprising nothing but buildings?
A: No.

Great Omnissiah!!! Who the feth asked that?

I couldn`t care less about that pod-nerf. Never played that way, and the AdMech is still a complete mess.
The Get`s-hot-thing on the other hand.... More Iradiation-engines, less Photon thruster on my Myrmidon Destructors. Oh, well....

Why?, the Photon Thruster is Heavy 2 so Prefered Enemy will let you re-roll those 1's, it's only on blast weapons that you can't re-roll the Gets Hot roll of a 1. I'm surprised this was even brought up, PE is very clear that it only effects To Hit and To Wound rolls of 1, a Gets Hot roll on a blast weapon is neither so why would anyone think you can re roll it with PE?
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

 Unit1126PLL wrote:
Oh god. The Ordinatus is practically indestructible now.


Not if you have Titans.

And let's be honest, Leviathan vs Leviathan is only fair.

Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in gb
Decrepit Dakkanaut






Springfield, VA

 Ashiraya wrote:
 Unit1126PLL wrote:
Oh god. The Ordinatus is practically indestructible now.


Not if you have Titans.

And let's be honest, Leviathan vs Leviathan is only fair.


Actually I am not afraid of D weapons. Like at all. The Dispersion Shield makes D weapons not great, and their secondary guns flatten Void Shields...
   
Made in de
Violent Space Marine Dedicated to Khorne






 Crazyterran wrote:
I forgot that I need to join the smug party on being right about the colossal weapon for the Dthirster. Where is kriswall, I need to give him a good natured smugging.


Care to elaborate? I think i missed something

 stealth992 wrote:
...
Or you can just keep buying chaos everything, and not play them. Just sit alone in your room for years, painting and detailing, and detailing some more. Then keep doing that for years until you own upwards of 10000 points of chaos. Keep shining their swords and sharpening their knives. Then some day, some wonderful day, when a new book comes out that will realize your armies' potential, come out from hiding. Everyone will have thought you had left warhammer 40k for good, but no, you had been training, preparing, and brooding for this moment. Return with such vengeance and hatred that you will not hold back, and you will destroy everything in your path. Like a true chaos crusade, wait for the right moment, then burst forth from the Eye of Terror and unleash your pain on the whole universe. And when they cry and complain that you are OP and that it's not fair. Reassure them that it's true. It isn't fair, but it's what they DESERVE. All of them, each and every one of them deserve to be obliterated into oblivion. And if they ask you to play with a fluffy army, tell them you will do so. But on game day bring the meanest nastiest, ugliest army you can. Give them no opportunity for victory, give them no opportunity for enjoyment. Your only goal is to inflict as much pain and suffering as possible. And when they cry, and they will cry, laugh at them, drink their salty tears, and bath in their sweet, sweet blood.

 
   
 
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