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HQ2: Tigurius -165
HQ3: librarian, bike, lvl2, force axe -110
HQ4: librarian, bike, lvl2, forceaxe -110
HQ5: librarian, bike, lvl2, force axe -110
HQ6: librarian, bike, lvl2, force axe -110
Not only is it on a top ETC list but it came first place at a rather competitive tournament in the UK. To me it looks like a pile of crap, but someone must have an idea about how it works...
This message was edited 1 time. Last update was at 2016/07/20 16:09:50
My guess is that the Wolf pack merges into 1 unit and EVERY thing but the scouts joins that unit. Everyon gets a 4++ from Azrael. Buff the heck out of it (probably get Gate, Invis or both) and go to town.
Need to split off to get a Malestrom objective? Half of your ICs are on bikes
It's not a bad list, but it's more of a "Spoiler" army than a true competitive TAC army
Does this let you combine the wolves into one unit?
Can you later split them off, if yes?
I don't believe it can split off in later turns, but during deployment all Wolf units can combine into a single unit. The unit gains Outflank and Monster Hunter and as long as the unit has 20+ models, they get +1 atk This list is clearly meant to be 1 big-@$$ deatstar that gets buffed by all the Psykers.
Oh, and Azrael make this unit hard to kill. He gives any unit he joins a 4++, and he gets to pick his WL trait from the DA table, on of which gives his unit FNP within 3" of an objective. Since the unit is so freaking big, they'll always be in that range. Playing Kill Points you say? Well He'll just pick Furious charge, or one of the other really good DAWL traits
The more I look into this list, the more I'm think it's the best Death star in all of 40K.
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This message was edited 2 times. Last update was at 2016/07/20 21:24:16
Does this let you combine the wolves into one unit?
Can you later split them off, if yes?
I don't believe it can split off in later turns, but during deployment all Wolf units can combine into a single unit. The unit gains Outflank and Monster Hunter and as long as the unit has 20+ models, they get +1 atk This list is clearly meant to be 1 big-@$$ deatstar that gets buffed by all the Psykers.
Oh, and Azrael make this unit hard to kill. He gives any unit he joins a 4++, and he gets to pick his WL trait from the DA table, on of which gives his unit FNP within 3" of an objective. Since the unit is so freaking big, they'll always be in that range. Playing Kill Points you say? Well He'll just pick Furious charge, or one of the other really good DAWL traits
The more I look into this list, the more I'm think it's the best Death star in all of 40K.
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Yeah its pretty absurd. Imagine that 4++ bumped to 3++ or the entire thing having 4+ FNP from Endurance. Cast hammer hand and combine with Furious Charge and all of a sudden those masses of dogs should reliably down just about anything. Not to mention the wyrdstorm pumping out 5-6 D6 S7 ignores cover shots a turn.
Automatically Appended Next Post: With Tigurious you're more or less bound to get Invis or Endurance what ever you're after. Not to mention the new SM power that lets the entire unit reroll all saved. Sanctuary and the reroll power alone make it absurdly hard to remove. Good luck getting through 50 bodies with a 3++ rerollable
This message was edited 1 time. Last update was at 2016/07/20 21:42:21
Ahhh I see, it's one of those soon-to-be-omni-presence-at-every single-event-god-help-us-all armies. I don't get the rune-priests though, couldn't you just throw in 2 TW-WGBL instead?
Rune Priests are the SW psychers IIRC. Gets more dice and more chances at a critical power if you manage to screw it up with the conclave or more rolls on auxilary tables for stuff like hammerhand, vortex etc once you've got Invis/Endurance/Null Zone/Veil of Time etc.
Plus, more force weapons and challenge bait.
Peregrine wrote: What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot?
Sammael - hit and run plus an eternal warrior tank
Azrael - huge range of buffs already mentioned, notably the 4++ for the whole unit
Secondary detachment -librarius conclave - Tiggy can roll pretty much what ever you need and I would expect fulmination or geomancy to feature once the obligatory invisibility was gained
Tertiary detachment -wyrdstorm brotherhood - a multitude of S7 lightning shots a turn plus rolls on biomancy, plus rerolls to charge thanks to the junp packs! ... nuff said
Quarternary formation -wolfkin formation - wall of ablative wounds to start but with buffs from biomancy or sanctic, will be very painful to put down.
The scouts are the tax for this monster unit of doom! The table space it takes up is huge, the infantry that join it don't really slow it thanks to the number of models and its all but immune to most enemy it will face. Its a super horrid death star!
And this is why you talk with your opponent beforehand about the kind of game you both want.
I hope the bar bark star (really?) does good at ETC, it's something new. And very reliable since it can start with 4++/FNP (5+), unlike most stars which have to use a psychic phase to buff up. Good job by the designer of the list.
The weakness is tau and celexus assasin. Also any other army with mass shooting like eldar jetbikes going first. They will lose more than 50% of their dogs turn 1 unless you have night fight and sammuel tanks like a boss.
Does this let you combine the wolves into one unit?
Can you later split them off, if yes?
I don't believe it can split off in later turns, but during deployment all Wolf units can combine into a single unit. The unit gains Outflank and Monster Hunter and as long as the unit has 20+ models, they get +1 atk This list is clearly meant to be 1 big-@$$ deatstar that gets buffed by all the Psykers.
Oh, and Azrael make this unit hard to kill. He gives any unit he joins a 4++, and he gets to pick his WL trait from the DA table, on of which gives his unit FNP within 3" of an objective. Since the unit is so freaking big, they'll always be in that range. Playing Kill Points you say? Well He'll just pick Furious charge, or one of the other really good DAWL traits
The more I look into this list, the more I'm think it's the best Death star in all of 40K.
-
Yeah its pretty absurd. Imagine that 4++ bumped to 3++ or the entire thing having 4+ FNP from Endurance. Cast hammer hand and combine with Furious Charge and all of a sudden those masses of dogs should reliably down just about anything. Not to mention the wyrdstorm pumping out 5-6 D6 S7 ignores cover shots a turn.
Automatically Appended Next Post: With Tigurious you're more or less bound to get Invis or Endurance what ever you're after. Not to mention the new SM power that lets the entire unit reroll all saved. Sanctuary and the reroll power alone make it absurdly hard to remove. Good luck getting through 50 bodies with a 3++ rerollable
Thanks for that breakdown.
Ugh. What a nasty list! Congrats to the tournament winner, though.
People should keep in mind ETC is a team tournament when looking at the lists. Most lists have glaring weakness against some other lists because they know they don't have to play against those.
This bark bark star looks great for all-around though. Probably first pick for the team.
The mass of dogs is the huge threat here and the thunderfire cannons (from the SM codex) can reliably take it down with 4 blasts per thunderfire cannons. I cant see this getting far in a competitive tournament?(obviously it did but call me confused)
it is very weak to blast and superior maneuverability. hell throw all your anti tank at the psykers then move in for the kill
If someone were going to run a dogstar in an ITC event, which of the four detachments would they drop to do it? Or would it not work with only three detachments?
Jimsolo wrote: If someone were going to run a dogstar in an ITC event, which of the four detachments would they drop to do it? Or would it not work with only three detachments?
My guess would be the rune priests. You still have force weapons/higher strength with the axes on the conclave, and they will give you all the psycic buffs you need.
Hope is the first step on the road to disappointment.
ironrain wrote: The mass of dogs is the huge threat here and the thunderfire cannons (from the SM codex) can reliably take it down with 4 blasts per thunderfire cannons. I cant see this getting far in a competitive tournament?(obviously it did but call me confused)
it is very weak to blast and superior maneuverability. hell throw all your anti tank at the psykers then move in for the kill
The small blasts will be lucky to hit 1-2 dogs with correct spacing then they have a 4++ save. This unit is super durable - far more than you might think. Scatbikes do a better job.
ironrain wrote: The mass of dogs is the huge threat here and the thunderfire cannons (from the SM codex) can reliably take it down with 4 blasts per thunderfire cannons. I cant see this getting far in a competitive tournament?(obviously it did but call me confused)
it is very weak to blast and superior maneuverability. hell throw all your anti tank at the psykers then move in for the kill
The small blasts will be lucky to hit 1-2 dogs with correct spacing then they have a 4++ save. This unit is super durable - far more than you might think. Scatbikes do a better job.
Plus you can't snap fire a Thunderfire cannon when invisibility is up
~500pts Asuryani painted new colour scheme
~7500pts Asuryani assembled some with old colour scheme
I think the only hard counter is a shooty army (Riptide wing, Jet-bike spam) either going first or seizing the initiative. Although saying that, even in the most grotesque scenario 36 S6 shots with possible marker light support is skill going to have to get through that 4++; that's around 12-16 dead wolves, out of 50.
This message was edited 1 time. Last update was at 2016/07/22 14:19:21
Jimsolo wrote: If someone were going to run a dogstar in an ITC event, which of the four detachments would they drop to do it? Or would it not work with only three detachments?
My guess would be the rune priests. You still have force weapons/higher strength with the axes on the conclave, and they will give you all the psycic buffs you need.
Definitely drop the Rune Priests. The Librarian Conclave makes them redundant. To make up the points, I'd add more Scouts (for objectives), maybe Drop pods for them, another bike HQ from the DACAD would be good to add some punch the Star, then add more wolves for lulz.
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This message was edited 1 time. Last update was at 2016/07/22 15:58:47
I think the only hard counter is a shooty army (Riptide wing, Jet-bike spam) either going first or seizing the initiative. Although saying that, even in the most grotesque scenario 36 S6 shots with possible marker light support is skill going to have to get through that 4++; that's around 12-16 dead wolves, out of 50.
Well the thing is you have to fish for hammer hand, machine flense/curse, you may not get them especially if Tiggy had to use up all his re-roll choices to get invis or veil.
Well there are a lot of other psykers and if you're facing 3 knights, invis may not be that useful. The list is flexible but if you're going with a single set strategy against every army youre going to loose at some point down the road.
This message was edited 1 time. Last update was at 2016/07/22 21:01:43