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Made in us
Adolescent Youth with Potential



USA

This is the first army I'm making, and I want to know if there is anything I should change or add.

Spoiler:
Defunk List

Chapter Master - 245 pts.
Combi-flamer, Drake-Smiter, The Salamander's Mantle, Artificer Armor, Melta Bombs

Librarian - 145 pts

[/i]Terminator Armor, ML2, Force Sword, Tome of Vel'Cona, Storm Bolter, Pyromancery

Tac. Marine (9 plus Sargent) - 230 pts.

[i]Flamer, Multi-Melta, Razerback w/ TL Heavy Flamer, Storm Bolter, Extra Armor, Dozer Blade


Tac. Marine (9 plus Sargent) - 205 pts.

Flamer, Multi-Melta, Rhino w/ Storm Bolter, Dozer Blade, Extra Armor

Attack Bikes (3) - 150 pts.

Multi-Melta, Twin-Linked Bolter

Dreadnaught - 125 pts.

Power Fist w/ Heavy Flamer, Twin-Linked Heavy Flamer, Extra Armor[i]

Assault Terminators (4 + Sargent) - 215 pts.

Thunderhammer/Storm Shield x4

Assault Terminators (4 + Sargent) - 215 pts.

Thunderhammer/Storm Shield x4

Predator - 135 pts.

Twin-linked Lascannon, Sponson Heavy Bolters, Dozer Blade, Extra Armor

Whirlwind - 80 pts.

Dozer Blade, Extra Armor, Storm Bolter

Assault Marines - 95 pts.

Jump Packs, 2x Flamer[i]



New List

Spoiler:


Formation - Librarius Conclave

3x Librarian - 270 pts

- All ML2, Force Sword, Bolt Pistol

Formation - 1st Company Task Force

Terminator Assault Squad - 215 pts

- 4x Hammer shield
- Sarge with 2 Lightning Claws
- DS-ing

Terminator Assault Squad - 215 pts

- 4x Hammer shield
- Sarge with 2 Lightning Claws
- DS-ing
- Will be joined by the Chapter Master

Sternguard Verts. - 120 pts

- Bare bones
- Sarge w/ combi-melta

---

HQ

Chapter Master - 215

- Terminator Armor, Storm Shield, Drake-smiter
- Will be joining the Assault Terminators
- Warlord

Chaplin - 115 pts.

- Jump Pack
- Crozius Arcanum
- Combi-Melta
- Will be joining the Assualt Marines

Elites

Van. Vets. - 115 pts.

- 4x Melta Bombs

Troops

Tac. Marines - 195 pts.

- 10x Marines (w/ Sarge), MM, Flamer
- DT - Rhino w/ Dozer Blade

Tac. Marines - 195 pts.

- 10x Marines (w/ Sarge), MM, Flamer
- DT - Rhino w/ Dozer Blade

Fast Attack

Assault Marines - 95 pts

- Jump Packs, 2x Flamers, Sarge is bare bones.
- Being joined by the Chaplin.

Heavy Support

Predator - 100

- TL Lascannon

Any better?



And that is my army, any thoughts on things I should add/change?

This message was edited 2 times. Last update was at 2016/08/18 03:48:43


See you next winter. 
   
Made in gb
Slippery Ultramarine Scout Biker



Northampton

Kassadar wrote:
This is the first army I'm making, and I want to know if there is anything I should change or add.

Chapter Master - 245 pts.
Combi-flamer, Drake-Smiter, The Salamander's Mantle, Artificer Armor, Melta Bombs


Thats a lot of points in something that doesn't appear to be doing much overall, the only squad that he shares synergy with appears to be the hammernators and as he is in artificer armour he would limit them to footslogging (I'm not a fan of teleport deep strike but its gotta be better than footslogging most of the time). Also why the melta bombs and the drake smiter? There is literally no situation I can think of where you would use the bombs over a strength D attack

Kassadar wrote:

Librarian - 145 pts

[/i]Terminator Armor, ML2, Force Sword, Tome of Vel'Cona, Storm Bolter, Pyromancery


Good, better unit now, what are your plans for him, where does he go?

Kassadar wrote:

Tac. Marine (9 plus Sargent) - 230 pts.

[i]Flamer, Multi-Melta, Razerback w/ TL Heavy Flamer, Storm Bolter, Extra Armor, Dozer Blade



Seems a shame to be putting a TL flamer on a vehicle when you already get it twin-linked, but as a long term Salamander player I feel your pain. I would ditch the storm bolter and extra armour though. If you're planning on combat squadding then your weapon choice seems alright, a bit more synergy from having a melta and a multi melta in case you ever wanted to keep them as a 10 man.

Kassadar wrote:

Tac. Marine (9 plus Sargent) - 205 pts.

Flamer, Multi-Melta, Rhino w/ Storm Bolter, Dozer Blade, Extra Armor


Ditto

Kassadar wrote:

Attack Bikes (3) - 150 pts.


Not a great use of 150 points IMO. Especially when something like a Legion of the Damned 5 man squad with Melta/MultiMelta and Combi-Melta is only 5 points more, ignores cover and bring an invun to the table.

Kassadar wrote:

Dreadnaught - 125 pts.

Power Fist w/ Heavy Flamer, Twin-Linked Heavy Flamer, Extra Armor[i]


Right, this is just terrible competitively. I like an Ironclad in a drop pod. I tend to rock with one flamer and one melta, but double flamer is a popular option and it is exactly 1 million times better than this.

Kassadar wrote:

Assault Terminators (4 + Sargent) - 215 pts.

Thunderhammer/Storm Shield x4

Assault Terminators (4 + Sargent) - 215 pts.

Thunderhammer/Storm Shield x4


I have one question, why? 10 footslogging terminators seems like an easy way to throw away 440 points (you've also underpointed them by 5 a squad) If you're going vehicular, brilliant, get them a land raider, if you look at drop pod lists (you should really look at drop pod lists with Salamanders!) then I would ditch them and use the points for a melta command squad and/or combi melta sternguard.

Kassadar wrote:

Predator - 135 pts.

Twin-linked Lascannon, Sponson Heavy Bolters, Dozer Blade, Extra Armor


So the most popular predator variants are HB/AC (for cheap thrillz), LC/AC (For cheap-ish tank hunting) and LC/LC (For not so cheap tank hunting)... This loadout, in my opinion, has no real advantages and adds nothing to your army.

Kassadar wrote:

Whirlwind - 80 pts.

Dozer Blade, Extra Armor, Storm Bolter


I happen to love the Whirlwind, but A) Your list doesn't really need much anti-hoard and B) I can't help but think a Thunderfire would do you better in this situation. If you do keep it drop the dozer blade and extra armour.

Kassadar wrote:

Assault Marines - 95 pts.

Jump Packs, 2x Flamer[/i]


Solid Salamander unit, its a shame the army doesn't have more solid units in it.

I'm sorry if it appears I have been overly harsh, you've made an 1850 list, which to me suggests you're angling towards competitive play, even if you don't have a plan for it just yet. And I'd hate a fellow Salamanders player to turn up to a competitive game with this list. I think it needs a ground up re-write with a bit more sense of direction. I would either go Gladius, The Angels of Death formation or a Drop Pod Army (Or a drop pod gladius, ob sec pods baby!) Look at units such as Legion of the Damned, Vulkan, Ironclads and Command Squads before spending points on footslogging terminators and confused predators.

Good Luck
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

Also, you can only have one relic on a character, so the Chapter Master needs to drop one. (As per the space marine faq)

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Kassadar wrote:
This is the first army I'm making, and I want to know if there is anything I should change or add.

Chapter Master - 245 pts.
Combi-flamer, Drake-Smiter, The Salamander's Mantle, Artificer Armor, Melta Bombs

Librarian - 145 pts
[/i]Terminator Armor, ML2, Force Sword, Tome of Vel'Cona, Storm Bolter, Pyromancery

Tac. Marine (9 plus Sargent) - 230 pts.
[i]Flamer, Multi-Melta, Razerback w/ TL Heavy Flamer, Storm Bolter, Extra Armor, Dozer Blade


Tac. Marine (9 plus Sargent) - 205 pts.
Flamer, Multi-Melta, Rhino w/ Storm Bolter, Dozer Blade, Extra Armor

Attack Bikes (3) - 150 pts.
Multi-Melta, Twin-Linked Bolter

Dreadnaught - 125 pts.
Power Fist w/ Heavy Flamer, Twin-Linked Heavy Flamer, Extra Armor[i]

Assault Terminators (4 + Sargent) - 215 pts.
Thunderhammer/Storm Shield x4

Assault Terminators (4 + Sargent) - 215 pts.
Thunderhammer/Storm Shield x4

Predator - 135 pts.
Twin-linked Lascannon, Sponson Heavy Bolters, Dozer Blade, Extra Armor

Whirlwind - 80 pts.
Dozer Blade, Extra Armor, Storm Bolter

Assault Marines - 95 pts.
Jump Packs, 2x Flamer[i]

And that is my army, any thoughts on things I should add/change?


First, Welcome to Dakka and the Space Marines.

Overall I think you spent too much on vehicle upgrades, not enough on your sarges, and went too far on the generalist-specialist spectrum as a jack of all trades. But I think your army structure looks quite workable in a general sense for plat at the FLGS.

What does your CM bring to the list, what’s his job, and where does he go? He’s a CC monster, but no delivery method. If you keep him on foot, he needs a ride and a squad to hang with. A JP or Bike is almost always a good idea (with bikes being the better option). Rather then a beatstick, would your army be better served with Vulcan to MC all the melta in your army? Or just drop him to save a land raider’s worth of points?

Librarian look solid

A few problems with the tac squads. Generally you want to focus on one job. A single melta gun is not going to reliably pop a tank. You need 4-ish to do that, depending on your definition of reliable, and things like buffs/tactics/doctrines. So if you want to go melta on a tac squad, go all-in. MM/M, c-melta sarge. The fact that your sarges get to MC a weapon for free is a major advantage you are not utilizing. Especially for a combi, to make that one shot count. If you want to focus on the anti infantry and bring flamers, leave the MM at home and take something like a HB, or just forgo the heavy.

HF razors are not good under the current rules. Plus, your squad is all close range. If you plan on combat squadding, you should take a heavy like a LC for backfield camping. Or just a 5 man squad. That or stick with a rhino. I’m not a fan of any vehicle upgrades. They are very expensive for what they do, and you’ve taken a lot of them throughout your army. Points could be better spent elsewhere.

Rather then attack bikes, I might go with a regular bike squad.

While the HF dread can bring the fire, he’s got no range and is footslogging. In a pod, he might be viable; on foot, he’s a target. A Ironclad in a pod is really what you want. All the burning, but tougher and meaner. Worth the investment in points.

I’ve heard it argued that rather then take the LR, just take two squads of terminators, DS them, and not care if one dies. You still come out ahead. I still always take the big old box-o-pain though. LRs might be overpriced and vulnerable to all sorts of things, but I do love them.

Your pred’s guns never want to shoot at the same thing. The TLLC/HB pred is probably my least favorite option. I’ve been a long time advocate for the auto/las pred, but now the TLLC/lc one is priced a little more sanely, it’s a nice pic. Rhinos can sometimes justify the dozer blades, but the pred is going to be spending most of the game standing still to shoot. Again, not a fan of vehicle upgrades.

If you are blowing 80 points on the WW, might as well scrape up 20 more for the TFC. They are just better. Or run it naked and keep it cheep and cheerful.

Assault marines are good. I’d try to find the points to upgrade the sarge to vet and give him a power weapon.

--

One thing in the current edition is to look at formations. There is a lot of power to be had, just by conforming to some structure. And with the number that are out there, finding one or two that match the list you want to play should not be hard. Something to keep in mind.

   
Made in gb
Space Marine Scout with Sniper Rifle





Northern Ireland

Have you considered playing Vulkan? I know he's in every Salamander list but there's good reason.
He gives all your characters (Sergeants and basically anyone that can challenge) a MC weapon of your choice and re-roll failed hits on your Melta weapons.

Salamander  
   
Made in gb
Slippery Ultramarine Scout Biker



Northampton

 spacemarinehero wrote:
Have you considered playing Vulkan? I know he's in every Salamander list but there's good reason.
He gives all your characters (Sergeants and basically anyone that can challenge) a MC weapon of your choice and re-roll failed hits on your Melta weapons.


Just a heads up, the free mastercraft comes with being a Salamander. Vulkan mastercrafts ALL melta guns (and both parts of combi meltas)
   
Made in us
Adolescent Youth with Potential



USA

@random_man - Thanks for the imput. My LGS does fairly casual/more fluff-based 40k games at 1500, 1750, 1850, and 2000. Any recomendations for things to add/get?

@Crazyterran - Noted, editing now.

@spacemarinehero - I prefer CM to Vulkan, although I must admit he is very good for what he does.

@Nevelon - I guess this also goes in part with random_man, but I planned on DS the Termies, one squad with the Librarian and the other with the CM. I personally prefer DS over transports because A.) Free, which means more points for Tac/Assault/etc., and B.) If I need an objective or want to try and draw fire away from something. I'll agree that mishaps do make for sad days, but you can't argue with Drake-smiter in melee.

This message was edited 1 time. Last update was at 2016/08/18 01:39:57


See you next winter. 
   
Made in us
Librarian with Freaky Familiar






Side note, can salamanders even take a chapter master? I thought the chapter master was vulkan hes'tin or what ever.

To many unpainted models to count. 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 Backspacehacker wrote:
Side note, can salamanders even take a chapter master? I thought the chapter master was vulkan hes'tin or what ever.


If you can fit him into your list/formation, not reason why not.

IIRC Vulcan He’stan is just a captain with a special job.

Mechanically, you can take multiple CMs, they are not unique. So even if you do take one of the named chapter masters, you could still take a generic one (or however many) From a fluff POV, while only one guy can hold the role/title of Chapter Master, the more senior/heroic captains might be his equal in battle. At least on scale with the granularity of 40k’s mechanics.

   
Made in us
Slaanesh Havoc with Blastmaster





New Castle, DE, USA

Have you considered the Flame Blade Strikeforce? You can get a highly armored force that hits hard and is packed full of mastercrafted melta and boosted flame weapons.

Flame Blade Strike Force

(HQ) Vulan He'stan - 190 pts

(E) Command Squad w/ narthecium, (4) storm shield, (4) melta gun - 175 pts

(T) Tac Squad (5) w/ melta-gun, combi-melta - 90 pts
(T) Tac Squad (5) w/ melta-gun, combi-melta - 90 pts
(T) Tac Squad (5) w/ melta-gun, combi-melta - 90 pts

(FA) Land Speeder w/ (2) multi-melta - 70 pts

(HS) Devastator Squad w/ (4) multimelta, drop pod - 145 pts


Land Raider Spearhead

(HS) Land Raider Redeeemer w/ multimelta - 250 pts
(HS) Land Raider Redeeemer w/ multimelta - 250 pts
(HS) Land Raider Redeeemer w/ multimelta - 250 pts


Firebringers

(HS) Land Raider Redeeemer w/ multimelta - 250 pts

comes out to 1850. Tacs all take a land raider, vulkan rides in the 4th LR with command squad. All melta in the demi-company is mastercrafted. Feels like it would be a devastating list for anything who brings lots of armor.

"I'm gonna bring that bitch the Emperor's light. Bitches love the Emperor's light." 
   
Made in us
Adolescent Youth with Potential



USA

I'd have to get some Land Raiders and Vulcan for that, but it seems like an option.

See you next winter. 
   
Made in us
Longtime Dakkanaut






 MisterPerkins wrote:
Have you considered the Flame Blade Strikeforce? You can get a highly armored force that hits hard and is packed full of mastercrafted melta and boosted flame weapons.

Flame Blade Strike Force

(HQ) Vulan He'stan - 190 pts

(E) Command Squad w/ narthecium, (4) storm shield, (4) melta gun - 175 pts

(T) Tac Squad (5) w/ melta-gun, combi-melta - 90 pts
(T) Tac Squad (5) w/ melta-gun, combi-melta - 90 pts
(T) Tac Squad (5) w/ melta-gun, combi-melta - 90 pts

(FA) Land Speeder w/ (2) multi-melta - 70 pts

(HS) Devastator Squad w/ (4) multimelta, drop pod - 145 pts


Land Raider Spearhead

(HS) Land Raider Redeeemer w/ multimelta - 250 pts
(HS) Land Raider Redeeemer w/ multimelta - 250 pts
(HS) Land Raider Redeeemer w/ multimelta - 250 pts


Firebringers

(HS) Land Raider Redeeemer w/ multimelta - 250 pts

comes out to 1850. Tacs all take a land raider, vulkan rides in the 4th LR with command squad. All melta in the demi-company is mastercrafted. Feels like it would be a devastating list for anything who brings lots of armor.



This actually looks like a bitch of an army to play against since most players don't run a ton of melta anymore. I do wonder about how exactly Grav guns interact with the "Armoured Bohemouth" rule, would they still lose the Hull point if they are immune to the Immobilization result of Grav ?

Either way that's a lot of shooting you need to do to get to there squishy inside and the S7 AP3 TL ignore cover flamers are no joke. Even light vehicals are going to get heated up and open topped stuff your doing decent damage on the units inside.

I think the only real thing that can give this army fits would be tons of melta pods or tons of Grav eroding hull points.

 
   
Made in fi
Lone Wolf Sentinel Pilot





Helsinki, Finland

 MisterPerkins wrote:
Have you considered the Flame Blade Strikeforce? You can get a highly armored force that hits hard and is packed full of mastercrafted melta and boosted flame weapons.

Flame Blade Strike Force

(HQ) Vulan He'stan - 190 pts

(E) Command Squad w/ narthecium, (4) storm shield, (4) melta gun - 175 pts

(T) Tac Squad (5) w/ melta-gun, combi-melta - 90 pts
(T) Tac Squad (5) w/ melta-gun, combi-melta - 90 pts
(T) Tac Squad (5) w/ melta-gun, combi-melta - 90 pts

(FA) Land Speeder w/ (2) multi-melta - 70 pts

(HS) Devastator Squad w/ (4) multimelta, drop pod - 145 pts


Land Raider Spearhead

(HS) Land Raider Redeeemer w/ multimelta - 250 pts
(HS) Land Raider Redeeemer w/ multimelta - 250 pts
(HS) Land Raider Redeeemer w/ multimelta - 250 pts


Firebringers

(HS) Land Raider Redeeemer w/ multimelta - 250 pts

comes out to 1850. Tacs all take a land raider, vulkan rides in the 4th LR with command squad. All melta in the demi-company is mastercrafted. Feels like it would be a devastating list for anything who brings lots of armor.


WOW thats a lot of Melta, perhaps I might consider that also. And to the original post, try to keep the Salamanders theme, that way the look great.

Wh40k, necromunda, Mordheim 
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

Tu'Shan is Salamanders Chapter Master

Nice list


Automatically Appended Next Post:
I'd always consider taking as many melta/flamer tac squads as possible in drop pods

10 man tac squad in a pod with Power Fist, combi-melta, flamer, multi - melta in a Salamander army with Vulkan giving mastercrafted melta guns is a potent unit!

This message was edited 2 times. Last update was at 2016/08/31 12:13:34


 
   
 
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