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Made in us
Stalwart Space Marine




New Jersey, USA

I'm getting ready to head to a bunch of tournaments over the next few month and I am waffling over which of my three lists to take. Its been a year since I played in any GTs or non local tournaments, so I'm not sure as to how viable these lists would be.

Spoiler:

List 1 - Bikes and Flyers

Space Marine CaD (White Scars CT)


HQ
Librarian - ML2, Force Stave, Bike, The Hunters Eye - 130 Points
Chapter Master - Artificer Armor, Bike, Storm Shield, Glaive of Vengance - 215 Points

Elites
Command Squad - Bikes, 4 Grav Guns, 4 Storm Shields, Apothecary - 240 Points

Troops
Bike Squad - 2 Grav Gun Bikers, Sgt. w/ Combi-Grav - 103 Points
Bike Squad - 2 Grav Gun Bikers, Sgt. w/ Combi-Grav - 103 Points
Bike Squad - 2 Melta Gun Bikers, Sgt. w/ Combi-Melta - 93 Points
Bike Squad - 2 Melta Gun Bikers, Sgt. w/ Combi-Melta - 93 Points

Raptor Wing Formation

Land Speeder - Heavy Bolter, Multimelta - 60 Points
Stormtalon Gunship - Skyhammer Missile Launcher - 115 Points
Stormtalon Gunship - Skyhammer Missile Launcher - 115 Points

Dark Angel's Ravenwing Strike Force

HQ
Librarian - ML2, Bike, Force Sword - 110 Points

Elites

Ravenwing Command Squad - 5 Black Knights, Apothecary, Champion, Company Banner - 255 Points

Fast Attack

Ravenwing Attack Bike - Multimelta - 55 Points
Ravenwing Dark Talon - 160 Points

1847 Points



Spoiler:

List 2 - Alpha Strike
Talon Strike Force - Raven Guard CT)
[u][b]Core - Pinion Demi Company


Chaplain - Raven's Fury - 105 Points

Scout Squad - 5 Scouts w/ Cloaks & Sniper Rifles - 70 Points

Devastators - 5 Marines w/ 4 Lascannons - 150 Points

Assault Squad - 5 Marines, 2 Flamers, Jump Pack, Meltabomb - 100 Points

Tactical Squad - 5 Marines, Drop Pod, Meltagun, Combi-Melta - 125 Points

Tactical Squad - 5 Marines, Drop Pod, Meltagun, Combi-Melta - 125 Points

Tactical Squad - 5 Marines, Drop Pod, Gravgun, Combi-Grav, Anniversary Marine w/ Disintegration Gun - 130 Points

Aux - Shadowstrike Kill Team


Scouts - 5 Scouts w/ Boltguns - 65 Points

Scouts - 5 Scouts w/CCW and pistols, Land Speeder Storm w/ Multimelta - 105 Points

Vanguard Veterans - 5 Veterans, 2 PF/SS, 3 double LC, Jump Packs - 190 Points

Skyhammer Annhilation Force (Ultramarines CT)

Assault Squad - 5 Marines, 2 Flamers, Jump Packs - 95 Points

Assault Squad - 5 Marines, 2Flamers, Jump Packs - 95 Points

Devastator Squad - 10 Marines w/ 4 Multimeltas, Drop Pod - 215 Points

Devastator Squad - 10 Marines w/ 4 Plasma Cannons, Drop Pod - 235 Points

1849 Points


Spoiler:

List 3 - Daemonic Tetrad Incursion
Core - Tallyband
Herald of Nurgle - Greater Locus of Fecundity, ML 1, Doomsday Bell - 125 Points
Tallyband - 9 Plague Bearers, 1 Plagueridden - 95 Points
Nurglings - 3 Nurglings - 45 Points
Nurglings - 3 Nurglings - 45 Points
Nurglings - 3 Nurglings - 45 Points
Nurglings - 3 Nurglings - 45 Points
Nurglings - 3 Nurglings - 45 Points
Nurglings - 3 Nurglings - 45 Points

Aux - Daemon Flock
Furies - 5 Furies - 35 Points

Command - Infernal Tetrad
Khorne Daemon Prince - Flight, Armor of Scorn, 2 Greater Rewards, 1 Lesser Reward - 280 Points
Nurgle Daemon Prince - Flight, ML 3, Warp Armor, 2 Greater Rewards - 335 Points
Slaanesh Daemon Prince - Flight, Soulstealer, ML3, Armor, 2 Greater Rewards - 350 Points
Tzeench Daemon Prince - Flight, Impossible Robe, ML3, 2 Greater Rewards, 1 Lesser Reward - 360 Points

1850 Points


I've used all 3 lists in local small tournaments to varied levels of success. List 1 relies alot on good placement for the automatic turn 2 reinforcements. List 2 has alot of turn 1 punch, but has trouble with armored lists and castling. List 3 is alot of fun, but I am constantly at the whims of the dice gods.

I have other marine and daemon models that can be added if needed, as well as an Imperial Knight (Which I've never played below 2500 points, so I am not used to fitting them into tournament level lists.

Any ideas, comments, or thoughts on improvements are welcome!

This message was edited 3 times. Last update was at 2016/08/31 16:03:23


- 12,000 Points
- 6,000 Points
- 2,500 Points
- 2,000 Points

 
   
Made in eu
Shrieking Guardian Jetbiker





looking forward to it...

 Hawky wrote:
Power Armour's greatest weakness is Newton, the deadliest snfbtch in space.



"You're in the Guard(ians), son! 
   
Made in us
Stalwart Space Marine




New Jersey, USA

 Torus wrote:
looking forward to it...
Fixed and Updated! Thank you for your patience!

- 12,000 Points
- 6,000 Points
- 2,500 Points
- 2,000 Points

 
   
Made in ca
Regular Dakkanaut




I would go with white scars
   
Made in us
Stalwart Space Marine




New Jersey, USA

alex0911 wrote:
I would go with white scars
Thanks for the input! That's the one I have the most experience playing. My big worry about them is that I have a low model count army and starts with half of it off the board. It makes me very wary of armies like Tau that can drown me in wounds.

- 12,000 Points
- 6,000 Points
- 2,500 Points
- 2,000 Points

 
   
Made in ca
Regular Dakkanaut




Malaur wrote:
alex0911 wrote:
I would go with white scars
Thanks for the input! That's the one I have the most experience playing. My big worry about them is that I have a low model count army and starts with half of it off the board. It makes me very wary of armies like Tau that can drown me in wounds.


We do all have the same problem with tau... They are broken with double stormsuck... Like you said, you dont have much on the board but I fell like you won't have much more if you play the tetrad.. By playing white scars and ravenwing your army still has a few squads and mobility However, you must find a way to add a librarius conclave on your list. Why ? Cauz it is so OP

This message was edited 2 times. Last update was at 2016/08/31 20:57:04


 
   
Made in eu
Shrieking Guardian Jetbiker






I do like the Infernal Tetrad with the quad daemon princes, I've played it a few times and they certainly do well, whilst the decurion does give you reliability with the warp storm but I've also seen it do well with the princes + an allied detachment of CSM marines (Cultists, Belakor and Helldrake)

Second to that, I like the while scars list for it's turn 1 alpha damage and as you say you have a lot of experience with it...

 Hawky wrote:
Power Armour's greatest weakness is Newton, the deadliest snfbtch in space.



"You're in the Guard(ians), son! 
   
Made in us
Lesser Daemon of Chaos




New England

I think the Tetrad works best with a CAD of Tzeentch daemons to get more warp charges to buff the DP's.. Also with paradox on a herald or LoC you can guarantee reinforcements every turn.. I have had the most success with the Infernal Tetrad running it that way.
   
 
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