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Made in ca
Neophyte Undergoing Surgeries



Mississauga, ON

EDIT: This is how the list currently stands after everyone's advice. Would still appreciate any more input:

Chapter Tactics [Imperial Fists]

····Veteran (32pts) [Bolt Pistol, Combi-grav (10pts)]
····Veteran (32pts) [Bolt Pistol, Combi-plasma (10pts)]
····Veteran (32pts) [Bolt Pistol, Combi-plasma (10pts)]
····Veteran Sergeant (22pts) [Bolt Pistol, Chainsword]
····Veteran with Special/Heavy Weapon (32pts) [Bolt Pistol, Multi-melta (10pts)]

····Attack Bike (50pts) [Bolt Pistol, Multi-melta (10pts), Twin-Linked Boltgun]

200/200 Pts



+++++++++++++++ORIGINAL POST:++++++++++++++++++

How is this for a Sternguard Kill Team? Any input at all is greatly appreciated!

CHAPTER TACTICS: Imperial Fists

+++Elite (165pts)+++
+Rhino (35pts) as DEDICATED TRANSPORT
-Storm Bolter

+Sternguard Veteran (22pts)
-Bolt Pistol, Boltgun
-Combat Specialist (Counter-Attack)

+Sternguard Veteran (22pts)
-Bolt Pistol, Boltgun

+Sternguard Veteran (32pts)
-Bolt Pistol, Combi-melta (10pts)
-Weapons Specialist (Sharpshooter)

+Sternguard Veteran Sergeant (22pts)
-Bolt Pistol, Boltgun

+Sternguard Veteran with Special/Heavy Weapon (32pts)
-Bolt Pistol, Multi-melta (10pts)
-Indomitable Specialist (Relentless)


+++Fast Attack (35pts)+++
+Rhino (35pts)
-Storm Bolter


The Kill Team will start in their dedicated Rhino, and the other Rhino will follow to be used as cover/a second metal box to jump into when the first is destroyed.

I intend to make use of specialist ammo:
Dragonfire Bolt to ignore cover of models with weak armor saves (5+) and
Kraken Bolt to kill models with (4+) saves as I kite them with the Rhinos.
I'm sure Vengeance Rounds will come in handy too, and the Gets Hot rolls will be re-rolled with Chapter Tactics(Imperial Fists).

The Multi-melta model will use the Relentless special rule so that it can fire at full BS when the Rhinos are moving.
The combi-melta will use Sharpshooter so that the melta shot doesn't get stopped by cover. After the melta shot Sharpshooter is really good with the bolter's special issue ammo.

Finally, the Veteran that has Counter Attack has it because I'm not sure what would be better. I'm not happy with this choice so if you have a suggestion please let me know.
Is it possible to take Infiltrate on this model and have it conferred to the Rhino and the whole squad in it? In the infiltrate section in the BRB it says it does allow the model to infiltrate
with it's transport, but would all the models be able to go with it? That would be amazing.

This message was edited 2 times. Last update was at 2016/09/07 21:55:54


 
   
Made in ca
Veteran Inquisitorial Tyranid Xenokiller




Rhinos have 3 HP; doesn't it make those 'illegal' to use them, as vehicules with 3 HP or more cannot be taken?
   
Made in ca
Neophyte Undergoing Surgeries



Mississauga, ON

Inquisitor Jex wrote:
Rhinos have 3 HP; doesn't it make those 'illegal' to use them, as vehicules with 3 HP or more cannot be taken?

It isn't 3 or more, it's more than 3.
   
Made in us
Moustache-twirling Princeps





PDX

I feel like vehicles will be a major liability in KT. The fact there will be Meltas ignoring cover in more than a few lists (I mean, who wouldn't take that!?) makes me worry about them.

   
Made in ca
Neophyte Undergoing Surgeries



Mississauga, ON

 em_en_oh_pee wrote:
I feel like vehicles will be a major liability in KT. The fact there will be Meltas ignoring cover in more than a few lists (I mean, who wouldn't take that!?) makes me worry about them.


You are totally right, sadly we had to buy a box of what we wanted to use as the core of our Kill Team. Since I bought Sternguard (because I wanted to add it to my army outside of Kill Team) I am very limited on options. I can pretty much only have a Sternguard + Scouts (Rhinoless or Upgradeless) or Sternguard with rhino + an attack bike instead of the second Rhino, but I feel like the Attack Bike would just be killed instantly most of the time. Maybe that would be better though. I really limited myself by choosing Sternguard because they fill up so many points and prevent me from taking much of anything else.

If you have any ideas man, I'm all ears. I''m pretty sad about the way the team has turned out. I just don't know how to optimally run Sternguard in Kill Team. I could stick them with Scouts but then if I want any upgrades I lose the Rhino. But with the list as is, someone only needs to put out 5 wounds and my team is dead.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, I'd drop the Rhinos and add a Landspeeder. Keep it safe so that the enemy can only target it with long range weapons. How many long range weapon will he have to destroy it? Not many. Lanchester's law comes in here.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Moustache-twirling Princeps





PDX

xpectedflava wrote:
 em_en_oh_pee wrote:
I feel like vehicles will be a major liability in KT. The fact there will be Meltas ignoring cover in more than a few lists (I mean, who wouldn't take that!?) makes me worry about them.


You are totally right, sadly we had to buy a box of what we wanted to use as the core of our Kill Team. Since I bought Sternguard (because I wanted to add it to my army outside of Kill Team) I am very limited on options. I can pretty much only have a Sternguard + Scouts (Rhinoless or Upgradeless) or Sternguard with rhino + an attack bike instead of the second Rhino, but I feel like the Attack Bike would just be killed instantly most of the time. Maybe that would be better though. I really limited myself by choosing Sternguard because they fill up so many points and prevent me from taking much of anything else.

If you have any ideas man, I'm all ears. I''m pretty sad about the way the team has turned out. I just don't know how to optimally run Sternguard in Kill Team. I could stick them with Scouts but then if I want any upgrades I lose the Rhino. But with the list as is, someone only needs to put out 5 wounds and my team is dead.


The AB is a 3+ T5 2W model. That is solid. Give it Sharpshooter and a MM and your anti-tank is covered. Then go for Combi-Gravs and/or Plasma?

   
Made in ca
Neophyte Undergoing Surgeries



Mississauga, ON

So this would be the new list. I chose to take the AB over the land speeder simply because I don't own a Landspeeder.

Sternguard Veteran Squad [150pts]
····Veteran (32pts) [Bolt Pistol, Combi-plasma (10pts)]

····Veteran (32pts) [Bolt Pistol, Combi-grav (10pts)]
····Veteran (32pts) [Bolt Pistol, Combi-grav (10pts)]
····Veteran (32pts) [Bolt Pistol, Combi-grav (10pts)]

····Veteran Sergeant (22pts) [Bolt Pistol, Boltgun]


Attack Bike Squad (50pts)
····Attack Bike (50pts) [Bolt Pistol, Multi-melta (10pts), Twin-Linked Boltgun]

This list has much more firepower. Do you guys think it can survive though? Only 7 wounds across the whole list, and lacking in mobility. Thanks a lot for your help!
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Firepower. Yes. But in small pt games you need numbers.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in ca
Neophyte Undergoing Surgeries



Mississauga, ON

 wuestenfux wrote:
Firepower. Yes. But in small pt games you need numbers.


I totally agree, I bought and signed up with the Sternguard before I read the rules for kill team. This will actually be my first game of 40k ever, as I'm totally new to the hobby.
In retrospect I wish I just spammed Scouts or Tac marines, but now I'm stuck with the Sternguard taking up so many points I can't fit a squad of anything else in. I don't expect the list to do too well,
I'm just hoping to get it as optimized as I can with Sternguard. Right now, I feel like I can easily be wiped out turn 1/2.

This message was edited 1 time. Last update was at 2016/09/06 17:43:35


 
   
Made in us
Moustache-twirling Princeps





PDX

 wuestenfux wrote:
Firepower. Yes. But in small pt games you need numbers.


Not if he is playing in the spirit of Kill Team.

   
Made in us
Librarian with Freaky Familiar






I would loose the rhino, unless you are taking a razor back its pretty much a 35 point SB.

Also, dont take sharp shooter, if you are running sternguard they get special ammunition that ignores cover anyway to why bother.

To many unpainted models to count. 
   
Made in us
Moustache-twirling Princeps





PDX

 Backspacehacker wrote:
I would loose the rhino, unless you are taking a razor back its pretty much a 35 point SB.

Also, dont take sharp shooter, if you are running sternguard they get special ammunition that ignores cover anyway to why bother.


Sharpshooter would be on the Melta part, I am guessing, for the Cover-free Melta shot. Not sure that is worth it, but in the new list throwing it on the MM AB would be nasty.

   
Made in us
Librarian with Freaky Familiar






This is a quick list i made up, just spit balling but it might work better for you.

Sternguard Sergent
Bolt Pistol
Combi Plasma

Sternguard
Combi grav

Sternguard
Combi Grav

Sternguard
Storm bolter

Sternguard
Boltgun

Sternguard
Boltgun

Sternguard
Heavy Bolter

Then utilizing special issue ammunition, you can make really short work on most enemy units.

Things in cover? Ignore cover ammunition
High toughness unit? Poison rounds
Getting charged by a 3+ armor save? Vengeance rounds


Automatically Appended Next Post:
 em_en_oh_pee wrote:
 Backspacehacker wrote:
I would loose the rhino, unless you are taking a razor back its pretty much a 35 point SB.

Also, dont take sharp shooter, if you are running sternguard they get special ammunition that ignores cover anyway to why bother.


Sharpshooter would be on the Melta part, I am guessing, for the Cover-free Melta shot. Not sure that is worth it, but in the new list throwing it on the MM AB would be nasty.


I could see that being useful, but at that point, just give him a heavy bolter. MM would be great for picking off a single target, but if your opponent is squading up, would rather have ignore covershots for free, and be able to take another specialist perk, like eagle eye for example.

This message was edited 1 time. Last update was at 2016/09/06 19:08:31


To many unpainted models to count. 
   
Made in ca
Neophyte Undergoing Surgeries



Mississauga, ON

Wow, thanks for all the suggestions guys, that's awesome. Unfortunately the Storm Bolter and Heavy Bolter don't benefit from Special Issue Ammunition :( So I think keeping regular bolters, or a different combi choice would be better.
I'm definitely going to be dropping the Rhinos altogether, I see how it's a waste of points. What do you guys think of trading out the bike (not that I don't like it, I just want to look at all the options), and adding in a 5 man scout squad?
Maybe with Sniper rifles, and camo cloaks. That way I can cover more objectives, and have a few more wounds on the table.

Sharpshooter on the bike would be amazing, that's a fantastic idea!

This message was edited 1 time. Last update was at 2016/09/06 19:22:20


 
   
Made in us
Librarian with Freaky Familiar






xpectedflava wrote:
Wow, thanks for all the suggestions guys, that's awesome. Unfortunately the Storm Bolter and Heavy Bolter don't benefit from Special Issue Ammunition :( So I think keeping regular bolters, or a different combi choice would be better.
I'm definitely going to be dropping the Rhinos altogether, I see how it's a waste of points. What do you guys think of trading out the bike (not that I don't like it, I just want to look at all the options), and adding in a 5 man scout squad?
Maybe with Sniper rifles, and camo cloaks. That way I can cover more objectives, and have a few more wounds on the table.


No they do, its all bolt type weapons, IIRC it was in a FAQ

At least im pretty damn sure, digging it up now.

This message was edited 1 time. Last update was at 2016/09/06 19:23:42


To many unpainted models to count. 
   
Made in ca
Neophyte Undergoing Surgeries



Mississauga, ON

 Backspacehacker wrote:
xpectedflava wrote:
Wow, thanks for all the suggestions guys, that's awesome. Unfortunately the Storm Bolter and Heavy Bolter don't benefit from Special Issue Ammunition :( So I think keeping regular bolters, or a different combi choice would be better.
I'm definitely going to be dropping the Rhinos altogether, I see how it's a waste of points. What do you guys think of trading out the bike (not that I don't like it, I just want to look at all the options), and adding in a 5 man scout squad?
Maybe with Sniper rifles, and camo cloaks. That way I can cover more objectives, and have a few more wounds on the table.


No they do, its all bolt type weapons, IIRC it was in a FAQ

At least im pretty damn sure, digging it up now.


That would be amazing. I did have a GW employee tell me a couple days ago that it wasn't possible, but maybe they just never saw the FAQ. Thanks man!
   
Made in us
Librarian with Freaky Familiar






Just looked it up turns out no.

Huh means i got boned the other day when i played a sternguard army lol



Automatically Appended Next Post:
Still ignore cover bolt guns are really powerful especially in kill team

This message was edited 1 time. Last update was at 2016/09/06 19:29:15


To many unpainted models to count. 
   
Made in ca
Neophyte Undergoing Surgeries



Mississauga, ON

 Backspacehacker wrote:
Just looked it up turns out no.

Huh means i got boned the other day when i played a sternguard army lol


Yeah dang :( I could easily see how people could make that mistake though. Unless the guy told you it was part of a FAQ in which case that's just dirty.


Automatically Appended Next Post:
 Backspacehacker wrote:

Still ignore cover bolt guns are really powerful especially in kill team


Yeah! Super good

This message was edited 1 time. Last update was at 2016/09/06 19:30:37


 
   
Made in us
Judgemental Grey Knight Justicar




Northern Texas, USA

For KT games, just take vets with special issue ammo, and maybe one or two with a special weapon IMO.

Even better, if you have the opportunity to take Deathwatch instead of Sternguard, just do that... you get a shotgun and bolter for free, and thus more flexibility.

Also, there wll be times when you find yourself tied up in cc... so, although i don't recommend it in normal lists (where units are best utilized as specialist units with a single focus), I find it useful to have one guy at least kitted out for cc... a power maul and bolt pistol if against xenos, and a power sword and bolt pistol if against marines.
   
Made in us
Missionary On A Mission



Northern CO

You could probably give the Sternguard sergeant either a bolt pistol and power sword or boltgun and lightning claw easily enough. He'd actually be a fairly effective fighter in CC that way, and special issue ammo plus IF chapter tactics has you covered on shooting.

I do like the idea of the Attack Bike, though. Those are rather underrated, and pretty hard to one-shot with anything you're likely to see in Kill Team. (Only That Guy brings Wraithguard...)
   
Made in ca
Neophyte Undergoing Surgeries



Mississauga, ON

So with everyone's advice, this is where the list is at. How is this?

Chapter Tactics [Imperial Fists]

····Veteran (32pts) [Bolt Pistol, Combi-grav (10pts)]
····Veteran (32pts) [Bolt Pistol, Combi-plasma (10pts)]
····Veteran (32pts) [Bolt Pistol, Combi-plasma (10pts)]
····Veteran Sergeant (22pts) [Bolt Pistol, Chainsword]
····Veteran with Special/Heavy Weapon (32pts) [Bolt Pistol, Multi-melta (10pts)]

····Attack Bike (50pts) [Bolt Pistol, Multi-melta (10pts), Twin-Linked Boltgun]

200/200 Pts

This message was edited 1 time. Last update was at 2016/09/07 18:43:14


 
   
Made in us
Death-Dealing Devastator




Arkansas (Not Canada)

 Backspacehacker wrote:
I would loose the rhino, unless you are taking a razor back its pretty much a 35 point SB.

Also, dont take sharp shooter, if you are running sternguard they get special ammunition that ignores cover anyway to why bother.


Rhinos are definitely not 35 point Storm Bolters, Rhinos are 35 point mobile LoS blocking pillboxes that can also capture objectives, that also happen to have a Storm Bolter, which is pretty solid, especially in kill team as you don't have to leave the rest of the squad sitting inside to make use of the two fire points.

7500+
4000+
3000+
1500+
1000+
1000+
1000+ 
   
Made in us
Moustache-twirling Princeps





PDX

 Perth wrote:
 Backspacehacker wrote:
I would loose the rhino, unless you are taking a razor back its pretty much a 35 point SB.

Also, dont take sharp shooter, if you are running sternguard they get special ammunition that ignores cover anyway to why bother.


Rhinos are definitely not 35 point Storm Bolters, Rhinos are 35 point mobile LoS blocking pillboxes that can also capture objectives, that also happen to have a Storm Bolter, which is pretty solid, especially in kill team as you don't have to leave the rest of the squad sitting inside to make use of the two fire points.


And a stiff breeze knocks that 35pt off the table, whereas a dude in cover (or with a 3+ armor save) will be a little tougher to get rid of. For the price of a Sternguard w/ a Combi, I know which of the two I would prefer.

   
Made in us
Death-Dealing Devastator




Arkansas (Not Canada)

 em_en_oh_pee wrote:
 Perth wrote:
 Backspacehacker wrote:
I would loose the rhino, unless you are taking a razor back its pretty much a 35 point SB.

Also, dont take sharp shooter, if you are running sternguard they get special ammunition that ignores cover anyway to why bother.


Rhinos are definitely not 35 point Storm Bolters, Rhinos are 35 point mobile LoS blocking pillboxes that can also capture objectives, that also happen to have a Storm Bolter, which is pretty solid, especially in kill team as you don't have to leave the rest of the squad sitting inside to make use of the two fire points.


And a stiff breeze knocks that 35pt off the table, whereas a dude in cover (or with a 3+ armor save) will be a little tougher to get rid of. For the price of a Sternguard w/ a Combi, I know which of the two I would prefer.


I'm not sure where you're getting that from, because I'm pretty sure there isn't a single weapon in the game that's more likely to kill a Rhino in the open (despite the fact it's pretty easy to give them cover, 25% isn't much) than kill a marine even with 4+ cover constantly.

Lascannons? Nope.
Missile Launchers? Nope.
Autocannons? Nope.
Meltaguns? Nope, even inside half range it's just barely beaten out.

Actually, D weapons I think do stand a better chance, so if you run into that guy that brings Wraithguard, keep your Rhino outside of 18".

7500+
4000+
3000+
1500+
1000+
1000+
1000+ 
   
Made in gb
Battleship Captain




Indeed. Rhinos are eminently killable, but not with stuff you encounter in Kill-Team; it's surprisingly pleasant when a Razorback or Chimera actually feels like a bloody tank again.


Termagants expended for the Hive Mind: ~2835
 
   
Made in us
Moustache-twirling Princeps





PDX

 Perth wrote:
 em_en_oh_pee wrote:
 Perth wrote:
 Backspacehacker wrote:
I would loose the rhino, unless you are taking a razor back its pretty much a 35 point SB.

Also, dont take sharp shooter, if you are running sternguard they get special ammunition that ignores cover anyway to why bother.


Rhinos are definitely not 35 point Storm Bolters, Rhinos are 35 point mobile LoS blocking pillboxes that can also capture objectives, that also happen to have a Storm Bolter, which is pretty solid, especially in kill team as you don't have to leave the rest of the squad sitting inside to make use of the two fire points.


And a stiff breeze knocks that 35pt off the table, whereas a dude in cover (or with a 3+ armor save) will be a little tougher to get rid of. For the price of a Sternguard w/ a Combi, I know which of the two I would prefer.


I'm not sure where you're getting that from, because I'm pretty sure there isn't a single weapon in the game that's more likely to kill a Rhino in the open (despite the fact it's pretty easy to give them cover, 25% isn't much) than kill a marine even with 4+ cover constantly.

Lascannons? Nope.
Missile Launchers? Nope.
Autocannons? Nope.
Meltaguns? Nope, even inside half range it's just barely beaten out.

Actually, D weapons I think do stand a better chance, so if you run into that guy that brings Wraithguard, keep your Rhino outside of 18".


Cover ignoring Multimeltas will end a Rhino pretty fast.

I notice we haven't discussed any Xenos either. I haven't seen a load of Xenos KT lists and I wonder what they are bringing to the table to deal with armor.

   
Made in us
Death-Dealing Devastator




Arkansas (Not Canada)

 em_en_oh_pee wrote:
 Perth wrote:
 em_en_oh_pee wrote:
 Perth wrote:
 Backspacehacker wrote:
I would loose the rhino, unless you are taking a razor back its pretty much a 35 point SB.

Also, dont take sharp shooter, if you are running sternguard they get special ammunition that ignores cover anyway to why bother.


Rhinos are definitely not 35 point Storm Bolters, Rhinos are 35 point mobile LoS blocking pillboxes that can also capture objectives, that also happen to have a Storm Bolter, which is pretty solid, especially in kill team as you don't have to leave the rest of the squad sitting inside to make use of the two fire points.


And a stiff breeze knocks that 35pt off the table, whereas a dude in cover (or with a 3+ armor save) will be a little tougher to get rid of. For the price of a Sternguard w/ a Combi, I know which of the two I would prefer.


I'm not sure where you're getting that from, because I'm pretty sure there isn't a single weapon in the game that's more likely to kill a Rhino in the open (despite the fact it's pretty easy to give them cover, 25% isn't much) than kill a marine even with 4+ cover constantly.

Lascannons? Nope.
Missile Launchers? Nope.
Autocannons? Nope.
Meltaguns? Nope, even inside half range it's just barely beaten out.

Actually, D weapons I think do stand a better chance, so if you run into that guy that brings Wraithguard, keep your Rhino outside of 18".


Cover ignoring Multimeltas will end a Rhino pretty fast.

I notice we haven't discussed any Xenos either. I haven't seen a load of Xenos KT lists and I wonder what they are bringing to the table to deal with armor.


Yeah, but if it's ignoring cover, then it's not Relentless, and you've had multiple turns to shoot your two Lascannons, Missile Launchers, Grav Cannons, Frag Cannons or whatever at that specific guy.


As far as the Xenos go, I expect Crisis Suits to be all-stars, especially with Missile Pods and Plasma Rifles. I don't think we'll see much Fusion, as the Missiles handle light AT better. Nurgle Bikers, while not xenos, are something else I expect to see pop up a lot.

7500+
4000+
3000+
1500+
1000+
1000+
1000+ 
   
Made in us
Judgemental Grey Knight Justicar




Northern Texas, USA

xpectedflava wrote:
So with everyone's advice, this is where the list is at. How is this?

Chapter Tactics [Imperial Fists]

····Veteran (32pts) [Bolt Pistol, Combi-grav (10pts)]
····Veteran (32pts) [Bolt Pistol, Combi-plasma (10pts)]
····Veteran (32pts) [Bolt Pistol, Combi-plasma (10pts)]
····Veteran Sergeant (22pts) [Bolt Pistol, Chainsword]
····Veteran with Special/Heavy Weapon (32pts) [Bolt Pistol, Multi-melta (10pts)]

····Attack Bike (50pts) [Bolt Pistol, Multi-melta (10pts), Twin-Linked Boltgun]

200/200 Pts


I think you should give the vet. sgt a power maul instead of the chainsword... if you're going to get into cc, make it count (and at initiative is more important IMO than AP2 in k,illteam)
The vet with the heavy weapon should be a heavy flamer.
   
Made in us
Moustache-twirling Princeps





PDX

 Perth wrote:
 em_en_oh_pee wrote:
 Perth wrote:
 em_en_oh_pee wrote:
 Perth wrote:
 Backspacehacker wrote:
I would loose the rhino, unless you are taking a razor back its pretty much a 35 point SB.

Also, dont take sharp shooter, if you are running sternguard they get special ammunition that ignores cover anyway to why bother.


Rhinos are definitely not 35 point Storm Bolters, Rhinos are 35 point mobile LoS blocking pillboxes that can also capture objectives, that also happen to have a Storm Bolter, which is pretty solid, especially in kill team as you don't have to leave the rest of the squad sitting inside to make use of the two fire points.


And a stiff breeze knocks that 35pt off the table, whereas a dude in cover (or with a 3+ armor save) will be a little tougher to get rid of. For the price of a Sternguard w/ a Combi, I know which of the two I would prefer.


I'm not sure where you're getting that from, because I'm pretty sure there isn't a single weapon in the game that's more likely to kill a Rhino in the open (despite the fact it's pretty easy to give them cover, 25% isn't much) than kill a marine even with 4+ cover constantly.

Lascannons? Nope.
Missile Launchers? Nope.
Autocannons? Nope.
Meltaguns? Nope, even inside half range it's just barely beaten out.

Actually, D weapons I think do stand a better chance, so if you run into that guy that brings Wraithguard, keep your Rhino outside of 18".


Cover ignoring Multimeltas will end a Rhino pretty fast.

I notice we haven't discussed any Xenos either. I haven't seen a load of Xenos KT lists and I wonder what they are bringing to the table to deal with armor.


Yeah, but if it's ignoring cover, then it's not Relentless, and you've had multiple turns to shoot your two Lascannons, Missile Launchers, Grav Cannons, Frag Cannons or whatever at that specific guy.


As far as the Xenos go, I expect Crisis Suits to be all-stars, especially with Missile Pods and Plasma Rifles. I don't think we'll see much Fusion, as the Missiles handle light AT better. Nurgle Bikers, while not xenos, are something else I expect to see pop up a lot.


Attack Bike w/ Multimelta is Relentless and can take Sharpshooter to Ignore Cover, which is what I am running (and has been in lists on this thread). And ABs are T5 3+ with 2W, which makes them pretty solid in KT, imo. Not going to get instakilled by just about anything and highly mobile.

And oh man, Nurgle Bikers. Hadn't though of that... gross. LITERALLY GROSS.

   
 
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