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Made in us
Secretive Dark Angels Veteran






Hello! This will be the same as most eldar lists but was seeing I needed anything I am missing. The first mission of the tournament is dawn of war kill points and I have 17. Worries me a bit.

Autarch bike fusion 95

Scatters (3) 81
Scatters (3) 81
Scatters (3) 81

Swooping hawks (6) exarch 106
Hornets (2) Pulse 160

D platform 55
D platform 55
D platform 55

Wraithknight, D double scatter 325

Aspect Host:

Spiders (5) exarch 105
Spiders (5) exarch 105
Spiders (5) exarch 105


Crimson Death

Hunter 140
Hunter 140
Exarch 160

1849

~Ice~
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Made in us
Powerful Phoenix Lord





Dallas area, TX

From my experience, you need at least 4 Troops. 3 Scat packs can easily be dealt with. You also don't have a good spot for the Autarch. He wants to get close to use that Fusion, but he is on a bike, so he can't join the Hawks or Spiders (technically he can, but he would limit those units' special move abilities since both must include all model having Wings or Flickerjump respectively). If you really want to keep the Autarch, give him wings instead and join the Hawks.
It would also be more useful to have a Farseer to twin-link a few units or attempt 1 roll on Telepathy fishing for Invis or Shrouding, but taking Shriek otherwise.
I get that you are going for a Reserve list, but the Farseer will give you way more utility. Since you have 3 Hunters, you are quite likely to get some in early even without the Autarch

Personally, I would drop the Hawks altogether and use their points for another Scatterbike unit and swap the Autarch for a Jetseer. Hide the Seer in one of the D platform units and buff units.
If you are worried about having too many kill points, I would merge 2 of the single D-platforms into 1 unit and this be the unit the Seer joins. it will give him 8 T7 wounds to hide behind and when threats get close, he can simply hop into a nearby Scatterbike unit and zoom away. You thereby have less KPs and make is rather difficult for your WL to be slain.

-

This message was edited 1 time. Last update was at 2016/09/08 12:29:17


   
Made in us
Secretive Dark Angels Veteran






I really appreciate the response! I like the hawks though! lol

I know I know...

Their haywires are pretty sick however and with an 18 inch move they are deadly to low hull point imperial knights etc.

I can see the value of the scatter pack though over them. I do like them as late game objective holders too. Jump into reserves and land last turn with no scatter right on the objective!

I will point it.


I have an autarch with wings so I could swap that easily.

I like the farseer too but feel like its hard to hide him as well. I just feel like the bata strike turn 2 when like 8 units reach the board is pretty solid. I hate to change that out but can see value.


Automatically Appended Next Post:
I am actually more concerned over the value of the d platforms. Although obviously deadly they are 3 KP and their short mange makes them avoidable.

Do you think 3 singles is that good?

This message was edited 1 time. Last update was at 2016/09/08 12:31:09


~Ice~
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Made in eu
Shrieking Guardian Jetbiker





You need the Autarch for reserve manipulation, especially with the Spiders/ Hawks/ Crimson Death (that's potentially 861 points in reserve! I wouldn't risk that on a 3+). I'd give him wings and a fusion gun with the hawks for non scatter deep strike plus melta goodness. I don't like the short ranged nature of the D platforms and would rather have 2 more units of Windrider Scatpacks, I maybe in the minority here but if you want D, I'd invest in warp hunters...

 Hawky wrote:
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Made in us
Powerful Phoenix Lord





Dallas area, TX

I'm not sure you really need the D platforms. You have a WK, a unit of Hornets and 3 Hunters, plus the Hawks for the short time ITC choses to ignore official GW ruling (yes, I know it is just a draft, but it is still more "official" than ITC). Add all the Str 6 for light AV hunting and I think you have more than enough anti-AV overall.

What you are missing is anti-horde, or at the very least you're anti-infantry can be dealt with.
Why not trade all 3 D-platforms for 1 unit of 2 Shadow Weavers and another Scatterbike unit. This will lower your KPs by 1, get you another ObSec units and add more Str6 spam. I have had plenty of success with just 1 unit of 2 Weavers. They never fail to get their points worth and are a great distraction. As they will be the slowest unit in the army, you can use them as a lure to bring CC units into the kill zone.

-

This message was edited 1 time. Last update was at 2016/09/08 14:16:27


   
Made in us
Secretive Dark Angels Veteran






I am going to mess with the points!

I am afraid the short range is an issue as well. I just know there will be some chapter master smash star and some cabal hound stars and figured the templates were an easy answer for those usits.


Automatically Appended Next Post:
I will take the autarch off the bike and use him with the hawks.

You think he is better with the hawks than with the spiders?

This message was edited 1 time. Last update was at 2016/09/08 14:20:47


~Ice~
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Made in us
Powerful Phoenix Lord





Dallas area, TX

The Hawks give him Precision Deepstrike for his Melta, plus the Autarch doesn't have Flickerjump, so the Spiders will lose that if he joins them. So yeah, he's much better off in the Hawks.
Remember that the Hawks do not have to start in Reserve. You can deploy them turn 1 and Skyleap, then automatically come in turn 2.

I think with all the Str 8 you have, Hound spam will not be a concern for you. Add that 4th unit of Scatterbikes and you definitely won't have any issues.

-

   
Made in us
Secretive Dark Angels Veteran






Ok I will point and post a new list in a few. THanks!


Automatically Appended Next Post:
Autarch swooping wings, las blaster (had 5 points...) 90

Scatters (3) 81
Scatters (3) 81
Scatters (3) 81
Scatters (3) 81

Swooping hawks (6) exarch 106
Hornets (2) Pulse 160

Vauls (3), shadow weavers 90

Wraithknight, D double scatter 325

Aspect Host:

Spiders (5) exarch 105
Spiders (5) exarch 105
Spiders (5) exarch 105


Crimson Death

Hunter 140
Hunter 140
Exarch 160

Better?

This message was edited 1 time. Last update was at 2016/09/08 16:14:48


~Ice~
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Made in us
Powerful Phoenix Lord





Dallas area, TX

Much better

   
Made in us
Regular Dakkanaut





I'd opt to drop a scatter on the knight and give the autarch his fusion gun back while also trading the lasblaster for a banshee mask.

Other than that, solid.

ITC 2016 - Best of Harlequins  
   
Made in us
Secretive Dark Angels Veteran






You think the melta is better? I figured I might get 1 good shot with it but the wraithknight will shoot that scatter 4-5 times hopefully.


Automatically Appended Next Post:
 Galef wrote:
Much better


Thanks for the help!

I will post my results after the tournament Saturday.

This message was edited 1 time. Last update was at 2016/09/08 18:08:27


~Ice~
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Made in us
Secretive Dark Angels Veteran






Ok so final results.

We ended up with 14 players, lower than our normal turnout.

Round 1 was verse khorne demonkin with a renegade knight. It was dawn of war deployment and he was going first. Until I seized... Needless to say it was a massacre. He was tabled by end of 5. Max points.

Round 2 was very Iron Hands cad. Smash commander with command squad, 3 sicarans, fire raptor, scouts in storms. It was diagonal deployment he won die roll. Chose for me to go first as I had most of my forces in reserves. I avoided his grav with the knight and we had a tough game. Sicarans are beast! I did win but only with 23 of 30 points (our local system) Ugg. If it went to turn 7 guaranteed victory but we drew the primary objective so not much I could do.

Round 3 was verse marines with tempestus allies. He was 2-0 Hmmm. It was 6 objectives dawn of war. He won the roll to go first but I seized AGAIN! lol Unreal.

He was beat on. He had a raptor wing with speeders on the board and storms with scouts. some razor backs and a taurox. He had the talons etc obviously in reserves as well as grav cents. My scatter bikes ravaged his speeders. The grav cents came in and he split fired ruining the hornets and doing 3 wounds to the wraithknight. But due to his scatter it allowed the knight to charge them and they were murdered. max points.

I went 83 of 90 on the day and netted 2nd place. The guy who won played spacewolf wolfen/thunder star with a skyhammer. God I wish I could have played that! lol

It was a good day and I appreciate all the help guys!

~Ice~
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Made in us
Powerful Phoenix Lord





Dallas area, TX

Good to hear it went well. How did you like the Shadow Weavers?

   
Made in us
Secretive Dark Angels Veteran






They were solid. Good for sitting in back field. Didn't do a lot of damage but harassed units when they were out of transports etc. They died horribly to smash commander lol

~Ice~
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Made in eu
Shrieking Guardian Jetbiker





Awesome stuff! Thanks for keeping us up to date with the results!

 Hawky wrote:
Power Armour's greatest weakness is Newton, the deadliest snfbtch in space.



"You're in the Guard(ians), son! 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

That's pretty much what they are for though. You set them up on a flank where they can be just enough of a nuisance, be just close enough to hide your WL in the unit and jet him out when CC Deathstars get near. You bait in those big cc units that should blow right through the batteries, and now the rest of your army should be far enough away that the CC unit can't catch anything else for the rest of the game.

This message was edited 1 time. Last update was at 2016/09/13 15:06:15


   
Made in us
Secretive Dark Angels Veteran






 Torus wrote:
Awesome stuff! Thanks for keeping us up to date with the results!


No problem!

~Ice~
Da' Burnin Couch 2018 Best Overall
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Made in us
Regular Dakkanaut




No renegade players showed up?

 
   
Made in gr
Furious Fire Dragon





Athens Greece

I agree with Galef on everything except the Shadow Weavers. I really prefer D-Cannon set up in the center of the table and towards the middle. This no go zone of D-eath they create is such a nuisance that the opponent is almost obliged to send a unit to kill them. Other than that solid list with great results as expected . Good work on seizing too .

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Made in us
Powerful Phoenix Lord





Dallas area, TX

 Capamaru wrote:
I agree with Galef on everything except the Shadow Weavers. I really prefer D-Cannon set up in the center of the table and towards the middle. This no go zone of D-eath they create is such a nuisance that the opponent is almost obliged to send a unit to kill them. Other than that solid list with great results as expected . Good work on seizing too .

My only issue with D-cannons is that I can get 2 Shadow weavers in 1 unit with a Warlock for less than the cost of 2 single D-cannons. In cover, and farther away, make them the ideal place to hide my Farseer. Since your WL is with them and they are tough to kill vs shooting (because of Shroud), it tempts players to need to get closer to them. Single D-cannons can be killed too easily with shooting
They can also a wider variety of target due to their range, making it easier to pick good targets for them. D-cannons are such short range that the opponent gets to pick what unit you are allowed to shoot them at.

But, if you are not using the platforms as an HQ bunker, then sure, 2 D-cannons are great choices to create that "death zone". Just be aware the any unit the charges them will now be close enough to the center of the board that they can charge other units. The Shadow Weavers can be deployed farther back, so that A) it may take an extra turn for units to charge them, giving you more time to shoot those units & B) if they are farther back, or on an extreme flank, the unit that charges them is now farther away from you (because you've been steadily moving away in anticipation of this very situation)

So I guess it comes down to taste really.

-

This message was edited 2 times. Last update was at 2016/09/14 13:41:44


   
Made in us
Secretive Dark Angels Veteran






I have had good use of the weavers verse things like warp spiders as well. I don't care if they jump since its barrage and their range is hard to escape.

~Ice~
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