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Regular Dakkanaut




Didn't GW go back and change their ruling on drop pod doors per the Space Marine FAQ? (Doors counting as part of the vehicle blocking LOS and contesting objectives)?

the 40k FB page has removed the errata to the side of the photos for the FAQS (which were generally more accurate).

My group and I could swear this change was made, but can't find evidence of it.

   
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Locked in the Tower of Amareo




They are part of the model, and function as such in all ways.
   
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I not looked at it in ages I am hopeful the real FAQ drop soon

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Breazeal wrote:
the 40k FB page has removed the errata to the side of the photos for the FAQS (which were generally more accurate).

No, the text is still there.

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Does this mean if you want the doors open you have to DS it with the doors already open, or are you allowed to alter the physical profile of the model once it is in play (I. E. Open the doors)?

If it's the latter, and it scatters to the table edge, are you allowed to disembark without opening the doors to prevent a mishap, or even elect to open only those doors that will not cause a mishap?

The rules don't seem to provide too well for models with moving parts from what I can see
   
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 Ghaz wrote:
Breazeal wrote:
the 40k FB page has removed the errata to the side of the photos for the FAQS (which were generally more accurate).

No, the text is still there.


I don't see the text either. Are you looking at a cached version?
   
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Powerful Phoenix Lord





Dallas area, TX

I think the best way to resolve is to place the Drop Pod with the doors open, then roll Scatter.
This is not only the cleanest way to play it, but it may prevent the pod from scattering into awkward places, since the doors will make it stop before getting too close to other units.

The other awkward thing about this is that if the doors are part of the model, Marines getting out cannot be placed on the doors (despite there being steps inside the doors for them to use) ad models can never be placed on top of other models

-

This message was edited 1 time. Last update was at 2016/09/20 16:10:55


   
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Decrepit Dakkanaut




This is how I've been doing it. Can be very abusive though, as you can use the doors to surround units.
   
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Canada

My group plays it:

Roll for scatter on arrival, Pod drops in
Doors open (that's what they're there for)
If a door can't be opened (for example, it might hit a model) then that door remains closed.
Models disembark up to 6 inches from Pod's central mass (you know, where the harnesses are)
Game continues

I truly believe this is the way it was designed to work.

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 Retrogamer0001 wrote:
My group plays it:

Roll for scatter on arrival, Pod drops in
Doors open (that's what they're there for)
If a door can't be opened (for example, it might hit a model) then that door remains closed.
Models disembark up to 6 inches from Pod's central mass (you know, where the harnesses are)
Game continues

I truly believe this is the way it was designed to work.


Agreed, that seems like the most logical and true to the spirit of the game and rules answer there can be. Question then, what happens when the pod legally lands with the doors closed, but when they open one or more doors goes off the table edge?

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 Yarium wrote:
 Retrogamer0001 wrote:
My group plays it:

Roll for scatter on arrival, Pod drops in
Doors open (that's what they're there for)
If a door can't be opened (for example, it might hit a model) then that door remains closed.
Models disembark up to 6 inches from Pod's central mass (you know, where the harnesses are)
Game continues

I truly believe this is the way it was designed to work.


Agreed, that seems like the most logical and true to the spirit of the game and rules answer there can be. Question then, what happens when the pod legally lands with the doors closed, but when they open one or more doors goes off the table edge?


Though this has never happened, I would simply say that those particular doors don't open. It can be imagined that they are up against a mountain, building, or some other obstruction that would prevent it from opening.

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 Yarium wrote:
 Retrogamer0001 wrote:
My group plays it:

Roll for scatter on arrival, Pod drops in
Doors open (that's what they're there for)
If a door can't be opened (for example, it might hit a model) then that door remains closed.
Models disembark up to 6 inches from Pod's central mass (you know, where the harnesses are)
Game continues

I truly believe this is the way it was designed to work.


Agreed, that seems like the most logical and true to the spirit of the game and rules answer there can be. Question then, what happens when the pod legally lands with the doors closed, but when they open one or more doors goes off the table edge?


More interesting is what happens when the pod scatters into a place it can fit with the doors closed, but the doors can't be opened (due to orientation of the drop pod doors). It's not likely, but might be possible.
   
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Canada

 doctortom wrote:
 Yarium wrote:
 Retrogamer0001 wrote:
My group plays it:

Roll for scatter on arrival, Pod drops in
Doors open (that's what they're there for)
If a door can't be opened (for example, it might hit a model) then that door remains closed.
Models disembark up to 6 inches from Pod's central mass (you know, where the harnesses are)
Game continues

I truly believe this is the way it was designed to work.


Agreed, that seems like the most logical and true to the spirit of the game and rules answer there can be. Question then, what happens when the pod legally lands with the doors closed, but when they open one or more doors goes off the table edge?


More interesting is what happens when the pod scatters into a place it can fit with the doors closed, but the doors can't be opened (due to orientation of the drop pod doors). It's not likely, but might be possible.


For me, that would never be an issue. Play it as the rules are written - disembark your models as best as possible, as long as they remain 1 inch away from any enemy model. Lots of people glue their Pod doors closed, it doesn't make the Pod an inescapable tomb. A little understanding and common sense go a long way in this game.

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 Yarium wrote:
 Retrogamer0001 wrote:
My group plays it:

Roll for scatter on arrival, Pod drops in
Doors open (that's what they're there for)
If a door can't be opened (for example, it might hit a model) then that door remains closed.
Models disembark up to 6 inches from Pod's central mass (you know, where the harnesses are)
Game continues

I truly believe this is the way it was designed to work.


Agreed, that seems like the most logical and true to the spirit of the game and rules answer there can be. Question then, what happens when the pod legally lands with the doors closed, but when they open one or more doors goes off the table edge?

That's why I always play it as doors don't matter.

Although I also am amused by the image of a pod with the doors glued shut hitting the table, and you hear the little marines inside pounding on the doors demanding to be let out.

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I'm agreed on the "Doors don't matter" camp. By making the doors count as part of the hull, it makes Drop Pods ridiculously huge when it comes to Board Control, for instance.

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GW prefers you to play with the model's physical appearance, even if that means the same two models can be drastically different in effectiveness.

For me though I consider the doors to be closed and not see-through; You can technically open up a Rhino in the same way and shoot through it sideways or use it's doors to extend board control or some such, but it would be awkward as hell to watch it drive around like that and we generally model them with doors closed with no one complaining. For me, the models are just counters on the board, so it should be the most practical while aesthetics are left for...well aesthetics.

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Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


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My group still plays it as doors don't matter. I just leaves a huge footprint for a 0-35pt model.

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I still prefer back when drop pods didn't exist at all, you could just have all your marines deepstrike in(this is also back when deepstrikers had to fit on a large blast marker).

Drop pods have always created too many rules and modeling problems(many new modellers accidentally glue the doors shut, or a minor accident might break the pegs on a door).

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Yeah..."Accidentally"

I glue them shut because I dislike painting interiors. I have the patience of an angry monkey and the attention span of a lemming.

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Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
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Galef wrote:I think the best way to resolve is to place the Drop Pod with the doors open, then roll Scatter.
This is not only the cleanest way to play it, but it may prevent the pod from scattering into awkward places, since the doors will make it stop before getting too close to other units.

The other awkward thing about this is that if the doors are part of the model, Marines getting out cannot be placed on the doors (despite there being steps inside the doors for them to use) ad models can never be placed on top of other models-

Not true. Measuring is performed between bases and hull. Nothing in the FAQ states that the doors are hull. Remember, the doors can still block line of sight like a Bloodthirster's Wings, with the exception of the model itself.

Also remember, Drop Pods are Open-Topped, so doors do not matter for Disembarking for a Drop Pod.

Yarium wrote:Agreed, that seems like the most logical and true to the spirit of the game and rules answer there can be. Question then, what happens when the pod legally lands with the doors closed, but when they open one or more doors goes off the table edge?

If part of the model goes of the table edge during Deep Strike, it is a Mishap. While the doors aren't part of the hull, they are still part of the model. If the doors are going to go off table, better to keep them closed.

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 MechaEmperor7000 wrote:
GW prefers you to play with the model's physical appearance, even if that means the same two models can be drastically different in effectiveness.

For me though I consider the doors to be closed and not see-through; You can technically open up a Rhino in the same way and shoot through it sideways or use it's doors to extend board control or some such, but it would be awkward as hell to watch it drive around like that and we generally model them with doors closed with no one complaining. For me, the models are just counters on the board, so it should be the most practical while aesthetics are left for...well aesthetics.


Do you fire the weapon on the drop pod? The model shows the weapon to be on the inside, needing the doors to be open. If you're playing that the doors are closed and not see-through, then you shouldn't be able to fire the weapon. If you're able to fire the weapon, then you should be considering the doors open. No getting to completely block line of sight with them and still let them shoot.

This message was edited 1 time. Last update was at 2016/09/20 18:22:03


 
   
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I completely forgot it had a weapon. And no, I never use it in-game.

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Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
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Same, one of those things that you just forget about, kinda like the storm bolter on the Rhino.

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The Rhino has a Storm Bolter?

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Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
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 MechaEmperor7000 wrote:
The Rhino has a Storm Bolter?


It sure does, at least in the DA dex.

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"Depends on the service being refused. It should be fine to refuse to make a porn star a dildo shaped cake that they wanted to use in a wedding themed porn..." 
   
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 Retrogamer0001 wrote:
 MechaEmperor7000 wrote:
The Rhino has a Storm Bolter?


It sure does, at least in the DA dex.


I was being sarcastic But yeah I do actually forget to shoot with Rhinos too. They're much more useful as mobile cover when they turboboost in the shooting phase.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
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Buffalo, NY

Considering all the crap inside a drop pod, very rarely will you be able to draw LoS through it, even with the doors open. As such I have no problem with doors blocking sight, but allowing the storm bolter to shoot.

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So the doors that constitute 90% of the hull, aren't hull?
   
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nosferatu1001 wrote:
So the doors that constitute 90% of the hull, aren't hull?

So this brings up a good point. If you can see everything but the doors (due to intervening models/terrain), that gives the DP cover.

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