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Made in my
Adolescent Youth on Ultramar




Dear all,

I recently enjoyed a good game of 500pts UM, and would like to expand my
army to as follows :

Comments and feedbacks are appreciated.

HQ 
Captain 
Storm shield 
Bolt Pistol 
Chainsword
Auspex
110 

Elites
Sternguard Veteran Squad with Drop Pod
Sergeant and 2 veteran with Bolt pistol/combi melta
2 veteran with bolt pistol and Plasma gun
205

Terminator Assault Squad with
Land Raider Crusader with Twin linked Assault Cannon, Two Hurricane Bolters
5 Terminators with Thunderhammer and Storm Shield
475


TROOPS 
Tactical Squad (10 man)  with Rhino
9 x bolt pistol, boltgun
1 x Meltagun
185

Tactical Squad (10 man) 
9 x bolt pistol, boltgun
1 x Meltagun
185


FAST ATTACK 

Landspeeder i
Heavy bolter and Typhoon Missile Launcher
70

Landspeeder
Heavy bolter and Typhoon Missile Launcher
70

Landspeeder
Heavy bolter and Typhoon Missile Launcher
70

HEAVY SUPPORT 

Devastator Squad
Sergeant with Bolt pistol, Boltgun
4 x Missile Launcher (Frag & Krak)
   
Made in gb
Lord of the Fleet






London

The Captain could use something better than a Chainsword for CC, even a generic Power Weapon would help.

Sternguard work better when all their specials are the same, mixing Plasma and Melta dilutes their power a bit, plus your Plasma dudes have lost their special ammo.

If you can free the points I'd add a couple of ablative wounds to the Devs, and upgrade them to Lascannons.
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

First, welcome to Dakka and the Ultramarines.

Your list is certainly playable as-is. Just a few tweaks. In addition to the advice above a few more things:

What’s the captain’s job, and where is he going? Right now it looks like he is dropping with the sternguard, tanking wounds, and auspexing stuff. Not a bad place to be, but worth the investment in points? I think a librarian might be better for buffs there. Alternatively, a chaplain in with the terminators does wonders. I would also take artificer armor before a storm shield.

I like to mix a few lighting claws in my terminator squads. Helps blend MEQ and tarpits. If you don’t need the extra space in the LR, consider the classic Phobos. While the LRC/LRR work better as battlefield taxis, their guns don’t bring a lot to the table. Plenty of stuff needs a good Godhammer TLLC to the face though.

Does the second tac squad have a rhino? Looks like you spent the points. A single melta gun is not going to get the job done. And while it’s missing, failing to pen, or rolling something irrelevant on the damage chart, 9 loyal battle brothers are sitting around watching. (with the possible exception of the guy tossing the krack grenade, don’t forget to do that!) Get your sarge a combi-melta. I’d also suggest getting the MM for the squad as well. It might snap fire some of the time, but there will be opportunities for a clear shot.

TML/HB speeders are my favorite these days. I try to fit a pair of them into my lists when I can. I’d suggest dropping the 3rd one to free up points though.

One thing to consider moving forward is formations. There is a lot of free power to be had there. Your list right now is very close to a Gladius with a 1st company TF. You just need another tac squad, to consolidate the speeders into a single squadron, and another veteran squad. And for that, you get a host of nice special rules. Even if you don’t rework this list, if/when you build up to 1,850 or 2k, keep that in mind.



   
Made in hk
Steadfast Ultramarine Sergeant




How about change out the Sternguard for a command squad with Apothercary and 4 meltas and 1-2 stormshield? and put the plasma guns into Tactical Squads?. For that, you have a powerful alpha strike to handle tanks, and two ok-ish anti infantry units.
   
Made in us
Stalwart Ultramarine Tactical Marine





Welcome to the Ultramarines chapter! There's a few things I'd like to point out regarding your list.

I think it's kind of a shame that you you are choosing a vanilla captain instead of one of the named characters, such as Tigurius or Sicarius considering half the perks that comes with running Ultramarines is you get to unlock a lot of great heroes with a ton of support buffs. Tigurius is probably the most well rounded and popular character to take, but I personally like Sicarius for narrative reasons. If you're set on taking a vanilla character, I might recommend looking at the other chapter tactics, particularly Iron Hands. Fluffwise, you can paint them up as Ultramarines and still play other chapter tactics.

I'm not a huge fan of the sternguard squad. Your list is mainly tanks, but you have a single alpha strike drop pod which is not going to last long at all. 205 points is a big point sink into a unit that comes in, destroys a single target, and then gets annihilated by the rest of the army. My personal philosophy is if you're going to go with drop pods, go all drop pods so that you have a much stronger and sustainable alpha strike.

I do like Assault Terminators and they've been my MVP unit for a long while and I disagree with the above advice on mixing and matching weapons because it makes them kind of too generalist. I personally like setting units to maximize on one role rather than doing half and half. That said, they do require a dedicated transport to get them into the fray faster, but I'm not sure if the land raider is the right choice for them anymore considering how many armies have access to melta, haywire, ordnance, D, etc. and they can easily alpha strike it since it's such a big target. Maybe consider loading them up in a stormraven since they're much harder to take down, provides a good amount of firepower, and precisely gets the assault terminators where they need to be quickly. If you're worried about the terminators getting mobbed by hordes, you can have them be supported by a dreadnought with heavy flamers.

With tactical squads, grav cannons are all the rage. I personally like running grav-cannons and flamers in rhinos so that they can threaten a wide variety of units and the flamer synergizes well with the rapid firing bolters as anti-infantry platforms.

I love land speeders, especially with typhoons. Personally, I run multi-meltas on them, but if you feel you have enough anti-tank, you can use heavy bolters instead.

With all those missiles going off your land speeders, I don't think you need more with devastators. I rather you use the points to grab a third tactical squad so that you can have more objective secured units.

Good luck with your army!
   
Made in my
Adolescent Youth on Ultramar




Thanks for all the feedbacks and comments !
Will update my list again !
   
Made in my
Adolescent Youth on Ultramar




I amended my list as follows :

HQ  
Captain  
Artificer Armour
Storm shield  
Bolt Pistol  
Power Sword
140

Elites 
Sternguard Veteran Squad with Drop Pod 
Sergeant and 4 veteran with Bolt pistol/combi melta 
195

Terminator Assault Squad with 
Land Raider Crusader with Twin linked Assault Cannon, Two Hurricane Bolters 
5 Terminators with Thunderhammer and Storm Shield 
475 


TROOPS  
Tactical Squad (10 man)  with Rhino 
10 x bolt pistol, boltgun 
175 

Tactical Squad (10 man)  with Rhino 
10 x bolt pistol, boltgun 
175 


FAST ATTACK  

Landspeeder i 
Heavy bolter and Typhoon Missile Launcher 
70 

Landspeeder 
Heavy bolter and Typhoon Missile Launcher 
70 

Landspeeder 
Heavy bolter and Typhoon Missile Launcher 
70 

HEAVY SUPPORT  

Devastator Squad 
Sergeant with Bolt pistol, Boltgun 
4 x Missile Launcher (Frag & Krak) 
130
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

If you are taking a SS on the captain, you might want to look into a specialist weapon. If you are not getting the extra attack, might as well pick up some of the perks. Lightning claw is the easy swap for the sword. Relic blade if you want to invest a few more points (Teeth of Terra is the next stage up). Or if you trust your survivability, go for a fist.

Sternguard are fine for what they are.

If you are taking the LRC, you might want to spring for the MM up top. Gives it a little AV firepower, and it’s heading downfield anyway.

Your tac squads need at least some upgrades. Special/matching combi would be fine. I’d probably go with one melta, one grav or plas. A small investment of points will yield solid results. Heavy weapons are optional, but I like them. YMMV.

While I like the speeders, I’d probably cut one for points for other upgrades.

MLs are mediocre at everything. I prefer LC devs. I regret every frag missile I send downrange. And if only shooting kracks, it’s worth the 5 points for the +1S and AP.

   
Made in my
Adolescent Youth on Ultramar




 Nevelon wrote:
If you are taking a SS on the captain, you might want to look into a specialist weapon. If you are not getting the extra attack, might as well pick up some of the perks. Lightning claw is the easy swap for the sword. Relic blade if you want to invest a few more points (Teeth of Terra is the next stage up). Or if you trust your survivability, go for a fist.

Sternguard are fine for what they are.

If you are taking the LRC, you might want to spring for the MM up top. Gives it a little AV firepower, and it’s heading downfield anyway.

Your tac squads need at least some upgrades. Special/matching combi would be fine. I’d probably go with one melta, one grav or plas. A small investment of points will yield solid results. Heavy weapons are optional, but I like them. YMMV.

While I like the speeders, I’d probably cut one for points for other upgrades.

MLs are mediocre at everything. I prefer LC devs. I regret every frag missile I send downrange. And if only shooting kracks, it’s worth the 5 points for the +1S and AP.


hi, thanks for the helpful advice
with the new rules, how best should I amend my list ?
I heard that drop pods are not worth the points now.
And I have one or 2 imperial knights which I'm thinking of adding to my list for more fun
Should I set them as freeblades with burdens ?
Thanks !
   
Made in us
Regular Dakkanaut





Your list wouldn't work the way it is in 8th. A lot of your points are way off as well. Do you have the new codex? Example: 10 regular marines without any upgrades are 130 points, the rhino will bring them above 200. Landspeeders are 70 points base, then add 10 for the HB and 50 for the TML.

Go through the new codex and fix your points, and then take away what is over costed.
   
Made in es
Long-Range Land Speeder Pilot



Canary Island (Spain)

In my next game I will use Sicairus as Warlord. I think he cost 132 points.

Land Speeder cost 80 points with HB and adding the Missile Launcher are50 points more ( 130 in total).

I think maybe you can use Battlescribe. It is a funny way to make list, and you make sure that everithing cost his correct price.

Just my opinion.

regards


2500
1500
400 
   
Made in my
Adolescent Youth on Ultramar




My updated list for comments.
Thanks


Automatically Appended Next Post:
I added this knight to play in 2k friendly/fun matches

This message was edited 1 time. Last update was at 2018/06/17 13:05:30


 
   
Made in my
Adolescent Youth on Ultramar




My updated list for comments

++ Patrol Detachment (Imperium - Space Marines) [83 PL, 1492pts] ++

+ No Force Org Slot +

**Chapter Selection**: Ultramarines

+ HQ +

Captain Sicarius [7 PL, 132pts]

Chaplain [5 PL, 91pts]: Combi-melta

+ Troops +

Tactical Squad [9 PL, 117pts]
. 8x Space Marine
. Space Marine Sergeant: Boltgun/Bolt pistol

Tactical Squad [9 PL, 157pts]
. 8x Space Marine
. Space Marine Sergeant: Boltgun/Bolt pistol
. Space Marine w/Heavy Weapon: Multi-melta

Tactical Squad [9 PL, 157pts]
. 8x Space Marine
. Space Marine Sergeant: Boltgun/Bolt pistol
. Space Marine w/Heavy Weapon: Multi-melta

+ Elites +

Terminator Squad [12 PL, 192pts]: Teleport Homer
. Terminator Sergeant: Power sword, Storm bolter
. 4x Terminator w/PF: 4x Power fist, 4x Storm bolter

+ Fast Attack +

Land Speeders [6 PL, 130pts]
. Land Speeder: Heavy bolter, Typhoon missile launcher

Land Speeders [6 PL, 130pts]
. Land Speeder: Heavy bolter, Typhoon missile launcher

+ Heavy Support +

Devastator Squad [8 PL, 170pts]: Armorium Cherub
. Space Marine Sergeant: Boltgun/Bolt pistol
. Space Marine w/Heavy Weapon: Lascannon
. Space Marine w/Heavy Weapon: Lascannon
. Space Marine w/Heavy Weapon: Lascannon
. Space Marine w/Heavy Weapon: Lascannon

+ Dedicated Transport +

Rhino [4 PL, 72pts]: Storm bolter

Rhino [4 PL, 72pts]: Storm bolter

Rhino [4 PL, 72pts]: Storm bolter

++ Total: [83 PL, 1492pts] ++

Created with BattleScribe
   
Made in es
Long-Range Land Speeder Pilot



Canary Island (Spain)

you still have 8 points. You can put in one Rhino one Hunter-Killer missile (6 pts)

Or in one tactical remove a SM an put in your termis an assault cannon.

2500
1500
400 
   
 
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