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Made in us
Crazed Spirit of the Defiler







#!/lexis/lingua_technis/OPHELIA_NINE/
#Exloading data ream to off-site astropathic link.
#Waiting... . . . .
#Connection established. Proceed with transmission.


IF {{received.verified == TRUE}}
----->THEN {output --> 41 6c 6c 20 68 61 69 6c 20 74 68 65 20 4f 6d 6e 69 73 73 69 61 68 2e };
----->ELSE {enact_data_safegaurds(LETHAL)};
----->FI;


#source: \Servitor_Node_13_Aliff_Gamma\Stygies_VIII\Vulcanis_Sys\**SUBSECTOR REDACTED**\**SECTOR REDACTED**\Seg_Pacificus
#destination: \Temple.All_Knowledge\Olympus_Mons\Mars\Sol_Sys\Sol_SubSect\Sol_Sect\Seg_Solar
#route: **Astropathic condiut 153.APUL.78F0.delta**

!!! astropath_status --> TERMINATE AFTER RELAY !!!



//BEGIN_TEXT_BLOCK(gothic.low) :
/**************************************************************************************************************************************************************

Greetings fellow disciples of the Machine God!

Ever since mid-3rd edition i've wanted to build my own AdMech army using borrowed rules and converted models. Ive already made some custom
Cybernetica models based on a Nemesis Dreadknight and Defiler, but could never figure out which ruleset to settle on.

Last year GW decided to save me a lot of time, money, and effort, and gave us all the Cult Mechanicus and Skitarii Codices. I have been very busy
this last year between school (final semester--woohoo!), work, and my now-neglected Chaos army. One thing i have had time to do however is plan
out my eventual AdMech army (honestly ive been planning it since the codices dropped).

Because i love all things Mechanicus almost as much as i love Chaos (still sticking with loyalist AdMech though), i immediately gravitated towards
the War Convocation formation, since it has both major AdMech factions in it's composition. I already own 1 Tech-Priest Dominus, 3 Kataphron, and
one Onager, and both Codices (+the WarConvo WD) but thats it so far.

Here's my first draft to be posted for your review. Please let know what you think so far.


Adeptus Mechanicus War Convocation
Baseline Pt Value: 1850
Final Pt Value: 2520


Cult Mechanicus Battle Congregation

Tech-Priest Dominus
-Eradication Ray
-Phosphor Serpenta
-Conversion Field
-Digital Weapons
-Infoslave Skull
*Raiment of the Technomartyr

3 Kataphron Destroyers
-3 Grav Cannon
-2 Phosphor Blasters
-1 Cognis Flamer

3 Kataphron Destroyers
-3 Plasma Culverins
-2 Phosphor Blasters
-1 Cognis Flamer

3 Kataphron Destroyers
-3 Plasma Culverins
-2 Phosphor Blasters
-1 Cognis Flamer


Skitarii Battle Maniple

10 Skitarii Rangers
-Omnispex
-3 Plasma Caliver
-*Phosphoenix
--Conversion Field
--Digital Weapons

10 Skitarii Vangaurd
-Omnispex
-3 Plasma Caliver
-*Pater Radium
--Conversion Field
--Digital Weapons

5 Sicarian Ruststalkers
-Razor, Chordclaw, & Mindscramble Grenades
-*The Omniscient Mask
--2 Transonic Blades
--Chordclaw
--Conversion Field
--Digital Weapons
--Prehensile Dataspike

5 Sicarian Infiltrators
-Flechette Blasters & Taser goads
-*The Phase Taser
--Flechette Blaster & Taser goad
--Conversion Field
--Digital Weapons
--Infoslave skull

2 Ironstrider Balistarii
-2 Twin-linked Cognis Lascannon

2 Onager Dunecrawlers
-2 Neutron Lasers & Cognis Heavy Stubbers
-2 Cognis Heavy Stubbers
-Smoke Launchers
-Mindscanner Probes
-Cognis Manipulator


Oathsworn Knight

Knight Errant
-Meltagun
-Icarus Autocannon

**************************************************************************************************************************************************************/
//END_TEXT_BLOCK();

##D E U S E X M E C H A N I C U S##
#TRANSMISSION END;


Daemons--5000
Death Guard --2000
Daemons--15000
Word Bearers--10000

Total investment in the Forces of Chaos: 38,000

 
   
Made in us
Longtime Dakkanaut






too green didn't read

Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
Made in us
Crazed Spirit of the Defiler






 axisofentropy wrote:
too green didn't read


Well, do forgive me for having a little fun with this post.

Daemons--5000
Death Guard --2000
Daemons--15000
Word Bearers--10000

Total investment in the Forces of Chaos: 38,000

 
   
Made in gb
Hardened Veteran Guardsman




With the skitarii the walkers with the lances can put out a pretty hefty number on hits on invis units if you pop the +3 strength for the skitarii and you could make the dunecrawlers set up to be AA as you are lacking it otherwise
   
Made in us
Crazed Spirit of the Defiler






Sqauwky wrote:
With the skitarii the walkers with the lances can put out a pretty hefty number on hits on invis units if you pop the +3 strength for the skitarii and you could make the dunecrawlers set up to be AA as you are lacking it otherwise


Yeah, I've been debating whether or not to take Ironstrider Balistarii or Sydonian Dragoons. I've started leaning towards the Dragoons too, so that's cool.

If i go with Icarus array Onagers, will losing the Neutron lasers hurt my anti-heavy too much? How about the fact that i have 2 Onagers? Will i only need one if i go with the Icarus array? How effective are the Icarus Onagers against things that aren't skimmers/flyers?

Daemons--5000
Death Guard --2000
Daemons--15000
Word Bearers--10000

Total investment in the Forces of Chaos: 38,000

 
   
Made in gb
Hardened Veteran Guardsman




 greg0985 wrote:
Sqauwky wrote:
With the skitarii the walkers with the lances can put out a pretty hefty number on hits on invis units if you pop the +3 strength for the skitarii and you could make the dunecrawlers set up to be AA as you are lacking it otherwise


Yeah, I've been debating whether or not to take Ironstrider Balistarii or Sydonian Dragoons. I've started leaning towards the Dragoons too, so that's cool.

If i go with Icarus array Onagers, will losing the Neutron lasers hurt my anti-heavy too much? How about the fact that i have 2 Onagers? Will i only need one if i go with the Icarus array? How effective are the Icarus Onagers against things that aren't skimmers/flyers?


Well hitting on 6's don't help but admech already have loads of ways of bringing in anti heavy in the form of grav haywire etc and an ususpecting opponent will not expect you to play +3 strength meaning that even infiltrators will put hurt on walkers so playing it right will mean hopefully you catch your opponents vehicles unscathed
   
 
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