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Made in us
Fresh-Faced New User




I haven't played 40k in at least two years so this is my first attempt at a list in the new edition.

It's mostly models I already own, aside from the HQ slots (Captain, Command Squad, Libs) and the Stormraven, so if anything is cut, I'd prefer it's those.

Anyway, let me know what you think!


Battle Demi-Company -- 1280


Captian - 190
--- Terminator Armor
--- Lightning Claw
--- Thunder Hammer
--- The Gorgon's Chain

Techmarine - 90
--- Servo Harness

Command - 155
--- 5 Combi-Grav
--- Apothecary

Venerable Dreadnought - 140
--- TL Heavy Flamer
--- Missile Launchers

Tac Squad - 140
--- Grav Cannon
--- Rhino

Tac Squad - 140
--- Grav Cannon
--- Rhino

Tac Squad - 105
--- Rhino

Dev Squad - 170
--- 4 Missile Launchers
--- Armorium Cherub
--- Rhino

Bike Squad - 150
--- 2 Additional Bikers
--- 2 Grav Guns
--- Grav Pistol


librarius Conclave -- 235

Librarian - 105
--- Mastery Level 2
--- Mindforge Stave

Librarian - 65

Librarian - 65


Stormwing -- 485

Stormtalon - 130
--- Typhoon Missile Launcher

Stormtalon - 130
--- Typhoon Missile Launcher

Stormraven - 225
--- Typhoon Missile Launcher


NOTE: Stormhawk Gunships starts the game with the Captain, Techmarine, and Command Squad inside the Cabin, and the Venerable Dreadnought strapped to the back.
NOTE: As per Clan Rukkan Rules, one Techmarine, the Gorgon's Chain, and the Mindforge Stave have been added.
NOTE: For anti-air matchups, the Dev Squad can be given Flakk Missiles for 40pts (take out 2 bikes).
NOTE: Each Tactical Squad will be joined by a Librarian.


EDIT: Realized list didn't include bikes. Updated

This message was edited 4 times. Last update was at 2016/09/29 21:50:40


 
   
Made in us
Stalwart Ultramarine Tactical Marine





Are you running the Iron Hands detachment? If not, you should. I'd drop extra armor on everything. They're highly situational and absolutely not worth the points unless maybe on the stormraven. Also, why take combi-gravs on them when you can take full on grav guns or even a cannon or two? Since you're not going to use the venerable as a gun platform, I'd gear it for close combat with a twin linked heavy flamer and maybe another heavy flamer. That way, if you drop the command squad into the thick of things, the dreadnought can clear any potential mobs that may swarm them or smash nearby vehicles. Personally, I prefer the ironclad because you can stick a chainfist on it which makes penetrating vehicles a lot easier, you get an extra attack, and 13/13/10 makes a difference, but that's if you have the model or you/your opponent don't mind proxying. I also think you can scale the stormraven down a tad and take a multi-melta instead of the typhoons and drop hurricane bolters.
   
Made in us
Fresh-Faced New User




 NInjatactiks wrote:
Are you running the Iron Hands detachment? If not, you should. I'd drop extra armor on everything. They're highly situational and absolutely not worth the points unless maybe on the stormraven. Also, why take combi-gravs on them when you can take full on grav guns or even a cannon or two? Since you're not going to use the venerable as a gun platform, I'd gear it for close combat with a twin linked heavy flamer and maybe another heavy flamer. That way, if you drop the command squad into the thick of things, the dreadnought can clear any potential mobs that may swarm them or smash nearby vehicles. Personally, I prefer the ironclad because you can stick a chainfist on it which makes penetrating vehicles a lot easier, you get an extra attack, and 13/13/10 makes a difference, but that's if you have the model or you/your opponent don't mind proxying. I also think you can scale the stormraven down a tad and take a multi-melta instead of the typhoons and drop hurricane bolters.


I'm not totally sure how the detachments work (since there were none last I played) but yeah I was planning on using the Fist of Medusa Detachment from Angels of Death.

Point of the combis was that they could fire rapidfire if they Skies of Fury their way out of the Stormraven.
   
 
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