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Made in gb
Missionary On A Mission






 adamsouza wrote:
Mechanically, they are relentless, fearless, slow and purposeful, and have a 3++ save.


They also have Ignores Cover on **all** their ranged attacks at all times. Sounds good to me.

- - - - - - -
   
Made in us
Pious Palatine




I think they should do more with the (formerly) living saints. Some of the only people to actually have full audience with the Emperor since he was interred in the golden throne, and all but 1 have died in gruesome ways. I think either giving them some sort of impact via AoF or bringing Arabella, who I believe is the only one left, back and giving her Calgar/Abaddon/CM SmashFether level combat stats would be awesome.


 
   
Made in gb
Missionary On A Mission






Praxedes of Ophelia! I think she's still kicking around in the 40k-verse somewhere. Give her Eternal Warrior and a Storm Shield and let her smite the heretics once more.

- - - - - - -
   
Made in us
Loyal Necron Lychguard






South Dakota

Celestine as Lord of War
Living Saint as well as Canoness HQ's
Like space marines, little to no distinction between the units, other than wargear.

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in au
Repentia Mistress





Ah, a space marine thing. *bites tongue*

I suppose I could see that working similar but fluff wise more as a manifestation of concentrated faith.
Mechanically ID see it as a cool bonus unit that appears for a turn and then vanishes the next.
   
Made in us
Pious Palatine




Saint Arabella the Liberator WS7 BS7 S4 T4 W4 A7 I7 LD10 2+3++
Fearless Fear H&R EW Jump Infantry Rage CounterAttack Grenades

Last of the Six: Saint Arabella channels the pain of the loss of her sisters into devastating fury, Saint Arabella's melee attacks(Don't know how to word it but basically her Melee hits and wounds go through like normal but for every successful to wound roll she fires out a heavy flamer that can be placed over friendly models but doesn't wound them)

Beacon of Faith:12in AOF leadership bubble.

AOF Faith Unflinching: This act of faith may only be used at the start your opponents shooting or assault phase, for the duration of the phase Saint Arabella ignores all saving throw modifiers(Including Armor Penetration, 6 on the D Table, Xenophase blade) and may reroll her saving throws.This AoF may only be used a single time regardless of any modifiers.

Weapon: Blade of Mourning, S+3 AP2 Mastercrafted Two-Handed, Also a S6 AP4 Heavy Flamer.

210pts






 
   
Made in gb
Mighty Vampire Count






UK

There is actually no reason all six could not come back for the End times

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Ragin' Ork Dreadnought




Some way to actually resist Psykers would be nice. Across-the-board Admantium Will kind of sucks when you have no Warp Charges to use actually denying the witch.
Maybe we could some kind of Psuedo-warp charge that can only be used for DtW?


Automatically Appended Next Post:
ERJAK wrote:
Saint Arabella the Liberator WS7 BS7 S4 T4 W4 A7 I7 LD10 2+3++
Fearless Fear H&R EW Jump Infantry Rage CounterAttack Grenades

Last of the Six: Saint Arabella channels the pain of the loss of her sisters into devastating fury, Saint Arabella's melee attacks(Don't know how to word it but basically her Melee hits and wounds go through like normal but for every successful to wound roll she fires out a heavy flamer that can be placed over friendly models but doesn't wound them)

Beacon of Faith:12in AOF leadership bubble.

AOF Faith Unflinching: This act of faith may only be used at the start your opponents shooting or assault phase, for the duration of the phase Saint Arabella ignores all saving throw modifiers(Including Armor Penetration, 6 on the D Table, Xenophase blade) and may reroll her saving throws.This AoF may only be used a single time regardless of any modifiers.

Weapon: Blade of Mourning, S+3 AP2 Mastercrafted Two-Handed, Also a S6 AP4 Heavy Flamer.

210pts





Hahaha, that is insanely overpowered. Incredibly, insanely, ridiculously overpowered.
Let's just go down the list:
For 75 more points than Celestine, she has everything Celestine gets except her act of faith. (Then again, the AoF you list here is miles better than Celestines, making her effectively indestructible for a turn.) Her HF is +1 S, she is +1 T, +3 S, AP2, +1 wound, +2 A, and she gets Fear, Fearless, Rage, and Counter-Attack. And AP2. Oh, and a crapton of free template hits in Melee. She could bring some Primarchs to a draw. This is NOT a 210pt character.
Edit: Oh, and EW. Of course.

This message was edited 3 times. Last update was at 2016/11/06 18:48:45


 
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

Unless it said Farseer Arabella, then it would also be psychic mastery 2, 180 pts and considered balanced.

 
   
Made in us
Gore-Soaked Lunatic Witchhunter







Waaaghpower wrote:
Some way to actually resist Psykers would be nice. Across-the-board Admantium Will kind of sucks when you have no Warp Charges to use actually denying the witch.
Maybe we could some kind of Psuedo-warp charge that can only be used for DtW?


Automatically Appended Next Post:
ERJAK wrote:
Saint Arabella the Liberator WS7 BS7 S4 T4 W4 A7 I7 LD10 2+3++
Fearless Fear H&R EW Jump Infantry Rage CounterAttack Grenades

Last of the Six: Saint Arabella channels the pain of the loss of her sisters into devastating fury, Saint Arabella's melee attacks(Don't know how to word it but basically her Melee hits and wounds go through like normal but for every successful to wound roll she fires out a heavy flamer that can be placed over friendly models but doesn't wound them)

Beacon of Faith:12in AOF leadership bubble.

AOF Faith Unflinching: This act of faith may only be used at the start your opponents shooting or assault phase, for the duration of the phase Saint Arabella ignores all saving throw modifiers(Including Armor Penetration, 6 on the D Table, Xenophase blade) and may reroll her saving throws.This AoF may only be used a single time regardless of any modifiers.

Weapon: Blade of Mourning, S+3 AP2 Mastercrafted Two-Handed, Also a S6 AP4 Heavy Flamer.

210pts





Hahaha, that is insanely overpowered. Incredibly, insanely, ridiculously overpowered.
Let's just go down the list:
For 75 more points than Celestine, she has everything Celestine gets except her act of faith. (Then again, the AoF you list here is miles better than Celestines, making her effectively indestructible for a turn.) Her HF is +1 S, she is +1 T, +3 S, AP2, +1 wound, +2 A, and she gets Fear, Fearless, Rage, and Counter-Attack. And AP2. Oh, and a crapton of free template hits in Melee. She could bring some Primarchs to a draw. This is NOT a 210pt character.
Edit: Oh, and EW. Of course.


T4, 4W, and no save interactions beyond the Act? Powerful yes, 'insanely overpowered' maybe. (Also she'd probably tie Angron (the worst Primarch in one-on-one duels), but most Primarchs would be able to batter past her four wounds a lot faster than she could batter past their 6-7.)

(Apologies to Erjak but the free flamer shots are pretty dumb; one stomp attack at -1 on the stomp table is a much, much shorter and less broken implementation of the concept. Drop attacks to 5, the sword to S+1 or S+2, either make the saves 2+/4++ and make the Act '2+ invul for a turn' or write a different Act, and pump the price to 250-275ish and she might work)

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
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Made in us
Ragin' Ork Dreadnought




 AnomanderRake wrote:
Waaaghpower wrote:
Some way to actually resist Psykers would be nice. Across-the-board Admantium Will kind of sucks when you have no Warp Charges to use actually denying the witch.
Maybe we could some kind of Psuedo-warp charge that can only be used for DtW?


Automatically Appended Next Post:
ERJAK wrote:
Saint Arabella the Liberator WS7 BS7 S4 T4 W4 A7 I7 LD10 2+3++
Fearless Fear H&R EW Jump Infantry Rage CounterAttack Grenades

Last of the Six: Saint Arabella channels the pain of the loss of her sisters into devastating fury, Saint Arabella's melee attacks(Don't know how to word it but basically her Melee hits and wounds go through like normal but for every successful to wound roll she fires out a heavy flamer that can be placed over friendly models but doesn't wound them)

Beacon of Faith:12in AOF leadership bubble.

AOF Faith Unflinching: This act of faith may only be used at the start your opponents shooting or assault phase, for the duration of the phase Saint Arabella ignores all saving throw modifiers(Including Armor Penetration, 6 on the D Table, Xenophase blade) and may reroll her saving throws.This AoF may only be used a single time regardless of any modifiers.

Weapon: Blade of Mourning, S+3 AP2 Mastercrafted Two-Handed, Also a S6 AP4 Heavy Flamer.

210pts





Hahaha, that is insanely overpowered. Incredibly, insanely, ridiculously overpowered.
Let's just go down the list:
For 75 more points than Celestine, she has everything Celestine gets except her act of faith. (Then again, the AoF you list here is miles better than Celestines, making her effectively indestructible for a turn.) Her HF is +1 S, she is +1 T, +3 S, AP2, +1 wound, +2 A, and she gets Fear, Fearless, Rage, and Counter-Attack. And AP2. Oh, and a crapton of free template hits in Melee. She could bring some Primarchs to a draw. This is NOT a 210pt character.
Edit: Oh, and EW. Of course.


T4, 4W, and no save interactions beyond the Act? Powerful yes, 'insanely overpowered' maybe. (Also she'd probably tie Angron (the worst Primarch in one-on-one duels), but most Primarchs would be able to batter past her four wounds a lot faster than she could batter past their 6-7.)

(Apologies to Erjak but the free flamer shots are pretty dumb; one stomp attack at -1 on the stomp table is a much, much shorter and less broken implementation of the concept. Drop attacks to 5, the sword to S+1 or S+2, either make the saves 2+/4++ and make the Act '2+ invul for a turn' or write a different Act, and pump the price to 250-275ish and she might work)


I didn't say tie, I said bring them to a draw. As in, they'd both stand around doing nothing except hitting each other until the game ended. (You missed the other thing with the Act: No save interactions INCLUDING AP, and you get rerolls. You can throw her up against a Reaver Battle Titan with a D-fist, or get her locked with any of the most powerful Deathstars in the game, and she wouldn't take a scratch. 2++ rerollable, and the few sources that might get past that are also ignored.)
It's worth mentioning that T4, 4W, EW 2+3++ is what's given to almost all of the 'Unkillable hero' level models in the game. You can get T5 if you take a build-a-bear Chapter Master, but that's about it. Logan Grimnar? T4, 4W, Ew, 2+4++. (He also doesn't deal nearly this much damage in combat, moves much more slowly, and costs more points.) Marneus Calgar? 2+4++, Ew, 2+4++ (He can at least compete, damage-wise, but is still slow, ungainly, and costs more.)

Heck, just for fun, let's compare a build-a-bear Chapter Master. We can get a very similar build to our saint here by giving him the Armor Indominus (Not as good as 2++ Rerollable Unmodifiable, but still a 2++,) the Burning Blade (It lacks the Flamer and can hurt the weilder, but offers the same stats in Melee) and the Shield Eternal, with a Jump Pack. That costs 310 points, and while he does get an Orbital Bombardment (Which is nice,) he has zero shooting, no free extra damage in Melee, lower WS, BS, A, and I, and no version of Chapter Tactics is ever going to be as good as Fearless, Fear, Rage, and Counter Attack.

9 Ws7 S7 I7 AP2 attacks on the charge will kill anything except the most powerful tanks in the game. (Or literal tanks with AV14.) Especially since she rerolls a to-hit roll every turn, just for fun. She'll kill entire 30-boy Ork Hordes in a single round. If this character existed, people would take detachments of Sisters of Battle just to take her as a LoW. (Even if the rest of your SoB army sat on the side of the board and collected dust, she'd be worth the 200-ish point model tax you're paying to get her.)

The only thing that might balance her is if she was a Monstrous Creature. At least then she couldn't also get access to a retinue to ensure even massed fire couldn't kill her. (Even then, several other things would need toned down, but it'd be a good start.)
   
Made in us
Pious Palatine




That was the point, it was supposed to be a fun 'ha ha wouldn't it be funny if sisters got a crazy broken character!' thing.thank you for your attempts to kill it you boring people you.

I still had fun with it.


 
   
Made in us
Gore-Soaked Lunatic Witchhunter







The base state I checked (five Attacks with AP2, a Strength of at least 6, and WS higher than 3) takes around six combat rounds to drop her (most of them are at least a bit better than that). You have to get into melee in the first half of the game but if you do they'd probably be able to finish before the game ended. Last I checked the current Codex the Act is a 1/game thing, she doesn't get it every turn.

I don't know if you read past the first line of my post but you may note that I recommended neutering or dropping the flamer rules, backing off on the melee beatstickery and the save, and increasing the cost significantly, I'm not disagreeing with you on any particular here.

On the subject of MCs/model size I think S/T4 MCs (along the lines of 3e Daemonhosts) wouldn't be a bad way to represent Living Saints, but we need GW to remember they're basically human and not try and give us a foot-tall model covered in parchment tentacles.


Automatically Appended Next Post:
ERJAK wrote:
That was the point, it was supposed to be a fun 'ha ha wouldn't it be funny if sisters got a crazy broken character!' thing.thank you for your attempts to kill it you boring people you.

I still had fun with it.


Hey, I thought "one Stomp attack at -1 on the table" was an interesting idea that came out of trying to doctor it.

This message was edited 1 time. Last update was at 2016/11/07 04:45:49


Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
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Made in us
Pious Palatine




 AnomanderRake wrote:
The base state I checked (five Attacks with AP2, a Strength of at least 6, and WS higher than 3) takes around six combat rounds to drop her (most of them are at least a bit better than that). You have to get into melee in the first half of the game but if you do they'd probably be able to finish before the game ended. Last I checked the current Codex the Act is a 1/game thing, she doesn't get it every turn.

I don't know if you read past the first line of my post but you may note that I recommended neutering or dropping the flamer rules, backing off on the melee beatstickery and the save, and increasing the cost significantly, I'm not disagreeing with you on any particular here.

On the subject of MCs/model size I think S/T4 MCs (along the lines of 3e Daemonhosts) wouldn't be a bad way to represent Living Saints, but we need GW to remember they're basically human and not try and give us a foot-tall model covered in parchment tentacles.


Automatically Appended Next Post:
ERJAK wrote:
That was the point, it was supposed to be a fun 'ha ha wouldn't it be funny if sisters got a crazy broken character!' thing.thank you for your attempts to kill it you boring people you.

I still had fun with it.


Hey, I thought "one Stomp attack at -1 on the table" was an interesting idea that came out of trying to doctor it.


That would be a stupid thing to have. The only reason anyone cares about the stomp table at all is because of the six. OOOH I get a 1/3 chance to do nothing and a 2/3 chance to do effectively nothing. Honestly I'd want the model to cost LESS points if it got that. If you want to make a serious character in line with the sisters codex then fine:

BS5 WS4 S3 T3 W3 A3 I4 LD 10 2+4++ Warlord Trait: Executioner of Heretics. Fearless EW. AoF gives her Stealth. Wargear: Grenades Bolt pistol Powersword. Named Character so no upgrades..

185pts.
There, look upon your creation and weep.


 
   
Made in us
Ragin' Ork Dreadnought




ERJAK wrote:
That was the point, it was supposed to be a fun 'ha ha wouldn't it be funny if sisters got a crazy broken character!' thing.thank you for your attempts to kill it you boring people you.

I still had fun with it.

In that case, this is one of those instances where the parody was so close to reality that it's hard to tell. I have seen a lot of oblivious people try and pass off house rules as broken as yours and call them 'Legit' and 'Balanced'. If you're going to make a crazy broken character, you kind of have to be obvious about it or it'll be mistaken for the real deal.
(Also, if you want a serious living saint in line with the Sisters codex, well... They kind of already have one. Celestine. She's pretty good.)
   
Made in us
Gore-Soaked Lunatic Witchhunter







ERJAK wrote:
 AnomanderRake wrote:
The base state I checked (five Attacks with AP2, a Strength of at least 6, and WS higher than 3) takes around six combat rounds to drop her (most of them are at least a bit better than that). You have to get into melee in the first half of the game but if you do they'd probably be able to finish before the game ended. Last I checked the current Codex the Act is a 1/game thing, she doesn't get it every turn.

I don't know if you read past the first line of my post but you may note that I recommended neutering or dropping the flamer rules, backing off on the melee beatstickery and the save, and increasing the cost significantly, I'm not disagreeing with you on any particular here.

On the subject of MCs/model size I think S/T4 MCs (along the lines of 3e Daemonhosts) wouldn't be a bad way to represent Living Saints, but we need GW to remember they're basically human and not try and give us a foot-tall model covered in parchment tentacles.


Automatically Appended Next Post:
ERJAK wrote:
That was the point, it was supposed to be a fun 'ha ha wouldn't it be funny if sisters got a crazy broken character!' thing.thank you for your attempts to kill it you boring people you.

I still had fun with it.


Hey, I thought "one Stomp attack at -1 on the table" was an interesting idea that came out of trying to doctor it.


That would be a stupid thing to have. The only reason anyone cares about the stomp table at all is because of the six. OOOH I get a 1/3 chance to do nothing and a 2/3 chance to do effectively nothing. Honestly I'd want the model to cost LESS points if it got that. If you want to make a serious character in line with the sisters codex then fine:

BS5 WS4 S3 T3 W3 A3 I4 LD 10 2+4++ Warlord Trait: Executioner of Heretics. Fearless EW. AoF gives her Stealth. Wargear: Grenades Bolt pistol Powersword. Named Character so no upgrades..

185pts.
There, look upon your creation and weep.


...I'm sorry, have I fallen asleep through another two editions of power creep? Free S6/AP4 hits/free penetrating hits on vehicles are now terrible because they aren't 'RFP everything under a small blast template'? Why'd you give the model the free flamer shots if S6/AP4 is "effectively nothing"?

Balanced Game: Noun. A game in which all options and choices are worth using.
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Made in us
Pious Palatine




1. I know about Saint Celestine, I love her dearly but she dies to a wet fart and her only retinue option in the codex is okay but ultimately not worth losing out on a dominion slot.

2. Because it fails on a 1 or a 2. Why not just give her 1 additional S6 ap 4 hit and call it a day, the most hits you'll ever get are 3-4 anyway and I'd rather have 1 guaranteed hit than to have to increase a character's point cost to fail 1/3rd of the time.

The idea behind the templates was totally just thematic, 'oh she swings her sword so hard that she tears a massive crater in a line along the ground!' It's obviously not a mechanic you can give a character without making it like S2 but it was a fun image.

This message was edited 1 time. Last update was at 2016/11/07 17:53:13



 
   
Made in us
Gore-Soaked Lunatic Witchhunter







ERJAK wrote:
1. I know about Saint Celestine, I love her dearly but she dies to a wet fart and her only retinue option in the codex is okay but ultimately not worth losing out on a dominion slot.

2. Because it fails on a 1 or a 2. Why not just give her 1 additional S6 ap 4 hit and call it a day, the most hits you'll ever get are 3-4 anyway and I'd rather have 1 guaranteed hit than to have to increase a character's point cost to fail 1/3rd of the time.

The idea behind the templates was totally just thematic, 'oh she swings her sword so hard that she tears a massive crater in a line along the ground!' It's obviously not a mechanic you can give a character without making it like S2 but it was a fun image.


...You know all melee attacks fail on a 1 or a 2, right?

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
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Made in us
Decrepit Dakkanaut






SoCal, USA!

I think we should want Sisters of Silence in the SoB Codex, assuming that Sisters of Battle ever get a Codex.

According to Taco Bell:
No other Sisters of Silence have been worked on yet. They wanted to see how popular the first set were.


Not a great portent for the boob armor crowd.

   
Made in us
Pious Palatine






...You know all melee attacks fail on a 1 or a 2, right?

Kharn.

Moving on, sisters of silence being rolled into the codex would be really awesome fore the army but I don't think the people who really enjoy the fluff would like it as much. I don't know much about SoS fluffwise but I think that'd be a hard sell.


 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

The key observation is that female models are a hard sell no matter what. GW didn't even have enough faith in their new SoS to make boxes of the alternate gear / units that have been shown to date, whereas Custodes are getting a special Dread and special vehicles from FW. If SoS dont' sell, what does that say about a SoB relaunch?

   
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Sybarite Swinging an Agonizer





Leavenworth, KS

I'd like to see them be more than just female Black Templars.

"Death is my meat, terror my wine." - Unknown Dark Eldar Archon 
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

SoS seem pretty specialist to me. I don't see them having a codex worth of variants, dreadnaughts, special vehicles, etc.

I would like to see them in the Adepta Sororitas codex, as an elite choice. Sororitas may have been a 30K thing, but I could see them training Pariahs in the Adepta Sororitas in the 40K timeline.

   
Made in us
Pious Palatine




 JohnHwangDD wrote:
The key observation is that female models are a hard sell no matter what. GW didn't even have enough faith in their new SoS to make boxes of the alternate gear / units that have been shown to date, whereas Custodes are getting a special Dread and special vehicles from FW. If SoS dont' sell, what does that say about a SoB relaunch?


To make a counter-point, SoS have radically outsold custodes for 40k players because Custodes are useful but not amazing, whereas SoS are insanely strong, almost mandatory in imperial lists.

Secondly, GW isn't making either custodes or SoS and they really aren't a big part of 40k. FW was always going to make a custodes army for 30k. Comments from FW have suggested that they weren't sure about SoS and wanted to see how the prospero ones did before they committed to the full army. Since the sisters have been very well recieved, they said they planned to offer a full 30k force(a small one but still).

Finally, is it hard to sell female miniatures? From what I understand Lilith, Denegrah, Sorcha, The female infinity models, the female malifaux models, and the female guildball models have all sold quite well.


 
   
Made in us
Dakka Veteran





ERJAK wrote:

To make a counter-point, SoS have radically outsold custodes for 40k players because Custodes are useful but not amazing, whereas SoS are insanely strong, almost mandatory in imperial lists.

Secondly, GW isn't making either custodes or SoS and they really aren't a big part of 40k. FW was always going to make a custodes army for 30k. Comments from FW have suggested that they weren't sure about SoS and wanted to see how the prospero ones did before they committed to the full army. Since the sisters have been very well recieved, they said they planned to offer a full 30k force(a small one but still).

Finally, is it hard to sell female miniatures? From what I understand Lilith, Denegrah, Sorcha, The female infinity models, the female malifaux models, and the female guildball models have all sold quite well.


The most impressive thing about SoS for me has been just how insanely useful they are. Even paired up with SoB. In my local meta, I've been forced to run sisters in rhinos just to get them across the board alive. With SoS I can literally take a blob of them and they live for 3-4 turns just marching and shooting. People are actually SCARED of the sisters just due to one unit of 10 girls

Sisters and Wolves 4000
~4000 points of Skaven
~2000 Kaptain Gitklaw's Grots
~2400 Kharadron Overlords
4x Imperial Knights
 
   
Made in us
Gore-Soaked Lunatic Witchhunter







ERJAK wrote:
...Finally, is it hard to sell female miniatures? From what I understand Lilith, Denegrah, Sorcha, The female infinity models, the female malifaux models, and the female guildball models have all sold quite well.


It doesn't hurt that Deneghra was two of the three strongest warcasters in MkII (the third was Haley, who hasn't been a slouch selling models herself).


Automatically Appended Next Post:
 adamsouza wrote:
SoS seem pretty specialist to me. I don't see them having a codex worth of variants, dreadnaughts, special vehicles, etc.

I would like to see them in the Adepta Sororitas codex, as an elite choice. Sororitas may have been a 30K thing, but I could see them training Pariahs in the Adepta Sororitas in the 40K timeline.


They should make variants, dreadnaughts, special vehicles, et cetera. The models are fantastic.

(In the 40k timeline the Sisters of Silence fly the Black Ships around collecting psykers to bring back to Terra and train up/feed to the Emperor; they're definitely still around, even if we haven't seen them on the battlefield. If they were going to be anywhere an Ordo Hereticus/Battle Sisters setting is definitely the place to put them.)

This message was edited 1 time. Last update was at 2016/11/08 04:05:31


Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Pious Palatine




 AnomanderRake wrote:
ERJAK wrote:
...Finally, is it hard to sell female miniatures? From what I understand Lilith, Denegrah, Sorcha, The female infinity models, the female malifaux models, and the female guildball models have all sold quite well.


It doesn't hurt that Deneghra was two of the three strongest warcasters in MkII (the third was Haley, who hasn't been a slouch selling models herself).



This sort of reinforces the point, rules trump gender, always.


 
   
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Missionary On A Mission






 JohnHwangDD wrote:
The key observation is that female models are a hard sell no matter what.


It's an even harder sell when you're not producing them.

As other people have pointed out, female models aren't necessarily harder to shift than male ones as long as the rules back them up - the old female Shadowseer was a must-have for anyone who wanted to run Harlequins, which a fair few Eldar players did, but the new male one is unlikely to sell quite as well because it's part of a trash supplement and including one as an Ally comes with a ridiculous tax.

Sisters aren't selling right now for similar reasons. The Codex has been Crud-Warded and is therefore garbage, which deters new players from picking up the army, while most people who play Sisters already have a full army and are unlikely to buy any more models unless they produce some variants. I know I'm not going to buy the same "Sister with Meltagun" another four or six times to bring my army up to 1850pts.

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Made in us
Pious Palatine




 BBAP wrote:
 JohnHwangDD wrote:
The key observation is that female models are a hard sell no matter what.


It's an even harder sell when you're not producing them.

As other people have pointed out, female models aren't necessarily harder to shift than male ones as long as the rules back them up - the old female Shadowseer was a must-have for anyone who wanted to run Harlequins, which a fair few Eldar players did, but the new male one is unlikely to sell quite as well because it's part of a trash supplement and including one as an Ally comes with a ridiculous tax.

Sisters aren't selling right now for similar reasons. The Codex has been Crud-Warded and is therefore garbage, which deters new players from picking up the army, while most people who play Sisters already have a full army and are unlikely to buy any more models unless they produce some variants. I know I'm not going to buy the same "Sister with Meltagun" another four or six times to bring my army up to 1850pts.


Compound that with the fact that sisters models are priced horrifically and have a terrible number of poses/options available at retail, and are direct only so no discounts. Most Sisters models are priced like character clampacks, a basic troops squad with 1 useful weapon option(meltagun) is 2x the price of a tac marine box, a 10 girl squad of seraphim is 140$, which again is close to double the space marine equivalent. Only the new Genestealer 5man boxes are close to that bad and at least those models are awesome with TONS of bits and you can get 15-25% off from most FLGS or online retailers.


 
   
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Mighty Vampire Count






UK

terry wrote:
So its offical, there is going to be a codex for the imperial agents and a suplement for the traitor legions.

And the source is the warhammer community website: http://www.warhammer-community.com/2016/11/19/this-december-all-is-dust-and-loads-of-new-books/



 dan2026 wrote:
TRAITOR LEGIONS 'Nine is the magic number this month, as within this 136-page softback supplement to Codex Space Marines are army special rules, exclusive Detachments, Warlord Traits, Tactical Objectives and Chaos Artefacts for each of the Traitor Legions - the nine legions who followed their Primarchs into treachery and heresy as they turned from the Emperor's light. (avail 10 Dec)

IMPERIAL AGENTS Loyal sons and daughters of the Imperium take heart, as whilst the Ruinous Powers may seek to be in ascendance as the year wanes, the God-Emperor's most righteous agents stalk the stars ready to enact his will.
Codex: Imperial Agents contains nine subfactions of the Imperial war-machine, from agents of the Inquisition to Wyrdvane Psykers of the Adeptus Astra Telepathica to reinforce your armies of the Imperium. After all, Deathwatch Kill Teams and Imperial Assassins are just as likely to be found working alongside regiments of the Astra MIlitarum or Space Marine strike forces as they are working by themselves, giving the Armies of the Imperium increased tactical choice and scope to conquer any foe.
Within this volume you'll find background and rules for using nine smaller factions alongside your existing armies of the Imperium, from the Grey Knight Terminator squads to the BATTLE SISTERS OF THE ADEPTA SORORITAS.



I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
 
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