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![[Post New]](/s/i/i.gif) 2016/11/19 23:36:09
Subject: Upcoming Imperial Agents Supplement
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Dakka Veteran
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For discussion of the upcoming Traitor Legions supplement, see here:
http://www.dakkadakka.com/dakkaforum/posts/list/705017.page
So its offical, there is going to be a codex for the imperial agents and a suplement for the traitor legions.
And the source is the warhammer community website: http://www.warhammer-community.com/2016/11/19/this-december-all-is-dust-and-loads-of-new-books/

dan2026 wrote:TRAITOR LEGIONS 'Nine is the magic number this month, as within this 136-page softback supplement to Codex Space Marines are army special rules, exclusive Detachments, Warlord Traits, Tactical Objectives and Chaos Artefacts for each of the Traitor Legions - the nine legions who followed their Primarchs into treachery and heresy as they turned from the Emperor's light. (avail 10 Dec)
IMPERIAL AGENTS Loyal sons and daughters of the Imperium take heart, as whilst the Ruinous Powers may seek to be in ascendance as the year wanes, the God-Emperor's most righteous agents stalk the stars ready to enact his will.
Codex: Imperial Agents contains nine subfactions of the Imperial war-machine, from agents of the Inquisition to Wyrdvane Psykers of the Adeptus Astra Telepathica to reinforce your armies of the Imperium. After all, Deathwatch Kill Teams and Imperial Assassins are just as likely to be found working alongside regiments of the Astra MIlitarum or Space Marine strike forces as they are working by themselves, giving the Armies of the Imperium increased tactical choice and scope to conquer any foe.
Within this volume you'll find background and rules for using nine smaller factions alongside your existing armies of the Imperium, from the Grey Knight Terminator squads to the BATTLE SISTERS OF THE ADEPTA SORORITAS.
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This message was edited 8 times. Last update was at 2016/12/14 04:20:52
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![[Post New]](/s/i/i.gif) 2016/11/19 23:38:06
Subject: GW: codex imperial agents and a suplement for the traitor legions
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Longtime Dakkanaut
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GW making all the right moves lately.
What is this new feeling I feel?
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![[Post New]](/s/i/i.gif) 2016/11/19 23:41:00
Subject: GW: codex imperial agents and a suplement for the traitor legions
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Longtime Dakkanaut
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Oh my. When BoLS was reporting this rumor earlier I laughed it off, but this is a real surprise.
Wow... Sisters... not squatted... but relegated to a portion of a book? I'm not sure how I feel about that... but it does make sense. Hell, I wish they rolled in my Grey Knights as that Codex is pretty damn lean with decent units, and could've easily shared this book too.
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11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted) |
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![[Post New]](/s/i/i.gif) 2016/11/19 23:43:31
Subject: GW: codex imperial agents and a suplement for the traitor legions
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Longtime Dakkanaut
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TRAITOR LEGIONS 'Nine is the magic number this month, as within this 136-page softback supplement to Codex Space Marines are army special rules, exclusive Detachments, Warlord Traits, Tactical Objectives and Chaos Artefacts for each of the Traitor Legions - the nine legions who followed their Primarchs into treachery and heresy as they turned from the Emperor's light. (avail 10 Dec)
IMPERIAL AGENTS Loyal sons and daughters of the Imperium take heart, as whilst the Ruinous Powers may seek to be in ascendance as the year wanes, the God-Emperor's most righteous agents stalk the stars ready to enact his will.
Codex: Imperial Agents contains nine subfactions of the Imperial war-machine, from agents of the Inquisition to Wyrdvane Psykers of the Adeptus Astra Telepathica to reinforce your armies of the Imperium. After all, Deathwatch Kill Teams and Imperial Assassins are just as likely to be found working alongside regiments of the Astra MIlitarum or Space Marine strike forces as they are working by themselves, giving the Armies of the Imperium increased tactical choice and scope to conquer any foe.
Within this volume you'll find background and rules for using nine smaller factions alongside your existing armies of the Imperium, from the Grey Knight Terminator squads to the BATTLE SISTERS OF THE ADEPTA SORORITAS.
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![[Post New]](/s/i/i.gif) 2016/11/19 23:43:37
Subject: GW: codex imperial agents and a suplement for the traitor legions
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Longtime Dakkanaut
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This marries up with the rumour of the plastic Cannoness in December. I can see this being a redo of the Witch Hunters dex, with the Sisters being the primary faction with backup from some smaller factions. Finally...
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![[Post New]](/s/i/i.gif) 2016/11/19 23:44:18
Subject: GW: codex imperial agents and a suplement for the traitor legions
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Fully-charged Electropriest
UK
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So will we get new rules or are they just combining the Assassins, Inquisition and Sisters books into one book and throwing in Custodes and Silent Sisters to make a jumbled mess?
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![[Post New]](/s/i/i.gif) 2016/11/19 23:46:54
Subject: GW: codex imperial agents and a suplement for the traitor legions
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Dakka Veteran
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I just hope that you can still play each subfaction on its own
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![[Post New]](/s/i/i.gif) 2016/11/19 23:47:06
Subject: GW: codex imperial agents and a suplement for the traitor legions
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Longtime Dakkanaut
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Loopstah wrote:So will we get new rules or are they just combining the Assassins, Inquisition and Sisters books into one book and throwing in Custodes and Silent Sisters to make a jumbled mess?
Considering this was only announced like 15 minutes ago, there's no answer yet. I imagine because it's got other factions mentioned, that it will be a rewrite.
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![[Post New]](/s/i/i.gif) 2016/11/19 23:48:39
Subject: GW: codex imperial agents and a suplement for the traitor legions
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Longtime Dakkanaut
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Oh my... Grey Knights are included? WOAH
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11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted) |
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![[Post New]](/s/i/i.gif) 2016/11/20 00:00:57
Subject: GW: codex imperial agents and a suplement for the traitor legions
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Dakka Veteran
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Loopstah wrote:So will we get new rules or are they just combining the Assassins, Inquisition and Sisters books into one book and throwing in Custodes and Silent Sisters to make a jumbled mess?
Lets hope the assassins see a revision. Outside of the culexus, the other 3 assassins desperately need buffs.
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![[Post New]](/s/i/i.gif) 2016/11/20 00:02:52
Subject: GW: codex imperial agents and a suplement for the traitor legions
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Regular Dakkanaut
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Shows how much I know about literally anything.
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![[Post New]](/s/i/i.gif) 2016/11/20 00:05:12
Subject: GW: codex imperial agents and a suplement for the traitor legions
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Longtime Dakkanaut
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I'm curious how will this actually work, because as of now, any Imperial faction could just pretty much just add a formation (cough, Psykana Division, cough), a single unit (assassins) or just allied detachment (Inquisition).
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![[Post New]](/s/i/i.gif) 2016/11/20 00:22:16
Subject: GW: codex imperial agents and a suplement for the traitor legions
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Automated Rubric Marine of Tzeentch
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I don't understand the Imperial Agents part. With the Armies of the Imperium in the allies section, every Imperial unit can be played just fine with every other Imperial unit. Is this just making it easier to include single units from another codex, like letting them be part of a CAD? What are we looking forward to here?
Maybe this is providing a rules update to all the odds and ends of the Imperium, but then referencing Deathwatch wouldn't make any sense because they just had a release. I don't understand...
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![[Post New]](/s/i/i.gif) 2016/11/20 00:26:24
Subject: GW: codex imperial agents and a suplement for the traitor legions
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Longtime Dakkanaut
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Quarterdime wrote:I don't understand the Imperial Agents part. With the Armies of the Imperium in the allies section, every Imperial unit can be played just fine with every other Imperial unit. Is this just making it easier to include single units from another codex, like letting them be part of a CAD? What are we looking forward to here?
Maybe this is providing a rules update to all the odds and ends of the Imperium, but then referencing Deathwatch wouldn't make any sense because they just had a release. I don't understand...
If they did it would create some fun flexibility in armies that could stand to bolster each-other. Adding Dreadknights, to Exorcists, etc... might create one army book that legitimately has good choices in every slot.
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11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted) |
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![[Post New]](/s/i/i.gif) 2016/11/20 00:51:32
Subject: GW: codex imperial agents and a suplement for the traitor legions
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Regular Dakkanaut
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Quarterdime wrote:
Maybe this is providing a rules update to all the odds and ends of the Imperium, but then referencing Deathwatch wouldn't make any sense because they just had a release. I don't understand...
Maybe the Deathwatch FAQ was so substantial, they just wanted a do over. They have taken a pretty long time on it. I would hope at the very least that whatever ends up being in the FAQ makes it into this book.
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![[Post New]](/s/i/i.gif) 2016/11/20 01:13:12
Subject: Re:GW: codex imperial agents and a suplement for the traitor legions
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Rampaging Khorne Dreadnought
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I didn't want to believe it...but....now...
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![[Post New]](/s/i/i.gif) 2016/11/20 01:25:30
Subject: Re:GW: codex imperial agents and a suplement for the traitor legions
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Ork-Hunting Inquisitorial Xenokiller
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This reminds me so much of this:
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![[Post New]](/s/i/i.gif) 2016/11/20 01:28:30
Subject: GW: codex imperial agents and a suplement for the traitor legions
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Finally. FINALLY. It has been a long and dark decade in the wilderness. Over 9 years since the Great Betrayal that saw the Legions rendered down to nothing but a paint job. We have spent an untold amount of days listening to the laughter of thirsty morons, with their cries of "counts as" and "the Legions are all broken up and shouldn't have rules" as they lap up the endless attention the Loyalists get, not just in rules but in miniature releases as well. We still don't have plastic Oblits. We still don't have plastic heavy weapons. Most of our HQ's are resin. When they last gave us vehicles we got Dinobots and Hellturkeys. And as much as I like the kit, our basic infantry haven't really been updated in over 10 years (meanwhile the Blood Angels get their own special Tac Squad, even though they don't differ from regular Tac Squads, and all the loyalists got conversion kits on top of their special squads). But no more! After such a long time listening to people tell us why we couldn't have what Forge World clearly proved what could be done with Legion rules, the time has time come. Come for what, you ask? VINDICATION! Rue this day, all'a y'all who said Traitor Legions shouldn't get rules. Rue it hard!
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This message was edited 2 times. Last update was at 2016/11/20 01:30:49
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![[Post New]](/s/i/i.gif) 2016/11/20 01:29:06
Subject: Re:GW: codex imperial agents and a suplement for the traitor legions
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Ancient Chaos Terminator
Surfing the Tervigon Wave...on a baby.
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Yes. Very much so.
It's not squatting or relegating. It's returning to 2nd and 3rd ed roots.
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Now only a CSM player. |
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![[Post New]](/s/i/i.gif) 2016/11/20 01:31:21
Subject: GW: codex imperial agents and a suplement for the traitor legions
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Furious Fire Dragon
A forest
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H.B.M.C. wrote:Finally. FINALLY.
It has been a long and dark decade in the wilderness. Over 9 years since the Great Betrayal that saw the Legions rendered down to nothing but a paint job. We have spent an untold amount of days listening to the laughter of thirsty morons, with their cries of "counts as" and "the Legions are all broken up and shouldn't have rules" as they lap up the endless attention the Loyalists get, not just in rules but in miniature releases as well.
We still don't have plastic Oblits. We still don't have plastic heavy weapons. Most of our HQ's are resin. When they last gave us vehicles we got Dinobots and Hellturkeys. And as much as I like the kit, our basic infantry haven't really been updated in over 10 years (meanwhile the Blood Angels get their own special Tac Squad, even though they don't differ from regular Tac Squads, and all the loyalists got conversion kits on top of their special squads).
But no more! After such a long time listening to people tell us why we couldn't have what Forge World clearly proved what could be done with Legion rules, the time has time come.
Come for what, you ask?
VINDICATION!
Rue this day, all'a y'all who said Traitor Legions shouldn't get rules. Rue it hard!
While this is great, now chaos have yet another book needed to play
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![[Post New]](/s/i/i.gif) 2016/11/20 01:50:06
Subject: GW: codex imperial agents and a suplement for the traitor legions
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Ancient Chaos Terminator
Surfing the Tervigon Wave...on a baby.
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Depends on how the 9 Detachments/Traits/Etc are styled.
I personally loathe Traitor's Hate. It's no benefit to my 40k Death Guard whatsoever - the formations are all bloated with things I'm not likely to take or just don't fit into the Death Guard fluff (bikes or raptors? Really?). I'll use it for my generic 30k Death Guard if I decide to use them as generic CSM but....yeah, didn't impress me too much.
Now hopefully there's a nice solid detachment that will give me some love for sticking to my lore, not going 'ZOMG DINOBOTS' which make no sense in a Death Guard force based by the fluff and not deciding I needed Hellturkeys or Bikespam in an infantry based force.
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Now only a CSM player. |
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![[Post New]](/s/i/i.gif) 2016/11/20 01:51:22
Subject: GW: codex imperial agents and a suplement for the traitor legions
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Ancient Venerable Black Templar Dreadnought
Where ever the Emperor needs his eyes
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TheLumberJack wrote: H.B.M.C. wrote:Finally. FINALLY.
It has been a long and dark decade in the wilderness. Over 9 years since the Great Betrayal that saw the Legions rendered down to nothing but a paint job. We have spent an untold amount of days listening to the laughter of thirsty morons, with their cries of "counts as" and "the Legions are all broken up and shouldn't have rules" as they lap up the endless attention the Loyalists get, not just in rules but in miniature releases as well.
We still don't have plastic Oblits. We still don't have plastic heavy weapons. Most of our HQ's are resin. When they last gave us vehicles we got Dinobots and Hellturkeys. And as much as I like the kit, our basic infantry haven't really been updated in over 10 years (meanwhile the Blood Angels get their own special Tac Squad, even though they don't differ from regular Tac Squads, and all the loyalists got conversion kits on top of their special squads).
But no more! After such a long time listening to people tell us why we couldn't have what Forge World clearly proved what could be done with Legion rules, the time has time come.
Come for what, you ask?
VINDICATION!
Rue this day, all'a y'all who said Traitor Legions shouldn't get rules. Rue it hard!
While this is great, now chaos have yet another book needed to play
True, but atleast the Legions have returned.
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![[Post New]](/s/i/i.gif) 2016/11/20 01:58:22
Subject: Re:GW: codex imperial agents and a suplement for the traitor legions
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Pious Palatine
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DarkStarSabre wrote:
Yes. Very much so.
It's not squatting or relegating. It's returning to 2nd and 3rd ed roots.
Those things are not mutually exclusive.
This kinda sucks.
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![[Post New]](/s/i/i.gif) 2016/11/20 02:07:09
Subject: GW: codex imperial agents and a suplement for the traitor legions
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Been Around the Block
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So many questions......Is the Thousand stuff that will be in Wrath of Magnus be in this? If so, what about the new units, will they be in this? would we have to use the same powers from the old CSM dex, will we get new ones? will the TH powers be put in traitor legions?
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![[Post New]](/s/i/i.gif) 2016/11/20 02:13:24
Subject: GW: codex imperial agents and a suplement for the traitor legions
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Furious Fire Dragon
A forest
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pepsuber wrote:So many questions......Is the Thousand stuff that will be in Wrath of Magnus be in this? If so, what about the new units, will they be in this? would we have to use the same powers from the old CSM dex, will we get new ones? will the TH powers be put in traitor legions?
I would assume so and hope so
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![[Post New]](/s/i/i.gif) 2016/11/20 02:13:42
Subject: GW: codex imperial agents and a suplement for the traitor legions
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Nasty Nob on a Boar
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I am all on board. Things are being re-energized and looking good.
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No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
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![[Post New]](/s/i/i.gif) 2016/11/20 02:13:51
Subject: GW: codex imperial agents and a suplement for the traitor legions
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Been Around the Block
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In our haste to get our hands on these new book, lets just remember that GW has only delivered on 1 of 7 supplements (Deamonkin)in the last 3 years. Lets not get ahead of ourselves.
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![[Post New]](/s/i/i.gif) 2016/11/20 02:17:27
Subject: Re:GW: codex imperial agents and a suplement for the traitor legions
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Orc Bully with a Peg Leg
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It will be mine. Oh yes, it will be mine.
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This message was edited 1 time. Last update was at 2016/11/20 02:18:20
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![[Post New]](/s/i/i.gif) 2016/11/20 02:17:30
Subject: GW: codex imperial agents and a suplement for the traitor legions
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Lieutenant General
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heybiff wrote:In our haste to get our hands on these new book, lets just remember that GW has only delivered on 1 of 7 supplements (Deamonkin)in the last 3 years. Lets not get ahead of ourselves.
Khorne Daemonkin is a full codex. It is not a supplement like Black Legion and Crimson Slaughter.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2016/11/20 02:24:46
Subject: GW: codex imperial agents and a suplement for the traitor legions
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Member of a Lodge? I Can't Say
'Murica! (again)
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I think you all, & myself, will be quite content to rock some CSM again next month .
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co-host weekly wargaming podcast Combat Phase
on iTunes or www.combatphase.com
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