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Made in se
Longtime Dakkanaut





So, This is just out of curiosity, What would the Tau players out there use to take out a Knight? (Not a big problem for me since we only use super heavies/gargantuans if both players agree to it)

Personaly I got my Stormsurge! I like it, But even though it takes out Baneblades and Fellblades left and right, It has never managed to kill a Knight, of the Imperial or Renegade or Daemon variety.. xD I always get super bad luck and his shield blocks it all or I miss.. xD

So I started wondering, What is other people facing Knights and titans and super heavies with? Do you usre your trusty Stormsurge? Or mayhaps Fusion Blaster armed deep striking Crisis Suits? Or something else?
   
Made in us
Fresh-Faced Inquisitorial Acolyte




United States

/MSU firewarriors armed with haywire grenades/ (sarcasm)
   
Made in us
Librarian with Freaky Familiar






Rip tides, what else? you can only take so many hits and since they can fire and jet pack, they are just going to keep forceing you to get closer, then hit you from 2 sides.

To many unpainted models to count. 
   
Made in gb
Water-Caste Negotiator





Celestial Realm

Riptide would be my first choice, but a Hammerhead (with Rail Gun) can inflict damage quite easily as well on them (at least, they did when I was using it. Not sure what other people's experience with it are)

"Good men mean well, we just don’t always end up doing well." 
   
Made in us
Decrepit Dakkanaut





Hyperspace

Fusion Suits, Stormsurge, or in casual games Hammerhead railguns.



Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in us
Librarian with Freaky Familiar






Thing about tau to remember is as well, especially vs a knight, they dont necessarily need big guns to pen it with. They have a much better chance of glancing it off the table in turn one.

Saw that happen twice at a store i got to, dude was running 2 knights and some deep strike units, both games he got tabled turn one from getting glanced off the table.

To many unpainted models to count. 
   
Made in us
Khorne Rhino Driver with Destroyer






The gimmick is to attack it from more than one side. Stormsurges are great but the player with the knight will likely place the shield in that direction. So if you can get a tank/Riptide/Fusion CS squad fire from a different direction, you should be OK.

5500 points
6000 points 
   
Made in us
Omnipotent Necron Overlord






Retaliation cadre has a host of really good options against knights. The key to killing knights is attacking it from both sides. So multiple small deep strike units are really effective against it. Str7 is fine for this and tau have it in abundance without even tailoring a list. If you have fusions - even better.

I run this almost every game now when I play tau.
Retaliation cadre

Commander - penchip - 2 rocket pods - irridium
3x Missile sides with smart missiles(plasma would work good too depending on your meta) targets locks. +6 missle drones. (Relentless in this formation )

Then I take 3 2 man crisis teams - usually 1 has fussion 1 has plasma and 1 has CIB.

The riptide takes HBC and fusion.




Automatically Appended Next Post:
 Loremaster Of Awesomeness wrote:
Riptide would be my first choice, but a Hammerhead (with Rail Gun) can inflict damage quite easily as well on them (at least, they did when I was using it. Not sure what other people's experience with it are)

If it's a long strike hes a sure bet to do some serious damage to a knight. 1 Game I killed a typhon with just a gun rig railgun and long strike. It's a lucky shot but super heavies melt to ap1.

This message was edited 1 time. Last update was at 2016/11/22 20:26:37


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in gb
Sinewy Scourge




Boulder, Colorado

Once my brother was playing against three knights and every knight died turn two because of the all of the EMP firewarriors he brought.

Don't do that though, its a terrible tactic and will lose you the game, but it is still funny to me that he actually made it work.

   
Made in us
Crazy Marauder Horseman





I run an Optimized Stealth Cadre (because I have a ton of old Stealth Suits and love them) so I usually don't have a problem with Knights, being able to hit them in the rear armour with the formation.

Genestealers, on the other hand...
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

Stormsurge, Melta Crisis and Y'vahra.

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in cn
Regular Dakkanaut







my burst tide with ecpa in Dawns Blade has been doing work. about 4 how a volley before shields. and it's mostly immune to the return fire.

otherwise the usual, fusion suits, tank hunting broadsides, and I like d's CuB suits to the rear.

Hunter contingent you'd need a storm surge I reckon.
   
Made in us
Pulsating Possessed Chaos Marine




 Fruzzle wrote:
my burst tide with ecpa in Dawns Blade has been doing work. about 4 how a volley before shields. and it's mostly immune to the return fire.

otherwise the usual, fusion suits, tank hunting broadsides, and I like d's CuB suits to the rear.

Hunter contingent you'd need a storm surge I reckon.


I see alot of good solutions vs Imperial and renegade knights. But how do you handle the demon knight with its all around 5+ invuln and quite possibly cursed earth and grimoured back up. After reading the tau dex recently (not a player of tau...yet) I think they as a faction have the best methods of dealing with alot of 40k super heavy and monsterous/gigantic monsterous creatures. As a matter of fact its hard to see how a good tau list loses at all. As a chaos player I fear fighting them far more than any other faction. But my take is, and its one of only theory hammer, I would try Stormsurge D missle shots first (if you can land markerlights on them) with fusion crisis suits as a back up. I wouldnt count on glancing a knight to death if you are not playing necrons. Esp with renegade knight lists are running lots of heretek psykers for that side av 13. Not saying it cant a happen, just I would not count on it.
   
Made in us
Longtime Dakkanaut






These need more mentions.

Fusion suits. 4 suits, 8 meltas, 208 points.

Pirhana wing with fusion. Not as good at dedicated anti-armor, but if you've 5+ fish it's good. If you've the full formation than sort your drones black out the sun. They will get no +1 night fighting cover from your guns.

Broadsides do /okay/

Suits with 2 CiBs do well too, especially with a commander with puretide chip. I run my commander with two cibs. Add in three suits with ion blaster, and with the tank hunter they do 5 glances on average to front armor (when given marker support) and 10 against rear armor.

Riptides are alright at dropping Knights, but aren't stellar and can easily get cornered.

This message was edited 1 time. Last update was at 2016/11/25 19:36:59


 
   
Made in au
Speed Drybrushing





Newcastle NSW

I think the Optimised Stealth Cadre was designed to take out Knights.

Not a GW apologist  
   
 
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