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![[Post New]](/s/i/i.gif) 2017/01/11 16:26:51
Subject: What exactly does this community want?
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Jinking Ravenwing Land Speeder Pilot
Hanoi, Vietnam.
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This is more of a general Warhammer question, rather than a Warhammer 40,000 question, but as there doesn't seem to be anywhere more appropriate, I'll post it here.
I've been lurking around this forum for a while now & I've noticed what appear to be several contradictory consensuses (actually a real word; I looked it up!).
The 40k ruleset is a bloated mess & should be cut down/simplified/streamlined.
The limitation on progressing the story beyond 999.M41 has made the 40k universe background stagnant & boring and the story should progress beyond this.
What they did to Warhammer Fantasy was a travesty and should never be repeated.
My question, thus, is this: assuming that the first two points cannot be addressed without repeating the third, what exactly does this community want? Is there some other consideration that resolves these contradictions that I'm not seeing?
Also, how exactly do you use the list formatter? All it seems to do is place a single bullet point to my selction.
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![[Post New]](/s/i/i.gif) 2017/01/11 17:04:26
Subject: What exactly does this community want?
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Longtime Dakkanaut
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I don't use the list format, so can't tell you about that, but as for the other things...
Fans do what fans do, which is complain! Honestly, it's a lot of fun to complain, so that's why it's one of the most common talking points here  . But in all seriousness, it's easy to point out what's wrong, but very hard to point out the right way to fix it. For this reason, you'll see a lot of the same negative points brought up over and over, but the ways of fixing it are often quite varied. There's also the question of whether these things can be fixed, or if they even should be fixed! Perhaps what people think is the problem is not really the root problem, but just a symptom of the root problem.
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Galef wrote:If you refuse to use rock, you will never beat scissors. |
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![[Post New]](/s/i/i.gif) 2017/01/11 17:43:49
Subject: Re:What exactly does this community want?
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Pulsating Possessed Chaos Marine
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That is a question with no answer. A community can only come to a majority consensus when it meets in a group. Anything else is impossible to track. And even then I doubt there is a clear majority consensus, Everyone wants something different and sometimes that overlaps but not often.
For instance I myself do not think 40k is bloated or needs to be streamlined. I am not alone. But alot also disagree,
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This message was edited 1 time. Last update was at 2017/01/11 17:44:46
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![[Post New]](/s/i/i.gif) 2017/01/11 17:50:43
Subject: What exactly does this community want?
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Decrepit Dakkanaut
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Fix the rules, GW. Fire the current design team, and replace with people who know how to write proper rules. Remove the bloat, rolling dice to see how many dice you roll, excessive random, and terrible balance.
Make prices consistent, GW. Why are Sternguard $50 for 5, when Tacticals are $40 for 10? Start Collecting is good, yes, but you really need to lower your prices, GW. The Haruspex costing $75 is a travesty. Dwarf Gyrocopters - $50 for a model the size of an egg.
Fix your stores, GW. The rules are wildly inconsistent. Some ban Forgeworld, some allow it, some require GW paint and hobby supplies, some don't. Fix this. Force them to allow Forgeworld. It's one of your products, and banning it drives customers away.
Give us an incentive to go to a GW store over an independent. Rewards programs, discounts, do it. If independents can do it, your corporate stores can.
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Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
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![[Post New]](/s/i/i.gif) 2017/01/11 18:02:21
Subject: What exactly does this community want?
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Wicked Warp Spider
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Ginjitzu wrote:
The limitation on progressing the story beyond 999.M41 has made the 40k universe background stagnant & boring and the story should progress beyond this.
I am sure that there is no consensus on that. For me, 40k is a setting, not a story, and is better expanded with additions (see what happened with Tau) and not hamfisting poorly written changes for cheap and short-sighter shock value.
Myself, I just would love more attention to game balance and organisation, and equal attention to factions.
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![[Post New]](/s/i/i.gif) 2017/01/11 18:07:26
Subject: What exactly does this community want?
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Decrepit Dakkanaut
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Take formations and the associated difficult-to-track rules out.
Replace the 'special snowflake' special rules with USRs which are abstractions of the same thing.
Make vehicles and MCs equivalent in capability as unit types.
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![[Post New]](/s/i/i.gif) 2017/01/11 18:11:58
Subject: What exactly does this community want?
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Member of a Lodge? I Can't Say
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Verviedi wrote:Fix the rules, GW. Fire the current design team, and replace with people who know how to write proper rules. Remove the bloat, rolling dice to see how many dice you roll, excessive random, and terrible balance.
Make prices consistent, GW. Why are Sternguard $50 for 5, when Tacticals are $40 for 10? Start Collecting is good, yes, but you really need to lower your prices, GW. The Haruspex costing $75 is a travesty. Dwarf Gyrocopters - $50 for a model the size of an egg.
Fix your stores, GW. The rules are wildly inconsistent. Some ban Forgeworld, some allow it, some require GW paint and hobby supplies, some don't. Fix this. Force them to allow Forgeworld. It's one of your products, and banning it drives customers away.
Give us an incentive to go to a GW store over an independent. Rewards programs, discounts, do it. If independents can do it, your corporate stores can.
I agree on pricing and stores. A MKIV tactical squad costs £30 compared to £26 for a normal one, solely because it's HH.
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![[Post New]](/s/i/i.gif) 2017/01/11 18:13:18
Subject: What exactly does this community want?
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Freaky Flayed One
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Cheaper models and consolidation of the rules. I shouldn't have to have five rulebooks in order to play one game
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Ain't no kill like overkill.
48,500+
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![[Post New]](/s/i/i.gif) 2017/01/11 18:15:54
Subject: What exactly does this community want?
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Ancient Chaos Terminator
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This community wants what every community wants; different and varied ways ahead with everything.
This is why companies try to go with what the majority want (or in Apple's case, they tell the majority what they want, because they are mind slaves to their iCrack products).
For GW, they struggled to go with the majority, because they closed all lines of communication, and tried to follow their revenue stream, which ironically saw them at their lowest profits in a long time. Now thay they have opened the lines of communication with the community again (and with the release of HH boxed set) their profits are in a much healthier spot.
Ref:
Share market
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http://www.telegraph.co.uk/business/2017/01/10/profits-soar-games-workshop-fantasy-model-retailer-battles-back/
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This message was edited 1 time. Last update was at 2017/01/11 18:17:27
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![[Post New]](/s/i/i.gif) 2017/01/11 18:19:12
Subject: What exactly does this community want?
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Agile Revenant Titan
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Totally unrelated to anything else (honest). Plastic Aspect Warriors. I'm a simple being really... Aside from that online rules that would allow for relatively rapid balancing of rules (allowing faster turnaround for fixes), and a reduction of entry costs.
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This message was edited 1 time. Last update was at 2017/01/11 18:19:27
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![[Post New]](/s/i/i.gif) 2017/01/11 18:23:48
Subject: What exactly does this community want?
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Clousseau
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A rewards program is a great idea
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Galas wrote:I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you 
Bharring wrote:He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic. |
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![[Post New]](/s/i/i.gif) 2017/01/11 18:27:14
Subject: Re:What exactly does this community want?
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Quick-fingered Warlord Moderatus
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This is more of a general Warhammer question, rather than a Warhammer 40,000 question, but as there doesn't seem to be anywhere more appropriate, I'll post it here.
I've been lurking around this forum for a while now & I've noticed what appear to be several contradictory consensuses (actually a real word; I looked it up!).
The 40k ruleset is a bloated mess & should be cut down/simplified/streamlined.
The limitation on progressing the story beyond 999.M41 has made the 40k universe background stagnant & boring and the story should progress beyond this.
What they did to Warhammer Fantasy was a travesty and should never be repeated.
My question, thus, is this: assuming that the first two points cannot be addressed without repeating the third, what exactly does this community want? Is there some other consideration that resolves these contradictions that I'm not seeing?
There is absolutely nothing contradictory in those bullet points. Nothing. What they did to Warhammer Fantasy was basically wipe it out. It no longer exists. At all. Sigmar is completely different. It uses a lot ofthe same miniatures but that's about it. Totally different game, totally different background (I realize it's set in the "future" of what the Old World was, but it's still different enough to not even really be the same setting). Along the way they squated at least one army and a host of popular characters. Again, this was all done on the way to making a completely different game from Fantasy.
In terms of 40K, you can streamline the rules significantly by fixing the psychic phase, eliminating some special rules and consolidating others, fixing the movement/assault phases so I'm not touching the same miniature 4 different times just to move it, and streamlining missions. You can also organize the books better so info is easy to find, as well as going the "data-slate" route from Sigmar. You can then advance the storyline beyond the 13th Black Crusade (which they are actually doing) WITHOUT wiping everything out and basically starting over in a new setting. 40K is even big enough that you could actually make dramatic changes and it would still be the same setting we all love but with an advanced timeline.
So yeah, how is any of that contradictory?
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Edit: I just googled ablutions and apparently it does not including dropping a duece. I should have looked it up early sorry for any confusion. - Baldsmug
Psiensis on the "good old days":
"Kids these days...
... I invented the 6th Ed meta back in 3rd ed.
Wait, what were we talking about again? Did I ever tell you about the time I gave you five bees for a quarter? That's what you'd say in those days, "give me five bees for a quarter", is what you'd say in those days. And you'd go down to the D&D shop, with an onion in your belt, 'cause that was the style of the time. So there I was in the D&D shop..." |
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![[Post New]](/s/i/i.gif) 2017/01/11 18:27:29
Subject: What exactly does this community want?
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Longtime Dakkanaut
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Pass savings onto the consume and make it cheaper.
A lot of complaints would disappear if the hobby was cheap.
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2017/01/11 18:33:56
Subject: What exactly does this community want?
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Powerful Spawning Champion
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They can advance the story and increase the complexity of the universe without destroying it completely.
A major imperial defeat that allowed all of the other groups to rise in strength would allow for a lot more variety in storytelling, but they've been married to this end of all things narrative for so long... hard to see if they would go that way.
As for what I as a member of this community want? A new snow shovel.
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![[Post New]](/s/i/i.gif) 2017/01/11 18:38:59
Subject: What exactly does this community want?
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Krazed Killa Kan
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All I want is simply some semblance of game balance. I'm not asking for StarCraft Brood War levels of balance but it would be nice if they hit the "not quite as bad as DoW ark Crusade" standard. As it currently stands the rules writing for 40k is almost as bad (if at times worse) than just rolling 2D6 and using a Buff/Nerf table to make changes. Bloated rules aren't really an issue for me but its the carelessness of the rules that is concerning.
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"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" |
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![[Post New]](/s/i/i.gif) 2017/01/11 18:51:59
Subject: Re:What exactly does this community want?
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Tzeentch Aspiring Sorcerer Riding a Disc
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The fall of cadia, Not resulting in 40k going into the webway and traveling to different realms via gates.
(Age of stargates). Lets call it AoS for short.
Clear concise rules.
Lower prices.
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Its hard to be awesome, when your playing with little plastic men.
Welcome to Fantasy 40k
If you think your important, in the great scheme of things. Do the water test.
Put your hands in a bucket of warm water,
then pull them out fast. The size of the hole shows how important you are.
I think we should roll some dice, to see if we should roll some dice, To decide if all this dice rolling is good for the game.
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![[Post New]](/s/i/i.gif) 2017/01/11 20:49:25
Subject: What exactly does this community want?
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Decrepit Dakkanaut
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The community wants a wide variety of conflicting things.
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![[Post New]](/s/i/i.gif) 2017/01/11 20:54:57
Subject: What exactly does this community want?
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Dakka Veteran
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Almost as if it is made up of individuals and not a hive mind....
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![[Post New]](/s/i/i.gif) 2017/01/11 20:56:52
Subject: Re:What exactly does this community want?
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Imperial Guard Landspeeder Pilot
On moon miranda.
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Ultimately the issues are twofold.
Games Workshop doesn't see itself as being in the business of making and selling games, but rather in the business of making and selling "premium" model kits to hobby people.
Second, Games Workshop treats its rules as a hybrid of tabletop RPG and model kit sales vehicle, as opposed to a framework for a wargame.
Lots of people really want a wargame, something where they can design a background adherent force and show up and play almost anyone else with a minimum of hassle and have at least something passingly resembling a balanced game where both sides have a chance of victory with a minimum of rules gimmickry, and unfortunatly gimmickry is what GW sells these days with Formations, supplement stuff, and outrageous special rules. 40k is as far as it can be at this point from an actual wargame. The RPG level of detail is both executed exceedingly poorly and is just inappropriate to the scale that GW is trying to push. We don't need to care what kind of blade a Sergeants power weapon is when he's one dude amongst 70 on the table fighting against a bunch of superheavy mini-titans or a tank company or 130 Orks.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2017/01/11 20:57:16
Subject: What exactly does this community want?
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Longtime Dakkanaut
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The Sternguard versus Tacticals costing does make some sense, simply from the "Emperor, that's a lot of spare bitz" perspective. Costing could definitely be less of course.
My main thing is: patch extreme edgecase armies or exploits, and de-randomize power selection in 40k.
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![[Post New]](/s/i/i.gif) 2017/01/11 21:54:05
Subject: What exactly does this community want?
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Journeyman Inquisitor with Visions of the Warp
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Yarium wrote:Fans do what fans do, which is complain! Honestly, it's a lot of fun to complain, so that's why it's one of the most common talking points here 
Well, we also like to argue.
Here look how easy this is.
- "The Riptide is in no way undercosted, you guys just need to L2P"
- "Rubric Marines are fine"
- "I made a Proposed Rule for Terminators"
- "Mutilators are good units"
Tears will be shed, ink will be spilled, hours of amusement will ensue.
How can anyone not love this place?
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![[Post New]](/s/i/i.gif) 2017/01/11 22:27:41
Subject: What exactly does this community want?
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Inquisitorial Keeper of the Xenobanks
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I do not want the background to progress past 999M41.
It is a setting, not a story.
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![[Post New]](/s/i/i.gif) 2017/01/11 22:50:56
Subject: What exactly does this community want?
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Been Around the Block
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The community is not a single person. What the community wants is the opinions of thousands of gamers. You cant please them all. And remember for every vocal person on the forums, there are 10 others who just get on with their game, give their opinions to each other and don't use forums or the internet to vent their griefs. That's not including attention seeking trolls trying to get a reaction.
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This message was edited 1 time. Last update was at 2017/01/11 22:51:32
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![[Post New]](/s/i/i.gif) 2017/01/11 23:01:32
Subject: What exactly does this community want?
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Douglas Bader
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Ginjitzu wrote:My question, thus, is this: assuming that the first two points cannot be addressed without repeating the third
Here's your problem. There is no reason to make this assumption, so you're creating a "contradiction" that exists only in your own mind.
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![[Post New]](/s/i/i.gif) 2017/01/11 23:13:12
Subject: What exactly does this community want?
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Wrathful Warlord Titan Commander
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Ginjitzu wrote:This is more of a general Warhammer question, rather than a Warhammer 40,000 question, but as there doesn't seem to be anywhere more appropriate, I'll post it here.
I've been lurking around this forum for a while now & I've noticed what appear to be several contradictory consensuses (actually a real word; I looked it up!).
1.) The 40k ruleset is a bloated mess & should be cut down/simplified/streamlined.
2.) The limitation on progressing the story beyond 999.M41 has made the 40k universe background stagnant & boring and the story should progress beyond this.
3.) What they did to Warhammer Fantasy was a travesty and should never be repeated.
My question, thus, is this: assuming that the first two points cannot be addressed without repeating the third, what exactly does this community want? Is there some other consideration that resolves these contradictions that I'm not seeing?
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1. is unimportant if your Hobby is to collect minis...
2. there is no limit. There is GW and this weird treatment of millenia. Don't put every bit of fluff at the end when you have 10.000 years ( IoM ) or milions of years ( Necrontyr/Necrons , Eldar , Krork/Orks ) available. Boring it is for people who got no imagination.
3. yes. Just make a new game.
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![[Post New]](/s/i/i.gif) 2017/01/11 23:53:07
Subject: What exactly does this community want?
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Longtime Dakkanaut
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We all want different things. I for one find the whole "the rules are bloated" total nonsense repeated by by those who like to echo others and made up by those who linger in the past or dislike losing control as a result of others having more options. The rules haven''t changed since when 7th was released and no one complained then about the rules being bloated until the power creep really started to kick in. The rules aren't bloated the codexes are unbalanced and sometimes poorly designed. What I want is better balance and better codex design while still being able to field the kustom army of my dreams.
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This message was edited 3 times. Last update was at 2017/01/11 23:59:30
Inactive, user. New profile might pop up in a while |
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![[Post New]](/s/i/i.gif) 2017/01/12 00:03:51
Subject: What exactly does this community want?
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Douglas Bader
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oldzoggy wrote:I for one find the whole "the rules are bloated" total nonsense made up by those who like to echo others, linger in the past or dislike others having tons of options.
Well, you're wrong. The rules are bloated because they have immense complexity with very little depth. GW's policy seems to be "why write one rule when you can write a dozen", creating a mess of rules and special rules and exceptions to the special rules and exceptions to the exceptions. For example the Fear USR: half the armies in the game outright ignore it with ATSKNF, most units that care about a WS penalty have re-rolls/ LD 10/fearless/etc to ignore it, and the few units that can be debuffed by Fear are instantly killed as soon as they're charged. It's a complete waste of complexity that adds nothing to the game, but it still exists.
The rules haven''t changed since when 7th was released and no one complained then about the rules being bloated.
Then you weren't paying attention. A major complaint with 6th and 7th was the increasing rules bloat with stuff like wound allocation and caring about exactly what kind of power weapon a model is armed with. If complaints have increased since 7th was released it's only because the rules bloat has continued to increase with no end in sight.
The rules aren't bloated the codexes are unbalanced and sometimes poorly designed.
They're both. Codices are unbalanced, poorly designed, and way too complex. The core rules are also poorly designed and way too complex. The result is that the entire game is unbalanced, poorly designed, and a bloated mess.
What I want is better balance and better codex design while still being able to field the kustom army of my dreams.
You can still field whatever army you like. Having special snowflake rules for every unit is not necessary for having whatever fluff concepts you can imagine. You can still choose whether your awesome HQ model has a sword or axe or spear or club even if rules-wise they're all the same. You can still talk about your HQ character's heroic deeds and tragic losses even if rules-wise that character is just a generic HQ with generic upgrades. Believing that fixing rules bloat prevents you from having an interesting army is a pretty big failure of imagination.
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This message was edited 1 time. Last update was at 2017/01/12 00:04:00
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2017/01/12 00:19:52
Subject: What exactly does this community want?
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Pulsating Possessed Chaos Marine
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oldzoggy wrote:We all want different things.
I for one find the whole "the rules are bloated" total nonsense repeated by by those who like to echo others and made up by those who linger in the past or dislike losing control as a result of others having more options. The rules haven''t changed since when 7th was released and no one complained then about the rules being bloated until the power creep really started to kick in. The rules aren't bloated the codexes are unbalanced and sometimes poorly designed. What I want is better balance and better codex design while still being able to field the kustom army of my dreams.
Im with you on all of this, Bloated is the new keyword and it has replaced "narrative" and "forge the narrative".
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![[Post New]](/s/i/i.gif) 2017/01/12 00:24:20
Subject: What exactly does this community want?
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Imperial Guard Landspeeder Pilot
On moon miranda.
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oldzoggy wrote:We all want different things.
I for one find the whole "the rules are bloated" total nonsense repeated by by those who like to echo others and made up by those who linger in the past or dislike losing control as a result of others having more options. The rules haven''t changed since when 7th was released and no one complained then about the rules being bloated until the power creep really started to kick in. The rules aren't bloated the codexes are unbalanced and sometimes poorly designed. What I want is better balance and better codex design while still being able to field the kustom army of my dreams.
Hrm, no, people were complaining about bloat going back to the second half of 5E with the Ward books, then through 6th with mysterious terrain and objectives and the weird supplements that started adding in superheavies and fortifications and formations, and there was tons of complaining about bloat at the start of 7th with things like formations, multiple detachments, maelstrom, *more* random tables, a new psychic phase, etc.
There were plenty of complaints before the kicked the power level up. The power hikes starting with the 2015 Necron codex just made it even worse.
But yes, better balance and codex design would be wonderful.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2017/01/12 00:40:01
Subject: Re:What exactly does this community want?
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Furious Fire Dragon
A forest
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For those talking about the pricing of Sternguard, Atom from Tabletop Minions did a video on the pricing : https://www.youtube.com/watch?v=ivgmMFA3UP8 There it is, and it is a lot of speculation though a reason nonetheless. Also while I'm not affiliated with Tabletop Minions, I want to give his channel a shout out cause he makes great content
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This message was edited 1 time. Last update was at 2017/01/12 00:40:36
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