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2017/08/06 21:00:39
Subject: The Infinity News and Rumors Thread - The 2017 Edition
Absolutionis wrote: Having a keyword for increasing Burst or Damage is fine. It's a rather straightforward and intuitive mechanic that allows units to equip standard equipment and yet still remain special in some way.
Much better than releasing a completely new weapon profile.
I disagree. I would rather have seen "Full Auto" be added onto weapons then become a leveled skill that will probably be on a handful of units and become a thing that will be basically unchanged until the next iteration of the Campaign: Paradiso book.
So rather than having a single intuitive skill, you'd prefer they retcon existing weapons to have a keyword that would do nothing for the vast majority of troops and yet still add a keyword skill to troop profiles anyways?
Disagree.
2017/08/06 21:19:22
Subject: The Infinity News and Rumors Thread - The 2017 Edition
Absolutionis wrote: Having a keyword for increasing Burst or Damage is fine. It's a rather straightforward and intuitive mechanic that allows units to equip standard equipment and yet still remain special in some way.
Much better than releasing a completely new weapon profile.
I disagree. I would rather have seen "Full Auto" be added onto weapons then become a leveled skill that will probably be on a handful of units and become a thing that will be basically unchanged until the next iteration of the Campaign: Paradiso book.
So rather than having a single intuitive skill, you'd prefer they retcon existing weapons to have a keyword that would do nothing for the vast majority of troops and yet still add a keyword skill to troop profiles anyways?
Disagree.
Except we don't "have a single intuitive skill" with Full Auto.
We have a skill that currently has two levels which do two things(L1 grants +1 Burst during your Active turn and L2 grants +1 Burst and a -3 mod to the enemy during Active or Reactive in FtF rolls) that really have been asked for/suggested elsewhere as modifiers to Suppression Fire for certain weapons...and has, so far, been stated to be on just one unit.
I'm sure it will be on some TAK units, RTF units, Varuna units, etc...but then the question remains why do they not just make it a weapon attribute and retroactively apply it to the other Sectorials and profiles?
That's the issue that I have with this. It's an easier way to spread these skills around by updating the weapons table and applying the effects to the weapons, and then adjust the weapons and their availability based upon that--we even saw that with the launch of N3 and many AD troops losing HMGs and instead gaining Spitfires.
That's all my opinion, of course.
This message was edited 2 times. Last update was at 2017/08/06 21:23:47
2017/08/06 22:39:16
Subject: The Infinity News and Rumors Thread - The 2017 Edition
Because they do not want this to be based on the weapons, but based on the units, same goes with fatality it is a way to have at basic level a +1 DAM weapon without creating yet another weapon.
This message was edited 1 time. Last update was at 2017/08/06 22:39:51
2017/08/06 23:21:09
Subject: The Infinity News and Rumors Thread - The 2017 Edition
PsychoticStorm wrote: Because they do not want this to be based on the weapons, but based on the units, same goes with fatality it is a way to have at basic level a +1 DAM weapon without creating yet another weapon.
It's a way, at basic level, to have a model with a +1 DAM weapon.
2017/08/07 00:32:54
Subject: The Infinity News and Rumors Thread - The 2017 Edition
Either way, new weapon or new skill, you need to remember more rules. +1DAM Spitfire could have been a Heavy Spitfire. But then you need to remember when a unit has a Heavy Spitfire rather than a Spitfire, and remember the difference. Just like now you need to remember when a model has Fatality, and what it does.
On the plus side, I hope they take this chance to test Fatality to TAGs, even for a price increase. I've always been annoyed that TAGs have these weapons 4-5 times the size of the weapons carried by infantry, even bigger than those carried by super heavy infantry, and yet the guns are just normal guns.
2017/08/07 03:09:01
Subject: The Infinity News and Rumors Thread - The 2017 Edition
Personally i find the AP rifle profile more appealing with FatalityL2. Its more of a toolbox killer with D14 AP rifle, effectively a boarding shotgun whit his D14 light shotgun and a D14 Nanupulser. And on top of that he also hits hard in CC with his D14 DA weapon + one D14 BTS.
Besides the old sculpt looks allot better to.
This message was edited 1 time. Last update was at 2017/08/07 09:32:23
2017/08/07 11:02:52
Subject: The Infinity News and Rumors Thread - The 2017 Edition
Gotta say, I'm not a huge fan of Fatality.
The "fluff" justification is very weak, why only Haqq supersoldiers and not Morat Supersoldiers? Not walking supercomputers with expert medical knowledge and state-of-the-art targeting systems (EI Aspects, Aleph aspects etc.)?
I'm not good enough at maths to figure out exactly how it interacts with the F2F mechanic but I've got to say doubling the crit likelihood feels intuitively a bad thing. Maybe if it applied to low burst weapons I'd be happier, but the fact it's on a Spitfire just seems too much.
And CB were more than happy to invent the AP Spitfire for the Gorgos, there really isn't a reason that I can see that they couldn't just invent a new Spitfire for Tariq as well; it's not like they couldn't just create a "Mk.15" (Dam 15 spitfire...) and give it him.
This message was edited 1 time. Last update was at 2017/08/07 11:07:01
2017/08/07 13:53:18
Subject: Re:The Infinity News and Rumors Thread - The 2017 Edition
The Infinite wrote: The "fluff" justification is very weak, why only Haqq supersoldiers and not Morat Supersoldiers? Not walking supercomputers with expert medical knowledge and state-of-the-art targeting systems (EI Aspects, Aleph aspects etc.)?
Although these two new skills are likely just the "preview" of things to come. It feels CB wanted to give something equivalent to the Haqq, who don't really have anything of worth to give the marksmanship program through hacking device. Nice for Haqq players who get to enjoy another bonkers rule (Haris being the previous one) before the expansion hits.
I'm not good enough at maths to figure out exactly how it interacts with the F2F mechanic but I've got to say doubling the crit likelihood feels intuitively a bad thing. Maybe if it applied to low burst weapons I'd be happier, but the fact it's on a Spitfire just seems too much.
Critical rolls are in general anti-fun mechanic. When you reward auto-wounds by simply rolling well, I don't see something that'd require a skill or create an exciting scenario. Unless you attempt some wild throw with your D20 as described in "How to roll Citadel dice", obviously using D20 instead of D6.
This message was edited 7 times. Last update was at 2017/08/07 14:44:26
2017/08/07 15:54:38
Subject: The Infinity News and Rumors Thread - The 2017 Edition
...I'm not good enough at maths to figure out exactly how it interacts with the F2F mechanic...
No need to be. Use this http://inf-dice.ghostlords.com/ a handy little tool. It increases chances to win F2F by a non-trivial amount in many, many cases.
2017/08/07 19:32:25
Subject: Re:The Infinity News and Rumors Thread - The 2017 Edition
New release! This Starter Pack is a totally new re-sculpt of the previously released version that it will replace. This Starter Pack is the best choice to start collecting this army, providing the core units of any army list: three Daylamis, one with a Rifle and Light Shotgun, one with a Light Shotgun and one with a Panzerfaust, irregular troops of the Hassassin Bahram Army; a Muyib with Rifle and Light Grenade Launcher, a versatile and tough Light Infantry; Hassassin Farzan Forward Observer with a Rifle and Light Shotgun; and a lethal Hassassin Ayyar with Shock Marksman Rifle.
Hellcats:
This is a repackaging of individual blisters in a single product. It is a blister with two miniatures that includes one Hellcat Hacker and one Hellcat with Boarding Shotgun.
That is weird, since the Hacker currently comes with the HMG...so what's happening to the HMG?
Naga:
This is a repackaging of individual blisters in a single product. It is a blister with two miniatures that includes one Naga with MULTI Sniper and one Naga with Combi Rifle and Monofilament Mines.
2017/08/10 17:13:31
Subject: Re:The Infinity News and Rumors Thread - The 2017 Edition
New Umbra looks nice enough. Its spitfire looks like a leafblower I own... a little bit anyway. Very tiring to the wrist and forearm to hold something like that for any length of time. Speaking of leaves, is the Umbra standing on a giant leaf? What is that TREQ?
I wonder if , at GenCon, Bostria will have anything to say about the ALIVE units? ITS 2017 ends soon.
2017/08/10 23:19:09
Subject: The Infinity News and Rumors Thread - The 2017 Edition
Knight wrote: How is that Spitfire supposed to be fired?
Like so.
Third Unidron from the left is toting the Spitfire. It's meant to have a hand forward bracing it and there's a kind of joystick trigger assembly on the top.
2017/08/12 12:15:40
Subject: Re:The Infinity News and Rumors Thread - The 2017 Edition
I'm torn on the model itself. Similar to Bolts, has a high elf gem on the chest, starlord's visor, however the rifle does look nice. Also a rare skirmisher model in PanO. I'd prefer Crockam or Locust with marksman rifle or BSG but the Crockman will have to wait until Varuna release.
This message was edited 1 time. Last update was at 2017/08/13 07:14:29
2017/08/16 13:45:28
Subject: Re:The Infinity News and Rumors Thread - The 2017 Edition
The new Szally just kind of clicks everything in place for me. The old one kind of had put up a mental block in my head that I really only enjoyed the Corregidor aesthetic despite really liking the more hacker centric playstyle of Tunguska/Vanilla Nomads. The new unified aesthetic just kind of mentally opens everything up for me and has me excited to dive into the whole faction.