Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
2017/03/30 22:12:49
Subject: Re:New Necron Tactica Thread - post FAQ/pre-8th (Jan 20)
JustaerinAtTheWall wrote: Ok, here's my 1850 decurion list. It's meant to be a competitive list, so tell me what you think.
+++ Necron main lineup (Warhammer 40,000 7th Edition v2033) (1849pts) +++
++ Nec Decurion Detachment (Necrons: Codex (2015) v2003) (1849pts) ++
Could you give us the Idea for your list? Is it to get objects, kill units, flood the board, board control?
It's been developed for unit killing primarily, cause I can just about shred any MEQS and some TEQS that come my way. I have some range on them, and the tesla allows for more hits as well, and my Overlord has been developed for challenges with the lychguard backing him up for larger fights.
It's been developed for unit killing primarily, cause I can just about shred any MEQS and some TEQS that come my way. I have some range on them, and the tesla allows for more hits as well, and my Overlord has been developed for challenges with the lychguard backing him up
Well first of all, the HQs can only have 1 Artifact each. They can't have 2. E.g Overlord w/ VoD and Voidreaper. You can only bring 1.
Why 5 Immortals in the Night Scythe? I would atleast buff them to 10 before I have them in a NS. Be better putting your Lynchguard in it and have them deploy instead via the NS. Immortals work better as object holders. Unless in bigger units.
Lynchguard w/ warscythe are strong but what do they have to protect themselfs? I 2 and no 3++ makes them less durable. Go with the Sword & Shield to get a 3++ and be able survive a bit longer.
Tomb Blades are solid, however I would just go with 2 units of Nebuloscopes. Ignoring cover is better a +1 cover save and 6+ cover save if in the open. Imho. Id also give 1 model each in both units a particle beamer. Higher strength and good at blobs of troops.
Warriors in GA are solid.
RC
Where are you putting these models, are they going with the Immortals, Lynchguard, Flayed Ones, Super IC unit? 2 Overlords? Run them with a Phase Shifter.4++ is better then a 5+ non-RP. Mind. Scarabs are not worth the points. They are better spent beefing up your units with extra equipment.
10 Flayed Ones on a Charge roll 50 dice and re-roll misses due to shred. Can't go wrong.
Strip the Sypder, drop 2 Scarabs (youl generate 1 free every turn anyway) get an extra wraith and put coils on them.
Maybe something like this?
Spoiler:
Decurion
Overlord w/ Voidreaper, Shifter and Phylactery
5 Immortals w/ gauss
10 Lynchguard in Night Scythe
3 Tomb Blades w/ Shield, Scopes 2 x Gauss 1 x P Beamer
3 Tomb Blades w/ Shield, Scopes 2 x Gauss 1 x P Beamer
3 Tomb Blades w/ Shield, Scopes 2 x Gauss 1 x P Beamer
10 Warriors in GA 10 Warriors in GA
AuxIliary
10 Flayed Ones
CAD
HQ
Destroyer Lord w/ N.Shroud, Shifter,Phylactery, Warscythe
Troops
5 Immortals w/ Gauss
5 Immortals w/ Gauss
Total;1844pts
This message was edited 2 times. Last update was at 2017/03/31 10:59:57
Drop the MSS, Phylactery and GoF from HQ's, spend points on more troops. Having a royal court without lychguard means the HQ's will die pretty quick. Could drop the court and flayed ones, run a bare bones decurion and have a canoptek harvest with D/Cult, run the D/Lord with the wraiths and have a fast wraithstar.
Cookie cutter necron competition build.
12,000
2017/03/31 10:56:01
Subject: New Necron Tactica Thread - post FAQ/pre-8th (Jan 20)
Do ye think C'tan will be better in 8th edition? It would be nice to see the C'tan hit the tabletop more and actually be a powerful model. I hope we get new units as well and get new ways to play our crons (either pysker units or 4+ against the witch rolls if using a certain Decurion or fomation).
What are yer expectations on 8th edition Necrons? What would you like to see us get and what do you think we need to be closer to top-tier.
This message was edited 1 time. Last update was at 2017/03/31 11:06:16
Special request:
1- Let's try to keep list posting in the army list section and keep the tactics thread about tactics. (though I guess it would still be alright if the list being posted is in regards to tactics discussion).
2- If you're going to post a list, or if you're quoting a list, please hide it under a spoiler so we don't have massive chunks of text taking up half the page.
3- Let's not start wishlisting about next edition stuff in the tactics thread. From previous experience, that can get out of control pretty quickly.
2017/03/31 17:43:53
Subject: New Necron Tactica Thread - post FAQ/pre-8th (Jan 20)
Klowny wrote: Hey skoffs, have you used the Sentry Pylon? no-one seems to have any input regarding how beams work, playing with it tomorrow
Typically it's up to the TO, but normal procedure is,
When shooting:
1- Indicate a starting point on the table.
2- Roll for distance.
3- Draw a straight line from the starting point in whatever direction you want.
4- Any models under the line are hit. Roll to wound.
For the Death Ray:
If the line touches models in two separate units, count the number of models touched in each sperate unit. That unit takes that many hits, x2 (eg. Unit A has 5 models under the line. Unit B has 2 models under the line. Unit A takes 10 hits. Unit B takes 4 hits).
Be aware that because the Death Ray does not "target" enemy models, how it interacts with certain rules (eg. Jink, Invisibility, Shooting into combat) are unclear. (Unless that got FAQ'd? Not 100% sure, didn't keep up with that one).
TO's call, usually.
2017/04/01 05:00:13
Subject: New Necron Tactica Thread - post FAQ/pre-8th (Jan 20)
So cover is drawn from the artillery piece and not the starting point of the beam?
If the beam hits units a and b, unit b would be granted a cover save due to shooting through models of unit a?
And while skoffs way of how the total number of hits is calculated makes the unit more fair (and it's how I'm going to play it tonight), the literal wording of the rule is "every unit (friend or foe) underneath the line suffers a number of hits equal to twice the number of models underneath the line"
It doesn't stipulate that every unit suffers a number of hits equal to twice the number of models (from its own unit) underneath the line.
Unless this has been FAQ'd?
How would you interpret this Col?
This message was edited 1 time. Last update was at 2017/04/01 06:10:05
12,000
2017/04/01 06:29:07
Subject: New Necron Tactica Thread - post FAQ/pre-8th (Jan 20)
And while skoffs way of how the total number of hits is calculated makes the unit more fair (and it's how I'm going to play it tonight), the literal wording of the rule is "every unit (friend or foe) underneath the line suffers a number of hits equal to twice the number of models underneath the line"
It doesn't stipulate that every unit suffers a number of hits equal to twice the number of models (from its own unit) underneath the line.
Yes you are correct. Rule As Written the beams score hits based on twice the number of models underneath the line with no stipulation that they are from the same unit.
The beams were FAQd by the ITC and Nova but not FW or GW. Lots of people follow the ITC and Nova FAQs as an example of how to incorporate the Pylons into competitive play.
and was wondering is the Retribution Phalanx formation any good since the most recent FaQ. I want to incorporate it into either a CAD or Decurion but not sure which one will be better. My plan was to spawn 7-9 scarabs everytime they die and use them to hold up units that do a lot of damage.
Note: I know the Ret. Phalanx isnt an Auxiliary for a Decurion.
I played a game yesterday and just realized that the Decurion Detachment has some major set backs - objective secured. I don't have it. What units in the decurion have objective secured? I literally hard some warriors holding an objective and then a rhino charged over on it's own and contested it in the last turn.
What's our real deathstar unit? I was thinking of running like 5x wraiths in a harvest with a destroyer lord for preferred enemy.
Immortals seem weak. For the same points I could get a squad of 10 warriors with slightly lower strength. Where do immortals really come into play?
What's a good unit to run in a Nightscythe - I was thinking an Overlord with Lychguard but I'm just unsure how good they are. They seem tough, but only have 1 wound. They don't hit back very hard either.
2017/04/03 01:20:03
Subject: New Necron Tactica Thread - post FAQ/pre-8th (Jan 20)
I played a game yesterday and just realized that the Decurion Detachment has some major set backs - objective secured. I don't have it. What units in the decurion have objective secured? I literally hard some warriors holding an objective and then a rhino charged over on it's own and contested it in the last turn.
No units in the Decurion have objective secured. The only way to have object is to have a CAD (Combined Arms Detachment) and its only troops (warriors and immortals) that can secure objects. I usually pile units around them within 3 inches and because your opponent has to be 1inch away from your units (besides in CC) they won't be able to get at the objectives.
What's our real deathstar unit? I was thinking of running like 5x wraiths in a harvest with a destroyer lord for preferred enemy.
pffft... Hard to say we. We can have; destoyer Lord with Wraiths/Lynchguard/Praetorians. Can throw in Orikan as well. Overlord With the above or Flayed Ones. Wraiths with D Lord is solid. D Lord on its own can be good too due to its general stats. D Lord with Orikan can be good if you dont mind you not being able to move 2D6 (Jump,Shoot,Jump)
Immortals seem weak. For the same points I could get a squad of 10 warriors with slightly lower strength. Where do immortals really come into play?
Inmortals are good in squads of 10, if your running 5 they are better at holding an objective at your side of the board and to hold your back line and to constantly control a marker every turn. I usually put an object ontop of a building/platform and have my immortals deploy their. Dont move them at all and watch your opponents units march to Rapid-Fire Death!
Serioursly though. They are the kind of units that you use to stop yourself from being tabled by being away from the majority of the action.
What's a good unit to run in a Nightscythe - I was thinking an Overlord with Lychguard but I'm just unsure how good they are. They seem tough, but only have 1 wound. They don't hit back very hard either.
15 Warriors (14+1HQ or whatever, can transport a capacity of 15). Drop them behind enemy units to get 30 shots with RF. Immortals in squads of 10 are good. Lynchguard with and HQ is a good choice. You can bring a Destroyer lord but he takes 3 capacity spaces (very bulky model). I usually just put warriors in for all the shots.
This message was edited 2 times. Last update was at 2017/04/03 01:25:16
and was wondering is the Retribution Phalanx formation any good since the most recent FaQ. I want to incorporate it into either a CAD or Decurion but not sure which one will be better. My plan was to spawn 7-9 scarabs everytime they die and use them to hold up units that do a lot of damage.
Note: I know the Ret. Phalanx isnt an Auxiliary for a Decurion.
Played the pylon both ways, the official interpretation (non-ITC FAQ) it wrecked absolute face. wiped squads a turn. Can do some cool things, I drew the line over an onager, then at a 45 degree angle from there, hitting a unit of rangers (most of which the pylon couldn't see, so it wouldnt be able to kill them as they are not in LoS). But, it did mean the onager got like 6 extra S10 AP1 hits. Building my second one right now, twice the fun!
IR0N wrote:I'm new to Necrons and I've got some questions.
I played a game yesterday and just realized that the Decurion Detachment has some major set backs - objective secured. I don't have it. What units in the decurion have objective secured? I literally hard some warriors holding an objective and then a rhino charged over on it's own and contested it in the last turn.
What's our real deathstar unit? I was thinking of running like 5x wraiths in a harvest with a destroyer lord for preferred enemy.
Immortals seem weak. For the same points I could get a squad of 10 warriors with slightly lower strength. Where do immortals really come into play?
What's a good unit to run in a Nightscythe - I was thinking an Overlord with Lychguard but I'm just unsure how good they are. They seem tough, but only have 1 wound. They don't hit back very hard either.
Yep no ObSec in decurion at all. the formation bonuses are more beneficial.
We have a couple of deathstar units.
Wraith star is what you have said, D/Lord and sometimes Orikan with a bunch of wraiths.
The traditional deathstar is Lychguard, Orikan, Obryn and Zandrekh. Can put it in a night scythe, or get an overlord with a veil, and use that and obryns blink to jump about the map.
12,000
2017/04/03 10:28:38
Subject: New Necron Tactica Thread - post FAQ/pre-8th (Jan 20)
Played the pylon both ways, the official interpretation (non-ITC FAQ) it wrecked absolute face. wiped squads a turn. Can do some cool things, I drew the line over an onager, then at a 45 degree angle from there, hitting a unit of rangers (most of which the pylon couldn't see, so it wouldnt be able to kill them as they are not in LoS). But, it did mean the onager got like 6 extra S10 AP1 hits. Building my second one right now, twice the fun!
Sounds like you had a blast. Would you say the Pylons are good to take competitively to a tournament or are the points better spent somewhere else.
Destroyer Lord is Jetpack infantry and they are barred from being transported by a flyer.
The faq only lets Jump Infantry on night scythes now, which is only Praetorians.
This message was edited 1 time. Last update was at 2017/04/03 12:35:27
2017/04/04 00:45:43
Subject: New Necron Tactica Thread - post FAQ/pre-8th (Jan 20)
Played the pylon both ways, the official interpretation (non-ITC FAQ) it wrecked absolute face. wiped squads a turn. Can do some cool things, I drew the line over an onager, then at a 45 degree angle from there, hitting a unit of rangers (most of which the pylon couldn't see, so it wouldnt be able to kill them as they are not in LoS). But, it did mean the onager got like 6 extra S10 AP1 hits. Building my second one right now, twice the fun!
Sounds like you had a blast. Would you say the Pylons are good to take competitively to a tournament or are the points better spent somewhere else.
If you build your list around them then yes, a pylonstar is one of our most competitive lists currently.
Draco765 wrote:Destroyer Lord is Jetpack infantry and they are barred from being transported by a flyer.
The faq only lets Jump Infantry on night scythes now, which is only Praetorians.
Yep you are correct, i never bring nightscythes in my games, so dont know much about them.
12,000
2017/04/04 12:01:17
Subject: New Necron Tactica Thread - post FAQ/pre-8th (Jan 20)
Would it be good to run the Pylons with a Doomsday Ark?
It has a 72" range, strength 10 ap 1 large blast but thats only if its stationary otherwise its less powerful and only at 24" range. So... If you put the Ark at a edge of the table to have a good angle of the field and use the pylons with Deep Strike to damage areas the Doomsday Ark cant see or access.
I was thinking of trying it out with Scarabs and Sypder w/ claws to re-pair the ark and prevent my opponent DS and getting into CC. Or, with the A Nexus so that it can take the quantum shielding from the annihilation barge? Yer thoughts?
I've played a few games with Orikanstar (Zahndrek, Orikan, Obyron, Sword/board Lychguard). The unit is just insanely survivable (both games I think I lost 2-3 models?)
It's slow so you need a transport or veil to get around the board, but you can have a fairly big footprint of board control with it. Orikan will most likely turn into a MC and at that point the unit is pretty daft.
2017/04/05 14:47:51
Subject: New Necron Tactica Thread - post FAQ/pre-8th (Jan 20)
Odrankt wrote: You can put 3 Heavy Destroyers in a D Cult. But cost 150 extra as they dont count towards the 3 units of Destroyers and you can only bring 1 unit.
The problem with taking a cult is that all three H.Destroyers are stuck in the same unit, therefore required to all shoot at the same target.
Taking them in CADs allows you to saturate target acquisition.
I never spammed multi Heavy Destroyers. Thought it was always a bit mean. Unless it's against Tau
Check this-
Spoiler:
655 Pts Heavy Gauss Spam (basic) Necrons : 655 HQ Lord (50 Pts) Staff Of Light,
TROOP Necron Immortals (85 Pts) - Necron Immortal (5): Gauss Blaster,
Necron Immortals (85 Pts) - Necron Immortal (5): Gauss Blaster,
ELITE Triarch Stalker (135 Pts) - Triarch Stalker (1): Quantum Shielding, TL Heavy Gauss Cannon,
FAST Necron Destroyers (50 Pts) - Necron Destroyer (0): Gauss Cannon,
- Heavy Destroyer (1): Heavy Gauss Cannon, counter,
Necron Destroyers (50 Pts) - Necron Destroyer (0): Gauss Cannon,
- Heavy Destroyer (1): Heavy Gauss Cannon, counter,
Necron Destroyers (50 Pts) - Necron Destroyer (0): Gauss Cannon,
- Heavy Destroyer (1): Heavy Gauss Cannon, counter,
HEAVY Heavy Destroyers (50 Pts) Heavy Gauss Cannon,
Heavy Destroyers (50 Pts) Heavy Gauss Cannon,
Heavy Destroyers (50 Pts) Heavy Gauss Cannon,
That's a single CAD with 7 HGCs. Double that for 14, if you're allowed multiple CADs. Plenty of points left over to fill the list out with stuff to round it out.
2017/04/05 17:05:37
Subject: New Necron Tactica Thread - post FAQ/pre-8th (Jan 20)